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https://github.com/rehlds/resemiclip.git
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Initial commit
This commit is contained in:
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c94d5dfe43
15
.gitignore
vendored
Normal file
15
.gitignore
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
.idea
|
||||
*.iml
|
||||
**/msvc/ipch
|
||||
**/msvc/Debug*
|
||||
**/msvc/Release*
|
||||
**/msvc/.vs*
|
||||
**/msvc/*.sdf
|
||||
**/msvc/*.opensdf
|
||||
**/msvc/*.user
|
||||
**/msvc/*.suo
|
||||
**/msvc/*.aps
|
||||
**/msvc/*.pch
|
||||
**/msvc/*.txt
|
||||
**/msvc/*.db
|
||||
**/*.log
|
340
LICENSE
Normal file
340
LICENSE
Normal file
@ -0,0 +1,340 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc., <http://fsf.org/>
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
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|
||||
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|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
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|
||||
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|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
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|
||||
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|
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Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
and give any other recipients of the Program a copy of this License
|
||||
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|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
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|
||||
distribute such modifications or work under the terms of Section 1
|
||||
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|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
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|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
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|
||||
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|
||||
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|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
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|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
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|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
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|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
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|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
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|
||||
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|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
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associated interface definition files, plus the scripts used to
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||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
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||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{description}
|
||||
Copyright (C) {year} {fullname}
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
{signature of Ty Coon}, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
|
47
Makefile
Normal file
47
Makefile
Normal file
@ -0,0 +1,47 @@
|
||||
HLSDK = cssdk
|
||||
METAMOD = metamod
|
||||
M_INCLUDE = include
|
||||
|
||||
NAME = resemiclip
|
||||
|
||||
COMPILER = /opt/intel/bin/icpc
|
||||
|
||||
OBJECTS = src/precompiled.cpp src/h_export.cpp src/gamedll_api.cpp src/engine_rehlds_api.cpp \
|
||||
src/meta_api.cpp src/main.cpp src/config.cpp cssdk/public/interface.cpp
|
||||
|
||||
LINK = -static-intel -static-libgcc -no-intel-extensions
|
||||
|
||||
OPT_FLAGS = -O3 -msse3 -ipo -no-prec-div -fp-model fast=2 -funroll-loops -fomit-frame-pointer -fno-stack-protector
|
||||
|
||||
INCLUDE = -I. -I$(M_INCLUDE)/ -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine \
|
||||
-I$(HLSDK)/game_shared -I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(METAMOD)
|
||||
|
||||
BIN_DIR = Release
|
||||
CFLAGS = $(OPT_FLAGS)
|
||||
|
||||
CFLAGS += -g -DNDEBUG -Dlinux -D__linux__ -D__USE_GNU -D_vsnprintf=vsnprintf -std=c++0x -shared -wd147,274 -fasm-blocks -m32
|
||||
|
||||
OBJ_LINUX := $(OBJECTS:%.c=$(BIN_DIR)/%.o)
|
||||
|
||||
$(BIN_DIR)/%.o: %.c
|
||||
$(COMPILER) $(INCLUDE) $(CFLAGS) -o $@ -c $<
|
||||
|
||||
all:
|
||||
mkdir -p $(BIN_DIR)
|
||||
|
||||
$(MAKE) $(NAME) && strip -x $(BIN_DIR)/$(NAME)_mm_i386.so
|
||||
|
||||
$(NAME): $(OBJ_LINUX)
|
||||
$(COMPILER) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -o$(BIN_DIR)/$(NAME)_mm_i386.so
|
||||
|
||||
check:
|
||||
cppcheck $(INCLUDE) --quiet --max-configs=100 -D__linux__ -DNDEBUG .
|
||||
|
||||
debug:
|
||||
$(MAKE) all DEBUG=false
|
||||
|
||||
default: all
|
||||
|
||||
clean:
|
||||
rm -rf Release/*.o
|
||||
rm -rf Release/$(NAME)_mm_i386.so
|
15
cssdk/common/IGameServerData.h
Normal file
15
cssdk/common/IGameServerData.h
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "maintypes.h"
|
||||
#include "interface.h"
|
||||
|
||||
class IGameServerData : public IBaseInterface {
|
||||
public:
|
||||
virtual ~IGameServerData() { };
|
||||
|
||||
virtual void WriteDataRequest(const void *buffer, int bufferSize) = 0;
|
||||
|
||||
virtual int ReadDataResponse(void *data, int len) = 0;
|
||||
};
|
||||
|
||||
#define GAMESERVERDATA_INTERFACE_VERSION "GameServerData001"
|
201
cssdk/common/Sequence.h
Normal file
201
cssdk/common/Sequence.h
Normal file
@ -0,0 +1,201 @@
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// S c r i p t e d S e q u e n c e s
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
#ifndef _INCLUDE_SEQUENCE_H_
|
||||
#define _INCLUDE_SEQUENCE_H_
|
||||
|
||||
|
||||
#ifndef _DEF_BYTE_
|
||||
typedef unsigned char byte;
|
||||
#endif
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// client_textmessage_t
|
||||
//---------------------------------------------------------------------------
|
||||
typedef struct client_textmessage_s
|
||||
{
|
||||
int effect;
|
||||
byte r1, g1, b1, a1; // 2 colors for effects
|
||||
byte r2, g2, b2, a2;
|
||||
float x;
|
||||
float y;
|
||||
float fadein;
|
||||
float fadeout;
|
||||
float holdtime;
|
||||
float fxtime;
|
||||
const char *pName;
|
||||
const char *pMessage;
|
||||
} client_textmessage_t;
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// sequenceDefaultBits_e
|
||||
//
|
||||
// Enumerated list of possible modifiers for a command. This enumeration
|
||||
// is used in a bitarray controlling what modifiers are specified for a command.
|
||||
//---------------------------------------------------------------------------
|
||||
enum sequenceModifierBits
|
||||
{
|
||||
SEQUENCE_MODIFIER_EFFECT_BIT = (1 << 1),
|
||||
SEQUENCE_MODIFIER_POSITION_BIT = (1 << 2),
|
||||
SEQUENCE_MODIFIER_COLOR_BIT = (1 << 3),
|
||||
SEQUENCE_MODIFIER_COLOR2_BIT = (1 << 4),
|
||||
SEQUENCE_MODIFIER_FADEIN_BIT = (1 << 5),
|
||||
SEQUENCE_MODIFIER_FADEOUT_BIT = (1 << 6),
|
||||
SEQUENCE_MODIFIER_HOLDTIME_BIT = (1 << 7),
|
||||
SEQUENCE_MODIFIER_FXTIME_BIT = (1 << 8),
|
||||
SEQUENCE_MODIFIER_SPEAKER_BIT = (1 << 9),
|
||||
SEQUENCE_MODIFIER_LISTENER_BIT = (1 << 10),
|
||||
SEQUENCE_MODIFIER_TEXTCHANNEL_BIT = (1 << 11),
|
||||
};
|
||||
typedef enum sequenceModifierBits sequenceModifierBits_e ;
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sequenceCommandEnum_e
|
||||
//
|
||||
// Enumerated sequence command types.
|
||||
//---------------------------------------------------------------------------
|
||||
enum sequenceCommandEnum_
|
||||
{
|
||||
SEQUENCE_COMMAND_ERROR = -1,
|
||||
SEQUENCE_COMMAND_PAUSE = 0,
|
||||
SEQUENCE_COMMAND_FIRETARGETS,
|
||||
SEQUENCE_COMMAND_KILLTARGETS,
|
||||
SEQUENCE_COMMAND_TEXT,
|
||||
SEQUENCE_COMMAND_SOUND,
|
||||
SEQUENCE_COMMAND_GOSUB,
|
||||
SEQUENCE_COMMAND_SENTENCE,
|
||||
SEQUENCE_COMMAND_REPEAT,
|
||||
SEQUENCE_COMMAND_SETDEFAULTS,
|
||||
SEQUENCE_COMMAND_MODIFIER,
|
||||
SEQUENCE_COMMAND_POSTMODIFIER,
|
||||
SEQUENCE_COMMAND_NOOP,
|
||||
|
||||
SEQUENCE_MODIFIER_EFFECT,
|
||||
SEQUENCE_MODIFIER_POSITION,
|
||||
SEQUENCE_MODIFIER_COLOR,
|
||||
SEQUENCE_MODIFIER_COLOR2,
|
||||
SEQUENCE_MODIFIER_FADEIN,
|
||||
SEQUENCE_MODIFIER_FADEOUT,
|
||||
SEQUENCE_MODIFIER_HOLDTIME,
|
||||
SEQUENCE_MODIFIER_FXTIME,
|
||||
SEQUENCE_MODIFIER_SPEAKER,
|
||||
SEQUENCE_MODIFIER_LISTENER,
|
||||
SEQUENCE_MODIFIER_TEXTCHANNEL,
|
||||
};
|
||||
typedef enum sequenceCommandEnum_ sequenceCommandEnum_e;
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sequenceCommandType_e
|
||||
//
|
||||
// Typeerated sequence command types.
|
||||
//---------------------------------------------------------------------------
|
||||
enum sequenceCommandType_
|
||||
{
|
||||
SEQUENCE_TYPE_COMMAND,
|
||||
SEQUENCE_TYPE_MODIFIER,
|
||||
};
|
||||
typedef enum sequenceCommandType_ sequenceCommandType_e;
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sequenceCommandMapping_s
|
||||
//
|
||||
// A mapping of a command enumerated-value to its name.
|
||||
//---------------------------------------------------------------------------
|
||||
typedef struct sequenceCommandMapping_ sequenceCommandMapping_s;
|
||||
struct sequenceCommandMapping_
|
||||
{
|
||||
sequenceCommandEnum_e commandEnum;
|
||||
const char* commandName;
|
||||
sequenceCommandType_e commandType;
|
||||
};
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sequenceCommandLine_s
|
||||
//
|
||||
// Structure representing a single command (usually 1 line) from a
|
||||
// .SEQ file entry.
|
||||
//---------------------------------------------------------------------------
|
||||
typedef struct sequenceCommandLine_ sequenceCommandLine_s;
|
||||
struct sequenceCommandLine_
|
||||
{
|
||||
int commandType; // Specifies the type of command
|
||||
client_textmessage_t clientMessage; // Text HUD message struct
|
||||
char* speakerName; // Targetname of speaking entity
|
||||
char* listenerName; // Targetname of entity being spoken to
|
||||
char* soundFileName; // Name of sound file to play
|
||||
char* sentenceName; // Name of sentences.txt to play
|
||||
char* fireTargetNames; // List of targetnames to fire
|
||||
char* killTargetNames; // List of targetnames to remove
|
||||
float delay; // Seconds 'till next command
|
||||
int repeatCount; // If nonzero, reset execution pointer to top of block (N times, -1 = infinite)
|
||||
int textChannel; // Display channel on which text message is sent
|
||||
int modifierBitField; // Bit field to specify what clientmessage fields are valid
|
||||
sequenceCommandLine_s* nextCommandLine; // Next command (linked list)
|
||||
};
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sequenceEntry_s
|
||||
//
|
||||
// Structure representing a single command (usually 1 line) from a
|
||||
// .SEQ file entry.
|
||||
//---------------------------------------------------------------------------
|
||||
typedef struct sequenceEntry_ sequenceEntry_s;
|
||||
struct sequenceEntry_
|
||||
{
|
||||
char* fileName; // Name of sequence file without .SEQ extension
|
||||
char* entryName; // Name of entry label in file
|
||||
sequenceCommandLine_s* firstCommand; // Linked list of commands in entry
|
||||
sequenceEntry_s* nextEntry; // Next loaded entry
|
||||
qboolean isGlobal; // Is entry retained over level transitions?
|
||||
};
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// sentenceEntry_s
|
||||
// Structure representing a single sentence of a group from a .SEQ
|
||||
// file entry. Sentences are identical to entries in sentences.txt, but
|
||||
// can be unique per level and are loaded/unloaded with the level.
|
||||
//---------------------------------------------------------------------------
|
||||
typedef struct sentenceEntry_ sentenceEntry_s;
|
||||
struct sentenceEntry_
|
||||
{
|
||||
char* data; // sentence data (ie "We have hostiles" )
|
||||
sentenceEntry_s* nextEntry; // Next loaded entry
|
||||
qboolean isGlobal; // Is entry retained over level transitions?
|
||||
unsigned int index; // this entry's position in the file.
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// sentenceGroupEntry_s
|
||||
// Structure representing a group of sentences found in a .SEQ file.
|
||||
// A sentence group is defined by all sentences with the same name, ignoring
|
||||
// the number at the end of the sentence name. Groups enable a sentence
|
||||
// to be picked at random across a group.
|
||||
//--------------------------------------------------------------------------
|
||||
typedef struct sentenceGroupEntry_ sentenceGroupEntry_s;
|
||||
struct sentenceGroupEntry_
|
||||
{
|
||||
char* groupName; // name of the group (ie CT_ALERT )
|
||||
unsigned int numSentences; // number of sentences in group
|
||||
sentenceEntry_s* firstSentence; // head of linked list of sentences in group
|
||||
sentenceGroupEntry_s* nextEntry; // next loaded group
|
||||
};
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Function declarations
|
||||
//---------------------------------------------------------------------------
|
||||
sequenceEntry_s* SequenceGet( const char* fileName, const char* entryName );
|
||||
void Sequence_ParseFile( const char* fileName, qboolean isGlobal );
|
||||
void Sequence_OnLevelLoad( const char* mapName );
|
||||
sentenceEntry_s* SequencePickSentence( const char *groupName, int pickMethod, int *picked );
|
||||
|
||||
#endif // _INCLUDE_SEQUENCE_H_
|
703
cssdk/common/SteamCommon.h
Normal file
703
cssdk/common/SteamCommon.h
Normal file
@ -0,0 +1,703 @@
|
||||
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
/*
|
||||
** The copyright to the contents herein is the property of Valve Corporation.
|
||||
** The contents may be used and/or copied only with the written permission of
|
||||
** Valve, or in accordance with the terms and conditions stipulated in
|
||||
** the agreement/contract under which the contents have been supplied.
|
||||
**
|
||||
*******************************************************************************
|
||||
**
|
||||
** Contents:
|
||||
**
|
||||
** Common types used in the Steam DLL interface.
|
||||
**
|
||||
** This file is distributed to Steam application developers.
|
||||
**
|
||||
**
|
||||
**
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef INCLUDED_STEAM_COMMON_STEAMCOMMON_H
|
||||
#define INCLUDED_STEAM_COMMON_STEAMCOMMON_H
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER > 1000)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
/* Applications should not define STEAM_EXPORTS. */
|
||||
|
||||
#if defined ( _WIN32 )
|
||||
|
||||
#ifdef STEAM_EXPORTS
|
||||
#define STEAM_API __declspec(dllexport)
|
||||
#else
|
||||
#define STEAM_API __declspec(dllimport)
|
||||
#endif
|
||||
|
||||
#define STEAM_CALL __cdecl
|
||||
|
||||
#else
|
||||
|
||||
#define STEAM_API /* */
|
||||
#define STEAM_CALL /* */
|
||||
|
||||
#endif
|
||||
|
||||
typedef void (STEAM_CALL *KeyValueIteratorCallback_t )(const char *Key, const char *Val, void *pvParam);
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
**
|
||||
** Exported macros and constants
|
||||
**
|
||||
******************************************************************************/
|
||||
|
||||
/* DEPRECATED -- these are ignored now, all API access is granted on SteamStartup */
|
||||
#define STEAM_USING_FILESYSTEM (0x00000001)
|
||||
#define STEAM_USING_LOGGING (0x00000002)
|
||||
#define STEAM_USING_USERID (0x00000004)
|
||||
#define STEAM_USING_ACCOUNT (0x00000008)
|
||||
#define STEAM_USING_ALL (0x0000000f)
|
||||
/* END DEPRECATED */
|
||||
|
||||
#define STEAM_MAX_PATH (255)
|
||||
#define STEAM_QUESTION_MAXLEN (255)
|
||||
#define STEAM_SALT_SIZE (8)
|
||||
#define STEAM_PROGRESS_PERCENT_SCALE (0x00001000)
|
||||
|
||||
/* These are maximum significant string lengths, excluding nul-terminator. */
|
||||
#define STEAM_CARD_NUMBER_SIZE (17)
|
||||
#define STEAM_CARD_HOLDERNAME_SIZE (100)
|
||||
#define STEAM_CARD_EXPYEAR_SIZE (4)
|
||||
#define STEAM_CARD_EXPMONTH_SIZE (2)
|
||||
#define STEAM_CARD_CVV2_SIZE (5)
|
||||
#define STEAM_BILLING_ADDRESS1_SIZE (128)
|
||||
#define STEAM_BILLING_ADDRESS2_SIZE (128)
|
||||
#define STEAM_BILLING_CITY_SIZE (50)
|
||||
#define STEAM_BILLING_ZIP_SIZE (16)
|
||||
#define STEAM_BILLING_STATE_SIZE (32)
|
||||
#define STEAM_BILLING_COUNTRY_SIZE (32)
|
||||
#define STEAM_BILLING_PHONE_SIZE (20)
|
||||
#define STEAM_BILLING_EMAIL_ADDRESS_SIZE (100)
|
||||
#define STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE (20)
|
||||
#define STEAM_PROOF_OF_PURCHASE_TOKEN_SIZE (200)
|
||||
#define STEAM_EXTERNAL_ACCOUNTNAME_SIZE (100)
|
||||
#define STEAM_EXTERNAL_ACCOUNTPASSWORD_SIZE (80)
|
||||
#define STEAM_BILLING_CONFIRMATION_CODE_SIZE (22)
|
||||
#define STEAM_BILLING_CARD_APPROVAL_CODE_SIZE (100)
|
||||
#define STEAM_BILLING_TRANS_DATE_SIZE (9) // mm/dd/yy
|
||||
#define STEAM_BILLING_TRANS_TIME_SIZE (9) // hh:mm:ss
|
||||
|
||||
/******************************************************************************
|
||||
**
|
||||
** Scalar type and enumerated type definitions.
|
||||
**
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
typedef unsigned int SteamHandle_t;
|
||||
|
||||
typedef void * SteamUserIDTicketValidationHandle_t;
|
||||
|
||||
typedef unsigned int SteamCallHandle_t;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
typedef unsigned __int64 SteamUnsigned64_t;
|
||||
#else
|
||||
typedef unsigned long long SteamUnsigned64_t;
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamSeekMethodSet = 0,
|
||||
eSteamSeekMethodCur = 1,
|
||||
eSteamSeekMethodEnd = 2
|
||||
} ESteamSeekMethod;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamBufferMethodFBF = 0,
|
||||
eSteamBufferMethodNBF = 1
|
||||
} ESteamBufferMethod;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamErrorNone = 0,
|
||||
eSteamErrorUnknown = 1,
|
||||
eSteamErrorLibraryNotInitialized = 2,
|
||||
eSteamErrorLibraryAlreadyInitialized = 3,
|
||||
eSteamErrorConfig = 4,
|
||||
eSteamErrorContentServerConnect = 5,
|
||||
eSteamErrorBadHandle = 6,
|
||||
eSteamErrorHandlesExhausted = 7,
|
||||
eSteamErrorBadArg = 8,
|
||||
eSteamErrorNotFound = 9,
|
||||
eSteamErrorRead = 10,
|
||||
eSteamErrorEOF = 11,
|
||||
eSteamErrorSeek = 12,
|
||||
eSteamErrorCannotWriteNonUserConfigFile = 13,
|
||||
eSteamErrorCacheOpen = 14,
|
||||
eSteamErrorCacheRead = 15,
|
||||
eSteamErrorCacheCorrupted = 16,
|
||||
eSteamErrorCacheWrite = 17,
|
||||
eSteamErrorCacheSession = 18,
|
||||
eSteamErrorCacheInternal = 19,
|
||||
eSteamErrorCacheBadApp = 20,
|
||||
eSteamErrorCacheVersion = 21,
|
||||
eSteamErrorCacheBadFingerPrint = 22,
|
||||
|
||||
eSteamErrorNotFinishedProcessing = 23,
|
||||
eSteamErrorNothingToDo = 24,
|
||||
eSteamErrorCorruptEncryptedUserIDTicket = 25,
|
||||
eSteamErrorSocketLibraryNotInitialized = 26,
|
||||
eSteamErrorFailedToConnectToUserIDTicketValidationServer = 27,
|
||||
eSteamErrorBadProtocolVersion = 28,
|
||||
eSteamErrorReplayedUserIDTicketFromClient = 29,
|
||||
eSteamErrorReceiveResultBufferTooSmall = 30,
|
||||
eSteamErrorSendFailed = 31,
|
||||
eSteamErrorReceiveFailed = 32,
|
||||
eSteamErrorReplayedReplyFromUserIDTicketValidationServer = 33,
|
||||
eSteamErrorBadSignatureFromUserIDTicketValidationServer = 34,
|
||||
eSteamErrorValidationStalledSoAborted = 35,
|
||||
eSteamErrorInvalidUserIDTicket = 36,
|
||||
eSteamErrorClientLoginRateTooHigh = 37,
|
||||
eSteamErrorClientWasNeverValidated = 38,
|
||||
eSteamErrorInternalSendBufferTooSmall = 39,
|
||||
eSteamErrorInternalReceiveBufferTooSmall = 40,
|
||||
eSteamErrorUserTicketExpired = 41,
|
||||
eSteamErrorCDKeyAlreadyInUseOnAnotherClient = 42,
|
||||
|
||||
eSteamErrorNotLoggedIn = 101,
|
||||
eSteamErrorAlreadyExists = 102,
|
||||
eSteamErrorAlreadySubscribed = 103,
|
||||
eSteamErrorNotSubscribed = 104,
|
||||
eSteamErrorAccessDenied = 105,
|
||||
eSteamErrorFailedToCreateCacheFile = 106,
|
||||
eSteamErrorCallStalledSoAborted = 107,
|
||||
eSteamErrorEngineNotRunning = 108,
|
||||
eSteamErrorEngineConnectionLost = 109,
|
||||
eSteamErrorLoginFailed = 110,
|
||||
eSteamErrorAccountPending = 111,
|
||||
eSteamErrorCacheWasMissingRetry = 112,
|
||||
eSteamErrorLocalTimeIncorrect = 113,
|
||||
eSteamErrorCacheNeedsDecryption = 114,
|
||||
eSteamErrorAccountDisabled = 115,
|
||||
eSteamErrorCacheNeedsRepair = 116,
|
||||
eSteamErrorRebootRequired = 117,
|
||||
|
||||
eSteamErrorNetwork = 200,
|
||||
eSteamErrorOffline = 201
|
||||
|
||||
|
||||
} ESteamError;
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eNoDetailedErrorAvailable,
|
||||
eStandardCerrno,
|
||||
eWin32LastError,
|
||||
eWinSockLastError,
|
||||
eDetailedPlatformErrorCount
|
||||
} EDetailedPlatformErrorType;
|
||||
|
||||
typedef enum /* Filter elements returned by SteamFind{First,Next} */
|
||||
{
|
||||
eSteamFindLocalOnly, /* limit search to local filesystem */
|
||||
eSteamFindRemoteOnly, /* limit search to remote repository */
|
||||
eSteamFindAll /* do not limit search (duplicates allowed) */
|
||||
} ESteamFindFilter;
