mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
81 lines
2.1 KiB
C++
81 lines
2.1 KiB
C++
#include "precompiled.h"
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/* <281342> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:60 */
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LINK_ENTITY_TO_CLASS(weapon_m4a1, CM4A1);
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/* <281059> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:62 */
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NOBODY void CM4A1::Spawn(void)
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{
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}
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/* <280fb2> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:77 */
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NOBODY void CM4A1::Precache(void)
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{
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}
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/* <280fd9> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:97 */
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NOBODY int CM4A1::GetItemInfo(ItemInfo *p)
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{
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}
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/* <281169> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:114 */
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NOBODY BOOL CM4A1::Deploy(void)
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{
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// Deploy(CM4A1 *const this); // 114
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}
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/* <281032> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:127 */
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NOBODY void CM4A1::SecondaryAttack(void)
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{
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}
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/* <2812fd> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:149 */
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NOBODY void CM4A1::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 155
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// Length2D(const Vector *const this); // 164
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}
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/* <28140c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:173 */
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NOBODY void CM4A1::M4A1Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 210
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// Vector vecSrc; // 212
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// Vector vecDir; // 213
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// int flag; // 223
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// operator+(const Vector *const this,
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// const Vector &v); // 204
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// Vector(Vector *const this,
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// const Vector &v); // 220
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// Vector(Vector *const this,
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// const Vector &v); // 220
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// Length2D(const Vector *const this); // 246
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// Vector(Vector *const this,
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// const Vector &v); // 216
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// Vector(Vector *const this,
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// const Vector &v); // 216
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// }
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}
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/* <28110b> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:257 */
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NOBODY void CM4A1::Reload(void)
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{
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// {
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// int iResult; // 262
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// }
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// Reload(CM4A1 *const this); // 257
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}
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/* <2810cf> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:279 */
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NOBODY void CM4A1::WeaponIdle(void)
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{
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// WeaponIdle(CM4A1 *const this); // 279
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}
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/* <28100c> ../cstrike/dlls/wpn_shared/wpn_m4a1.cpp:296 */
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float CM4A1::GetMaxSpeed(void)
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{
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return 230.0f;
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}
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