mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-02-05 10:10:30 +03:00
Updated Configuration (markdown)
parent
e9b7d9fd54
commit
f2afd579cd
@ -22,6 +22,6 @@
|
|||||||
| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.<br/>`0` disabled<br/>`1` from any team<br/>`2` only from `CT`<br/>`3` only from `T` |
|
| mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.<br/>`0` disabled<br/>`1` from any team<br/>`2` only from `CT`<br/>`3` only from `T` |
|
||||||
| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.<br/>`0` disabled<br/>`1` enabled |
|
| mp_show_radioicon | 1 | 0 | 1 | Show radio icon.<br/>`0` disabled<br/>`1` enabled |
|
||||||
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
|
| showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
|
||||||
| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` dead don't hear alive<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.
|
| sv_alltalk | 0 | 0 | 4 | When players can hear each other ([further explanation](../../wiki/sv_alltalk)).<br/>`0` alive hear alive teammates, dead hear dead teammates<br/>`1` no restrictions<br/>`2` teammates hear each other<br/>`3` Same as 2, but spectators hear everybody<br/>`4` alive hear alive, dead hear dead and alive.
|
||||||
| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
|
| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.<br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
|
||||||
| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota |
|
| bot_quota_mode | normal | - | - | Determines the type of quota.<br/>`normal` default behaviour<br/>`fill` the server will adjust bots to keep `N` players in the game, where `N` is bot_quota |
|
Loading…
x
Reference in New Issue
Block a user