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
**
|
||||
** Exported structure and complex type definitions.
|
||||
**
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ESteamError eSteamError;
|
||||
EDetailedPlatformErrorType eDetailedErrorType;
|
||||
int nDetailedErrorCode;
|
||||
char szDesc[STEAM_MAX_PATH];
|
||||
} TSteamError;
|
||||
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int bIsDir; /* If non-zero, element is a directory; if zero, element is a file */
|
||||
unsigned int uSizeOrCount; /* If element is a file, this contains size of file in bytes */
|
||||
int bIsLocal; /* If non-zero, reported item is a standalone element on local filesystem */
|
||||
char cszName[STEAM_MAX_PATH]; /* Base element name (no path) */
|
||||
long lLastAccessTime; /* Seconds since 1/1/1970 (like time_t) when element was last accessed */
|
||||
long lLastModificationTime; /* Seconds since 1/1/1970 (like time_t) when element was last modified */
|
||||
long lCreationTime; /* Seconds since 1/1/1970 (like time_t) when element was created */
|
||||
} TSteamElemInfo;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int uNumSubscriptions;
|
||||
unsigned int uMaxNameChars;
|
||||
unsigned int uMaxApps;
|
||||
|
||||
} TSteamSubscriptionStats;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int uNumApps;
|
||||
unsigned int uMaxNameChars;
|
||||
unsigned int uMaxInstallDirNameChars;
|
||||
unsigned int uMaxVersionLabelChars;
|
||||
unsigned int uMaxLaunchOptions;
|
||||
unsigned int uMaxLaunchOptionDescChars;
|
||||
unsigned int uMaxLaunchOptionCmdLineChars;
|
||||
unsigned int uMaxNumIcons;
|
||||
unsigned int uMaxIconSize;
|
||||
unsigned int uMaxDependencies;
|
||||
|
||||
} TSteamAppStats;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *szLabel;
|
||||
unsigned int uMaxLabelChars;
|
||||
unsigned int uVersionId;
|
||||
int bIsNotAvailable;
|
||||
} TSteamAppVersion;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *szDesc;
|
||||
unsigned int uMaxDescChars;
|
||||
char *szCmdLine;
|
||||
unsigned int uMaxCmdLineChars;
|
||||
unsigned int uIndex;
|
||||
unsigned int uIconIndex;
|
||||
int bNoDesktopShortcut;
|
||||
int bNoStartMenuShortcut;
|
||||
int bIsLongRunningUnattended;
|
||||
|
||||
} TSteamAppLaunchOption;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *szName;
|
||||
unsigned int uMaxNameChars;
|
||||
char *szLatestVersionLabel;
|
||||
unsigned int uMaxLatestVersionLabelChars;
|
||||
char *szCurrentVersionLabel;
|
||||
unsigned int uMaxCurrentVersionLabelChars;
|
||||
char *szInstallDirName;
|
||||
unsigned int uMaxInstallDirNameChars;
|
||||
unsigned int uId;
|
||||
unsigned int uLatestVersionId;
|
||||
unsigned int uCurrentVersionId;
|
||||
unsigned int uMinCacheFileSizeMB;
|
||||
unsigned int uMaxCacheFileSizeMB;
|
||||
unsigned int uNumLaunchOptions;
|
||||
unsigned int uNumIcons;
|
||||
unsigned int uNumVersions;
|
||||
unsigned int uNumDependencies;
|
||||
|
||||
} TSteamApp;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eNoCost = 0,
|
||||
eBillOnceOnly = 1,
|
||||
eBillMonthly = 2,
|
||||
eProofOfPrepurchaseOnly = 3,
|
||||
eGuestPass = 4,
|
||||
eHardwarePromo = 5,
|
||||
eNumBillingTypes,
|
||||
} EBillingType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *szName;
|
||||
unsigned int uMaxNameChars;
|
||||
unsigned int *puAppIds;
|
||||
unsigned int uMaxAppIds;
|
||||
unsigned int uId;
|
||||
unsigned int uNumApps;
|
||||
EBillingType eBillingType;
|
||||
unsigned int uCostInCents;
|
||||
unsigned int uNumDiscounts;
|
||||
int bIsPreorder;
|
||||
int bRequiresShippingAddress;
|
||||
unsigned int uDomesticShippingCostInCents;
|
||||
unsigned int uInternationalShippingCostInCents;
|
||||
bool bIsCyberCafeSubscription;
|
||||
unsigned int uGameCode;
|
||||
char szGameCodeDesc[STEAM_MAX_PATH];
|
||||
bool bIsDisabled;
|
||||
bool bRequiresCD;
|
||||
unsigned int uTerritoryCode;
|
||||
bool bIsSteam3Subscription;
|
||||
|
||||
} TSteamSubscription;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szName[STEAM_MAX_PATH];
|
||||
unsigned int uDiscountInCents;
|
||||
unsigned int uNumQualifiers;
|
||||
|
||||
} TSteamSubscriptionDiscount;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szName[STEAM_MAX_PATH];
|
||||
unsigned int uRequiredSubscription;
|
||||
int bIsDisqualifier;
|
||||
|
||||
} TSteamDiscountQualifier;
|
||||
|
||||
typedef struct TSteamProgress
|
||||
{
|
||||
int bValid; /* non-zero if call provides progress info */
|
||||
unsigned int uPercentDone; /* 0 to 100 * STEAM_PROGRESS_PERCENT_SCALE if bValid */
|
||||
char szProgress[STEAM_MAX_PATH]; /* additional progress info */
|
||||
} TSteamProgress;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamNotifyTicketsWillExpire,
|
||||
eSteamNotifyAccountInfoChanged,
|
||||
eSteamNotifyContentDescriptionChanged,
|
||||
eSteamNotifyPleaseShutdown,
|
||||
eSteamNotifyNewContentServer,
|
||||
eSteamNotifySubscriptionStatusChanged,
|
||||
eSteamNotifyContentServerConnectionLost,
|
||||
eSteamNotifyCacheLoadingCompleted,
|
||||
eSteamNotifyCacheNeedsDecryption,
|
||||
eSteamNotifyCacheNeedsRepair
|
||||
} ESteamNotificationCallbackEvent;
|
||||
|
||||
|
||||
typedef void(*SteamNotificationCallback_t)(ESteamNotificationCallbackEvent eEvent, unsigned int nData);
|
||||
|
||||
|
||||
typedef char SteamPersonalQuestion_t[ STEAM_QUESTION_MAXLEN + 1 ];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char uchSalt[STEAM_SALT_SIZE];
|
||||
} SteamSalt_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eVisa = 1,
|
||||
eMaster = 2,
|
||||
eAmericanExpress = 3,
|
||||
eDiscover = 4,
|
||||
eDinnersClub = 5,
|
||||
eJCB = 6
|
||||
} ESteamPaymentCardType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ESteamPaymentCardType eCardType;
|
||||
char szCardNumber[ STEAM_CARD_NUMBER_SIZE +1 ];
|
||||
char szCardHolderName[ STEAM_CARD_HOLDERNAME_SIZE + 1];
|
||||
char szCardExpYear[ STEAM_CARD_EXPYEAR_SIZE + 1 ];
|
||||
char szCardExpMonth[ STEAM_CARD_EXPMONTH_SIZE+ 1 ];
|
||||
char szCardCVV2[ STEAM_CARD_CVV2_SIZE + 1 ];
|
||||
char szBillingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ];
|
||||
char szBillingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ];
|
||||
char szBillingCity[ STEAM_BILLING_CITY_SIZE + 1 ];
|
||||
char szBillingZip[ STEAM_BILLING_ZIP_SIZE + 1 ];
|
||||
char szBillingState[ STEAM_BILLING_STATE_SIZE + 1 ];
|
||||
char szBillingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ];
|
||||
char szBillingPhone[ STEAM_BILLING_PHONE_SIZE + 1 ];
|
||||
char szBillingEmailAddress[ STEAM_BILLING_EMAIL_ADDRESS_SIZE + 1 ];
|
||||
unsigned int uExpectedCostInCents;
|
||||
unsigned int uExpectedTaxInCents;
|
||||
/* If the TSteamSubscription says that shipping info is required, */
|
||||
/* then the following fields must be filled out. */
|
||||
/* If szShippingName is empty, then assumes so are the rest. */
|
||||
char szShippingName[ STEAM_CARD_HOLDERNAME_SIZE + 1];
|
||||
char szShippingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ];
|
||||
char szShippingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ];
|
||||
char szShippingCity[ STEAM_BILLING_CITY_SIZE + 1 ];
|
||||
char szShippingZip[ STEAM_BILLING_ZIP_SIZE + 1 ];
|
||||
char szShippingState[ STEAM_BILLING_STATE_SIZE + 1 ];
|
||||
char szShippingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ];
|
||||
char szShippingPhone[ STEAM_BILLING_PHONE_SIZE + 1 ];
|
||||
unsigned int uExpectedShippingCostInCents;
|
||||
|
||||
} TSteamPaymentCardInfo;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szTypeOfProofOfPurchase[ STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE + 1 ];
|
||||
|
||||
/* A ProofOfPurchase token is not necessarily a nul-terminated string; it may be binary data
|
||||
(perhaps encrypted). Hence we need a length and an array of bytes. */
|
||||
unsigned int uLengthOfBinaryProofOfPurchaseToken;
|
||||
char cBinaryProofOfPurchaseToken[ STEAM_PROOF_OF_PURCHASE_TOKEN_SIZE + 1 ];
|
||||
} TSteamPrepurchaseInfo;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szAccountName[ STEAM_EXTERNAL_ACCOUNTNAME_SIZE + 1 ];
|
||||
char szPassword[ STEAM_EXTERNAL_ACCOUNTPASSWORD_SIZE + 1 ];
|
||||
} TSteamExternalBillingInfo;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ePaymentCardInfo = 1,
|
||||
ePrepurchasedInfo = 2,
|
||||
eAccountBillingInfo = 3,
|
||||
eExternalBillingInfo = 4, /* indirect billing via ISP etc (not supported yet) */
|
||||
ePaymentCardReceipt = 5,
|
||||
ePrepurchaseReceipt = 6,
|
||||
eEmptyReceipt = 7
|
||||
} ESteamSubscriptionBillingInfoType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ESteamSubscriptionBillingInfoType eBillingInfoType;
|
||||
union {
|
||||
TSteamPaymentCardInfo PaymentCardInfo;
|
||||
TSteamPrepurchaseInfo PrepurchaseInfo;
|
||||
TSteamExternalBillingInfo ExternalBillingInfo;
|
||||
char bUseAccountBillingInfo;
|
||||
};
|
||||
|
||||
} TSteamSubscriptionBillingInfo;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
/* Subscribed */
|
||||
eSteamSubscriptionOK = 0, /* Subscribed */
|
||||
eSteamSubscriptionPending = 1, /* Awaiting transaction completion */
|
||||
eSteamSubscriptionPreorder = 2, /* Is currently a pre-order */
|
||||
eSteamSubscriptionPrepurchaseTransferred = 3, /* hop to this account */
|
||||
/* Unusbscribed */
|
||||
eSteamSubscriptionPrepurchaseInvalid = 4, /* Invalid cd-key */
|
||||
eSteamSubscriptionPrepurchaseRejected = 5, /* hopped out / banned / etc */
|
||||
eSteamSubscriptionPrepurchaseRevoked = 6, /* hop away from this account */
|
||||
eSteamSubscriptionPaymentCardDeclined = 7, /* CC txn declined */
|
||||
eSteamSubscriptionCancelledByUser = 8, /* Cancelled by client */
|
||||
eSteamSubscriptionCancelledByVendor = 9, /* Cancelled by us */
|
||||
eSteamSubscriptionPaymentCardUseLimit = 10, /* Card used too many times, potential fraud */
|
||||
eSteamSubscriptionPaymentCardAlert = 11, /* Got a "pick up card" or the like from bank */
|
||||
eSteamSubscriptionFailed = 12, /* Other Error in subscription data or transaction failed/lost */
|
||||
eSteamSubscriptionPaymentCardAVSFailure = 13, /* Card failed Address Verification check */
|
||||
eSteamSubscriptionPaymentCardInsufficientFunds = 14, /* Card failed due to insufficient funds */
|
||||
eSteamSubscriptionRestrictedCountry = 15 /* The subscription is not available in the user's country */
|
||||
|
||||
} ESteamSubscriptionStatus;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ESteamPaymentCardType eCardType;
|
||||
char szCardLastFourDigits[ 4 + 1 ];
|
||||
char szCardHolderName[ STEAM_CARD_HOLDERNAME_SIZE + 1];
|
||||
char szBillingAddress1[ STEAM_BILLING_ADDRESS1_SIZE + 1 ];
|
||||
char szBillingAddress2[ STEAM_BILLING_ADDRESS2_SIZE + 1 ];
|
||||
char szBillingCity[ STEAM_BILLING_CITY_SIZE + 1 ];
|
||||
char szBillingZip[ STEAM_BILLING_ZIP_SIZE + 1 ];
|
||||
char szBillingState[ STEAM_BILLING_STATE_SIZE + 1 ];
|
||||
char szBillingCountry[ STEAM_BILLING_COUNTRY_SIZE + 1 ];
|
||||
|
||||
// The following are only available after the subscription leaves "pending" status
|
||||
char szCardApprovalCode[ STEAM_BILLING_CARD_APPROVAL_CODE_SIZE + 1];
|
||||
char szTransDate[ STEAM_BILLING_TRANS_DATE_SIZE + 1]; /* mm/dd/yy */
|
||||
char szTransTime[ STEAM_BILLING_TRANS_TIME_SIZE + 1]; /* hh:mm:ss */
|
||||
unsigned int uPriceWithoutTax;
|
||||
unsigned int uTaxAmount;
|
||||
unsigned int uShippingCost;
|
||||
|
||||
} TSteamPaymentCardReceiptInfo;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char szTypeOfProofOfPurchase[ STEAM_TYPE_OF_PROOF_OF_PURCHASE_SIZE + 1 ];
|
||||
} TSteamPrepurchaseReceiptInfo;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ESteamSubscriptionStatus eStatus;
|
||||
ESteamSubscriptionStatus ePreviousStatus;
|
||||
ESteamSubscriptionBillingInfoType eReceiptInfoType;
|
||||
char szConfirmationCode[ STEAM_BILLING_CONFIRMATION_CODE_SIZE + 1];
|
||||
union {
|
||||
TSteamPaymentCardReceiptInfo PaymentCardReceiptInfo;
|
||||
TSteamPrepurchaseReceiptInfo PrepurchaseReceiptInfo;
|
||||
};
|
||||
|
||||
} TSteamSubscriptionReceipt;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ePhysicalBytesReceivedThisSession = 1,
|
||||
eAppReadyToLaunchStatus = 2,
|
||||
eAppPreloadStatus = 3,
|
||||
eAppEntireDepot = 4,
|
||||
eCacheBytesPresent = 5
|
||||
} ESteamAppUpdateStatsQueryType;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SteamUnsigned64_t uBytesTotal;
|
||||
SteamUnsigned64_t uBytesPresent;
|
||||
} TSteamUpdateStats;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamUserAdministrator = 0x00000001, /* May subscribe, unsubscribe, etc */
|
||||
eSteamUserDeveloper = 0x00000002, /* Steam or App developer */
|
||||
eSteamUserCyberCafe = 0x00000004 /* CyberCafe, school, etc -- UI should ask for password */
|
||||
/* before allowing logout, unsubscribe, etc */
|
||||
} ESteamUserTypeFlags;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamAccountStatusDefault = 0x00000000,
|
||||
eSteamAccountStatusEmailVerified = 0x00000001,
|
||||
/* Note: Mask value 0x2 is reserved for future use. (Some, but not all, public accounts already have this set.) */
|
||||
eSteamAccountDisabled = 0x00000004
|
||||
} ESteamAccountStatusBitFields ;
|
||||
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamBootstrapperError = -1,
|
||||
eSteamBootstrapperDontCheckForUpdate = 0,
|
||||
eSteamBootstrapperCheckForUpdateAndRerun = 7
|
||||
|
||||
} ESteamBootStrapperClientAppResult;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamOnline = 0,
|
||||
eSteamOffline = 1,
|
||||
eSteamNoAuthMode = 2,
|
||||
eSteamBillingOffline = 3
|
||||
} eSteamOfflineStatus;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int eOfflineNow;
|
||||
int eOfflineNextSession;
|
||||
} TSteamOfflineStatus;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned int uAppId;
|
||||
int bIsSystemDefined;
|
||||
char szMountPath[STEAM_MAX_PATH];
|
||||
} TSteamAppDependencyInfo;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamOpenFileRegular = 0x0,
|
||||
eSteamOpenFileIgnoreLocal = 0x1,
|
||||
eSteamOpenFileChecksumReads = 0x2
|
||||
} ESteamOpenFileFlags;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
eSteamValveCDKeyValidationServer = 0,
|
||||
eSteamHalfLifeMasterServer = 1,
|
||||
eSteamFriendsServer = 2,
|
||||
eSteamCSERServer = 3,
|
||||
eSteamHalfLife2MasterServer = 4,
|
||||
eSteamRDKFMasterServer = 5,
|
||||
eMaxServerTypes = 6
|
||||
} ESteamServerType;
|
||||
|
||||
/******************************************************************************
|
||||
**
|
||||
** More exported constants
|
||||
**
|
||||
******************************************************************************/
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
const SteamHandle_t STEAM_INVALID_HANDLE = 0;
|
||||
const SteamCallHandle_t STEAM_INVALID_CALL_HANDLE = 0;
|
||||
const SteamUserIDTicketValidationHandle_t STEAM_INACTIVE_USERIDTICKET_VALIDATION_HANDLE = 0;
|
||||
const unsigned int STEAM_USE_LATEST_VERSION = 0xFFFFFFFF;
|
||||
|
||||
#else
|
||||
|
||||
#define STEAM_INVALID_HANDLE ((SteamHandle_t)(0))
|
||||
#define STEAM_INVALID_CALL_HANDLE ((SteamCallHandle_t)(0))
|
||||
#define STEAM_INACTIVE_USERIDTICKET_VALIDATION_HANDLE ((SteamUserIDTicketValidationHandle_t)(0))
|
||||
#define STEAM_USE_LATEST_VERSION (0xFFFFFFFFu);
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/******************************************************************************
|
||||
** Each Steam instance (licensed Steam Service Provider) has a unique SteamInstanceID_t.
|
||||
**
|
||||
** Each Steam instance as its own DB of users.
|
||||
** Each user in the DB has a unique SteamLocalUserID_t (a serial number, with possible
|
||||
** rare gaps in the sequence).
|
||||
**
|
||||
******************************************************************************/
|
||||
|
||||
typedef unsigned short SteamInstanceID_t; // MUST be 16 bits
|
||||
|
||||
|
||||
#if defined ( _WIN32 )
|
||||
typedef unsigned __int64 SteamLocalUserID_t; // MUST be 64 bits
|
||||
#else
|
||||
typedef unsigned long long SteamLocalUserID_t; // MUST be 64 bits
|
||||
#endif
|
||||
|
||||
/******************************************************************************
|
||||
**
|
||||
** Applications need to be able to authenticate Steam users from ANY instance.
|
||||
** So a SteamIDTicket contains SteamGlobalUserID, which is a unique combination of
|
||||
** instance and user id.
|
||||
**
|
||||
** SteamLocalUserID is an unsigned 64-bit integer.
|
||||
** For platforms without 64-bit int support, we provide access via a union that splits it into
|
||||
** high and low unsigned 32-bit ints. Such platforms will only need to compare LocalUserIDs
|
||||
** for equivalence anyway - not perform arithmetic with them.
|
||||
**
|
||||
********************************************************************************/
|
||||
typedef struct
|
||||
{
|
||||
unsigned int Low32bits;
|
||||
unsigned int High32bits;
|
||||
} TSteamSplitLocalUserID;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SteamInstanceID_t m_SteamInstanceID;
|
||||
|
||||
union
|
||||
{
|
||||
SteamLocalUserID_t As64bits;
|
||||
TSteamSplitLocalUserID Split;
|
||||
} m_SteamLocalUserID;
|
||||
|
||||
} TSteamGlobalUserID;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif
|
62
cssdk/common/beamdef.h
Normal file
62
cssdk/common/beamdef.h
Normal file
@ -0,0 +1,62 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined ( BEAMDEFH )
|
||||
#define BEAMDEFH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#define FBEAM_STARTENTITY 0x00000001
|
||||
#define FBEAM_ENDENTITY 0x00000002
|
||||
#define FBEAM_FADEIN 0x00000004
|
||||
#define FBEAM_FADEOUT 0x00000008
|
||||
#define FBEAM_SINENOISE 0x00000010
|
||||
#define FBEAM_SOLID 0x00000020
|
||||
#define FBEAM_SHADEIN 0x00000040
|
||||
#define FBEAM_SHADEOUT 0x00000080
|
||||
#define FBEAM_STARTVISIBLE 0x10000000 // Has this client actually seen this beam's start entity yet?
|
||||
#define FBEAM_ENDVISIBLE 0x20000000 // Has this client actually seen this beam's end entity yet?
|
||||
#define FBEAM_ISACTIVE 0x40000000
|
||||
#define FBEAM_FOREVER 0x80000000
|
||||
|
||||
typedef struct beam_s BEAM;
|
||||
struct beam_s
|
||||
{
|
||||
BEAM *next;
|
||||
int type;
|
||||
int flags;
|
||||
vec3_t source;
|
||||
vec3_t target;
|
||||
vec3_t delta;
|
||||
float t; // 0 .. 1 over lifetime of beam
|
||||
float freq;
|
||||
float die;
|
||||
float width;
|
||||
float amplitude;
|
||||
float r, g, b;
|
||||
float brightness;
|
||||
float speed;
|
||||
float frameRate;
|
||||
float frame;
|
||||
int segments;
|
||||
int startEntity;
|
||||
int endEntity;
|
||||
int modelIndex;
|
||||
int frameCount;
|
||||
struct model_s *pFollowModel;
|
||||
struct particle_s *particles;
|
||||
};
|
||||
|
||||
#endif
|
115
cssdk/common/cl_entity.h
Normal file
115
cssdk/common/cl_entity.h
Normal file
@ -0,0 +1,115 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
// cl_entity.h
|
||||
#if !defined( CL_ENTITYH )
|
||||
#define CL_ENTITYH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct efrag_s
|
||||
{
|
||||
struct mleaf_s *leaf;
|
||||
struct efrag_s *leafnext;
|
||||
struct cl_entity_s *entity;
|
||||
struct efrag_s *entnext;
|
||||
} efrag_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
byte mouthopen; // 0 = mouth closed, 255 = mouth agape
|
||||
byte sndcount; // counter for running average
|
||||
int sndavg; // running average
|
||||
} mouth_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float prevanimtime;
|
||||
float sequencetime;
|
||||
byte prevseqblending[2];
|
||||
vec3_t prevorigin;
|
||||
vec3_t prevangles;
|
||||
|
||||
int prevsequence;
|
||||
float prevframe;
|
||||
|
||||
byte prevcontroller[4];
|
||||
byte prevblending[2];
|
||||
} latchedvars_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// Time stamp for this movement
|
||||
float animtime;
|
||||
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
} position_history_t;
|
||||
|
||||
typedef struct cl_entity_s cl_entity_t;
|
||||
|
||||
#define HISTORY_MAX 64 // Must be power of 2
|
||||
#define HISTORY_MASK ( HISTORY_MAX - 1 )
|
||||
|
||||
|
||||
#if !defined( ENTITY_STATEH )
|
||||
#include "entity_state.h"
|
||||
#endif
|
||||
|
||||
#if !defined( PROGS_H )
|
||||
#include "progs.h"
|
||||
#endif
|
||||
|
||||
struct cl_entity_s
|
||||
{
|
||||
int index; // Index into cl_entities ( should match actual slot, but not necessarily )
|
||||
|
||||
qboolean player; // True if this entity is a "player"
|
||||
|
||||
entity_state_t baseline; // The original state from which to delta during an uncompressed message
|
||||
entity_state_t prevstate; // The state information from the penultimate message received from the server
|
||||
entity_state_t curstate; // The state information from the last message received from server
|
||||
|
||||
int current_position; // Last received history update index
|
||||
position_history_t ph[ HISTORY_MAX ]; // History of position and angle updates for this player
|
||||
|
||||
mouth_t mouth; // For synchronizing mouth movements.
