mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-01 01:25:33 +03:00
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
#include "precompiled.h"
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/* <29657d> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:49 */
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LINK_ENTITY_TO_CLASS(weapon_p90, CP90);
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/* <296337> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:51 */
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NOBODY void CP90::Spawn(void)
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{
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}
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/* <2962b6> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:66 */
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NOBODY void CP90::Precache(void)
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{
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}
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/* <2962dd> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:83 */
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NOBODY int CP90::GetItemInfo(ItemInfo *p)
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{
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}
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/* <296310> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:100 */
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NOBODY BOOL CP90::Deploy(void)
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{
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}
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/* <296533> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:110 */
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NOBODY void CP90::PrimaryAttack(void)
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{
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// Length2D(const Vector *const this); // 114
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// PrimaryAttack(CP90 *const this); // 110
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}
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/* <296647> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:120 */
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NOBODY void CP90::P90Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 161
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// Vector vecSrc; // 163
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// Vector vecDir; // 164
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// int flag; // 168
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// operator+(const Vector *const this,
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// const Vector &v); // 155
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// Vector(Vector *const this,
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// const Vector &v); // 165
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// Vector(Vector *const this,
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// const Vector &v); // 165
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// Length2D(const Vector *const this); // 193
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// }
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}
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/* <2963e8> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:202 */
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NOBODY void CP90::Reload(void)
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{
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// Reload(CP90 *const this); // 202
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}
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/* <2963ad> ../cstrike/dlls/wpn_shared/wpn_p90.cpp:216 */
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NOBODY void CP90::WeaponIdle(void)
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{
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// WeaponIdle(CP90 *const this); // 216
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}
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