ReGameDLL_CS/regamedll/public
s1lentq f27b125d15 Refactoring.
Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
..
regamedll Refactoring. 2016-07-14 21:12:17 +07:00
tier0 Refactoring. 2016-07-14 21:12:17 +07:00
asmlib.h Refactoring. 2016-07-14 21:12:17 +07:00
basetypes.h WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
commonmacros.h Added initial files project 2015-06-30 15:46:07 +06:00
FileSystem.h Added initial files project 2015-06-30 15:46:07 +06:00
interface.cpp Added initial files project 2015-06-30 15:46:07 +06:00
interface.h Added initial files project 2015-06-30 15:46:07 +06:00
MemPool.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
MemPool.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
protected_things.h Added initial files project 2015-06-30 15:46:07 +06:00
string_t.h Added initial files project 2015-06-30 15:46:07 +06:00
utlbuffer.cpp Added initial files project 2015-06-30 15:46:07 +06:00
utllinkedlist.h Added initial files project 2015-06-30 15:46:07 +06:00
utlmemory.h Bugfix: game_playerspawn called when fullupdate (ResetHUD) 2016-06-03 15:15:59 +06:00
utlsymbol.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
utlsymbol.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
utlvector.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00