Updated sv_alltalk (markdown)

In-line 2017-11-02 20:47:59 +04:00
parent f8d4f59830
commit 3e022c867a

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Commit [875189](https://github.com/s1lentq/ReGameDLL_CS/commit/875189fa247caefc13c6536d275e79c9c5b9cda9) and PR [#196](https://github.com/s1lentq/ReGameDLL_CS/pull/196) introduced new sv_alltalk modes. This wiki article should clarify all questions regarding to them.
### How to read.
Every column contains teams and check mark (or :x:) determinants whether team in the row can hear them. For example, if `sv_alltalk` is `2` then an alive counter-terrorist can hear hear his teammates, but can't hear spectators or terrorists. For sake of readability and size counter-terrorist is abbreviated CT and terrorists is abbreviated T.
Every column contains teams and check mark (or :x:) determines whether team in the row can hear them. For example, if `sv_alltalk` is `2` then an alive counter-terrorist can hear hear his teammates, but can't hear spectators or terrorists. For sake of readability and size counter-terrorist is abbreviated CT and terrorists is abbreviated T.
### sv_alltalk "0"