mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-01 01:25:33 +03:00
616 lines
18 KiB
C++
616 lines
18 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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CBotManager *TheBots = NULL;
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cvar_t cv_bot_traceview = { "bot_traceview", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_stop = { "bot_stop", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_show_nav = { "bot_show_nav", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_show_danger = { "bot_show_danger", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_nav_edit = { "bot_nav_edit", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_nav_zdraw = { "bot_nav_zdraw", "4", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_walk = { "bot_walk", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_difficulty = { "bot_difficulty", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_debug = { "bot_debug", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_quicksave = { "bot_quicksave", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_quota = { "bot_quota", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_quota_match = { "bot_quota_match", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_prefix = { "bot_prefix", "", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_allow_rogues = { "bot_allow_rogues", "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_allow_pistols = { "bot_allow_pistols", "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_allow_shotguns = { "bot_allow_shotguns", "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_allow_sub_machine_guns = { "bot_allow_sub_machine_guns", "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_allow_rifles = { "bot_allow_rifles", "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_allow_machine_guns = { "bot_allow_machine_guns", "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_allow_grenades = { "bot_allow_grenades", "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_allow_snipers = { "bot_allow_snipers", "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_allow_shield = { "bot_allow_shield", "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_join_team = { "bot_join_team", "any", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_join_after_player = { &unk_1EF09A, "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_auto_vacate = { "bot_auto_vacate", "1", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_zombie = { "bot_zombie", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_defer_to_human = { "bot_defer_to_human", "0", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_chatter = { "bot_chatter", "normal", FCVAR_SERVER, 0.0f, NULL };
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cvar_t cv_bot_profile_db = { "bot_profile_db", "BotProfile.db", FCVAR_SERVER, 0.0f, NULL };
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float CCSBotManager::m_flNextCVarCheck;
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bool CCSBotManager::m_isMapDataLoaded;
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bool CCSBotManager::m_isLearningMap;
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bool CCSBotManager::m_isAnalysisRequested;
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#else // HOOK_GAMEDLL
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CBotManager *TheBots;
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cvar_t cv_bot_traceview;
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cvar_t cv_bot_stop;
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cvar_t cv_bot_show_nav;
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cvar_t cv_bot_show_danger;
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cvar_t cv_bot_nav_edit;
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cvar_t cv_bot_nav_zdraw;
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cvar_t cv_bot_walk;
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cvar_t cv_bot_difficulty;
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cvar_t cv_bot_debug;
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cvar_t cv_bot_quicksave;
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cvar_t cv_bot_quota;
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cvar_t cv_bot_quota_match;
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cvar_t cv_bot_prefix;
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cvar_t cv_bot_allow_rogues;
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cvar_t cv_bot_allow_pistols;
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cvar_t cv_bot_allow_shotguns;
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cvar_t cv_bot_allow_sub_machine_guns;
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cvar_t cv_bot_allow_rifles;
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cvar_t cv_bot_allow_machine_guns;
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cvar_t cv_bot_allow_grenades;
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cvar_t cv_bot_allow_snipers;
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cvar_t cv_bot_allow_shield;
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cvar_t cv_bot_join_team;
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cvar_t cv_bot_join_after_player;
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cvar_t cv_bot_auto_vacate;
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cvar_t cv_bot_zombie;
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cvar_t cv_bot_defer_to_human;
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cvar_t cv_bot_chatter;
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cvar_t cv_bot_profile_db;
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float (*CCSBotManager::pm_flNextCVarCheck);
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bool (*CCSBotManager::pm_isMapDataLoaded);
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bool (*CCSBotManager::pm_isLearningMap);
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bool (*CCSBotManager::pm_isAnalysisRequested);
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#endif // HOOK_GAMEDLL
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/* <36b3b4> ../cstrike/dlls/bot/cs_bot_manager.cpp:45 */
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NOBODY CCSBotManager::CCSBotManager(void)
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{
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// {
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// const char *filename; // 66
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// int dataLength; // 76
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// char *dataPointer; // 77
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// const VoiceBankList *pVoiceBanks; // 100
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// SetLooseBomb(CCSBotManager *const this,
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// class CBaseEntity *bomb); // 49
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// {
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// const char *dataFile; // 84
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// const char *token; // 85
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// {
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// char *clone; // 90