|
||||
|
||||
latchedvars_t latched; // Variables used by studio model rendering routines
|
||||
|
||||
// Information based on interplocation, extrapolation, prediction, or just copied from last msg received.
|
||||
//
|
||||
float lastmove;
|
||||
|
||||
// Actual render position and angles
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
|
||||
// Attachment points
|
||||
vec3_t attachment[4];
|
||||
|
||||
// Other entity local information
|
||||
int trivial_accept;
|
||||
|
||||
struct model_s *model; // cl.model_precache[ curstate.modelindes ]; all visible entities have a model
|
||||
struct efrag_s *efrag; // linked list of efrags
|
||||
struct mnode_s *topnode; // for bmodels, first world node that splits bmodel, or NULL if not split
|
||||
|
||||
float syncbase; // for client-side animations -- used by obsolete alias animation system, remove?
|
||||
int visframe; // last frame this entity was found in an active leaf
|
||||
colorVec cvFloorColor;
|
||||
};
|
||||
|
||||
#endif // !CL_ENTITYH
|
340
cssdk/common/com_model.h
Normal file
340
cssdk/common/com_model.h
Normal file
@ -0,0 +1,340 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
// com_model.h
|
||||
#pragma once
|
||||
|
||||
#define STUDIO_RENDER 1
|
||||
#define STUDIO_EVENTS 2
|
||||
|
||||
//#define MAX_MODEL_NAME 64
|
||||
//#define MAX_MAP_HULLS 4
|
||||
//#define MIPLEVELS 4
|
||||
//#define NUM_AMBIENTS 4 // automatic ambient sounds
|
||||
//#define MAXLIGHTMAPS 4
|
||||
#define PLANE_ANYZ 5
|
||||
|
||||
#define ALIAS_Z_CLIP_PLANE 5
|
||||
|
||||
// flags in finalvert_t.flags
|
||||
#define ALIAS_LEFT_CLIP 0x0001
|
||||
#define ALIAS_TOP_CLIP 0x0002
|
||||
#define ALIAS_RIGHT_CLIP 0x0004
|
||||
#define ALIAS_BOTTOM_CLIP 0x0008
|
||||
#define ALIAS_Z_CLIP 0x0010
|
||||
#define ALIAS_ONSEAM 0x0020
|
||||
#define ALIAS_XY_CLIP_MASK 0x000F
|
||||
|
||||
#define ZISCALE ((float)0x8000)
|
||||
|
||||
#define CACHE_SIZE 32 // used to align key data structures
|
||||
|
||||
//typedef enum
|
||||
//{
|
||||
// mod_brush,
|
||||
// mod_sprite,
|
||||
// mod_alias,
|
||||
// mod_studio
|
||||
//} modtype_t;
|
||||
|
||||
// must match definition in modelgen.h
|
||||
//#ifndef SYNCTYPE_T
|
||||
//#define SYNCTYPE_T
|
||||
//
|
||||
//typedef enum
|
||||
//{
|
||||
// ST_SYNC=0,
|
||||
// ST_RAND
|
||||
//} synctype_t;
|
||||
//
|
||||
//#endif
|
||||
|
||||
//typedef struct
|
||||
//{
|
||||
// float mins[3], maxs[3];
|
||||
// float origin[3];
|
||||
// int headnode[MAX_MAP_HULLS];
|
||||
// int visleafs; // not including the solid leaf 0
|
||||
// int firstface, numfaces;
|
||||
//} dmodel_t;
|
||||
|
||||
// plane_t structure
|
||||
//typedef struct mplane_s
|
||||
//{
|
||||
// vec3_t normal; // surface normal
|
||||
// float dist; // closest appoach to origin
|
||||
// byte type; // for texture axis selection and fast side tests
|
||||
// byte signbits; // signx + signy<<1 + signz<<1
|
||||
// byte pad[2];
|
||||
//} mplane_t;
|
||||
|
||||
//typedef struct
|
||||
//{
|
||||
// vec3_t position;
|
||||
//} mvertex_t;
|
||||
|
||||
//typedef struct
|
||||
//{
|
||||
// unsigned short v[2];
|
||||
// unsigned int cachededgeoffset;
|
||||
//} medge_t;
|
||||
|
||||
//typedef struct texture_s
|
||||
//{
|
||||
// char name[16];
|
||||
// unsigned width, height;
|
||||
// int anim_total; // total tenths in sequence ( 0 = no)
|
||||
// int anim_min, anim_max; // time for this frame min <=time< max
|
||||
// struct texture_s *anim_next; // in the animation sequence
|
||||
// struct texture_s *alternate_anims; // bmodels in frame 1 use these
|
||||
// unsigned offsets[MIPLEVELS]; // four mip maps stored
|
||||
// unsigned paloffset;
|
||||
//} texture_t;
|
||||
|
||||
//typedef struct
|
||||
//{
|
||||
// float vecs[2][4]; // [s/t] unit vectors in world space.
|
||||
// // [i][3] is the s/t offset relative to the origin.
|
||||
// // s or t = dot(3Dpoint,vecs[i])+vecs[i][3]
|
||||
// float mipadjust; // ?? mipmap limits for very small surfaces
|
||||
// texture_t *texture;
|
||||
// int flags; // sky or slime, no lightmap or 256 subdivision
|
||||
//} mtexinfo_t;
|
||||
|
||||
//typedef struct mnode_s
|
||||
//{
|
||||
// // common with leaf
|
||||
// int contents; // 0, to differentiate from leafs
|
||||
// int visframe; // node needs to be traversed if current
|
||||
//
|
||||
// short minmaxs[6]; // for bounding box culling
|
||||
//
|
||||
// struct mnode_s *parent;
|
||||
//
|
||||
// // node specific
|
||||
// mplane_t *plane;
|
||||
// struct mnode_s *children[2];
|
||||
//
|
||||
// unsigned short firstsurface;
|
||||
// unsigned short numsurfaces;
|
||||
//} mnode_t;
|
||||
|
||||
//typedef struct msurface_s msurface_t;
|
||||
//typedef struct decal_s decal_t;
|
||||
|
||||
// JAY: Compress this as much as possible
|
||||
//struct decal_s
|
||||
//{
|
||||
// decal_t *pnext; // linked list for each surface
|
||||
// msurface_t *psurface; // Surface id for persistence / unlinking
|
||||
// short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats)
|
||||
// short dy;
|
||||
// short texture; // Decal texture
|
||||
// byte scale; // Pixel scale
|
||||
// byte flags; // Decal flags
|
||||
//
|
||||
// short entityIndex; // Entity this is attached to
|
||||
//};
|
||||
|
||||
//typedef struct mleaf_s
|
||||
//{
|
||||
// // common with node
|
||||
// int contents; // wil be a negative contents number
|
||||
// int visframe; // node needs to be traversed if current
|
||||
//
|
||||
// short minmaxs[6]; // for bounding box culling
|
||||
//
|
||||
// struct mnode_s *parent;
|
||||
//
|
||||
// // leaf specific
|
||||
// byte *compressed_vis;
|
||||
// struct efrag_s *efrags;
|
||||
//
|
||||
// msurface_t **firstmarksurface;
|
||||
// int nummarksurfaces;
|
||||
// int key; // BSP sequence number for leaf's contents
|
||||
// byte ambient_sound_level[NUM_AMBIENTS];
|
||||
//} mleaf_t;
|
||||
|
||||
//struct msurface_s
|
||||
//{
|
||||
// int visframe; // should be drawn when node is crossed
|
||||
//
|
||||
// int dlightframe; // last frame the surface was checked by an animated light
|
||||
// int dlightbits; // dynamically generated. Indicates if the surface illumination
|
||||
// // is modified by an animated light.
|
||||
//
|
||||
// mplane_t *plane; // pointer to shared plane
|
||||
// int flags; // see SURF_ #defines
|
||||
//
|
||||
// int firstedge; // look up in model->surfedges[], negative numbers
|
||||
// int numedges; // are backwards edges
|
||||
//
|
||||
// // surface generation data
|
||||
// struct surfcache_s *cachespots[MIPLEVELS];
|
||||
//
|
||||
// short texturemins[2]; // smallest s/t position on the surface.
|
||||
// short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces
|
||||
//
|
||||
// mtexinfo_t *texinfo;
|
||||
//
|
||||
// // lighting info
|
||||
// byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights
|
||||
// // no one surface can be effected by more than 4
|
||||
// // animated lights.
|
||||
// color24 *samples;
|
||||
//
|
||||
// decal_t *pdecals;
|
||||
//};
|
||||
|
||||
//typedef struct
|
||||
//{
|
||||
// int planenum;
|
||||
// short children[2]; // negative numbers are contents
|
||||
//} dclipnode_t;
|
||||
|
||||
//typedef struct hull_s
|
||||
//{
|
||||
// dclipnode_t *clipnodes;
|
||||
// mplane_t *planes;
|
||||
// int firstclipnode;
|
||||
// int lastclipnode;
|
||||
// vec3_t clip_mins;
|
||||
// vec3_t clip_maxs;
|
||||
//} hull_t;
|
||||
|
||||
typedef struct cache_user_s
|
||||
{
|
||||
void *data;
|
||||
} cache_user_t;
|
||||
|
||||
//typedef struct model_s
|
||||
//{
|
||||
// char name[ MAX_MODEL_NAME ];
|
||||
// qboolean needload; // bmodels and sprites don't cache normally
|
||||
//
|
||||
// modtype_t type;
|
||||
// int numframes;
|
||||
// synctype_t synctype;
|
||||
//
|
||||
// int flags;
|
||||
//
|
||||
// //
|
||||
// // volume occupied by the model
|
||||
// //
|
||||
// vec3_t mins, maxs;
|
||||
// float radius;
|
||||
//
|
||||
// //
|
||||
// // brush model
|
||||
// //
|
||||
// int firstmodelsurface, nummodelsurfaces;
|
||||
//
|
||||
// int numsubmodels;
|
||||
// dmodel_t *submodels;
|
||||
//
|
||||
// int numplanes;
|
||||
// mplane_t *planes;
|
||||
//
|
||||
// int numleafs; // number of visible leafs, not counting 0
|
||||
// struct mleaf_s *leafs;
|
||||
//
|
||||
// int numvertexes;
|
||||
// mvertex_t *vertexes;
|
||||
//
|
||||
// int numedges;
|
||||
// medge_t *edges;
|
||||
//
|
||||
// int numnodes;
|
||||
// mnode_t *nodes;
|
||||
//
|
||||
// int numtexinfo;
|
||||
// mtexinfo_t *texinfo;
|
||||
//
|
||||
// int numsurfaces;
|
||||
// msurface_t *surfaces;
|
||||
//
|
||||
// int numsurfedges;
|
||||
// int *surfedges;
|
||||
//
|
||||
// int numclipnodes;
|
||||
// dclipnode_t *clipnodes;
|
||||
//
|
||||
// int nummarksurfaces;
|
||||
// msurface_t **marksurfaces;
|
||||
//
|
||||
// hull_t hulls[MAX_MAP_HULLS];
|
||||
//
|
||||
// int numtextures;
|
||||
// texture_t **textures;
|
||||
//
|
||||
// byte *visdata;
|
||||
//
|
||||
// color24 *lightdata;
|
||||
//
|
||||
// char *entities;
|
||||
//
|
||||
// //
|
||||
// // additional model data
|
||||
// //
|
||||
// cache_user_t cache; // only access through Mod_Extradata
|
||||
//
|
||||
//} model_t;
|
||||
|
||||
//typedef vec_t vec4_t[4];
|
||||
|
||||
typedef struct alight_s
|
||||
{
|
||||
int ambientlight; // clip at 128
|
||||
int shadelight; // clip at 192 - ambientlight
|
||||
vec3_t color;
|
||||
float *plightvec;
|
||||
} alight_t;
|
||||
|
||||
typedef struct auxvert_s
|
||||
{
|
||||
float fv[3]; // viewspace x, y
|
||||
} auxvert_t;
|
||||
|
||||
#include "custom.h"
|
||||
|
||||
//#define MAX_SCOREBOARDNAME 32
|
||||
|
||||
// Defined in client.h differently
|
||||
//typedef struct player_info_s
|
||||
//{
|
||||
// // User id on server
|
||||
// int userid;
|
||||
//
|
||||
// // User info string
|
||||
// char userinfo[ MAX_INFO_STRING ];
|
||||
//
|
||||
// // Name
|
||||
// char name[ MAX_SCOREBOARDNAME ];
|
||||
//
|
||||
// // Spectator or not, unused
|
||||
// int spectator;
|
||||
//
|
||||
// int ping;
|
||||
// int packet_loss;
|
||||
//
|
||||
// // skin information
|
||||
// char model[MAX_QPATH];
|
||||
// int topcolor;
|
||||
// int bottomcolor;
|
||||
//
|
||||
// // last frame rendered
|
||||
// int renderframe;
|
||||
//
|
||||
// // Gait frame estimation
|
||||
// int gaitsequence;
|
||||
// float gaitframe;
|
||||
// float gaityaw;
|
||||
// vec3_t prevgaitorigin;
|
||||
//
|
||||
// customization_t customdata;
|
||||
//} player_info_t;
|
38
cssdk/common/con_nprint.h
Normal file
38
cssdk/common/con_nprint.h
Normal file
@ -0,0 +1,38 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( CON_NPRINTH )
|
||||
#define CON_NPRINTH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef struct con_nprint_s
|
||||
{
|
||||
int index; // Row #
|
||||
float time_to_live; // # of seconds before it dissappears
|
||||
float color[ 3 ]; // RGB colors ( 0.0 -> 1.0 scale )
|
||||
} con_nprint_t;
|
||||
|
||||
void Con_NPrintf( int idx, const char *fmt, ... );
|
||||
void Con_NXPrintf( struct con_nprint_s *info, const char *fmt, ... );
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
806
cssdk/common/const.h
Normal file
806
cssdk/common/const.h
Normal file
@ -0,0 +1,806 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef CONST_H
|
||||
#define CONST_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Max # of clients allowed in a server.
|
||||
#define MAX_CLIENTS 32
|
||||
|
||||
// How many bits to use to encode an edict.
|
||||
#define MAX_EDICT_BITS 11 // # of bits needed to represent max edicts
|
||||
// Max # of edicts in a level (2048)
|
||||
#define MAX_EDICTS (1<<MAX_EDICT_BITS)
|
||||
|
||||
// How many data slots to use when in multiplayer (must be power of 2)
|
||||
#define MULTIPLAYER_BACKUP 64
|
||||
// Same for single player
|
||||
#define SINGLEPLAYER_BACKUP 8
|
||||
//
|
||||
// Constants shared by the engine and dlls
|
||||
// This header file included by engine files and DLL files.
|
||||
// Most came from server.h
|
||||
|
||||
// edict->flags
|
||||
#define FL_FLY (1<<0) // Changes the SV_Movestep() behavior to not need to be on ground
|
||||
#define FL_SWIM (1<<1) // Changes the SV_Movestep() behavior to not need to be on ground (but stay in water)
|
||||
#define FL_CONVEYOR (1<<2)
|
||||
#define FL_CLIENT (1<<3)
|
||||
#define FL_INWATER (1<<4)
|
||||
#define FL_MONSTER (1<<5)
|
||||
#define FL_GODMODE (1<<6)
|
||||
#define FL_NOTARGET (1<<7)
|
||||
#define FL_SKIPLOCALHOST (1<<8) // Don't send entity to local host, it's predicting this entity itself
|
||||
#define FL_ONGROUND (1<<9) // At rest / on the ground
|
||||
#define FL_PARTIALGROUND (1<<10) // not all corners are valid
|
||||
#define FL_WATERJUMP (1<<11) // player jumping out of water
|
||||
#define FL_FROZEN (1<<12) // Player is frozen for 3rd person camera
|
||||
#define FL_FAKECLIENT (1<<13) // JAC: fake client, simulated server side; don't send network messages to them
|
||||
#define FL_DUCKING (1<<14) // Player flag -- Player is fully crouched
|
||||
#define FL_FLOAT (1<<15) // Apply floating force to this entity when in water
|
||||
#define FL_GRAPHED (1<<16) // worldgraph has this ent listed as something that blocks a connection
|
||||
|
||||
// UNDONE: Do we need these?
|
||||
#define FL_IMMUNE_WATER (1<<17)
|
||||
#define FL_IMMUNE_SLIME (1<<18)
|
||||
#define FL_IMMUNE_LAVA (1<<19)
|
||||
|
||||
#define FL_PROXY (1<<20) // This is a spectator proxy
|
||||
#define FL_ALWAYSTHINK (1<<21) // Brush model flag -- call think every frame regardless of nextthink - ltime (for constantly changing velocity/path)
|
||||
#define FL_BASEVELOCITY (1<<22) // Base velocity has been applied this frame (used to convert base velocity into momentum)
|
||||
#define FL_MONSTERCLIP (1<<23) // Only collide in with monsters who have FL_MONSTERCLIP set
|
||||
#define FL_ONTRAIN (1<<24) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction.
|
||||
#define FL_WORLDBRUSH (1<<25) // Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something)
|
||||
#define FL_SPECTATOR (1<<26) // This client is a spectator, don't run touch functions, etc.
|
||||
#define FL_CUSTOMENTITY (1<<29) // This is a custom entity
|
||||
#define FL_KILLME (1<<30) // This entity is marked for death -- This allows the engine to kill ents at the appropriate time
|
||||
#define FL_DORMANT (1<<31) // Entity is dormant, no updates to client
|
||||
|
||||
// SV_EmitSound2 flags
|
||||
#define SND_EMIT2_NOPAS (1<<0) // never to do check PAS
|
||||
#define SND_EMIT2_INVOKER (1<<1) // do not send to the client invoker
|
||||
|
||||
// Engine edict->spawnflags
|
||||
#define SF_NOTINDEATHMATCH 0x0800 // Do not spawn when deathmatch and loading entities from a file
|
||||
|
||||
|
||||
// Goes into globalvars_t.trace_flags
|
||||
#define FTRACE_SIMPLEBOX (1<<0) // Traceline with a simple box
|
||||
|
||||
|
||||
// walkmove modes
|
||||
#define WALKMOVE_NORMAL 0 // normal walkmove
|
||||
#define WALKMOVE_WORLDONLY 1 // doesn't hit ANY entities, no matter what the solid type
|
||||
#define WALKMOVE_CHECKONLY 2 // move, but don't touch triggers
|
||||
|
||||
// edict->movetype values
|
||||
#define MOVETYPE_NONE 0 // never moves
|
||||
//#define MOVETYPE_ANGLENOCLIP 1
|
||||
//#define MOVETYPE_ANGLECLIP 2
|
||||
#define MOVETYPE_WALK 3 // Player only - moving on the ground
|
||||
#define MOVETYPE_STEP 4 // gravity, special edge handling -- monsters use this
|
||||
#define MOVETYPE_FLY 5 // No gravity, but still collides with stuff
|
||||
#define MOVETYPE_TOSS 6 // gravity/collisions
|
||||
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
||||
#define MOVETYPE_NOCLIP 8 // No gravity, no collisions, still do velocity/avelocity
|
||||
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
||||
#define MOVETYPE_BOUNCE 10 // Just like Toss, but reflect velocity when contacting surfaces
|
||||
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
|
||||
#define MOVETYPE_FOLLOW 12 // track movement of aiment
|
||||
#define MOVETYPE_PUSHSTEP 13 // BSP model that needs physics/world collisions (uses nearest hull for world collision)
|
||||
|
||||
// edict->solid values
|
||||
// NOTE: Some movetypes will cause collisions independent of SOLID_NOT/SOLID_TRIGGER when the entity moves
|
||||
// SOLID only effects OTHER entities colliding with this one when they move - UGH!
|
||||
#define SOLID_NOT 0 // no interaction with other objects
|
||||
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
||||
#define SOLID_BBOX 2 // touch on edge, block
|
||||
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
||||
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
||||
|
||||
// edict->deadflag values
|
||||
#define DEAD_NO 0 // alive
|
||||
#define DEAD_DYING 1 // playing death animation or still falling off of a ledge waiting to hit ground
|
||||
#define DEAD_DEAD 2 // dead. lying still.
