mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-31 00:55:51 +03:00
2206 lines
104 KiB
C++
2206 lines
104 KiB
C++
#include "precompiled.h"
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// xrefs
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void (CBaseEntity::*pCHostage__IdleThink)();
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void (*pBotPhrase__Randomize)();
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void (*pCCSBotManager__AddBot)();
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void (*pCCSBot__UpdateLookAngles)();
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// globals
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TYPEDESCRIPTION IMPL_CLASS(CBaseEntity, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CAirtank, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CBaseAnimating, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CFuncRotating, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CPendulum, m_SaveData)[8];
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TYPEDESCRIPTION IMPL_CLASS(CEnvGlobal, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CMultiSource, m_SaveData)[4];
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TYPEDESCRIPTION IMPL_CLASS(CBaseButton, m_SaveData)[8];
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TYPEDESCRIPTION IMPL_CLASS(CMomentaryRotButton, m_SaveData)[6];
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TYPEDESCRIPTION IMPL_CLASS(CEnvSpark, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CAmbientGeneric, m_SaveData)[4];
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TYPEDESCRIPTION IMPL_CLASS(CEnvSound, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CSpeaker, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CGlobalState, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CBaseDoor, m_SaveData)[7];
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TYPEDESCRIPTION IMPL_CLASS(CMomentaryDoor, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CBubbling, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CLightning, m_SaveData)[13];
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TYPEDESCRIPTION IMPL_CLASS(CLaser, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CGlow, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CSprite, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CGibShooter, m_SaveData)[7];
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TYPEDESCRIPTION IMPL_CLASS(CEnvExplosion, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CBreakable, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CPushable, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTank, m_SaveData)[26];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTankLaser, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTankControls, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CGrenade, m_SaveData)[15];
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TYPEDESCRIPTION IMPL_CLASS(CRecharge, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CCycler, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CCyclerSprite, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CWreckage, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CWallHealth, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CLight, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CRuleEntity, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CGameText, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CGamePlayerZone, m_SaveData)[4];
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TYPEDESCRIPTION IMPL_CLASS(CFuncMortarField, m_SaveData)[6];
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TYPEDESCRIPTION IMPL_CLASS(CPathCorner, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CPathTrack, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CBasePlatTrain, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CFuncPlatRot, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTrain, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTrackTrain, m_SaveData)[12];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTrackChange, m_SaveData)[9];
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TYPEDESCRIPTION IMPL_CLASS(CGunTarget, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CBaseDelay, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CBaseToggle, m_SaveData)[19];
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TYPEDESCRIPTION IMPL_CLASS(CFuncWeaponCheck, m_SaveData)[6];
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TYPEDESCRIPTION IMPL_CLASS(CBaseGrenCatch, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CFrictionModifier, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CAutoTrigger, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CTriggerRelay, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CMultiManager, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CChangeLevel, m_SaveData)[4];
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TYPEDESCRIPTION IMPL_CLASS(CTriggerChangeTarget, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CTriggerCamera, m_SaveData)[13];
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TYPEDESCRIPTION IMPL_CLASS(CFuncVehicle, m_SaveData)[12];
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TYPEDESCRIPTION IMPL_CLASS(CBasePlayerItem, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CBasePlayerWeapon, m_SaveData)[7];
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TYPEDESCRIPTION IMPL_CLASS(CWeaponBox, m_SaveData)[4];
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TYPEDESCRIPTION IMPL_CLASS(CRevertSaved, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CBasePlayer, m_playerSaveData)[40];
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TYPEDESCRIPTION gGlobalEntitySaveData[3];
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// globals gamerules
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CGameRules *g_pGameRules;
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char mp_com_token[ 1500 ];
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cvar_t *sv_clienttrace;
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// globals player.cpp
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int giPrecacheGrunt, gmsgWeapPickup, gmsgHudText, gmsgHudTextArgs, gmsgShake, gmsgFade, gmsgFlashlight, gmsgFlashBattery, gmsgResetHUD,
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gmsgInitHUD, gmsgViewMode, gmsgShowGameTitle, gmsgCurWeapon, gmsgHealth, gmsgDamage, gmsgBattery, gmsgTrain, gmsgLogo,
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gmsgWeaponList, gmsgAmmoX, gmsgDeathMsg, gmsgScoreAttrib, gmsgScoreInfo, gmsgTeamInfo, gmsgTeamScore, gmsgGameMode, gmsgMOTD,
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gmsgServerName, gmsgAmmoPickup, gmsgItemPickup, gmsgHideWeapon, gmsgSayText, gmsgTextMsg, gmsgSetFOV, gmsgShowMenu, gmsgSendAudio,
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gmsgRoundTime, gmsgMoney, gmsgBlinkAcct, gmsgArmorType, gmsgStatusValue, gmsgStatusText, gmsgStatusIcon, gmsgBarTime, gmsgReloadSound,
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gmsgCrosshair, gmsgNVGToggle, gmsgRadar, gmsgSpectator, gmsgVGUIMenu, gmsgCZCareer, gmsgCZCareerHUD, gmsgTaskTime, gmsgTutorText,
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gmsgTutorLine, gmsgShadowIdx, gmsgTutorState, gmsgTutorClose, gmsgAllowSpec, gmsgBombDrop, gmsgBombPickup, gmsgHostagePos, gmsgHostageK,
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gmsgGeigerRange, gmsgSendCorpse, gmsgHLTV, gmsgSpecHealth, gmsgForceCam, gmsgADStop, gmsgReceiveW, gmsgScenarioIcon, gmsgBotVoice,
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gmsgBuyClose, gmsgItemStatus, gmsgLocation, gmsgSpecHealth2, gmsgBarTime2, gmsgBotProgress, gmsgBrass, gmsgFog, gmsgShowTimer;
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BOOL gInitHUD;
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cvar_t *sv_aim;
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WeaponStruct g_weaponStruct[ MAX_WEAPONS ];
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char *(*CDeadHEV::pm_szPoses)[4];
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// globals hostages
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CHostageManager *g_pHostages;
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int g_iHostageNumber;
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cvar_t cv_hostage_debug;
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cvar_t cv_hostage_stop;
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float (*CLocalNav::ps_flStepSize);
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int (*CLocalNav::pqptr);
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EHANDLE (*CLocalNav::pqueue)[20];
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int (*CLocalNav::ptot_inqueue);
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float (*CLocalNav::pnodeval);
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float (*CLocalNav::pflNextCvarCheck);
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float (*CLocalNav::pflLastThinkTime);
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EHANDLE (*CLocalNav::phostages)[20];
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int (*CLocalNav::ptot_hostages);
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// soundent
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CSoundEnt *pSoundEnt;
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// globals weapons
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const char *g_pModelNameLaser;
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ItemInfo IMPL_CLASS(CBasePlayerItem, ItemInfoArray)[32];
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AmmoInfo IMPL_CLASS(CBasePlayerItem, AmmoInfoArray)[32];
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AutoBuyInfoStruct g_autoBuyInfo[35];
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WeaponAliasInfo weaponAliasInfo[39];
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WeaponBuyAliasInfo weaponBuyAliasInfo[43];
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WeaponClassAliasInfo weaponClassAliasInfo[46];
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WeaponInfoStruct weaponInfo[27];
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// globals utils
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TYPEDESCRIPTION gEntvarsDescription[86];
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unsigned int seed_table[256];
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int g_groupop;
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int g_groupmask;
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const int gSizes[18];
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// globals bots
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CBotManager *TheBots;
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BotPhraseManager *TheBotPhrases;
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CBaseEntity *g_pSelectedZombieSpawn;
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CountdownTimer IMPL_CLASS(BotChatterInterface, m_encourageTimer);
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IntervalTimer IMPL_CLASS(BotChatterInterface, m_radioSilenceInterval)[ 2 ];
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float IMPL_CLASS(CCSBotManager, m_flNextCVarCheck);
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bool IMPL_CLASS(CCSBotManager, m_isMapDataLoaded);
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bool IMPL_CLASS(CCSBotManager, m_isLearningMap);
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bool IMPL_CLASS(CCSBotManager, m_isAnalysisRequested);
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NavEditCmdType IMPL_CLASS(CCSBotManager, m_editCmd);
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cvar_t cv_bot_traceview;
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cvar_t cv_bot_stop;
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cvar_t cv_bot_show_nav;
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cvar_t cv_bot_show_danger;
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cvar_t cv_bot_nav_edit;
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cvar_t cv_bot_nav_zdraw;
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cvar_t cv_bot_walk;
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cvar_t cv_bot_difficulty;
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cvar_t cv_bot_debug;
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cvar_t cv_bot_quicksave;
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cvar_t cv_bot_quota;
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cvar_t cv_bot_quota_match;
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cvar_t cv_bot_prefix;
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cvar_t cv_bot_allow_rogues;
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cvar_t cv_bot_allow_pistols;
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cvar_t cv_bot_allow_shotguns;
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cvar_t cv_bot_allow_sub_machine_guns;
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cvar_t cv_bot_allow_rifles;
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cvar_t cv_bot_allow_machine_guns;
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cvar_t cv_bot_allow_grenades;
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cvar_t cv_bot_allow_snipers;
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cvar_t cv_bot_allow_shield;
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cvar_t cv_bot_join_team;
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cvar_t cv_bot_join_after_player;
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cvar_t cv_bot_auto_vacate;
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cvar_t cv_bot_zombie;
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cvar_t cv_bot_defer_to_human;
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cvar_t cv_bot_chatter;
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cvar_t cv_bot_profile_db;
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// globals globals.cpp
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const Vector g_vecZero;
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u_long g_ulFrameCount;
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// globals func_tank.cpp
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Vector gTankSpread[5];
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// globals func_break.cpp
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const char *(*CBreakable::ppSpawnObjects)[32];
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const char *(*CBreakable::ppSoundsWood)[3];
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const char *(*CBreakable::ppSoundsFlesh)[6];
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const char *(*CBreakable::ppSoundsMetal)[3];
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const char *(*CBreakable::ppSoundsConcrete)[3];
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const char *(*CBreakable::ppSoundsGlass)[3];
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char *(*CPushable::pm_soundNames)[3];
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// globals sound.cpp
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dynpitchvol_t rgdpvpreset[CDPVPRESETMAX];
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int fSentencesInit;
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int gcallsentences;
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// globals cbase.cpp
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DLL_FUNCTIONS gFunctionTable;
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NEW_DLL_FUNCTIONS gNewDLLFunctions;
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CMemoryPool hashItemMemPool;
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BOOL gTouchDisabled;
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// globals world.cpp
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DLL_DECALLIST gDecals[42];
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// globals animation.cpp
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sv_blending_interface_t svBlending;
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// globals career_tasks.cpp
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CCareerTaskManager *TheCareerTasks;
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const TaskInfo taskInfo[21];
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// globals client.cpp
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float g_flTimeLimit;
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float g_flResetTime;
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bool g_bClientPrintEnable;
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char *sPlayerModelFiles[12];
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bool g_skipCareerInitialSpawn;
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entity_field_alias_t entity_field_alias[6];
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entity_field_alias_t player_field_alias[3];
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entity_field_alias_t custom_entity_field_alias[9];
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int g_serveractive;
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// globals debug.cpp
