mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-30 16:45:51 +03:00
7caa82b054
Added cvar mp_freeforall for FFA Reworked cvar bot_deathmatch
4864 lines
117 KiB
C++
4864 lines
117 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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static char mp_com_token[ 1500 ];
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cvar_t *sv_clienttrace = NULL;
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#endif
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CCStrikeGameMgrHelper g_GameMgrHelper;
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CHalfLifeMultiplay *g_pMPGameRules = nullptr;
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RewardAccount CHalfLifeMultiplay::m_rgRewardAccountRules[] = {
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REWARD_CTS_WIN, // RR_CTS_WIN
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REWARD_TERRORISTS_WIN, // RR_TERRORISTS_WIN
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REWARD_TARGET_BOMB, // RR_TARGET_BOMB
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REWARD_VIP_ESCAPED, // RR_VIP_ESCAPED
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REWARD_VIP_ASSASSINATED, // RR_VIP_ASSASSINATED
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REWARD_TERRORISTS_ESCAPED, // RR_TERRORISTS_ESCAPED
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REWARD_CTS_PREVENT_ESCAPE, // RR_CTS_PREVENT_ESCAPE
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REWARD_ESCAPING_TERRORISTS_NEUTRALIZED, // RR_ESCAPING_TERRORISTS_NEUTRALIZED
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REWARD_BOMB_DEFUSED, // RR_BOMB_DEFUSED
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REWARD_BOMB_PLANTED, // RR_BOMB_PLANTED
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REWARD_BOMB_EXPLODED, // RR_BOMB_EXPLODED
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REWARD_ALL_HOSTAGES_RESCUED, // RR_ALL_HOSTAGES_RESCUED
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REWARD_TARGET_BOMB_SAVED, // RR_TARGET_BOMB_SAVED
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REWARD_HOSTAGE_NOT_RESCUED, // RR_HOSTAGE_NOT_RESCUED
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REWARD_VIP_NOT_ESCAPED, // RR_VIP_NOT_ESCAPED
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REWARD_LOSER_BONUS_DEFAULT, // RR_LOSER_BONUS_DEFAULT
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REWARD_LOSER_BONUS_MIN, // RR_LOSER_BONUS_MIN
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REWARD_LOSER_BONUS_MAX, // RR_LOSER_BONUS_MAX
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REWARD_LOSER_BONUS_ADD, // RR_LOSER_BONUS_ADD
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REWARD_RESCUED_HOSTAGE, // RR_RESCUED_HOSTAGE
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REWARD_TOOK_HOSTAGE_ACC, // RR_TOOK_HOSTAGE_ACC
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REWARD_TOOK_HOSTAGE, // RR_TOOK_HOSTAGE
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};
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bool IsBotSpeaking()
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{
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
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if (pPlayer == NULL || !pPlayer->IsBot())
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continue;
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CCSBot *pBot = static_cast<CCSBot *>(pPlayer);
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if (pBot->IsUsingVoice())
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return true;
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}
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return false;
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}
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void SV_Continue_f()
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{
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if (CSGameRules()->IsCareer() && CSGameRules()->m_fTeamCount > 100000.0)
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{
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CSGameRules()->m_fTeamCount = gpGlobals->time;
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// go continue
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MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
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WRITE_STRING("GOGOGO");
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MESSAGE_END();
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
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if (pPlayer && !pPlayer->IsBot())
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{
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// at the end of the round is showed window with the proposal surrender or continue
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// now of this time HUD is completely hidden
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// we must to restore HUD after entered continued
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pPlayer->m_iHideHUD &= ~HIDEHUD_ALL;
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}
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}
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}
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}
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void SV_Tutor_Toggle_f()
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{
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CVAR_SET_FLOAT("tutor_enable", (CVAR_GET_FLOAT("tutor_enable") <= 0.0));
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}
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void SV_Career_Restart_f()
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{
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if (CSGameRules()->IsCareer())
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{
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CSGameRules()->CareerRestart();
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}
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}
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void SV_Career_EndRound_f()
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{
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if (!CSGameRules()->IsCareer() || !CSGameRules()->IsInCareerRound())
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{
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return;
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}
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CBasePlayer *localPlayer = UTIL_GetLocalPlayer();
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if (localPlayer != NULL)
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{
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SERVER_COMMAND("kill\n");
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CBasePlayer *player = UTIL_PlayerByIndex(i);
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if (!player || FNullEnt(player->pev))
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continue;
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if (player->IsBot() && player->m_iTeam == localPlayer->m_iTeam)
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{
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SERVER_COMMAND(UTIL_VarArgs("bot_kill \"%s\"\n", STRING(player->pev->netname)));
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}
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}
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}
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}
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bool CHalfLifeMultiplay::IsInCareerRound()
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{
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return IsMatchStarted() ? false : true;
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}
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void SV_CareerAddTask_f()
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{
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if (CMD_ARGC() != 7)
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return;
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const char *taskName = CMD_ARGV(1);
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const char *weaponName = CMD_ARGV(2);
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int reps = Q_atoi(CMD_ARGV(3));
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bool mustLive = Q_atoi(CMD_ARGV(4)) != 0;
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bool crossRounds = Q_atoi(CMD_ARGV(5)) != 0;
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bool isComplete = Q_atoi(CMD_ARGV(6)) != 0;
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if (TheCareerTasks != NULL)
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{
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TheCareerTasks->AddTask(taskName, weaponName, reps, mustLive, crossRounds, isComplete);
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}
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}
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void SV_CareerMatchLimit_f()
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{
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if (CMD_ARGC() != 3)
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{
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return;
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}
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if (CSGameRules()->IsCareer())
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{
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CSGameRules()->SetCareerMatchLimit(Q_atoi(CMD_ARGV(1)), Q_atoi(CMD_ARGV(2)));
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}
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}
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void CHalfLifeMultiplay::SetCareerMatchLimit(int minWins, int winDifference)
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{
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if (!IsCareer())
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{
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return;
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}
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if (!m_iCareerMatchWins)
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{
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m_iCareerMatchWins = minWins;
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m_iRoundWinDifference = winDifference;
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}
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}
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BOOL CHalfLifeMultiplay::IsCareer()
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{
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return IS_CAREER_MATCH();
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}
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LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, ServerDeactivate);
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void CHalfLifeMultiplay::__API_VHOOK(ServerDeactivate)()
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{
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if (!IsCareer())
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{
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return;
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}
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CVAR_SET_FLOAT("pausable", 0);
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CVAR_SET_FLOAT("mp_windifference", 1);
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UTIL_LogPrintf("Career End\n");
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}
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void CMapInfo::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "buying"))
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{
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m_iBuyingStatus = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "bombradius"))
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{
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m_flBombRadius = Q_atoi(pkvd->szValue);
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if (m_flBombRadius > MAX_BOMB_RADIUS)
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m_flBombRadius = MAX_BOMB_RADIUS;
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pkvd->fHandled = TRUE;
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}
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}
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void CMapInfo::__MAKE_VHOOK(Spawn)()
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{
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pev->movetype = MOVETYPE_NONE;
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pev->solid = SOLID_NOT;
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pev->effects |= EF_NODRAW;
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}
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LINK_ENTITY_TO_CLASS(info_map_parameters, CMapInfo, CCSMapInfo);
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bool CCStrikeGameMgrHelper::__MAKE_VHOOK(CanPlayerHearPlayer)(CBasePlayer *pListener, CBasePlayer *pSender)
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{
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if (!pSender->IsPlayer() || pListener->m_iTeam != pSender->m_iTeam)
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{
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return false;
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}
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BOOL bListenerAlive = pListener->IsAlive();
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BOOL bSenderAlive = pSender->IsAlive();
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if (pListener->IsObserver())
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{
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return true;
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}
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if (bListenerAlive)
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{
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if (!bSenderAlive)
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return false;
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}
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else
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{
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if (bSenderAlive)
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return true;
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}
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return (bListenerAlive == bSenderAlive);
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}
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void Broadcast(const char *sentence)
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{
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char text[32];
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if (!sentence)
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{
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return;
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}
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Q_strcpy(text, "%!MRAD_");
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Q_strcat(text, UTIL_VarArgs("%s", sentence));
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MESSAGE_BEGIN(MSG_BROADCAST, gmsgSendAudio);
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WRITE_BYTE(0);
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WRITE_STRING(text);
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WRITE_SHORT(100);
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MESSAGE_END();
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}
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char *GetTeam(int teamNo)
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{
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switch (teamNo)
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{
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case TERRORIST:
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return "TERRORIST";
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case CT:
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return "CT";
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case SPECTATOR:
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return "SPECTATOR";
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default:
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break;
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}
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return "";
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}
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void CHalfLifeMultiplay::EndRoundMessage(const char *sentence, int event)
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{
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char *team = NULL;
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const char *message = &(sentence[1]);
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bool bTeamTriggered = true;
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UTIL_ClientPrintAll(HUD_PRINTCENTER, sentence);
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switch (event)
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{
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case ROUND_TARGET_BOMB:
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case ROUND_VIP_ASSASSINATED:
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case ROUND_TERRORISTS_ESCAPED:
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case ROUND_TERRORISTS_WIN:
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case ROUND_HOSTAGE_NOT_RESCUED:
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case ROUND_VIP_NOT_ESCAPED:
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team = GetTeam(TERRORIST);
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// tell bots the terrorists won the round
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if (TheBots != NULL)
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{
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TheBots->OnEvent(EVENT_TERRORISTS_WIN);
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}
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break;
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case ROUND_VIP_ESCAPED:
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case ROUND_CTS_PREVENT_ESCAPE:
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case ROUND_ESCAPING_TERRORISTS_NEUTRALIZED:
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case ROUND_BOMB_DEFUSED:
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case ROUND_CTS_WIN:
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case ROUND_ALL_HOSTAGES_RESCUED:
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case ROUND_TARGET_SAVED:
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case ROUND_TERRORISTS_NOT_ESCAPED:
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team = GetTeam(CT);
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// tell bots the CTs won the round
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if (TheBots != NULL)
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{
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TheBots->OnEvent(EVENT_CTS_WIN);
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}
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break;
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default:
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bTeamTriggered = false;
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// tell bots the round was a draw
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if (TheBots != NULL)
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{
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TheBots->OnEvent(EVENT_ROUND_DRAW);
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}
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break;
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}
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if (bTeamTriggered)
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{
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UTIL_LogPrintf("Team \"%s\" triggered \"%s\" (CT \"%i\") (T \"%i\")\n", team, message, m_iNumCTWins, m_iNumTerroristWins);
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}
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else
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{
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UTIL_LogPrintf("World triggered \"%s\" (CT \"%i\") (T \"%i\")\n", message, m_iNumCTWins, m_iNumTerroristWins);
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}
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UTIL_LogPrintf("World triggered \"Round_End\"\n");
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}
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void CHalfLifeMultiplay::ReadMultiplayCvars()
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{
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m_iRoundTime = int(CVAR_GET_FLOAT("mp_roundtime") * 60);
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m_iC4Timer = int(CVAR_GET_FLOAT("mp_c4timer"));
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m_iIntroRoundTime = int(CVAR_GET_FLOAT("mp_freezetime"));
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m_iLimitTeams = int(CVAR_GET_FLOAT("mp_limitteams"));
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#ifndef REGAMEDLL_ADD
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if (m_iRoundTime > 540)
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{
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CVAR_SET_FLOAT("mp_roundtime", 9);
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m_iRoundTime = 540;
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}
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else if (m_iRoundTime < 60)
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{
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CVAR_SET_FLOAT("mp_roundtime", 1);
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m_iRoundTime = 60;
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}
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if (m_iIntroRoundTime > 60)
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{
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CVAR_SET_FLOAT("mp_freezetime", 60);
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m_iIntroRoundTime = 60;
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}
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else if (m_iIntroRoundTime < 0)
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{
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CVAR_SET_FLOAT("mp_freezetime", 0);
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m_iIntroRoundTime = 0;
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}
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if (m_iC4Timer > 90)
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{
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CVAR_SET_FLOAT("mp_c4timer", 90);
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m_iC4Timer = 90;
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}
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else if (m_iC4Timer < 10)
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{
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CVAR_SET_FLOAT("mp_c4timer", 10);
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m_iC4Timer = 10;
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}
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if (m_iLimitTeams > 20)
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{
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CVAR_SET_FLOAT("mp_limitteams", 20);
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m_iLimitTeams = 20;
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}
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else if (m_iLimitTeams < 0)
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{
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CVAR_SET_FLOAT("mp_limitteams", 0);
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m_iLimitTeams = 0;
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}
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#else
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// a limit of 500 minutes because
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// if you do more minutes would be a bug in the HUD RoundTime in the form 00:00
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if (m_iRoundTime > 30000)
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{
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CVAR_SET_FLOAT("mp_roundtime", 500);
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m_iRoundTime = 30000;
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}
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else if (m_iRoundTime < 0)
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{
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CVAR_SET_FLOAT("mp_roundtime", 0);
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m_iRoundTime = 0;
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}
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if (m_iIntroRoundTime < 0)
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{
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CVAR_SET_FLOAT("mp_freezetime", 0);
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m_iIntroRoundTime = 0;
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}
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if (m_iC4Timer < 0)
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{
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CVAR_SET_FLOAT("mp_c4timer", 0);
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m_iC4Timer = 0;
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}
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if (m_iLimitTeams < 0)
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{
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CVAR_SET_FLOAT("mp_limitteams", 0);
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m_iLimitTeams = 0;
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}
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#endif
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}
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CHalfLifeMultiplay::CHalfLifeMultiplay()
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{
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m_VoiceGameMgr.Init(&g_GameMgrHelper, gpGlobals->maxClients);
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RefreshSkillData();
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m_flIntermissionEndTime = 0;
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m_flIntermissionStartTime = 0;
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m_fTeamCount = 0;
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m_iAccountCT = 0;
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m_iAccountTerrorist = 0;
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m_iHostagesRescued = 0;
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m_iRoundWinStatus = WINNER_NONE;
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m_iNumCTWins = 0;
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m_iNumTerroristWins = 0;
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m_pVIP = NULL;
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m_iNumCT = 0;
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m_iNumTerrorist = 0;
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m_iNumSpawnableCT = 0;
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m_iNumSpawnableTerrorist = 0;
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m_bMapHasCameras = MAP_HAS_CAMERAS_INIT;
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g_fGameOver = FALSE;
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m_iLoserBonus = m_rgRewardAccountRules[RR_LOSER_BONUS_DEFAULT];
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m_iNumConsecutiveCTLoses = 0;
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m_iNumConsecutiveTerroristLoses = 0;
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m_iC4Guy = 0;
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m_bBombDefused = false;
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m_bTargetBombed = false;
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m_bFreezePeriod = TRUE;
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m_bLevelInitialized = false;
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m_tmNextPeriodicThink = 0;
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m_bFirstConnected = 0;
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m_bCompleteReset = false;
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m_flRequiredEscapeRatio = 0.5;
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m_iNumEscapers = 0;
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m_bCTCantBuy = false;
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m_bTCantBuy = false;
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m_flBombRadius = 500.0;
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m_iTotalGunCount = 0;
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m_iTotalGrenadeCount = 0;
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m_iTotalArmourCount = 0;
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m_iConsecutiveVIP = 0;
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m_iUnBalancedRounds = 0;
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m_iNumEscapeRounds = 0;
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m_bRoundTerminating = false;
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g_iHostageNumber = 0;
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m_bBombDropped = FALSE;
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m_iMaxRounds = int(CVAR_GET_FLOAT("mp_maxrounds"));
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if (m_iMaxRounds < 0)
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{
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m_iMaxRounds = 0;
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CVAR_SET_FLOAT("mp_maxrounds", 0);
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}
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m_iTotalRoundsPlayed = 0;
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m_iMaxRoundsWon = int(CVAR_GET_FLOAT("mp_winlimit"));
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if (m_iMaxRoundsWon < 0)
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{
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m_iMaxRoundsWon = 0;
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CVAR_SET_FLOAT("mp_winlimit", 0);
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}
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Q_memset(m_iMapVotes, 0, sizeof(m_iMapVotes));
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m_iLastPick = 1;
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m_bMapHasEscapeZone = false;
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m_iMapHasVIPSafetyZone = 0;
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m_bMapHasBombZone = false;
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m_bMapHasRescueZone = false;
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m_iStoredSpectValue = int(allow_spectators.value);
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for (int j = 0; j < MAX_VIP_QUEUES; ++j)
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{
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m_pVIPQueue[j] = NULL;
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}
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CVAR_SET_FLOAT("cl_himodels", 0);
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ReadMultiplayCvars();
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m_iIntroRoundTime += 2;
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m_fMaxIdlePeriod = m_iRoundTime * 2;
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float flAutoKickIdle = CVAR_GET_FLOAT("mp_autokick_timeout");
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if (flAutoKickIdle > 0.0)
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{
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m_fMaxIdlePeriod = flAutoKickIdle;
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}
|
|
|
|
m_bInCareerGame = false;
|
|
m_iRoundTimeSecs = m_iIntroRoundTime;
|
|
|
|
if (IS_DEDICATED_SERVER())
|
|
{
|
|
CVAR_SET_FLOAT("pausable", 0);
|
|
}
|
|
else if (IsCareer())
|
|
{
|
|
CVAR_SET_FLOAT("pausable", 1);
|
|
CVAR_SET_FLOAT("sv_aim", 0);
|
|
CVAR_SET_FLOAT("sv_maxspeed", 322);
|
|
CVAR_SET_FLOAT("sv_cheats", 0);
|
|
CVAR_SET_FLOAT("mp_windifference", 2);
|
|
|
|
m_bInCareerGame = true;
|
|
UTIL_LogPrintf("Career Start\n");
|
|
}
|
|
else
|
|
{
|
|
CVAR_SET_FLOAT("pausable", 0);
|
|
|
|
const char *lservercfgfile = CVAR_GET_STRING("lservercfgfile");
|
|
|
|
if (lservercfgfile && *lservercfgfile != '\0')
|
|
{
|
|
ALERT(at_console, "Executing listen server config file\n");
|
|
|
|
char szCommand[256];
|
|
Q_sprintf(szCommand, "exec %s\n", lservercfgfile);
|
|
SERVER_COMMAND(szCommand);
|
|
}
|
|
}
|
|
|
|
m_fRoundCount = 0;
|
|
m_fIntroRoundCount = 0;
|
|
|
|
#ifndef CSTRIKE
|
|
InstallBotControl();
|
|
#endif
|
|
|
|
InstallHostageManager();
|
|
|
|
m_bSkipSpawn = m_bInCareerGame;
|
|
|
|
static bool installedCommands = false;
|
|
|
|
if (!installedCommands)
|
|
{
|
|
installedCommands = true;
|
|
if (g_bIsCzeroGame)
|
|
{
|
|
ADD_SERVER_COMMAND("career_continue", SV_Continue_f);
|
|
ADD_SERVER_COMMAND("career_matchlimit", SV_CareerMatchLimit_f);
|
|
ADD_SERVER_COMMAND("career_add_task", SV_CareerAddTask_f);
|
|
ADD_SERVER_COMMAND("career_endround", SV_Career_EndRound_f);
|
|
ADD_SERVER_COMMAND("career_restart", SV_Career_Restart_f);
|
|
ADD_SERVER_COMMAND("tutor_toggle", SV_Tutor_Toggle_f);
|
|
}
|
|
|
|
ADD_SERVER_COMMAND("perf_test", loopPerformance);
|
|
ADD_SERVER_COMMAND("print_ent", printEntities);
|
|
}
|
|
|
|
m_fCareerRoundMenuTime = 0;
|
|
m_fCareerMatchMenuTime = 0;
|
|
m_iCareerMatchWins = 0;
|
|
|
|
m_iRoundWinDifference = int(CVAR_GET_FLOAT("mp_windifference"));
|
|
CCareerTaskManager::Create();
|
|
|
|
if (m_iRoundWinDifference < 1)
|
|
{
|
|
m_iRoundWinDifference = 1;
|
|
CVAR_SET_FLOAT("mp_windifference", 1);
|
|
}
|
|
|
|
sv_clienttrace = CVAR_GET_POINTER("sv_clienttrace");
|
|
InstallTutor(CVAR_GET_FLOAT("tutor_enable") != 0.0f);
|
|
|
|
m_bNeededPlayers = false;
|
|
m_flEscapeRatio = 0.0f;
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
g_pMPGameRules = this;
|
|
#endif
|
|
}
|
|
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(RefreshSkillData)()
|
|
{
|
|
CGameRules::RefreshSkillData();
|
|
|
|
gSkillData.plrDmg9MM = 12;
|
|
gSkillData.plrDmgMP5 = 12;
|
|
gSkillData.suitchargerCapacity = 30;
|
|
gSkillData.plrDmg357 = 40;
|
|
gSkillData.plrDmgM203Grenade = 100;
|
|
gSkillData.plrDmgBuckshot = 20;
|
|
gSkillData.plrDmgCrossbowClient = 20;
|
|
gSkillData.plrDmgRPG = 120;
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, RemoveGuns);
|
|
|
|
void CHalfLifeMultiplay::__API_VHOOK(RemoveGuns)()
|
|
{
|
|
CBaseEntity *toremove = NULL;
|
|
|
|
while ((toremove = UTIL_FindEntityByClassname(toremove, "weaponbox")) != NULL)
|
|
((CWeaponBox *)toremove)->Kill();
|
|
|
|
toremove = NULL;
|
|
|
|
while ((toremove = UTIL_FindEntityByClassname(toremove, "weapon_shield")) != NULL)
|
|
{
|
|
toremove->SetThink(&CBaseEntity::SUB_Remove);
|
|
toremove->pev->nextthink = gpGlobals->time + 0.1;
|
|
}
|
|
}
|
|
|
|
void CHalfLifeMultiplay::UpdateTeamScores()
|
|
{
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgTeamScore);
|
|
WRITE_STRING("CT");
|
|
WRITE_SHORT(m_iNumCTWins);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgTeamScore);
|
|
WRITE_STRING("TERRORIST");
|
|
WRITE_SHORT(m_iNumTerroristWins);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CleanUpMap);
|
|
|
|
void CHalfLifeMultiplay::__API_VHOOK(CleanUpMap)()
|
|
{
|
|
// Recreate all the map entities from the map data (preserving their indices),
|
|
// then remove everything else except the players.