|
||||
#define DEAD_RESPAWNABLE 3
|
||||
#define DEAD_DISCARDBODY 4
|
||||
|
||||
#define DAMAGE_NO 0
|
||||
#define DAMAGE_YES 1
|
||||
#define DAMAGE_AIM 2
|
||||
|
||||
// entity effects
|
||||
#define EF_BRIGHTFIELD 1 // swirling cloud of particles
|
||||
#define EF_MUZZLEFLASH 2 // single frame ELIGHT on entity attachment 0
|
||||
#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin
|
||||
#define EF_DIMLIGHT 8 // player flashlight
|
||||
#define EF_INVLIGHT 16 // get lighting from ceiling
|
||||
#define EF_NOINTERP 32 // don't interpolate the next frame
|
||||
#define EF_LIGHT 64 // rocket flare glow sprite
|
||||
#define EF_NODRAW 128 // don't draw entity
|
||||
#define EF_NIGHTVISION 256 // player nightvision
|
||||
#define EF_SNIPERLASER 512 // sniper laser effect
|
||||
#define EF_FIBERCAMERA 1024// fiber camera
|
||||
|
||||
|
||||
// entity flags
|
||||
#define EFLAG_SLERP 1 // do studio interpolation of this entity
|
||||
|
||||
//
|
||||
// temp entity events
|
||||
//
|
||||
#define TE_BEAMPOINTS 0 // beam effect between two points
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (end position)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMENTPOINT 1 // beam effect between point and entity
|
||||
// short (start entity)
|
||||
// coord coord coord (end position)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_GUNSHOT 2 // particle effect plus ricochet sound
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_EXPLOSION 3 // additive sprite, 2 dynamic lights, flickering particles, explosion sound, move vertically 8 pps
|
||||
// coord coord coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (framerate)
|
||||
// byte (flags)
|
||||
//
|
||||
// The Explosion effect has some flags to control performance/aesthetic features:
|
||||
#define TE_EXPLFLAG_NONE 0 // all flags clear makes default Half-Life explosion
|
||||
#define TE_EXPLFLAG_NOADDITIVE 1 // sprite will be drawn opaque (ensure that the sprite you send is a non-additive sprite)
|
||||
#define TE_EXPLFLAG_NODLIGHTS 2 // do not render dynamic lights
|
||||
#define TE_EXPLFLAG_NOSOUND 4 // do not play client explosion sound
|
||||
#define TE_EXPLFLAG_NOPARTICLES 8 // do not draw particles
|
||||
|
||||
|
||||
#define TE_TAREXPLOSION 4 // Quake1 "tarbaby" explosion with sound
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_SMOKE 5 // alphablend sprite, move vertically 30 pps
|
||||
// coord coord coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (framerate)
|
||||
|
||||
#define TE_TRACER 6 // tracer effect from point to point
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
|
||||
#define TE_LIGHTNING 7 // TE_BEAMPOINTS with simplified parameters
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
// byte (life in 0.1's)
|
||||
// byte (width in 0.1's)
|
||||
// byte (amplitude in 0.01's)
|
||||
// short (sprite model index)
|
||||
|
||||
#define TE_BEAMENTS 8
|
||||
// short (start entity)
|
||||
// short (end entity)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_SPARKS 9 // 8 random tracers with gravity, ricochet sprite
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_LAVASPLASH 10 // Quake1 lava splash
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_TELEPORT 11 // Quake1 teleport splash
|
||||
// coord coord coord (position)
|
||||
|
||||
#define TE_EXPLOSION2 12 // Quake1 colormaped (base palette) particle explosion with sound
|
||||
// coord coord coord (position)
|
||||
// byte (starting color)
|
||||
// byte (num colors)
|
||||
|
||||
#define TE_BSPDECAL 13 // Decal from the .BSP file
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// short (texture index of precached decal texture name)
|
||||
// short (entity index)
|
||||
// [optional - only included if previous short is non-zero (not the world)] short (index of model of above entity)
|
||||
|
||||
#define TE_IMPLOSION 14 // tracers moving toward a point
|
||||
// coord, coord, coord (position)
|
||||
// byte (radius)
|
||||
// byte (count)
|
||||
// byte (life in 0.1's)
|
||||
|
||||
#define TE_SPRITETRAIL 15 // line of moving glow sprites with gravity, fadeout, and collisions
|
||||
// coord, coord, coord (start)
|
||||
// coord, coord, coord (end)
|
||||
// short (sprite index)
|
||||
// byte (count)
|
||||
// byte (life in 0.1's)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (velocity along vector in 10's)
|
||||
// byte (randomness of velocity in 10's)
|
||||
|
||||
#define TE_BEAM 16 // obsolete
|
||||
|
||||
#define TE_SPRITE 17 // additive sprite, plays 1 cycle
|
||||
// coord, coord, coord (position)
|
||||
// short (sprite index)
|
||||
// byte (scale in 0.1's)
|
||||
// byte (brightness)
|
||||
|
||||
#define TE_BEAMSPRITE 18 // A beam with a sprite at the end
|
||||
// coord, coord, coord (start position)
|
||||
// coord, coord, coord (end position)
|
||||
// short (beam sprite index)
|
||||
// short (end sprite index)
|
||||
|
||||
#define TE_BEAMTORUS 19 // screen aligned beam ring, expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMDISK 20 // disk that expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMCYLINDER 21 // cylinder that expands to max radius over lifetime
|
||||
// coord coord coord (center position)
|
||||
// coord coord coord (axis and radius)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_BEAMFOLLOW 22 // create a line of decaying beam segments until entity stops moving
|
||||
// short (entity:attachment to follow)
|
||||
// short (sprite index)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
|
||||
#define TE_GLOWSPRITE 23
|
||||
// coord, coord, coord (pos) short (model index) byte (scale / 10)
|
||||
|
||||
#define TE_BEAMRING 24 // connect a beam ring to two entities
|
||||
// short (start entity)
|
||||
// short (end entity)
|
||||
// short (sprite index)
|
||||
// byte (starting frame)
|
||||
// byte (frame rate in 0.1's)
|
||||
// byte (life in 0.1's)
|
||||
// byte (line width in 0.1's)
|
||||
// byte (noise amplitude in 0.01's)
|
||||
// byte,byte,byte (color)
|
||||
// byte (brightness)
|
||||
// byte (scroll speed in 0.1's)
|
||||
|
||||
#define TE_STREAK_SPLASH 25 // oriented shower of tracers
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (direction vector)
|
||||
// byte (color)
|
||||
// short (count)
|
||||
// short (base speed)
|
||||
// short (ramdon velocity)
|
||||
|
||||
#define TE_BEAMHOSE 26 // obsolete
|
||||
|
||||
#define TE_DLIGHT 27 // dynamic light, effect world, minor entity effect
|
||||
// coord, coord, coord (pos)
|
||||
// byte (radius in 10's)
|
||||
// byte byte byte (color)
|
||||
// byte (brightness)
|
||||
// byte (life in 10's)
|
||||
// byte (decay rate in 10's)
|
||||
|
||||
#define TE_ELIGHT 28 // point entity light, no world effect
|
||||
// short (entity:attachment to follow)
|
||||
// coord coord coord (initial position)
|
||||
// coord (radius)
|
||||
// byte byte byte (color)
|
||||
// byte (life in 0.1's)
|
||||
// coord (decay rate)
|
||||
|
||||
#define TE_TEXTMESSAGE 29
|
||||
// short 1.2.13 x (-1 = center)
|
||||
// short 1.2.13 y (-1 = center)
|
||||
// byte Effect 0 = fade in/fade out
|
||||
// 1 is flickery credits
|
||||
// 2 is write out (training room)
|
||||
|
||||
// 4 bytes r,g,b,a color1 (text color)
|
||||
// 4 bytes r,g,b,a color2 (effect color)
|
||||
// ushort 8.8 fadein time
|
||||
// ushort 8.8 fadeout time
|
||||
// ushort 8.8 hold time
|
||||
// optional ushort 8.8 fxtime (time the highlight lags behing the leading text in effect 2)
|
||||
// string text message (512 chars max sz string)
|
||||
#define TE_LINE 30
|
||||
// coord, coord, coord startpos
|
||||
// coord, coord, coord endpos
|
||||
// short life in 0.1 s
|
||||
// 3 bytes r, g, b
|
||||
|
||||
#define TE_BOX 31
|
||||
// coord, coord, coord boxmins
|
||||
// coord, coord, coord boxmaxs
|
||||
// short life in 0.1 s
|
||||
// 3 bytes r, g, b
|
||||
|
||||
#define TE_KILLBEAM 99 // kill all beams attached to entity
|
||||
// short (entity)
|
||||
|
||||
#define TE_LARGEFUNNEL 100
|
||||
// coord coord coord (funnel position)
|
||||
// short (sprite index)
|
||||
// short (flags)
|
||||
|
||||
#define TE_BLOODSTREAM 101 // particle spray
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (spray vector)
|
||||
// byte (color)
|
||||
// byte (speed)
|
||||
|
||||
#define TE_SHOWLINE 102 // line of particles every 5 units, dies in 30 seconds
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (end position)
|
||||
|
||||
#define TE_BLOOD 103 // particle spray
|
||||
// coord coord coord (start position)
|
||||
// coord coord coord (spray vector)
|
||||
// byte (color)
|
||||
// byte (speed)
|
||||
|
||||
#define TE_DECAL 104 // Decal applied to a brush entity (not the world)
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name)
|
||||
// short (entity index)
|
||||
|
||||
#define TE_FIZZ 105 // create alpha sprites inside of entity, float upwards
|
||||
// short (entity)
|
||||
// short (sprite index)
|
||||
// byte (density)
|
||||
|
||||
#define TE_MODEL 106 // create a moving model that bounces and makes a sound when it hits
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (velocity)
|
||||
// angle (initial yaw)
|
||||
// short (model index)
|
||||
// byte (bounce sound type)
|
||||
// byte (life in 0.1's)
|
||||
|
||||
#define TE_EXPLODEMODEL 107 // spherical shower of models, picks from set
|
||||
// coord, coord, coord (origin)
|
||||
// coord (velocity)
|
||||
// short (model index)
|
||||
// short (count)
|
||||
// byte (life in 0.1's)
|
||||
|
||||
#define TE_BREAKMODEL 108 // box of models or sprites
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (size)
|
||||
// coord, coord, coord (velocity)
|
||||
// byte (random velocity in 10's)
|
||||
// short (sprite or model index)
|
||||
// byte (count)
|
||||
// byte (life in 0.1 secs)
|
||||
// byte (flags)
|
||||
|
||||
#define TE_GUNSHOTDECAL 109 // decal and ricochet sound
|
||||
// coord, coord, coord (position)
|
||||
// short (entity index???)
|
||||
// byte (decal???)
|
||||
|
||||
#define TE_SPRITE_SPRAY 110 // spay of alpha sprites
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (velocity)
|
||||
// short (sprite index)
|
||||
// byte (count)
|
||||
// byte (speed)
|
||||
// byte (noise)
|
||||
|
||||
#define TE_ARMOR_RICOCHET 111 // quick spark sprite, client ricochet sound.
|
||||
// coord, coord, coord (position)
|
||||
// byte (scale in 0.1's)
|
||||
|
||||
#define TE_PLAYERDECAL 112 // ???
|
||||
// byte (playerindex)
|
||||
// coord, coord, coord (position)
|
||||
// short (entity???)
|
||||
// byte (decal number???)
|
||||
// [optional] short (model index???)
|
||||
|
||||
#define TE_BUBBLES 113 // create alpha sprites inside of box, float upwards
|
||||
// coord, coord, coord (min start position)
|
||||
// coord, coord, coord (max start position)
|
||||
// coord (float height)
|
||||
// short (model index)
|
||||
// byte (count)
|
||||
// coord (speed)
|
||||
|
||||
#define TE_BUBBLETRAIL 114 // create alpha sprites along a line, float upwards
|
||||
// coord, coord, coord (min start position)
|
||||
// coord, coord, coord (max start position)
|
||||
// coord (float height)
|
||||
// short (model index)
|
||||
// byte (count)
|
||||
// coord (speed)
|
||||
|
||||
#define TE_BLOODSPRITE 115 // spray of opaque sprite1's that fall, single sprite2 for 1..2 secs (this is a high-priority tent)
|
||||
// coord, coord, coord (position)
|
||||
// short (sprite1 index)
|
||||
// short (sprite2 index)
|
||||
// byte (color)
|
||||
// byte (scale)
|
||||
|
||||
#define TE_WORLDDECAL 116 // Decal applied to the world brush
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name)
|
||||
|
||||
#define TE_WORLDDECALHIGH 117 // Decal (with texture index > 256) applied to world brush
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name - 256)
|
||||
|
||||
#define TE_DECALHIGH 118 // Same as TE_DECAL, but the texture index was greater than 256
|
||||
// coord, coord, coord (x,y,z), decal position (center of texture in world)
|
||||
// byte (texture index of precached decal texture name - 256)
|
||||
// short (entity index)
|
||||
|
||||
#define TE_PROJECTILE 119 // Makes a projectile (like a nail) (this is a high-priority tent)
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (velocity)
|
||||
// short (modelindex)
|
||||
// byte (life)
|
||||
// byte (owner) projectile won't collide with owner (if owner == 0, projectile will hit any client).
|
||||
|
||||
#define TE_SPRAY 120 // Throws a shower of sprites or models
|
||||
// coord, coord, coord (position)
|
||||
// coord, coord, coord (direction)
|
||||
// short (modelindex)
|
||||
// byte (count)
|
||||
// byte (speed)
|
||||
// byte (noise)
|
||||
// byte (rendermode)
|
||||
|
||||
#define TE_PLAYERSPRITES 121 // sprites emit from a player's bounding box (ONLY use for players!)
|
||||
// byte (playernum)
|
||||
// short (sprite modelindex)
|
||||
// byte (count)
|
||||
// byte (variance) (0 = no variance in size) (10 = 10% variance in size)
|
||||
|
||||
#define TE_PARTICLEBURST 122 // very similar to lavasplash.
|
||||
// coord (origin)
|
||||
// short (radius)
|
||||
// byte (particle color)
|
||||
// byte (duration * 10) (will be randomized a bit)
|
||||
|
||||
#define TE_FIREFIELD 123 // makes a field of fire.
|
||||
// coord (origin)
|
||||
// short (radius) (fire is made in a square around origin. -radius, -radius to radius, radius)
|
||||
// short (modelindex)
|
||||
// byte (count)
|
||||
// byte (flags)
|
||||
// byte (duration (in seconds) * 10) (will be randomized a bit)
|
||||
//
|
||||
// to keep network traffic low, this message has associated flags that fit into a byte:
|
||||
#define TEFIRE_FLAG_ALLFLOAT 1 // all sprites will drift upwards as they animate
|
||||
#define TEFIRE_FLAG_SOMEFLOAT 2 // some of the sprites will drift upwards. (50% chance)
|
||||
#define TEFIRE_FLAG_LOOP 4 // if set, sprite plays at 15 fps, otherwise plays at whatever rate stretches the animation over the sprite's duration.
|
||||
#define TEFIRE_FLAG_ALPHA 8 // if set, sprite is rendered alpha blended at 50% else, opaque
|
||||
#define TEFIRE_FLAG_PLANAR 16 // if set, all fire sprites have same initial Z instead of randomly filling a cube.
|
||||
#define TEFIRE_FLAG_ADDITIVE 32 // if set, sprite is rendered non-opaque with additive
|
||||
|
||||
#define TE_PLAYERATTACHMENT 124 // attaches a TENT to a player (this is a high-priority tent)
|
||||
// byte (entity index of player)
|
||||
// coord (vertical offset) ( attachment origin.z = player origin.z + vertical offset )
|
||||
// short (model index)
|
||||
// short (life * 10 );
|
||||
|
||||
#define TE_KILLPLAYERATTACHMENTS 125 // will expire all TENTS attached to a player.
|
||||
// byte (entity index of player)
|
||||
|
||||
#define TE_MULTIGUNSHOT 126 // much more compact shotgun message
|
||||
// This message is used to make a client approximate a 'spray' of gunfire.
|
||||
// Any weapon that fires more than one bullet per frame and fires in a bit of a spread is
|
||||
// a good candidate for MULTIGUNSHOT use. (shotguns)
|
||||
//
|
||||
// NOTE: This effect makes the client do traces for each bullet, these client traces ignore
|
||||
// entities that have studio models.Traces are 4096 long.
|
||||
//
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (direction)
|
||||
// coord (direction)
|
||||
// coord (direction)
|
||||
// coord (x noise * 100)
|
||||
// coord (y noise * 100)
|
||||
// byte (count)
|
||||
// byte (bullethole decal texture index)
|
||||
|
||||
#define TE_USERTRACER 127 // larger message than the standard tracer, but allows some customization.
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (origin)
|
||||
// coord (velocity)
|
||||
// coord (velocity)
|
||||
// coord (velocity)
|
||||
// byte ( life * 10 )
|
||||
// byte ( color ) this is an index into an array of color vectors in the engine. (0 - )
|
||||
// byte ( length * 10 )
|
||||
|
||||
|
||||
|
||||
#define MSG_BROADCAST 0 // unreliable to all
|
||||
#define MSG_ONE 1 // reliable to one (msg_entity)
|
||||
#define MSG_ALL 2 // reliable to all
|
||||
#define MSG_INIT 3 // write to the init string
|
||||
#define MSG_PVS 4 // Ents in PVS of org
|
||||
#define MSG_PAS 5 // Ents in PAS of org
|
||||
#define MSG_PVS_R 6 // Reliable to PVS
|
||||
#define MSG_PAS_R 7 // Reliable to PAS
|
||||
#define MSG_ONE_UNRELIABLE 8 // Send to one client, but don't put in reliable stream, put in unreliable datagram ( could be dropped )
|
||||
#define MSG_SPEC 9 // Sends to all spectator proxies
|
||||
|
||||
// contents of a spot in the world
|
||||
#define CONTENTS_EMPTY -1
|
||||
#define CONTENTS_SOLID -2
|
||||
#define CONTENTS_WATER -3
|
||||
#define CONTENTS_SLIME -4
|
||||
#define CONTENTS_LAVA -5
|
||||
#define CONTENTS_SKY -6
|
||||
/* These additional contents constants are defined in bspfile.h
|
||||
#define CONTENTS_ORIGIN -7 // removed at csg time
|
||||
#define CONTENTS_CLIP -8 // changed to contents_solid
|
||||
#define CONTENTS_CURRENT_0 -9
|
||||
#define CONTENTS_CURRENT_90 -10
|
||||
#define CONTENTS_CURRENT_180 -11
|
||||
#define CONTENTS_CURRENT_270 -12
|
||||
#define CONTENTS_CURRENT_UP -13
|
||||
#define CONTENTS_CURRENT_DOWN -14
|
||||
|
||||
#define CONTENTS_TRANSLUCENT -15
|
||||
*/
|
||||
#define CONTENTS_LADDER -16
|
||||
|
||||
#define CONTENT_FLYFIELD -17
|
||||
#define CONTENT_GRAVITY_FLYFIELD -18
|
||||
#define CONTENT_FOG -19
|
||||
|
||||
#define CONTENT_EMPTY -1
|
||||
#define CONTENT_SOLID -2
|
||||
#define CONTENT_WATER -3
|
||||
#define CONTENT_SLIME -4
|
||||
#define CONTENT_LAVA -5
|
||||
#define CONTENT_SKY -6
|
||||
|
||||
// channels
|
||||
#define CHAN_AUTO 0
|
||||
#define CHAN_WEAPON 1
|
||||
#define CHAN_VOICE 2
|
||||
#define CHAN_ITEM 3
|
||||
#define CHAN_BODY 4
|
||||
#define CHAN_STREAM 5 // allocate stream channel from the static or dynamic area
|
||||
#define CHAN_STATIC 6 // allocate channel from the static area
|
||||
#define CHAN_NETWORKVOICE_BASE 7 // voice data coming across the network
|
||||
#define CHAN_NETWORKVOICE_END 500 // network voice data reserves slots (CHAN_NETWORKVOICE_BASE through CHAN_NETWORKVOICE_END).
|
||||
#define CHAN_BOT 501 // channel used for bot chatter.
|
||||
|
||||
// attenuation values
|
||||
#define ATTN_NONE 0
|
||||
#define ATTN_NORM (float)0.8
|
||||
#define ATTN_IDLE (float)2
|
||||
#define ATTN_STATIC (float)1.25
|
||||
|
||||
// pitch values
|
||||
#define PITCH_NORM 100 // non-pitch shifted
|
||||
#define PITCH_LOW 95 // other values are possible - 0-255, where 255 is very high
|
||||
#define PITCH_HIGH 120
|
||||
|
||||
// volume values
|
||||
#define VOL_NORM 1.0
|
||||
|
||||
// plats
|
||||
#define PLAT_LOW_TRIGGER 1
|
||||
|
||||
// Trains
|
||||
#define SF_TRAIN_WAIT_RETRIGGER 1
|
||||
#define SF_TRAIN_START_ON 4 // Train is initially moving
|
||||
#define SF_TRAIN_PASSABLE 8 // Train is not solid -- used to make water trains
|
||||
|
||||
// buttons
|
||||
#ifndef IN_BUTTONS_H
|
||||
#include "in_buttons.h"
|
||||
#endif
|
||||
|
||||
// Break Model Defines
|
||||
|
||||
#define BREAK_TYPEMASK 0x4F
|
||||
#define BREAK_GLASS 0x01
|
||||
#define BREAK_METAL 0x02
|
||||
#define BREAK_FLESH 0x04
|
||||
#define BREAK_WOOD 0x08
|
||||
|
||||
#define BREAK_SMOKE 0x10
|
||||
#define BREAK_TRANS 0x20
|
||||
#define BREAK_CONCRETE 0x40
|
||||
#define BREAK_2 0x80
|
||||
|
||||
// Colliding temp entity sounds
|
||||
|
||||
#define BOUNCE_GLASS BREAK_GLASS
|
||||
#define BOUNCE_METAL BREAK_METAL
|
||||
#define BOUNCE_FLESH BREAK_FLESH
|
||||
#define BOUNCE_WOOD BREAK_WOOD
|
||||
#define BOUNCE_SHRAP 0x10
|
||||
#define BOUNCE_SHELL 0x20
|
||||
#define BOUNCE_CONCRETE BREAK_CONCRETE
|
||||
#define BOUNCE_SHOTSHELL 0x80
|
||||
|
||||
// Temp entity bounce sound types
|
||||
#define TE_BOUNCE_NULL 0
|
||||
#define TE_BOUNCE_SHELL 1
|
||||
#define TE_BOUNCE_SHOTSHELL 2
|
||||
|
||||
// Rendering constants
|
||||
enum
|
||||
{
|
||||
kRenderNormal, // src
|
||||
kRenderTransColor, // c*a+dest*(1-a)
|
||||
kRenderTransTexture, // src*a+dest*(1-a)
|
||||
kRenderGlow, // src*a+dest -- No Z buffer checks
|
||||
kRenderTransAlpha, // src*srca+dest*(1-srca)
|
||||
kRenderTransAdd, // src*a+dest
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
kRenderFxNone = 0,
|
||||
kRenderFxPulseSlow,
|
||||
kRenderFxPulseFast,
|
||||
kRenderFxPulseSlowWide,
|
||||
kRenderFxPulseFastWide,
|
||||
kRenderFxFadeSlow,
|
||||
kRenderFxFadeFast,
|
||||
kRenderFxSolidSlow,
|
||||
kRenderFxSolidFast,
|
||||
kRenderFxStrobeSlow,
|
||||
kRenderFxStrobeFast,
|
||||
kRenderFxStrobeFaster,
|
||||
kRenderFxFlickerSlow,
|
||||
kRenderFxFlickerFast,
|
||||
kRenderFxNoDissipation,
|
||||
kRenderFxDistort, // Distort/scale/translate flicker
|
||||
kRenderFxHologram, // kRenderFxDistort + distance fade
|
||||
kRenderFxDeadPlayer, // kRenderAmt is the player index
|
||||
kRenderFxExplode, // Scale up really big!
|
||||
kRenderFxGlowShell, // Glowing Shell
|
||||
kRenderFxClampMinScale, // Keep this sprite from getting very small (SPRITES only!)
|
||||
kRenderFxLightMultiplier, //CTM !!!CZERO added to tell the studiorender that the value in iuser2 is a lightmultiplier
|
||||
};
|
||||
|
||||
|
||||
typedef unsigned int func_t;
|
||||
typedef unsigned int string_t;
|
||||
|
||||
typedef unsigned char byte;
|
||||
typedef unsigned short word;
|
||||
#define _DEF_BYTE_
|
||||
|
||||
#undef true
|
||||
#undef false
|
||||
|
||||
#ifndef __cplusplus
|
||||
typedef enum {false, true} qboolean;
|
||||
#else
|
||||
typedef int qboolean;
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
byte r, g, b;
|
||||
} color24;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned r, g, b, a;
|
||||
} colorVec;
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma pack(push,2)
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned short r, g, b, a;
|
||||
} PackedColorVec;
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
typedef struct link_s
|
||||
{
|
||||
struct link_s *prev, *next;
|
||||
} link_t;
|
||||
|
||||
typedef struct edict_s edict_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t normal;
|
||||
float dist;
|
||||
} plane_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
qboolean allsolid; // if true, plane is not valid
|
||||
qboolean startsolid; // if true, the initial point was in a solid area
|
||||
qboolean inopen, inwater;
|
||||
float fraction; // time completed, 1.0 = didn't hit anything
|
||||
vec3_t endpos; // final position
|
||||
plane_t plane; // surface normal at impact
|
||||
edict_t * ent; // entity the surface is on
|
||||
int hitgroup; // 0 == generic, non zero is specific body part
|
||||
} trace_t;
|
||||
|
||||
#endif // CONST_H
|
55
cssdk/common/crc.h
Normal file
55
cssdk/common/crc.h
Normal file
@ -0,0 +1,55 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
/* crc.h */
|
||||
#pragma once
|
||||
|
||||
#include "quakedef.h"
|
||||
|
||||
// MD5 Hash
|
||||
typedef struct
|
||||
{
|
||||
unsigned int buf[4];
|
||||
unsigned int bits[2];
|
||||
unsigned char in[64];
|
||||
} MD5Context_t;
|
||||
|
||||
typedef unsigned int CRC32_t;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
void CRC32_Init(CRC32_t *pulCRC);
|
||||
CRC32_t CRC32_Final(CRC32_t pulCRC);
|
||||
void CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch);
|
||||
void CRC32_ProcessBuffer(CRC32_t *pulCRC, void *pBuffer, int nBuffer);
|
||||
BOOL CRC_File(CRC32_t *crcvalue, char *pszFileName);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
byte COM_BlockSequenceCRCByte(byte *base, int length, int sequence);
|
||||
int CRC_MapFile(CRC32_t *crcvalue, char *pszFileName);
|
||||
|
||||
void MD5Init(MD5Context_t *ctx);
|
||||
void MD5Update(MD5Context_t *ctx, const unsigned char *buf, unsigned int len);
|
||||
void MD5Final(unsigned char digest[16], MD5Context_t *ctx);
|
||||
void MD5Transform(unsigned int buf[4], const unsigned int in[16]);
|
||||
|
||||
BOOL MD5_Hash_File(unsigned char digest[16], char *pszFileName, BOOL bUsefopen, BOOL bSeed, unsigned int seed[4]);
|
||||
char *MD5_Print(unsigned char hash[16]);
|
39
cssdk/common/cvardef.h
Normal file
39
cssdk/common/cvardef.h
Normal file
@ -0,0 +1,39 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef CVARDEF_H
|
||||
#define CVARDEF_H
|
||||
|
||||
#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc
|
||||
#define FCVAR_USERINFO (1<<1) // changes the client's info string
|
||||
#define FCVAR_SERVER (1<<2) // notifies players when changed
|
||||
#define FCVAR_EXTDLL (1<<3) // defined by external DLL
|
||||
#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll
|
||||
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
|
||||
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
|
||||
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
|
||||
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
|
||||
#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
|
||||
|
||||
typedef struct cvar_s
|
||||
{
|
||||
const char *name;
|
||||
char *string;
|
||||
int flags;
|
||||
float value;
|
||||
struct cvar_s *next;
|
||||
} cvar_t;
|
||||
|
||||
#endif // CVARDEF_H
|
31
cssdk/common/demo_api.h
Normal file
31
cssdk/common/demo_api.h
Normal file
@ -0,0 +1,31 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined ( DEMO_APIH )
|
||||
#define DEMO_APIH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct demo_api_s
|
||||
{
|
||||
int ( *IsRecording ) ( void );
|
||||
int ( *IsPlayingback ) ( void );
|
||||
int ( *IsTimeDemo ) ( void );
|
||||
void ( *WriteBuffer ) ( int size, unsigned char *buffer );
|
||||
} demo_api_t;
|
||||
|
||||
extern demo_api_t demoapi;
|
||||
|
||||
#endif
|
38
cssdk/common/director_cmds.h
Normal file
38
cssdk/common/director_cmds.h
Normal file
@ -0,0 +1,38 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
// director_cmds.h
|
||||
// sub commands for svc_director
|
||||
|
||||
#define DRC_ACTIVE 0 // tells client that he's an spectator and will get director command
|
||||
#define DRC_STATUS 1 // send status infos about proxy
|
||||
#define DRC_CAMERA 2 // set the actual director camera position
|
||||
#define DRC_EVENT 3 // informs the dircetor about ann important game event
|
||||
|
||||
|
||||
#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
|
||||
#define DRC_FLAG_SIDE (1<<4)
|
||||
#define DRC_FLAG_DRAMATIC (1<<5)
|
||||
|
||||
|
||||
|
||||
// commands of the director API function CallDirectorProc(...)