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DebugOutputLevel outputLevel[ NUM_LEVELS ];
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unsigned int theDebugOutputTypes;
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char theDebugBuffer[ DebugBufferSize ];
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// globals tutors
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char *const g_TutorStateStrings[20];
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const char *TutorIdentifierList[150];
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bool s_tutorDisabledThisGame;
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float s_nextCvarCheckTime;
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cvar_t cv_tutor_message_repeats;
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cvar_t cv_tutor_debug_level;
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cvar_t cv_tutor_view_distance;
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cvar_t cv_tutor_viewable_check_interval;
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cvar_t cv_tutor_look_distance;
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cvar_t cv_tutor_look_angle;
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cvar_t cv_tutor_examine_time;
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cvar_t cv_tutor_message_minimum_display_time;
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cvar_t cv_tutor_message_character_display_time_coefficient;
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cvar_t cv_tutor_hint_interval_time;
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// globals game.cpp
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cvar_t *g_psv_gravity;
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cvar_t *g_psv_aim;
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cvar_t *g_footsteps;
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cvar_t *g_psv_accelerate;
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cvar_t *g_psv_friction;
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cvar_t *g_psv_stopspeed;
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cvar_t displaysoundlist;
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cvar_t timelimit;
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cvar_t flashlight;
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cvar_t decalfrequency;
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cvar_t fadetoblack;
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cvar_t fragsleft;
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cvar_t timeleft;
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cvar_t friendlyfire;
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cvar_t allowmonsters;
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cvar_t roundtime;
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cvar_t buytime;
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cvar_t freezetime;
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cvar_t c4timer;
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cvar_t ghostfrequency;
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cvar_t autokick;
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cvar_t autokick_timeout;
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cvar_t restartround;
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cvar_t sv_restart;
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cvar_t limitteams;
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cvar_t autoteambalance;
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cvar_t tkpunish;
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cvar_t hostagepenalty;
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cvar_t mirrordamage;
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cvar_t logmessages;
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cvar_t forcecamera;
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cvar_t forcechasecam;
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cvar_t mapvoteratio;
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cvar_t logdetail;
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cvar_t startmoney;
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cvar_t maxrounds;
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cvar_t winlimit;
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cvar_t windifference;
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cvar_t playerid;
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cvar_t allow_spectators;
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cvar_t mp_chattime;
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cvar_t kick_percent;
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cvar_t humans_join_team;
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// NOXREF
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//cvar_t sk_agrunt_health1;
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//cvar_t sk_agrunt_health2;
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//cvar_t sk_agrunt_health3;
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//cvar_t sk_agrunt_dmg_punch1;
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//cvar_t sk_agrunt_dmg_punch2;
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//cvar_t sk_agrunt_dmg_punch3;
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//cvar_t sk_apache_health1;
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//cvar_t sk_apache_health2;
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//cvar_t sk_apache_health3;
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//cvar_t sk_barney_health1;
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//cvar_t sk_barney_health2;
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//cvar_t sk_barney_health3;
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//cvar_t sk_bullsquid_health1;
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//cvar_t sk_bullsquid_health2;
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//cvar_t sk_bullsquid_health3;
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//cvar_t sk_bullsquid_dmg_bite1;
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//cvar_t sk_bullsquid_dmg_bite2;
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//cvar_t sk_bullsquid_dmg_bite3;
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//cvar_t sk_bullsquid_dmg_whip1;
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//cvar_t sk_bullsquid_dmg_whip2;
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//cvar_t sk_bullsquid_dmg_whip3;
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//cvar_t sk_bullsquid_dmg_spit1;
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//cvar_t sk_bullsquid_dmg_spit2;
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//cvar_t sk_bullsquid_dmg_spit3;
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//cvar_t sk_bigmomma_health_factor1;
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//cvar_t sk_bigmomma_health_factor2;
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//cvar_t sk_bigmomma_health_factor3;
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//cvar_t sk_bigmomma_dmg_slash1;
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//cvar_t sk_bigmomma_dmg_slash2;
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//cvar_t sk_bigmomma_dmg_slash3;
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//cvar_t sk_bigmomma_dmg_blast1;
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//cvar_t sk_bigmomma_dmg_blast2;
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//cvar_t sk_bigmomma_dmg_blast3;
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//cvar_t sk_bigmomma_radius_blast1;
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//cvar_t sk_bigmomma_radius_blast2;
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//cvar_t sk_bigmomma_radius_blast3;
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//cvar_t sk_gargantua_health1;
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//cvar_t sk_gargantua_health2;
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//cvar_t sk_gargantua_health3;
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//cvar_t sk_gargantua_dmg_slash1;
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//cvar_t sk_gargantua_dmg_slash2;
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//cvar_t sk_gargantua_dmg_slash3;
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//cvar_t sk_gargantua_dmg_fire1;
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//cvar_t sk_gargantua_dmg_fire2;
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//cvar_t sk_gargantua_dmg_fire3;
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//cvar_t sk_gargantua_dmg_stomp1;
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//cvar_t sk_gargantua_dmg_stomp2;
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//cvar_t sk_gargantua_dmg_stomp3;
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//cvar_t sk_hassassin_health1;
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//cvar_t sk_hassassin_health2;
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//cvar_t sk_hassassin_health3;
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//cvar_t sk_headcrab_health1;
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//cvar_t sk_headcrab_health2;
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//cvar_t sk_headcrab_health3;
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//cvar_t sk_headcrab_dmg_bite1;
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//cvar_t sk_headcrab_dmg_bite2;
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//cvar_t sk_headcrab_dmg_bite3;
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//cvar_t sk_hgrunt_health1;
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//cvar_t sk_hgrunt_health2;
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//cvar_t sk_hgrunt_health3;
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//cvar_t sk_hgrunt_kick1;
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//cvar_t sk_hgrunt_kick2;
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//cvar_t sk_hgrunt_kick3;
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//cvar_t sk_hgrunt_pellets1;
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//cvar_t sk_hgrunt_pellets2;
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//cvar_t sk_hgrunt_pellets3;
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//cvar_t sk_hgrunt_gspeed1;
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//cvar_t sk_hgrunt_gspeed2;
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//cvar_t sk_hgrunt_gspeed3;
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//cvar_t sk_houndeye_health1;
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//cvar_t sk_houndeye_health2;
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//cvar_t sk_houndeye_health3;
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//cvar_t sk_houndeye_dmg_blast1;
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//cvar_t sk_houndeye_dmg_blast2;
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//cvar_t sk_houndeye_dmg_blast3;
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//cvar_t sk_islave_health1;
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//cvar_t sk_islave_health2;
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//cvar_t sk_islave_health3;
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//cvar_t sk_islave_dmg_claw1;
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//cvar_t sk_islave_dmg_claw2;
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//cvar_t sk_islave_dmg_claw3;
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//cvar_t sk_islave_dmg_clawrake1;
|
|
//cvar_t sk_islave_dmg_clawrake2;
|
|
//cvar_t sk_islave_dmg_clawrake3;
|
|
//cvar_t sk_islave_dmg_zap1;
|
|
//cvar_t sk_islave_dmg_zap2;
|
|
//cvar_t sk_islave_dmg_zap3;
|
|
//cvar_t sk_ichthyosaur_health1;
|
|
//cvar_t sk_ichthyosaur_health2;
|
|
//cvar_t sk_ichthyosaur_health3;
|
|
//cvar_t sk_ichthyosaur_shake1;
|
|
//cvar_t sk_ichthyosaur_shake2;
|
|
//cvar_t sk_ichthyosaur_shake3;
|
|
//cvar_t sk_leech_health1;
|
|
//cvar_t sk_leech_health2;
|
|
//cvar_t sk_leech_health3;
|
|
//cvar_t sk_leech_dmg_bite1;
|
|
//cvar_t sk_leech_dmg_bite2;
|
|
//cvar_t sk_leech_dmg_bite3;
|
|
//cvar_t sk_controller_health1;
|
|
//cvar_t sk_controller_health2;
|
|
//cvar_t sk_controller_health3;
|
|
//cvar_t sk_controller_dmgzap1;
|
|
//cvar_t sk_controller_dmgzap2;
|
|
//cvar_t sk_controller_dmgzap3;
|
|
//cvar_t sk_controller_speedball1;
|
|
//cvar_t sk_controller_speedball2;
|
|
//cvar_t sk_controller_speedball3;
|
|
//cvar_t sk_controller_dmgball1;
|
|
//cvar_t sk_controller_dmgball2;
|
|
//cvar_t sk_controller_dmgball3;
|
|
//cvar_t sk_nihilanth_health1;
|
|
//cvar_t sk_nihilanth_health2;
|
|
//cvar_t sk_nihilanth_health3;
|
|
//cvar_t sk_nihilanth_zap1;
|
|
//cvar_t sk_nihilanth_zap2;
|
|
//cvar_t sk_nihilanth_zap3;
|
|
//cvar_t sk_scientist_health1;
|
|
//cvar_t sk_scientist_health2;
|
|
//cvar_t sk_scientist_health3;
|
|
//cvar_t sk_snark_health1;
|
|
//cvar_t sk_snark_health2;
|
|
//cvar_t sk_snark_health3;
|
|
//cvar_t sk_snark_dmg_bite1;
|
|
//cvar_t sk_snark_dmg_bite2;
|
|
//cvar_t sk_snark_dmg_bite3;
|
|
//cvar_t sk_snark_dmg_pop1;
|
|
//cvar_t sk_snark_dmg_pop2;
|
|
//cvar_t sk_snark_dmg_pop3;
|
|
//cvar_t sk_zombie_health1;
|
|
//cvar_t sk_zombie_health2;
|
|
//cvar_t sk_zombie_health3;
|
|
//cvar_t sk_zombie_dmg_one_slash1;
|
|
//cvar_t sk_zombie_dmg_one_slash2;
|
|
//cvar_t sk_zombie_dmg_one_slash3;
|
|
//cvar_t sk_zombie_dmg_both_slash1;
|
|
//cvar_t sk_zombie_dmg_both_slash2;
|
|
//cvar_t sk_zombie_dmg_both_slash3;
|
|
//cvar_t sk_turret_health1;
|
|
//cvar_t sk_turret_health2;
|
|
//cvar_t sk_turret_health3;
|
|
//cvar_t sk_miniturret_health1;
|
|
//cvar_t sk_miniturret_health2;
|
|
//cvar_t sk_miniturret_health3;
|
|
//cvar_t sk_sentry_health1;
|
|
//cvar_t sk_sentry_health2;
|
|
//cvar_t sk_sentry_health3;
|
|
//cvar_t sk_plr_crowbar1;
|
|
//cvar_t sk_plr_crowbar2;
|
|
//cvar_t sk_plr_crowbar3;
|
|
|
|
cvar_t sk_plr_9mm_bullet1;
|
|
cvar_t sk_plr_9mm_bullet2;
|
|
cvar_t sk_plr_9mm_bullet3;
|
|
cvar_t sk_plr_357_bullet1;
|
|
cvar_t sk_plr_357_bullet2;
|
|
cvar_t sk_plr_357_bullet3;
|
|
cvar_t sk_plr_9mmAR_bullet1;
|
|
cvar_t sk_plr_9mmAR_bullet2;
|
|
cvar_t sk_plr_9mmAR_bullet3;
|
|
cvar_t sk_plr_9mmAR_grenade1;
|
|
cvar_t sk_plr_9mmAR_grenade2;
|
|
cvar_t sk_plr_9mmAR_grenade3;
|
|
cvar_t sk_plr_buckshot1;
|
|
cvar_t sk_plr_buckshot2;
|
|
cvar_t sk_plr_buckshot3;
|
|
|
|
// NOXREF
|
|
//cvar_t sk_plr_xbow_bolt_client1;
|
|
//cvar_t sk_plr_xbow_bolt_client2;
|
|
//cvar_t sk_plr_xbow_bolt_client3;
|
|
//cvar_t sk_plr_xbow_bolt_monster1;
|
|
//cvar_t sk_plr_xbow_bolt_monster2;
|
|
//cvar_t sk_plr_xbow_bolt_monster3;
|
|
|
|
cvar_t sk_plr_rpg1;
|
|
cvar_t sk_plr_rpg2;
|
|
cvar_t sk_plr_rpg3;
|
|
|
|
// NOXREF
|
|
//cvar_t sk_plr_gauss1;
|
|
//cvar_t sk_plr_gauss2;
|
|
//cvar_t sk_plr_gauss3;
|
|
//cvar_t sk_plr_egon_narrow1;
|
|
//cvar_t sk_plr_egon_narrow2;
|
|
//cvar_t sk_plr_egon_narrow3;
|
|
//cvar_t sk_plr_egon_wide1;
|
|
//cvar_t sk_plr_egon_wide2;
|
|
//cvar_t sk_plr_egon_wide3;
|
|
//cvar_t sk_plr_hand_grenade1;
|
|
//cvar_t sk_plr_hand_grenade2;
|
|
//cvar_t sk_plr_hand_grenade3;
|
|
//cvar_t sk_plr_satchel1;
|
|
//cvar_t sk_plr_satchel2;
|
|
//cvar_t sk_plr_satchel3;
|
|
//cvar_t sk_plr_tripmine1;
|
|
//cvar_t sk_plr_tripmine2;
|
|
//cvar_t sk_plr_tripmine3;
|
|
|
|
cvar_t sk_12mm_bullet1;
|
|
cvar_t sk_12mm_bullet2;
|
|
cvar_t sk_12mm_bullet3;
|
|
cvar_t sk_9mmAR_bullet1;
|
|
cvar_t sk_9mmAR_bullet2;
|
|
cvar_t sk_9mmAR_bullet3;
|
|
cvar_t sk_9mm_bullet1;
|
|
cvar_t sk_9mm_bullet2;
|
|
cvar_t sk_9mm_bullet3;
|
|
|
|
// NOXREF
|
|
//cvar_t sk_hornet_dmg1;
|
|
//cvar_t sk_hornet_dmg2;
|
|
//cvar_t sk_hornet_dmg3;
|
|
|
|
cvar_t sk_suitcharger1;
|
|
cvar_t sk_suitcharger2;
|
|
cvar_t sk_suitcharger3;
|
|
cvar_t sk_battery1;
|
|
cvar_t sk_battery2;
|
|
cvar_t sk_battery3;
|
|
cvar_t sk_healthcharger1;
|
|
cvar_t sk_healthcharger2;
|
|
cvar_t sk_healthcharger3;
|
|
cvar_t sk_healthkit1;
|
|
cvar_t sk_healthkit2;
|
|
cvar_t sk_healthkit3;
|
|
cvar_t sk_scientist_heal1;
|
|
cvar_t sk_scientist_heal2;
|
|
cvar_t sk_scientist_heal3;
|
|
|
|
// NOXREF
|
|
//cvar_t sk_monster_head1;
|
|
//cvar_t sk_monster_head2;
|
|
//cvar_t sk_monster_head3;
|
|
//cvar_t sk_monster_chest1;
|
|
//cvar_t sk_monster_chest2;
|
|
//cvar_t sk_monster_chest3;
|
|
//cvar_t sk_monster_stomach1;
|
|
//cvar_t sk_monster_stomach2;
|
|
//cvar_t sk_monster_stomach3;
|
|
//cvar_t sk_monster_arm1;
|
|
//cvar_t sk_monster_arm2;
|
|
//cvar_t sk_monster_arm3;
|
|
//cvar_t sk_monster_leg1;
|
|
//cvar_t sk_monster_leg2;
|
|
//cvar_t sk_monster_leg3;
|
|
//cvar_t sk_player_head1;
|
|
//cvar_t sk_player_head2;
|
|
//cvar_t sk_player_head3;
|
|
//cvar_t sk_player_chest1;
|
|
//cvar_t sk_player_chest2;
|
|
//cvar_t sk_player_chest3;
|
|
//cvar_t sk_player_stomach1;
|
|
//cvar_t sk_player_stomach2;
|
|
//cvar_t sk_player_stomach3;
|
|
//cvar_t sk_player_arm1;
|
|
//cvar_t sk_player_arm2;
|
|
//cvar_t sk_player_arm3;
|
|
//cvar_t sk_player_leg1;
|
|
//cvar_t sk_player_leg2;
|
|
//cvar_t sk_player_leg3;
|
|
|
|
// globals shared_util
|
|
char s_shared_token[1500];
|
|
char s_shared_quote;
|
|
|
|
// bot util
|
|
const char *GameEventName[ NUM_GAME_EVENTS + 1 ];
|
|
|
|
// voice_gamemgr
|
|
cvar_t voice_serverdebug;
|
|
cvar_t sv_alltalk;
|
|
|
|
// bot
|
|
float g_flBotCommandInterval;
