ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_glock18.cpp
2015-06-30 15:46:07 +06:00

74 lines
2.1 KiB
C++

#include "precompiled.h"
/* <2662bb> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:68 */
LINK_ENTITY_TO_CLASS(weapon_glock18, CGLOCK18);
/* <26611a> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:70 */
NOBODY void CGLOCK18::Spawn(void)
{
}
/* <2660c0> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:88 */
NOBODY void CGLOCK18::Precache(void)
{
}
/* <2660e7> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:112 */
NOBODY int CGLOCK18::GetItemInfo(ItemInfo *p)
{
}
/* <266281> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */
NOBODY BOOL CGLOCK18::Deploy(void)
{
// Deploy(CGLOCK18 *const this); // 129
}
/* <266246> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */
NOBODY void CGLOCK18::SecondaryAttack(void)
{
// SecondaryAttack(CGLOCK18 *const this); // 156
}
/* <2664c3> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:175 */
NOBODY void CGLOCK18::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 181
// Length2D(const Vector *const this); // 192
}
/* <266385> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:201 */
NOBODY void CGLOCK18::GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst)
{
// {
// Vector vecAiming; // 264
// Vector vecSrc; // 266
// Vector vecDir; // 268
// int flag; // 272
// operator+(const Vector *const this,
// const Vector &v); // 257
// Vector(Vector *const this,
// const Vector &v); // 269
// Vector(Vector *const this,
// const Vector &v); // 269
// }
}
/* <2661e8> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */
NOBODY void CGLOCK18::Reload(void)
{
// {
// int iResult; // 312
// }
// Reload(CGLOCK18 *const this); // 307
}
/* <266190> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */
NOBODY void CGLOCK18::WeaponIdle(void)
{
// {
// int iAnim; // 350
// float flRand; // 351
// }
}