mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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d6b59dc0c3
Added checks for null pointers into GetPlayerGaitsequence Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground. Compiler: remove rrti, added -ipo Refactoring |
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.. | ||
regamedll | ||
tier0 | ||
basetypes.h | ||
commonmacros.h | ||
FileSystem.h | ||
interface.cpp | ||
interface.h | ||
MemPool.cpp | ||
MemPool.h | ||
protected_things.h | ||
string_t.h | ||
utlbuffer.cpp | ||
utllinkedlist.h | ||
utlmemory.h | ||
utlsymbol.cpp | ||
utlsymbol.h | ||
utlvector.h |