|
|
float g_flBotFullThinkInterval;
|
|
const char *BotArgs[4];
|
|
bool UseBotArgs;
|
|
|
|
// utlsymbol
|
|
LessCtx_t g_LessCtx;
|
|
|
|
// bot_profile
|
|
BotProfileManager *TheBotProfiles;
|
|
char *BotDifficultyName[5];
|
|
|
|
// bot_util
|
|
short s_iBeamSprite;
|
|
float cosTable[256];
|
|
|
|
// nav_area
|
|
unsigned int IMPL_CLASS(CNavArea, m_nextID);
|
|
unsigned int IMPL_CLASS(CNavArea, m_masterMarker);
|
|
unsigned int IMPL_CLASS(HidingSpot, m_nextID);
|
|
unsigned int IMPL_CLASS(HidingSpot, m_masterMarker);
|
|
NavLadderList TheNavLadderList;
|
|
HidingSpotList TheHidingSpotList;
|
|
NavAreaList TheNavAreaList;
|
|
CNavAreaGrid TheNavAreaGrid;
|
|
CNavArea *IMPL_CLASS(CNavArea, m_openList);
|
|
bool IMPL_CLASS(CNavArea, m_isReset);
|
|
float lastDrawTimestamp;
|
|
NavAreaList goodSizedAreaList;
|
|
CNavArea *markedArea;
|
|
CNavArea *lastSelectedArea;
|
|
NavCornerType markedCorner;
|
|
bool isCreatingNavArea;
|
|
bool isAnchored;
|
|
Vector anchor;
|
|
bool isPlaceMode;
|
|
bool isPlacePainting;
|
|
float editTimestamp;
|
|
unsigned int BlockedID[256];
|
|
int BlockedIDCount;
|
|
|
|
// nav_node
|
|
NavDirType Opposite[4];
|
|
CNavNode *IMPL_CLASS(CNavNode, m_list);
|
|
unsigned int IMPL_CLASS(CNavNode, m_listLength);
|
|
|
|
// pm_shared
|
|
int pm_shared_initialized;
|
|
vec3_t rgv3tStuckTable[54];
|
|
int rgStuckLast[MAX_CLIENTS][2];
|
|
int pm_gcTextures;
|
|
char pm_grgszTextureName[1024][17];
|
|
char pm_grgchTextureType[1024];
|
|
playermove_t *pmove;
|
|
int g_onladder;
|
|
|
|
// pm_math
|
|
vec3_t vec3_origin;
|
|
int nanmask;
|
|
|
|
// CAirtank
|
|
void CAirtank::Spawn() { Spawn_(); }
|
|
void CAirtank::Precache() { Precache_(); }
|
|
int CAirtank::Save(CSave &save) { return Save_(save); }
|
|
int CAirtank::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CAirtank::Killed(entvars_t *pevAttacker, int iGib) { Killed_(pevAttacker, iGib); }
|
|
|
|
// Ammo
|
|
void C9MMAmmo::Spawn() { Spawn_(); }
|
|
void C9MMAmmo::Precache() { Precache_(); }
|
|
BOOL C9MMAmmo::AddAmmo(CBaseEntity *pOther) { return AddAmmo_(pOther); }
|
|
|
|
void CBuckShotAmmo::Spawn() { Spawn_(); }
|
|
void CBuckShotAmmo::Precache() { Precache_(); }
|
|
BOOL CBuckShotAmmo::AddAmmo(CBaseEntity *pOther) { return AddAmmo_(pOther); }
|
|
|
|
void C556NatoAmmo::Spawn() { Spawn_(); }
|
|
void C556NatoAmmo::Precache() { Precache_(); }
|
|
BOOL C556NatoAmmo::AddAmmo(CBaseEntity *pOther) { return AddAmmo_(pOther); }
|
|
|
|
void C556NatoBoxAmmo::Spawn() { Spawn_(); }
|
|
void C556NatoBoxAmmo::Precache() { Precache_(); }
|
|
BOOL C556NatoBoxAmmo::AddAmmo(CBaseEntity *pOther) { return AddAmmo_(pOther); }
|
|
|
|
void C762NatoAmmo::Spawn() { Spawn_(); }
|
|
void C762NatoAmmo::Precache() { Precache_(); }
|
|
BOOL C762NatoAmmo::AddAmmo(CBaseEntity *pOther) { return AddAmmo_(pOther); }
|
|
|
|
void C45ACPAmmo::Spawn() { Spawn_(); }
|
|
void C45ACPAmmo::Precache() { Precache_(); }
|
|
BOOL C45ACPAmmo::AddAmmo(CBaseEntity *pOther) { return AddAmmo_(pOther); }
|
|
|
|
void C50AEAmmo::Spawn() { Spawn_(); }
|
|
void C50AEAmmo::Precache() { Precache_(); }
|
|
BOOL C50AEAmmo::AddAmmo(CBaseEntity *pOther) { return AddAmmo_(pOther); }
|
|
|
|
void C338MagnumAmmo::Spawn() { Spawn_(); }
|
|
void C338MagnumAmmo::Precache() { Precache_(); }
|
|
BOOL C338MagnumAmmo::AddAmmo(CBaseEntity *pOther) { return AddAmmo_(pOther); }
|
|
|
|
void C57MMAmmo::Spawn() { Spawn_(); }
|
|
void C57MMAmmo::Precache() { Precache_(); }
|
|
BOOL C57MMAmmo::AddAmmo(CBaseEntity *pOther) { return AddAmmo_(pOther); }
|
|
|
|
void C357SIGAmmo::Spawn() { Spawn_(); }
|
|
void C357SIGAmmo::Precache() { Precache_(); }
|
|
BOOL C357SIGAmmo::AddAmmo(CBaseEntity *pOther) { return AddAmmo_(pOther); }
|
|
|
|
// Animating
|
|
int CBaseAnimating::Save(CSave &save) { return Save_(save); }
|
|
int CBaseAnimating::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
// bmodels
|
|
void CFuncWall::Spawn() { Spawn_(); }
|
|
void CFuncWall::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CFuncWallToggle::Spawn() { Spawn_(); }
|
|
void CFuncWallToggle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CFuncConveyor::Spawn() { Spawn_(); }
|
|
void CFuncConveyor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CFuncIllusionary::Spawn() { Spawn_(); }
|
|
void CFuncIllusionary::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
|
|
void CFuncMonsterClip::Spawn() { Spawn_(); }
|
|
|
|
void CFuncRotating::Spawn() { Spawn_(); }
|
|
void CFuncRotating::Precache() { Precache_(); }
|
|
void CFuncRotating::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CFuncRotating::Save(CSave &save) { return Save_(save); }
|
|
int CFuncRotating::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CFuncRotating::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
|
|
|
|
void CPendulum::Spawn() { Spawn_(); }
|
|
void CPendulum::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CPendulum::Save(CSave &save) { return Save_(save); }
|
|
int CPendulum::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CPendulum::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
void CPendulum::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
|
|
|
|
// buttons
|
|
void CBaseButton::Spawn() { Spawn_(); }
|
|
void CBaseButton::Precache() { Precache_(); }
|
|
void CBaseButton::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CBaseButton::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType); }
|
|
int CBaseButton::Save(CSave &save) { return Save_(save); }
|
|
int CBaseButton::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CEnvGlobal::Spawn() { Spawn_(); }
|
|
void CEnvGlobal::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CEnvGlobal::Save(CSave &save) { return Save_(save); }
|
|
int CEnvGlobal::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CEnvGlobal::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CMultiSource::Spawn() { Spawn_(); }
|
|
void CMultiSource::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CMultiSource::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
BOOL CMultiSource::IsTriggered(CBaseEntity *pActivator) { return IsTriggered_(pActivator); }
|
|
int CMultiSource::Save(CSave &save) { return Save_(save); }
|
|
int CMultiSource::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CRotButton::Spawn() { Spawn_(); }
|
|
|
|
void CMomentaryRotButton::Spawn() { Spawn_(); }
|
|
void CMomentaryRotButton::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CMomentaryRotButton::Save(CSave &save) { return Save_(save); }
|
|
int CMomentaryRotButton::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CMomentaryRotButton::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CEnvSpark::Spawn() { Spawn_(); }
|
|
void CEnvSpark::Precache() { Precache_(); }
|
|
void CEnvSpark::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CEnvSpark::Save(CSave &save) { return Save_(save); }
|
|
int CEnvSpark::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CButtonTarget::Spawn() { Spawn_(); }
|
|
int CButtonTarget::ObjectCaps() { return ObjectCaps_(); }
|
|
int CButtonTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType); }
|
|
void CButtonTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
// career
|
|
void CCareerTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { OnEvent_(event, pAttacker, pVictim); }
|
|
void CCareerTask::Reset() { Reset_(); }
|
|
|
|
void CPreventDefuseTask::OnEvent(GameEventType event, CBasePlayer *pAttacker, CBasePlayer *pVictim) { OnEvent_(event, pAttacker, pVictim); }
|
|
void CPreventDefuseTask::Reset() { Reset_(); }
|
|
|
|
// cbase
|
|
int CBaseEntity::Save(CSave &save) { return Save_(save); }
|
|
int CBaseEntity::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CBaseEntity::SetObjectCollisionBox() { SetObjectCollisionBox_(); }
|
|
void CBaseEntity::TraceAttack(entvars_t *pevAttacker,float flDamage,Vector vecDir,TraceResult *ptr,int bitsDamageType) { TraceAttack_(pevAttacker,flDamage,vecDir,ptr,bitsDamageType); }
|
|
int CBaseEntity::TakeDamage(entvars_t *pevInflictor,entvars_t *pevAttacker,float flDamage,int bitsDamageType) { return TakeDamage_(pevInflictor,pevAttacker,flDamage,bitsDamageType); }
|
|
int CBaseEntity::TakeHealth(float flHealth,int bitsDamageType) { return TakeHealth_(flHealth, bitsDamageType); }
|
|
void CBaseEntity::Killed(entvars_t *pevAttacker,int iGib) { Killed_(pevAttacker,iGib); }
|
|
void CBaseEntity::TraceBleed(float flDamage,Vector vecDir,TraceResult *ptr,int bitsDamageType) { TraceBleed_(flDamage,vecDir,ptr,bitsDamageType); }
|
|
int CBaseEntity::DamageDecal(int bitsDamageType) { return DamageDecal_(bitsDamageType); }
|
|
BOOL CBaseEntity::IsInWorld() { return IsInWorld_(); }
|
|
CBaseEntity *CBaseEntity::GetNextTarget() { return GetNextTarget_(); }
|
|
BOOL CBaseEntity::FVisible(CBaseEntity *pEntity) { return FVisible_(pEntity); }
|
|
BOOL CBaseEntity::FVisible(const Vector &vecOrigin) { return FVisible_(vecOrigin); }
|
|
|
|
// combat
|
|
void CBaseMonster::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CBaseMonster::TraceAttack(entvars_t *pevAttacker,float flDamage,Vector vecDir,TraceResult *ptr,int bitsDamageType) { TraceAttack_(pevAttacker, flDamage, vecDir, ptr, bitsDamageType); }
|
|
int CBaseMonster::TakeDamage(entvars_t *pevInflictor,entvars_t *pevAttacker,float flDamage,int bitsDamageType) { return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType); }
|
|
int CBaseMonster::TakeHealth(float flHealth,int bitsDamageType) { return TakeHealth_(flHealth, bitsDamageType); }
|
|
void CBaseMonster::Killed(entvars_t *pevAttacker,int iGib) { Killed_(pevAttacker, iGib); }
|
|
float CBaseMonster::ChangeYaw(int speed) { return ChangeYaw_(speed); }
|
|
BOOL CBaseMonster::HasHumanGibs() { return HasHumanGibs_(); }
|
|
BOOL CBaseMonster::HasAlienGibs() { return HasHumanGibs_(); }
|
|
void CBaseMonster::FadeMonster() { FadeMonster_(); }
|
|
void CBaseMonster::GibMonster() { GibMonster_(); }
|
|
Activity CBaseMonster::GetDeathActivity() { return GetDeathActivity_(); }
|
|
void CBaseMonster::BecomeDead() { BecomeDead_(); }
|
|
BOOL CBaseMonster::ShouldFadeOnDeath() { return ShouldFadeOnDeath_(); }
|
|
int CBaseMonster::IRelationship(CBaseEntity *pTarget) { return IRelationship_(pTarget); }
|
|
void CBaseMonster::MonsterInitDead() { MonsterInitDead_(); }
|
|
void CBaseMonster::Look(int iDistance) { Look_(iDistance); }
|
|
CBaseEntity *CBaseMonster::BestVisibleEnemy() { return BestVisibleEnemy_(); }
|
|
BOOL CBaseMonster::FInViewCone(CBaseEntity *pEntity) { return FInViewCone_(pEntity); }
|
|
BOOL CBaseMonster::FInViewCone(const Vector *pOrigin) { return FInViewCone_(pOrigin); }
|
|
|
|
// doors
|
|
void CBaseDoor::Spawn() { Spawn_(); }
|
|
void CBaseDoor::Precache() { Precache_(); }
|
|
void CBaseDoor::Restart() { Restart_(); }
|
|
void CBaseDoor::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CBaseDoor::Save(CSave &save) { return Save_(save); }
|
|
int CBaseDoor::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CBaseDoor::SetToggleState(int state) { SetToggleState_(state); }
|
|
void CBaseDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
void CBaseDoor::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
|
|
void CRotDoor::Spawn() { Spawn_(); }
|
|
void CRotDoor::Restart() { Restart_(); }
|
|
void CRotDoor::SetToggleState(int state) { SetToggleState_(state); }
|
|
void CMomentaryDoor::Spawn() { Spawn_(); }
|
|
void CMomentaryDoor::Precache() { Precache_(); }
|
|
void CMomentaryDoor::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CMomentaryDoor::Save(CSave &save) { return Save_(save); }
|
|
int CMomentaryDoor::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CMomentaryDoor::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
// effects
|
|
void CBombGlow::Spawn() { Spawn_(); }
|
|
void CBombGlow::Think() { Think_(); }
|
|
|
|
void CSprite::Spawn() { Spawn_(); }
|
|
void CSprite::Precache() { Precache_(); }
|
|
void CSprite::Restart() { Restart_(); }
|
|
int CSprite::Save(CSave &save) { return Save_(save); }
|
|
int CSprite::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CBeam::Spawn() { Spawn_(); }
|
|
void CBeam::Precache() { Precache_(); }
|
|
|
|
void CLaser::Spawn() { Spawn_(); }
|
|
void CLaser::Precache() { Precache_(); }
|
|
void CLaser::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CLaser::Save(CSave &save) { return Save_(save); }
|
|
int CLaser::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CLaser::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CBubbling::Spawn() { Spawn_(); }
|
|
void CBubbling::Precache() { Precache_(); }
|
|
void CBubbling::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CBubbling::Save(CSave &save) { return Save_(save); }
|
|
int CBubbling::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CBubbling::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CLightning::Spawn() { Spawn_(); }
|
|
void CLightning::Precache() { Precache_(); }
|
|
void CLightning::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CLightning::Save(CSave &save) { return Save_(save); }
|
|
int CLightning::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CLightning::Activate() { Activate_(); }
|
|
|
|
void CGlow::Spawn() { Spawn_(); }
|
|
int CGlow::Save(CSave &save) { return Save_(save); }
|
|
int CGlow::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CGlow::Think() { Think_(); }
|
|
|
|
void CGibShooter::Spawn() { Spawn_(); }
|
|
void CGibShooter::Precache() { Precache_(); }
|
|
void CGibShooter::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CGibShooter::Save(CSave &save) { return Save_(save); }
|
|
int CGibShooter::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CGibShooter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
CGib *CGibShooter::CreateGib() { return CreateGib_(); }
|
|
|
|
void CEnvShooter::Precache() { Precache_(); }
|
|
void CEnvShooter::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
CGib *CEnvShooter::CreateGib() { return CreateGib_(); }
|
|
|
|
void CTestEffect::Spawn() { Spawn_(); }
|
|
void CTestEffect::Precache() { Precache_(); }
|
|
void CTestEffect::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CBlood::Spawn() { Spawn_(); }
|
|
void CBlood::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CBlood::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CShake::Spawn() { Spawn_(); }
|
|
void CShake::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CShake::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CFade::Spawn() { Spawn_(); }
|
|
void CFade::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CFade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CMessage::Spawn() { Spawn_(); }
|
|
void CMessage::Precache() { Precache_(); }
|
|
void CMessage::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CMessage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CEnvFunnel::Spawn() { Spawn_(); }
|
|
void CEnvFunnel::Precache() { Precache_(); }
|
|
void CEnvFunnel::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CEnvBeverage::Spawn() { Spawn_(); }
|
|
void CEnvBeverage::Precache() { Precache_(); }
|
|
void CEnvBeverage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CItemSoda::Spawn() { Spawn_(); }
|
|
void CItemSoda::Precache() { Precache_(); }
|
|
|
|
// explode
|
|
void CShower::Spawn() { Spawn_(); }
|
|
void CShower::Think() { Think_(); }
|
|
void CShower::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
|
|
void CEnvExplosion::Spawn() { Spawn_(); }
|
|
void CEnvExplosion::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CEnvExplosion::Save(CSave &save) { return Save_(save); }
|
|
int CEnvExplosion::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CEnvExplosion::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
// func_break
|
|
void CBreakable::Spawn() { Spawn_(); }
|
|
void CBreakable::Precache() { Precache_(); }
|
|
void CBreakable::Restart() { Restart_(); }
|
|
void CBreakable::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CBreakable::Save(CSave &save) { return Save_(save); }
|
|
int CBreakable::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CBreakable::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { TraceAttack_(pevAttacker, flDamage, vecDir, ptr, bitsDamageType); }
|
|
int CBreakable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType); }
|
|
int CBreakable::DamageDecal(int bitsDamageType) { return DamageDecal_(bitsDamageType); }
|
|
void CBreakable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CPushable::Spawn() { Spawn_(); }
|
|
void CPushable::Precache() { Precache_(); }
|
|
void CPushable::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CPushable::Save(CSave &save) { return Save_(save); }
|
|
int CPushable::Restore(CRestore &restore) { return Restore_(restore); }
|
|
int CPushable::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType); }
|
|
void CPushable::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
void CPushable::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
// func_tank
|
|
void CFuncTank::Spawn() { Spawn_(); }
|
|
void CFuncTank::Precache() { Precache_(); }
|
|
void CFuncTank::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CFuncTank::Save(CSave &save) { return Save_(save); }
|
|
int CFuncTank::Restore(CRestore &restore) { return Restore_(restore); }
|
|
BOOL CFuncTank::OnControls(entvars_t *pevTest) { OnControls_(pevTest); }
|
|
void CFuncTank::Think() { Think_(); }
|
|
void CFuncTank::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
void CFuncTank::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { Fire_(barrelEnd, forward, pevAttacker); }