|
||||
|
||||
#define DRCAPI_NOP 0 // no operation
|
||||
#define DRCAPI_ACTIVE 1 // de/acivates director mode in engine
|
||||
#define DRCAPI_STATUS 2 // request proxy information
|
||||
#define DRCAPI_SETCAM 3 // set camera n to given position and angle
|
||||
#define DRCAPI_GETCAM 4 // request camera n position and angle
|
||||
#define DRCAPI_DIRPLAY 5 // set director time and play with normal speed
|
||||
#define DRCAPI_DIRFREEZE 6 // freeze directo at this time
|
||||
#define DRCAPI_SETVIEWMODE 7 // overview or 4 cameras
|
||||
#define DRCAPI_SETOVERVIEWPARAMS 8 // sets parameter for overview mode
|
||||
#define DRCAPI_SETFOCUS 9 // set the camera which has the input focus
|
||||
#define DRCAPI_GETTARGETS 10 // queries engine for player list
|
||||
#define DRCAPI_SETVIEWPOINTS 11 // gives engine all waypoints
|
||||
|
||||
|
33
cssdk/common/dlight.h
Normal file
33
cssdk/common/dlight.h
Normal file
@ -0,0 +1,33 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined ( DLIGHTH )
|
||||
#define DLIGHTH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct dlight_s
|
||||
{
|
||||
vec3_t origin;
|
||||
float radius;
|
||||
color24 color;
|
||||
float die; // stop lighting after this time
|
||||
float decay; // drop this each second
|
||||
float minlight; // don't add when contributing less
|
||||
int key;
|
||||
qboolean dark; // subtracts light instead of adding
|
||||
} dlight_t;
|
||||
|
||||
#endif
|
23
cssdk/common/dll_state.h
Normal file
23
cssdk/common/dll_state.h
Normal file
@ -0,0 +1,23 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
//DLL State Flags
|
||||
|
||||
#define DLL_INACTIVE 0 // no dll
|
||||
#define DLL_ACTIVE 1 // dll is running
|
||||
#define DLL_PAUSED 2 // dll is paused
|
||||
#define DLL_CLOSE 3 // closing down dll
|
||||
#define DLL_TRANS 4 // Level Transition
|
||||
|
||||
// DLL Pause reasons
|
||||
|
||||
#define DLL_NORMAL 0 // User hit Esc or something.
|
||||
#define DLL_QUIT 4 // Quit now
|
||||
#define DLL_RESTART 5 // Switch to launcher for linux, does a quit but returns 1
|
||||
|
||||
// DLL Substate info ( not relevant )
|
||||
#define ENG_NORMAL (1<<0)
|
197
cssdk/common/entity_state.h
Normal file
197
cssdk/common/entity_state.h
Normal file
@ -0,0 +1,197 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef ENTITY_STATE_H
|
||||
#define ENTITY_STATE_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "const.h"
|
||||
|
||||
|
||||
// For entityType below
|
||||
#define ENTITY_NORMAL (1<<0)
|
||||
#define ENTITY_BEAM (1<<1)
|
||||
|
||||
// Entity state is used for the baseline and for delta compression of a packet of
|
||||
// entities that is sent to a client.
|
||||
typedef struct entity_state_s entity_state_t;
|
||||
|
||||
struct entity_state_s
|
||||
{
|
||||
// Fields which are filled in by routines outside of delta compression
|
||||
int entityType;
|
||||
// Index into cl_entities array for this entity.
|
||||
int number;
|
||||
float msg_time;
|
||||
|
||||
// Message number last time the player/entity state was updated.
|
||||
int messagenum;
|
||||
|
||||
// Fields which can be transitted and reconstructed over the network stream
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
|
||||
int modelindex;
|
||||
int sequence;
|
||||
float frame;
|
||||
int colormap;
|
||||
short skin;
|
||||
short solid;
|
||||
int effects;
|
||||
float scale;
|
||||
|
||||
byte eflags;
|
||||
|
||||
// Render information
|
||||
int rendermode;
|
||||
int renderamt;
|
||||
color24 rendercolor;
|
||||
int renderfx;
|
||||
|
||||
int movetype;
|
||||
float animtime;
|
||||
float framerate;
|
||||
int body;
|
||||
byte controller[4];
|
||||
byte blending[4];
|
||||
vec3_t velocity;
|
||||
|
||||
// Send bbox down to client for use during prediction.
|
||||
vec3_t mins;
|
||||
vec3_t maxs;
|
||||
|
||||
int aiment;
|
||||
// If owned by a player, the index of that player ( for projectiles ).
|
||||
int owner;
|
||||
|
||||
// Friction, for prediction.
|
||||
float friction;
|
||||
// Gravity multiplier
|
||||
float gravity;
|
||||
|
||||
// PLAYER SPECIFIC
|
||||
int team;
|
||||
int playerclass;
|
||||
int health;
|
||||
qboolean spectator;
|
||||
int weaponmodel;
|
||||
int gaitsequence;
|
||||
// If standing on conveyor, e.g.
|
||||
vec3_t basevelocity;
|
||||
// Use the crouched hull, or the regular player hull.
|
||||
int usehull;
|
||||
// Latched buttons last time state updated.
|
||||
int oldbuttons;
|
||||
// -1 = in air, else pmove entity number
|
||||
int onground;
|
||||
int iStepLeft;
|
||||
// How fast we are falling
|
||||
float flFallVelocity;
|
||||
|
||||
float fov;
|
||||
int weaponanim;
|
||||
|
||||
// Parametric movement overrides
|
||||
vec3_t startpos;
|
||||
vec3_t endpos;
|
||||
float impacttime;
|
||||
float starttime;
|
||||
|
||||
// For mods
|
||||
int iuser1;
|
||||
int iuser2;
|
||||
int iuser3;
|
||||
int iuser4;
|
||||
float fuser1;
|
||||
float fuser2;
|
||||
float fuser3;
|
||||
float fuser4;
|
||||
vec3_t vuser1;
|
||||
vec3_t vuser2;
|
||||
vec3_t vuser3;
|
||||
vec3_t vuser4;
|
||||
};
|
||||
|
||||
#include "pm_info.h"
|
||||
|
||||
typedef struct clientdata_s
|
||||
{
|
||||
vec3_t origin;
|
||||
vec3_t velocity;
|
||||
|
||||
int viewmodel;
|
||||
vec3_t punchangle;
|
||||
int flags;
|
||||
int waterlevel;
|
||||
int watertype;
|
||||
vec3_t view_ofs;
|
||||
float health;
|
||||
|
||||
int bInDuck;
|
||||
|
||||
int weapons; // remove?
|
||||
|
||||
int flTimeStepSound;
|
||||
int flDuckTime;
|
||||
int flSwimTime;
|
||||
int waterjumptime;
|
||||
|
||||
float maxspeed;
|
||||
|
||||
float fov;
|
||||
int weaponanim;
|
||||
|
||||
int m_iId;
|
||||
int ammo_shells;
|
||||
int ammo_nails;
|
||||
int ammo_cells;
|
||||
int ammo_rockets;
|
||||
float m_flNextAttack;
|
||||
|
||||
int tfstate;
|
||||
|
||||
int pushmsec;
|
||||
|
||||
int deadflag;
|
||||
|
||||
char physinfo[ MAX_PHYSINFO_STRING ];
|
||||
|
||||
// For mods
|
||||
int iuser1;
|
||||
int iuser2;
|
||||
int iuser3;
|
||||
int iuser4;
|
||||
float fuser1;
|
||||
float fuser2;
|
||||
float fuser3;
|
||||
float fuser4;
|
||||
vec3_t vuser1;
|
||||
vec3_t vuser2;
|
||||
vec3_t vuser3;
|
||||
vec3_t vuser4;
|
||||
} clientdata_t;
|
||||
|
||||
#include "weaponinfo.h"
|
||||
|
||||
typedef struct local_state_s
|
||||
{
|
||||
entity_state_t playerstate;
|
||||
clientdata_t client;
|
||||
weapon_data_t weapondata[ 64 ];
|
||||
} local_state_t;
|
||||
|
||||
#endif // ENTITY_STATE_H
|
26
cssdk/common/entity_types.h
Normal file
26
cssdk/common/entity_types.h
Normal file
@ -0,0 +1,26 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
// entity_types.h
|
||||
#if !defined( ENTITY_TYPESH )
|
||||
#define ENTITY_TYPESH
|
||||
|
||||
#define ET_NORMAL 0
|
||||
#define ET_PLAYER 1
|
||||
#define ET_TEMPENTITY 2
|
||||
#define ET_BEAM 3
|
||||
// BMODEL or SPRITE that was split across BSP nodes
|
||||
#define ET_FRAGMENTED 4
|
||||
|
||||
#endif // !ENTITY_TYPESH
|
27
cssdk/common/enums.h
Normal file
27
cssdk/common/enums.h
Normal file
@ -0,0 +1,27 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 2009, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef ENUMS_H
|
||||
#define ENUMS_H
|
||||
|
||||
typedef enum netsrc_s
|
||||
{
|
||||
NS_CLIENT,
|
||||
NS_SERVER,
|
||||
NS_MULTICAST // xxxMO
|
||||
} netsrc_t;
|
||||
|
||||
#endif
|
||||
|
51
cssdk/common/event_api.h
Normal file
51
cssdk/common/event_api.h
Normal file
@ -0,0 +1,51 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined ( EVENT_APIH )
|
||||
#define EVENT_APIH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#define EVENT_API_VERSION 1
|
||||
|
||||
typedef struct event_api_s
|
||||
{
|
||||
int version;
|
||||
void ( *EV_PlaySound ) ( int ent, float *origin, int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch );
|
||||
void ( *EV_StopSound ) ( int ent, int channel, const char *sample );
|
||||
int ( *EV_FindModelIndex )( const char *pmodel );
|
||||
int ( *EV_IsLocal ) ( int playernum );
|
||||
int ( *EV_LocalPlayerDucking ) ( void );
|
||||
void ( *EV_LocalPlayerViewheight ) ( float * );
|
||||
void ( *EV_LocalPlayerBounds ) ( int hull, float *mins, float *maxs );
|
||||
int ( *EV_IndexFromTrace) ( struct pmtrace_s *pTrace );
|
||||
struct physent_s *( *EV_GetPhysent ) ( int idx );
|
||||
void ( *EV_SetUpPlayerPrediction ) ( int dopred, int bIncludeLocalClient );
|
||||
void ( *EV_PushPMStates ) ( void );
|
||||
void ( *EV_PopPMStates ) ( void );
|
||||
void ( *EV_SetSolidPlayers ) (int playernum);
|
||||
void ( *EV_SetTraceHull ) ( int hull );
|
||||
void ( *EV_PlayerTrace ) ( float *start, float *end, int traceFlags, int ignore_pe, struct pmtrace_s *tr );
|
||||
void ( *EV_WeaponAnimation ) ( int sequence, int body );
|
||||
unsigned short ( *EV_PrecacheEvent ) ( int type, const char* psz );
|
||||
void ( *EV_PlaybackEvent ) ( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
|
||||
const char *( *EV_TraceTexture ) ( int ground, float *vstart, float *vend );
|
||||
void ( *EV_StopAllSounds ) ( int entnum, int entchannel );
|
||||
void ( *EV_KillEvents ) ( int entnum, const char *eventname );
|
||||
} event_api_t;
|
||||
|
||||
extern event_api_t eventapi;
|
||||
|
||||
#endif
|
50
cssdk/common/event_args.h
Normal file
50
cssdk/common/event_args.h
Normal file
@ -0,0 +1,50 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( EVENT_ARGSH )
|
||||
#define EVENT_ARGSH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Event was invoked with stated origin
|
||||
#define FEVENT_ORIGIN ( 1<<0 )
|
||||
|
||||
// Event was invoked with stated angles
|
||||
#define FEVENT_ANGLES ( 1<<1 )
|
||||
|
||||
typedef struct event_args_s
|
||||
{
|
||||
int flags;
|
||||
|
||||
// Transmitted
|
||||
int entindex;
|
||||
|
||||
float origin[3];
|
||||
float angles[3];
|
||||
float velocity[3];
|
||||
|
||||
int ducking;
|
||||
|
||||
float fparam1;
|
||||
float fparam2;
|
||||
|
||||
int iparam1;
|
||||
int iparam2;
|
||||
|
||||
int bparam1;
|
||||
int bparam2;
|
||||
} event_args_t;
|
||||
|
||||
#endif
|
47
cssdk/common/event_flags.h
Normal file
47
cssdk/common/event_flags.h
Normal file
@ -0,0 +1,47 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( EVENT_FLAGSH )
|
||||
#define EVENT_FLAGSH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Skip local host for event send.
|
||||
#define FEV_NOTHOST (1<<0)
|
||||
|
||||
// Send the event reliably. You must specify the origin and angles and use
|
||||
// PLAYBACK_EVENT_FULL for this to work correctly on the server for anything
|
||||
// that depends on the event origin/angles. I.e., the origin/angles are not
|
||||
// taken from the invoking edict for reliable events.
|
||||
#define FEV_RELIABLE (1<<1)
|
||||
|
||||
// Don't restrict to PAS/PVS, send this event to _everybody_ on the server ( useful for stopping CHAN_STATIC
|
||||
// sounds started by client event when client is not in PVS anymore ( hwguy in TFC e.g. ).
|
||||
#define FEV_GLOBAL (1<<2)
|
||||
|
||||
// If this client already has one of these events in its queue, just update the event instead of sending it as a duplicate
|
||||
//
|
||||
#define FEV_UPDATE (1<<3)
|
||||
|
||||
// Only send to entity specified as the invoker
|
||||
#define FEV_HOSTONLY (1<<4)
|
||||
|
||||
// Only send if the event was created on the server.
|
||||
#define FEV_SERVER (1<<5)
|
||||
|
||||
// Only issue event client side ( from shared code )
|
||||
#define FEV_CLIENT (1<<6)
|
||||
|
||||
#endif
|
61
cssdk/common/hltv.h
Normal file
61
cssdk/common/hltv.h
Normal file
@ -0,0 +1,61 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
// hltv.h
|
||||
// all shared consts between server, clients and proxy
|
||||
|
||||
#ifndef HLTV_H
|
||||
#define HLTV_H
|
||||
|
||||
#define TYPE_CLIENT 0 // client is a normal HL client (default)
|
||||
#define TYPE_PROXY 1 // client is another proxy
|
||||
#define TYPE_COMMENTATOR 3 // client is a commentator
|
||||
#define TYPE_DEMO 4 // client is a demo file
|
||||
|
||||
// sub commands of svc_hltv:
|
||||
#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands
|
||||
#define HLTV_STATUS 1 // send status infos about proxy
|
||||
#define HLTV_LISTEN 2 // tell client to listen to a multicast stream
|
||||
|
||||
// director command types:
|
||||
#define DRC_CMD_NONE 0 // NULL director command
|
||||
#define DRC_CMD_START 1 // start director mode
|
||||
#define DRC_CMD_EVENT 2 // informs about director command
|
||||
#define DRC_CMD_MODE 3 // switches camera modes
|
||||
#define DRC_CMD_CAMERA 4 // set fixed camera
|
||||
#define DRC_CMD_TIMESCALE 5 // sets time scale
|
||||
#define DRC_CMD_MESSAGE 6 // send HUD centerprint
|
||||
#define DRC_CMD_SOUND 7 // plays a particular sound
|
||||
#define DRC_CMD_STATUS 8 // HLTV broadcast status
|
||||
#define DRC_CMD_BANNER 9 // set GUI banner
|
||||
#define DRC_CMD_STUFFTEXT 10 // like the normal svc_stufftext but as director command
|
||||
#define DRC_CMD_CHASE 11 // chase a certain player
|
||||
#define DRC_CMD_INEYE 12 // view player through own eyes
|
||||
#define DRC_CMD_MAP 13 // show overview map
|
||||
#define DRC_CMD_CAMPATH 14 // define camera waypoint
|
||||
#define DRC_CMD_WAYPOINTS 15 // start moving camera, inetranl message
|
||||
|
||||
#define DRC_CMD_LAST 15
|
||||
|
||||
|
||||
// DRC_CMD_EVENT event flags
|
||||
#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
|
||||
#define DRC_FLAG_SIDE (1<<4) //
|
||||
#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene
|
||||
#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo
|
||||
#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc)
|
||||
#define DRC_FLAG_INTRO (1<<8) // is a introduction scene
|
||||
#define DRC_FLAG_FINAL (1<<9) // is a final scene
|
||||
#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data
|
||||
|
||||
|
||||
// DRC_CMD_WAYPOINT flags
|
||||
#define DRC_FLAG_STARTPATH 1 // end with speed 0.0
|
||||
#define DRC_FLAG_SLOWSTART 2 // start with speed 0.0
|
||||
#define DRC_FLAG_SLOWEND 4 // end with speed 0.0
|
||||
|
||||
#endif // HLTV_H
|
38
cssdk/common/in_buttons.h
Normal file
38
cssdk/common/in_buttons.h
Normal file
@ -0,0 +1,38 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#ifndef IN_BUTTONS_H
|
||||
#define IN_BUTTONS_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#define IN_ATTACK (1 << 0)
|
||||
#define IN_JUMP (1 << 1)
|
||||
#define IN_DUCK (1 << 2)
|
||||
#define IN_FORWARD (1 << 3)
|
||||
#define IN_BACK (1 << 4)
|
||||
#define IN_USE (1 << 5)
|
||||
#define IN_CANCEL (1 << 6)
|
||||
#define IN_LEFT (1 << 7)
|
||||
#define IN_RIGHT (1 << 8)
|
||||
#define IN_MOVELEFT (1 << 9)
|
||||
#define IN_MOVERIGHT (1 << 10)
|
||||
#define IN_ATTACK2 (1 << 11)
|
||||
#define IN_RUN (1 << 12)
|
||||
#define IN_RELOAD (1 << 13)
|
||||
#define IN_ALT1 (1 << 14)
|
||||
#define IN_SCORE (1 << 15) // Used by client.dll for when scoreboard is held down
|
||||
|
||||
#endif // IN_BUTTONS_H
|
38
cssdk/common/ivoicetweak.h
Normal file
38
cssdk/common/ivoicetweak.h
Normal file
@ -0,0 +1,38 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#ifndef IVOICETWEAK_H
|
||||
#define IVOICETWEAK_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// These provide access to the voice controls.
|
||||
typedef enum
|
||||
{
|
||||
MicrophoneVolume=0, // values 0-1.
|
||||
OtherSpeakerScale, // values 0-1. Scales how loud other players are.
|
||||
MicBoost, // 20 db gain to voice input
|
||||
} VoiceTweakControl;
|
||||
|
||||
|
||||
typedef struct IVoiceTweak_s
|
||||
{
|
||||
// These turn voice tweak mode on and off. While in voice tweak mode, the user's voice is echoed back
|
||||
// without sending to the server.
|
||||
int (*StartVoiceTweakMode)(); // Returns 0 on error.
|
||||
void (*EndVoiceTweakMode)();
|
||||
|
||||
// Get/set control values.
