mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
82 lines
1.8 KiB
C++
82 lines
1.8 KiB
C++
#include "precompiled.h"
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#include "tier0/platform.h"
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#include "tier0/memalloc.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static LARGE_INTEGER g_PerformanceFrequency;
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static LARGE_INTEGER g_MSPerformanceFrequency;
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static LARGE_INTEGER g_ClockStart;
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static void InitTime()
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{
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if (!g_PerformanceFrequency.QuadPart)
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{
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QueryPerformanceFrequency(&g_PerformanceFrequency);
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g_MSPerformanceFrequency.QuadPart = g_PerformanceFrequency.QuadPart / 1000;
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QueryPerformanceCounter(&g_ClockStart);
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}
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}
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double Plat_FloatTime()
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{
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InitTime();
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LARGE_INTEGER CurrentTime;
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QueryPerformanceCounter(&CurrentTime);
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double fRawSeconds = (double)(CurrentTime.QuadPart - g_ClockStart.QuadPart) / (double)(g_PerformanceFrequency.QuadPart);
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return fRawSeconds;
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}
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unsigned long Plat_MSTime()
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{
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InitTime();
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LARGE_INTEGER CurrentTime;
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QueryPerformanceCounter(&CurrentTime);
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return (unsigned long)((CurrentTime.QuadPart - g_ClockStart.QuadPart) / g_MSPerformanceFrequency.QuadPart);
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}
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bool vtune(bool resume)
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{
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static bool bInitialized = false;
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static void(__cdecl *VTResume)(void) = NULL;
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static void(__cdecl *VTPause) (void) = NULL;
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// Grab the Pause and Resume function pointers from the VTune DLL the first time through:
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if (!bInitialized)
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{
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bInitialized = true;
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HINSTANCE pVTuneDLL = LoadLibrary("vtuneapi.dll");
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if (pVTuneDLL)
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{
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VTResume = (void(__cdecl *)())GetProcAddress(pVTuneDLL, "VTResume");
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VTPause = (void(__cdecl *)())GetProcAddress(pVTuneDLL, "VTPause");
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}
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}
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// Call the appropriate function, as indicated by the argument:
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if (resume && VTResume)
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{
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VTResume();
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return true;
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}
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else if (!resume && VTPause)
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{
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VTPause();
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return true;
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}
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return false;
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}
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