|
|
|
|
CBaseEntity *torestart = NULL;
|
|
CBaseEntity *toremove = NULL;
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "cycler_sprite");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "cycler_sprite");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "light");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "light");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_breakable");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_breakable");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_door");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_door");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_water");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_water");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_door_rotating");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_door_rotating");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_tracktrain");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_tracktrain");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_vehicle");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_vehicle");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "func_train");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "func_train");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "armoury_entity");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "armoury_entity");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "ambient_generic");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "ambient_generic");
|
|
}
|
|
|
|
torestart = UTIL_FindEntityByClassname(NULL, "env_sprite");
|
|
while (torestart != NULL)
|
|
{
|
|
torestart->Restart();
|
|
torestart = UTIL_FindEntityByClassname(torestart, "env_sprite");
|
|
}
|
|
|
|
// Remove grenades and C4
|
|
int icount = 0;
|
|
toremove = UTIL_FindEntityByClassname(NULL, "grenade");
|
|
while (toremove != NULL && icount < 20)
|
|
{
|
|
UTIL_Remove(toremove);
|
|
toremove = UTIL_FindEntityByClassname(toremove, "grenade");
|
|
++icount;
|
|
}
|
|
|
|
// Remove defuse kit
|
|
// Old code only removed 4 kits and stopped.
|
|
toremove = UTIL_FindEntityByClassname(NULL, "item_thighpack");
|
|
while (toremove != NULL)
|
|
{
|
|
UTIL_Remove(toremove);
|
|
toremove = UTIL_FindEntityByClassname(toremove, "item_thighpack");
|
|
}
|
|
|
|
RemoveGuns();
|
|
PLAYBACK_EVENT((FEV_GLOBAL | FEV_RELIABLE), 0, m_usResetDecals);
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, GiveC4);
|
|
|
|
void CHalfLifeMultiplay::__API_VHOOK(GiveC4)()
|
|
{
|
|
int iTeamCount;
|
|
int iTemp = 0;
|
|
int humansPresent = 0;
|
|
|
|
iTeamCount = m_iNumTerrorist;
|
|
++m_iC4Guy;
|
|
|
|
bool giveToHumans = (cv_bot_defer_to_human.value > 0.0);
|
|
|
|
if (giveToHumans)
|
|
{
|
|
for (int i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
CBasePlayer *player = UTIL_PlayerByIndex(i);
|
|
|
|
if (!player || FNullEnt(player->edict()))
|
|
continue;
|
|
|
|
if (player->pev->deadflag != DEAD_NO || player->m_iTeam != TERRORIST)
|
|
continue;
|
|
|
|
if (!player->IsBot())
|
|
++humansPresent;
|
|
}
|
|
|
|
if (humansPresent)
|
|
iTeamCount = humansPresent;
|
|
else
|
|
giveToHumans = false;
|
|
}
|
|
|
|
// if we've looped past the last Terrorist.. then give the C4 to the first one.
|
|
if (m_iC4Guy > iTeamCount)
|
|
{
|
|
m_iC4Guy = 1;
|
|
}
|
|
|
|
// Give the C4 to the specified T player..
|
|
CBaseEntity *pPlayer = NULL;
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (!pPlayer->IsPlayer())
|
|
continue;
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (player->pev->deadflag != DEAD_NO || player->m_iTeam != TERRORIST || (giveToHumans && player->IsBot()))
|
|
continue;
|
|
|
|
if (++iTemp == m_iC4Guy)
|
|
{
|
|
player->m_bHasC4 = true;
|
|
player->GiveNamedItem("weapon_c4");
|
|
player->SetBombIcon();
|
|
player->pev->body = 1;
|
|
|
|
player->m_flDisplayHistory |= DHF_BOMB_RETRIEVED;
|
|
player->HintMessage("#Hint_you_have_the_bomb", FALSE, TRUE);
|
|
|
|
// Log this information
|
|
UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Spawned_With_The_Bomb\"\n", STRING(player->pev->netname), GETPLAYERUSERID(player->edict()), GETPLAYERAUTHID(player->edict()));
|
|
m_bBombDropped = FALSE;
|
|
}
|
|
}
|
|
|
|
// if there are no players with a bomb
|
|
if (!IsThereABomber())
|
|
{
|
|
m_iC4Guy = 0;
|
|
pPlayer = NULL;
|
|
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (!pPlayer->IsPlayer())
|
|
continue;
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (player->pev->deadflag != DEAD_NO || player->m_iTeam != TERRORIST)
|
|
continue;
|
|
|
|
player->m_bHasC4 = true;
|
|
player->GiveNamedItem("weapon_c4");
|
|
player->SetBombIcon();
|
|
player->pev->body = 1;
|
|
|
|
player->m_flDisplayHistory |= DHF_BOMB_RETRIEVED;
|
|
player->HintMessage("#Hint_you_have_the_bomb", FALSE, TRUE);
|
|
|
|
// Log this information
|
|
UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Spawned_With_The_Bomb\"\n", STRING(player->pev->netname), GETPLAYERUSERID(player->edict()), GETPLAYERAUTHID(player->edict()));
|
|
m_bBombDropped = FALSE;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHalfLifeMultiplay::QueueCareerRoundEndMenu(float tmDelay, int iWinStatus)
|
|
{
|
|
if (TheCareerTasks == NULL)
|
|
return;
|
|
|
|
if (m_fCareerMatchMenuTime != 0.0f)
|
|
return;
|
|
|
|
m_fCareerRoundMenuTime = tmDelay + gpGlobals->time;
|
|
bool humansAreCTs = (Q_strcmp(humans_join_team.string, "CT") == 0);
|
|
|
|
if (humansAreCTs)
|
|
{
|
|
CBaseEntity *hostage = NULL;
|
|
|
|
int numHostagesInMap = 0;
|
|
int numHostagesFollowingHumans = 0;
|
|
int numHostagesAlive = 0;
|
|
|
|
while ((hostage = UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL)
|
|
{
|
|
++numHostagesInMap;
|
|
|
|
CHostage *pHostage = static_cast<CHostage *>(hostage);
|
|
|
|
if (pHostage->pev->takedamage != DAMAGE_YES)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
CBasePlayer *pLeader = NULL;
|
|
|
|
if (pHostage->IsFollowingSomeone())
|
|
pLeader = static_cast<CBasePlayer *>(pHostage->GetLeader());
|
|
|
|
if (pLeader == NULL)
|
|
{
|
|
++numHostagesAlive;
|
|
}
|
|
else
|
|
{
|
|
if (!pLeader->IsBot())
|
|
{
|
|
++numHostagesFollowingHumans;
|
|
TheCareerTasks->HandleEvent(EVENT_HOSTAGE_RESCUED, pLeader, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!numHostagesAlive)
|
|
{
|
|
if ((numHostagesInMap * 0.5) <= (numHostagesFollowingHumans + m_iHostagesRescued))
|
|
{
|
|
TheCareerTasks->HandleEvent(EVENT_ALL_HOSTAGES_RESCUED);
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (iWinStatus)
|
|
{
|
|
case WINSTATUS_CTS:
|
|
TheCareerTasks->HandleEvent(humansAreCTs ? EVENT_ROUND_WIN : EVENT_ROUND_LOSS);
|
|
break;
|
|
case WINSTATUS_TERRORISTS:
|
|
TheCareerTasks->HandleEvent(humansAreCTs ? EVENT_ROUND_LOSS : EVENT_ROUND_WIN);
|
|
break;
|
|
default:
|
|
TheCareerTasks->HandleEvent(EVENT_ROUND_DRAW);
|
|
break;
|
|
}
|
|
|
|
if (m_fCareerMatchMenuTime == 0.0f && m_iCareerMatchWins)
|
|
{
|
|
bool canTsWin = true;
|
|
bool canCTsWin = true;
|
|
|
|
if (m_iNumCTWins < m_iCareerMatchWins || (m_iNumCTWins - m_iNumTerroristWins < m_iRoundWinDifference))
|
|
canCTsWin = false;
|
|
|
|
if (m_iNumTerroristWins < m_iCareerMatchWins || (m_iNumTerroristWins - m_iNumCTWins < m_iRoundWinDifference))
|
|
canTsWin = false;
|
|
|
|
if (!TheCareerTasks->AreAllTasksComplete())
|
|
{
|
|
if (humansAreCTs)
|
|
return;
|
|
|
|
canTsWin = false;
|
|
}
|
|
|
|
if (canCTsWin || canTsWin)
|
|
{
|
|
m_fCareerRoundMenuTime = 0;
|
|
m_fCareerMatchMenuTime = gpGlobals->time + 3.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CheckWinConditions);
|
|
|
|
// Check if the scenario has been won/lost.
|
|
void CHalfLifeMultiplay::__API_VHOOK(CheckWinConditions)()
|
|
{
|
|
if (HasRoundInfinite())
|
|
return;
|
|
|
|
// If a winner has already been determined and game of started.. then get the heck out of here
|
|
if (m_bFirstConnected && m_iRoundWinStatus != WINNER_NONE)
|
|
return;
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
int scenarioFlags = UTIL_ReadFlags(round_infinite.string);
|
|
#else
|
|
// the icc compiler will cut out all of the code which refers to it
|
|
int scenarioFlags = 0;
|
|
#endif
|
|
|
|
// Initialize the player counts..
|
|
int NumDeadCT, NumDeadTerrorist, NumAliveTerrorist, NumAliveCT;
|
|
InitializePlayerCounts(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT);
|
|
|
|
// other player's check
|
|
m_bNeededPlayers = false;
|
|
if (!(scenarioFlags & SCENARIO_BLOCK_NEED_PLAYERS) && NeededPlayersCheck())
|
|
return;
|
|
|
|
// Assasination/VIP scenarion check
|
|
if (!(scenarioFlags & SCENARIO_BLOCK_VIP_ESCAPRE) && VIPRoundEndCheck())
|
|
return;
|
|
|
|
// Prison escape check
|
|
if (!(scenarioFlags & SCENARIO_BLOCK_PRISON_ESCAPRE) && PrisonRoundEndCheck(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT))
|
|
return;
|
|
|
|
// Bomb check
|
|
if (!(scenarioFlags & SCENARIO_BLOCK_BOMB) && BombRoundEndCheck())
|
|
return;
|
|
|
|
// Team Extermination check
|
|
// CounterTerrorists won by virture of elimination
|
|
if (!(scenarioFlags & SCENARIO_BLOCK_TEAM_EXTERMINATION) && TeamExterminationCheck(NumAliveTerrorist, NumAliveCT, NumDeadTerrorist, NumDeadCT))
|
|
return;
|
|
|
|
// Hostage rescue check
|
|
if (!(scenarioFlags & SCENARIO_BLOCK_HOSTAGE_RESCUE) && HostageRescueRoundEndCheck())
|
|
return;
|
|
|
|
// scenario not won - still in progress
|
|
}
|
|
|
|
void CHalfLifeMultiplay::InitializePlayerCounts(int &NumAliveTerrorist, int &NumAliveCT, int &NumDeadTerrorist, int &NumDeadCT)
|
|
{
|
|
NumAliveTerrorist = NumAliveCT = NumDeadCT = NumDeadTerrorist = 0;
|
|
m_iNumTerrorist = m_iNumCT = m_iNumSpawnableTerrorist = m_iNumSpawnableCT = 0;
|
|
m_iHaveEscaped = 0;
|
|
|
|
// initialize count dead/alive players
|
|
|
|
// Count how many dead players there are on each team.
|
|
CBaseEntity *pPlayer = NULL;
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
{
|
|
break;
|
|
}
|
|
|
|
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// TODO: check it out, for what here used player->IsBot() ?
|
|
// maybe body this conditions is located under the wrapper #ifdef 0
|
|
// if (player->IsBot())
|
|
// {
|
|
// #ifdef 0
|
|
// ....
|
|
// #endif
|
|
// }
|
|
|
|
switch (player->m_iTeam)
|
|
{
|
|
case CT:
|
|
{
|
|
++m_iNumCT;
|
|
|
|
if (player->m_iMenu != Menu_ChooseAppearance)
|
|
{
|
|
++m_iNumSpawnableCT;
|
|
//player->IsBot();
|
|
}
|
|
|
|
//player->IsBot();
|
|
if (player->pev->deadflag != DEAD_NO)
|
|
++NumDeadCT;
|
|
else
|
|
++NumAliveCT;
|
|
|
|
break;
|
|
}
|
|
case TERRORIST:
|
|
{
|
|
++m_iNumTerrorist;
|
|
|
|
if (player->m_iMenu != Menu_ChooseAppearance)
|
|
{
|
|
++m_iNumSpawnableTerrorist;
|
|
//player->IsBot();
|
|
}
|
|
//player->IsBot();
|
|
|
|
if (player->pev->deadflag != DEAD_NO)
|
|
++NumDeadTerrorist;
|
|
else
|
|
++NumAliveTerrorist;
|
|
|
|
// Check to see if this guy escaped.
|
|
if (player->m_bEscaped)
|
|
++m_iHaveEscaped;
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::NeededPlayersCheck_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
// Start the round immediately when the first person joins
|
|
UTIL_LogPrintf("World triggered \"Game_Commencing\"\n");
|
|
|
|
// Make sure we are not on the FreezePeriod.
|
|
m_bFreezePeriod = FALSE;
|
|
m_bCompleteReset = true;
|
|
|
|
EndRoundMessage("#Game_Commencing", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
m_bFirstConnected = true;
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_GAME_COMMENCE);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::NeededPlayersCheck()
|
|
{
|
|
// We needed players to start scoring
|
|
// Do we have them now?
|
|
// start the game, after the players entered in game
|
|
if (!m_iNumSpawnableTerrorist || !m_iNumSpawnableCT)
|
|
{
|
|
UTIL_ClientPrintAll(HUD_PRINTCONSOLE, "#Game_scoring");
|
|
m_bNeededPlayers = true;
|
|
m_bFirstConnected = false;
|
|
}
|
|
|
|
if (!m_bFirstConnected && m_iNumSpawnableTerrorist != 0 && m_iNumSpawnableCT != 0)
|
|
{
|
|
if (IsCareer())
|
|
{
|
|
CBasePlayer *player = UTIL_PlayerByIndex(gpGlobals->maxClients);
|
|
|
|
if (!player || !player->IsBot())
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::NeededPlayersCheck_internal, this, WINSTATUS_DRAW, ROUND_GAME_COMMENCE, IsCareer() ? 0 : 3);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::VIP_Escaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("ctwin");
|
|
m_iAccountCT += m_rgRewardAccountRules[RR_VIP_ESCAPED];
|
|
|
|
if (!m_bNeededPlayers)
|
|
{
|
|
++m_iNumCTWins;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
|
|
WRITE_BYTE(9); // command length in bytes
|
|
WRITE_BYTE(DRC_CMD_EVENT); // VIP rescued
|
|
WRITE_SHORT(ENTINDEX(m_pVIP->edict())); // index number of primary entity
|
|
WRITE_SHORT(0); // index number of secondary entity
|
|
WRITE_LONG(15 | DRC_FLAG_FINAL); // eventflags (priority and flags)
|
|
MESSAGE_END();
|
|
|
|
EndRoundMessage("#VIP_Escaped", event);
|
|
|
|
// tell the bots the VIP got out
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_VIP_ESCAPED);
|
|
}
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::VIP_Died_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += m_rgRewardAccountRules[RR_VIP_ASSASSINATED];
|
|
|
|
if (!m_bNeededPlayers)
|
|
{
|
|
++m_iNumTerroristWins;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#VIP_Assassinated", event);
|
|
|
|
// tell the bots the VIP was killed
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_VIP_ASSASSINATED);
|
|
}
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::VIPRoundEndCheck()
|
|
{
|
|
// checks to scenario Escaped VIP on map with vip safety zones
|
|
if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES && m_pVIP != NULL)
|
|
{
|
|
if (m_pVIP->m_bEscaped)
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::VIP_Escaped_internal, this, WINSTATUS_CTS, ROUND_VIP_ESCAPED, 5);
|
|
}
|
|
// The VIP is dead
|
|
else if (m_pVIP->pev->deadflag != DEAD_NO)
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::VIP_Died_internal, this, WINSTATUS_TERRORISTS, ROUND_VIP_ASSASSINATED, 5);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Prison_Escaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += m_rgRewardAccountRules[RR_TERRORISTS_ESCAPED];
|
|
|
|
if (!m_bNeededPlayers)
|
|
{
|
|
++m_iNumTerroristWins;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#Terrorists_Escaped", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Prison_PreventEscape_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("ctwin");
|
|
// CTs are rewarded based on how many terrorists have escaped...
|
|
m_iAccountCT += (1 - m_flEscapeRatio) * m_rgRewardAccountRules[RR_CTS_PREVENT_ESCAPE];
|
|
|
|
if (!m_bNeededPlayers)
|
|
{
|
|
++m_iNumCTWins;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#CTs_PreventEscape", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Prison_Neutralized_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("ctwin");
|
|
// CTs are rewarded based on how many terrorists have escaped...
