mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
#include "precompiled.h"
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/* <2ab333> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:38 */
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LINK_ENTITY_TO_CLASS(weapon_smokegrenade, CSmokeGrenade);
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/* <2aafc7> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:40 */
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NOBODY void CSmokeGrenade::Spawn(void)
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{
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}
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/* <2aaf12> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:59 */
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NOBODY void CSmokeGrenade::Precache(void)
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{
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}
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/* <2aaf39> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:71 */
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NOBODY int CSmokeGrenade::GetItemInfo(ItemInfo *p)
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{
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}
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/* <2ab077> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:89 */
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NOBODY BOOL CSmokeGrenade::Deploy(void)
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{
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// Deploy(CSmokeGrenade *const this); // 89
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}
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/* <2aaf92> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:104 */
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NOBODY void CSmokeGrenade::Holster(int skiplocal)
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{
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}
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/* <2ab03d> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:120 */
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NOBODY void CSmokeGrenade::PrimaryAttack(void)
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{
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// PrimaryAttack(CSmokeGrenade *const this); // 120
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}
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/* <2ab3fd> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:135 */
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NOBODY bool CSmokeGrenade::ShieldSecondaryFire(int iUpAnim, int iDownAnim)
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{
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}
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/* <2ab0b2> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:173 */
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NOBODY void CSmokeGrenade::SecondaryAttack(void)
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{
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// ShieldSecondaryFire(CSmokeGrenade::SecondaryAttack(// int iUpAnim,
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// int iDownAnim); // 175
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}
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/* <2ab42f> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:178 */
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NOBODY void CSmokeGrenade::SetPlayerShieldAnim(void)
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{
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}
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/* <2ab451> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:189 */
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NOBODY void CSmokeGrenade::ResetPlayerShieldAnim(void)
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{
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}
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/* <2aa17b> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:199 */
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NOBODY void CSmokeGrenade::WeaponIdle(void)
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{
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// {
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// Vector angThrow; // 211
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// float flVel; // 218
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// Vector vecSrc; // 224
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// Vector vecThrow; // 227
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// }
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// {
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// int iAnim; // 277
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// float flRand; // 278
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// }
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}
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/* <2aaf6c> ../cstrike/dlls/wpn_shared/wpn_smokegrenade.cpp:310 */
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NOBODY BOOL CSmokeGrenade::CanDeploy(void)
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{
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}
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