mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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84 lines
2.7 KiB
C++
84 lines
2.7 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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// Plant the bomb.
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void PlantBombState::OnEnter(CCSBot *me)
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{
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me->Crouch();
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me->SetDisposition(CCSBot::SELF_DEFENSE);
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float yaw = me->pev->v_angle.y;
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Vector2D dir(BotCOS(yaw), BotSIN(yaw));
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Vector down(me->pev->origin.x + 10.0f * dir.x, me->pev->origin.y + 10.0f * dir.y, me->GetFeetZ());
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me->SetLookAt("Plant bomb on floor", &down, PRIORITY_HIGH);
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}
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// Plant the bomb.
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void PlantBombState::OnUpdate(CCSBot *me)
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{
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CBasePlayerWeapon *pCurrentWeapon = me->GetActiveWeapon();
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bool holdingC4 = false;
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if (pCurrentWeapon)
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{
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if (FClassnameIs(pCurrentWeapon->pev, "weapon_c4"))
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holdingC4 = true;
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}
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// if we aren't holding the C4, grab it, otherwise plant it
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if (holdingC4)
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me->PrimaryAttack();
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else
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me->SelectItem("weapon_c4");
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// if we no longer have the C4, we've successfully planted
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if (!me->IsCarryingBomb())
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{
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// move to a hiding spot and watch the bomb
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me->SetTask(CCSBot::GUARD_TICKING_BOMB);
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me->Hide();
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}
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// if we time out, it's because we slipped into a non-plantable area
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const float timeout = 5.0f;
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if (gpGlobals->time - me->GetStateTimestamp() > timeout)
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me->Idle();
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}
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void PlantBombState::OnExit(CCSBot *me)
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{
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// equip our rifle (in case we were interrupted while holding C4)
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me->EquipBestWeapon();
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me->StandUp();
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me->ResetStuckMonitor();
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me->SetDisposition(CCSBot::ENGAGE_AND_INVESTIGATE);
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me->ClearLookAt();
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}
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