|
||||
void (*SetControlFloat)(VoiceTweakControl iControl, float value);
|
||||
float (*GetControlFloat)(VoiceTweakControl iControl);
|
||||
|
||||
int (*GetSpeakingVolume)();
|
||||
} IVoiceTweak;
|
||||
|
||||
|
||||
#endif // IVOICETWEAK_H
|
44
cssdk/common/kbutton.h
Normal file
44
cssdk/common/kbutton.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef KBUTTON_H
|
||||
#define KBUTTON_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
/* <31b2a> ../common/kbutton.h:7 */
|
||||
typedef struct kbutton_s
|
||||
{
|
||||
int down[2];
|
||||
int state;
|
||||
} kbutton_t;
|
||||
|
||||
|
||||
#endif // KBUTTON_H
|
127
cssdk/common/mathlib.h
Normal file
127
cssdk/common/mathlib.h
Normal file
@ -0,0 +1,127 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef PLAY_GAMEDLL
|
||||
|
||||
// probably gamedll compiled with flag /fpmath:fasted,
|
||||
// so we need to use type double, otherwise will be the test failed
|
||||
|
||||
typedef double float_precision;
|
||||
|
||||
#else
|
||||
|
||||
typedef float float_precision;
|
||||
|
||||
#endif // PLAY_GAMEDLL
|
||||
|
||||
typedef float vec_t;
|
||||
typedef vec_t vec3_t[3];
|
||||
typedef vec_t vec4_t[4];
|
||||
typedef int fixed16_t;
|
||||
|
||||
typedef union DLONG_u
|
||||
{
|
||||
int i[2];
|
||||
double d;
|
||||
float f;
|
||||
} DLONG;
|
||||
|
||||
#define M_PI 3.14159265358979323846
|
||||
|
||||
#ifdef __cplusplus
|
||||
#ifdef min
|
||||
#undef min
|
||||
#endif
|
||||
|
||||
#ifdef max
|
||||
#undef max
|
||||
#endif
|
||||
|
||||
#ifdef clamp
|
||||
#undef clamp
|
||||
#endif
|
||||
|
||||
template <typename T>
|
||||
const T& min(const T& a, const T& b) { return (a < b) ? a : b; }
|
||||
|
||||
template <typename T>
|
||||
const T& max(const T& a, const T& b) { return (a > b) ? a : b; }
|
||||
|
||||
template <typename T>
|
||||
const T& clamp(const T& a, const T& min, const T& max) { return (a > max) ? max : (a < min) ? min : a; }
|
||||
|
||||
#else // __cplusplus
|
||||
|
||||
#ifndef max
|
||||
#define max(a,b) (((a) > (b)) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
#ifndef min
|
||||
#define min(a,b) (((a) < (b)) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
#define clamp(val, min, max) (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
|
||||
#endif // __cplusplus
|
||||
|
||||
// bitwise operators templates
|
||||
template<class T, class type=typename std::underlying_type<T>::type>
|
||||
inline T operator~ (T a) { return (T)~(type)a; }
|
||||
template<class T, class type=typename std::underlying_type<T>::type>
|
||||
inline T operator| (T a, T b) { return (T)((type)a | (type)b); }
|
||||
template<class T, class type=typename std::underlying_type<T>::type>
|
||||
inline T operator& (T a, T b) { return (T)((type)a & (type)b); }
|
||||
template<class T, class type=typename std::underlying_type<T>::type>
|
||||
inline T operator^ (T a, T b) { return (T)((type)a ^ (type)b); }
|
||||
template<class T, class type=typename std::underlying_type<T>::type>
|
||||
inline T& operator|= (T& a, T b) { return (T&)((type&)a |= (type)b); }
|
||||
template<class T, class type=typename std::underlying_type<T>::type>
|
||||
inline T& operator&= (T& a, T b) { return (T&)((type&)a &= (type)b); }
|
||||
template<class T, class type=typename std::underlying_type<T>::type>
|
||||
inline T& operator^= (T& a, T b) { return (T&)((type&)a ^= (type)b); }
|
||||
|
||||
inline double M_sqrt(int value) {
|
||||
return sqrt(value);
|
||||
}
|
||||
|
||||
inline float M_sqrt(float value) {
|
||||
return _mm_cvtss_f32(_mm_sqrt_ss(_mm_load_ss(&value)));
|
||||
}
|
||||
|
||||
inline double M_sqrt(double value) {
|
||||
double ret;
|
||||
auto v = _mm_load_sd(&value);
|
||||
_mm_store_sd(&ret, _mm_sqrt_sd(v, v));
|
||||
return ret;
|
||||
}
|
||||
|
||||
#define VectorSubtract(a,b,c) {(c)[0]=(a)[0]-(b)[0];(c)[1]=(a)[1]-(b)[1];(c)[2]=(a)[2]-(b)[2];}
|
||||
#define VectorAdd(a,b,c) {(c)[0]=(a)[0]+(b)[0];(c)[1]=(a)[1]+(b)[1];(c)[2]=(a)[2]+(b)[2];}
|
||||
#define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];}
|
||||
#define VectorClear(a) {(a)[0]=0.0;(a)[1]=0.0;(a)[2]=0.0;}
|
99
cssdk/common/net_api.h
Normal file
99
cssdk/common/net_api.h
Normal file
@ -0,0 +1,99 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#if !defined( NET_APIH )
|
||||
#define NET_APIH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#if !defined ( NETADRH )
|
||||
#include "netadr.h"
|
||||
#endif
|
||||
|
||||
#define NETAPI_REQUEST_SERVERLIST ( 0 ) // Doesn't need a remote address
|
||||
#define NETAPI_REQUEST_PING ( 1 )
|
||||
#define NETAPI_REQUEST_RULES ( 2 )
|
||||
#define NETAPI_REQUEST_PLAYERS ( 3 )
|
||||
#define NETAPI_REQUEST_DETAILS ( 4 )
|
||||
|
||||
// Set this flag for things like broadcast requests, etc. where the engine should not
|
||||
// kill the request hook after receiving the first response
|
||||
#define FNETAPI_MULTIPLE_RESPONSE ( 1<<0 )
|
||||
|
||||
typedef void ( *net_api_response_func_t ) ( struct net_response_s *response );
|
||||
|
||||
#define NET_SUCCESS ( 0 )
|
||||
#define NET_ERROR_TIMEOUT ( 1<<0 )
|
||||
#define NET_ERROR_PROTO_UNSUPPORTED ( 1<<1 )
|
||||
#define NET_ERROR_UNDEFINED ( 1<<2 )
|
||||
|
||||
typedef struct net_adrlist_s
|
||||
{
|
||||
struct net_adrlist_s *next;
|
||||
netadr_t remote_address;
|
||||
} net_adrlist_t;
|
||||
|
||||
typedef struct net_response_s
|
||||
{
|
||||
// NET_SUCCESS or an error code
|
||||
int error;
|
||||
|
||||
// Context ID
|
||||
int context;
|
||||
// Type
|
||||
int type;
|
||||
|
||||
// Server that is responding to the request
|
||||
netadr_t remote_address;
|
||||
|
||||
// Response RTT ping time
|
||||
double ping;
|
||||
// Key/Value pair string ( separated by backlash \ characters )
|
||||
// WARNING: You must copy this buffer in the callback function, because it is freed
|
||||
// by the engine right after the call!!!!
|
||||
// ALSO: For NETAPI_REQUEST_SERVERLIST requests, this will be a pointer to a linked list of net_adrlist_t's
|
||||
void *response;
|
||||
} net_response_t;
|
||||
|
||||
typedef struct net_status_s
|
||||
{
|
||||
// Connected to remote server? 1 == yes, 0 otherwise
|
||||
int connected;
|
||||
// Client's IP address
|
||||
netadr_t local_address;
|
||||
// Address of remote server
|
||||
netadr_t remote_address;
|
||||
// Packet Loss ( as a percentage )
|
||||
int packet_loss;
|
||||
// Latency, in seconds ( multiply by 1000.0 to get milliseconds )
|
||||
double latency;
|
||||
// Connection time, in seconds
|
||||
double connection_time;
|
||||
// Rate setting ( for incoming data )
|
||||
double rate;
|
||||
} net_status_t;
|
||||
|
||||
typedef struct net_api_s
|
||||
{
|
||||
// APIs
|
||||
void ( *InitNetworking )( void );
|
||||
void ( *Status ) ( struct net_status_s *status );
|
||||
void ( *SendRequest) ( int context, int request, int flags, double timeout, struct netadr_s *remote_address, net_api_response_func_t response );
|
||||
void ( *CancelRequest ) ( int context );
|
||||
void ( *CancelAllRequests ) ( void );
|
||||
char *( *AdrToString ) ( struct netadr_s *a );
|
||||
int ( *CompareAdr ) ( struct netadr_s *a, struct netadr_s *b );
|
||||
int ( *StringToAdr ) ( char *s, struct netadr_s *a );
|
||||
const char *( *ValueForKey ) ( const char *s, const char *key );
|
||||
void ( *RemoveKey ) ( char *s, const char *key );
|
||||
void ( *SetValueForKey ) (char *s, const char *key, const char *value, int maxsize );
|
||||
} net_api_t;
|
||||
|
||||
extern net_api_t netapi;
|
||||
|
||||
#endif // NET_APIH
|
40
cssdk/common/netadr.h
Normal file
40
cssdk/common/netadr.h
Normal file
@ -0,0 +1,40 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
// netadr.h
|
||||
#ifndef NETADR_H
|
||||
#define NETADR_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
NA_UNUSED,
|
||||
NA_LOOPBACK,
|
||||
NA_BROADCAST,
|
||||
NA_IP,
|
||||
NA_IPX,
|
||||
NA_BROADCAST_IPX,
|
||||
} netadrtype_t;
|
||||
|
||||
typedef struct netadr_s
|
||||
{
|
||||
netadrtype_t type;
|
||||
unsigned char ip[4];
|
||||
unsigned char ipx[10];
|
||||
unsigned short port;
|
||||
} netadr_t;
|
||||
|
||||
#endif // NETADR_H
|
16
cssdk/common/nowin.h
Normal file
16
cssdk/common/nowin.h
Normal file
@ -0,0 +1,16 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#ifndef INC_NOWIN_H
|
||||
#define INC_NOWIN_H
|
||||
#ifndef _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#endif //!_WIN32
|
||||
#endif //INC_NOWIN_H
|
259
cssdk/common/parsemsg.cpp
Normal file
259
cssdk/common/parsemsg.cpp
Normal file
@ -0,0 +1,259 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
//
|
||||
// parsemsg.cpp
|
||||
//
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
#include "parsemsg.h"
|
||||
#include <port.h>
|
||||
|
||||
typedef unsigned char byte;
|
||||
#define true 1
|
||||
|
||||
static byte *gpBuf;
|
||||
static int giSize;
|
||||
static int giRead;
|
||||
static int giBadRead;
|
||||
|
||||
int READ_OK( void )
|
||||
{
|
||||
return !giBadRead;
|
||||
}
|
||||
|
||||
void BEGIN_READ( void *buf, int size )
|
||||
{
|
||||
giRead = 0;
|
||||
giBadRead = 0;
|
||||
giSize = size;
|
||||
gpBuf = (byte*)buf;
|
||||
}
|
||||
|
||||
|
||||
int READ_CHAR( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead + 1 > giSize)
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
c = (signed char)gpBuf[giRead];
|
||||
giRead++;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
int READ_BYTE( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead+1 > giSize)
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
c = (unsigned char)gpBuf[giRead];
|
||||
giRead++;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
int READ_SHORT( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead+2 > giSize)
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
c = (short)( gpBuf[giRead] + ( gpBuf[giRead+1] << 8 ) );
|
||||
|
||||
giRead += 2;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
int READ_WORD( void )
|
||||
{
|
||||
return READ_SHORT();
|
||||
}
|
||||
|
||||
|
||||
int READ_LONG( void )
|
||||
{
|
||||
int c;
|
||||
|
||||
if (giRead+4 > giSize)
|
||||
{
|
||||
giBadRead = true;
|
||||
return -1;
|
||||
}
|
||||
|
||||
c = gpBuf[giRead] + (gpBuf[giRead + 1] << 8) + (gpBuf[giRead + 2] << 16) + (gpBuf[giRead + 3] << 24);
|
||||
|
||||
giRead += 4;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
float READ_FLOAT( void )
|
||||
{
|
||||
union
|
||||
{
|
||||
byte b[4];
|
||||
float f;
|
||||
int l;
|
||||
} dat;
|
||||
|
||||
dat.b[0] = gpBuf[giRead];
|
||||
dat.b[1] = gpBuf[giRead+1];
|
||||
dat.b[2] = gpBuf[giRead+2];
|
||||
dat.b[3] = gpBuf[giRead+3];
|
||||
giRead += 4;
|
||||
|
||||
// dat.l = LittleLong (dat.l);
|
||||
|
||||
return dat.f;
|
||||
}
|
||||
|
||||
char* READ_STRING( void )
|
||||
{
|
||||
static char string[2048];
|
||||
int l,c;
|
||||
|
||||
string[0] = 0;
|
||||
|
||||
l = 0;
|
||||
do
|
||||
{
|
||||
if ( giRead+1 > giSize )
|
||||
break; // no more characters
|
||||
|
||||
c = READ_CHAR();
|
||||
if (c == -1 || c == 0)
|
||||
break;
|
||||
string[l] = c;
|
||||
l++;
|
||||
} while (l < sizeof(string)-1);
|
||||
|
||||
string[l] = 0;
|
||||
|
||||
return string;
|
||||
}
|
||||
|
||||
float READ_COORD( void )
|
||||
{
|
||||
return (float)(READ_SHORT() * (1.0/8));
|
||||
}
|
||||
|
||||
float READ_ANGLE( void )
|
||||
{
|
||||
return (float)(READ_CHAR() * (360.0/256));
|
||||
}
|
||||
|
||||
float READ_HIRESANGLE( void )
|
||||
{
|
||||
return (float)(READ_SHORT() * (360.0/65536));
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
BufferWriter::BufferWriter()
|
||||
{
|
||||
Init( NULL, 0 );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
BufferWriter::BufferWriter( unsigned char *buffer, int bufferLen )
|
||||
{
|
||||
Init( buffer, bufferLen );
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
void BufferWriter::Init( unsigned char *buffer, int bufferLen )
|
||||
{
|
||||
m_overflow = false;
|
||||
m_buffer = buffer;
|
||||
m_remaining = bufferLen;
|
||||
m_overallLength = bufferLen;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
void BufferWriter::WriteByte( unsigned char data )
|
||||
{
|
||||
if (!m_buffer || !m_remaining)
|
||||
{
|
||||
m_overflow = true;
|
||||
return;
|
||||
}
|
||||
|
||||
*m_buffer = data;
|
||||
++m_buffer;
|
||||
--m_remaining;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
void BufferWriter::WriteLong( int data )
|
||||
{
|
||||
if (!m_buffer || m_remaining < 4)
|
||||
{
|
||||
m_overflow = true;
|
||||
return;
|
||||
}
|
||||
|
||||
m_buffer[0] = data&0xff;
|
||||
m_buffer[1] = (data>>8)&0xff;
|
||||
m_buffer[2] = (data>>16)&0xff;
|
||||
m_buffer[3] = data>>24;
|
||||
m_buffer += 4;
|
||||
m_remaining -= 4;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
void BufferWriter::WriteString( const char *str )
|
||||
{
|
||||
if (!m_buffer || !m_remaining)
|
||||
{
|
||||
m_overflow = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!str)
|
||||
str = "";
|
||||
|
||||
int len = strlen(str)+1;
|
||||
if ( len > m_remaining )
|
||||
{
|
||||
m_overflow = true;
|
||||
str = "";
|
||||
len = 1;
|
||||
}
|
||||
|
||||
strcpy((char *)m_buffer, str);
|
||||
m_remaining -= len;
|
||||
m_buffer += len;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
int BufferWriter::GetSpaceUsed()
|
||||
{
|
||||
return m_overallLength - m_remaining;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
66
cssdk/common/parsemsg.h
Normal file
66
cssdk/common/parsemsg.h
Normal file
@ -0,0 +1,66 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1999, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
//
|
||||
// parsemsg.h
|
||||
// MDC - copying from cstrike\cl_dll so career-mode stuff can catch messages
|
||||
// in this dll. (and C++ifying it)
|
||||
//
|
||||
|
||||
#ifndef PARSEMSG_H
|
||||
#define PARSEMSG_H
|
||||
|
||||
#define ASSERT( x )
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
void BEGIN_READ( void *buf, int size );
|
||||
int READ_CHAR( void );
|
||||
int READ_BYTE( void );
|
||||
int READ_SHORT( void );
|
||||
int READ_WORD( void );
|
||||
int READ_LONG( void );
|
||||
float READ_FLOAT( void );
|
||||
char* READ_STRING( void );
|
||||
float READ_COORD( void );
|
||||
float READ_ANGLE( void );
|
||||
float READ_HIRESANGLE( void );
|
||||
int READ_OK( void );
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
class BufferWriter
|
||||
{
|
||||
public:
|
||||
BufferWriter();
|
||||
BufferWriter( unsigned char *buffer, int bufferLen );
|
||||
void Init( unsigned char *buffer, int bufferLen );
|
||||
|
||||
void WriteByte( unsigned char data );
|
||||
void WriteLong( int data );
|
||||
void WriteString( const char *str );
|
||||
|
||||
bool HasOverflowed();
|
||||
int GetSpaceUsed();
|
||||
|
||||
protected:
|
||||
unsigned char *m_buffer;
|
||||
int m_remaining;
|
||||
bool m_overflow;
|
||||
int m_overallLength;
|
||||
};
|
||||
|
||||
//--------------------------------------------------------------------------------------------------------------
|
||||
|
||||
#endif // PARSEMSG_H
|
||||
|
||||
|
||||
|
57
cssdk/common/particledef.h
Normal file
57
cssdk/common/particledef.h
Normal file
@ -0,0 +1,57 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( PARTICLEDEFH )
|
||||
#define PARTICLEDEFH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef enum {
|
||||
pt_static,
|
||||
pt_grav,
|
||||
pt_slowgrav,
|
||||
pt_fire,
|
||||
pt_explode,
|
||||
pt_explode2,
|
||||
pt_blob,
|
||||
pt_blob2,
|
||||
pt_vox_slowgrav,
|
||||
pt_vox_grav,
|
||||
pt_clientcustom // Must have callback function specified
|
||||
} ptype_t;
|
||||
|
||||
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
|
||||
typedef struct particle_s
|
||||
{
|
||||
// driver-usable fields
|
||||
vec3_t org;
|
||||
short color;
|
||||
short packedColor;
|
||||
// drivers never touch the following fields
|
||||
struct particle_s *next;
|
||||
vec3_t vel;
|
||||
float ramp;
|
||||
float die;
|
||||
ptype_t type;
|
||||
void (*deathfunc)( struct particle_s *particle );
|
||||
|
||||
// for pt_clientcusttom, we'll call this function each frame
|
||||
void (*callback)( struct particle_s *particle, float frametime );
|
||||
|
||||
// For deathfunc, etc.
|
||||
unsigned char context;
|
||||
} particle_t;
|
||||
|
||||
#endif
|
43
cssdk/common/pmtrace.h
Normal file
43
cssdk/common/pmtrace.h
Normal file
@ -0,0 +1,43 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( PMTRACEH )
|
||||
#define PMTRACEH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t normal;
|
||||
float dist;
|
||||
} pmplane_t;
|
||||
|
||||
typedef struct pmtrace_s pmtrace_t;
|
||||
|
||||
struct pmtrace_s
|
||||
{
|
||||
qboolean allsolid; // if true, plane is not valid
|
||||
qboolean startsolid; // if true, the initial point was in a solid area
|
||||
qboolean inopen, inwater; // End point is in empty space or in water
|
||||
float fraction; // time completed, 1.0 = didn't hit anything
|
||||
vec3_t endpos; // final position
|
||||
pmplane_t plane; // surface normal at impact
|
||||
int ent; // entity at impact
|
||||
vec3_t deltavelocity; // Change in player's velocity caused by impact.
|
||||
// Only run on server.
|
||||
int hitgroup;
|
||||
};
|
||||
|
||||
#endif
|
119
cssdk/common/port.h
Normal file
119
cssdk/common/port.h
Normal file
@ -0,0 +1,119 @@
|
||||
// port.h: portability helper
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "archtypes.h" // DAL
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
// Insert your headers here
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
#define WIN32_EXTRA_LEAN
|
||||
|
||||
#include "winsani_in.h"
|
||||
#include <windows.h>
|
||||
#include "winsani_out.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#else // _WIN32
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h> // exit()
|
||||
#include <string.h> // strncpy()
|
||||
#include <ctype.h> // tolower()
|
||||
#include <limits.h>
|
||||
#include <sys/time.h>
|
||||
#include <errno.h>
|
||||
#include <sys/ioctl.h>
|
||||
|
||||
typedef unsigned char BYTE;
|
||||
|
||||
typedef int32 LONG;
|
||||
//typedef uint32 ULONG;
|
||||
|
||||
#ifndef ARCHTYPES_H
|
||||
typedef uint32 ULONG;
|
||||
#endif
|
||||
|
||||
typedef void *HANDLE;
|
||||
|
||||
#ifndef HMODULE
|
||||
typedef void *HMODULE;
|
||||
#endif
|
||||
|
||||
typedef char * LPSTR;
|
||||
|
||||
#define __cdecl
|
||||
|
||||
|
||||
#ifdef __linux__
|
||||
typedef struct POINT_s
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} POINT;
|
||||
typedef void *HINSTANCE;
|
||||
typedef void *HWND;
|
||||
typedef void *HDC;
|
||||
typedef void *HGLRC;
|
||||
|
||||
typedef struct RECT_s
|
||||
{
|
||||
int left;
|
||||
int right;
|
||||
int top;
|
||||
int bottom;
|
||||
} RECT;
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//#undef FALSE
|
||||
//#undef TRUE
|
||||
|
||||
#ifdef OSX
|
||||
//#else
|
||||
//const bool FALSE = false;
|
||||
//const bool TRUE = true;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef NULL
|
||||
#ifdef __cplusplus
|
||||
#define NULL 0
|
||||
#else
|
||||
#define NULL ((void *)0)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
inline int ioctlsocket( int d, int cmd, uint32 *argp ) { return ioctl( d, cmd, argp ); }
|
||||
inline int closesocket( int fd ) { return close( fd ); }
|
||||
inline char * GetCurrentDirectory( size_t size, char * buf ) { return getcwd( buf, size ); }
|
||||
inline int WSAGetLastError() { return errno; }
|
||||
|
||||
inline void DebugBreak( void ) { exit( 1 ); }
|
||||
#endif
|
||||
|
||||
extern char g_szEXEName[ 4096 ];
|
||||
|
||||
#define _snprintf snprintf
|
||||
|
||||
#if defined(OSX)
|
||||
#define SO_ARCH_SUFFIX ".dylib"
|
||||
#else
|
||||
#if defined ( __x86_64__ )
|
||||
#define SO_ARCH_SUFFIX "_amd64.so"
|
||||
#else
|
||||
#define SO_ARCH_SUFFIX ".so"
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
41
cssdk/common/qfont.h
Normal file
41
cssdk/common/qfont.h
Normal file
@ -0,0 +1,41 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( QFONTH )
|
||||
#define QFONTH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Font stuff
|
||||
|
||||
#define NUM_GLYPHS 256
|
||||
// does not exist: // #include "basetypes.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
short startoffset;
|
||||
short charwidth;
|
||||
} charinfo;
|
||||
|
||||
typedef struct qfont_s
|
||||
{
|
||||
int width, height;
|
||||
int rowcount;
|
||||
int rowheight;
|
||||
charinfo fontinfo[ NUM_GLYPHS ];
|
||||
unsigned char data[4];
|
||||
} qfont_t;
|
||||
|
||||
#endif // qfont.h
|
39
cssdk/common/qlimits.h
Normal file
39
cssdk/common/qlimits.h
Normal file
@ -0,0 +1,39 @@
|
||||
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ==========
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#ifndef QLIMITS_H
|
||||
#define QLIMITS_H
|
||||
|
||||
#if defined( _WIN32 )
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// DATA STRUCTURE INFO
|
||||
|
||||
#define MAX_NUM_ARGVS 50
|
||||
|
||||
// SYSTEM INFO
|
||||
#define MAX_QPATH 64 // max length of a game pathname
|
||||
#define MAX_OSPATH 260 // max length of a filesystem pathname
|
||||
|
||||
#define ON_EPSILON 0.1 // point on plane side epsilon
|
||||
|
||||
#define MAX_LIGHTSTYLE_INDEX_BITS 6
|
||||
#define MAX_LIGHTSTYLES (1<<MAX_LIGHTSTYLE_INDEX_BITS)
|
||||
|
||||
// Resource counts;
|
||||
#define MAX_MODEL_INDEX_BITS 9 // sent as a short
|
||||
#define MAX_MODELS (1<<MAX_MODEL_INDEX_BITS)
|
||||
#define MAX_SOUND_INDEX_BITS 9
|
||||
#define MAX_SOUNDS (1<<MAX_SOUND_INDEX_BITS)
|
||||
|
||||
#define MAX_GENERIC_INDEX_BITS 9
|
||||
#define MAX_GENERIC (1<<MAX_GENERIC_INDEX_BITS)
|
||||
#define MAX_DECAL_INDEX_BITS 9
|
||||
#define MAX_BASE_DECALS (1<<MAX_DECAL_INDEX_BITS)
|
||||
|
||||
#endif // QLIMITS_H
|
44
cssdk/common/quakedef.h
Normal file
44
cssdk/common/quakedef.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
/* <19039> ../common/quakedef.h:29 */
|
||||
typedef int BOOL; /* size: 4 */
|
||||
|
||||
// user message
|
||||
#define MAX_USER_MSG_DATA 192
|
||||
|
||||
/* <627f> ../common/quakedef.h:137 */
|
||||
//moved to com_model.h
|
||||
//typedef struct cache_user_s
|
||||
//{
|
||||
// void *data;
|
||||
//} cache_user_t;
|
||||
|
||||
/* <4313b> ../common/quakedef.h:162 */
|
||||
typedef int (*pfnUserMsgHook)(const char *, int, void *);
|
197
cssdk/common/r_efx.h
Normal file
197
cssdk/common/r_efx.h
Normal file
@ -0,0 +1,197 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined ( R_EFXH )
|
||||
#define R_EFXH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// particle_t
|
||||
#if !defined( PARTICLEDEFH )
|
||||
#include "particledef.h"
|
||||
#endif
|
||||
|
||||
// BEAM
|
||||
#if !defined( BEAMDEFH )
|
||||
#include "beamdef.h"
|
||||
#endif
|
||||
|
||||
// dlight_t
|
||||
#if !defined ( DLIGHTH )
|
||||
#include "dlight.h"
|
||||
#endif
|
||||
|
||||
// cl_entity_t
|
||||
#if !defined( CL_ENTITYH )
|
||||
#include "cl_entity.h"
|
||||
#endif
|
||||
|
||||
/*
|
||||
// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one
|
||||
// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
|
||||
color24 gTracerColors[] =
|
||||
{
|
||||
{ 255, 255, 255 }, // White
|
||||
{ 255, 0, 0 }, // Red
|
||||
{ 0, 255, 0 }, // Green
|
||||
{ 0, 0, 255 }, // Blue
|
||||
{ 0, 0, 0 }, // Tracer default, filled in from cvars, etc.