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// CloneString(const char *str); // 90
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// }
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// }
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// {
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// int i; // 101
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// size(const class vector<char*, std::allocator<char*>> *const this); // 101
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// }
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// }
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// CountdownTimer(CountdownTimer *const this); // 45
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}
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/* <36b22a> ../cstrike/dlls/bot/cs_bot_manager.cpp:111 */
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NOBODY void CCSBotManager::RestartRound_(void)
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{
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// {
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// float const defenseRushChance; // 129
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// SetLooseBomb(CCSBotManager *const this,
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// class CBaseEntity *bomb); // 116
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// ResetRadioMessageTimestamps(CCSBotManager *const this); // 122
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// }
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}
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/* <36aebc> ../cstrike/dlls/bot/cs_bot_manager.cpp:142 */
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NOBODY void UTIL_DrawBox(Extent *extent, int lifetime, int red, int green, int blue)
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{
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// {
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// Vector v; // 144
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// int const edge; // 154
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// Vector from; // 165
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// Vector to; // 165
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// bool restart; // 166
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// {
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// int i; // 167
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// {
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// int index; // 178
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// }
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// }
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// }
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}
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/* <36b13d> ../cstrike/dlls/bot/cs_bot_manager.cpp:195 */
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NOBODY void CCSBotManager::StartFrame_(void)
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{
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}
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/* <36b62a> ../cstrike/dlls/bot/cs_bot_manager.cpp:276 */
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NOBODY bool CCSBotManager::IsWeaponUseable(CBasePlayerItem *item) const
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{
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// {
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// int weaponClass; // 284
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// AllowShotguns(const class CCSBotManager *const this); // 286
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// }
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return false;
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}
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/* <36b68c> ../cstrike/dlls/bot/cs_bot_manager.cpp:306 */
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NOBODY bool CCSBotManager::IsOnDefense(CBasePlayer *player) const
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{
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}
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/* <36b6b8> ../cstrike/dlls/bot/cs_bot_manager.cpp:327 */
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NOBODY bool CCSBotManager::IsOnOffense(CBasePlayer *player) const
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{
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// IsOnDefense(const class CCSBotManager *const this,
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// const class CBasePlayer *player); // 329
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}
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/* <36a3b6> ../cstrike/dlls/bot/cs_bot_manager.cpp:331 */
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NOBODY void CCSBotManager::ServerActivate_(void)
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{
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}
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/* <36afa3> ../cstrike/dlls/bot/cs_bot_manager.cpp:368 */
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NOBODY void CCSBotManager::ServerDeactivate_(void)
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{
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}
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/* <36afcd> ../cstrike/dlls/bot/cs_bot_manager.cpp:369 */
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NOBODY void CCSBotManager::AddServerCommand_(const char *cmd)
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{
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}
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/* <36b0e0> ../cstrike/dlls/bot/cs_bot_manager.cpp:375 */
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NOBODY void CCSBotManager::AddServerCommands_(void)
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{
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// {
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// bool fFirstTime; // 377
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// }
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// AddServerCommands(CCSBotManager *const this); // 375
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}
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/* <36b714> ../cstrike/dlls/bot/cs_bot_manager.cpp:464 */
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NOBODY void PrintAllEntities(void)
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{
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// {
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// edict_t *edict; // 466
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// {
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// int i; // 468
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// }
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// }
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}
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/* <36ace2> ../cstrike/dlls/bot/cs_bot_manager.cpp:484 */
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NOBODY void CCSBotManager::ServerCommand_(const char *pcmd)
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{
