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ReGameDLL_CS/regamedll/public
History
s1lentq b4fec27dc6 ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
Fix: mp_refill_bpammo_weapons 2 - was not refill bpammo for shotguns.
2016-08-05 18:35:45 +07:00
..
regamedll
ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo
2016-08-05 18:35:45 +07:00
tier0
Refactoring.
2016-07-14 21:12:17 +07:00
basetypes.h
Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
2016-07-21 07:25:49 +07:00
commonmacros.h
Added initial files project
2015-06-30 15:46:07 +06:00
FileSystem.h
Added initial files project
2015-06-30 15:46:07 +06:00
interface.cpp
Added initial files project
2015-06-30 15:46:07 +06:00
interface.h
Added initial files project
2015-06-30 15:46:07 +06:00
MemPool.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
MemPool.h
Refactoring and cleanup project.
2016-02-04 22:45:37 +06:00
protected_things.h
Added initial files project
2015-06-30 15:46:07 +06:00
utlbuffer.cpp
Added initial files project
2015-06-30 15:46:07 +06:00
utllinkedlist.h
Added initial files project
2015-06-30 15:46:07 +06:00
utlmemory.h
Bugfix: game_playerspawn called when fullupdate (ResetHUD)
2016-06-03 15:15:59 +06:00
utlsymbol.cpp
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
utlsymbol.h
Refactoring and cleanup.
2016-02-23 05:23:45 +06:00
utlvector.h
Refactoring and cleanup project.
2016-02-04 22:45:37 +06:00
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