ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_p90.cpp
2015-06-30 15:46:07 +06:00

62 lines
1.7 KiB
C++

#include "precompiled.h"
/* <29657d> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:49 */
LINK_ENTITY_TO_CLASS(weapon_p90, CP90);
/* <296337> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:51 */
NOBODY void CP90::Spawn(void)
{
}
/* <2962b6> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:66 */
NOBODY void CP90::Precache(void)
{
}
/* <2962dd> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:83 */
NOBODY int CP90::GetItemInfo(ItemInfo *p)
{
}
/* <296310> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:100 */
NOBODY BOOL CP90::Deploy(void)
{
}
/* <296533> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */
NOBODY void CP90::PrimaryAttack(void)
{
// Length2D(const Vector *const this); // 114
// PrimaryAttack(CP90 *const this); // 110
}
/* <296647> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */
NOBODY void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 161
// Vector vecSrc; // 163
// Vector vecDir; // 164
// int flag; // 168
// operator+(const Vector *const this,
// const Vector &v); // 155
// Vector(Vector *const this,
// const Vector &v); // 165
// Vector(Vector *const this,
// const Vector &v); // 165
// Length2D(const Vector *const this); // 193
// }
}
/* <2963e8> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */
NOBODY void CP90::Reload(void)
{
// Reload(CP90 *const this); // 202
}
/* <2963ad> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */
NOBODY void CP90::WeaponIdle(void)
{
// WeaponIdle(CP90 *const this); // 216
}