|
|
|
|
void CFuncTankGun::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { Fire_(barrelEnd, forward, pevAttacker); }
|
|
|
|
void CFuncTankLaser::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CFuncTankLaser::Save(CSave &save) { return Save_(save); }
|
|
int CFuncTankLaser::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CFuncTankLaser::Activate() { Activate_(); }
|
|
void CFuncTankLaser::Think() { Think_(); }
|
|
void CFuncTankLaser::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { Fire_(barrelEnd, forward, pevAttacker); }
|
|
|
|
void CFuncTankRocket::Precache() { Precache_(); }
|
|
void CFuncTankRocket::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { Fire_(barrelEnd, forward, pevAttacker); }
|
|
|
|
void CFuncTankMortar::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CFuncTankMortar::Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) { Fire_(barrelEnd, forward, pevAttacker); }
|
|
|
|
void CFuncTankControls::Spawn() { Spawn_(); }
|
|
int CFuncTankControls::Save(CSave &save) { return Save_(save); }
|
|
int CFuncTankControls::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CFuncTankControls::Think() { Think_(); }
|
|
void CFuncTankControls::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
// gamerules
|
|
void CGameRules::RefreshSkillData() { RefreshSkillData_(); }
|
|
edict_t *CGameRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer) { return GetPlayerSpawnSpot_(pPlayer); }
|
|
BOOL CGameRules::CanHavePlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) { return CanHavePlayerItem_(pPlayer, pWeapon); }
|
|
BOOL CGameRules::CanHaveAmmo(CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry) { return CanHaveAmmo_(pPlayer, pszAmmoName, iMaxCarry); }
|
|
|
|
// grenade
|
|
void CGrenade::Spawn() { Spawn_(); }
|
|
int CGrenade::Save(CSave &save) { Save_(save); }
|
|
int CGrenade::Restore(CRestore &restore) { Restore_(restore); }
|
|
void CGrenade::Killed(entvars_t *pevAttacker, int iGib) { Killed_(pevAttacker, iGib); }
|
|
void CGrenade::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
void CGrenade::BounceSound() { BounceSound_(); }
|
|
|
|
// h_battery
|
|
void CRecharge::Spawn() { Spawn_(); }
|
|
void CRecharge::Precache() { Precache_(); }
|
|
void CRecharge::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CRecharge::Save(CSave &save) { return Save_(save); }
|
|
int CRecharge::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CRecharge::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
// h_cycler
|
|
void CWreckage::Spawn() { Spawn_(); }
|
|
void CWreckage::Precache() { Precache_(); }
|
|
int CWreckage::Save(CSave &save) { return Save_(save); }
|
|
int CWreckage::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CWreckage::Think() { Think_(); }
|
|
|
|
void CWeaponCycler::Spawn() { Spawn_(); }
|
|
BOOL CWeaponCycler::Deploy() { return Deploy_(); }
|
|
void CWeaponCycler::Holster(int skiplocal) { Holster_(skiplocal); }
|
|
void CWeaponCycler::PrimaryAttack() { PrimaryAttack_(); }
|
|
void CWeaponCycler::SecondaryAttack() { SecondaryAttack_(); }
|
|
|
|
void CCyclerSprite::Spawn() { Spawn_(); }
|
|
void CCyclerSprite::Restart() { Restart_(); }
|
|
int CCyclerSprite::Save(CSave &save) { return Save_(save); }
|
|
int CCyclerSprite::Restore(CRestore &restore) { return Restore_(restore); }
|
|
int CCyclerSprite::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor,pevAttacker,flDamage,bitsDamageType); }
|
|
void CCyclerSprite::Think() { Think_(); }
|
|
void CCyclerSprite::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator,pCaller,useType,value); }
|
|
|
|
void CCycler::Spawn() { Spawn_(); }
|
|
int CCycler::Save(CSave &save) { return Save_(save); }
|
|
int CCycler::Restore(CRestore &restore) { return Restore_(restore); }
|
|
int CCycler::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor,pevAttacker,flDamage,bitsDamageType); }
|
|
void CCycler::Think() { Think_(); }
|
|
void CCycler::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator,pCaller,useType,value); }
|
|
|
|
void CGenericCycler::Spawn() { Spawn_(); }
|
|
|
|
void CCyclerProbe::Spawn() { Spawn_(); }
|
|
|
|
// healthkit
|
|
void CHealthKit::Spawn() { Spawn_(); }
|
|
void CHealthKit::Precache() { Precache_(); }
|
|
BOOL CHealthKit::MyTouch(CBasePlayer *pPlayer) { return MyTouch_(pPlayer); }
|
|
|
|
void CWallHealth::Spawn() { Spawn_(); }
|
|
void CWallHealth::Precache() { Precache_(); }
|
|
void CWallHealth::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CWallHealth::Save(CSave &save) { return Save_(save); }
|
|
int CWallHealth::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CWallHealth::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
// items
|
|
void CItem::Spawn() { Spawn_(); }
|
|
CBaseEntity *CItem::Respawn() { return Respawn_(); }
|
|
|
|
void CWorldItem::Spawn() { Spawn_(); }
|
|
void CWorldItem::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
|
|
void CItemSuit::Spawn() { Spawn_(); }
|
|
void CItemSuit::Precache() { Precache_(); }
|
|
BOOL CItemSuit::MyTouch(CBasePlayer *pPlayer) { return MyTouch_(pPlayer); }
|
|
|
|
void CItemBattery::Spawn() { Spawn_(); }
|
|
void CItemBattery::Precache() { Precache_(); }
|
|
BOOL CItemBattery::MyTouch(CBasePlayer *pPlayer) { return MyTouch_(pPlayer); }
|
|
|
|
void CItemAntidote::Spawn() { Spawn_(); }
|
|
void CItemAntidote::Precache() { Precache_(); }
|
|
BOOL CItemAntidote::MyTouch(CBasePlayer *pPlayer) { return MyTouch_(pPlayer); }
|
|
|
|
void CItemSecurity::Spawn() { Spawn_(); }
|
|
void CItemSecurity::Precache() { Precache_(); }
|
|
BOOL CItemSecurity::MyTouch(CBasePlayer *pPlayer) { return MyTouch_(pPlayer); }
|
|
|
|
void CItemLongJump::Spawn() { Spawn_(); }
|
|
void CItemLongJump::Precache() { Precache_(); }
|
|
BOOL CItemLongJump::MyTouch(CBasePlayer *pPlayer) { return MyTouch_(pPlayer); }
|
|
|
|
void CItemKevlar::Spawn() { Spawn_(); }
|
|
void CItemKevlar::Precache() { Precache_(); }
|
|
BOOL CItemKevlar::MyTouch(CBasePlayer *pPlayer) { return MyTouch_(pPlayer); }
|
|
|
|
void CItemAssaultSuit::Spawn() { Spawn_(); }
|
|
void CItemAssaultSuit::Precache() { Precache_(); }
|
|
BOOL CItemAssaultSuit::MyTouch(CBasePlayer *pPlayer) { return MyTouch_(pPlayer); }
|
|
|
|
void CItemThighPack::Spawn() { Spawn_(); }
|
|
void CItemThighPack::Precache() { Precache_(); }
|
|
BOOL CItemThighPack::MyTouch(CBasePlayer *pPlayer) { return MyTouch_(pPlayer); }
|
|
|
|
// lights
|
|
void CLight::Spawn() { Spawn_(); }
|
|
void CLight::Restart() { Restart_(); }
|
|
int CLight::Save(CSave &save) { return Save_(save); }
|
|
int CLight::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CLight::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CLight::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CEnvLight::Spawn() { Spawn_(); }
|
|
void CEnvLight::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
|
|
// maprules
|
|
void CRuleEntity::Spawn() { Spawn_(); }
|
|
void CRuleEntity::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CRuleEntity::Save(CSave &save) { return Save_(save); }
|
|
int CRuleEntity::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CRulePointEntity::Spawn() { Spawn_(); }
|
|
|
|
void CRuleBrushEntity::Spawn() { Spawn_(); }
|
|
|
|
void CGameScore::Spawn() { Spawn_(); }
|
|
void CGameScore::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CGameText::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CGameText::Save(CSave &save) { return Save_(save); }
|
|
int CGameText::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CGameTeamMaster::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
BOOL CGameTeamMaster::IsTriggered(CBaseEntity *pActivator) { return IsTriggered_(pActivator); }
|
|
const char *CGameTeamMaster::TeamID() { return TeamID_(); }
|
|
void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CGamePlayerZone::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CGamePlayerZone::Save(CSave &save) { return Save_(save); }
|
|
int CGamePlayerZone::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CGameCounter::Spawn() { Spawn_(); }
|
|
void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CGamePlayerEquip::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CGamePlayerEquip::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
// mortar
|
|
void CFuncMortarField::Spawn() { Spawn_(); }
|
|
void CFuncMortarField::Precache() { Precache_(); }
|
|
void CFuncMortarField::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CFuncMortarField::Save(CSave &save) { return Save_(save); }
|
|
int CFuncMortarField::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CMortar::Spawn() { Spawn_(); }
|
|
void CMortar::Precache() { Precache_(); }
|
|
|
|
// multiplay_gamerules
|
|
void CMapInfo::Spawn() { Spawn_(); }
|
|
void CMapInfo::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
|
|
bool CCStrikeGameMgrHelper::CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender) { return CanPlayerHearPlayer_(pListener, pSender); }
|
|
|
|
void CHalfLifeMultiplay::RefreshSkillData() { RefreshSkillData_(); }
|
|
void CHalfLifeMultiplay::Think() { Think_(); }
|
|
BOOL CHalfLifeMultiplay::IsAllowedToSpawn(CBaseEntity *pEntity) { return IsAllowedToSpawn_(pEntity); }
|
|
BOOL CHalfLifeMultiplay::FAllowFlashlight() { return FAllowFlashlight_(); }
|
|
BOOL CHalfLifeMultiplay::FShouldSwitchWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) { return FShouldSwitchWeapon_(pPlayer, pWeapon); }
|
|
BOOL CHalfLifeMultiplay::GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon) { return GetNextBestWeapon_(pPlayer, pCurrentWeapon); }
|
|
BOOL CHalfLifeMultiplay::IsMultiplayer() { return IsMultiplayer_(); }
|
|
BOOL CHalfLifeMultiplay::IsDeathmatch() { return IsDeathmatch_(); }
|
|
BOOL CHalfLifeMultiplay::IsCoOp() { return IsCoOp_(); }
|
|
BOOL CHalfLifeMultiplay::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]) { return ClientConnected_(pEntity, pszName, pszAddress, szRejectReason); }
|
|
void CHalfLifeMultiplay::InitHUD(CBasePlayer *pl) { InitHUD_(pl); }
|
|
void CHalfLifeMultiplay::ClientDisconnected(edict_t *pClient) { ClientDisconnected_(pClient); }
|
|
void CHalfLifeMultiplay::UpdateGameMode(CBasePlayer *pPlayer) { UpdateGameMode_(pPlayer); }
|
|
float CHalfLifeMultiplay::FlPlayerFallDamage(CBasePlayer *pPlayer) { return FlPlayerFallDamage_(pPlayer); }
|
|
BOOL CHalfLifeMultiplay::FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) { return FPlayerCanTakeDamage_(pPlayer, pAttacker); }
|
|
void CHalfLifeMultiplay::PlayerSpawn(CBasePlayer *pPlayer) { PlayerSpawn_(pPlayer); }
|
|
void CHalfLifeMultiplay::PlayerThink(CBasePlayer *pPlayer) { PlayerThink_(pPlayer); }
|
|
BOOL CHalfLifeMultiplay::FPlayerCanRespawn(CBasePlayer *pPlayer) { return FPlayerCanRespawn_(pPlayer); }
|
|
float CHalfLifeMultiplay::FlPlayerSpawnTime(CBasePlayer *pPlayer) { return FlPlayerSpawnTime_(pPlayer); }
|
|
edict_t *CHalfLifeMultiplay::GetPlayerSpawnSpot(CBasePlayer *pPlayer) { return GetPlayerSpawnSpot_(pPlayer); }
|
|
BOOL CHalfLifeMultiplay::AllowAutoTargetCrosshair() { return AllowAutoTargetCrosshair_(); }
|
|
BOOL CHalfLifeMultiplay::ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) { return ClientCommand_DeadOrAlive_(pPlayer, pcmd); }
|
|
BOOL CHalfLifeMultiplay::ClientCommand(CBasePlayer *pPlayer, const char *pcmd) { return ClientCommand_(pPlayer, pcmd); }
|
|
void CHalfLifeMultiplay::ClientUserInfoChanged(CBasePlayer *pPlayer, char *infobuffer) { ClientUserInfoChanged_(pPlayer, infobuffer); }
|
|
int CHalfLifeMultiplay::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) { return IPointsForKill_(pAttacker, pKilled); }
|
|
void CHalfLifeMultiplay::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { PlayerKilled_(pVictim, pKiller, pInflictor); }
|
|
void CHalfLifeMultiplay::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { DeathNotice_(pVictim, pKiller, pInflictor); }
|
|
BOOL CHalfLifeMultiplay::CanHavePlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) { return CanHavePlayerItem_(pPlayer, pWeapon); }
|
|
void CHalfLifeMultiplay::PlayerGotWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) { PlayerGotWeapon_(pPlayer, pWeapon); }
|
|
int CHalfLifeMultiplay::WeaponShouldRespawn(CBasePlayerItem *pWeapon) { return WeaponShouldRespawn_(pWeapon); }
|
|
float CHalfLifeMultiplay::FlWeaponRespawnTime(CBasePlayerItem *pWeapon) { return FlWeaponRespawnTime_(pWeapon); }
|
|
float CHalfLifeMultiplay::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) { return FlWeaponTryRespawn_(pWeapon); }
|
|
Vector CHalfLifeMultiplay::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) { return VecWeaponRespawnSpot_(pWeapon); }
|
|
BOOL CHalfLifeMultiplay::CanHaveItem(CBasePlayer *pPlayer, CItem *pItem) { return CanHaveItem_(pPlayer, pItem); }
|
|
void CHalfLifeMultiplay::PlayerGotItem(CBasePlayer *pPlayer, CItem *pItem) { PlayerGotItem_(pPlayer, pItem); }
|
|
int CHalfLifeMultiplay::ItemShouldRespawn(CItem *pItem) { return ItemShouldRespawn_(pItem); }
|
|
float CHalfLifeMultiplay::FlItemRespawnTime(CItem *pItem) { return FlItemRespawnTime_(pItem); }
|
|
Vector CHalfLifeMultiplay::VecItemRespawnSpot(CItem *pItem) { return VecItemRespawnSpot_(pItem); }
|
|
void CHalfLifeMultiplay::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) { PlayerGotAmmo_(pPlayer, szName, iCount); }
|
|
int CHalfLifeMultiplay::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) { return AmmoShouldRespawn_(pAmmo); }
|
|
float CHalfLifeMultiplay::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) { return FlAmmoRespawnTime_(pAmmo); }
|
|
Vector CHalfLifeMultiplay::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) { return VecAmmoRespawnSpot_(pAmmo); }
|
|
float CHalfLifeMultiplay::FlHealthChargerRechargeTime() { return FlHealthChargerRechargeTime_(); }
|
|
float CHalfLifeMultiplay::FlHEVChargerRechargeTime() { return FlHEVChargerRechargeTime_(); }
|
|
int CHalfLifeMultiplay::DeadPlayerWeapons(CBasePlayer *pPlayer) { return DeadPlayerWeapons_(pPlayer); }
|
|
int CHalfLifeMultiplay::DeadPlayerAmmo(CBasePlayer *pPlayer) { return DeadPlayerAmmo_(pPlayer); }
|
|
int CHalfLifeMultiplay::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) { return PlayerRelationship_(pPlayer, pTarget); }
|
|
BOOL CHalfLifeMultiplay::FAllowMonsters() { return FAllowMonsters_(); }
|
|
void CHalfLifeMultiplay::ServerDeactivate() { ServerDeactivate_(); }
|
|
void CHalfLifeMultiplay::CheckMapConditions() { CheckMapConditions_(); }
|
|
void CHalfLifeMultiplay::CleanUpMap() { CleanUpMap_(); }
|
|
void CHalfLifeMultiplay::RestartRound() { RestartRound_(); }
|
|
void CHalfLifeMultiplay::CheckWinConditions() { CheckWinConditions_(); }
|
|
void CHalfLifeMultiplay::RemoveGuns() { RemoveGuns_(); }
|
|
void CHalfLifeMultiplay::GiveC4() { GiveC4_(); }
|
|
void CHalfLifeMultiplay::ChangeLevel() { ChangeLevel_(); }
|
|
void CHalfLifeMultiplay::GoToIntermission() { GoToIntermission_(); }
|
|
|
|
// pathcorner
|
|
void CPathCorner::Spawn() { Spawn_(); }
|
|
void CPathCorner::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CPathCorner::Save(CSave &save) { return Save_(save); }
|
|
int CPathCorner::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CPathTrack::Spawn() { Spawn_(); }
|
|
void CPathTrack::KeyValue(KeyValueData* pkvd) { KeyValue_(pkvd); }
|
|
int CPathTrack::Save(CSave &save) { return Save_(save); }
|
|
int CPathTrack::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CPathTrack::Activate() { Activate_(); }
|
|
void CPathTrack::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
// plats
|
|
void CBasePlatTrain::Precache() { Precache_(); }
|
|
void CBasePlatTrain::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CBasePlatTrain::Save(CSave &save) { return Save_(save); }
|
|
int CBasePlatTrain::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CFuncPlat::Spawn() { Spawn_(); }
|
|
void CFuncPlat::Precache() { Precache_(); }
|
|
void CFuncPlat::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
|
|
void CFuncPlat::GoUp() { GoUp_(); }
|
|
void CFuncPlat::GoDown() { GoDown_(); }
|
|
void CFuncPlat::HitTop() { HitTop_(); }
|
|
void CFuncPlat::HitBottom() { HitBottom_(); }
|
|
|
|
void CPlatTrigger::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
|
|
void CFuncPlatRot::Spawn() { Spawn_(); }
|
|
int CFuncPlatRot::Save(CSave &save) { return Save_(save); }
|
|
int CFuncPlatRot::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CFuncPlatRot::GoUp() { GoUp_(); }
|
|
void CFuncPlatRot::GoDown() { GoDown_(); }
|
|
void CFuncPlatRot::HitTop() { HitTop_(); }
|
|
void CFuncPlatRot::HitBottom() { HitBottom_(); }
|
|
|
|
void CFuncTrain::Spawn() { Spawn_(); }
|
|
void CFuncTrain::Precache() { Precache_(); }
|
|
void CFuncTrain::Restart() { Restart_(); }
|
|
void CFuncTrain::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CFuncTrain::Save(CSave &save) { return Save_(save); }
|
|
int CFuncTrain::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CFuncTrain::Activate() { Activate_(); }
|
|
void CFuncTrain::OverrideReset() { OverrideReset_(); }
|
|
void CFuncTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
void CFuncTrain::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
|
|
|
|
void CFuncTrackTrain::Spawn() { Spawn_(); }
|
|
void CFuncTrackTrain::Precache() { Precache_(); }
|
|
void CFuncTrackTrain::Restart() { Restart_(); }
|
|
void CFuncTrackTrain::KeyValue(KeyValueData* pkvd) { KeyValue_(pkvd); }
|
|
int CFuncTrackTrain::Save(CSave &save) { return Save_(save); }
|
|
int CFuncTrackTrain::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CFuncTrackTrain::OverrideReset() { OverrideReset_(); }