|
||||
{ 255, 167, 17 }, // Yellow-orange sparks
|
||||
{ 255, 130, 90 }, // Yellowish streaks (garg)
|
||||
{ 55, 60, 144 }, // Blue egon streak
|
||||
{ 255, 130, 90 }, // More Yellowish streaks (garg)
|
||||
{ 255, 140, 90 }, // More Yellowish streaks (garg)
|
||||
{ 200, 130, 90 }, // More red streaks (garg)
|
||||
{ 255, 120, 70 }, // Darker red streaks (garg)
|
||||
};
|
||||
*/
|
||||
|
||||
// Temporary entity array
|
||||
#define TENTPRIORITY_LOW 0
|
||||
#define TENTPRIORITY_HIGH 1
|
||||
|
||||
// TEMPENTITY flags
|
||||
#define FTENT_NONE 0x00000000
|
||||
#define FTENT_SINEWAVE 0x00000001
|
||||
#define FTENT_GRAVITY 0x00000002
|
||||
#define FTENT_ROTATE 0x00000004
|
||||
#define FTENT_SLOWGRAVITY 0x00000008
|
||||
#define FTENT_SMOKETRAIL 0x00000010
|
||||
#define FTENT_COLLIDEWORLD 0x00000020
|
||||
#define FTENT_FLICKER 0x00000040
|
||||
#define FTENT_FADEOUT 0x00000080
|
||||
#define FTENT_SPRANIMATE 0x00000100
|
||||
#define FTENT_HITSOUND 0x00000200
|
||||
#define FTENT_SPIRAL 0x00000400
|
||||
#define FTENT_SPRCYCLE 0x00000800
|
||||
#define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
|
||||
#define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
|
||||
#define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
|
||||
#define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
|
||||
#define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
|
||||
#define FTENT_SPARKSHOWER 0x00020000
|
||||
#define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
|
||||
#define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )
|
||||
|
||||
typedef struct tempent_s
|
||||
{
|
||||
int flags;
|
||||
float die;
|
||||
float frameMax;
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float fadeSpeed;
|
||||
float bounceFactor;
|
||||
int hitSound;
|
||||
void ( *hitcallback ) ( struct tempent_s *ent, struct pmtrace_s *ptr );
|
||||
void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime );
|
||||
struct tempent_s *next;
|
||||
int priority;
|
||||
short clientIndex; // if attached, this is the index of the client to stick to
|
||||
// if COLLIDEALL, this is the index of the client to ignore
|
||||
// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!
|
||||
|
||||
vec3_t tentOffset; // if attached, client origin + tentOffset = tent origin.
|
||||
cl_entity_t entity;
|
||||
|
||||
// baseline.origin - velocity
|
||||
// baseline.renderamt - starting fadeout intensity
|
||||
// baseline.angles - angle velocity
|
||||
} TEMPENTITY;
|
||||
|
||||
typedef struct efx_api_s efx_api_t;
|
||||
|
||||
struct efx_api_s
|
||||
{
|
||||
particle_t *( *R_AllocParticle ) ( void ( *callback ) ( struct particle_s *particle, float frametime ) );
|
||||
void ( *R_BlobExplosion ) ( float * org );
|
||||
void ( *R_Blood ) ( float * org, float * dir, int pcolor, int speed );
|
||||
void ( *R_BloodSprite ) ( float * org, int colorindex, int modelIndex, int modelIndex2, float size );
|
||||
void ( *R_BloodStream ) ( float * org, float * dir, int pcolor, int speed );
|
||||
void ( *R_BreakModel ) ( float *pos, float *size, float *dir, float random, float life, int count, int modelIndex, char flags );
|
||||
void ( *R_Bubbles ) ( float * mins, float * maxs, float height, int modelIndex, int count, float speed );
|
||||
void ( *R_BubbleTrail ) ( float * start, float * end, float height, int modelIndex, int count, float speed );
|
||||
void ( *R_BulletImpactParticles ) ( float * pos );
|
||||
void ( *R_EntityParticles ) ( struct cl_entity_s *ent );
|
||||
void ( *R_Explosion ) ( float *pos, int model, float scale, float framerate, int flags );
|
||||
void ( *R_FizzEffect ) ( struct cl_entity_s *pent, int modelIndex, int density );
|
||||
void ( *R_FireField ) ( float * org, int radius, int modelIndex, int count, int flags, float life );
|
||||
void ( *R_FlickerParticles ) ( float * org );
|
||||
void ( *R_FunnelSprite ) ( float *org, int modelIndex, int reverse );
|
||||
void ( *R_Implosion ) ( float * end, float radius, int count, float life );
|
||||
void ( *R_LargeFunnel ) ( float * org, int reverse );
|
||||
void ( *R_LavaSplash ) ( float * org );
|
||||
void ( *R_MultiGunshot ) ( float * org, float * dir, float * noise, int count, int decalCount, int *decalIndices );
|
||||
void ( *R_MuzzleFlash ) ( float *pos1, int type );
|
||||
void ( *R_ParticleBox ) ( float *mins, float *maxs, unsigned char r, unsigned char g, unsigned char b, float life );
|
||||
void ( *R_ParticleBurst ) ( float * pos, int size, int color, float life );
|
||||
void ( *R_ParticleExplosion ) ( float * org );
|
||||
void ( *R_ParticleExplosion2 ) ( float * org, int colorStart, int colorLength );
|
||||
void ( *R_ParticleLine ) ( float * start, float *end, unsigned char r, unsigned char g, unsigned char b, float life );
|
||||
void ( *R_PlayerSprites ) ( int client, int modelIndex, int count, int size );
|
||||
void ( *R_Projectile ) ( float * origin, float * velocity, int modelIndex, int life, int owner, void (*hitcallback)( struct tempent_s *ent, struct pmtrace_s *ptr ) );
|
||||
void ( *R_RicochetSound ) ( float * pos );
|
||||
void ( *R_RicochetSprite ) ( float *pos, struct model_s *pmodel, float duration, float scale );
|
||||
void ( *R_RocketFlare ) ( float *pos );
|
||||
void ( *R_RocketTrail ) ( float * start, float * end, int type );
|
||||
void ( *R_RunParticleEffect ) ( float * org, float * dir, int color, int count );
|
||||
void ( *R_ShowLine ) ( float * start, float * end );
|
||||
void ( *R_SparkEffect ) ( float *pos, int count, int velocityMin, int velocityMax );
|
||||
void ( *R_SparkShower ) ( float *pos );
|
||||
void ( *R_SparkStreaks ) ( float * pos, int count, int velocityMin, int velocityMax );
|
||||
void ( *R_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int spread, int rendermode );
|
||||
void ( *R_Sprite_Explode ) ( TEMPENTITY *pTemp, float scale, int flags );
|
||||
void ( *R_Sprite_Smoke ) ( TEMPENTITY *pTemp, float scale );
|
||||
void ( *R_Sprite_Spray ) ( float * pos, float * dir, int modelIndex, int count, int speed, int iRand );
|
||||
void ( *R_Sprite_Trail ) ( int type, float * start, float * end, int modelIndex, int count, float life, float size, float amplitude, int renderamt, float speed );
|
||||
void ( *R_Sprite_WallPuff ) ( TEMPENTITY *pTemp, float scale );
|
||||
void ( *R_StreakSplash ) ( float * pos, float * dir, int color, int count, float speed, int velocityMin, int velocityMax );
|
||||
void ( *R_TracerEffect ) ( float * start, float * end );
|
||||
void ( *R_UserTracerParticle ) ( float * org, float * vel, float life, int colorIndex, float length, unsigned char deathcontext, void ( *deathfunc)( struct particle_s *particle ) );
|
||||
particle_t *( *R_TracerParticles ) ( float * org, float * vel, float life );
|
||||
void ( *R_TeleportSplash ) ( float * org );
|
||||
void ( *R_TempSphereModel ) ( float *pos, float speed, float life, int count, int modelIndex );
|
||||
TEMPENTITY *( *R_TempModel ) ( float *pos, float *dir, float *angles, float life, int modelIndex, int soundtype );
|
||||
TEMPENTITY *( *R_DefaultSprite ) ( float *pos, int spriteIndex, float framerate );
|
||||
TEMPENTITY *( *R_TempSprite ) ( float *pos, float *dir, float scale, int modelIndex, int rendermode, int renderfx, float a, float life, int flags );
|
||||
int ( *Draw_DecalIndex ) ( int id );
|
||||
int ( *Draw_DecalIndexFromName ) ( char *name );
|
||||
void ( *R_DecalShoot ) ( int textureIndex, int entity, int modelIndex, float * position, int flags );
|
||||
void ( *R_AttachTentToPlayer ) ( int client, int modelIndex, float zoffset, float life );
|
||||
void ( *R_KillAttachedTents ) ( int client );
|
||||
BEAM *( *R_BeamCirclePoints ) ( int type, float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
||||
BEAM *( *R_BeamEntPoint ) ( int startEnt, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
||||
BEAM *( *R_BeamEnts ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
||||
BEAM *( *R_BeamFollow ) ( int startEnt, int modelIndex, float life, float width, float r, float g, float b, float brightness );
|
||||
void ( *R_BeamKill ) ( int deadEntity );
|
||||
BEAM *( *R_BeamLightning ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed );
|
||||
BEAM *( *R_BeamPoints ) ( float * start, float * end, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
||||
BEAM *( *R_BeamRing ) ( int startEnt, int endEnt, int modelIndex, float life, float width, float amplitude, float brightness, float speed, int startFrame, float framerate, float r, float g, float b );
|
||||
dlight_t *( *CL_AllocDlight ) ( int key );
|
||||
dlight_t *( *CL_AllocElight ) ( int key );
|
||||
TEMPENTITY *( *CL_TempEntAlloc ) ( float * org, struct model_s *model );
|
||||
TEMPENTITY *( *CL_TempEntAllocNoModel ) ( float * org );
|
||||
TEMPENTITY *( *CL_TempEntAllocHigh ) ( float * org, struct model_s *model );
|
||||
TEMPENTITY *( *CL_TentEntAllocCustom ) ( float *origin, struct model_s *model, int high, void ( *callback ) ( struct tempent_s *ent, float frametime, float currenttime ) );
|
||||
void ( *R_GetPackedColor ) ( short *packed, short color );
|
||||
short ( *R_LookupColor ) ( unsigned char r, unsigned char g, unsigned char b );
|
||||
void ( *R_DecalRemoveAll ) ( int textureIndex ); //textureIndex points to the decal index in the array, not the actual texture index.
|
||||
void ( *R_FireCustomDecal ) ( int textureIndex, int entity, int modelIndex, float * position, int flags, float scale );
|
||||
};
|
||||
|
||||
extern efx_api_t efx;
|
||||
|
||||
#endif
|
151
cssdk/common/r_studioint.h
Normal file
151
cssdk/common/r_studioint.h
Normal file
@ -0,0 +1,151 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#if !defined( R_STUDIOINT_H )
|
||||
#define R_STUDIOINT_H
|
||||
#if defined( _WIN32 )
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#define STUDIO_INTERFACE_VERSION 1
|
||||
|
||||
typedef struct engine_studio_api_s
|
||||
{
|
||||
// Allocate number*size bytes and zero it
|
||||
void *( *Mem_Calloc ) ( int number, size_t size );
|
||||
// Check to see if pointer is in the cache
|
||||
void *( *Cache_Check ) ( struct cache_user_s *c );
|
||||
// Load file into cache ( can be swapped out on demand )
|
||||
void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu );
|
||||
// Retrieve model pointer for the named model
|
||||
struct model_s *( *Mod_ForName ) ( const char *name, int crash_if_missing );
|
||||
// Retrieve pointer to studio model data block from a model
|
||||
void *( *Mod_Extradata ) ( struct model_s *mod );
|
||||
// Retrieve indexed model from client side model precache list
|
||||
struct model_s *( *GetModelByIndex ) ( int index );
|
||||
// Get entity that is set for rendering
|
||||
struct cl_entity_s * ( *GetCurrentEntity ) ( void );
|
||||
// Get referenced player_info_t
|
||||
struct player_info_s *( *PlayerInfo ) ( int index );
|
||||
// Get most recently received player state data from network system
|
||||
struct entity_state_s *( *GetPlayerState ) ( int index );
|
||||
// Get viewentity
|
||||
struct cl_entity_s * ( *GetViewEntity ) ( void );
|
||||
// Get current frame count, and last two timestampes on client
|
||||
void ( *GetTimes ) ( int *framecount, double *current, double *old );
|
||||
// Get a pointer to a cvar by name
|
||||
struct cvar_s *( *GetCvar ) ( const char *name );
|
||||
// Get current render origin and view vectors ( up, right and vpn )
|
||||
void ( *GetViewInfo ) ( float *origin, float *upv, float *rightv, float *vpnv );
|
||||
// Get sprite model used for applying chrome effect
|
||||
struct model_s *( *GetChromeSprite ) ( void );
|
||||
// Get model counters so we can incement instrumentation
|
||||
void ( *GetModelCounters ) ( int **s, int **a );
|
||||
// Get software scaling coefficients
|
||||
void ( *GetAliasScale ) ( float *x, float *y );
|
||||
|
||||
// Get bone, light, alias, and rotation matrices
|
||||
float ****( *StudioGetBoneTransform ) ( void );
|
||||
float ****( *StudioGetLightTransform )( void );
|
||||
float ***( *StudioGetAliasTransform ) ( void );
|
||||
float ***( *StudioGetRotationMatrix ) ( void );
|
||||
|
||||
// Set up body part, and get submodel pointers
|
||||
void ( *StudioSetupModel ) ( int bodypart, void **ppbodypart, void **ppsubmodel );
|
||||
// Check if entity's bbox is in the view frustum
|
||||
int ( *StudioCheckBBox ) ( void );
|
||||
// Apply lighting effects to model
|
||||
void ( *StudioDynamicLight ) ( struct cl_entity_s *ent, struct alight_s *plight );
|
||||
void ( *StudioEntityLight ) ( struct alight_s *plight );
|
||||
void ( *StudioSetupLighting ) ( struct alight_s *plighting );
|
||||
|
||||
// Draw mesh vertices
|
||||
void ( *StudioDrawPoints ) ( void );
|
||||
|
||||
// Draw hulls around bones
|
||||
void ( *StudioDrawHulls ) ( void );
|
||||
// Draw bbox around studio models
|
||||
void ( *StudioDrawAbsBBox ) ( void );
|
||||
// Draws bones
|
||||
void ( *StudioDrawBones ) ( void );
|
||||
// Loads in appropriate texture for model
|
||||
void ( *StudioSetupSkin ) ( void *ptexturehdr, int index );
|
||||
// Sets up for remapped colors
|
||||
void ( *StudioSetRemapColors ) ( int top, int bottom );
|
||||
// Set's player model and returns model pointer
|
||||
struct model_s *( *SetupPlayerModel ) ( int index );
|
||||
// Fires any events embedded in animation
|
||||
void ( *StudioClientEvents ) ( void );
|
||||
// Retrieve/set forced render effects flags
|
||||
int ( *GetForceFaceFlags ) ( void );
|
||||
void ( *SetForceFaceFlags ) ( int flags );
|
||||
// Tell engine the value of the studio model header
|
||||
void ( *StudioSetHeader ) ( void *header );
|
||||
// Tell engine which model_t * is being renderered
|
||||
void ( *SetRenderModel ) ( struct model_s *model );
|
||||
|
||||
// Final state setup and restore for rendering
|
||||
void ( *SetupRenderer ) ( int rendermode );
|
||||
void ( *RestoreRenderer ) ( void );
|
||||
|
||||
// Set render origin for applying chrome effect
|
||||
void ( *SetChromeOrigin ) ( void );
|
||||
|
||||
// True if using D3D/OpenGL
|
||||
int ( *IsHardware ) ( void );
|
||||
|
||||
// Only called by hardware interface
|
||||
void ( *GL_StudioDrawShadow ) ( void );
|
||||
void ( *GL_SetRenderMode ) ( int mode );
|
||||
|
||||
void ( *StudioSetRenderamt ) (int iRenderamt); //!!!CZERO added for rendering glass on viewmodels
|
||||
void ( *StudioSetCullState ) ( int iCull );
|
||||
void ( *StudioRenderShadow ) ( int iSprite, float *p1, float *p2, float *p3, float *p4 );
|
||||
} engine_studio_api_t;
|
||||
|
||||
typedef struct server_studio_api_s
|
||||
{
|
||||
// Allocate number*size bytes and zero it
|
||||
void *( *Mem_Calloc ) ( int number, size_t size );
|
||||
// Check to see if pointer is in the cache
|
||||
void *( *Cache_Check ) ( struct cache_user_s *c );
|
||||
// Load file into cache ( can be swapped out on demand )
|
||||
void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu );
|
||||
// Retrieve pointer to studio model data block from a model
|
||||
void *( *Mod_Extradata ) ( struct model_s *mod );
|
||||
} server_studio_api_t;
|
||||
|
||||
|
||||
// client blending
|
||||
typedef struct r_studio_interface_s
|
||||
{
|
||||
int version;
|
||||
int ( *StudioDrawModel ) ( int flags );
|
||||
int ( *StudioDrawPlayer ) ( int flags, struct entity_state_s *pplayer );
|
||||
} r_studio_interface_t;
|
||||
|
||||
extern r_studio_interface_t *pStudioAPI;
|
||||
|
||||
// server blending
|
||||
#define SV_BLENDING_INTERFACE_VERSION 1
|
||||
|
||||
typedef struct sv_blending_interface_s
|
||||
{
|
||||
int version;
|
||||
|
||||
void ( *SV_StudioSetupBones )( struct model_s *pModel,
|
||||
float frame,
|
||||
int sequence,
|
||||
const vec3_t angles,
|
||||
const vec3_t origin,
|
||||
const byte *pcontroller,
|
||||
const byte *pblending,
|
||||
int iBone,
|
||||
const edict_t *pEdict );
|
||||
} sv_blending_interface_t;
|
||||
|
||||
#endif // R_STUDIOINT_H
|
75
cssdk/common/ref_params.h
Normal file
75
cssdk/common/ref_params.h
Normal file
@ -0,0 +1,75 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( REF_PARAMSH )
|
||||
#define REF_PARAMSH
|
||||
|
||||
typedef struct ref_params_s
|
||||
{
|
||||
// Output
|
||||
float vieworg[3];
|
||||
float viewangles[3];
|
||||
|
||||
float forward[3];
|
||||
float right[3];
|
||||
float up[3];
|
||||
|
||||
// Client frametime;
|
||||
float frametime;
|
||||
// Client time
|
||||
float time;
|
||||
|
||||
// Misc
|
||||
int intermission;
|
||||
int paused;
|
||||
int spectator;
|
||||
int onground;
|
||||
int waterlevel;
|
||||
|
||||
float simvel[3];
|
||||
float simorg[3];
|
||||
|
||||
float viewheight[3];
|
||||
float idealpitch;
|
||||
|
||||
float cl_viewangles[3];
|
||||
|
||||
int health;
|
||||
float crosshairangle[3];
|
||||
float viewsize;
|
||||
|
||||
float punchangle[3];
|
||||
int maxclients;
|
||||
int viewentity;
|
||||
int playernum;
|
||||
int max_entities;
|
||||
int demoplayback;
|
||||
int hardware;
|
||||
|
||||
int smoothing;
|
||||
|
||||
// Last issued usercmd
|
||||
struct usercmd_s *cmd;
|
||||
|
||||
// Movevars
|
||||
struct movevars_s *movevars;
|
||||
|
||||
int viewport[4]; // the viewport coordinates x ,y , width, height
|
||||
|
||||
int nextView; // the renderer calls ClientDLL_CalcRefdef() and Renderview
|
||||
// so long in cycles until this value is 0 (multiple views)
|
||||
int onlyClientDraw; // if !=0 nothing is drawn by the engine except clientDraw functions
|
||||
} ref_params_t;
|
||||
|
||||
#endif // !REF_PARAMSH
|
24
cssdk/common/screenfade.h
Normal file
24
cssdk/common/screenfade.h
Normal file
@ -0,0 +1,24 @@
|
||||
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================
|
||||
|
||||
#if !defined( SCREENFADEH )
|
||||
#define SCREENFADEH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct screenfade_s
|
||||
{
|
||||
float fadeSpeed; // How fast to fade (tics / second) (+ fade in, - fade out)
|
||||
float fadeEnd; // When the fading hits maximum
|
||||
float fadeTotalEnd; // Total End Time of the fade (used for FFADE_OUT)
|
||||
float fadeReset; // When to reset to not fading (for fadeout and hold)
|
||||
byte fader, fadeg, fadeb, fadealpha; // Fade color
|
||||
int fadeFlags; // Fading flags
|
||||
} screenfade_t;
|
||||
|
||||
#endif // !SCREENFADEH
|
29
cssdk/common/studio_event.h
Normal file
29
cssdk/common/studio_event.h
Normal file
@ -0,0 +1,29 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( STUDIO_EVENTH )
|
||||
#define STUDIO_EVENTH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct mstudioevent_s
|
||||
{
|
||||
int frame;
|
||||
int event;
|
||||
int type;
|
||||
char options[64];
|
||||
} mstudioevent_t;
|
||||
|
||||
#endif // STUDIO_EVENTH
|
64
cssdk/common/triangleapi.h
Normal file
64
cssdk/common/triangleapi.h
Normal file
@ -0,0 +1,64 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#if !defined( TRIANGLEAPIH )
|
||||
#define TRIANGLEAPIH
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TRI_FRONT = 0,
|
||||
TRI_NONE = 1,
|
||||
} TRICULLSTYLE;
|
||||
|
||||
#define TRI_API_VERSION 1
|
||||
|
||||
#define TRI_TRIANGLES 0
|
||||
#define TRI_TRIANGLE_FAN 1
|
||||
#define TRI_QUADS 2
|
||||
#define TRI_POLYGON 3
|
||||
#define TRI_LINES 4
|
||||
#define TRI_TRIANGLE_STRIP 5
|
||||
#define TRI_QUAD_STRIP 6
|
||||
|
||||
typedef struct triangleapi_s
|
||||
{
|
||||
int version;
|
||||
|
||||
void ( *RenderMode )( int mode );
|
||||
void ( *Begin )( int primitiveCode );
|
||||
void ( *End ) ( void );
|
||||
|
||||
void ( *Color4f ) ( float r, float g, float b, float a );
|
||||
void ( *Color4ub ) ( unsigned char r, unsigned char g, unsigned char b, unsigned char a );
|
||||
void ( *TexCoord2f ) ( float u, float v );
|
||||
void ( *Vertex3fv ) ( float *worldPnt );
|
||||
void ( *Vertex3f ) ( float x, float y, float z );
|
||||
void ( *Brightness ) ( float brightness );
|
||||
void ( *CullFace ) ( TRICULLSTYLE style );
|
||||
int ( *SpriteTexture ) ( struct model_s *pSpriteModel, int frame );
|
||||
int ( *WorldToScreen ) ( float *world, float *screen ); // Returns 1 if it's z clipped
|
||||
void ( *Fog ) ( float flFogColor[3], float flStart, float flEnd, int bOn ); // Works just like GL_FOG, flFogColor is r/g/b.