|
|
m_iAccountCT += (1 - m_flEscapeRatio) * m_rgRewardAccountRules[RR_ESCAPING_TERRORISTS_NEUTRALIZED];
|
|
|
|
if (!m_bNeededPlayers)
|
|
{
|
|
++m_iNumCTWins;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#Escaping_Terrorists_Neutralized", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::PrisonRoundEndCheck(int NumAliveTerrorist, int NumAliveCT, int NumDeadTerrorist, int NumDeadCT)
|
|
{
|
|
// checks to scenario Escaped Terrorist's
|
|
if (m_bMapHasEscapeZone)
|
|
{
|
|
m_flEscapeRatio = float_precision(m_iHaveEscaped) / float_precision(m_iNumEscapers);
|
|
|
|
if (m_flEscapeRatio >= m_flRequiredEscapeRatio)
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Prison_Escaped_internal, this, WINSTATUS_TERRORISTS, ROUND_TERRORISTS_ESCAPED, 5);
|
|
}
|
|
else if (NumAliveTerrorist == 0 && m_flEscapeRatio < m_flRequiredEscapeRatio)
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Prison_PreventEscape_internal, this, WINSTATUS_CTS, ROUND_CTS_PREVENT_ESCAPE, 5);
|
|
}
|
|
else if (NumAliveTerrorist == 0 && NumDeadTerrorist != 0 && m_iNumSpawnableCT > 0)
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Prison_Neutralized_internal, this, WINSTATUS_CTS, ROUND_ESCAPING_TERRORISTS_NEUTRALIZED, 5);
|
|
}
|
|
// else return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Target_Bombed_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += m_rgRewardAccountRules[RR_TARGET_BOMB];
|
|
|
|
if (!m_bNeededPlayers)
|
|
{
|
|
++m_iNumTerroristWins;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#Target_Bombed", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Target_Defused_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("ctwin");
|
|
m_iAccountCT += m_rgRewardAccountRules[RR_BOMB_DEFUSED];
|
|
m_iAccountTerrorist += m_rgRewardAccountRules[RR_BOMB_PLANTED];
|
|
|
|
if (!m_bNeededPlayers)
|
|
{
|
|
++m_iNumCTWins;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#Bomb_Defused", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::BombRoundEndCheck()
|
|
{
|
|
// Check to see if the bomb target was hit or the bomb defused.. if so, then let's end the round!
|
|
if (m_bTargetBombed && m_bMapHasBombTarget)
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Target_Bombed_internal, this, WINSTATUS_TERRORISTS, ROUND_TARGET_BOMB, 5);
|
|
}
|
|
else if (m_bBombDefused && m_bMapHasBombTarget)
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Target_Defused_internal, this, WINSTATUS_CTS, ROUND_BOMB_DEFUSED, 5);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Round_Cts_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("ctwin");
|
|
m_iAccountCT += m_rgRewardAccountRules[m_bMapHasBombTarget ? RR_BOMB_DEFUSED : RR_CTS_WIN];
|
|
|
|
if (!m_bNeededPlayers)
|
|
{
|
|
++m_iNumCTWins;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#CTs_Win", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Round_Ts_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += m_rgRewardAccountRules[m_bMapHasBombTarget ? RR_BOMB_EXPLODED : RR_TERRORISTS_WIN];
|
|
|
|
if (!m_bNeededPlayers)
|
|
{
|
|
++m_iNumTerroristWins;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#Terrorists_Win", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Round_Draw_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
EndRoundMessage("#Round_Draw", event);
|
|
Broadcast("rounddraw");
|
|
TerminateRound(tmDelay, winStatus);
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::TeamExterminationCheck(int NumAliveTerrorist, int NumAliveCT, int NumDeadTerrorist, int NumDeadCT)
|
|
{
|
|
if ((m_iNumCT > 0 && m_iNumSpawnableCT > 0) && (m_iNumTerrorist > 0 && m_iNumSpawnableTerrorist > 0))
|
|
{
|
|
if (NumAliveTerrorist == 0 && NumDeadTerrorist != 0 && NumAliveCT > 0)
|
|
{
|
|
CBaseEntity *temp = NULL;
|
|
bool nowin = false;
|
|
|
|
while ((temp = UTIL_FindEntityByClassname(temp, "grenade")) != NULL)
|
|
{
|
|
CGrenade *C4 = static_cast<CGrenade *>(temp);
|
|
|
|
if (C4->m_bIsC4 && !C4->m_bJustBlew)
|
|
{
|
|
nowin = true;
|
|
#ifdef REGAMEDLL_FIXES
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if (!nowin)
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Round_Cts_internal, this, WINSTATUS_CTS, ROUND_CTS_WIN, 5);
|
|
}
|
|
}
|
|
|
|
// Terrorists WON
|
|
else if (NumAliveCT == 0 && NumDeadCT != 0)
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Round_Ts_internal, this, WINSTATUS_TERRORISTS, ROUND_TERRORISTS_WIN, 5);
|
|
}
|
|
}
|
|
else if (NumAliveCT == 0 && NumAliveTerrorist == 0)
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Round_Draw_internal, this, WINSTATUS_DRAW, ROUND_END_DRAW, 5);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Hostage_Rescue_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("ctwin");
|
|
m_iAccountCT += m_rgRewardAccountRules[RR_ALL_HOSTAGES_RESCUED];
|
|
|
|
if (!m_bNeededPlayers)
|
|
{
|
|
++m_iNumCTWins;
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
EndRoundMessage("#All_Hostages_Rescued", event);
|
|
|
|
// tell the bots all the hostages have been rescued
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_ALL_HOSTAGES_RESCUED);
|
|
}
|
|
|
|
if (IsCareer())
|
|
{
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
TheCareerTasks->HandleEvent(EVENT_ALL_HOSTAGES_RESCUED);
|
|
}
|
|
}
|
|
|
|
TerminateRound(tmDelay, winStatus);
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::HostageRescueRoundEndCheck()
|
|
{
|
|
// Check to see if 50% of the hostages have been rescued.
|
|
CBaseEntity *hostage = NULL;
|
|
int iHostages = 0;
|
|
|
|
// Assume that all hostages are either rescued or dead..
|
|
bool bHostageAlive = false;
|
|
|
|
while ((hostage = UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL)
|
|
{
|
|
++iHostages;
|
|
|
|
// We've found a live hostage. don't end the round
|
|
if (hostage->pev->takedamage == DAMAGE_YES)
|
|
{
|
|
bHostageAlive = true;
|
|
}
|
|
}
|
|
|
|
// There are no hostages alive.. check to see if the CTs have rescued atleast 50% of them.
|
|
if (!bHostageAlive && iHostages > 0)
|
|
{
|
|
if (m_iHostagesRescued >= (iHostages * 0.5f))
|
|
{
|
|
return g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Hostage_Rescue_internal, this, WINSTATUS_CTS, ROUND_ALL_HOSTAGES_RESCUED, 5);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::SwapAllPlayers()
|
|
{
|
|
CBaseEntity *pPlayer = NULL;
|
|
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
|
|
player->SwitchTeam();
|
|
}
|
|
|
|
// Swap Team victories
|
|
int iTemp;
|
|
|
|
iTemp = m_iNumTerroristWins;
|
|
m_iNumTerroristWins = m_iNumCTWins;
|
|
m_iNumCTWins = iTemp;
|
|
|
|
// Update the clients team score
|
|
UpdateTeamScores();
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, BalanceTeams);
|
|
|
|
void CHalfLifeMultiplay::__API_HOOK(BalanceTeams)()
|
|
{
|
|
int iTeamToSwap = UNASSIGNED;
|
|
int iNumToSwap;
|
|
|
|
// The ratio for teams is different for Assasination maps
|
|
if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
|
|
{
|
|
int iDesiredNumCT, iDesiredNumTerrorist;
|
|
|
|
// uneven number of players
|
|
if ((m_iNumCT + m_iNumTerrorist) % 2 != 0)
|
|
iDesiredNumCT = int((m_iNumCT + m_iNumTerrorist) * 0.55f) + 1;
|
|
else
|
|
iDesiredNumCT = int((m_iNumCT + m_iNumTerrorist) / 2);
|
|
|
|
iDesiredNumTerrorist = (m_iNumCT + m_iNumTerrorist) - iDesiredNumCT;
|
|
|
|
if (m_iNumCT < iDesiredNumCT)
|
|
{
|
|
iTeamToSwap = TERRORIST;
|
|
iNumToSwap = iDesiredNumCT - m_iNumCT;
|
|
}
|
|
else if (m_iNumTerrorist < iDesiredNumTerrorist)
|
|
{
|
|
iTeamToSwap = CT;
|
|
iNumToSwap = iDesiredNumTerrorist - m_iNumTerrorist;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_iNumCT > m_iNumTerrorist)
|
|
{
|
|
iTeamToSwap = CT;
|
|
iNumToSwap = (m_iNumCT - m_iNumTerrorist) / 2;
|
|
}
|
|
else if (m_iNumTerrorist > m_iNumCT)
|
|
{
|
|
iTeamToSwap = TERRORIST;
|
|
iNumToSwap = (m_iNumTerrorist - m_iNumCT) / 2;
|
|
}
|
|
else
|
|
{
|
|
// Teams are even.. Get out of here.
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Don't swap more than 4 players at a time.. This is a naive method of avoiding infinite loops.
|
|
if (iNumToSwap > 4)
|
|
iNumToSwap = 4;
|
|
|
|
// last person to join the server
|
|
int iHighestUserID = 0;
|
|
CBasePlayer *toSwap = NULL;
|
|
|
|
for (int i = 1; i <= iNumToSwap; ++i)
|
|
{
|
|
iHighestUserID = 0;
|
|
toSwap = NULL;
|
|
|
|
CBaseEntity *pPlayer = NULL;
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (player->m_iTeam == iTeamToSwap && GETPLAYERUSERID(player->edict()) > iHighestUserID && m_pVIP != player)
|
|
{
|
|
iHighestUserID = GETPLAYERUSERID(player->edict());
|
|
toSwap = player;
|
|
}
|
|
}
|
|
|
|
if (toSwap != NULL)
|
|
{
|
|
toSwap->SwitchTeam();
|
|
}
|
|
}
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, CheckMapConditions);
|
|
|
|
void CHalfLifeMultiplay::__API_VHOOK(CheckMapConditions)()
|
|
{
|
|
// Check to see if this map has a bomb target in it
|
|
if (UTIL_FindEntityByClassname(NULL, "func_bomb_target"))
|
|
{
|
|
m_bMapHasBombTarget = true;
|
|
m_bMapHasBombZone = true;
|
|
}
|
|
else if (UTIL_FindEntityByClassname(NULL, "info_bomb_target"))
|
|
{
|
|
m_bMapHasBombTarget = true;
|
|
m_bMapHasBombZone = false;
|
|
}
|
|
else
|
|
{
|
|
m_bMapHasBombTarget = false;
|
|
m_bMapHasBombZone = false;
|
|
}
|
|
|
|
// Check to see if this map has hostage rescue zones
|
|
m_bMapHasRescueZone = (UTIL_FindEntityByClassname(NULL, "func_hostage_rescue") != NULL);
|
|
|
|
// See if the map has func_buyzone entities
|
|
// Used by CBasePlayer::HandleSignals() to support maps without these entities
|
|
m_bMapHasBuyZone = (UTIL_FindEntityByClassname(NULL, "func_buyzone") != NULL);
|
|
|
|
// GOOSEMAN : See if this map has func_escapezone entities
|
|
m_bMapHasEscapeZone = (UTIL_FindEntityByClassname(NULL, "func_escapezone") != NULL);
|
|
|
|
// Check to see if this map has VIP safety zones
|
|
if ((UTIL_FindEntityByClassname(NULL, "func_vip_safetyzone")) != NULL)
|
|
m_iMapHasVIPSafetyZone = MAP_HAVE_VIP_SAFETYZONE_YES;
|
|
else
|
|
m_iMapHasVIPSafetyZone = MAP_HAVE_VIP_SAFETYZONE_NO;
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, RestartRound);
|
|
|
|
void CHalfLifeMultiplay::__API_VHOOK(RestartRound)()
|
|
{
|
|
// tell bots that the round is restarting
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->RestartRound();
|
|
}
|
|
|
|
if (g_pHostages != NULL)
|
|
{
|
|
g_pHostages->RestartRound();
|
|
}
|
|
|
|
++m_iTotalRoundsPlayed;
|
|
ClearBodyQue();
|
|
|
|
// Hardlock the player accelaration to 5.0
|
|
CVAR_SET_FLOAT("sv_accelerate", 5.0);
|
|
CVAR_SET_FLOAT("sv_friction", 4.0);
|
|
CVAR_SET_FLOAT("sv_stopspeed", 75);
|
|
|
|
// Tabulate the number of players on each team.
|
|
m_iNumCT = CountTeamPlayers(CT);
|
|
m_iNumTerrorist = CountTeamPlayers(TERRORIST);
|
|
|
|
// reset the dropped bomb on everyone's radar
|
|
if (m_bMapHasBombTarget)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgBombPickup);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgShowTimer);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
m_bBombDropped = FALSE;
|
|
|
|
// reset all players health for HLTV
|
|
MESSAGE_BEGIN(MSG_SPEC, gmsgHLTV);
|
|
WRITE_BYTE(0); // 0 = all players
|
|
WRITE_BYTE(100 | DRC_FLAG_FACEPLAYER); // 100 health + msg flag
|
|
MESSAGE_END();
|
|
|
|
// reset all players FOV for HLTV
|
|
MESSAGE_BEGIN(MSG_SPEC, gmsgHLTV);
|
|
WRITE_BYTE(0); // all players
|
|
WRITE_BYTE(0); // to default FOV value
|
|
MESSAGE_END();
|
|
|
|
if (CVAR_GET_FLOAT("mp_autoteambalance") != 0.0f && m_iUnBalancedRounds >= 1)
|
|
{
|
|
BalanceTeams();
|
|
}
|
|
|
|
if ((m_iNumCT - m_iNumTerrorist) >= 2 || (m_iNumTerrorist - m_iNumCT) >= 2)
|
|
{
|
|
++m_iUnBalancedRounds;
|
|
}
|
|
else
|
|
m_iUnBalancedRounds = 0;
|
|
|
|
// Warn the players of an impending auto-balance next round...
|
|
if (CVAR_GET_FLOAT("mp_autoteambalance") != 0.0f && m_iUnBalancedRounds == 1)
|
|
{
|
|
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Auto_Team_Balance_Next_Round");
|
|
}
|
|
|
|
if (m_bCompleteReset)
|
|
{
|
|
// bounds check
|
|
if (timelimit.value < 0)
|
|
{
|
|
CVAR_SET_FLOAT("mp_timelimit", 0);
|
|
}
|
|
|
|
g_flResetTime = gpGlobals->time;
|
|
|
|
// Reset timelimit
|
|
if (timelimit.value)
|
|
g_flTimeLimit = gpGlobals->time + (timelimit.value * 60);
|
|
|
|
// Reset total # of rounds played
|
|
m_iTotalRoundsPlayed = 0;
|
|
m_iMaxRounds = int(CVAR_GET_FLOAT("mp_maxrounds"));
|
|
|
|
if (m_iMaxRounds < 0)
|
|
{
|
|
m_iMaxRounds = 0;
|
|
CVAR_SET_FLOAT("mp_maxrounds", 0);
|
|
}
|
|
|
|
m_iMaxRoundsWon = int(CVAR_GET_FLOAT("mp_winlimit"));
|
|
|
|
if (m_iMaxRoundsWon < 0)
|
|
{
|
|
m_iMaxRoundsWon = 0;
|
|
CVAR_SET_FLOAT("mp_winlimit", 0);
|
|
}
|
|
|
|
// Reset score info
|
|
m_iNumTerroristWins = 0;
|
|
m_iNumCTWins = 0;
|
|
m_iNumConsecutiveTerroristLoses = 0;
|
|
m_iNumConsecutiveCTLoses = 0;
|
|
|
|
// Reset team scores
|
|
UpdateTeamScores();
|
|
|
|
// Reset the player stats
|
|
for (int i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
CBasePlayer *plr = UTIL_PlayerByIndex(i);
|
|
|
|
if (plr && !FNullEnt(plr->pev))
|
|
plr->Reset();
|
|
}
|
|
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_NEW_MATCH);
|
|
}
|
|
}
|
|
|
|
m_bFreezePeriod = TRUE;
|
|
m_bRoundTerminating = false;
|
|
|
|
ReadMultiplayCvars();
|
|
|
|
float flAutoKickIdle = CVAR_GET_FLOAT("mp_autokick_timeout");
|
|
|
|
// set the idlekick max time (in seconds)
|
|
if (flAutoKickIdle > 0)
|
|
m_fMaxIdlePeriod = flAutoKickIdle;
|
|
else
|
|
m_fMaxIdlePeriod = (m_iRoundTime * 2);
|
|
|
|
// This makes the round timer function as the intro timer on the client side
|
|
m_iRoundTimeSecs = m_iIntroRoundTime;
|
|
|
|
// Check to see if there's a mapping info paramater entity
|
|
CMapInfo *mi = (CMapInfo *)UTIL_FindEntityByClassname(NULL, "info_map_parameters");
|
|
if (mi != NULL)
|
|
{
|
|
switch (mi->m_iBuyingStatus)
|
|
{
|
|
case BUYING_EVERYONE:
|
|
m_bCTCantBuy = false;
|
|
m_bTCantBuy = false;
|
|
|
|
ALERT(at_console, "EVERYONE CAN BUY!\n");
|
|
break;
|
|
case BUYING_ONLY_CTS:
|
|
m_bCTCantBuy = false;
|
|
m_bTCantBuy = true;
|
|
|
|
ALERT(at_console, "Only CT's can buy!!\n");
|
|
break;
|
|
case BUYING_ONLY_TERRORISTS:
|
|
m_bCTCantBuy = true;
|
|
m_bTCantBuy = false;
|
|
|
|
ALERT(at_console, "Only T's can buy!!\n");
|
|
break;
|
|
case BUYING_NO_ONE:
|
|
m_bCTCantBuy = true;
|
|
m_bTCantBuy = true;
|
|
|
|
ALERT(at_console, "No one can buy!!\n");
|
|
break;
|
|
default:
|
|
m_bCTCantBuy = false;
|
|
m_bTCantBuy = false;
|
|
break;
|
|
}
|
|
|
|
m_flBombRadius = mi->m_flBombRadius;
|
|
}
|
|
|
|
CheckMapConditions();
|
|
|
|
if (m_bMapHasEscapeZone)
|
|
{
|
|
// Will increase this later when we count how many Ts are starting
|
|
m_iNumEscapers = m_iHaveEscaped = 0;
|
|
|
|
if (m_iNumEscapeRounds >= 3)
|
|
{
|
|
SwapAllPlayers();
|
|
m_iNumEscapeRounds = 0;
|
|
}
|
|
|
|
// Increment the number of rounds played... After 8 rounds, the players will do a whole sale switch..
|
|
++m_iNumEscapeRounds;
|
|
}
|
|
|
|
if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
|
|
{
|
|
PickNextVIP();
|
|
++m_iConsecutiveVIP;
|
|
}
|
|
|
|
int acct_tmp = 0;
|
|
CBaseEntity *hostage = NULL;
|
|
|
|
while ((hostage = UTIL_FindEntityByClassname(hostage, "hostage_entity")) != NULL)
|
|
{
|
|
if (acct_tmp >= 2000)
|
|
break;
|
|
|
|
CHostage *temp = static_cast<CHostage *>(hostage);
|
|
|
|
if (hostage->pev->solid != SOLID_NOT)
|
|
{
|
|
acct_tmp += m_rgRewardAccountRules[RR_TOOK_HOSTAGE];
|
|
|
|
if (hostage->pev->deadflag == DEAD_DEAD)
|
|
{
|
|
hostage->pev->deadflag = DEAD_RESPAWNABLE;
|
|
}
|
|
}
|
|
|
|
temp->RePosition();
|
|
}
|
|
|
|
// Scale up the loser bonus when teams fall into losing streaks
|
|
if (m_iRoundWinStatus == WINSTATUS_TERRORISTS) // terrorists won
|
|
{
|
|
// check to see if they just broke a losing streak
|
|
if (m_iNumConsecutiveTerroristLoses > 1)
|
|
{
|
|
// this is the default losing bonus
|
|
m_iLoserBonus = m_rgRewardAccountRules[RR_LOSER_BONUS_MIN];
|
|
}
|
|
|
|
m_iNumConsecutiveTerroristLoses = 0; // starting fresh
|
|
m_iNumConsecutiveCTLoses++; // increment the number of wins the CTs have had
|
|
}
|
|
else if (m_iRoundWinStatus == WINSTATUS_CTS)
|
|
{
|
|
// check to see if they just broke a losing streak
|
|
if (m_iNumConsecutiveCTLoses > 1)
|
|
{
|
|
// this is the default losing bonus
|
|
m_iLoserBonus = m_rgRewardAccountRules[RR_LOSER_BONUS_MIN];
|
|
}
|
|
|
|
m_iNumConsecutiveCTLoses = 0; // starting fresh
|
|
m_iNumConsecutiveTerroristLoses++; // increment the number of wins the Terrorists have had
|
|
}
|
|
|
|
// check if the losing team is in a losing streak & that the loser bonus hasen't maxed out.