|
|
BOOL CFuncTrackTrain::OnControls(entvars_t *pev) { return OnControls_(pev); }
|
|
void CFuncTrackTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
void CFuncTrackTrain::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
|
|
|
|
void CFuncTrainControls::Spawn() { Spawn_(); }
|
|
|
|
void CFuncTrackChange::Spawn() { Spawn_(); }
|
|
void CFuncTrackChange::Precache() { Precache_(); }
|
|
void CFuncTrackChange::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CFuncTrackChange::Save(CSave &save) { return Save_(save); }
|
|
int CFuncTrackChange::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CFuncTrackChange::OverrideReset() { OverrideReset_(); }
|
|
void CFuncTrackChange::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
void CFuncTrackChange::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
BOOL CFuncTrackChange::IsTogglePlat() { return IsTogglePlat_(); }
|
|
void CFuncTrackChange::GoUp() { GoUp_(); }
|
|
void CFuncTrackChange::GoDown() { GoDown_(); }
|
|
void CFuncTrackChange::HitBottom() { HitBottom_(); }
|
|
void CFuncTrackChange::HitTop() { HitTop_(); }
|
|
void CFuncTrackChange::UpdateAutoTargets(int toggleState) { UpdateAutoTargets_(toggleState); }
|
|
|
|
void CFuncTrackAuto::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
void CFuncTrackAuto::UpdateAutoTargets(int toggleState) { UpdateAutoTargets_(toggleState); }
|
|
|
|
void CGunTarget::Spawn() { Spawn_(); }
|
|
int CGunTarget::Save(CSave &save) { return Save_(save); }
|
|
int CGunTarget::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CGunTarget::Activate() { Activate_(); }
|
|
int CGunTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType); }
|
|
void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
// player
|
|
void CBasePlayer::Spawn() { Spawn_(); }
|
|
void CBasePlayer::Precache() { Precache_(); }
|
|
int CBasePlayer::Save(CSave &save) { return Save_(save); }
|
|
int CBasePlayer::ObjectCaps() { return ObjectCaps_(); }
|
|
int CBasePlayer::Restore(CRestore &restore) { return Restore_(restore); }
|
|
int CBasePlayer::Classify() { return Classify_(); }
|
|
void CBasePlayer::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) { TraceAttack_(pevAttacker, flDamage, vecDir, ptr, bitsDamageType); }
|
|
int CBasePlayer::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType); }
|
|
int CBasePlayer::TakeHealth(float flHealth, int bitsDamageType) { return TakeHealth_(flHealth, bitsDamageType); }
|
|
void CBasePlayer::Killed(entvars_t *pevAttacker, int iGib) { Killed_(pevAttacker, iGib); }
|
|
void CBasePlayer::AddPoints(int score, BOOL bAllowNegativeScore) { AddPoints_(score, bAllowNegativeScore); }
|
|
void CBasePlayer::AddPointsToTeam(int score, BOOL bAllowNegativeScore) { AddPointsToTeam_(score, bAllowNegativeScore); }
|
|
BOOL CBasePlayer::AddPlayerItem(CBasePlayerItem *pItem) { return AddPlayerItem_(pItem); }
|
|
BOOL CBasePlayer::RemovePlayerItem(CBasePlayerItem *pItem) { return RemovePlayerItem_(pItem); }
|
|
int CBasePlayer::GiveAmmo(int iAmount, char *szName, int iMax) { return GiveAmmo_(iAmount, szName, iMax); }
|
|
const char *CBasePlayer::TeamID() { return TeamID_(); }
|
|
BOOL CBasePlayer::FBecomeProne() { return FBecomeProne_(); }
|
|
int CBasePlayer::Illumination() { return Illumination_(); }
|
|
void CBasePlayer::ResetMaxSpeed() { ResetMaxSpeed_(); }
|
|
void CBasePlayer::Jump() { Jump_(); }
|
|
void CBasePlayer::Duck() { Duck_(); }
|
|
void CBasePlayer::PreThink() { PreThink_(); }
|
|
void CBasePlayer::PostThink() { PostThink_(); }
|
|
Vector CBasePlayer::GetGunPosition() { return GetGunPosition_(); }
|
|
void CBasePlayer::UpdateClientData() { UpdateClientData_(); }
|
|
void CBasePlayer::ImpulseCommands() { ImpulseCommands_(); }
|
|
void CBasePlayer::RoundRespawn() { RoundRespawn_(); }
|
|
Vector CBasePlayer::GetAutoaimVector(float flDelta) { return GetAutoaimVector_(flDelta); }
|
|
void CBasePlayer::Blind(float flUntilTime, float flHoldTime, float flFadeTime, int iAlpha) { Blind_(flUntilTime, flHoldTime, flFadeTime, iAlpha); }
|
|
|
|
void CStripWeapons::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CRevertSaved::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CRevertSaved::Save(CSave &save) { return Save_(save); }
|
|
int CRevertSaved::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CRevertSaved::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CDeadHEV::Spawn() { Spawn_(); }
|
|
void CDeadHEV::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CDeadHEV::Classify() { return Classify_(); }
|
|
|
|
void CSprayCan::Think() { Think_(); }
|
|
|
|
void CInfoIntermission::Spawn() { Spawn_(); }
|
|
void CInfoIntermission::Think() { Think_(); }
|
|
|
|
void CWShield::Spawn() { Spawn_(); }
|
|
void CWShield::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
|
|
// singleplay_gamerules
|
|
void CHalfLifeRules::Think() { Think_(); }
|
|
BOOL CHalfLifeRules::IsAllowedToSpawn(CBaseEntity *pEntity) { return IsAllowedToSpawn_(pEntity); }
|
|
BOOL CHalfLifeRules::FShouldSwitchWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) { return FShouldSwitchWeapon_(pPlayer, pWeapon); }
|
|
BOOL CHalfLifeRules::GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon) { return GetNextBestWeapon_(pPlayer, pCurrentWeapon); }
|
|
BOOL CHalfLifeRules::IsMultiplayer() { return IsMultiplayer_(); }
|
|
BOOL CHalfLifeRules::IsDeathmatch() { return IsDeathmatch_(); }
|
|
BOOL CHalfLifeRules::IsCoOp() { return IsCoOp_(); }
|
|
BOOL CHalfLifeRules::ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]) { return ClientConnected_(pEntity, pszName, pszAddress, szRejectReason); }
|
|
void CHalfLifeRules::InitHUD(CBasePlayer *pl) { InitHUD_(pl); }
|
|
void CHalfLifeRules::ClientDisconnected(edict_t *pClient) { ClientDisconnected_(pClient); }
|
|
float CHalfLifeRules::FlPlayerFallDamage(CBasePlayer *pPlayer) { return FlPlayerFallDamage_(pPlayer); }
|
|
void CHalfLifeRules::PlayerSpawn(CBasePlayer *pPlayer) { PlayerSpawn_(pPlayer); }
|
|
void CHalfLifeRules::PlayerThink(CBasePlayer *pPlayer) { PlayerThink_(pPlayer); }
|
|
BOOL CHalfLifeRules::FPlayerCanRespawn(CBasePlayer *pPlayer) { return FPlayerCanRespawn_(pPlayer); }
|
|
float CHalfLifeRules::FlPlayerSpawnTime(CBasePlayer *pPlayer) { return FlPlayerSpawnTime_(pPlayer); }
|
|
edict_t *CHalfLifeRules::GetPlayerSpawnSpot(CBasePlayer *pPlayer) { return GetPlayerSpawnSpot_(pPlayer); }
|
|
BOOL CHalfLifeRules::AllowAutoTargetCrosshair() { return AllowAutoTargetCrosshair_(); }
|
|
int CHalfLifeRules::IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) { return IPointsForKill_(pAttacker, pKilled); }
|
|
void CHalfLifeRules::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { PlayerKilled_(pVictim, pKiller, pInflictor); }
|
|
void CHalfLifeRules::DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { DeathNotice_(pVictim, pKiller, pInflictor); }
|
|
void CHalfLifeRules::PlayerGotWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) { PlayerGotWeapon_(pPlayer, pWeapon); }
|
|
int CHalfLifeRules::WeaponShouldRespawn(CBasePlayerItem *pWeapon) { return WeaponShouldRespawn_(pWeapon); }
|
|
float CHalfLifeRules::FlWeaponRespawnTime(CBasePlayerItem *pWeapon) { return FlWeaponRespawnTime_(pWeapon); }
|
|
float CHalfLifeRules::FlWeaponTryRespawn(CBasePlayerItem *pWeapon) { return FlWeaponTryRespawn_(pWeapon); }
|
|
Vector CHalfLifeRules::VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) { return VecWeaponRespawnSpot_(pWeapon); }
|
|
BOOL CHalfLifeRules::CanHaveItem(CBasePlayer *pPlayer, CItem *pItem) { return CanHaveItem_(pPlayer, pItem); }
|
|
void CHalfLifeRules::PlayerGotItem(CBasePlayer *pPlayer, CItem *pItem) { PlayerGotItem_(pPlayer, pItem); }
|
|
int CHalfLifeRules::ItemShouldRespawn(CItem *pItem) { return ItemShouldRespawn_(pItem); }
|
|
float CHalfLifeRules::FlItemRespawnTime(CItem *pItem) { return FlItemRespawnTime_(pItem); }
|
|
Vector CHalfLifeRules::VecItemRespawnSpot(CItem *pItem) { return VecItemRespawnSpot_(pItem); }
|
|
void CHalfLifeRules::PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) { PlayerGotAmmo_(pPlayer, szName, iCount); }
|
|
int CHalfLifeRules::AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) { return AmmoShouldRespawn_(pAmmo); }
|
|
float CHalfLifeRules::FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) { return FlAmmoRespawnTime_(pAmmo); }
|
|
Vector CHalfLifeRules::VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) { return VecAmmoRespawnSpot_(pAmmo); }
|
|
float CHalfLifeRules::FlHealthChargerRechargeTime() { return FlHealthChargerRechargeTime_(); }
|
|
int CHalfLifeRules::DeadPlayerWeapons(CBasePlayer *pPlayer) { return DeadPlayerWeapons_(pPlayer); }
|
|
int CHalfLifeRules::DeadPlayerAmmo(CBasePlayer *pPlayer) { return DeadPlayerAmmo_(pPlayer); }
|
|
int CHalfLifeRules::PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) { return PlayerRelationship_(pPlayer, pTarget); }
|
|
BOOL CHalfLifeRules::FAllowMonsters() { return FAllowMonsters_(); }
|
|
|
|
// sound
|
|
void CAmbientGeneric::Spawn() { Spawn_(); }
|
|
void CAmbientGeneric::Precache() { Precache_(); }
|
|
void CAmbientGeneric::Restart() { Restart_(); }
|
|
void CAmbientGeneric::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CAmbientGeneric::Save(CSave &save) { Save_(save); }
|
|
int CAmbientGeneric::Restore(CRestore &restore) { Restore_(restore); }
|
|
|
|
void CEnvSound::Spawn() { Spawn_(); }
|
|
void CEnvSound::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CEnvSound::Save(CSave &save) { return Save_(save); }
|
|
int CEnvSound::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CEnvSound::Think() { Think_(); }
|
|
|
|
void CSpeaker::Spawn() { Spawn_(); }
|
|
void CSpeaker::Precache() { Precache_(); }
|
|
void CSpeaker::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CSpeaker::Save(CSave &save) { return Save_(save); }
|
|
int CSpeaker::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
// soundent
|
|
void CSoundEnt::Spawn() { Spawn_(); }
|
|
void CSoundEnt::Precache() { Precache_(); }
|
|
void CSoundEnt::Think() { Think_(); }
|
|
|
|
// spectator
|
|
void CBaseSpectator::Spawn() { Spawn_(); }
|
|
|
|
// subs
|
|
void CNullEntity::Spawn() { Spawn_(); }
|
|
|
|
void CPointEntity::Spawn() { Spawn_(); }
|
|
|
|
void CBaseDelay::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CBaseDelay::Save(CSave &save) { return Save_(save); }
|
|
int CBaseDelay::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CBaseToggle::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CBaseToggle::Save(CSave &save) { return Save_(save); }
|
|
int CBaseToggle::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CBaseDMStart::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
BOOL CBaseDMStart::IsTriggered(CBaseEntity *pEntity) { return IsTriggered_(pEntity); }
|
|
|
|
// training_gamerules
|
|
void CBaseGrenCatch::Spawn() { Spawn_(); }
|
|
void CBaseGrenCatch::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CBaseGrenCatch::Save(CSave &save) { return Save_(save); }
|
|
int CBaseGrenCatch::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CBaseGrenCatch::Think() { Think_(); }
|
|
void CBaseGrenCatch::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
|
|
void CFuncWeaponCheck::Spawn() { Spawn_(); }
|
|
void CFuncWeaponCheck::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CFuncWeaponCheck::Save(CSave &save) { return Save_(save); }
|
|
int CFuncWeaponCheck::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CFuncWeaponCheck::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
|
|
BOOL CHalfLifeTraining::IsDeathmatch() { return IsDeathmatch_(); }
|
|
void CHalfLifeTraining::InitHUD(CBasePlayer *pl) { InitHUD_(pl); }
|
|
void CHalfLifeTraining::PlayerSpawn(CBasePlayer *pPlayer) { PlayerSpawn_(pPlayer); }
|
|
void CHalfLifeTraining::PlayerThink(CBasePlayer *pPlayer) { PlayerThink_(pPlayer); }
|
|
BOOL CHalfLifeTraining::FPlayerCanRespawn(CBasePlayer *pPlayer) { return FPlayerCanRespawn_(pPlayer); }
|
|
edict_t *CHalfLifeTraining::GetPlayerSpawnSpot(CBasePlayer *pPlayer) { return GetPlayerSpawnSpot_(pPlayer); }
|
|
void CHalfLifeTraining::PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) { PlayerKilled_(pVictim, pKiller, pInflictor); }
|
|
int CHalfLifeTraining::ItemShouldRespawn(CItem *pItem) { return ItemShouldRespawn_(pItem); }
|
|
void CHalfLifeTraining::CheckWinConditions() { CheckWinConditions_(); }
|
|
|
|
// triggers
|
|
void CFrictionModifier::Spawn() { Spawn_(); }
|
|
void CFrictionModifier::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CFrictionModifier::Save(CSave &save) { return Save_(save); }
|
|
int CFrictionModifier::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CAutoTrigger::Spawn() { Spawn_(); }
|
|
void CAutoTrigger::Precache() { Precache_(); }
|
|
void CAutoTrigger::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CAutoTrigger::Save(CSave &save) { return Save_(save); }
|
|
int CAutoTrigger::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CAutoTrigger::Think() { Think_(); }
|
|
|
|
void CTriggerRelay::Spawn() { Spawn_(); }
|
|
void CTriggerRelay::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CTriggerRelay::Save(CSave &save) { return Save_(save); }
|
|
int CTriggerRelay::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CTriggerRelay::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CMultiManager::Spawn() { Spawn_(); }
|
|
void CMultiManager::Restart() { Restart_(); }
|
|
void CMultiManager::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CMultiManager::Save(CSave &save) { return Save_(save); }
|
|
int CMultiManager::Restore(CRestore &restore) { return Restore_(restore); }
|
|
BOOL CMultiManager::HasTarget(string_t targetname) { return HasTarget_(targetname); }
|
|
|
|
void CRenderFxManager::Spawn() { Spawn_(); }
|
|
void CRenderFxManager::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CBaseTrigger::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
|
|
void CTriggerHurt::Spawn() { Spawn_(); }
|
|
|
|
void CTriggerMonsterJump::Spawn() { Spawn_(); }
|
|
void CTriggerMonsterJump::Think() { Think_(); }
|
|
void CTriggerMonsterJump::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
|
|
void CTriggerCDAudio::Spawn() { Spawn_(); }
|
|
void CTriggerCDAudio::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
void CTriggerCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CTargetCDAudio::Spawn() { Spawn_(); }
|
|
void CTargetCDAudio::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CTargetCDAudio::Think() { Think_(); }
|
|
void CTargetCDAudio::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CTriggerMultiple::Spawn() { Spawn_(); }
|
|
|
|
void CTriggerOnce::Spawn() { Spawn_(); }
|
|
|
|
void CTriggerCounter::Spawn() { Spawn_(); }
|
|
|
|
void CTriggerVolume::Spawn() { Spawn_(); }
|
|
|
|
void CFireAndDie::Spawn() { Spawn_(); }
|
|
void CFireAndDie::Precache() { Precache_(); }
|
|
void CFireAndDie::Think() { Think_(); }
|
|
|
|
void CChangeLevel::Spawn() { Spawn_(); }
|
|
void CChangeLevel::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CChangeLevel::Save(CSave &save) { return Save_(save); }
|
|
int CChangeLevel::Restore(CRestore &restore) { return Restore_(restore); }
|
|
|
|
void CLadder::Spawn() { Spawn_(); }
|
|
void CLadder::Precache() { Precache_(); }
|
|
void CLadder::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
|
|
void CTriggerPush::Spawn() { Spawn_(); }
|
|
void CTriggerPush::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
void CTriggerPush::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
|
|
void CTriggerTeleport::Spawn() { Spawn_(); }
|
|
|
|
void CBuyZone::Spawn() { Spawn_(); }
|
|
|
|
void CBombTarget::Spawn() { Spawn_(); }
|
|
|
|
void CHostageRescue::Spawn() { Spawn_(); }
|
|
|
|
void CEscapeZone::Spawn() { Spawn_(); }
|
|
|
|
void CVIP_SafetyZone::Spawn() { Spawn_(); }
|
|
|
|
void CTriggerSave::Spawn() { Spawn_(); }
|
|
|
|
void CTriggerEndSection::Spawn() { Spawn_(); }
|
|
void CTriggerEndSection::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
|
|
void CTriggerGravity::Spawn() { Spawn_(); }
|
|
|
|
void CTriggerChangeTarget::Spawn() { Spawn_(); }
|
|
void CTriggerChangeTarget::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CTriggerChangeTarget::Save(CSave &save) { return Save_(save); }
|
|
int CTriggerChangeTarget::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CTriggerChangeTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CTriggerCamera::Spawn() { Spawn_(); }
|
|
void CTriggerCamera::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CTriggerCamera::Save(CSave &save) { return Save_(save); }
|
|
int CTriggerCamera::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CTriggerCamera::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
|
|
void CClientFog::Spawn() { Spawn_(); }
|
|
void CClientFog::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
|
|
void CWeather::Spawn() { Spawn_(); }
|
|
|
|
// tutor_base_tutor
|
|
bool CBaseTutor::IsEntityInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) { return IsEntityInViewOfPlayer_(entity, player); }
|
|
bool CBaseTutor::IsBombsiteInViewOfPlayer(CBaseEntity *entity, CBasePlayer *player) { return IsBombsiteInViewOfPlayer_(entity, player); }
|
|
bool CBaseTutor::IsEntityInBombsite(CBaseEntity *bombsite, CBaseEntity *entity) { return IsEntityInBombsite_(bombsite, entity); }
|
|
bool CBaseTutor::IsPlayerLookingAtPosition(Vector *origin, CBasePlayer *player) { return IsPlayerLookingAtPosition_(origin, player); }
|
|
