mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#include "precompiled.h"
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/* <27bf59> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:52 */
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LINK_ENTITY_TO_CLASS(weapon_m3, CM3);
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/* <27be6d> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:54 */
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NOBODY void CM3::Spawn(void)
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{
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}
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/* <27bc83> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:66 */
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NOBODY void CM3::Precache(void)
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{
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}
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/* <27bcaa> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:84 */
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NOBODY int CM3::GetItemInfo(ItemInfo *p)
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{
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}
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/* <27be46> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:103 */
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NOBODY BOOL CM3::Deploy(void)
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{
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}
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/* <27bcdd> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:109 */
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NOBODY void CM3::PrimaryAttack(void)
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{
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// {
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// Vector vecAiming; // 147
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// Vector vecSrc; // 148
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// int flag; // 152
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// operator+(const Vector *const this,
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// const Vector &v); // 146
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// Vector(Vector *const this,
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// const Vector &v); // 147
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// Vector(Vector *const this,
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// const Vector &v); // 149
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// Vector(Vector *const this,
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// const Vector &v); // 149
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// Vector(Vector *const this,
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// float X,
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// float Y,
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// float Z); // 149
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// edict(CBaseEntity *const this); // 159
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// }
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}
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/* <27bf1e> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:182 */
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NOBODY void CM3::Reload(void)
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{
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// Reload(CM3 *const this); // 182
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}
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/* <27bee3> ../cstrike/dlls/wpn_shared/wpn_m3.cpp:228 */
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NOBODY void CM3::WeaponIdle(void)
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{
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// WeaponIdle(CM3 *const this); // 228
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}
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