|
|
if (m_iNumConsecutiveTerroristLoses > 1 && m_iLoserBonus < m_rgRewardAccountRules[RR_LOSER_BONUS_MAX])
|
|
{
|
|
// help out the team in the losing streak
|
|
m_iLoserBonus += m_rgRewardAccountRules[RR_LOSER_BONUS_ADD];
|
|
}
|
|
else if (m_iNumConsecutiveCTLoses > 1 && m_iLoserBonus < m_rgRewardAccountRules[RR_LOSER_BONUS_MAX])
|
|
{
|
|
// help out the team in the losing streak
|
|
m_iLoserBonus += m_rgRewardAccountRules[RR_LOSER_BONUS_ADD];
|
|
}
|
|
|
|
// assign the wining and losing bonuses
|
|
if (m_iRoundWinStatus == WINSTATUS_TERRORISTS) // terrorists won
|
|
{
|
|
m_iAccountTerrorist += acct_tmp;
|
|
m_iAccountCT += m_iLoserBonus;
|
|
}
|
|
else if (m_iRoundWinStatus == WINSTATUS_CTS) // CT Won
|
|
{
|
|
m_iAccountCT += acct_tmp;
|
|
|
|
if (!m_bMapHasEscapeZone)
|
|
{
|
|
// only give them the bonus if this isn't an escape map
|
|
m_iAccountTerrorist += m_iLoserBonus;
|
|
}
|
|
}
|
|
|
|
// Update CT account based on number of hostages rescued
|
|
m_iAccountCT += m_iHostagesRescued * m_rgRewardAccountRules[RR_RESCUED_HOSTAGE];
|
|
|
|
// Update individual players accounts and respawn players
|
|
|
|
// the round time stamp must be set before players are spawned
|
|
m_fIntroRoundCount = m_fRoundCount = gpGlobals->time;
|
|
|
|
// Adrian - No cash for anyone at first rounds! ( well, only the default. )
|
|
if (m_bCompleteReset)
|
|
{
|
|
// No extra cash!.
|
|
m_iAccountTerrorist = m_iAccountCT = 0;
|
|
|
|
// We are starting fresh. So it's like no one has ever won or lost.
|
|
m_iNumTerroristWins = 0;
|
|
m_iNumCTWins = 0;
|
|
m_iNumConsecutiveTerroristLoses = 0;
|
|
m_iNumConsecutiveCTLoses = 0;
|
|
m_iLoserBonus = m_rgRewardAccountRules[RR_LOSER_BONUS_DEFAULT];
|
|
}
|
|
|
|
// tell bots that the round is restarting
|
|
CBaseEntity *pPlayer = NULL;
|
|
while ((pPlayer = UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (pPlayer->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
|
|
|
|
player->m_iNumSpawns = 0;
|
|
player->m_bTeamChanged = false;
|
|
|
|
if (!player->IsPlayer())
|
|
{
|
|
player->SyncRoundTimer();
|
|
}
|
|
|
|
if (player->m_iTeam == CT)
|
|
{
|
|
if (!player->m_bReceivesNoMoneyNextRound)
|
|
{
|
|
player->AddAccount(m_iAccountCT, RT_ROUND_BONUS);
|
|
}
|
|
}
|
|
else if (player->m_iTeam == TERRORIST)
|
|
{
|
|
// Add another potential escaper to the mix!
|
|
++m_iNumEscapers;
|
|
|
|
if (!player->m_bReceivesNoMoneyNextRound)
|
|
{
|
|
player->AddAccount(m_iAccountTerrorist, RT_ROUND_BONUS);
|
|
}
|
|
|
|
// If it's a prison scenario then remove the Ts guns
|
|
if (m_bMapHasEscapeZone)
|
|
{
|
|
// this will cause them to be reset with default weapons, armor, and items
|
|
player->m_bNotKilled = false;
|
|
}
|
|
}
|
|
|
|
if (player->m_iTeam != UNASSIGNED && player->m_iTeam != SPECTATOR)
|
|
{
|
|
// drop the c4 if the player is carrying it
|
|
if (player->m_bHasC4)
|
|
{
|
|
player->DropPlayerItem("weapon_c4");
|
|
}
|
|
|
|
player->RoundRespawn();
|
|
}
|
|
|
|
// Gooseman : The following code fixes the HUD icon bug
|
|
// by removing the C4 and DEFUSER icons from the HUD regardless
|
|
// for EVERY player (regardless of what team they're on)
|
|
}
|
|
|
|
// Respawn entities (glass, doors, etc..)
|
|
CleanUpMap();
|
|
|
|
// Give C4 to the terrorists
|
|
if (m_bMapHasBombTarget)
|
|
{
|
|
GiveC4();
|
|
}
|
|
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_BUY_TIME_START);
|
|
}
|
|
|
|
// Reset game variables
|
|
m_flIntermissionEndTime = 0;
|
|
m_flIntermissionStartTime = 0;
|
|
m_fTeamCount = 0.0;
|
|
m_iAccountTerrorist = m_iAccountCT = 0;
|
|
m_iHostagesRescued = 0;
|
|
m_iHostagesTouched = 0;
|
|
m_iRoundWinStatus = WINNER_NONE;
|
|
m_bTargetBombed = m_bBombDefused = false;
|
|
m_bLevelInitialized = false;
|
|
m_bCompleteReset = false;
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::IsThereABomber()
|
|
{
|
|
CBasePlayer *pPlayer = NULL;
|
|
|
|
while ((pPlayer = (CBasePlayer *)UTIL_FindEntityByClassname(pPlayer, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pPlayer->edict()))
|
|
break;
|
|
|
|
if (pPlayer->m_iTeam != CT && pPlayer->IsBombGuy())
|
|
{
|
|
// There you are.
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
// Didn't find a bomber.
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::IsThereABomb()
|
|
{
|
|
CGrenade *pC4 = NULL;
|
|
CBaseEntity *pWeaponC4 = NULL;
|
|
bool bFoundBomb = false;
|
|
|
|
while ((pWeaponC4 = UTIL_FindEntityByClassname(pWeaponC4, "grenade")) != NULL)
|
|
{
|
|
if (!pWeaponC4)
|
|
continue;
|
|
|
|
pC4 = static_cast<CGrenade *>(pWeaponC4);
|
|
|
|
if (pC4->m_bIsC4)
|
|
{
|
|
bFoundBomb = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (bFoundBomb || (UTIL_FindEntityByClassname(NULL, "weapon_c4")) != NULL)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::TeamFull(int team_id)
|
|
{
|
|
switch (team_id)
|
|
{
|
|
case TERRORIST:
|
|
return (m_iNumTerrorist >= m_iSpawnPointCount_Terrorist);
|
|
|
|
case CT:
|
|
return (m_iNumCT >= m_iSpawnPointCount_CT);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// checks to see if the desired team is stacked, returns true if it is
|
|
BOOL CHalfLifeMultiplay::TeamStacked(int newTeam_id, int curTeam_id)
|
|
{
|
|
// players are allowed to change to their own team
|
|
if (newTeam_id == curTeam_id)
|
|
return FALSE;
|
|
|
|
if (!m_iLimitTeams)
|
|
return FALSE;
|
|
|
|
switch (newTeam_id)
|
|
{
|
|
case TERRORIST:
|
|
if (curTeam_id != UNASSIGNED && curTeam_id != SPECTATOR)
|
|
return ((m_iNumTerrorist + 1) > (m_iNumCT + m_iLimitTeams - 1));
|
|
else
|
|
return ((m_iNumTerrorist + 1) > (m_iNumCT + m_iLimitTeams));
|
|
case CT:
|
|
if (curTeam_id != UNASSIGNED && curTeam_id != SPECTATOR)
|
|
return ((m_iNumCT + 1) > (m_iNumTerrorist + m_iLimitTeams - 1));
|
|
else
|
|
return ((m_iNumCT + 1) > (m_iNumTerrorist + m_iLimitTeams));
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::StackVIPQueue()
|
|
{
|
|
for (int i = MAX_VIP_QUEUES - 2; i > 0; --i)
|
|
{
|
|
if (m_pVIPQueue[i - 1])
|
|
{
|
|
if (!m_pVIPQueue[i])
|
|
{
|
|
m_pVIPQueue[i] = m_pVIPQueue[i + 1];
|
|
m_pVIPQueue[i + 1] = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_pVIPQueue[i - 1] = m_pVIPQueue[i];
|
|
m_pVIPQueue[i] = m_pVIPQueue[i + 1];
|
|
m_pVIPQueue[i + 1] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::IsVIPQueueEmpty()
|
|
{
|
|
for (int i = 0; i < MAX_VIP_QUEUES; ++i)
|
|
{
|
|
CBasePlayer *toCheck = m_pVIPQueue[i];
|
|
|
|
if (toCheck != NULL && toCheck->m_iTeam != CT)
|
|
{
|
|
m_pVIPQueue[i] = NULL;
|
|
}
|
|
}
|
|
|
|
StackVIPQueue();
|
|
return (m_pVIPQueue[0] == NULL && m_pVIPQueue[1] == NULL && m_pVIPQueue[2] == NULL && m_pVIPQueue[3] == NULL && m_pVIPQueue[4] == NULL);
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::AddToVIPQueue(CBasePlayer *toAdd)
|
|
{
|
|
for (int i = 0; i < MAX_VIP_QUEUES; ++i)
|
|
{
|
|
CBasePlayer *toCheck = m_pVIPQueue[i];
|
|
|
|
if (toCheck != NULL && toCheck->m_iTeam != CT)
|
|
{
|
|
m_pVIPQueue[i] = NULL;
|
|
}
|
|
}
|
|
|
|
StackVIPQueue();
|
|
|
|
if (toAdd->m_iTeam == CT)
|
|
{
|
|
int j;
|
|
for (j = 0; j < MAX_VIP_QUEUES; ++j)
|
|
{
|
|
if (m_pVIPQueue[j] == toAdd)
|
|
{
|
|
ClientPrint(toAdd->pev, HUD_PRINTCENTER, "#Game_in_position", UTIL_dtos1(j + 1));
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < MAX_VIP_QUEUES; ++j)
|
|
{
|
|
if (!m_pVIPQueue[j])
|
|
{
|
|
m_pVIPQueue[j] = toAdd;
|
|
|
|
StackVIPQueue();
|
|
ClientPrint(toAdd->pev, HUD_PRINTCENTER, "#Game_added_position", UTIL_dtos1(j + 1));
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
ClientPrint(toAdd->pev, HUD_PRINTCENTER, "#All_VIP_Slots_Full");
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::ResetCurrentVIP()
|
|
{
|
|
char *infobuffer = GET_INFO_BUFFER(m_pVIP->edict());
|
|
int numSkins = g_bIsCzeroGame ? CZ_NUM_SKIN : CS_NUM_SKIN;
|
|
|
|
switch (RANDOM_LONG(0, numSkins))
|
|
{
|
|
case 1:
|
|
m_pVIP->m_iModelName = MODEL_GSG9;
|
|
m_pVIP->SetClientUserInfoModel(infobuffer, "gsg9");
|
|
break;
|
|
case 2:
|
|
m_pVIP->m_iModelName = MODEL_SAS;
|
|
m_pVIP->SetClientUserInfoModel(infobuffer, "sas");
|
|
break;
|
|
case 3:
|
|
m_pVIP->m_iModelName = MODEL_GIGN;
|
|
m_pVIP->SetClientUserInfoModel(infobuffer, "gign");
|
|
break;
|
|
case 4:
|
|
if (g_bIsCzeroGame)
|
|
{
|
|
m_pVIP->m_iModelName = MODEL_SPETSNAZ;
|
|
m_pVIP->SetClientUserInfoModel(infobuffer, "spetsnaz");
|
|
break;
|
|
}
|
|
default:
|
|
m_pVIP->m_iModelName = MODEL_URBAN;
|
|
m_pVIP->SetClientUserInfoModel(infobuffer, "urban");
|
|
break;
|
|
}
|
|
|
|
m_pVIP->m_bIsVIP = false;
|
|
m_pVIP->m_bNotKilled = false;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::PickNextVIP()
|
|
{
|
|
if (!IsVIPQueueEmpty())
|
|
{
|
|
// Remove the current VIP from his VIP status and make him a regular CT.
|
|
if (m_pVIP != NULL)
|
|
{
|
|
ResetCurrentVIP();
|
|
}
|
|
|
|
for (int i = 0; i < MAX_VIP_QUEUES; ++i)
|
|
{
|
|
if (m_pVIPQueue[i] != NULL)
|
|
{
|
|
m_pVIP = m_pVIPQueue[i];
|
|
m_pVIP->MakeVIP();
|
|
|
|
m_pVIPQueue[i] = NULL; // remove this player from the VIP queue
|
|
StackVIPQueue(); // and re-organize the queue
|
|
m_iConsecutiveVIP = 0;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
// If it's been the same VIP for 3 rounds already.. then randomly pick a new one
|
|
else if (m_iConsecutiveVIP >= 3)
|
|
{
|
|
if (++m_iLastPick > m_iNumCT)
|
|
m_iLastPick = 1;
|
|
|
|
int iCount = 1;
|
|
|
|
CBaseEntity *pPlayer = NULL;
|
|
CBasePlayer *player = NULL;
|
|
CBasePlayer *pLastPlayer = NULL;
|
|
|
|
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
|
|
|
|
while ((pPlayer != NULL) && (!FNullEnt(pPlayer->edict())))
|
|
{
|
|
if (!(pPlayer->pev->flags & FL_DORMANT))
|
|
{
|
|
player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (player->m_iTeam == CT && iCount == m_iLastPick)
|
|
{
|
|
if (player == m_pVIP && pLastPlayer != NULL)
|
|
player = pLastPlayer;
|
|
|
|
// Remove the current VIP from his VIP status and make him a regular CT.
|
|
if (m_pVIP != NULL)
|
|
{
|
|
ResetCurrentVIP();
|
|
}
|
|
|
|
player->MakeVIP();
|
|
m_iConsecutiveVIP = 0;
|
|
|
|
return;
|
|
}
|
|
else if (player->m_iTeam == CT)
|
|
++iCount;
|
|
|
|
if (player->m_iTeam != SPECTATOR)
|
|
pLastPlayer = player;
|
|
}
|
|
|
|
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
|
|
}
|
|
}
|
|
// There is no VIP and there is no one waiting to be the VIP.. therefore just pick the first CT player we can find.
|
|
else if (m_pVIP == NULL)
|
|
{
|
|
CBaseEntity *pPlayer = NULL;
|
|
CBasePlayer *player = NULL;
|
|
|
|
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
|
|
while ((pPlayer != NULL) && (!FNullEnt(pPlayer->edict())))
|
|
{
|
|
if (pPlayer->pev->flags != FL_DORMANT)
|
|
{
|
|
player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
|
|
|
|
if (player->m_iTeam == CT)
|
|
{
|
|
player->MakeVIP();
|
|
m_iConsecutiveVIP = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
pPlayer = UTIL_FindEntityByClassname(pPlayer, "player");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(Think)()
|
|
{
|
|
MonitorTutorStatus();
|
|
|
|
m_VoiceGameMgr.Update(gpGlobals->frametime);
|
|
|
|
if (sv_clienttrace->value != 1.0f)
|
|
{
|
|
CVAR_SET_FLOAT("sv_clienttrace", 1);
|
|
}
|
|
|
|
if (!m_fRoundCount)
|
|
{
|
|
// intialize the timer time stamps, this happens once only
|
|
m_fIntroRoundCount = m_fRoundCount = gpGlobals->time;
|
|
}
|
|
|
|
if (m_flForceCameraValue != forcecamera.value
|
|
|| m_flForceChaseCamValue != forcechasecam.value
|
|
|| m_flFadeToBlackValue != fadetoblack.value)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgForceCam);
|
|
WRITE_BYTE(forcecamera.value != 0);
|
|
WRITE_BYTE(forcechasecam.value != 0);
|
|
WRITE_BYTE(fadetoblack.value != 0);
|
|
MESSAGE_END();
|
|
|
|
m_flForceCameraValue = forcecamera.value;
|
|
m_flForceChaseCamValue = forcechasecam.value;
|
|
m_flFadeToBlackValue = fadetoblack.value;
|
|
}
|
|
|
|
// Check game rules
|
|
if (CheckGameOver())
|
|
return;
|
|
|
|
// have we hit the timelimit?
|
|
if (CheckTimeLimit())
|
|
return;
|
|
|
|
if (!IsCareer())
|
|
{
|
|
// have we hit the max rounds?
|
|
if (CheckMaxRounds())
|
|
return;
|
|
|
|
if (CheckWinLimit())
|
|
return;
|
|
}
|
|
|
|
if (!IsCareer() || (m_fCareerMatchMenuTime <= 0.0 || m_fCareerMatchMenuTime >= gpGlobals->time))
|
|
{
|
|
if (m_iStoredSpectValue != allow_spectators.value)
|
|
{
|
|
m_iStoredSpectValue = allow_spectators.value;
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgAllowSpec);
|
|
WRITE_BYTE(int(allow_spectators.value));
|
|
MESSAGE_END();
|
|
}
|
|
|
|
// Check for the end of the round.
