mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-01 01:25:33 +03:00
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
#include "precompiled.h"
|
|
|
|
/* <25137f> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:52 */
|
|
LINK_ENTITY_TO_CLASS(weapon_elite, CELITE);
|
|
|
|
/* <251034> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:54 */
|
|
NOBODY void CELITE::Spawn(void)
|
|
{
|
|
}
|
|
|
|
/* <250fb3> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:67 */
|
|
NOBODY void CELITE::Precache(void)
|
|
{
|
|
}
|
|
|
|
/* <250fda> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:86 */
|
|
NOBODY int CELITE::GetItemInfo(ItemInfo *p)
|
|
{
|
|
}
|
|
|
|
/* <25100d> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:103 */
|
|
NOBODY BOOL CELITE::Deploy(void)
|
|
{
|
|
}
|
|
|
|
/* <251335> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:114 */
|
|
NOBODY void CELITE::PrimaryAttack(void)
|
|
{
|
|
// Length2D(const Vector *const this); // 118
|
|
// PrimaryAttack(CELITE *const this); // 114
|
|
}
|
|
|
|
/* <251449> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:126 */
|
|
NOBODY void CELITE::ELITEFire(float flSpread, float flCycleTime, BOOL fUseSemi)
|
|
{
|
|
// {
|
|
// float flTimeDiff; // 135
|
|
// int flag; // 182
|
|
// Vector vecAiming; // 190
|
|
// Vector vecSrc; // 192
|
|
// operator+(const Vector *const this,
|
|
// const Vector &v); // 178
|
|
// {
|
|
// Vector vecDir; // 202
|
|
// Vector(Vector *const this,
|
|
// const Vector &v); // 203
|
|
// operator*(const Vector *const this,
|
|
// float fl); // 201
|
|
// operator-(const Vector *const this,
|
|
// const Vector &v); // 201
|
|
// Vector(Vector *const this,
|
|
// const Vector &v); // 203
|
|
// }
|
|
// {
|
|
// Vector vecDir; // 219
|
|
// edict(CBaseEntity *const this); // 221
|
|
// Vector(Vector *const this,
|
|
// const Vector &v); // 220
|
|
// operator*(const Vector *const this,
|
|
// float fl); // 218
|
|
// operator+(const Vector *const this,
|
|
// const Vector &v); // 218
|
|
// Vector(Vector *const this,
|
|
// const Vector &v); // 220
|
|
// }
|
|
// }
|
|
}
|
|
|
|
/* <2510f8> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:239 */
|
|
NOBODY void CELITE::Reload(void)
|
|
{
|
|
// Reload(CELITE *const this); // 239
|
|
}
|
|
|
|
/* <24fed7> ../cstrike/dlls/wpn_shared/wpn_elite.cpp:251 */
|
|
NOBODY void CELITE::WeaponIdle(void)
|
|
{
|
|
// {
|
|
// int iAnim; // 263
|
|
// }
|
|
}
|