mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-31 00:55:51 +03:00
9b955f2672
Removed some useless code in CBasePlayerWeapon::GetNextAttackDelay Removed the allocation of the entity CSoundEnt, because it is useless for CS 1.6 also removed UpdatePlayerSound
370 lines
8.0 KiB
C++
370 lines
8.0 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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TYPEDESCRIPTION CCycler::m_SaveData[] =
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{
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DEFINE_FIELD(CCycler, m_animate, FIELD_INTEGER),
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};
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TYPEDESCRIPTION CCyclerSprite::m_SaveData[] =
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{
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DEFINE_FIELD(CCyclerSprite, m_animate, FIELD_INTEGER),
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DEFINE_FIELD(CCyclerSprite, m_lastTime, FIELD_TIME),
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DEFINE_FIELD(CCyclerSprite, m_maxFrame, FIELD_FLOAT),
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};
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TYPEDESCRIPTION CWreckage::m_SaveData[] =
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{
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DEFINE_FIELD(CWreckage, m_flStartTime, FIELD_TIME),
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};
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#endif
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IMPLEMENT_SAVERESTORE(CCycler, CBaseToggle);
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void CGenericCycler::__MAKE_VHOOK(Spawn)()
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{
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GenericCyclerSpawn((char *)STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72));
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}
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LINK_ENTITY_TO_CLASS(cycler, CGenericCycler, CCSGenericCycler);
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LINK_ENTITY_TO_CLASS(cycler_prdroid, CCyclerProbe, CCSCyclerProbe);
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void CCyclerProbe::__MAKE_VHOOK(Spawn)()
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{
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pev->origin = pev->origin + Vector(0, 0, 16);
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GenericCyclerSpawn("models/prdroid.mdl", Vector(-16, -16, -16), Vector(16, 16, 16));
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}
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// Cycler member functions
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void CCycler::GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax)
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{
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if (!szModel || !szModel[0])
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{
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ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", pev->origin.x, pev->origin.y, pev->origin.z);
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REMOVE_ENTITY(ENT(pev));
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return;
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}
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MAKE_STRING_CLASS("cycler", pev);
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PRECACHE_MODEL(szModel);
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SET_MODEL(ENT(pev), szModel);
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CCycler::Spawn();
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UTIL_SetSize(pev, vecMin, vecMax);
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}
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void CCycler::__MAKE_VHOOK(Spawn)()
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{
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InitBoneControllers();
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_YES;
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pev->effects = 0;
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// no cycler should die
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pev->health = 80000;
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pev->yaw_speed = 5;
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pev->ideal_yaw = pev->angles.y;
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ChangeYaw(360);
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m_flFrameRate = 75;
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m_flGroundSpeed = 0;
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pev->nextthink += 1.0f;
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ResetSequenceInfo();
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if (pev->sequence != 0 || pev->frame != 0.0f)
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{
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m_animate = 0;
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pev->framerate = 0;
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}
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else
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{
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m_animate = 1;
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}
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}
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// cycler think
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void CCycler::__MAKE_VHOOK(Think)()
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{
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pev->nextthink = gpGlobals->time + 0.1f;
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if (m_animate)
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{
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StudioFrameAdvance();
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}
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if (m_fSequenceFinished && !m_fSequenceLoops)
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{
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// ResetSequenceInfo();
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// hack to avoid reloading model every frame
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pev->animtime = gpGlobals->time;
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pev->framerate = 1.0f;
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m_fSequenceFinished = FALSE;
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m_flLastEventCheck = gpGlobals->time;
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pev->frame = 0;
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if (!m_animate)
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{
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// FIX: don't reset framerate
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pev->framerate = 0.0f;
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}
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}
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}
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// CyclerUse - starts a rotation trend
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void CCycler::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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m_animate = !m_animate;
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if (m_animate)
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pev->framerate = 1.0f;
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else
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pev->framerate = 0.0f;
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}
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// CyclerPain , changes sequences when shot
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int CCycler::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
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{
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if (m_animate)
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{
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pev->sequence++;
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ResetSequenceInfo();
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if (m_flFrameRate == 0.0)
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{
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pev->sequence = 0;
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ResetSequenceInfo();
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}
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pev->frame = 0;
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}
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else
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{
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pev->framerate = 1.0;
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StudioFrameAdvance(0.1);
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pev->framerate = 0;
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ALERT(at_console, "sequence: %d, frame %.0f\n", pev->sequence, pev->frame);
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}
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return 0;
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}
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LINK_ENTITY_TO_CLASS(cycler_sprite, CCyclerSprite, CCSCyclerSprite);
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IMPLEMENT_SAVERESTORE(CCyclerSprite, CBaseEntity);
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void CCyclerSprite::__MAKE_VHOOK(Spawn)()
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_YES;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1f;
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m_animate = 1;
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m_lastTime = gpGlobals->time;
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PRECACHE_MODEL((char *)STRING(pev->model));
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SET_MODEL(ENT(pev), STRING(pev->model));
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m_maxFrame = float(MODEL_FRAMES(pev->modelindex) - 1);
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m_renderfx = pev->renderfx;
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m_rendermode = pev->rendermode;
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m_renderamt = pev->renderamt;