|
|
if (IsFreezePeriod())
|
|
{
|
|
CheckFreezePeriodExpired();
|
|
}
|
|
else
|
|
{
|
|
CheckRoundTimeExpired();
|
|
}
|
|
|
|
if (m_fTeamCount != 0.0f && m_fTeamCount <= gpGlobals->time)
|
|
{
|
|
if (!IsCareer() || !m_fCareerRoundMenuTime)
|
|
{
|
|
RestartRound();
|
|
}
|
|
else if (TheCareerTasks != NULL)
|
|
{
|
|
bool isBotSpeaking = false;
|
|
|
|
if (m_fTeamCount + 10.0f > gpGlobals->time)
|
|
{
|
|
isBotSpeaking = IsBotSpeaking();
|
|
}
|
|
|
|
if (!isBotSpeaking)
|
|
{
|
|
if (m_fCareerMatchMenuTime == 0.0f && m_iCareerMatchWins)
|
|
{
|
|
bool canCTsWin = true;
|
|
bool canTsWin = true;
|
|
|
|
if (m_iNumCTWins < m_iCareerMatchWins || (m_iNumCTWins - m_iNumTerroristWins < m_iRoundWinDifference))
|
|
canCTsWin = false;
|
|
|
|
if (m_iNumTerroristWins < m_iCareerMatchWins || (m_iNumTerroristWins - m_iNumCTWins < m_iRoundWinDifference))
|
|
canTsWin = false;
|
|
|
|
if (!Q_strcmp(humans_join_team.string, "CT"))
|
|
{
|
|
if (!TheCareerTasks->AreAllTasksComplete())
|
|
{
|
|
canCTsWin = false;
|
|
}
|
|
}
|
|
else if (!TheCareerTasks->AreAllTasksComplete())
|
|
{
|
|
canTsWin = false;
|
|
}
|
|
|
|
if (canCTsWin || canTsWin)
|
|
{
|
|
m_fCareerRoundMenuTime = 0;
|
|
m_fCareerMatchMenuTime = gpGlobals->time + 3.0f;
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_bFreezePeriod = TRUE;
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
|
|
|
|
if (pPlayer != NULL && !pPlayer->IsBot())
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgCZCareerHUD, NULL, pPlayer->pev);
|
|
WRITE_STRING("ROUND");
|
|
WRITE_LONG(m_iNumCTWins);
|
|
WRITE_LONG(m_iNumTerroristWins);
|
|
WRITE_BYTE(m_iCareerMatchWins);
|
|
WRITE_BYTE(m_iRoundWinDifference);
|
|
WRITE_BYTE(m_iRoundWinStatus);
|
|
MESSAGE_END();
|
|
|
|
pPlayer->m_iHideHUD |= HIDEHUD_ALL;
|
|
m_fTeamCount = gpGlobals->time + 100000.0;
|
|
|
|
UTIL_LogPrintf("Career Round %d %d %d %d\n", m_iRoundWinStatus, m_iNumCTWins, m_iNumTerroristWins, TheCareerTasks->AreAllTasksComplete());
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_fCareerRoundMenuTime = 0;
|
|
}
|
|
}
|
|
|
|
if (TheTutor != NULL)
|
|
{
|
|
TheTutor->PurgeMessages();
|
|
}
|
|
}
|
|
|
|
CheckLevelInitialized();
|
|
|
|
if (gpGlobals->time > m_tmNextPeriodicThink)
|
|
{
|
|
CheckRestartRound();
|
|
m_tmNextPeriodicThink = gpGlobals->time + 1.0f;
|
|
|
|
if (g_psv_accelerate->value != 5.0f)
|
|
{
|
|
CVAR_SET_FLOAT("sv_accelerate", 5.0f);
|
|
}
|
|
|
|
if (g_psv_friction->value != 4.0f)
|
|
{
|
|
CVAR_SET_FLOAT("sv_friction", 4.0f);
|
|
}
|
|
|
|
if (g_psv_stopspeed->value != 75.0f)
|
|
{
|
|
CVAR_SET_FLOAT("sv_stopspeed", 75.0f);
|
|
}
|
|
|
|
m_iMaxRounds = int(maxrounds.value);
|
|
|
|
if (m_iMaxRounds < 0)
|
|
{
|
|
m_iMaxRounds = 0;
|
|
CVAR_SET_FLOAT("mp_maxrounds", 0);
|
|
}
|
|
|
|
m_iMaxRoundsWon = int(winlimit.value);
|
|
|
|
if (m_iMaxRoundsWon < 0)
|
|
{
|
|
m_iMaxRoundsWon = 0;
|
|
CVAR_SET_FLOAT("mp_winlimit", 0);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_fCareerMatchMenuTime + 10 <= gpGlobals->time || !IsBotSpeaking())
|
|
{
|
|
UTIL_CareerDPrintf("Ending career match...one team has won the specified number of rounds\n");
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
|
|
WRITE_STRING("MATCH");
|
|
WRITE_LONG(m_iNumCTWins);
|
|
WRITE_LONG(m_iNumTerroristWins);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareerHUD);
|
|
WRITE_STRING("MATCH");
|
|
WRITE_LONG(m_iNumCTWins);
|
|
WRITE_LONG(m_iNumTerroristWins);
|
|
WRITE_BYTE(m_iCareerMatchWins);
|
|
WRITE_BYTE(m_iRoundWinDifference);
|
|
WRITE_BYTE(m_iRoundWinStatus);
|
|
MESSAGE_END();
|
|
|
|
UTIL_LogPrintf("Career Match %d %d %d %d\n", m_iRoundWinStatus, m_iNumCTWins, m_iNumTerroristWins, TheCareerTasks->AreAllTasksComplete());
|
|
SERVER_COMMAND("setpause\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::CheckGameOver()
|
|
{
|
|
// someone else quit the game already
|
|
if (g_fGameOver)
|
|
{
|
|
int time = int(CVAR_GET_FLOAT("mp_chattime"));
|
|
|
|
if (time < 1)
|
|
CVAR_SET_STRING("mp_chattime", "1");
|
|
|
|
else if (time > MAX_INTERMISSION_TIME)
|
|
CVAR_SET_STRING("mp_chattime", UTIL_dtos1(MAX_INTERMISSION_TIME));
|
|
|
|
// bounds check
|
|
m_flIntermissionEndTime = m_flIntermissionStartTime + mp_chattime.value;
|
|
|
|
// check to see if we should change levels now
|
|
if (m_flIntermissionEndTime < gpGlobals->time && !IsCareer())
|
|
{
|
|
if (!UTIL_HumansInGame() // if only bots, just change immediately
|
|
|| m_iEndIntermissionButtonHit // check that someone has pressed a key, or the max intermission time is over
|
|
|| ((m_flIntermissionStartTime + MAX_INTERMISSION_TIME) < gpGlobals->time))
|
|
{
|
|
// intermission is over
|
|
ChangeLevel();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::CheckTimeLimit()
|
|
{
|
|
float fTimeLimit = timelimit.value;
|
|
|
|
if (fTimeLimit < 0)
|
|
{
|
|
CVAR_SET_FLOAT("mp_timelimit", 0);
|
|
return false;
|
|
}
|
|
|
|
if (!IsCareer())
|
|
{
|
|
if (fTimeLimit != 0.0f)
|
|
{
|
|
g_flTimeLimit = g_flResetTime + fTimeLimit * 60.0f;
|
|
}
|
|
|
|
if (fTimeLimit > 0 && gpGlobals->time >= g_flTimeLimit)
|
|
{
|
|
ALERT(at_console, "Changing maps because time limit has been met\n");
|
|
GoToIntermission();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::CheckMaxRounds()
|
|
{
|
|
if (m_iMaxRounds != 0 && m_iTotalRoundsPlayed >= m_iMaxRounds)
|
|
{
|
|
ALERT(at_console, "Changing maps due to maximum rounds have been met\n");
|
|
GoToIntermission();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::CheckWinLimit()
|
|
{
|
|
// has one team won the specified number of rounds?
|
|
if (m_iMaxRoundsWon != 0 && (m_iNumCTWins >= m_iMaxRoundsWon || m_iNumTerroristWins >= m_iMaxRoundsWon))
|
|
{
|
|
if ((m_iNumCTWins - m_iNumTerroristWins >= m_iRoundWinDifference) || (m_iNumTerroristWins - m_iNumCTWins >= m_iRoundWinDifference))
|
|
{
|
|
ALERT(at_console, "Changing maps...one team has won the specified number of rounds\n");
|
|
GoToIntermission();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CheckFreezePeriodExpired()
|
|
{
|
|
if (TimeRemaining() > 0)
|
|
return;
|
|
|
|
// Log this information
|
|
UTIL_LogPrintf("World triggered \"Round_Start\"\n");
|
|
|
|
// Freeze period expired: kill the flag
|
|
m_bFreezePeriod = FALSE;
|
|
|
|
char CT_sentence[40];
|
|
char T_sentence[40];
|
|
|
|
switch (RANDOM_LONG(0, 3))
|
|
{
|
|
case 0:
|
|
Q_strncpy(CT_sentence, "%!MRAD_MOVEOUT", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_MOVEOUT", sizeof(T_sentence));
|
|
break;
|
|
case 1:
|
|
Q_strncpy(CT_sentence, "%!MRAD_LETSGO", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_LETSGO", sizeof(T_sentence));
|
|
break;
|
|
case 2:
|
|
Q_strncpy(CT_sentence, "%!MRAD_LOCKNLOAD", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_LOCKNLOAD", sizeof(T_sentence));
|
|
break;
|
|
default:
|
|
Q_strncpy(CT_sentence, "%!MRAD_GO", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_GO", sizeof(T_sentence));
|
|
break;
|
|
}
|
|
|
|
// More specific radio commands for the new scenarios : Prison & Assasination
|
|
if (m_bMapHasEscapeZone)
|
|
{
|
|
Q_strncpy(CT_sentence, "%!MRAD_ELIM", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_GETOUT", sizeof(T_sentence));
|
|
}
|
|
else if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
|
|
{
|
|
Q_strncpy(CT_sentence, "%!MRAD_VIP", sizeof(CT_sentence));
|
|
Q_strncpy(T_sentence, "%!MRAD_LOCKNLOAD", sizeof(T_sentence));
|
|
}
|
|
|
|
// Reset the round time
|
|
m_fRoundCount = gpGlobals->time;
|
|
|
|
// in seconds
|
|
m_iRoundTimeSecs = m_iRoundTime;
|
|
|
|
bool bCTPlayed = false;
|
|
bool bTPlayed = false;
|
|
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
TheCareerTasks->HandleEvent(EVENT_ROUND_START);
|
|
}
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
CBasePlayer *plr = UTIL_PlayerByIndex(i);
|
|
|
|
if (!plr || plr->pev->flags == FL_DORMANT)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (plr->m_iJoiningState == JOINED)
|
|
{
|
|
if (plr->m_iTeam == CT && !bCTPlayed)
|
|
{
|
|
plr->Radio(CT_sentence);
|
|
bCTPlayed = true;
|
|
}
|
|
else if (plr->m_iTeam == TERRORIST && !bTPlayed)
|
|
{
|
|
plr->Radio(T_sentence);
|
|
bTPlayed = true;
|
|
}
|
|
|
|
if (plr->m_iTeam != SPECTATOR)
|
|
{
|
|
plr->ResetMaxSpeed();
|
|
plr->m_bCanShoot = true;
|
|
}
|
|
}
|
|
|
|
plr->SyncRoundTimer();
|
|
}
|
|
|
|
if (TheBots != NULL)
|
|
{
|
|
TheBots->OnEvent(EVENT_ROUND_START);
|
|
}
|
|
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
TheCareerTasks->HandleEvent(EVENT_ROUND_START);
|
|
}
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Target_Saved_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("ctwin");
|
|
m_iAccountCT += m_rgRewardAccountRules[RR_TARGET_BOMB_SAVED];
|
|
m_iNumCTWins++;
|
|
|
|
EndRoundMessage("#Target_Saved", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
UpdateTeamScores();
|
|
MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(TERRORIST);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Hostage_NotRescued_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += m_rgRewardAccountRules[RR_HOSTAGE_NOT_RESCUED];
|
|
m_iNumTerroristWins++;
|
|
|
|
EndRoundMessage("#Hostages_Not_Rescued", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
UpdateTeamScores();
|
|
MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(CT);
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::Prison_NotEscaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("ctwin");
|
|
m_iNumCTWins++;
|
|
|
|
EndRoundMessage("#Terrorists_Not_Escaped", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
UpdateTeamScores();
|
|
return true;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::VIP_NotEscaped_internal(int winStatus, ScenarioEventEndRound event, float tmDelay) {
|
|
|
|
Broadcast("terwin");
|
|
m_iAccountTerrorist += m_rgRewardAccountRules[RR_VIP_NOT_ESCAPED];
|
|
m_iNumTerroristWins++;
|
|
|
|
EndRoundMessage("#VIP_Not_Escaped", event);
|
|
TerminateRound(tmDelay, winStatus);
|
|
|
|
if (IsCareer())
|
|
{
|
|
QueueCareerRoundEndMenu(tmDelay, winStatus);
|
|
}
|
|
|
|
UpdateTeamScores();
|
|
return true;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CheckRoundTimeExpired()
|
|
{
|
|
if (HasRoundInfinite(true))
|
|
return;
|
|
|
|
if (!HasRoundTimeExpired())
|
|
return;
|
|
|
|
#if 0
|
|
// Round time expired
|
|
float flEndRoundTime;
|
|
|
|
// Check to see if there's still a live C4 hanging around.. if so, wait until this C4 blows before ending the round
|
|
CGrenade *C4 = (CGrenade *)UTIL_FindEntityByClassname(NULL, "grenade");
|
|
|
|
if (C4 != NULL)
|
|
{
|
|
if (!C4->m_bJustBlew)
|
|
flEndRoundTime = C4->m_flC4Blow;
|
|
else
|
|
flEndRoundTime = gpGlobals->time + 5.0f;
|
|
}
|
|
#endif
|
|
|
|
// New code to get rid of round draws!!
|
|
if (m_bMapHasBombTarget)
|
|
{
|
|
if (!g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Target_Saved_internal, this, WINSTATUS_CTS, ROUND_TARGET_SAVED, 5))
|
|
return;
|
|
}
|
|
else if (UTIL_FindEntityByClassname(NULL, "hostage_entity") != NULL)
|
|
{
|
|
if (!g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Hostage_NotRescued_internal, this, WINSTATUS_TERRORISTS, ROUND_HOSTAGE_NOT_RESCUED, 5))
|
|
return;
|
|
}
|
|
else if (m_bMapHasEscapeZone)
|
|
{
|
|
if (!g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::Prison_NotEscaped_internal, this, WINSTATUS_CTS, ROUND_TERRORISTS_NOT_ESCAPED, 5))
|
|
return;
|
|
}
|
|
else if (m_iMapHasVIPSafetyZone == MAP_HAVE_VIP_SAFETYZONE_YES)
|
|
{
|
|
if (!g_ReGameHookchains.m_RoundEnd.callChain(&CHalfLifeMultiplay::VIP_NotEscaped_internal, this, WINSTATUS_TERRORISTS, ROUND_VIP_NOT_ESCAPED, 5))
|
|
return;
|
|
}
|
|
|
|
// This is done so that the portion of code has enough time to do it's thing.
|
|
m_fRoundCount = gpGlobals->time + 60.0f;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CheckLevelInitialized()
|
|
{
|
|
if (!m_bLevelInitialized)
|
|
{
|
|
// Count the number of spawn points for each team
|
|
// This determines the maximum number of players allowed on each
|
|
CBaseEntity *ent = NULL;
|
|
|
|
m_iSpawnPointCount_Terrorist = 0;
|
|
m_iSpawnPointCount_CT = 0;
|
|
|
|
while ((ent = UTIL_FindEntityByClassname(ent, "info_player_deathmatch")) != NULL)
|
|
++m_iSpawnPointCount_Terrorist;
|
|
|
|
while ((ent = UTIL_FindEntityByClassname(ent, "info_player_start")) != NULL)
|
|
++m_iSpawnPointCount_CT;
|
|
|
|
m_bLevelInitialized = true;
|
|
}
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CheckRestartRound()
|
|
{
|
|
// Restart the round if specified by the server
|
|
int iRestartDelay = int(restartround.value);
|
|
|
|
if (!iRestartDelay)
|
|
{
|
|
iRestartDelay = sv_restart.value;
|
|
}
|
|
|
|
if (iRestartDelay > 0)
|
|
{
|
|
#ifndef REGAMEDLL_ADD
|
|
if (iRestartDelay > 60)
|
|
iRestartDelay = 60;
|
|
#endif
|
|
|
|
// log the restart
|
|
UTIL_LogPrintf("World triggered \"Restart_Round_(%i_%s)\"\n", iRestartDelay, (iRestartDelay == 1) ? "second" : "seconds");
|
|
UTIL_LogPrintf("Team \"CT\" scored \"%i\" with \"%i\" players\n", m_iNumCTWins, m_iNumCT);
|
|
UTIL_LogPrintf("Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n", m_iNumTerroristWins, m_iNumTerrorist);
|
|
|
|
// let the players know
|
|
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Game_will_restart_in", UTIL_dtos1(iRestartDelay), (iRestartDelay == 1) ? "SECOND" : "SECONDS");
|
|
UTIL_ClientPrintAll(HUD_PRINTCONSOLE, "#Game_will_restart_in_console", UTIL_dtos1(iRestartDelay), (iRestartDelay == 1) ? "SECOND" : "SECONDS");
|
|
|
|
m_fTeamCount = gpGlobals->time + iRestartDelay;
|
|
m_bCompleteReset = true;
|
|
|
|
CVAR_SET_FLOAT("sv_restartround", 0);
|
|
CVAR_SET_FLOAT("sv_restart", 0);
|
|
|
|
CareerRestart();
|
|
}
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::HasRoundTimeExpired()
|
|
{
|
|
// We haven't completed other objectives, so go for this!.
|
|
if (TimeRemaining() > 0 || m_iRoundWinStatus != WINNER_NONE)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// If the bomb is planted, don't let the round timer end the round.
|
|
// keep going until the bomb explodes or is defused
|
|
if (!IsBombPlanted())
|
|
{
|
|
if (cv_bot_nav_edit.value == 0.0f || IS_DEDICATED_SERVER() || UTIL_HumansInGame() != 1)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CHalfLifeMultiplay::IsBombPlanted()
|
|
{
|
|
if (m_bMapHasBombTarget)
|
|
{
|
|
CGrenade *bomb = NULL;
|
|
|
|
while ((bomb = (CGrenade *)UTIL_FindEntityByClassname(bomb, "grenade")) != NULL)
|
|
{
|
|
if (bomb->m_bIsC4)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// living players on the given team need to be marked as not receiving any money
|
|
// next round.
|
|
void CHalfLifeMultiplay::MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int iTeam)
|
|
{
|
|
for (int i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
CBasePlayer *player = UTIL_PlayerByIndex(i);
|
|
|
|
if (!player || FNullEnt(player->pev))
|
|
continue;
|
|
|
|
if (player->m_iTeam == iTeam)
|
|
{
|
|
if (player->pev->health > 0 && player->pev->deadflag == DEAD_NO)
|
|
{
|
|
player->m_bReceivesNoMoneyNextRound = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHalfLifeMultiplay::CareerRestart()
|
|
{
|
|
g_fGameOver = FALSE;
|
|
|
|
if (m_fTeamCount == 0.0f)
|
|
{
|
|
m_fTeamCount = gpGlobals->time + 1.0f;
|
|
}
|
|
|
|
// for reset everything
|
|
m_bCompleteReset = true;
|
|
m_fCareerRoundMenuTime = 0;
|
|
m_fCareerMatchMenuTime = 0;
|
|
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
TheCareerTasks->Reset(false);
|
|
}
|
|
|
|
m_bSkipSpawn = false;
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
CBasePlayer *player = UTIL_PlayerByIndex(i);
|
|
|
|
if (!player || FNullEnt(player->pev))
|
|
continue;
|
|
|
|
if (!player->IsBot())
|
|
{
|
|
player->ForceClientDllUpdate();
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsMultiplayer)()
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsDeathmatch)()
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsCoOp)()
|
|
{
|
|
return gpGlobals->coop;
|
|
}
|
|
|
|
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, FShouldSwitchWeapon, (CBasePlayer *pPlayer, CBasePlayerItem *pWeapon), pPlayer, pWeapon);
|
|
|
|
BOOL CHalfLifeMultiplay::__API_VHOOK(FShouldSwitchWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
|
|
{
|
|
if (!pWeapon->CanDeploy())
|
|
return FALSE;
|
|
|
|
if (!pPlayer->m_pActiveItem)
|
|
return TRUE;
|
|
|
|
if (!pPlayer->m_iAutoWepSwitch)
|
|
return FALSE;
|
|
|
|
if (!pPlayer->m_pActiveItem->CanHolster())
|
|
return FALSE;
|
|
|
|
if (pWeapon->iWeight() > pPlayer->m_pActiveItem->iWeight())
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, GetNextBestWeapon, (CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon), pPlayer, pCurrentWeapon);
|
|
|
|
BOOL CHalfLifeMultiplay::__API_VHOOK(GetNextBestWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon)
|
|
{
|
|
CBasePlayerItem *pCheck;
|
|
CBasePlayerItem *pBest; // this will be used in the event that we don't find a weapon in the same category.
|
|
int iBestWeight;
|
|
int i;
|
|
|
|
if (!pCurrentWeapon->CanHolster())
|
|
{
|
|
// can't put this gun away right now, so can't switch.
