mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
#include "precompiled.h"
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/* <2662bb> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:68 */
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LINK_ENTITY_TO_CLASS(weapon_glock18, CGLOCK18);
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/* <26611a> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:70 */
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NOBODY void CGLOCK18::Spawn(void)
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{
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}
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/* <2660c0> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:88 */
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NOBODY void CGLOCK18::Precache(void)
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{
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}
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/* <2660e7> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:112 */
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NOBODY int CGLOCK18::GetItemInfo(ItemInfo *p)
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{
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}
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/* <266281> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:129 */
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NOBODY BOOL CGLOCK18::Deploy(void)
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{
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// Deploy(CGLOCK18 *const this); // 129
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}
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/* <266246> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:156 */
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NOBODY void CGLOCK18::SecondaryAttack(void)
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{
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// SecondaryAttack(CGLOCK18 *const this); // 156
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}
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/* <2664c3> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:175 */
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NOBODY void CGLOCK18::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 181
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// Length2D(const Vector *const this); // 192
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}
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/* <266385> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:201 */
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NOBODY void CGLOCK18::GLOCK18Fire(float flSpread, float flCycleTime, BOOL bFireBurst)
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{
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// {
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// Vector vecAiming; // 264
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// Vector vecSrc; // 266
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// Vector vecDir; // 268
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// int flag; // 272
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// operator+(const Vector *const this,
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// const Vector &v); // 257
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// Vector(Vector *const this,
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// const Vector &v); // 269
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// Vector(Vector *const this,
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// const Vector &v); // 269
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// }
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}
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/* <2661e8> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:307 */
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NOBODY void CGLOCK18::Reload(void)
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{
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// {
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// int iResult; // 312
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// }
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// Reload(CGLOCK18 *const this); // 307
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}
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/* <266190> ../cstrike/dlls/wpn_shared/wpn_glock18.cpp:329 */
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NOBODY void CGLOCK18::WeaponIdle(void)
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{
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// {
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// int iAnim; // 350
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// float flRand; // 351
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// }
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}
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