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m_rendercolor = pev->rendercolor;
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}
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void CCyclerSprite::__MAKE_VHOOK(Restart)()
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_YES;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1f;
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m_animate = 1;
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m_lastTime = gpGlobals->time;
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pev->renderfx = m_renderfx;
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pev->rendermode = m_rendermode;
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pev->renderamt = m_renderamt;
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pev->rendercolor = m_rendercolor;
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}
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void CCyclerSprite::__MAKE_VHOOK(Think)()
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{
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if (ShouldAnimate())
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{
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Animate(pev->framerate * (gpGlobals->time - m_lastTime));
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}
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pev->nextthink = gpGlobals->time + 0.1f;
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m_lastTime = gpGlobals->time;
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}
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void CCyclerSprite::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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m_animate = !m_animate;
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ALERT(at_console, "Sprite: %s\n", STRING(pev->model));
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}
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int CCyclerSprite::__MAKE_VHOOK(TakeDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
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{
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if (m_maxFrame > 1.0)
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{
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Animate(1.0);
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}
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return 1;
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}
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void CCyclerSprite::Animate(float frames)
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{
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pev->frame += frames;
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if (m_maxFrame > 0)
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{
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pev->frame = Q_fmod(float_precision(pev->frame), float_precision(m_maxFrame));
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}
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}
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LINK_ENTITY_TO_CLASS(cycler_weapon, CWeaponCycler, CCSWeaponCycler);
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void CWeaponCycler::__MAKE_VHOOK(Spawn)()
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{
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pev->solid = SOLID_SLIDEBOX;
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pev->movetype = MOVETYPE_NONE;
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PRECACHE_MODEL((char *)STRING(pev->model));
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SET_MODEL(ENT(pev), STRING(pev->model));
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m_iszModel = pev->model;
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m_iModel = pev->modelindex;
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UTIL_SetOrigin(pev, pev->origin);
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
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SetTouch(&CWeaponCycler::DefaultTouch);
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}
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BOOL CWeaponCycler::__MAKE_VHOOK(Deploy)()
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{
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m_pPlayer->pev->viewmodel = m_iszModel;
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f;
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SendWeaponAnim(0);
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m_iClip = 0;
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return TRUE;
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}
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void CWeaponCycler::__MAKE_VHOOK(Holster)(int skiplocal)
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{
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
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}
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void CWeaponCycler::__MAKE_VHOOK(PrimaryAttack)()
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{
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SendWeaponAnim(pev->sequence);
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m_flNextPrimaryAttack = gpGlobals->time + 0.3f;
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}
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void CWeaponCycler::__MAKE_VHOOK(SecondaryAttack)()
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{
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float flFrameRate, flGroundSpeed;
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pev->sequence = (pev->sequence + 1) % 8;
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pev->modelindex = m_iModel;
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void *pmodel = GET_MODEL_PTR(ENT(pev));
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GetSequenceInfo(pmodel, pev, &flFrameRate, &flGroundSpeed);
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pev->modelindex = 0;
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if (flFrameRate == 0.0)
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{
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pev->sequence = 0;
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}
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SendWeaponAnim(pev->sequence);
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m_flNextSecondaryAttack = gpGlobals->time + 0.3f;
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}
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IMPLEMENT_SAVERESTORE(CWreckage, CBaseToggle);
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LINK_ENTITY_TO_CLASS(cycler_wreckage, CWreckage, CCSWreckage);
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void CWreckage::__MAKE_VHOOK(Spawn)()
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->takedamage = DAMAGE_NO;
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pev->effects = 0;
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pev->frame = 0;
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pev->nextthink = gpGlobals->time + 0.1f;
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if (!FStringNull(pev->model))
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{
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PRECACHE_MODEL((char *)STRING(pev->model));
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SET_MODEL(ENT(pev), STRING(pev->model));
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}
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// pev->scale = 5.0;
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m_flStartTime = int(gpGlobals->time);
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}
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void CWreckage::__MAKE_VHOOK(Precache)()
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{
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if (!FStringNull(pev->model))
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{
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PRECACHE_MODEL((char *)STRING(pev->model));
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}
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}
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void CWreckage::__MAKE_VHOOK(Think)()
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{
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StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.2f;
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if (pev->dmgtime)
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{
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if (pev->dmgtime < gpGlobals->time)
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{
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UTIL_Remove(this);
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return;
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}
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else if (RANDOM_FLOAT(0, pev->dmgtime - m_flStartTime) > pev->dmgtime - gpGlobals->time)
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{
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return;
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}
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}
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Vector VecSrc;
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VecSrc.x = RANDOM_FLOAT(pev->absmin.x, pev->absmax.x);
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VecSrc.y = RANDOM_FLOAT(pev->absmin.y, pev->absmax.y);
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VecSrc.z = RANDOM_FLOAT(pev->absmin.z, pev->absmax.z);
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MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, VecSrc);
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WRITE_BYTE(TE_SMOKE);
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WRITE_COORD(VecSrc.x);
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WRITE_COORD(VecSrc.y);
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WRITE_COORD(VecSrc.z);
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WRITE_SHORT(g_sModelIndexSmoke);
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WRITE_BYTE(RANDOM_LONG(0, 49) + 50); // scale * 10
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WRITE_BYTE(RANDOM_LONG(0, 3) + 8); // framerate
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MESSAGE_END();
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}
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