mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
#include "precompiled.h"
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/* <2a61d9> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:50 */
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LINK_ENTITY_TO_CLASS(weapon_sg552, CSG552);
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/* <2a60cb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:52 */
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NOBODY void CSG552::Spawn(void)
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{
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}
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/* <2a5ffe> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:66 */
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NOBODY void CSG552::Precache(void)
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{
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}
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/* <2a6025> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:83 */
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NOBODY int CSG552::GetItemInfo(ItemInfo *p)
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{
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}
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/* <2a60a4> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:100 */
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NOBODY BOOL CSG552::Deploy(void)
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{
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}
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/* <2a6058> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:109 */
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NOBODY void CSG552::SecondaryAttack(void)
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{
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}
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/* <2a63eb> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:130 */
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NOBODY void CSG552::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 134
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// PrimaryAttack(CSG552 *const this); // 130
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}
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/* <2a62a3> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:143 */
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NOBODY void CSG552::SG552Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// int flag; // 181
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// Vector vecAiming; // 190
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// Vector vecSrc; // 192
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// Vector vecDir; // 194
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// operator+(const Vector *const this,
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// const Vector &v); // 189
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// Vector(Vector *const this,
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// const Vector &v); // 195
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// Vector(Vector *const this,
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// const Vector &v); // 195
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// Length2D(const Vector *const this); // 214
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// }
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}
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/* <2a617c> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:225 */
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NOBODY void CSG552::Reload(void)
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{
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// {
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// int iResult; // 230
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// }
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// Reload(CSG552 *const this); // 225
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}
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/* <2a6141> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:244 */
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NOBODY void CSG552::WeaponIdle(void)
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{
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// WeaponIdle(CSG552 *const this); // 244
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}
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/* <2a607e> ../cstrike/dlls/wpn_shared/wpn_sg552.cpp:259 */
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NOBODY float CSG552::GetMaxSpeed(void)
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{
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}
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