|
|
return FALSE;
|
|
}
|
|
|
|
iBestWeight = -1; // no weapon lower than -1 can be autoswitched to
|
|
pBest = NULL;
|
|
|
|
for (i = 0; i < MAX_ITEM_TYPES; ++i)
|
|
{
|
|
pCheck = pPlayer->m_rgpPlayerItems[i];
|
|
|
|
while (pCheck != NULL)
|
|
{
|
|
// don't reselect the weapon we're trying to get rid of
|
|
if (pCheck->iWeight() > iBestWeight && pCheck != pCurrentWeapon)
|
|
{
|
|
//ALERT (at_console, "Considering %s\n", STRING(pCheck->pev->classname));
|
|
// we keep updating the 'best' weapon just in case we can't find a weapon of the same weight
|
|
// that the player was using. This will end up leaving the player with his heaviest-weighted
|
|
// weapon.
|
|
|
|
if (pCheck->CanDeploy())
|
|
{
|
|
// if this weapon is useable, flag it as the best
|
|
iBestWeight = pCheck->iWeight();
|
|
pBest = pCheck;
|
|
}
|
|
}
|
|
|
|
pCheck = pCheck->m_pNext;
|
|
}
|
|
}
|
|
|
|
// if we make it here, we've checked all the weapons and found no useable
|
|
// weapon in the same catagory as the current weapon.
|
|
|
|
// if pBest is null, we didn't find ANYTHING. Shouldn't be possible- should always
|
|
// at least get the crowbar, but ya never know.
|
|
if (pBest == NULL)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
pPlayer->SwitchWeapon(pBest);
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(ClientCommand_DeadOrAlive)(CBasePlayer *pPlayer, const char *pcmd)
|
|
{
|
|
return m_VoiceGameMgr.ClientCommand(pPlayer, pcmd);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(ClientCommand)(CBasePlayer *pPlayer, const char *pcmd)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(ClientConnected)(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason)
|
|
{
|
|
m_VoiceGameMgr.ClientConnected(pEntity);
|
|
return TRUE;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(UpdateGameMode)(CBasePlayer *pPlayer)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgGameMode, NULL, pPlayer->edict());
|
|
WRITE_BYTE(1);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(InitHUD)(CBasePlayer *pl)
|
|
{
|
|
int i;
|
|
|
|
// notify other clients of player joining the game
|
|
UTIL_LogPrintf("\"%s<%i><%s><>\" entered the game\n", STRING(pl->pev->netname), GETPLAYERUSERID(pl->edict()), GETPLAYERAUTHID(pl->edict()));
|
|
|
|
UpdateGameMode(pl);
|
|
|
|
if (!g_flWeaponCheat)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgViewMode, NULL, pl->edict());
|
|
MESSAGE_END();
|
|
}
|
|
|
|
// sending just one score makes the hud scoreboard active; otherwise
|
|
// it is just disabled for single play
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgScoreInfo, NULL, pl->edict());
|
|
WRITE_BYTE(ENTINDEX(pl->edict()));
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(pl->m_iTeam);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgShadowIdx, NULL, pl->edict());
|
|
WRITE_LONG(g_iShadowSprite);
|
|
MESSAGE_END();
|
|
|
|
if (IsCareer())
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgCZCareer, NULL, pl->edict());
|
|
WRITE_STRING("START");
|
|
WRITE_SHORT(m_iRoundTime);
|
|
MESSAGE_END();
|
|
}
|
|
else
|
|
SendMOTDToClient(pl->edict());
|
|
|
|
// loop through all active players and send their score info to the new client
|
|
for (i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
// FIXME: Probably don't need to cast this just to read m_iDeaths
|
|
CBasePlayer *plr = UTIL_PlayerByIndex(i);
|
|
|
|
if (plr != NULL)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgScoreInfo, NULL, pl->edict());
|
|
WRITE_BYTE(i); // client number
|
|
WRITE_SHORT(int(plr->pev->frags));
|
|
WRITE_SHORT(plr->m_iDeaths);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(plr->m_iTeam);
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgTeamScore, NULL, pl->edict());
|
|
WRITE_STRING("TERRORIST");
|
|
WRITE_SHORT(m_iNumTerroristWins);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgTeamScore, NULL, pl->edict());
|
|
WRITE_STRING("CT");
|
|
WRITE_SHORT(m_iNumCTWins);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgAllowSpec, NULL, pl->edict());
|
|
WRITE_BYTE(int(allow_spectators.value));
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgForceCam, NULL, pl->edict());
|
|
WRITE_BYTE(forcecamera.value != 0);
|
|
WRITE_BYTE(forcechasecam.value != 0);
|
|
WRITE_BYTE(fadetoblack.value != 0);
|
|
MESSAGE_END();
|
|
|
|
if (g_fGameOver)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, SVC_INTERMISSION, NULL, pl->edict());
|
|
MESSAGE_END();
|
|
}
|
|
|
|
for (i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
CBasePlayer *plr = UTIL_PlayerByIndex(i);
|
|
|
|
if (plr != NULL)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgTeamInfo, NULL, pl->edict());
|
|
WRITE_BYTE(plr->entindex());
|
|
WRITE_STRING(GetTeamName(plr->m_iTeam));
|
|
MESSAGE_END();
|
|
|
|
plr->SetScoreboardAttributes(pl);
|
|
|
|
if (i != pl->entindex())
|
|
{
|
|
if (plr->pev->flags == FL_DORMANT)
|
|
continue;
|
|
|
|
if (plr->pev->deadflag == DEAD_NO)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgRadar, NULL, pl->edict());
|
|
WRITE_BYTE(plr->entindex());
|
|
WRITE_COORD(plr->pev->origin.x);
|
|
WRITE_COORD(plr->pev->origin.y);
|
|
WRITE_COORD(plr->pev->origin.z);
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_bBombDropped)
|
|
{
|
|
CBaseEntity *pWeaponC4 = UTIL_FindEntityByClassname(NULL, "weapon_c4");
|
|
|
|
if (pWeaponC4 != NULL)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgBombDrop, NULL, pl->edict());
|
|
WRITE_COORD(pWeaponC4->pev->origin.x);
|
|
WRITE_COORD(pWeaponC4->pev->origin.y);
|
|
WRITE_COORD(pWeaponC4->pev->origin.z);
|
|
WRITE_BYTE(0);
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(ClientDisconnected)(edict_t *pClient)
|
|
{
|
|
if (pClient != NULL)
|
|
{
|
|
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(CBaseEntity::Instance(pClient));
|
|
|
|
if (pPlayer != NULL)
|
|
{
|
|
pPlayer->has_disconnected = true;
|
|
pPlayer->pev->deadflag = DEAD_DEAD;
|
|
pPlayer->SetScoreboardAttributes();
|
|
|
|
if (pPlayer->m_bHasC4)
|
|
{
|
|
pPlayer->DropPlayerItem("weapon_c4");
|
|
}
|
|
|
|
if (pPlayer->m_bHasDefuser)
|
|
{
|
|
pPlayer->DropPlayerItem("item_thighpack");
|
|
}
|
|
|
|
if (pPlayer->m_bIsVIP)
|
|
{
|
|
m_pVIP = NULL;
|
|
}
|
|
|
|
pPlayer->m_iCurrentKickVote = 0;
|
|
|
|
if (pPlayer->m_iMapVote)
|
|
{
|
|
--m_iMapVotes[ pPlayer->m_iMapVote ];
|
|
|
|
if (m_iMapVotes[ pPlayer->m_iMapVote ] < 0)
|
|
{
|
|
m_iMapVotes[ pPlayer->m_iMapVote ] = 0;
|
|
}
|
|
}
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
|
|
WRITE_BYTE(ENTINDEX(pClient));
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgTeamInfo);
|
|
WRITE_BYTE(ENTINDEX(pClient));
|
|
WRITE_STRING("UNASSIGNED");
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgLocation);
|
|
WRITE_BYTE(ENTINDEX(pClient));
|
|
WRITE_STRING("");
|
|
MESSAGE_END();
|
|
|
|
char *team = GetTeam(pPlayer->m_iTeam);
|
|
|
|
FireTargets("game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0);
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" disconnected\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), team);
|
|
|
|
// destroy all of the players weapons and items
|
|
pPlayer->RemoveAllItems(TRUE);
|
|
|
|
if (pPlayer->m_pObserver != NULL)
|
|
{
|
|
pPlayer->m_pObserver->SUB_Remove();
|
|
}
|
|
|
|
CBasePlayer *client = NULL;
|
|
|
|
while ((client = (CBasePlayer *)UTIL_FindEntityByClassname(client, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(client->edict()))
|
|
break;
|
|
|
|
if (!client->pev || client == pPlayer)
|
|
continue;
|
|
|
|
if (client->m_hObserverTarget == pPlayer)
|
|
{
|
|
int iMode = client->pev->iuser1;
|
|
|
|
client->pev->iuser1 = OBS_NONE;
|
|
client->Observer_SetMode(iMode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CheckWinConditions();
|
|
}
|
|
|
|
LINK_HOOK_CLASS_CUSTOM_CHAIN(float, CHalfLifeMultiplay, CSGameRules, FlPlayerFallDamage, (CBasePlayer *pPlayer), pPlayer);
|
|
|
|
float CHalfLifeMultiplay::__API_VHOOK(FlPlayerFallDamage)(CBasePlayer *pPlayer)
|
|
{
|
|
pPlayer->m_flFallVelocity -= PLAYER_MAX_SAFE_FALL_SPEED;
|
|
return pPlayer->m_flFallVelocity * DAMAGE_FOR_FALL_SPEED * 1.25;
|
|
}
|
|
|
|
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, FPlayerCanTakeDamage, (CBasePlayer *pPlayer, CBaseEntity *pAttacker), pPlayer, pAttacker);
|
|
|
|
BOOL CHalfLifeMultiplay::__API_VHOOK(FPlayerCanTakeDamage)(CBasePlayer *pPlayer, CBaseEntity *pAttacker)
|
|
{
|
|
if (!pAttacker || PlayerRelationship(pPlayer, pAttacker) != GR_TEAMMATE)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
if (CVAR_GET_FLOAT("mp_friendlyfire") != 0 || pAttacker == pPlayer)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerThink)(CBasePlayer *pPlayer)
|
|
{
|
|
if (g_fGameOver)
|
|
{
|
|
// check for button presses
|
|
if (!IsCareer() && (pPlayer->m_afButtonPressed & (IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP)))
|
|
{
|
|
m_iEndIntermissionButtonHit = TRUE;
|
|
}
|
|
|
|
// clear attack/use commands from player
|
|
pPlayer->m_afButtonPressed = 0;
|
|
pPlayer->pev->button = 0;
|
|
pPlayer->m_afButtonReleased = 0;
|
|
}
|
|
|
|
if (!pPlayer->m_bCanShoot && !IsFreezePeriod())
|
|
{
|
|
pPlayer->m_bCanShoot = true;
|
|
}
|
|
|
|
if (pPlayer->m_pActiveItem && pPlayer->m_pActiveItem->IsWeapon())
|
|
{
|
|
CBasePlayerWeapon *pWeapon = static_cast<CBasePlayerWeapon *>(pPlayer->m_pActiveItem->GetWeaponPtr());
|
|
|
|
if (pWeapon->m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
|
|
{
|
|
pPlayer->m_bCanShoot = false;
|
|
}
|
|
}
|
|
|
|
if (pPlayer->m_iMenu != Menu_ChooseTeam && pPlayer->m_iJoiningState == SHOWTEAMSELECT)
|
|
{
|
|
int team = MENU_SLOT_TEAM_UNDEFINED;
|
|
|
|
if (!Q_stricmp(humans_join_team.string, "T"))
|
|
{
|
|
team = MENU_SLOT_TEAM_TERRORIST;
|
|
}
|
|
else if (!Q_stricmp(humans_join_team.string, "CT"))
|
|
{
|
|
team = MENU_SLOT_TEAM_CT;
|
|
}
|
|
else
|
|
{
|
|
if (allow_spectators.value == 0.0f)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5), "#Team_Select");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_6), "#Team_Select_Spect");
|
|
}
|
|
|
|
pPlayer->m_iMenu = Menu_ChooseTeam;
|
|
pPlayer->m_iJoiningState = PICKINGTEAM;
|
|
|
|
if (team != MENU_SLOT_TEAM_UNDEFINED && !pPlayer->IsBot())
|
|
{
|
|
HandleMenu_ChooseTeam(pPlayer, team);
|
|
|
|
if (team != MENU_SLOT_TEAM_SPECT && IsCareer())
|
|
{
|
|
// slot 6 - chooses randomize the appearance to model player
|
|
HandleMenu_ChooseAppearance(pPlayer, 6);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, PlayerSpawn, (CBasePlayer *pPlayer), pPlayer);
|
|
|
|
// Purpose: Player has just spawned. Equip them.
|
|
void CHalfLifeMultiplay::__API_VHOOK(PlayerSpawn)(CBasePlayer *pPlayer)
|
|
{
|
|
// This is tied to the joining state (m_iJoiningState).. add it when the joining state is there.
|
|
if (pPlayer->m_bJustConnected)
|
|
{
|
|
return;
|
|
}
|
|
|
|
pPlayer->pev->weapons |= (1 << WEAPON_SUIT);
|
|
|
|
bool addDefault = true;
|
|
CBaseEntity *pWeaponEntity = NULL;
|
|
|
|
while ((pWeaponEntity = UTIL_FindEntityByClassname(pWeaponEntity, "game_player_equip")) != NULL)
|
|
{
|
|
pWeaponEntity->Touch(pPlayer);
|
|
addDefault = false;
|
|
}
|
|
|
|
if (pPlayer->m_bNotKilled)
|
|
addDefault = false;
|
|
|
|
if (addDefault || pPlayer->m_bIsVIP)
|
|
{
|
|
pPlayer->GiveDefaultItems();
|
|
}
|
|
|
|
pPlayer->SetPlayerModel(false);
|
|
}
|
|
|
|
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, FPlayerCanRespawn, (CBasePlayer *pPlayer), pPlayer);
|
|
|
|
BOOL CHalfLifeMultiplay::__API_VHOOK(FPlayerCanRespawn)(CBasePlayer *pPlayer)
|
|
{
|
|
// Player cannot respawn twice in a round
|
|
if (pPlayer->m_iNumSpawns > 0)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// Player cannot respawn until next round if more than 20 seconds in
|
|
|
|
// Tabulate the number of players on each team.
|
|
m_iNumCT = CountTeamPlayers(CT);
|
|
m_iNumTerrorist = CountTeamPlayers(TERRORIST);
|
|
|
|
if (m_iNumTerrorist > 0 && m_iNumCT > 0)
|
|
{
|
|
if (gpGlobals->time > m_fRoundCount + GetRoundRespawnTime())
|
|
{
|
|
// If this player just connected and fadetoblack is on, then maybe
|
|
// the server admin doesn't want him peeking around.
|
|
if (fadetoblack.value != 0.0f)
|
|
{
|
|
UTIL_ScreenFade(pPlayer, Vector(0, 0, 0), 3, 3, 255, (FFADE_OUT | FFADE_STAYOUT));
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// Player cannot respawn while in the Choose Appearance menu
|
|
if (pPlayer->m_iMenu == Menu_ChooseAppearance)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlPlayerSpawnTime)(CBasePlayer *pPlayer)
|
|
{
|
|
return gpGlobals->time;//now!
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(AllowAutoTargetCrosshair)()
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
// IPointsForKill - how many points awarded to anyone
|
|
// that kills this player?
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(IPointsForKill)(CBasePlayer *pAttacker, CBasePlayer *pKilled)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, PlayerKilled, (CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor), pVictim, pKiller, pInflictor);
|
|
|
|
void CHalfLifeMultiplay::__API_VHOOK(PlayerKilled)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor)
|
|
{
|
|
DeathNotice(pVictim, pKiller, pInflictor);
|
|
|
|
pVictim->m_afPhysicsFlags &= ~PFLAG_ONTRAIN;
|
|
pVictim->m_iDeaths++;
|
|
pVictim->m_bNotKilled = false;
|
|
pVictim->m_bEscaped = false;
|
|
pVictim->m_iTrain = (TRAIN_NEW | TRAIN_OFF);
|
|
SET_VIEW(ENT(pVictim->pev), ENT(pVictim->pev));
|
|
|
|
CBasePlayer *peKiller = NULL;
|
|
CBaseEntity *ktmp = CBaseEntity::Instance(pKiller);
|
|
|
|
if (ktmp && ktmp->Classify() == CLASS_PLAYER)
|
|
{
|
|
peKiller = static_cast<CBasePlayer *>(ktmp);
|
|
}
|
|
else if (ktmp && ktmp->Classify() == CLASS_VEHICLE)
|
|
{
|
|
CBasePlayer *pDriver = static_cast<CBasePlayer *>(((CFuncVehicle *)ktmp)->m_pDriver);
|
|
|
|
if (pDriver != NULL)
|
|
{
|
|
pKiller = pDriver->pev;
|
|
peKiller = static_cast<CBasePlayer *>(pDriver);
|
|
}
|
|
}
|
|
|
|
FireTargets("game_playerdie", pVictim, pVictim, USE_TOGGLE, 0);
|
|
|
|
// Did the player kill himself?
|
|
if (pVictim->pev == pKiller)
|
|
{
|
|
// Players lose a frag for killing themselves
|
|
pKiller->frags -= 1;
|
|
}
|
|
else if (peKiller && peKiller->IsPlayer())
|
|
{
|
|
// if a player dies in a deathmatch game and the killer is a client, award the killer some points
|
|
CBasePlayer *killer = GetClassPtr<CCSPlayer>((CBasePlayer *)pKiller);
|
|
bool killedByFFA = CSGameRules()->IsFreeForAll();
|
|
|
|
if (killer->m_iTeam == pVictim->m_iTeam && !killedByFFA)
|
|
{
|
|
// if a player dies by from teammate
|
|
pKiller->frags -= IPointsForKill(peKiller, pVictim);
|
|
|
|
killer->AddAccount(PAYBACK_FOR_KILLED_TEAMMATES, RT_TEAMMATES_KILLED);
|
|
killer->m_iTeamKills++;
|
|
killer->m_bJustKilledTeammate = true;
|
|
|
|
ClientPrint(killer->pev, HUD_PRINTCENTER, "#Killed_Teammate");
|
|
ClientPrint(killer->pev, HUD_PRINTCONSOLE, "#Game_teammate_kills", UTIL_dtos1(killer->m_iTeamKills));
|
|
|
|
if (killer->m_iTeamKills == 3 && CVAR_GET_FLOAT("mp_autokick") != 0.0f)
|
|
{
|
|
ClientPrint(killer->pev, HUD_PRINTCONSOLE, "#Banned_For_Killing_Teamates");
|
|
|
|
int iUserID = GETPLAYERUSERID(killer->edict());
|
|
|
|
if (iUserID != -1)
|
|
{
|
|
SERVER_COMMAND(UTIL_VarArgs("kick # %d\n", iUserID));
|
|
}
|
|
}
|
|
|
|
if (!(killer->m_flDisplayHistory & DHF_FRIEND_KILLED))
|
|
{
|
|
killer->m_flDisplayHistory |= DHF_FRIEND_KILLED;
|
|
killer->HintMessage("#Hint_careful_around_teammates");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// if a player dies in a deathmatch game and the killer is a client, award the killer some points
|
|
pKiller->frags += IPointsForKill(peKiller, pVictim);
|
|
|
|
if (pVictim->m_bIsVIP)
|
|
{
|
|
killer->HintMessage("#Hint_reward_for_killing_vip", TRUE);
|
|
killer->AddAccount(REWARD_KILLED_VIP, RT_VIP_KILLED);
|
|
|
|
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
|
|
WRITE_BYTE(9);
|
|
WRITE_BYTE(DRC_CMD_EVENT);
|
|
WRITE_SHORT(ENTINDEX(pVictim->edict()));
|
|
WRITE_SHORT(ENTINDEX(ENT(pInflictor)));
|
|
WRITE_LONG(DRC_FLAG_PRIO_MASK | DRC_FLAG_DRAMATIC | DRC_FLAG_FINAL);
|
|
MESSAGE_END();
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><TERRORIST>\" triggered \"Assassinated_The_VIP\"\n", STRING(killer->pev->netname), GETPLAYERUSERID(killer->edict()), GETPLAYERAUTHID(killer->edict()));
|
|
}
|
|
else
|
|
killer->AddAccount(REWARD_KILLED_ENEMY, RT_ENEMY_KILLED);
|
|
|
|
if (!(killer->m_flDisplayHistory & DHF_ENEMY_KILLED))
|
|
{
|
|
killer->m_flDisplayHistory |= DHF_ENEMY_KILLED;
|
|
killer->HintMessage("#Hint_win_round_by_killing_enemy");
|
|
}
|
|
}
|
|
|
|
FireTargets("game_playerkill", peKiller, peKiller, USE_TOGGLE, 0);
|
|
}
|
|
else
|
|
{
|
|
// killed by the world
|
|
pKiller->frags -= 1;
|
|
}
|
|
|
|
// update the scores
|
|
// killed scores
|
|
MESSAGE_BEGIN(MSG_BROADCAST, gmsgScoreInfo);
|
|
WRITE_BYTE(ENTINDEX(pVictim->edict()));
|
|
WRITE_SHORT(int(pVictim->pev->frags));
|
|
WRITE_SHORT(pVictim->m_iDeaths);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(pVictim->m_iTeam);
|
|
MESSAGE_END();
|
|
|
|
// killers score, if it's a player
|
|
CBaseEntity *ep = CBaseEntity::Instance(pKiller);
|
|
|
|
if (ep && ep->Classify() == CLASS_PLAYER)
|
|
{
|
|
CBasePlayer *PK = static_cast<CBasePlayer *>(ep);
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
|
|
WRITE_BYTE(ENTINDEX(PK->edict()));
|
|
WRITE_SHORT(int(PK->pev->frags));
|
|
WRITE_SHORT(PK->m_iDeaths);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(PK->m_iTeam);
|
|
MESSAGE_END();
|
|
|
|
// let the killer paint another decal as soon as he'd like.