bool CBaseTutor::IsPlayerLookingAtEntity(CBaseEntity *entity, CBasePlayer *player) { return IsPlayerLookingAtEntity_(entity, player); }
|
|
|
|
// tutor_cs_states
|
|
bool CCSTutorStateSystem::UpdateState(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { return UpdateState_(event, entity, other); }
|
|
char *CCSTutorStateSystem::GetCurrentStateString() { return GetCurrentStateString_(); }
|
|
CBaseTutorState *CCSTutorStateSystem::ConstructNewState(int stateType) { return ConstructNewState_(stateType); }
|
|
|
|
int CCSTutorUndefinedState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { return CheckForStateTransition_(event, entity, other); }
|
|
char *CCSTutorUndefinedState::GetStateString() { return GetStateString_(); }
|
|
|
|
int CCSTutorWaitingForStartState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { return CheckForStateTransition_(event, entity, other); }
|
|
char *CCSTutorWaitingForStartState::GetStateString() { return GetStateString_(); }
|
|
|
|
int CCSTutorBuyMenuState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { return CheckForStateTransition_(event, entity, other); }
|
|
char *CCSTutorBuyMenuState::GetStateString() { return GetStateString_(); }
|
|
|
|
// tutor_cs_tutor
|
|
void CCSTutor::TutorThink(float time) { TutorThink_(time); }
|
|
void CCSTutor::PurgeMessages() { PurgeMessages_(); }
|
|
void CCSTutor::CallEventHandler(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { CallEventHandler_(event, entity, other); }
|
|
void CCSTutor::ShowTutorMessage(TutorMessageEvent *event) { ShowTutorMessage_(event); }
|
|
void CCSTutor::HandleShotFired(Vector source, Vector target) { HandleShotFired_(source, target); }
|
|
TutorMessage *CCSTutor::GetTutorMessageDefinition(int messageID) { return GetTutorMessageDefinition_(messageID); }
|
|
|
|
// vehicle
|
|
void CFuncVehicle::Spawn() { Spawn_(); }
|
|
void CFuncVehicle::Precache() { Precache_(); }
|
|
void CFuncVehicle::Restart() { Restart_(); }
|
|
void CFuncVehicle::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CFuncVehicle::Save(CSave &save) { return Save_(save); }
|
|
int CFuncVehicle::Restore(CRestore &restore) { return Restore_(restore); }
|
|
int CFuncVehicle::Classify() { return Classify_(); }
|
|
void CFuncVehicle::OverrideReset() { OverrideReset_(); }
|
|
BOOL CFuncVehicle::OnControls(entvars_t *pev) { return OnControls_(pev); }
|
|
void CFuncVehicle::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
|
|
void CFuncVehicle::Blocked(CBaseEntity *pOther) { Blocked_(pOther); }
|
|
void CFuncVehicleControls::Spawn() { Spawn_(); }
|
|
|
|
// weapons
|
|
void CArmoury::Spawn() { Spawn_(); }
|
|
void CArmoury::Precache() { Precache_(); }
|
|
void CArmoury::Restart() { Restart_(); }
|
|
void CArmoury::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
|
|
void CBasePlayerAmmo::Spawn() { Spawn_(); }
|
|
CBaseEntity *CBasePlayerAmmo::Respawn() { return Respawn_(); }
|
|
|
|
int CBasePlayerWeapon::Save(CSave &save) { return Save_(save); }
|
|
int CBasePlayerWeapon::Restore(CRestore &restore) { return Restore_(restore); }
|
|
int CBasePlayerWeapon::AddToPlayer(CBasePlayer *pPlayer) { return AddToPlayer_(pPlayer); }
|
|
int CBasePlayerWeapon::AddDuplicate(CBasePlayerItem *pItem) { return AddDuplicate_(pItem); }
|
|
BOOL CBasePlayerWeapon::CanDeploy() { return CanDeploy_(); }
|
|
void CBasePlayerWeapon::Holster(int skiplocal) { Holster_(skiplocal); }
|
|
void CBasePlayerWeapon::ItemPostFrame() { ItemPostFrame_(); }
|
|
int CBasePlayerWeapon::PrimaryAmmoIndex() { return PrimaryAmmoIndex_(); }
|
|
int CBasePlayerWeapon::SecondaryAmmoIndex() { return SecondaryAmmoIndex_(); }
|
|
int CBasePlayerWeapon::UpdateClientData(CBasePlayer *pPlayer) { return UpdateClientData_(pPlayer); }
|
|
int CBasePlayerWeapon::ExtractAmmo(CBasePlayerWeapon *pWeapon) { return ExtractAmmo_(pWeapon); }
|
|
int CBasePlayerWeapon::ExtractClipAmmo(CBasePlayerWeapon *pWeapon) { return ExtractClipAmmo_(pWeapon); }
|
|
BOOL CBasePlayerWeapon::PlayEmptySound() { return PlayEmptySound_(); }
|
|
void CBasePlayerWeapon::ResetEmptySound() { ResetEmptySound_(); }
|
|
void CBasePlayerWeapon::SendWeaponAnim(int iAnim,int skiplocal) { SendWeaponAnim_(iAnim,skiplocal); }
|
|
BOOL CBasePlayerWeapon::IsUseable() { return IsUseable_(); }
|
|
void CBasePlayerWeapon::RetireWeapon() { RetireWeapon_(); }
|
|
|
|
int CBasePlayerItem::Save(CSave &save) { return Save_(save); }
|
|
int CBasePlayerItem::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CBasePlayerItem::SetObjectCollisionBox() { SetObjectCollisionBox_(); }
|
|
CBaseEntity *CBasePlayerItem::Respawn() { return Respawn_(); }
|
|
int CBasePlayerItem::AddToPlayer(CBasePlayer *pPlayer) { return AddToPlayer_(pPlayer); }
|
|
void CBasePlayerItem::Holster(int skiplocal) { Holster_(skiplocal); }
|
|
void CBasePlayerItem::Drop() { Drop_(); }
|
|
void CBasePlayerItem::Kill() { Kill_(); }
|
|
void CBasePlayerItem::AttachToPlayer(CBasePlayer *pPlayer) { AttachToPlayer_(pPlayer); }
|
|
|
|
void CWeaponBox::Spawn() { Spawn_(); }
|
|
void CWeaponBox::Precache() { Precache_(); }
|
|
void CWeaponBox::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
|
|
int CWeaponBox::Save(CSave &save) { return Save_(save); }
|
|
int CWeaponBox::Restore(CRestore &restore) { return Restore_(restore); }
|
|
void CWeaponBox::SetObjectCollisionBox() { SetObjectCollisionBox_(); }
|
|
void CWeaponBox::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
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// world
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//void CDecal::Spawn() { Spawn_(); }
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//void CDecal::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
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void CWorld::Spawn() { Spawn_(); }
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void CWorld::Precache() { Precache_(); }
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void CWorld::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
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// AK47
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void CAK47::Spawn() { Spawn_(); }
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void CAK47::Precache() { Precache_(); }
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int CAK47::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CAK47::Deploy() { return Deploy_(); }
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void CAK47::PrimaryAttack() { PrimaryAttack_(); }
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void CAK47::SecondaryAttack() { SecondaryAttack_(); }
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void CAK47::Reload() { Reload_(); }
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void CAK47::WeaponIdle() { WeaponIdle_(); }
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// AUG
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void CAUG::Spawn() { Spawn_(); }
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void CAUG::Precache() { Precache_(); }
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int CAUG::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CAUG::Deploy() { return Deploy_(); }
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void CAUG::PrimaryAttack() { PrimaryAttack_(); }
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void CAUG::SecondaryAttack() { SecondaryAttack_(); }
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void CAUG::Reload() { Reload_(); }
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void CAUG::WeaponIdle() { WeaponIdle_(); }
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// AWP
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void CAWP::Spawn() { Spawn_(); }
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void CAWP::Precache() { Precache_(); }
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int CAWP::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CAWP::Deploy() { return Deploy_(); }
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float CAWP::GetMaxSpeed() { return GetMaxSpeed_(); }
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void CAWP::PrimaryAttack() { PrimaryAttack_(); }
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void CAWP::SecondaryAttack() { SecondaryAttack_(); }
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void CAWP::Reload() { Reload_(); }
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void CAWP::WeaponIdle() { WeaponIdle_(); }
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// C4
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void CC4::Spawn() { Spawn_(); }
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void CC4::Precache() { Precache_(); }
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void CC4::KeyValue(KeyValueData *pkvd) { KeyValue_(pkvd); }
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void CC4::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
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int CC4::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CC4::Deploy() { return Deploy_(); }
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void CC4::Holster(int skiplocal) { Holster_(skiplocal); }
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float CC4::GetMaxSpeed() { return GetMaxSpeed_(); }
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void CC4::PrimaryAttack() { PrimaryAttack_(); }
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void CC4::WeaponIdle() { WeaponIdle_(); }
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// DEAGLE
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void CDEAGLE::Spawn() { Spawn_(); }
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void CDEAGLE::Precache() { Precache_(); }
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int CDEAGLE::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CDEAGLE::Deploy() { return Deploy_(); }
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void CDEAGLE::PrimaryAttack() { PrimaryAttack_(); }
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void CDEAGLE::SecondaryAttack() { SecondaryAttack_(); }
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void CDEAGLE::Reload() { Reload_(); }
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void CDEAGLE::WeaponIdle() { WeaponIdle_(); }
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// ELITE
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void CELITE::Spawn() { Spawn_(); }
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void CELITE::Precache() { Precache_(); }
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int CELITE::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CELITE::Deploy() { return Deploy_(); }
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void CELITE::PrimaryAttack() { PrimaryAttack_(); }
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void CELITE::Reload() { Reload_(); }
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void CELITE::WeaponIdle() { WeaponIdle_(); }
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// FAMAS
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void CFamas::Spawn() { Spawn_(); }
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void CFamas::Precache() { Precache_(); }
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int CFamas::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CFamas::Deploy() { return Deploy_(); }
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void CFamas::PrimaryAttack() { PrimaryAttack_(); }
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void CFamas::SecondaryAttack() { SecondaryAttack_(); }
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void CFamas::Reload() { Reload_(); }
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void CFamas::WeaponIdle() { WeaponIdle_(); }
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// FIVESEVEN
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void CFiveSeven::Spawn() { Spawn_(); }
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void CFiveSeven::Precache() { Precache_(); }
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int CFiveSeven::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CFiveSeven::Deploy() { return Deploy_(); }
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void CFiveSeven::PrimaryAttack() { PrimaryAttack_(); }
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void CFiveSeven::SecondaryAttack() { SecondaryAttack_(); }
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void CFiveSeven::Reload() { Reload_(); }
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void CFiveSeven::WeaponIdle() { WeaponIdle_(); }
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// FLASHBANG
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void CFlashbang::Spawn() { Spawn_(); }
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void CFlashbang::Precache() { Precache_(); }
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int CFlashbang::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CFlashbang::CanDeploy() { return CanDeploy_(); }
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BOOL CFlashbang::Deploy() { return Deploy_(); }
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void CFlashbang::Holster(int skiplocal) { Holster_(skiplocal); }
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void CFlashbang::PrimaryAttack() { PrimaryAttack_(); }
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void CFlashbang::SecondaryAttack() { SecondaryAttack_(); }
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void CFlashbang::WeaponIdle() { WeaponIdle_(); }
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// G3SG1
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void CG3SG1::Spawn() { Spawn_(); }
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void CG3SG1::Precache() { Precache_(); }
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int CG3SG1::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CG3SG1::Deploy() { return Deploy_(); }
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float CG3SG1::GetMaxSpeed() { return GetMaxSpeed_(); }
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void CG3SG1::PrimaryAttack() { PrimaryAttack_(); }
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void CG3SG1::SecondaryAttack() { SecondaryAttack_(); }
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void CG3SG1::Reload() { Reload_(); }
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void CG3SG1::WeaponIdle() { WeaponIdle_(); }
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// GALIL
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void CGalil::Spawn() { Spawn_(); }
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void CGalil::Precache() { Precache_(); }
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int CGalil::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CGalil::Deploy() { return Deploy_(); }
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void CGalil::PrimaryAttack() { PrimaryAttack_(); }
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void CGalil::SecondaryAttack() { SecondaryAttack_(); }
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void CGalil::Reload() { Reload_(); }
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void CGalil::WeaponIdle() { WeaponIdle_(); }
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// GLOCK18
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void CGLOCK18::Spawn() { Spawn_(); }
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void CGLOCK18::Precache() { Precache_(); }
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int CGLOCK18::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CGLOCK18::Deploy() { return Deploy_(); }
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void CGLOCK18::PrimaryAttack() { PrimaryAttack_(); }
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void CGLOCK18::SecondaryAttack() { SecondaryAttack_(); }
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void CGLOCK18::Reload() { Reload_(); }
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void CGLOCK18::WeaponIdle() { WeaponIdle_(); }
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// HEGRENADE
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void CHEGrenade::Spawn() { Spawn_(); }
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void CHEGrenade::Precache() { Precache_(); }
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int CHEGrenade::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CHEGrenade::CanDeploy() { return CanDeploy_(); }
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BOOL CHEGrenade::Deploy() { return Deploy_(); }
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void CHEGrenade::Holster(int skiplocal) { Holster_(skiplocal); }
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void CHEGrenade::PrimaryAttack() { PrimaryAttack_(); }
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void CHEGrenade::SecondaryAttack() { SecondaryAttack_(); }
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void CHEGrenade::WeaponIdle() { WeaponIdle_(); }
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// KNIFE
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void CKnife::Spawn() { Spawn_(); }
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void CKnife::Precache() { Precache_(); }
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int CKnife::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CKnife::Deploy() { return Deploy_(); }
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void CKnife::Holster(int skiplocal) { Holster_(skiplocal); }
