ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_knife.cpp
2015-06-30 15:46:07 +06:00

177 lines
5.1 KiB
C++

#include "precompiled.h"
/* <270ca6> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:28 */
LINK_ENTITY_TO_CLASS(weapon_knife, CKnife);
/* <270586> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:53 */
NOBODY void CKnife::Spawn(void)
{
}
/* <2704d2> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:66 */
NOBODY void CKnife::Precache(void)
{
}
/* <2704f9> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:85 */
NOBODY int CKnife::GetItemInfo(ItemInfo *p)
{
}
/* <2707c0> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:102 */
NOBODY BOOL CKnife::Deploy(void)
{
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 104
}
/* <27052b> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:119 */
NOBODY void CKnife::Holster(int skiplocal)
{
}
/* <270d70> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:124 */
NOBODY void CKnife::WeaponAnimation(int iAnimation)
{
// {
// int flag; // 126
// edict(CBaseEntity *const this); // 133
// }
}
/* <26f852> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:140 */
NOBODY void FindHullIntersection(Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity)
{
// {
// int i; // 142
// int j; // 142
// int k; // 142
// float distance; // 143
// float *minmaxs; // 144
// TraceResult tmpTrace; // 145
// Vector vecHullEnd; // 146
// Vector vecEnd; // 147
// {
// float thisDistance; // 172
// }
// }
}
/* <2714ba> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:185 */
NOBODY void CKnife::PrimaryAttack(void)
{
}
/* <270f18> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:190 */
NOBODY void CKnife::SetPlayerShieldAnim(void)
{
}
/* <270f53> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:201 */
NOBODY void CKnife::ResetPlayerShieldAnim(void)
{
}
/* <270f75> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:211 */
NOBODY bool CKnife::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
{
}
/* <270826> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:245 */
NOBODY void CKnife::SecondaryAttack(void)
{
// ShieldSecondaryFire(CKnife::SecondaryAttack(// int iUpAnim,
// int iDownAnim); // 247
// SecondaryAttack(CKnife *const this); // 245
}
/* <27055f> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:254 */
NOBODY void CKnife::Smack(void)
{
}
/* <271493> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:260 */
NOBODY void CKnife::SwingAgain(void)
{
}
/* <2705fc> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:265 */
NOBODY void CKnife::WeaponIdle(void)
{
// WeaponIdle(CKnife *const this); // 265
}
/* <270fa7> ../cstrike/dlls/wpn_shared/wpn_knife.cpp:283 */
NOBODY int CKnife::Swing(int fFirst)
{
// {
// int fDidHit; // 285
// TraceResult tr; // 287
// Vector vecSrc; // 290
// Vector vecEnd; // 291
// operator*(const Vector *const this,
// float fl); // 291
// operator+(const Vector *const this,
// const Vector &v); // 291
// {
// class CBaseEntity *pHit; // 302
// Instance(edict_t *pent); // 302
// edict(CBaseEntity *const this); // 304
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 304
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 304
// }
// {
// float flVol; // 379
// int fHitWorld; // 380
// class CBaseEntity *pEntity; // 385
// Instance(edict_t *pent); // 385
// SetPlayerShieldAnim(CKnife *const this); // 387
// Vector(Vector *const this,
// const Vector &v); // 396
// {
// float fvolbar; // 436
// operator-(const Vector *const this,
// const Vector &v); // 436
// operator*(const Vector *const this,
// float fl); // 436
// operator+(const Vector *const this,
// const Vector &v); // 436
// Vector(Vector *const this,
// const Vector &v); // 436
// }
// ResetPlayerShieldAnim(CKnife *const this); // 461
// Vector(Vector *const this,
// const Vector &v); // 401
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 419
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 417
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 415
// EMIT_SOUND(edict_t *entity,
// int channel,
// const char *sample,
// float volume,
// float attenuation); // 413
// }
// }
}