|
|
PK->m_flNextDecalTime = gpGlobals->time;
|
|
}
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, DeathNotice, (CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor), pVictim, pKiller, pevInflictor);
|
|
|
|
void CHalfLifeMultiplay::__API_VHOOK(DeathNotice)(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor)
|
|
{
|
|
// Work out what killed the player, and send a message to all clients about it
|
|
// CBaseEntity *Killer = CBaseEntity::Instance(pKiller);
|
|
|
|
// by default, the player is killed by the world
|
|
const char *killer_weapon_name = "world";
|
|
int killer_index = 0;
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
// Hack to fix name change
|
|
char *tau = "tau_cannon";
|
|
char *gluon = "gluon gun";
|
|
#endif
|
|
|
|
// Is the killer a client?
|
|
if (pKiller->flags & FL_CLIENT)
|
|
{
|
|
killer_index = ENTINDEX(ENT(pKiller));
|
|
|
|
if (pevInflictor)
|
|
{
|
|
if (pevInflictor == pKiller)
|
|
{
|
|
// If the inflictor is the killer, then it must be their current weapon doing the damage
|
|
CBasePlayer *pAttacker = CBasePlayer::Instance(pKiller);
|
|
if (pAttacker && pAttacker->IsPlayer())
|
|
{
|
|
if (pAttacker->m_pActiveItem)
|
|
killer_weapon_name = pAttacker->m_pActiveItem->pszName();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// it's just that easy
|
|
killer_weapon_name = STRING(pevInflictor->classname);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
#ifdef REGAMEDLL_FIXES
|
|
if (pevInflictor)
|
|
#endif
|
|
{
|
|
killer_weapon_name = STRING(pevInflictor->classname);
|
|
}
|
|
|
|
// strip the monster_* or weapon_* from the inflictor's classname
|
|
const char cut_weapon[] = "weapon_";
|
|
const char cut_monster[] = "monster_";
|
|
const char cut_func[] = "func_";
|
|
|
|
if (!Q_strncmp(killer_weapon_name, cut_weapon, sizeof(cut_weapon) - 1))
|
|
killer_weapon_name += sizeof(cut_weapon) - 1;
|
|
|
|
else if (!Q_strncmp(killer_weapon_name, cut_monster, sizeof(cut_monster) - 1))
|
|
killer_weapon_name += sizeof(cut_monster) - 1;
|
|
|
|
else if (!Q_strncmp(killer_weapon_name, cut_func, sizeof(cut_func) - 1))
|
|
killer_weapon_name += sizeof(cut_func) - 1;
|
|
|
|
if (TheTutor == nullptr)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgDeathMsg);
|
|
WRITE_BYTE(killer_index); // the killer
|
|
WRITE_BYTE(ENTINDEX(pVictim->edict())); // the victim
|
|
WRITE_BYTE(pVictim->m_bHeadshotKilled); // is killed headshot
|
|
WRITE_STRING(killer_weapon_name); // what they were killed by (should this be a string?)
|
|
MESSAGE_END();
|
|
}
|
|
|
|
// This weapons from HL isn't it?
|
|
#ifndef REGAMEDLL_FIXES
|
|
// replace the code names with the 'real' names
|
|
if (!Q_strcmp(killer_weapon_name, "egon"))
|
|
killer_weapon_name = gluon;
|
|
|
|
else if (!Q_strcmp(killer_weapon_name, "gauss"))
|
|
killer_weapon_name = tau;
|
|
#endif
|
|
|
|
// Did he kill himself?
|
|
if (pVictim->pev == pKiller)
|
|
{
|
|
// killed self
|
|
char *team = GetTeam(pVictim->m_iTeam);
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
|
|
GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
|
|
}
|
|
else if (pKiller->flags & FL_CLIENT)
|
|
{
|
|
CBasePlayer *pAttacker = CBasePlayer::Instance(pKiller);
|
|
|
|
const char *VictimTeam = GetTeam(pVictim->m_iTeam);
|
|
const char *KillerTeam = (pAttacker && pAttacker->IsPlayer()) ? GetTeam(pAttacker->m_iTeam) : "";
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n", STRING(pKiller->netname), GETPLAYERUSERID(ENT(pKiller)), GETPLAYERAUTHID(ENT(pKiller)),
|
|
KillerTeam, STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()), GETPLAYERAUTHID(pVictim->edict()), VictimTeam, killer_weapon_name);
|
|
}
|
|
else
|
|
{
|
|
// killed by the world
|
|
char *team = GetTeam(pVictim->m_iTeam);
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" committed suicide with \"%s\" (world)\n", STRING(pVictim->pev->netname), GETPLAYERUSERID(pVictim->edict()),
|
|
GETPLAYERAUTHID(pVictim->edict()), team, killer_weapon_name);
|
|
}
|
|
|
|
CheckWinConditions();
|
|
|
|
MESSAGE_BEGIN(MSG_SPEC, SVC_DIRECTOR);
|
|
WRITE_BYTE(9); // command length in bytes
|
|
WRITE_BYTE(DRC_CMD_EVENT); // player killed
|
|
WRITE_SHORT(ENTINDEX(pVictim->edict())); // index number of primary entity
|
|
|
|
if (pevInflictor)
|
|
WRITE_SHORT(ENTINDEX(ENT(pevInflictor))); // index number of secondary entity
|
|
else
|
|
WRITE_SHORT(ENTINDEX(ENT(pKiller))); // index number of secondary entity
|
|
|
|
if (pVictim->m_bHeadshotKilled)
|
|
WRITE_LONG(9 | DRC_FLAG_DRAMATIC | DRC_FLAG_SLOWMOTION);
|
|
else
|
|
WRITE_LONG(7 | DRC_FLAG_DRAMATIC); // eventflags (priority and flags)
|
|
|
|
MESSAGE_END();
|
|
}
|
|
|
|
// PlayerGotWeapon - player has grabbed a weapon that was
|
|
// sitting in the world
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerGotWeapon)(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
|
|
{
|
|
;
|
|
}
|
|
|
|
// FlWeaponRespawnTime - what is the time in the future
|
|
// at which this weapon may spawn?
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlWeaponRespawnTime)(CBasePlayerItem *pWeapon)
|
|
{
|
|
return gpGlobals->time + WEAPON_RESPAWN_TIME;
|
|
}
|
|
|
|
// FlWeaponRespawnTime - Returns 0 if the weapon can respawn
|
|
// now, otherwise it returns the time at which it can try
|
|
// to spawn again.
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlWeaponTryRespawn)(CBasePlayerItem *pWeapon)
|
|
{
|
|
if (pWeapon && pWeapon->m_iId && (pWeapon->iFlags() & ITEM_FLAG_LIMITINWORLD))
|
|
{
|
|
if (NUMBER_OF_ENTITIES() < (gpGlobals->maxEntities - ENTITY_INTOLERANCE))
|
|
return 0;
|
|
|
|
// we're past the entity tolerance level, so delay the respawn
|
|
return FlWeaponRespawnTime(pWeapon);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
Vector CHalfLifeMultiplay::__MAKE_VHOOK(VecWeaponRespawnSpot)(CBasePlayerItem *pWeapon)
|
|
{
|
|
return pWeapon->pev->origin;
|
|
}
|
|
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(WeaponShouldRespawn)(CBasePlayerItem *pWeapon)
|
|
{
|
|
if (pWeapon->pev->spawnflags & SF_NORESPAWN)
|
|
{
|
|
return GR_WEAPON_RESPAWN_NO;
|
|
}
|
|
|
|
return GR_WEAPON_RESPAWN_YES;
|
|
}
|
|
|
|
LINK_HOOK_CLASS_CUSTOM_CHAIN(BOOL, CHalfLifeMultiplay, CSGameRules, CanHavePlayerItem, (CBasePlayer *pPlayer, CBasePlayerItem *pItem), pPlayer, pItem);
|
|
|
|
BOOL CHalfLifeMultiplay::__API_VHOOK(CanHavePlayerItem)(CBasePlayer *pPlayer, CBasePlayerItem *pItem)
|
|
{
|
|
return CGameRules::CanHavePlayerItem(pPlayer, pItem);
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(CanHaveItem)(CBasePlayer *pPlayer, CItem *pItem)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerGotItem)(CBasePlayer *pPlayer, CItem *pItem)
|
|
{
|
|
;
|
|
}
|
|
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(ItemShouldRespawn)(CItem *pItem)
|
|
{
|
|
if (pItem->pev->spawnflags & SF_NORESPAWN)
|
|
{
|
|
return GR_ITEM_RESPAWN_NO;
|
|
}
|
|
|
|
return GR_ITEM_RESPAWN_YES;
|
|
}
|
|
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlItemRespawnTime)(CItem *pItem)
|
|
{
|
|
return gpGlobals->time + ITEM_RESPAWN_TIME;
|
|
}
|
|
|
|
Vector CHalfLifeMultiplay::__MAKE_VHOOK(VecItemRespawnSpot)(CItem *pItem)
|
|
{
|
|
return pItem->pev->origin;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::__MAKE_VHOOK(PlayerGotAmmo)(CBasePlayer *pPlayer, char *szName, int iCount)
|
|
{
|
|
;
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(IsAllowedToSpawn)(CBaseEntity *pEntity)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(AmmoShouldRespawn)(CBasePlayerAmmo *pAmmo)
|
|
{
|
|
if (pAmmo->pev->spawnflags & SF_NORESPAWN)
|
|
{
|
|
return GR_AMMO_RESPAWN_NO;
|
|
}
|
|
|
|
return GR_AMMO_RESPAWN_YES;
|
|
}
|
|
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlAmmoRespawnTime)(CBasePlayerAmmo *pAmmo)
|
|
{
|
|
return gpGlobals->time + 20.0f;
|
|
}
|
|
|
|
Vector CHalfLifeMultiplay::__MAKE_VHOOK(VecAmmoRespawnSpot)(CBasePlayerAmmo *pAmmo)
|
|
{
|
|
return pAmmo->pev->origin;
|
|
}
|
|
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlHealthChargerRechargeTime)()
|
|
{
|
|
return 60;
|
|
}
|
|
|
|
float CHalfLifeMultiplay::__MAKE_VHOOK(FlHEVChargerRechargeTime)()
|
|
{
|
|
return 30;
|
|
}
|
|
|
|
LINK_HOOK_CLASS_CUSTOM_CHAIN(int, CHalfLifeMultiplay, CSGameRules, DeadPlayerWeapons, (CBasePlayer *pPlayer), pPlayer);
|
|
|
|
int CHalfLifeMultiplay::__API_VHOOK(DeadPlayerWeapons)(CBasePlayer *pPlayer)
|
|
{
|
|
return GR_PLR_DROP_GUN_ACTIVE;
|
|
}
|
|
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(DeadPlayerAmmo)(CBasePlayer *pPlayer)
|
|
{
|
|
return GR_PLR_DROP_AMMO_ACTIVE;
|
|
}
|
|
|
|
LINK_HOOK_CLASS_CUSTOM_CHAIN(edict_t *, CHalfLifeMultiplay, CSGameRules, GetPlayerSpawnSpot, (CBasePlayer *pPlayer), pPlayer);
|
|
|
|
edict_t *CHalfLifeMultiplay::__API_VHOOK(GetPlayerSpawnSpot)(CBasePlayer *pPlayer)
|
|
{
|
|
// gat valid spawn point
|
|
edict_t *pentSpawnSpot = CGameRules::GetPlayerSpawnSpot(pPlayer);
|
|
|
|
if (IsMultiplayer())
|
|
{
|
|
if (pentSpawnSpot->v.target)
|
|
{
|
|
FireTargets(STRING(pentSpawnSpot->v.target), pPlayer, pPlayer, USE_TOGGLE, 0);
|
|
}
|
|
}
|
|
|
|
return pentSpawnSpot;
|
|
}
|
|
|
|
int CHalfLifeMultiplay::__MAKE_VHOOK(PlayerRelationship)(CBasePlayer *pPlayer, CBaseEntity *pTarget)
|
|
{
|
|
if (!pPlayer || !pTarget)
|
|
{
|
|
return GR_NOTTEAMMATE;
|
|
}
|
|
|
|
if (!pTarget->IsPlayer())
|
|
{
|
|
return GR_NOTTEAMMATE;
|
|
}
|
|
|
|
CBasePlayer *player = GetClassPtr<CCSPlayer>((CBasePlayer *)pPlayer->pev);
|
|
CBasePlayer *target = GetClassPtr<CCSPlayer>((CBasePlayer *)pTarget->pev);
|
|
|
|
if (player->m_iTeam != target->m_iTeam)
|
|
{
|
|
return GR_NOTTEAMMATE;
|
|
}
|
|
|
|
return GR_TEAMMATE;
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowFlashlight)()
|
|
{
|
|
static cvar_t *mp_flashlight = NULL;
|
|
|
|
if (!mp_flashlight)
|
|
mp_flashlight = CVAR_GET_POINTER("mp_flashlight");
|
|
|
|
if (mp_flashlight)
|
|
return mp_flashlight->value != 0;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL CHalfLifeMultiplay::__MAKE_VHOOK(FAllowMonsters)()
|
|
{
|
|
return CVAR_GET_FLOAT("mp_allowmonsters") != 0;
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, GoToIntermission);
|
|
|
|
void CHalfLifeMultiplay::__API_VHOOK(GoToIntermission)()
|
|
{
|
|
if (g_fGameOver)
|
|
return;
|
|
|
|
UTIL_LogPrintf("Team \"CT\" scored \"%i\" with \"%i\" players\n", m_iNumCTWins, m_iNumCT);
|
|
UTIL_LogPrintf("Team \"TERRORIST\" scored \"%i\" with \"%i\" players\n", m_iNumTerroristWins, m_iNumTerrorist);
|
|
|
|
if (IsCareer())
|
|
{
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareer);
|
|
WRITE_STRING("MATCH");
|
|
WRITE_LONG(m_iNumCTWins);
|
|
WRITE_LONG(m_iNumTerroristWins);
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgCZCareerHUD);
|
|
WRITE_STRING("MATCH");
|
|
WRITE_LONG(m_iNumCTWins);
|
|
WRITE_LONG(m_iNumTerroristWins);
|
|
WRITE_BYTE(m_iCareerMatchWins);
|
|
WRITE_BYTE(m_iRoundWinDifference);
|
|
WRITE_BYTE(m_iRoundWinStatus);
|
|
MESSAGE_END();
|
|
|
|
if (TheCareerTasks != NULL)
|
|
{
|
|
UTIL_LogPrintf("Career Match %d %d %d %d\n", m_iRoundWinStatus, m_iNumCTWins, m_iNumTerroristWins, TheCareerTasks->AreAllTasksComplete());
|
|
}
|
|
}
|
|
|
|
MESSAGE_BEGIN(MSG_ALL, SVC_INTERMISSION);
|
|
MESSAGE_END();
|
|
|
|
if (IsCareer())
|
|
{
|
|
SERVER_COMMAND("setpause\n");
|
|
}
|
|
|
|
int time = int(CVAR_GET_FLOAT("mp_chattime"));
|
|
|
|
if (time < 1)
|
|
CVAR_SET_STRING("mp_chattime", "1");
|
|
|
|
else if (time > MAX_INTERMISSION_TIME)
|
|
CVAR_SET_STRING("mp_chattime", UTIL_dtos1(MAX_INTERMISSION_TIME));
|
|
|
|
m_flIntermissionEndTime = gpGlobals->time + int(mp_chattime.value);
|
|
m_flIntermissionStartTime = gpGlobals->time;
|
|
|
|
g_fGameOver = TRUE;
|
|
m_iEndIntermissionButtonHit = FALSE;
|
|
m_iSpawnPointCount_Terrorist = 0;
|
|
m_iSpawnPointCount_CT = 0;
|
|
m_bLevelInitialized = false;
|
|
}
|
|
|
|
// Clean up memory used by mapcycle when switching it
|
|
void DestroyMapCycle(mapcycle_t *cycle)
|
|
{
|
|
mapcycle_item_t *p, *n, *start;
|
|
p = cycle->items;
|
|
|
|
if (p != NULL)
|
|
{
|
|
start = p;
|
|
p = p->next;
|
|
while (p != start)
|
|
{
|
|
n = p->next;
|
|
delete p;
|
|
p = n;
|
|
}
|
|
|
|
delete cycle->items;
|
|
}
|
|
|
|
cycle->items = NULL;
|
|
cycle->next_item = NULL;
|
|
}
|
|
|
|
char *MP_COM_GetToken()
|
|
{
|
|
return mp_com_token;
|
|
}
|
|
|
|
char *MP_COM_Parse(char *data)
|
|
{
|
|
int c;
|
|
int len;
|
|
|
|
len = 0;
|
|
mp_com_token[0] = '\0';
|
|
|
|
if (!data)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
skipwhite:
|
|
// skip whitespace
|
|
while (*data <= ' ')
|
|
{
|
|
if (!data[0])
|
|
return NULL;
|
|
|
|
++data;
|
|
}
|
|
|
|
c = *data;
|
|
|
|
// skip // comments till the next line
|
|
if (c == '/' && data[1] == '/')
|
|
{
|
|
while (*data && *data != '\n')
|
|
++data;
|
|
|
|
goto skipwhite; // start over new line
|
|
}
|
|
|
|
// handle quoted strings specially: copy till the end or another quote
|
|
if (c == '\"')
|
|
{
|
|
++data; // skip starting quote
|
|
|
|
while (true)
|
|
{
|
|
// get char and advance
|
|
c = *data++;
|
|
|
|
if (c == '\"' || !c)
|
|
{
|
|
mp_com_token[ len ] = '\0';
|
|
return data;
|
|
}
|
|
|
|
mp_com_token[ len++ ] = c;
|
|
}
|
|
}
|
|
|
|
// parse single characters
|
|
if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ',')
|
|
{
|
|
mp_com_token[ len++ ] = c;
|
|
mp_com_token[ len ] = '\0';
|
|
|
|
return data + 1;
|
|
}
|
|
|
|
// parse a regular word
|
|
do
|
|
{
|
|
mp_com_token[ len++ ] = c;
|
|
++data;
|
|
c = *data;
|
|
|
|
if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ',')
|
|
break;
|
|
}
|
|
while (c > 32);
|
|
|
|
mp_com_token[ len ] = '\0';
|
|
return data;
|
|
}
|
|
|
|
int MP_COM_TokenWaiting(char *buffer)
|
|
{
|
|
char *p;
|
|
|
|
p = buffer;
|
|
while (*p && *p != '\n')
|
|
{
|
|
if (!Q_isspace(*p) || Q_isalnum(*p))
|
|
return 1;
|
|
|
|
++p;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int ReloadMapCycleFile(char *filename, mapcycle_t *cycle)
|
|
{
|
|
char szBuffer[ MAX_RULE_BUFFER ];
|
|
char szMap[ 32 ];
|
|
int length;
|
|
char *pFileList;
|
|
char *aFileList = pFileList = (char *)LOAD_FILE_FOR_ME(filename, &length);
|
|
int hasbuffer;
|
|
mapcycle_item_s *item, *newlist = NULL, *next;
|
|
|
|
if (pFileList && length)
|
|
{
|
|
// the first map name in the file becomes the default
|
|
while (true)
|
|
{
|
|
hasbuffer = 0;
|
|
Q_memset(szBuffer, 0, sizeof(szBuffer));
|
|
|
|
pFileList = MP_COM_Parse(pFileList);
|
|
|
|
if (Q_strlen(mp_com_token) <= 0)
|
|
break;
|
|
|
|
Q_strcpy(szMap, mp_com_token);
|
|
|
|
// Any more tokens on this line?