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void CKnife::PrimaryAttack() { PrimaryAttack_(); }
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void CKnife::SecondaryAttack() { SecondaryAttack_(); }
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void CKnife::WeaponIdle() { WeaponIdle_(); }
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// M3
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void CM3::Spawn() { Spawn_(); }
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void CM3::Precache() { Precache_(); }
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int CM3::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CM3::Deploy() { return Deploy_(); }
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void CM3::PrimaryAttack() { PrimaryAttack_(); }
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void CM3::Reload() { Reload_(); }
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void CM3::WeaponIdle() { WeaponIdle_(); }
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// M4A1
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void CM4A1::Spawn() { Spawn_(); }
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void CM4A1::Precache() { Precache_(); }
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int CM4A1::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CM4A1::Deploy() { return Deploy_(); }
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float CM4A1::GetMaxSpeed() { return GetMaxSpeed_(); }
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void CM4A1::PrimaryAttack() { PrimaryAttack_(); }
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void CM4A1::SecondaryAttack() { SecondaryAttack_(); }
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void CM4A1::Reload() { Reload_(); }
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void CM4A1::WeaponIdle() { WeaponIdle_(); }
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// M249
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void CM249::Spawn() { Spawn_(); }
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void CM249::Precache() { Precache_(); }
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int CM249::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CM249::Deploy() { return Deploy_(); }
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void CM249::PrimaryAttack() { PrimaryAttack_(); }
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void CM249::Reload() { Reload_(); }
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void CM249::WeaponIdle() { WeaponIdle_(); }
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// MAC10
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void CMAC10::Spawn() { Spawn_(); }
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void CMAC10::Precache() { Precache_(); }
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int CMAC10::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CMAC10::Deploy() { return Deploy_(); }
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void CMAC10::PrimaryAttack() { PrimaryAttack_(); }
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void CMAC10::Reload() { Reload_(); }
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void CMAC10::WeaponIdle() { WeaponIdle_(); }
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// MP5NAVY
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void CMP5N::Spawn() { Spawn_(); }
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void CMP5N::Precache() { Precache_(); }
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int CMP5N::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CMP5N::Deploy() { return Deploy_(); }
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void CMP5N::PrimaryAttack() { PrimaryAttack_(); }
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void CMP5N::Reload() { Reload_(); }
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void CMP5N::WeaponIdle() { WeaponIdle_(); }
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// P90
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void CP90::Spawn() { Spawn_(); }
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void CP90::Precache() { Precache_(); }
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int CP90::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CP90::Deploy() { return Deploy_(); }
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void CP90::PrimaryAttack() { PrimaryAttack_(); }
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void CP90::Reload() { Reload_(); }
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void CP90::WeaponIdle() { WeaponIdle_(); }
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float CP90::GetMaxSpeed() { return GetMaxSpeed_(); }
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// P228
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void CP228::Spawn() { Spawn_(); }
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void CP228::Precache() { Precache_(); }
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int CP228::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CP228::Deploy() { return Deploy_(); }
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void CP228::PrimaryAttack() { PrimaryAttack_(); }
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void CP228::SecondaryAttack() { SecondaryAttack_(); }
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void CP228::Reload() { Reload_(); }
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void CP228::WeaponIdle() { WeaponIdle_(); }
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// SCOUT
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void CSCOUT::Spawn() { Spawn_(); }
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void CSCOUT::Precache() { Precache_(); }
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int CSCOUT::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CSCOUT::Deploy() { return Deploy_(); }
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float CSCOUT::GetMaxSpeed() { return GetMaxSpeed_(); }
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void CSCOUT::PrimaryAttack() { PrimaryAttack_(); }
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void CSCOUT::SecondaryAttack() { SecondaryAttack_(); }
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void CSCOUT::Reload() { Reload_(); }
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void CSCOUT::WeaponIdle() { WeaponIdle_(); }
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// SG550
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void CSG550::Spawn() { Spawn_(); }
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void CSG550::Precache() { Precache_(); }
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int CSG550::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CSG550::Deploy() { return Deploy_(); }
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float CSG550::GetMaxSpeed() { return GetMaxSpeed_(); }
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void CSG550::PrimaryAttack() { PrimaryAttack_(); }
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void CSG550::SecondaryAttack() { SecondaryAttack_(); }
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void CSG550::Reload() { Reload_(); }
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void CSG550::WeaponIdle() { WeaponIdle_(); }
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|
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// SG552
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void CSG552::Spawn() { Spawn_(); }
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void CSG552::Precache() { Precache_(); }
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int CSG552::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
|
|
BOOL CSG552::Deploy() { return Deploy_(); }
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float CSG552::GetMaxSpeed() { return GetMaxSpeed_(); }
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void CSG552::PrimaryAttack() { PrimaryAttack_(); }
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void CSG552::SecondaryAttack() { SecondaryAttack_(); }
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void CSG552::Reload() { Reload_(); }
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void CSG552::WeaponIdle() { WeaponIdle_(); }
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|
// SMOKEGRENADE
|
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void CSmokeGrenade::Spawn() { Spawn_(); }
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void CSmokeGrenade::Precache() { Precache_(); }
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int CSmokeGrenade::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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BOOL CSmokeGrenade::CanDeploy() { return CanDeploy_(); }
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BOOL CSmokeGrenade::Deploy() { return Deploy_(); }
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void CSmokeGrenade::Holster(int skiplocal) { Holster_(skiplocal); }
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void CSmokeGrenade::PrimaryAttack() { PrimaryAttack_(); }
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void CSmokeGrenade::SecondaryAttack() { SecondaryAttack_(); }
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void CSmokeGrenade::WeaponIdle() { WeaponIdle_(); }
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// TMP
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void CTMP::Spawn() { Spawn_(); }
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void CTMP::Precache() { Precache_(); }
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int CTMP::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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|
BOOL CTMP::Deploy() { return Deploy_(); }
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void CTMP::PrimaryAttack() { PrimaryAttack_(); }
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void CTMP::Reload() { Reload_(); }
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void CTMP::WeaponIdle() { WeaponIdle_(); }
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|
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// UMP45
|
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void CUMP45::Spawn() { Spawn_(); }
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void CUMP45::Precache() { Precache_(); }
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|
int CUMP45::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
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|
BOOL CUMP45::Deploy() { return Deploy_(); }
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void CUMP45::PrimaryAttack() { PrimaryAttack_(); }
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void CUMP45::Reload() { Reload_(); }
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void CUMP45::WeaponIdle() { WeaponIdle_(); }
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// USP
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void CUSP::Spawn() { Spawn_(); }
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void CUSP::Precache() { Precache_(); }
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int CUSP::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
|
|
BOOL CUSP::Deploy() { return Deploy_(); }
|
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void CUSP::PrimaryAttack() { PrimaryAttack_(); }
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void CUSP::SecondaryAttack() { SecondaryAttack_(); }
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void CUSP::Reload() { Reload_(); }
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void CUSP::WeaponIdle() { WeaponIdle_(); }
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|
|
// XM1014
|
|
void CXM1014::Spawn() { Spawn_(); }
|
|
void CXM1014::Precache() { Precache_(); }
|
|
int CXM1014::GetItemInfo(ItemInfo *p) { return GetItemInfo_(p); }
|
|
BOOL CXM1014::Deploy() { return Deploy_(); }
|
|
void CXM1014::PrimaryAttack() { PrimaryAttack_(); }
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|
void CXM1014::Reload() { Reload_(); }
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|
void CXM1014::WeaponIdle() { WeaponIdle_(); }
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|
|
// hostage
|
|
void CHostage::Spawn() { Spawn_(); }
|
|
void CHostage::Precache() { Precache_(); }
|
|
int CHostage::ObjectCaps() { return ObjectCaps_(); }
|
|
int CHostage::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType); }
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void CHostage::Touch(CBaseEntity *pOther) { Touch_(pOther); }
|
|
void CHostage::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) { Use_(pActivator, pCaller, useType, value); }
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|
|
|
// hostage_improv
|
|
void CHostageImprov::OnMoveToFailure(const Vector &goal, MoveToFailureType reason) { OnMoveToFailure_(goal, reason); }
|
|
bool CHostageImprov::IsAlive() const { return IsAlive_(); }
|
|
void CHostageImprov::MoveTo(const Vector &goal) { MoveTo_(goal); }
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|
void CHostageImprov::LookAt(const Vector &target) { LookAt_(target); }
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|
void CHostageImprov::ClearLookAt() { ClearLookAt_(); }
|
|
void CHostageImprov::FaceTo(const Vector &goal) { FaceTo_(goal); }
|
|
void CHostageImprov::ClearFaceTo() { ClearFaceTo_(); }
|
|
bool CHostageImprov::IsAtMoveGoal(float error) const { return IsAtMoveGoal_(error); }
|
|
bool CHostageImprov::IsAtFaceGoal() const { return IsAtFaceGoal_(); }
|
|
bool CHostageImprov::IsFriendInTheWay(const Vector &goalPos) const { return IsFriendInTheWay_(goalPos); }
|
|
bool CHostageImprov::IsFriendInTheWay(CBaseEntity *myFriend, const Vector &goalPos) const { return IsFriendInTheWay_(myFriend, goalPos); }
|
|
bool CHostageImprov::Jump() { return Jump_(); }
|
|
void CHostageImprov::Crouch() { Crouch_(); }
|
|
void CHostageImprov::StandUp() { StandUp_(); }
|
|
void CHostageImprov::TrackPath(const Vector &pathGoal, float deltaT) { TrackPath_(pathGoal, deltaT); }
|
|
void CHostageImprov::StartLadder(const CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos) { StartLadder_(ladder, how, approachPos, departPos); }
|
|
bool CHostageImprov::TraverseLadder(const CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos, float deltaT) { return TraverseLadder_(ladder, how, approachPos, departPos, deltaT); }
|
|
bool CHostageImprov::GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal) { return GetSimpleGroundHeightWithFloor_(pos, height, normal); }
|
|
void CHostageImprov::Run() { Run_(); }
|
|
void CHostageImprov::Walk() { Walk_(); }
|
|
void CHostageImprov::Stop() { Stop_(); }
|
|
const Vector &CHostageImprov::GetFeet() const { return GetFeet_(); }
|
|
const Vector &CHostageImprov::GetCentroid() const { return GetCentroid_(); }
|
|
const Vector &CHostageImprov::GetEyes() const { return GetEyes_(); }
|
|
bool CHostageImprov::IsOnGround() const { return IsOnGround_(); }
|
|
bool CHostageImprov::IsMoving() const { return IsMoving_(); }
|
|
bool CHostageImprov::IsVisible(const Vector &pos, bool testFOV) const { return IsVisible_(pos, testFOV); }
|
|
bool CHostageImprov::IsPlayerLookingAtMe(CBasePlayer *other, float cosTolerance) const { return IsPlayerLookingAtMe_(other, cosTolerance); }
|
|
CBasePlayer *CHostageImprov::IsAnyPlayerLookingAtMe(int team, float cosTolerance) const { return IsAnyPlayerLookingAtMe_(team, cosTolerance); }
|
|
CBasePlayer *CHostageImprov::GetClosestPlayerByTravelDistance(int team, float *range) const { return GetClosestPlayerByTravelDistance_(team, range); }
|
|
void CHostageImprov::OnUpdate(float deltaT) { OnUpdate_(deltaT); }
|
|
void CHostageImprov::OnUpkeep(float deltaT) { OnUpkeep_(deltaT); }
|
|
void CHostageImprov::OnReset() { OnReset_(); }
|
|
void CHostageImprov::OnGameEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { OnGameEvent_(event, entity, other); }
|
|
void CHostageImprov::OnTouch(CBaseEntity *other) { OnTouch_(other); }
|
|
|
|
// hostage_idle
|
|
void HostageIdleState::OnEnter(CHostageImprov *improv) { OnEnter_(improv); }
|
|
void HostageIdleState::OnUpdate(CHostageImprov *improv) { OnUpdate_(improv); }
|
|
void HostageIdleState::OnExit(CHostageImprov *improv) { OnExit_(improv); }
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void HostageIdleState::UpdateStationaryAnimation(CHostageImprov *improv) { UpdateStationaryAnimation_(improv); }
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// hostage_escape
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void HostageEscapeToCoverState::OnEnter(CHostageImprov *improv) { OnEnter_(improv); }
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void HostageEscapeToCoverState::OnUpdate(CHostageImprov *improv) { OnUpdate_(improv); }
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void HostageEscapeToCoverState::OnExit(CHostageImprov *improv) { OnExit_(improv); }
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void HostageEscapeToCoverState::OnMoveToFailure(const Vector &goal, MoveToFailureType reason) { OnMoveToFailure_(goal, reason); }
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/*void HostageEscapeToCoverState::OnMoveToFailure_(const Vector &goal, MoveToFailureType reason)
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{
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// TODO: why this - 1? Hacks?
