mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#include "precompiled.h"
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/* <23a81f> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:50 */
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LINK_ENTITY_TO_CLASS(weapon_aug, CAUG);
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/* <23a711> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:52 */
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NOBODY void CAUG::Spawn(void)
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{
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}
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/* <23a66a> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:66 */
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NOBODY void CAUG::Precache(void)
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{
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}
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/* <23a691> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:83 */
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NOBODY int CAUG::GetItemInfo(ItemInfo *p)
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{
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}
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/* <23a6ea> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:100 */
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NOBODY BOOL CAUG::Deploy(void)
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{
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}
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/* <23a6c4> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:109 */
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NOBODY void CAUG::SecondaryAttack(void)
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{
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}
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/* <23aa31> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:130 */
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NOBODY void CAUG::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 134
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// PrimaryAttack(CAUG *const this); // 130
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}
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/* <23a8e9> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:143 */
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NOBODY void CAUG::AUGFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 183
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// Vector vecSrc; // 185
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// Vector vecDir; // 187
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// int flag; // 190
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// operator+(const Vector *const this,
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// const Vector &v); // 182
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// Vector(Vector *const this,
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// const Vector &v); // 188
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// Vector(Vector *const this,
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// const Vector &v); // 188
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// Length2D(const Vector *const this); // 214
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// }
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}
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/* <23a7c2> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:225 */
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NOBODY void CAUG::Reload(void)
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{
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// {
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// int iResult; // 230
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// }
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// Reload(CAUG *const this); // 225
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}
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/* <23a787> ../cstrike/dlls/wpn_shared/wpn_aug.cpp:245 */
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NOBODY void CAUG::WeaponIdle(void)
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{
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// WeaponIdle(CAUG *const this); // 245
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}
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