mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-31 00:55:51 +03:00
3d252fe527
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other) Added command line option `-bots` to run bots in CS 1.6 Removed the tests demo record/player from myself the project and also dependency of the steam library. Fixed the progress bar when generating a nav file.
102 lines
1.5 KiB
C++
102 lines
1.5 KiB
C++
#include "precompiled.h"
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CRegameDLLRuntimeConfig g_ReGameDLLRuntimeConfig;
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CRegameDLLRuntimeConfig::CRegameDLLRuntimeConfig()
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{
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bIsZero = false;
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}
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void CRegameDLLRuntimeConfig::parseFromCommandLine(const char *cmdLine)
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{
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char localBuf[2048];
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if (strlen(cmdLine) >= sizeof(localBuf))
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regamedll_syserror("%s: too long cmdline", __FUNCTION__);
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strcpy(localBuf, cmdLine);
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char *cpos = localBuf;
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getNextToken(&cpos); // skip executable path
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const char *token = getNextToken(&cpos);
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while (token != NULL)
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{
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if (!strcmp(token, "-game"))
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{
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const char *gameMod = getNextToken(&cpos);
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if (gameMod != NULL && !strcmp(gameMod, "czero"))
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bIsZero = true;
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}
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token = getNextToken(&cpos);
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}
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}
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const char *CRegameDLLRuntimeConfig::getNextToken(char* *pBuf)
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{
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char *rpos = *pBuf;
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if (*rpos == 0)
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return NULL;
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// skip spaces at the beginning
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while (*rpos != 0 && isspace(*rpos))
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rpos++;
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if (*rpos == 0)
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{
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*pBuf = rpos;
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return NULL;
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}
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const char *res = rpos;
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char *wpos = rpos;
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char inQuote = 0;
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while (*rpos != 0)
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{
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char cc = *rpos;
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if (inQuote)
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{
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if (inQuote == cc)
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{
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inQuote = 0;
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rpos++;
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}
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else
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{
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if (rpos != wpos)
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*wpos = cc;
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rpos++;
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wpos++;
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}
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}
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else
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{
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if (isspace(cc))
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{
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break;
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}
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else if (cc == '\'' || cc == '"')
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{
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inQuote = cc;
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rpos++;
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}
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else
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{
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if (rpos != wpos)
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*wpos = cc;
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rpos++;
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wpos++;
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}
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}
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}
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if (*rpos != 0)
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{
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rpos++;
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}
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*pBuf = rpos;
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*wpos = 0;
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return res;
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}
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