ReGameDLL_CS/regamedll/dlls
2016-06-15 04:21:34 +07:00
..
bot Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2 2016-06-14 22:10:39 +07:00
hostage Added cvar mp_refill_bpammo_weapons 2016-06-08 16:20:18 +07:00
wpn_shared Added cvar mp_refill_bpammo_weapons 2016-06-08 16:20:18 +07:00
activity.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
activitymap.h WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
airtank.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
airtank.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
ammo.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
ammo.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
animating.cpp Refactoring implementation hookchain 2016-06-06 20:18:45 +07:00
animation.cpp Fix crash when custom SV_StudioSetupBones exported to the engine (#40) 2016-06-12 19:55:45 +06:00
animation.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
basemonster.h Regamedll API WIP: Added new api functions 2016-04-05 22:11:41 +06:00
bmodels.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
bmodels.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
buttons.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
buttons.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
career_tasks.cpp Refactoring API 2016-06-01 05:08:23 +06:00
career_tasks.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cbase.cpp Refactoring API 2016-06-01 05:08:23 +06:00
cbase.h Refactoring API 2016-06-01 05:08:23 +06:00
cdll_dll.h WIP: a new batch of reverse functions 2015-08-20 17:24:18 +06:00
client.cpp Added some features to the API 2016-06-15 04:21:34 +07:00
client.h Added some features to the API 2016-06-15 04:21:34 +07:00
combat.cpp Refactoring API 2016-06-01 05:08:23 +06:00
debug.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
debug.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
decals.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
doors.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
doors.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
effects.cpp Mini-refactoring. 2016-05-11 20:06:43 +06:00
effects.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
enginecallback.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
explode.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
explode.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
extdef.h Regamedll API WIP: Added new api functions 2016-04-05 22:11:41 +06:00
extdll.h Added EXT_FUNC for virtual functions 2015-12-11 02:30:31 +06:00
func_break.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
func_break.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
func_tank.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
func_tank.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
game.cpp Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2 2016-06-14 22:10:39 +07:00
game.h Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2 2016-06-14 22:10:39 +07:00
gamerules.cpp Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
gamerules.h Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2 2016-06-14 22:10:39 +07:00
ggrenade.cpp Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
globals.cpp Mini-refactoring. 2016-05-11 20:06:43 +06:00
globals.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
h_ai.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
h_ai.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
h_battery.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
h_battery.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
h_cycler.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
h_cycler.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
h_export.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
h_export.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
healthkit.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
healthkit.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
hintmessage.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
hintmessage.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
items.cpp Bugfix: game_playerspawn called when fullupdate (ResetHUD) 2016-06-03 15:15:59 +06:00
items.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
lights.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
lights.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
maprules.cpp Refactoring API 2016-06-01 05:08:23 +06:00
maprules.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
monsterevent.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
monsters.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
mortar.cpp Regamedll API WIP: Added new api functions 2016-04-05 22:11:41 +06:00
mortar.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
mpstubb.cpp Mini-refactoring. 2016-05-11 20:06:43 +06:00
multiplay_gamerules.cpp Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2 2016-06-14 22:10:39 +07:00
nodes.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
observer.cpp Refactoring API 2016-06-01 05:08:23 +06:00
observer.h Regamedll API WIP: added some more API functions. 2016-04-19 21:26:46 +06:00
pathcorner.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
pathcorner.h Fix typo with virtual function CPathCorner::GetDelay 2016-02-29 22:00:29 +06:00
plane.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
plane.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
plats.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
plats.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
player.cpp Added some features to the API 2016-06-15 04:21:34 +07:00
player.h Added some features to the API 2016-06-15 04:21:34 +07:00
revert_saved.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
saverestore.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
schedule.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
scriptevent.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
singleplay_gamerules.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
skill.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
skill.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
sound.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
sound.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
soundent.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
soundent.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
spectator.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
spectator.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
subs.cpp Regamedll API WIP: Added new api functions 2016-04-05 22:11:41 +06:00
subs.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
talkmonster.h WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
training_gamerules.cpp Refactoring API 2016-06-01 05:08:23 +06:00
training_gamerules.h Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
trains.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
triggers.cpp Refactoring API 2016-06-01 05:08:23 +06:00
triggers.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
tutor_base_states.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_base_states.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
tutor_base_tutor.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_base_tutor.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_cs_states.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_cs_states.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_cs_tutor.cpp Refactoring API 2016-06-01 05:08:23 +06:00
tutor_cs_tutor.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor.cpp Refactoring API 2016-06-01 05:08:23 +06:00
tutor.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
unisignals.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
util.cpp Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2 2016-06-14 22:10:39 +07:00
util.h Refactoring API 2016-06-01 05:08:23 +06:00
vector.h Fixed Vector constructors 2016-04-24 15:08:00 +03:00
vehicle.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
vehicle.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
weapons.cpp Fixed typo: Not replenished bpammo for the weapons from weaponbox. 2016-06-15 03:06:13 +07:00
weapons.h Added cvar mp_refill_bpammo_weapons 2016-06-08 16:20:18 +07:00
weapontype.cpp Bugfix: typo the name of ammo for dual elite 2016-06-01 18:03:40 +06:00
weapontype.h Added api hooks gamerules functions 2016-05-18 20:09:14 +06:00
world.cpp Refactoring API 2016-06-01 05:08:23 +06:00
world.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
wpn_shared.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00