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Created armoury_entity (markdown)
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armoury_entity.md
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armoury_entity.md
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<table>
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<tr>
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<td>
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<h4 align="center" style="font-weight: 600;">Armoury_entity</h4>
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<img src="https://user-images.githubusercontent.com/5860435/32354028-72ae1124-c05a-11e7-871c-107665f2ad94.jpg" />
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<p align="center">Point entity</p><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
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</td>
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<td>
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<h3>Description</h3>
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<ul>The armoury entity spawns a counter-strike weapon. If the entity is not placed on the ground, it will float down. This entity is relativly related to es_ maps. You can make any weapon with this entity as long as its for cs.</ul>
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<h3>Properties</h3>
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<ul>
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<blockquote>
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Weapons - <i>(item) (Choices)</i>
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<ul>
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<li>This specifies what weapon you want to spawn. Remember, only counter-strike weapons..</li>
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<li>
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<details>
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<summary>Weapons List</summary>
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weapon_mp5navy<br />
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weapon_tmp<br />
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weapon_p90<br />
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weapon_mac10<br />
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weapon_ak47<br />
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weapon_sg552<br />
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weapon_m4a1<br />
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weapon_aug<br />
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weapon_scout<br />
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weapon_g3sg1<br />
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weapon_awp<br />
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weapon_m3<br />
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weapon_xm1014<br />
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weapon_m249<br />
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weapon_flashbang<br />
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weapon_hegrenade<br />
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item_kevlar<br />
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item_assaultsuit<br />
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weapon_smokegrenade<br />
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weapon_shield<br />
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weapon_famas<br />
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weapon_sg550<br />
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weapon_galil<br />
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weapon_ump45<br />
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weapon_glock18<br />
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weapon_usp<br />
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weapon_elite<br />
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weapon_fiveseven<br />
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weapon_p228<br />
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weapon_deagle<br />
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</details>
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</li>
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</ul>
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<hr>
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Count - <i>(count) (Integer)</i>
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<ul>This specifies how many of this weapon you want spawned. Now in the game it only looks like 1 weapon is just there.</ul>
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</blockquote>
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</ul>
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<h3>Flags</h3>
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<ul>
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<li><blockquote>No spawnflags available</blockquote></li>
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</ul>
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</td>
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</tr>
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</table>
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