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// {
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// const char *msg; // 496
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// char buffer; // 498
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// }
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// {
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// bool killThemAll; // 518
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// {
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// int iIndex; // 523
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// {
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// class CBasePlayer *pPlayer; // 525
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// const char *name; // 533
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// }
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// }
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// }
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// {
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// bool kickThemAll; // 548
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// {
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// int iIndex; // 553
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// {
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// class CBasePlayer *pPlayer; // 555
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// const char *name; // 563
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// }
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// }
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// }
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// {
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// char filename; // 696
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// }
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// {
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// const BotPhraseList *placeList; // 716
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// int i; // 717
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// {
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// const_iterator iter; // 718
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// }
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// }
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// {
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// const BotPhraseList *placeList; // 733
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// const class BotPhrase *found; // 734
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// bool isAmbiguous; // 735
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// {
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// const_iterator iter; // 736
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// }
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// }
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// {
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// class CNavArea *area; // 789
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// {
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// class CBaseEntity *pEntity; // 792
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// {
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// class CBasePlayer *playerOrBot; // 797
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// {
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// class CCSBot *bot; // 801
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// }
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// }
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// }
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// }
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// {
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// unsigned int encounterMem; // 829
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// {
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// iterator iter; // 830
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// {
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// class CNavArea *area; // 832
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// {
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// iterator siter; // 834
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// {
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// class SpotEncounter se; // 838
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// }
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// }
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// }
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// }
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// }
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}
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/* <36c3c2> ../cstrike/dlls/bot/cs_bot_manager.cpp:903 */
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NOBODY bool CCSBotManager::BotAddCommand(BotProfileTeamType team, bool isFromConsole)
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{
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// {
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// const class BotProfile *profile; // 913
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// GetDifficultyLevel(void); // 958
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// {
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// enum TeamName defaultTeam; // 947
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// }
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// {
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// class CHalfLifeMultiplay *mp; // 918
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// bool ignoreHumans; // 919
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// GetProfile(const class BotProfileManager *const this,
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// const char *name,
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// enum BotProfileTeamType team); // 927
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// }
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// }
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return false;
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}
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/* <36d10f> ../cstrike/dlls/bot/cs_bot_manager.cpp:979 */
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NOBODY void CCSBotManager::MaintainBotQuota(void)
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{
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// {
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// int totalHumansInGame; // 984
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// int humanPlayersInGame; // 985
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// class CHalfLifeMultiplay *mp; // 991
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// int desiredBotCount; // 993
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// BotAddCommand(BotProfileTeamType team,
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// bool isFromConsole); // 1017
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// {
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// enum TeamName kickTeam; // 1027
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// }
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// {
