ReGameDLL_CS/regamedll/public
s1lentq d6b59dc0c3 Added cvar bot_deathmatch #39
Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
..
regamedll Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
tier0 Added EXT_FUNC for virtual functions 2015-12-11 02:30:31 +06:00
basetypes.h WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
commonmacros.h Added initial files project 2015-06-30 15:46:07 +06:00
FileSystem.h Added initial files project 2015-06-30 15:46:07 +06:00
interface.cpp Added initial files project 2015-06-30 15:46:07 +06:00
interface.h Added initial files project 2015-06-30 15:46:07 +06:00
MemPool.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
MemPool.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
protected_things.h Added initial files project 2015-06-30 15:46:07 +06:00
string_t.h Added initial files project 2015-06-30 15:46:07 +06:00
utlbuffer.cpp Added initial files project 2015-06-30 15:46:07 +06:00
utllinkedlist.h Added initial files project 2015-06-30 15:46:07 +06:00
utlmemory.h Bugfix: game_playerspawn called when fullupdate (ResetHUD) 2016-06-03 15:15:59 +06:00
utlsymbol.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
utlsymbol.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
utlvector.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00