|
|
if (MP_COM_TokenWaiting(pFileList))
|
|
{
|
|
pFileList = MP_COM_Parse(pFileList);
|
|
if (Q_strlen(mp_com_token) > 0)
|
|
{
|
|
hasbuffer = 1;
|
|
Q_strcpy(szBuffer, mp_com_token);
|
|
}
|
|
}
|
|
|
|
// Check map
|
|
if (IS_MAP_VALID(szMap))
|
|
{
|
|
// Create entry
|
|
char *s;
|
|
|
|
item = new mapcycle_item_s;
|
|
|
|
Q_strcpy(item->mapname, szMap);
|
|
|
|
item->minplayers = 0;
|
|
item->maxplayers = 0;
|
|
|
|
Q_memset(item->rulebuffer, 0, sizeof(item->rulebuffer));
|
|
|
|
if (hasbuffer)
|
|
{
|
|
s = GET_KEY_VALUE(szBuffer, "minplayers");
|
|
|
|
if (s && s[0] != '\0')
|
|
{
|
|
item->minplayers = Q_atoi(s);
|
|
item->minplayers = Q_max(item->minplayers, 0);
|
|
item->minplayers = Q_min(item->minplayers, gpGlobals->maxClients);
|
|
}
|
|
|
|
s = GET_KEY_VALUE(szBuffer, "maxplayers");
|
|
if (s && s[0] != '\0')
|
|
{
|
|
item->maxplayers = Q_atoi(s);
|
|
item->maxplayers = Q_max(item->maxplayers, 0);
|
|
item->maxplayers = Q_min(item->maxplayers, gpGlobals->maxClients);
|
|
}
|
|
|
|
// Remove keys
|
|
REMOVE_KEY_VALUE(szBuffer, "minplayers");
|
|
REMOVE_KEY_VALUE(szBuffer, "maxplayers");
|
|
|
|
Q_strcpy(item->rulebuffer, szBuffer);
|
|
}
|
|
|
|
item->next = cycle->items;
|
|
cycle->items = item;
|
|
}
|
|
else
|
|
ALERT(at_console, "Skipping %s from mapcycle, not a valid map\n", szMap);
|
|
}
|
|
|
|
FREE_FILE(aFileList);
|
|
}
|
|
|
|
// Fixup circular list pointer
|
|
item = cycle->items;
|
|
|
|
// Reverse it to get original order
|
|
while (item)
|
|
{
|
|
next = item->next;
|
|
item->next = newlist;
|
|
newlist = item;
|
|
item = next;
|
|
}
|
|
|
|
cycle->items = newlist;
|
|
item = cycle->items;
|
|
|
|
// Didn't parse anything
|
|
if (!item)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
while (item->next != NULL)
|
|
{
|
|
item = item->next;
|
|
}
|
|
|
|
item->next = cycle->items;
|
|
cycle->next_item = item->next;
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Determine the current # of active players on the server for map cycling logic
|
|
int CountPlayers()
|
|
{
|
|
int num = 0;
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; ++i)
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_PlayerByIndex(i);
|
|
if (pPlayer != NULL)
|
|
{
|
|
num = num + 1;
|
|
}
|
|
}
|
|
|
|
return num;
|
|
}
|
|
|
|
// Parse commands/key value pairs to issue right after map xxx command is issued on server level transition
|
|
void ExtractCommandString(char *s, char *szCommand)
|
|
{
|
|
// Now make rules happen
|
|
char pkey[512];
|
|
char value[512]; // use two buffers so compares
|
|
|
|
// work without stomping on each other
|
|
char *o;
|
|
|
|
if (*s == '\\')
|
|
++s;
|
|
|
|
while (true)
|
|
{
|
|
o = pkey;
|
|
while (*s != '\\')
|
|
{
|
|
if (!*s)
|
|
{
|
|
return;
|
|
}
|
|
|
|
*o++ = *s++;
|
|
}
|
|
|
|
*o = '\0';
|
|
++s;
|
|
|
|
o = value;
|
|
|
|
while (*s != '\\' && *s)
|
|
{
|
|
if (!*s)
|
|
{
|
|
return;
|
|
}
|
|
|
|
*o++ = *s++;
|
|
}
|
|
|
|
*o = '\0';
|
|
|
|
Q_strcat(szCommand, pkey);
|
|
if (Q_strlen(value) > 0)
|
|
{
|
|
Q_strcat(szCommand, " ");
|
|
Q_strcat(szCommand, value);
|
|
}
|
|
Q_strcat(szCommand, "\n");
|
|
|
|
if (!*s)
|
|
{
|
|
return;
|
|
}
|
|
|
|
++s;
|
|
}
|
|
}
|
|
|
|
void CHalfLifeMultiplay::ResetAllMapVotes()
|
|
{
|
|
CBaseEntity *pTempEntity = NULL;
|
|
|
|
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pTempEntity->edict()))
|
|
break;
|
|
|
|
CBasePlayer *pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
|
|
|
|
if (pTempPlayer->m_iTeam != UNASSIGNED)
|
|
{
|
|
pTempPlayer->m_iMapVote = 0;
|
|
}
|
|
}
|
|
|
|
for (int j = 0; j < MAX_VOTE_MAPS; ++j)
|
|
m_iMapVotes[j] = 0;
|
|
}
|
|
|
|
int GetMapCount()
|
|
{
|
|
static mapcycle_t mapcycle;
|
|
char *mapcfile = (char *)CVAR_GET_STRING("mapcyclefile");
|
|
|
|
DestroyMapCycle(&mapcycle);
|
|
ReloadMapCycleFile(mapcfile, &mapcycle);
|
|
|
|
int nCount = 0;
|
|
auto item = mapcycle.next_item;
|
|
|
|
do
|
|
{
|
|
++nCount;
|
|
item = item->next;
|
|
} while (item != mapcycle.next_item);
|
|
|
|
return nCount;
|
|
}
|
|
|
|
void CHalfLifeMultiplay::DisplayMaps(CBasePlayer *player, int iVote)
|
|
{
|
|
static mapcycle_t mapcycle2;
|
|
char *mapcfile = (char *)CVAR_GET_STRING("mapcyclefile");
|
|
char *pszNewMap = NULL;
|
|
|
|
int iCount = 0, done = 0;
|
|
|
|
DestroyMapCycle(&mapcycle2);
|
|
ReloadMapCycleFile(mapcfile, &mapcycle2);
|
|
|
|
mapcycle_item_s *item = mapcycle2.next_item;
|
|
while (!done && item != NULL)
|
|
{
|
|
if (item->next == mapcycle2.next_item)
|
|
done = 1;
|
|
|
|
++iCount;
|
|
|
|
if (player != NULL)
|
|
{
|
|
if (m_iMapVotes[iCount] == 1)
|
|
{
|
|
ClientPrint(player->pev, HUD_PRINTCONSOLE, "#Vote", UTIL_dtos1(iCount), item->mapname, UTIL_dtos2(1));
|
|
}
|
|
else
|
|
ClientPrint(player->pev, HUD_PRINTCONSOLE, "#Votes", UTIL_dtos1(iCount), item->mapname, UTIL_dtos2(m_iMapVotes[iCount]));
|
|
}
|
|
|
|
if (iCount == iVote)
|
|
{
|
|
pszNewMap = item->mapname;
|
|
}
|
|
|
|
item = item->next;
|
|
}
|
|
|
|
if (!pszNewMap || !iVote)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Q_strcmp(pszNewMap, STRING(gpGlobals->mapname)) != 0)
|
|
{
|
|
CHANGE_LEVEL(pszNewMap, NULL);
|
|
return;
|
|
}
|
|
|
|
if (timelimit.value)
|
|
{
|
|
timelimit.value += 30;
|
|
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Map_Vote_Extend");
|
|
}
|
|
|
|
ResetAllMapVotes();
|
|
}
|
|
|
|
void CHalfLifeMultiplay::ProcessMapVote(CBasePlayer *player, int iVote)
|
|
{
|
|
CBaseEntity *pTempEntity = NULL;
|
|
int iValidVotes = 0, iNumPlayers = 0;
|
|
|
|
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")) != NULL)
|
|
{
|
|
if (FNullEnt(pTempEntity->edict()))
|
|
break;
|
|
|
|
CBasePlayer *pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
|
|
|
|
if (pTempPlayer->m_iTeam != UNASSIGNED)
|
|
{
|
|
++iNumPlayers;
|
|
|
|
if (pTempPlayer->m_iMapVote == iVote)
|
|
++iValidVotes;
|
|
}
|
|
}
|
|
|
|
m_iMapVotes[iVote] = iValidVotes;
|
|
|
|
float ratio = mapvoteratio.value;
|
|
if (mapvoteratio.value > 1)
|
|
{
|
|
ratio = 1;
|
|
CVAR_SET_STRING("mp_mapvoteratio", "1.0");
|
|
}
|
|
else if (mapvoteratio.value < 0.35f)
|
|
{
|
|
ratio = 0.35f;
|
|
CVAR_SET_STRING("mp_mapvoteratio", "0.35");
|
|
}
|
|
|
|
int iRequiredVotes = 2;
|
|
if (iNumPlayers > 2)
|
|
{
|
|
iRequiredVotes = int(iNumPlayers * ratio + 0.5f);
|
|
}
|
|
|
|
if (iValidVotes < iRequiredVotes)
|
|
{
|
|
DisplayMaps(player, 0);
|
|
ClientPrint(player->pev, HUD_PRINTCONSOLE, "#Game_required_votes", UTIL_dtos1(iRequiredVotes));
|
|
}
|
|
else
|
|
DisplayMaps(NULL, iVote);
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN2(CHalfLifeMultiplay, CSGameRules, ChangeLevel);
|
|
|
|
// Server is changing to a new level, check mapcycle.txt for map name and setup info
|
|
void CHalfLifeMultiplay::__API_VHOOK(ChangeLevel)()
|
|
{
|
|
static char szPreviousMapCycleFile[256];
|
|
static mapcycle_t mapcycle;
|
|
|
|
char szNextMap[32];
|
|
char szFirstMapInList[32];
|
|
char szCommands[1500];
|
|
char szRules[1500];
|
|
int minplayers = 0, maxplayers = 0;
|
|
|
|
// the absolute default level is hldm1
|
|
Q_strcpy(szFirstMapInList, "hldm1");
|
|
|
|
int curplayers;
|
|
bool do_cycle = true;
|
|
|
|
// find the map to change to
|
|
char *mapcfile = (char *)CVAR_GET_STRING("mapcyclefile");
|
|
assert(mapcfile != NULL);
|
|
|
|
szCommands[0] = '\0';
|
|
szRules[0] = '\0';
|
|
|
|
curplayers = CountPlayers();
|
|
|
|
// Has the map cycle filename changed?
|
|
if (Q_stricmp(mapcfile, szPreviousMapCycleFile) != 0)
|
|
{
|
|
Q_strcpy(szPreviousMapCycleFile, mapcfile);
|
|
|
|
DestroyMapCycle(&mapcycle);
|
|
|
|
if (!ReloadMapCycleFile(mapcfile, &mapcycle) || !mapcycle.items)
|
|
{
|
|
ALERT(at_console, "Unable to load map cycle file %s\n", mapcfile);
|
|
do_cycle = false;
|
|
}
|
|
}
|
|
|
|
if (do_cycle && mapcycle.items)
|
|
{
|
|
bool keeplooking = false;
|
|
bool found = false;
|
|
mapcycle_item_s *item;
|
|
|
|
// Assume current map
|
|
Q_strcpy(szNextMap, STRING(gpGlobals->mapname));
|
|
Q_strcpy(szFirstMapInList, STRING(gpGlobals->mapname));
|
|
|
|
// Traverse list
|
|
for (item = mapcycle.next_item; item->next != mapcycle.next_item; item = item->next)
|
|
{
|
|
keeplooking = false;
|
|
|
|
assert(item != NULL);
|
|
|
|
if (item->minplayers != 0)
|
|
{
|
|
if (curplayers >= item->minplayers)
|
|
{
|
|
found = true;
|
|
minplayers = item->minplayers;
|
|
}
|
|
else
|
|
{
|
|
keeplooking = true;
|
|
}
|
|
}
|
|
|
|
if (item->maxplayers != 0)
|
|
{
|
|
if (curplayers <= item->maxplayers)
|
|
{
|
|
found = true;
|
|
maxplayers = item->maxplayers;
|
|
}
|
|
else
|
|
{
|
|
keeplooking = true;
|
|
}
|
|
}
|
|
|
|
if (keeplooking)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
item = mapcycle.next_item;
|
|
}
|
|
|
|
// Increment next item pointer
|
|
mapcycle.next_item = item->next;
|
|
|
|
// Perform logic on current item
|
|
Q_strcpy(szNextMap, item->mapname);
|
|
ExtractCommandString(item->rulebuffer, szCommands);
|
|
Q_strcpy(szRules, item->rulebuffer);
|
|
}
|
|
|
|
if (!IS_MAP_VALID(szNextMap))
|
|
{
|
|
Q_strcpy(szNextMap, szFirstMapInList);
|
|
}
|
|
|
|
g_fGameOver = TRUE;
|
|
|
|
ALERT(at_console, "CHANGE LEVEL: %s\n", szNextMap);
|
|
if (minplayers || maxplayers)
|
|
{
|
|
ALERT(at_console, "PLAYER COUNT: min %i max %i current %i\n", minplayers, maxplayers, curplayers);
|
|
}
|
|
|
|
if (Q_strlen(szRules) > 0)
|
|
{
|
|
ALERT(at_console, "RULES: %s\n", szRules);
|
|
}
|
|
|
|
CHANGE_LEVEL(szNextMap, NULL);
|
|
if (Q_strlen(szCommands) > 0)
|
|
{
|
|
SERVER_COMMAND(szCommands);
|
|
}
|
|
}
|
|
|
|
void CHalfLifeMultiplay::SendMOTDToClient(edict_t *client)
|
|
{
|
|
// read from the MOTD.txt file
|
|
int length, char_count = 0;
|
|
char *pFileList;
|
|
char *aFileList = pFileList = (char *)LOAD_FILE_FOR_ME((char *)CVAR_GET_STRING("motdfile"), &length);
|
|
|
|
// send the server name
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgServerName, NULL, client);
|
|
WRITE_STRING(CVAR_GET_STRING("hostname"));
|
|
MESSAGE_END();
|
|
|
|
// Send the message of the day
|
|
// read it chunk-by-chunk, and send it in parts
|
|
while (pFileList && *pFileList && char_count < MAX_MOTD_LENGTH)
|
|
{
|
|
char chunk[MAX_MOTD_CHUNK + 1];
|
|
|
|
if (Q_strlen(pFileList) < sizeof(chunk))
|
|
{
|
|
Q_strcpy(chunk, pFileList);
|
|
}
|
|
else
|
|
{
|
|
Q_strncpy(chunk, pFileList, sizeof(chunk) - 1);
|
|
// Q_strncpy doesn't always append the null terminator
|
|
chunk[sizeof(chunk) - 1] = '\0';
|
|
}
|
|
|
|
char_count += Q_strlen(chunk);
|
|
|
|
if (char_count < MAX_MOTD_LENGTH)
|
|
pFileList = aFileList + char_count;
|
|
else
|
|
*pFileList = '\0';
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgMOTD, NULL, client);
|
|
WRITE_BYTE((*pFileList != '\0') ? FALSE : TRUE); // FALSE means there is still more message to come
|
|
WRITE_STRING(chunk);
|
|
MESSAGE_END();
|
|
}
|
|
|
|
FREE_FILE(aFileList);
|
|
}
|
|
|
|
LINK_HOOK_CLASS_VOID_CUSTOM_CHAIN(CHalfLifeMultiplay, CSGameRules, ClientUserInfoChanged, (CBasePlayer *pPlayer, char *infobuffer), pPlayer, infobuffer);
|
|
|
|
void CHalfLifeMultiplay::__API_VHOOK(ClientUserInfoChanged)(CBasePlayer *pPlayer, char *infobuffer)
|
|
{
|
|
pPlayer->SetPlayerModel(pPlayer->m_bHasC4);
|
|
pPlayer->SetPrefsFromUserinfo(infobuffer);
|
|
}
|
|
|
|
void CHalfLifeMultiplay::ServerActivate()
|
|
{
|
|
// Check to see if there's a mapping info paramater entity
|
|
CMapInfo *mi = (CMapInfo *)UTIL_FindEntityByClassname(NULL, "info_map_parameters");
|
|
if (mi != nullptr)
|
|
{
|
|
switch (mi->m_iBuyingStatus)
|
|
{
|
|
case BUYING_EVERYONE:
|
|
m_bCTCantBuy = false;
|
|
m_bTCantBuy = false;
|
|
|
|
ALERT(at_console, "EVERYONE CAN BUY!\n");
|
|
break;
|
|
case BUYING_ONLY_CTS:
|
|
m_bCTCantBuy = false;
|
|
m_bTCantBuy = true;
|
|
|
|
ALERT(at_console, "Only CT's can buy!!\n");
|
|
break;
|
|
case BUYING_ONLY_TERRORISTS:
|
|
m_bCTCantBuy = true;
|
|
m_bTCantBuy = false;
|
|
|
|
ALERT(at_console, "Only T's can buy!!\n");
|
|
break;
|
|
case BUYING_NO_ONE:
|
|
m_bCTCantBuy = true;
|
|
m_bTCantBuy = true;
|
|
|
|
ALERT(at_console, "No one can buy!!\n");
|
|
break;
|
|
default:
|
|
m_bCTCantBuy = false;
|
|
m_bTCantBuy = false;
|
|
break;
|
|
}
|
|
|
|
m_flBombRadius = mi->m_flBombRadius;
|
|
}
|
|
|
|
ReadMultiplayCvars();
|
|
CheckMapConditions();
|
|
}
|