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// bool humansAreCTs; // 1067
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// }
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// }
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}
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/* <36d1dd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1086 */
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NOBODY void CCSBotManager::MonitorBotCVars(void)
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{
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}
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/* <36b780> ../cstrike/dlls/bot/cs_bot_manager.cpp:1109 */
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NOBODY void CCSBotManager::ValidateMapData(void)
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{
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// {
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// class CBaseEntity *entity; // 1135
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// int i; // 1136
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// {
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// bool found; // 1144
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// bool isLegacy; // 1145
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// FClassnameIs(entvars_t *pev,
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// const char *szClassname); // 1159
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// Vector(Vector *const this,
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// const Vector &v); // 1189
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// Instance(edict_t *pent); // 1139
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// FClassnameIs(entvars_t *pev,
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// const char *szClassname); // 1147
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// FClassnameIs(entvars_t *pev,
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// const char *szClassname); // 1153
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// operator+(const Vector *const this,
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// const Vector &v); // 1189
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// operator/(const Vector *const this,
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// float fl); // 1189
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// FClassnameIs(entvars_t *pev,
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// const char *szClassname); // 1165
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// FClassnameIs(entvars_t *pev,
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// const char *szClassname); // 1171
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// FClassnameIs(entvars_t *pev,
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// const char *szClassname); // 1178
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// }
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// {
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// class Zone *zone; // 1230
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// float const zFudge; // 1249
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// {
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// float const legacyRange; // 1234
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// }
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// {
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// iterator iter; // 1255
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// {
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// class CNavArea *area; // 1257
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// const class Extent *areaExtent; // 1258
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// }
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// operator++(_List_iterator<CNavArea*> *const this); // 1255
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// }
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// }
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// edict(CBaseEntity *const this); // 1208
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// FNullEnt(const edict_t *pent); // 1208
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// }
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}
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NOBODY void CCSBotManager::ClientDisconnect_(CBasePlayer *pPlayer)
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{
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}
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/* <36c2b2> ../cstrike/dlls/bot/cs_bot_manager.cpp:1278 */
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NOBODY bool CCSBotManager::AddBot(BotProfile *profile, BotProfileTeamType team)
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{
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// {
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// class CHalfLifeMultiplay *mp; // 1285
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// class CCSBot *pBot; // 1286
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// int nTeamSlot; // 1287
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// {
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// int nJoinedTeam; // 1329
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// edict(CBaseEntity *const this); // 1331
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// edict(CBaseEntity *const this); // 1337
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// entindex(CBaseEntity *const this); // 1337
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// {
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// int skin; // 1348
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// }
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// }
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// }
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}
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/* <36bb90> ../cstrike/dlls/bot/cs_bot_manager.cpp:1375 */
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NOBODY const CCSBotManager::Zone *CCSBotManager::GetZone(const Vector *pos) const
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{
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// {
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// int z; // 1377
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// Contains(const class Extent *const this,
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// const Vector *pos); // 1379
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// }
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}
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/* <36bbfd> ../cstrike/dlls/bot/cs_bot_manager.cpp:1392 */
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NOBODY const CCSBotManager::Zone *CCSBotManager::GetClosestZone(const Vector *pos) const
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{
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// {
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// const class Zone *close; // 1394
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// float closeRangeSq; // 1395
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// {