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// need investigation
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HostageEscapeState *escape = (HostageEscapeState *)*((int *)this - 1);
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escape->LookAround();
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}*/
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void HostageEscapeLookAroundState::OnEnter(CHostageImprov *improv) { OnEnter_(improv); }
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void HostageEscapeLookAroundState::OnUpdate(CHostageImprov *improv) { OnUpdate_(improv); }
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void HostageEscapeLookAroundState::OnExit(CHostageImprov *improv) { OnExit_(improv); }
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void HostageEscapeState::OnEnter(CHostageImprov *improv) { OnEnter_(improv); }
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void HostageEscapeState::OnUpdate(CHostageImprov *improv) { OnUpdate_(improv); }
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void HostageEscapeState::OnExit(CHostageImprov *improv) { OnExit_(improv); }
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// hostage_follow
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void HostageFollowState::OnEnter(CHostageImprov *improv) { OnEnter_(improv); }
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void HostageFollowState::OnUpdate(CHostageImprov *improv) { OnUpdate_(improv); }
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void HostageFollowState::OnExit(CHostageImprov *improv) { OnExit_(improv); }
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void HostageFollowState::UpdateStationaryAnimation(CHostageImprov *improv) { UpdateStationaryAnimation_(improv); }
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// hostage_animate
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void HostageAnimateState::OnEnter(CHostageImprov *improv) { OnEnter_(improv); }
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void HostageAnimateState::OnUpdate(CHostageImprov *improv) { OnUpdate_(improv); }
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void HostageAnimateState::OnExit(CHostageImprov *improv) { OnExit_(improv); }
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// hostage_retreat
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void HostageRetreatState::OnEnter(CHostageImprov *improv) { OnEnter_(improv); }
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void HostageRetreatState::OnUpdate(CHostageImprov *improv) { OnUpdate_(improv); }
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void HostageRetreatState::OnExit(CHostageImprov *improv) { OnExit_(improv); }
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// cs_bot
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void CCSBot::Walk() { Walk_(); }
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bool CCSBot::Jump(bool mustJump) { return Jump_(mustJump); }
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int CCSBot::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return TakeDamage_(pevInflictor, pevAttacker, flDamage, bitsDamageType); }
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void CCSBot::Killed(entvars_t *pevAttacker, int iGib) { Killed_(pevAttacker, iGib); }
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// cs_bot_chatter
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// you can not hook this function, because it uses the rand() function
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// which does not allow us to carry out tests because different results at the output.
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void __declspec(naked) BotPhrase::Randomize() { __asm { jmp pBotPhrase__Randomize } }
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void BotAllHostagesGoneMeme::Interpret(CCSBot *sender, CCSBot *receiver) const { Interpret_(sender, receiver); }
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void BotHostageBeingTakenMeme::Interpret(CCSBot *sender, CCSBot *receiver) const { Interpret_(sender, receiver); }
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void BotHelpMeme::Interpret(CCSBot *sender, CCSBot *receiver) const { Interpret_(sender, receiver); }
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void BotBombsiteStatusMeme::Interpret(CCSBot *sender, CCSBot *receiver) const { Interpret_(sender, receiver); }
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void BotBombStatusMeme::Interpret(CCSBot *sender, CCSBot *receiver) const { Interpret_(sender, receiver); }
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void BotFollowMeme::Interpret(CCSBot *sender, CCSBot *receiver) const { Interpret_(sender, receiver); }
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void BotDefendHereMeme::Interpret(CCSBot *sender, CCSBot *receiver) const { Interpret_(sender, receiver); }
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void BotWhereBombMeme::Interpret(CCSBot *sender, CCSBot *receiver) const { Interpret_(sender, receiver); }
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void BotRequestReportMeme::Interpret(CCSBot *sender, CCSBot *receiver) const { Interpret_(sender, receiver); }
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// cs_bot_event
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void CCSBot::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { OnEvent_(event, entity, other); }
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// cs_bot_init
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bool CCSBot::Initialize(const BotProfile *profile) { return Initialize_(profile); }
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void CCSBot::SpawnBot() { SpawnBot_(); }
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void CCSBot::RoundRespawn() { RoundRespawn_(); }
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void CCSBotManager::ClientDisconnect(CBasePlayer *pPlayer) { ClientDisconnect_(pPlayer); }
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BOOL CCSBotManager::ClientCommand(CBasePlayer *pPlayer, const char *pcmd) { return ClientCommand_(pPlayer, pcmd); }
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void CCSBotManager::ServerActivate() { ServerActivate_(); }
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void CCSBotManager::ServerDeactivate() { ServerDeactivate_(); }
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void CCSBotManager::ServerCommand(const char *pcmd) { ServerCommand_(pcmd); }
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void CCSBotManager::AddServerCommand(const char *cmd) { AddServerCommand_(cmd); }
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void CCSBotManager::AddServerCommands() { AddServerCommands_(); }
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void CCSBotManager::RestartRound() { RestartRound_(); }
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void CCSBotManager::StartFrame() { StartFrame_(); }
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void CCSBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { OnEvent_(event, entity, other); }
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unsigned int CCSBotManager::GetPlayerPriority(CBasePlayer *player) const { return GetPlayerPriority_(player); }
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bool CCSBotManager::IsImportantPlayer(CBasePlayer *player) const { return IsImportantPlayer_(player); }
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// cs_bot_update
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void CCSBot::Upkeep() { Upkeep_(); }
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void CCSBot::Update() { Update_(); }
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// cs_bot_vision
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void __declspec(naked) CCSBot::UpdateLookAngles() { __asm { jmp pCCSBot__UpdateLookAngles } }
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void CCSBot::Blind(float duration, float holdTime, float fadeTime, int alpha) { Blind_(duration, holdTime, fadeTime, alpha); }
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bool CCSBot::IsVisible(const Vector *pos, bool testFOV) const { return IsVisible_(pos, testFOV); }
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bool CCSBot::IsVisible(CBasePlayer *player, bool testFOV, unsigned char *visParts) const { return IsVisible_(player, testFOV, visParts); }
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bool CCSBot::IsEnemyPartVisible(VisiblePartType part) const { return IsEnemyPartVisible_(part); }
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|
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// cs_bot_weapon
|
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void CCSBot::OnTouchingWeapon(CWeaponBox *box) { OnTouchingWeapon_(box); }
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|
|
// cs_bot_idle
|
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void IdleState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
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void IdleState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
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|
|
|
// cs_bot_attack
|
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void AttackState::OnEnter(CCSBot *me) { OnEnter_(me); }
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void AttackState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
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void AttackState::OnExit(CCSBot *me) { OnExit_(me); }
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|
|
|
// cs_bot_buy
|
|
void BuyState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void BuyState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
void BuyState::OnExit(CCSBot *me) { OnExit_(me); }
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|
|
|
// cs_bot_hide
|
|
void HideState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void HideState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
void HideState::OnExit(CCSBot *me) { OnExit_(me); }
|
|
|
|
// cs_bot_move_to
|
|
void MoveToState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void MoveToState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
void MoveToState::OnExit(CCSBot *me) { OnExit_(me); }
|
|
|
|
// cs_bot_follow
|
|
void FollowState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void FollowState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
void FollowState::OnExit(CCSBot *me) { OnExit_(me); }
|
|
|
|
// cs_bot_hunt
|
|
void HuntState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void HuntState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
void HuntState::OnExit(CCSBot *me) { OnExit_(me); }
|
|
|
|
// cs_bot_investigate_noise
|
|
void InvestigateNoiseState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void InvestigateNoiseState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
void InvestigateNoiseState::OnExit(CCSBot *me) { OnExit_(me); }
|
|
|
|
// cs_bot_plant_bomb
|
|
void PlantBombState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void PlantBombState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
void PlantBombState::OnExit(CCSBot *me) { OnExit_(me); }
|
|
|
|
// cs_bot_defuse_bomb
|
|
void DefuseBombState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void DefuseBombState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
void DefuseBombState::OnExit(CCSBot *me) { OnExit_(me); }
|
|
|
|
// cs_bot_use_entity
|
|
void UseEntityState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void UseEntityState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
void UseEntityState::OnExit(CCSBot *me) { OnExit_(me); }
|
|
|
|
// cs_bot_escape_from_bomb
|
|
void EscapeFromBombState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void EscapeFromBombState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
void EscapeFromBombState::OnExit(CCSBot *me) { OnExit_(me); }
|
|
|
|
// cs_bot_fetch_bomb
|
|
void FetchBombState::OnEnter(CCSBot *me) { OnEnter_(me); }
|
|
void FetchBombState::OnUpdate(CCSBot *me) { OnUpdate_(me); }
|
|
|
|
// bot_manager
|
|
void CBotManager::RestartRound() { RestartRound_(); }
|
|
void CBotManager::StartFrame() { StartFrame_(); }
|
|
void CBotManager::OnEvent(GameEventType event, CBaseEntity *entity, CBaseEntity *other) { return OnEvent_(event, entity, other); }
|
|
|
|
// bot
|
|
void CBot::Spawn() { Spawn_(); }
|
|
Vector CBot::GetAutoaimVector(float flDelta) { return GetAutoaimVector_(flDelta); }
|
|
bool CBot::Initialize(const BotProfile *profile) { return Initialize_(profile); }
|
|
void CBot::Crouch() { Crouch_(); }
|
|
void CBot::StandUp() { StandUp_(); }
|
|
void CBot::MoveForward() { MoveForward_(); }
|
|
void CBot::MoveBackward() { MoveBackward_(); }
|
|
void CBot::StrafeLeft() { StrafeLeft_(); }
|
|
void CBot::StrafeRight() { StrafeRight_(); }
|
|
bool CBot::Jump(bool mustJump) { return Jump_(mustJump); }
|
|
void CBot::ClearMovement() { ClearMovement_(); }
|
|
void CBot::UseEnvironment() { UseEnvironment_(); }
|
|
void CBot::PrimaryAttack() { PrimaryAttack_(); }
|
|
void CBot::ClearPrimaryAttack() { ClearPrimaryAttack_(); }
|
|
void CBot::TogglePrimaryAttack() { TogglePrimaryAttack_(); }
|
|
void CBot::SecondaryAttack() { SecondaryAttack_(); }
|
|
void CBot::Reload() { Reload_(); }
|
|
void CBot::ExecuteCommand() { ExecuteCommand_(); }
|
|
|
|
|
|
// hostage_improv.h
|
|
// NavAreaBuildPath<HostagePathCost> hook
|
|
bool NavAreaBuildPath__HostagePathCost__wrapper(CNavArea *startArea, CNavArea *goalArea, const Vector *goalPos, HostagePathCost &costFunc, CNavArea **closestArea) { return NavAreaBuildPath(startArea, goalArea, goalPos, costFunc, closestArea); }
|
|
|
|
// NavAreaBuildPath<ShortestPathCost> hook
|
|
bool NavAreaBuildPath__ShortestPathCost__wrapper(CNavArea *startArea, CNavArea *goalArea, const Vector *goalPos, ShortestPathCost &costFunc, CNavArea **closestArea) { return NavAreaBuildPath(startArea, goalArea, goalPos, costFunc, closestArea); }
|
|
|
|
// NavAreaBuildPath<PathCost> hook
|
|
bool NavAreaBuildPath__PathCost__wrapper(CNavArea *startArea, CNavArea *goalArea, const Vector *goalPos, PathCost &costFunc, CNavArea **closestArea) { return NavAreaBuildPath(startArea, goalArea, goalPos, costFunc, closestArea); }
|
|
|
|
// NavAreaTravelDistance<PathCost> hook
|
|
float_precision NavAreaTravelDistance__PathCost__wrapper(CNavArea *startArea, CNavArea *endArea, PathCost &costFunc) { return NavAreaTravelDistance(startArea, endArea, costFunc); }
|
|
|
|
|
|
// functions
|
|
bool CBot::IsPlayerFacingMe(CBasePlayer *other) const
|
|
{
|
|
return IsPlayerFacingMe_(other);
|
|
}
|
|
|
|
bool CBot::IsPlayerLookingAtMe(CBasePlayer *other) const
|
|
{
|
|
return IsPlayerLookingAtMe_(other);
|
|
}
|
|
|
|
void CBot::SetModel(const char *modelName)
|
|
{
|
|
SetModel_(modelName);
|
|
}
|