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98 lines
2.5 KiB
C
98 lines
2.5 KiB
C
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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// custom enum
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enum ChooseTeamMenuSlot
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{
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MENU_SLOT_TEAM_UNDEFINED = -1,
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MENU_SLOT_TEAM_TERRORIST = 1,
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MENU_SLOT_TEAM_CT,
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MENU_SLOT_TEAM_VIP,
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MENU_SLOT_TEAM_RANDOM = 5,
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MENU_SLOT_TEAM_SPECT
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};
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// custom enum
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enum BuyItemMenuSlot
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{
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MENU_SLOT_ITEM_VEST = 1,
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MENU_SLOT_ITEM_VESTHELM,
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MENU_SLOT_ITEM_FLASHGREN,
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MENU_SLOT_ITEM_HEGREN,
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MENU_SLOT_ITEM_SMOKEGREN,
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MENU_SLOT_ITEM_NVG,
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MENU_SLOT_ITEM_DEFUSEKIT,
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MENU_SLOT_ITEM_SHIELD,
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};
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#define CS_NUM_SKIN 4
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#define CZ_NUM_SKIN 5
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#define FIELD_ORIGIN0 0
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#define FIELD_ORIGIN1 1
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#define FIELD_ORIGIN2 2
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#define FIELD_ANGLES0 3
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#define FIELD_ANGLES1 4
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#define FIELD_ANGLES2 5
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#define CUSTOMFIELD_ORIGIN0 0
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#define CUSTOMFIELD_ORIGIN1 1
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#define CUSTOMFIELD_ORIGIN2 2
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#define CUSTOMFIELD_ANGLES0 3
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#define CUSTOMFIELD_ANGLES1 4
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#define CUSTOMFIELD_ANGLES2 5
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#define CUSTOMFIELD_SKIN 6
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#define CUSTOMFIELD_SEQUENCE 7
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#define CUSTOMFIELD_ANIMTIME 8
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typedef struct
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{
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float m_fTimeEnteredPVS;
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} ENTITYPVSSTATUS;
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struct PLAYERPVSSTATUS
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{
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ENTITYPVSSTATUS m_Status[1380];
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int headnode;
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int num_leafs;
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short int leafnums[ MAX_ENT_LEAFS ];
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};
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struct entity_field_alias_t
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{
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char name[32];
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int field;
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};
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