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// int z; // 1397
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// {
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// float rangeSq; // 1399
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// operator-(const Vector *const this,
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// const Vector &v); // 1399
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// LengthSquared(const Vector *const this); // 1399
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// }
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// }
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// }
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}
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/* <36bcc9> ../cstrike/dlls/bot/cs_bot_manager.cpp:1415 */
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NOBODY const Vector *CCSBotManager::GetRandomPositionInZone(const Zone *zone) const
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{
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// {
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// Vector pos; // 1417
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// int a; // 1426
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// class CNavArea *area; // 1427
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// {
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// const class Extent *areaExtent; // 1439
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// class Extent overlap; // 1440
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// }
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// }
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}
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/* <36bd64> ../cstrike/dlls/bot/cs_bot_manager.cpp:1458 */
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NOBODY CNavArea *CCSBotManager::GetRandomAreaInZone(const Zone *zone) const
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{
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// {
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// int a; // 1466
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// }
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}
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/* <36b02d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1477 */
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void CCSBotManager::OnEvent_(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
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{
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switch (event)
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{
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case EVENT_BOMB_PLANTED:
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m_isBombPlanted = true;
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m_bombPlantTimestamp = gpGlobals->time;
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break;
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case EVENT_BOMB_DEFUSING:
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m_bombDefuser = (CBasePlayer *)entity;
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break;
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case EVENT_BOMB_DEFUSE_ABORTED:
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m_bombDefuser = NULL;
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break;
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case EVENT_BOMB_DEFUSED:
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m_isBombPlanted = false;
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m_bombDefuser = NULL;
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break;
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case EVENT_TERRORISTS_WIN:
|
|
case EVENT_CTS_WIN:
|
|
case EVENT_ROUND_DRAW:
|
|
m_isRoundOver = true;
|
|
break;
|
|
|
|
case EVENT_RADIO_ENEMY_SPOTTED:
|
|
m_lastSeenEnemyTimestamp = gpGlobals->time;
|
|
SetLastSeenEnemyTimestamp();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
CBotManager::OnEvent(event, entity, other);
|
|
}
|
|
|
|
NOBODY BOOL CCSBotManager::ClientCommand_(CBasePlayer *pPlayer, const char *pcmd)
|
|
{
|
|
|
|
}
|
|
|
|
/* <36bdb3> ../cstrike/dlls/bot/cs_bot_manager.cpp:1541 */
|
|
NOBODY float CCSBotManager::GetBombTimeLeft(void) const
|
|
{
|
|
}
|
|
|
|
/* <36bddb> ../cstrike/dlls/bot/cs_bot_manager.cpp:1547 */
|
|
void CCSBotManager::SetLooseBomb(CBaseEntity *bomb)
|
|
{
|
|
m_looseBomb = bomb;
|
|
|
|
if (bomb)
|
|
m_looseBombArea = TheNavAreaGrid.GetNearestNavArea( &bomb->pev->origin );
|
|
else
|
|
m_looseBombArea = NULL;
|
|
}
|
|
|
|
/* <36b14d> ../cstrike/dlls/bot/cs_bot_manager.cpp:1565 */
|
|
NOBODY bool CCSBotManager::IsImportantPlayer_(CBasePlayer *player)
|
|
{
|
|
// IsImportantPlayer(const class CCSBotManager *const this,
|
|
// class CBasePlayer *player); // 1565
|
|
}
|
|
|
|
/* <36b1a7> ../cstrike/dlls/bot/cs_bot_manager.cpp:1602 */
|
|
NOBODY unsigned int CCSBotManager::GetPlayerPriority_(CBasePlayer *player) const
|
|
{
|
|
// {
|
|
// unsigned int const lowestPriority; // 1604
|
|
// class CCSBot *bot; // 1613
|
|
// }
|
|
// GetPlayerPriority(const class CCSBotManager *const this,
|
|
// class CBasePlayer *player); // 1602
|
|
}
|
|
|
|
/* <36be2e> ../cstrike/dlls/bot/cs_bot_manager.cpp:1655 */
|
|
NOBODY float CCSBotManager::GetRadioMessageTimestamp(GameEventType event, int teamID)
|
|
{
|
|
}
|
|
|
|
/* <36be76> ../cstrike/dlls/bot/cs_bot_manager.cpp:1667 */
|
|
NOBODY float CCSBotManager::GetRadioMessageInterval(GameEventType event, int teamID)
|
|
{
|
|
}
|
|
|
|
/* <36bebe> ../cstrike/dlls/bot/cs_bot_manager.cpp:1680 */
|
|
NOBODY void CCSBotManager::SetRadioMessageTimestamp(GameEventType event, int teamID)
|
|
{
|
|
}
|
|
|
|
/* <36bf06> ../cstrike/dlls/bot/cs_bot_manager.cpp:1690 */
|
|
NOBODY void CCSBotManager::ResetRadioMessageTimestamps(void)
|
|
{
|
|
// {
|
|
// int t; // 1692
|
|
// {
|
|
// int m; // 1694
|
|
// }
|
|
// }
|
|
}
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void CCSBotManager::ClientDisconnect(CBasePlayer *pPlayer)
|
|
{
|
|
ClientDisconnect_(pPlayer);
|
|
}
|
|
|
|
BOOL CCSBotManager::ClientCommand(CBasePlayer *pPlayer, const char *pcmd)
|
|
{
|
|
return ClientCommand_(pPlayer, pcmd);
|
|
}
|
|
|
|
void CCSBotManager::ServerActivate(void)
|
|
{
|
|
ServerActivate_();
|
|
}
|
|
|
|
void CCSBotManager::ServerDeactivate(void)
|
|
{
|
|
ServerDeactivate_();
|
|
}
|
|
|
|
void CCSBotManager::ServerCommand(const char *pcmd)
|
|
{
|
|
ServerCommand_(pcmd);
|
|
}
|
|
|
|
void CCSBotManager::AddServerCommand(const char *cmd)
|
|
{
|
|
AddServerCommand_(cmd);
|
|
}
|
|
|
|
void CCSBotManager::AddServerCommands(void)
|
|
{
|
|
AddServerCommands_();
|
|
}
|
|
|
|
void CCSBotManager::RestartRound(void)
|
|
{
|
|
RestartRound_();
|
|
}
|
|
|
|
void CCSBotManager::StartFrame(void)
|
|
{
|
|
StartFrame_();
|
|
}
|
|
|
|
void CCSBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
|
|
{
|
|
OnEvent_(event, entity, other);
|
|
}
|
|
|
|
unsigned int CCSBotManager::GetPlayerPriority(CBasePlayer *player) const
|
|
{
|
|
return GetPlayerPriority_(player);
|
|
}
|
|
|
|
bool CCSBotManager::IsImportantPlayer(CBasePlayer *player)
|
|
{
|
|
return IsImportantPlayer_(player);
|
|
}
|
|
|
|
#endif // HOOK_GAMEDLL
|