|
||||
void ( *ScreenToWorld ) ( float *screen, float *world );
|
||||
void ( *GetMatrix ) ( const int pname, float *matrix );
|
||||
int ( *BoxInPVS ) ( float *mins, float *maxs );
|
||||
void ( *LightAtPoint ) ( float *pos, float *value );
|
||||
void ( *Color4fRendermode ) ( float r, float g, float b, float a, int rendermode );
|
||||
void ( *FogParams ) ( float flDensity, int iFogSkybox ); // Used with Fog()...sets fog density and whether the fog should be applied to the skybox
|
||||
|
||||
} triangleapi_t;
|
||||
|
||||
#endif // !TRIANGLEAPIH
|
41
cssdk/common/usercmd.h
Normal file
41
cssdk/common/usercmd.h
Normal file
@ -0,0 +1,41 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
#ifndef USERCMD_H
|
||||
#define USERCMD_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
typedef struct usercmd_s
|
||||
{
|
||||
short lerp_msec; // Interpolation time on client
|
||||
byte msec; // Duration in ms of command
|
||||
vec3_t viewangles; // Command view angles.
|
||||
|
||||
// intended velocities
|
||||
float forwardmove; // Forward velocity.
|
||||
float sidemove; // Sideways velocity.
|
||||
float upmove; // Upward velocity.
|
||||
byte lightlevel; // Light level at spot where we are standing.
|
||||
unsigned short buttons; // Attack buttons
|
||||
byte impulse; // Impulse command issued.
|
||||
byte weaponselect; // Current weapon id
|
||||
|
||||
// Experimental player impact stuff.
|
||||
int impact_index;
|
||||
vec3_t impact_position;
|
||||
} usercmd_t;
|
||||
|
||||
#endif // USERCMD_H
|
35
cssdk/common/vmodes.h
Normal file
35
cssdk/common/vmodes.h
Normal file
@ -0,0 +1,35 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
|
||||
/* <430ee> ../common/vmodes.h:40 */
|
||||
typedef struct rect_s
|
||||
{
|
||||
int left, right, top, bottom;
|
||||
} wrect_t;
|
53
cssdk/common/weaponinfo.h
Normal file
53
cssdk/common/weaponinfo.h
Normal file
@ -0,0 +1,53 @@
|
||||
/***
|
||||
*
|
||||
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
|
||||
*
|
||||
* This product contains software technology licensed from Id
|
||||
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Use, distribution, and modification of this source code and/or resulting
|
||||
* object code is restricted to non-commercial enhancements to products from
|
||||
* Valve LLC. All other use, distribution, or modification is prohibited
|
||||
* without written permission from Valve LLC.
|
||||
*
|
||||
****/
|
||||
|
||||
#ifndef WEAPONINFO_H
|
||||
#define WEAPONINFO_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
// Info about weapons player might have in his/her possession
|
||||
typedef struct weapon_data_s
|
||||
{
|
||||
int m_iId;
|
||||
int m_iClip;
|
||||
|
||||
float m_flNextPrimaryAttack;
|
||||
float m_flNextSecondaryAttack;
|
||||
float m_flTimeWeaponIdle;
|
||||
|
||||
int m_fInReload;
|
||||
int m_fInSpecialReload;
|
||||
float m_flNextReload;
|
||||
float m_flPumpTime;
|
||||
float m_fReloadTime;
|
||||
|
||||
float m_fAimedDamage;
|
||||
float m_fNextAimBonus;
|
||||
int m_fInZoom;
|
||||
int m_iWeaponState;
|
||||
|
||||
int iuser1;
|
||||
int iuser2;
|
||||
int iuser3;
|
||||
int iuser4;
|
||||
float fuser1;
|
||||
float fuser2;
|
||||
float fuser3;
|
||||
float fuser4;
|
||||
} weapon_data_t;
|
||||
|
||||
#endif // WEAPONINFO_H
|
7
cssdk/common/winsani_in.h
Normal file
7
cssdk/common/winsani_in.h
Normal file
@ -0,0 +1,7 @@
|
||||
#if _MSC_VER >= 1500 // MSVC++ 9.0 (Visual Studio 2008)
|
||||
#pragma push_macro("ARRAYSIZE")
|
||||
#ifdef ARRAYSIZE
|
||||
#undef ARRAYSIZE
|
||||
#endif
|
||||
#define HSPRITE WINDOWS_HSPRITE
|
||||
#endif
|
4
cssdk/common/winsani_out.h
Normal file
4
cssdk/common/winsani_out.h
Normal file
@ -0,0 +1,4 @@
|
||||
#if _MSC_VER >= 1500 // MSVC++ 9.0 (Visual Studio 2008)
|
||||
#undef HSPRITE
|
||||
#pragma pop_macro("ARRAYSIZE")
|
||||
#endif
|
145
cssdk/dlls/activity.h
Normal file
145
cssdk/dlls/activity.h
Normal file
@ -0,0 +1,145 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
typedef enum Activity_s
|
||||
{
|
||||
ACT_INVALID = -1,
|
||||
|
||||
ACT_RESET = 0, // Set m_Activity to this invalid value to force a reset to m_IdealActivity
|
||||
ACT_IDLE,
|
||||
ACT_GUARD,
|
||||
ACT_WALK,
|
||||
ACT_RUN,
|
||||
ACT_FLY,
|
||||
ACT_SWIM,
|
||||
ACT_HOP,
|
||||
ACT_LEAP,
|
||||
ACT_FALL,
|
||||
ACT_LAND,
|
||||
ACT_STRAFE_LEFT,
|
||||
ACT_STRAFE_RIGHT,
|
||||
ACT_ROLL_LEFT,
|
||||
ACT_ROLL_RIGHT,
|
||||
ACT_TURN_LEFT,
|
||||
ACT_TURN_RIGHT,
|
||||
ACT_CROUCH,
|
||||
ACT_CROUCHIDLE,
|
||||
ACT_STAND,
|
||||
ACT_USE,
|
||||
ACT_SIGNAL1,
|
||||
ACT_SIGNAL2,
|
||||
ACT_SIGNAL3,
|
||||
ACT_TWITCH,
|
||||
ACT_COWER,
|
||||
ACT_SMALL_FLINCH,
|
||||
ACT_BIG_FLINCH,
|
||||
ACT_RANGE_ATTACK1,
|
||||
ACT_RANGE_ATTACK2,
|
||||
ACT_MELEE_ATTACK1,
|
||||
ACT_MELEE_ATTACK2,
|
||||
ACT_RELOAD,
|
||||
ACT_ARM,
|
||||
ACT_DISARM,
|
||||
ACT_EAT,
|
||||
ACT_DIESIMPLE,
|
||||
ACT_DIEBACKWARD,
|
||||
ACT_DIEFORWARD,
|
||||
ACT_DIEVIOLENT,
|
||||
ACT_BARNACLE_HIT,
|
||||
ACT_BARNACLE_PULL,
|
||||
ACT_BARNACLE_CHOMP,
|
||||
ACT_BARNACLE_CHEW,
|
||||
ACT_SLEEP,
|
||||
ACT_INSPECT_FLOOR,
|
||||
ACT_INSPECT_WALL,
|
||||
ACT_IDLE_ANGRY,
|
||||
ACT_WALK_HURT,
|
||||
ACT_RUN_HURT,
|
||||
ACT_HOVER,
|
||||
ACT_GLIDE,
|
||||
ACT_FLY_LEFT,
|
||||
ACT_FLY_RIGHT,
|
||||
ACT_DETECT_SCENT,
|
||||
ACT_SNIFF,
|
||||
ACT_BITE,
|
||||
ACT_THREAT_DISPLAY,
|
||||
ACT_FEAR_DISPLAY,
|
||||
ACT_EXCITED,
|
||||
ACT_SPECIAL_ATTACK1,
|
||||
ACT_SPECIAL_ATTACK2,
|
||||
ACT_COMBAT_IDLE,
|
||||
ACT_WALK_SCARED,
|
||||
ACT_RUN_SCARED,
|
||||
ACT_VICTORY_DANCE,
|
||||
ACT_DIE_HEADSHOT,
|
||||
ACT_DIE_CHESTSHOT,
|
||||
ACT_DIE_GUTSHOT,
|
||||
ACT_DIE_BACKSHOT,
|
||||
ACT_FLINCH_HEAD,
|
||||
ACT_FLINCH_CHEST,
|
||||
ACT_FLINCH_STOMACH,
|
||||
ACT_FLINCH_LEFTARM,
|
||||
ACT_FLINCH_RIGHTARM,
|
||||
ACT_FLINCH_LEFTLEG,
|
||||
ACT_FLINCH_RIGHTLEG,
|
||||
ACT_FLINCH,
|
||||
ACT_LARGE_FLINCH,
|
||||
ACT_HOLDBOMB,
|
||||
ACT_IDLE_FIDGET,
|
||||
ACT_IDLE_SCARED,
|
||||
ACT_IDLE_SCARED_FIDGET,
|
||||
ACT_FOLLOW_IDLE,
|
||||
ACT_FOLLOW_IDLE_FIDGET,
|
||||
ACT_FOLLOW_IDLE_SCARED,
|
||||
ACT_FOLLOW_IDLE_SCARED_FIDGET,
|
||||
ACT_CROUCH_IDLE,
|
||||
ACT_CROUCH_IDLE_FIDGET,
|
||||
ACT_CROUCH_IDLE_SCARED,
|
||||
ACT_CROUCH_IDLE_SCARED_FIDGET,
|
||||
ACT_CROUCH_WALK,
|
||||
ACT_CROUCH_WALK_SCARED,
|
||||
ACT_CROUCH_DIE,
|
||||
ACT_WALK_BACK,
|
||||
ACT_IDLE_SNEAKY,
|
||||
ACT_IDLE_SNEAKY_FIDGET,
|
||||
ACT_WALK_SNEAKY,
|
||||
ACT_WAVE,
|
||||
ACT_YES,
|
||||
ACT_NO,
|
||||
|
||||
} Activity;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int type;
|
||||
char *name;
|
||||
|
||||
} activity_map_t;
|
||||
|
||||
extern activity_map_t activity_map[];
|
111
cssdk/dlls/activitymap.h
Normal file
111
cssdk/dlls/activitymap.h
Normal file
@ -0,0 +1,111 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#define _A(a)\
|
||||
{ a, #a }
|
||||
|
||||
activity_map_t activity_map[] =
|
||||
{
|
||||
_A(ACT_IDLE),
|
||||
_A(ACT_GUARD),
|
||||
_A(ACT_WALK),
|
||||
_A(ACT_RUN),
|
||||
_A(ACT_FLY),
|
||||
_A(ACT_SWIM),
|
||||
_A(ACT_HOP),
|
||||
_A(ACT_LEAP),
|
||||
_A(ACT_FALL),
|
||||
_A(ACT_LAND),
|
||||
_A(ACT_STRAFE_LEFT),
|
||||
_A(ACT_STRAFE_RIGHT),
|
||||
_A(ACT_ROLL_LEFT),
|
||||
_A(ACT_ROLL_RIGHT),
|
||||
_A(ACT_TURN_LEFT),
|
||||
_A(ACT_TURN_RIGHT),
|
||||
_A(ACT_CROUCH),
|
||||
_A(ACT_CROUCHIDLE),
|
||||
_A(ACT_STAND),
|
||||
_A(ACT_USE),
|
||||
_A(ACT_SIGNAL1),
|
||||
_A(ACT_SIGNAL2),
|
||||
_A(ACT_SIGNAL3),
|
||||
_A(ACT_TWITCH),
|
||||
_A(ACT_COWER),
|
||||
_A(ACT_SMALL_FLINCH),
|
||||
_A(ACT_BIG_FLINCH),
|
||||
_A(ACT_RANGE_ATTACK1),
|
||||
_A(ACT_RANGE_ATTACK2),
|
||||
_A(ACT_MELEE_ATTACK1),
|
||||
_A(ACT_MELEE_ATTACK2),
|
||||
_A(ACT_RELOAD),
|
||||
_A(ACT_ARM),
|
||||
_A(ACT_DISARM),
|
||||
_A(ACT_EAT),
|
||||
_A(ACT_DIESIMPLE),
|
||||
_A(ACT_DIEBACKWARD),
|
||||
_A(ACT_DIEFORWARD),
|
||||
_A(ACT_DIEVIOLENT),
|
||||
_A(ACT_BARNACLE_HIT),
|
||||
_A(ACT_BARNACLE_PULL),
|
||||
_A(ACT_BARNACLE_CHOMP),
|
||||
_A(ACT_BARNACLE_CHEW),
|
||||
_A(ACT_SLEEP),
|
||||
_A(ACT_INSPECT_FLOOR),
|
||||
_A(ACT_INSPECT_WALL),
|
||||
_A(ACT_IDLE_ANGRY),
|
||||
_A(ACT_WALK_HURT),
|
||||
_A(ACT_RUN_HURT),
|
||||
_A(ACT_HOVER),
|
||||
_A(ACT_GLIDE),
|
||||
_A(ACT_FLY_LEFT),
|
||||
_A(ACT_FLY_RIGHT),
|
||||
_A(ACT_DETECT_SCENT),
|
||||
_A(ACT_SNIFF),
|
||||
_A(ACT_BITE),
|
||||
_A(ACT_THREAT_DISPLAY),
|
||||
_A(ACT_FEAR_DISPLAY),
|
||||
_A(ACT_EXCITED),
|
||||
_A(ACT_SPECIAL_ATTACK1),
|
||||
_A(ACT_SPECIAL_ATTACK2),
|
||||
_A(ACT_COMBAT_IDLE),
|
||||
_A(ACT_WALK_SCARED),
|
||||
_A(ACT_RUN_SCARED),
|
||||
_A(ACT_VICTORY_DANCE),
|
||||
_A(ACT_DIE_HEADSHOT),
|
||||
_A(ACT_DIE_CHESTSHOT),
|
||||
_A(ACT_DIE_GUTSHOT),
|
||||
_A(ACT_DIE_BACKSHOT),
|
||||
_A(ACT_FLINCH_HEAD),
|
||||
_A(ACT_FLINCH_CHEST),
|
||||
_A(ACT_FLINCH_STOMACH),
|
||||
_A(ACT_FLINCH_LEFTARM),
|
||||
_A(ACT_FLINCH_RIGHTARM),
|
||||
_A(ACT_FLINCH_LEFTLEG),
|
||||
_A(ACT_FLINCH_RIGHTLEG),
|
||||
0, NULL
|
||||
};
|
42
cssdk/dlls/airtank.h
Normal file
42
cssdk/dlls/airtank.h
Normal file
@ -0,0 +1,42 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CAirtank: public CGrenade {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
|
||||
virtual int BloodColor() = 0;
|
||||
|
||||
int GetState() const { return m_state; }
|
||||
private:
|
||||
int m_state;
|
||||
};
|
98
cssdk/dlls/ammo.h
Normal file
98
cssdk/dlls/ammo.h
Normal file
@ -0,0 +1,98 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class C9MMAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class CBuckShotAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C556NatoAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C556NatoBoxAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C762NatoAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C45ACPAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C50AEAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C338MagnumAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C57MMAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class C357SIGAmmo: public CBasePlayerAmmo {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
};
|
105
cssdk/dlls/basemonster.h
Normal file
105
cssdk/dlls/basemonster.h
Normal file
@ -0,0 +1,105 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "activity.h"
|
||||
|
||||
class EHANDLE;
|
||||
|
||||
enum MONSTERSTATE
|
||||
{
|
||||
MONSTERSTATE_NONE = 0,
|
||||
MONSTERSTATE_IDLE,
|
||||
MONSTERSTATE_COMBAT,
|
||||
MONSTERSTATE_ALERT,
|
||||
MONSTERSTATE_HUNT,
|
||||
MONSTERSTATE_PRONE,
|
||||
MONSTERSTATE_SCRIPT,
|
||||
MONSTERSTATE_PLAYDEAD,
|
||||
MONSTERSTATE_DEAD
|
||||
};
|
||||
|
||||
class CBaseToggle;
|
||||
class CBaseMonster: public CBaseToggle {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual BOOL TakeHealth(float flHealth, int bitsDamageType) = 0;
|
||||
virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
|
||||
virtual int BloodColor() = 0;
|
||||
virtual BOOL IsAlive() = 0;
|
||||
virtual float ChangeYaw(int speed) = 0;
|
||||
virtual BOOL HasHumanGibs() = 0;
|
||||
virtual BOOL HasAlienGibs() = 0;
|
||||
virtual void FadeMonster() = 0;
|
||||
virtual void GibMonster() = 0;
|
||||
virtual Activity GetDeathActivity() = 0;
|
||||
virtual void BecomeDead() = 0;
|
||||
virtual BOOL ShouldFadeOnDeath() = 0;
|
||||
virtual int IRelationship(CBaseEntity *pTarget) = 0;
|
||||
virtual void PainSound() = 0;
|
||||
virtual void ResetMaxSpeed() = 0;
|
||||
virtual void ReportAIState() = 0;
|
||||
virtual void MonsterInitDead() = 0;
|
||||
virtual void Look(int iDistance) = 0;
|
||||
virtual CBaseEntity *BestVisibleEnemy() = 0;
|
||||
virtual BOOL FInViewCone(CBaseEntity *pEntity) = 0;
|
||||
virtual BOOL FInViewCone(const Vector *pOrigin) = 0;
|
||||
public:
|
||||
void SetConditions(int iConditions) { m_afConditions |= iConditions; }
|
||||
void ClearConditions(int iConditions) { m_afConditions &= ~iConditions; }
|
||||
BOOL HasConditions(int iConditions) { return (m_afConditions & iConditions) ? TRUE : FALSE; }
|
||||
BOOL HasAllConditions(int iConditions) { return ((m_afConditions & iConditions) == iConditions) ? TRUE : FALSE; }
|
||||
|
||||
void Remember(int iMemory) { m_afMemory |= iMemory; }
|
||||
void Forget(int iMemory) { m_afMemory &= ~iMemory; }
|
||||
BOOL HasMemory(int iMemory) { return (m_afMemory & iMemory) ? TRUE : FALSE; }
|
||||
BOOL HasAllMemories(int iMemory) { return ((m_afMemory & iMemory) == iMemory) ? TRUE : FALSE; }
|
||||
|
||||
void StopAnimation() { pev->framerate = 0.0f; }
|
||||
public:
|
||||
Activity m_Activity; // what the monster is doing (animation)
|
||||
Activity m_IdealActivity; // monster should switch to this activity
|
||||
int m_LastHitGroup; // the last body region that took damage
|
||||
int m_bitsDamageType; // what types of damage has monster (player) taken
|
||||
byte m_rgbTimeBasedDamage[8];
|
||||
|
||||
MONSTERSTATE m_MonsterState; // monster's current state
|
||||
MONSTERSTATE m_IdealMonsterState; // monster should change to this state
|
||||
int m_afConditions;
|
||||
int m_afMemory;
|
||||
|
||||
float m_flNextAttack; // cannot attack again until this time
|
||||
EHANDLE m_hEnemy; // the entity that the monster is fighting.
|
||||
EHANDLE m_hTargetEnt; // the entity that the monster is trying to reach
|
||||
float m_flFieldOfView; // width of monster's field of view ( dot product )
|
||||
int m_bloodColor; // color of blood particless
|
||||
Vector m_HackedGunPos; // HACK until we can query end of gun
|
||||
Vector m_vecEnemyLKP; // last known position of enemy. (enemy's origin)
|
||||
};
|
131
cssdk/dlls/bmodels.h
Normal file
131
cssdk/dlls/bmodels.h
Normal file
@ -0,0 +1,131 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_PENDULUM_SWING 2 // spawnflag that makes a pendulum a rope swing.
|
||||
|
||||
#define SF_BRUSH_ACCDCC 16 // brush should accelerate and decelerate when toggled
|
||||
#define SF_BRUSH_HURT 32 // rotating brush that inflicts pain based on rotation speed
|
||||
#define SF_ROTATING_NOT_SOLID 64 // some special rotating objects are not solid.
|
||||
|
||||
#define SF_WALL_START_OFF 0x0001
|
||||
|
||||
#define SF_CONVEYOR_VISUAL 0x0001
|
||||
#define SF_CONVEYOR_NOTSOLID 0x0002
|
||||
|
||||
#define SF_WORLD_DARK 0x0001 // Fade from black at startup
|
||||
#define SF_WORLD_TITLE 0x0002 // Display game title at startup
|
||||
#define SF_WORLD_FORCETEAM 0x0004 // Force teams
|
||||
|
||||
#define FANPITCHMIN 30
|
||||
#define FANPITCHMAX 100
|
||||
|
||||
// This is just a solid wall if not inhibited
|
||||
class CFuncWall: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
|
||||
// Bmodels don't go across transitions
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CFuncWallToggle: public CFuncWall {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CFuncConveyor: public CFuncWall {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
// A simple entity that looks solid but lets you walk through it.
|
||||
class CFuncIllusionary: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
};
|
||||
|
||||
// Monster only clip brush
|
||||
//
|
||||
// This brush will be solid for any entity who has the FL_MONSTERCLIP flag set
|
||||
// in pev->flags
|
||||
//
|
||||
// otherwise it will be invisible and not solid. This can be used to keep
|
||||
// specific monsters out of certain areas
|
||||
class CFuncMonsterClip: public CFuncWall {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
|
||||
// Clear out func_wall's use function
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CFuncRotating: public CBaseEntity {
|
||||
public:
|
||||
// basic functions
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Blocked(CBaseEntity *pOther) = 0;
|
||||
public:
|
||||
|
||||
float m_flFanFriction;
|
||||
float m_flAttenuation;
|
||||
float m_flVolume;
|
||||
float m_pitch;
|
||||
int m_sounds;
|
||||
};
|
||||
|
||||
class CPendulum: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
virtual void Blocked(CBaseEntity *pOther) = 0;
|
||||
public:
|
||||
float m_accel; // Acceleration
|
||||
float m_distance;
|
||||
float m_time;
|
||||
float m_damp;
|
||||
float m_maxSpeed;
|
||||
float m_dampSpeed;
|
||||
|
||||
Vector m_center;
|
||||
Vector m_start;
|
||||
};
|
641
cssdk/dlls/bot/cs_bot.h
Normal file
641
cssdk/dlls/bot/cs_bot.h
Normal file
@ -0,0 +1,641 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "bot/cs_gamestate.h"
|
||||
#include "bot/cs_bot_manager.h"
|
||||
#include "bot/cs_bot_chatter.h"
|
||||
|
||||
#define PRIMARY_WEAPON_BUY_COUNT 13
|
||||
#define SECONDARY_WEAPON_BUY_COUNT 3
|
||||
|
||||
#define FLAG_PROGRESS_DRAW 0x0 // draw status bar progress
|
||||
#define FLAG_PROGRESS_START 0x1 // init status bar progress
|
||||
#define FLAG_PROGRESS_HIDE 0x2 // hide status bar progress
|
||||
|
||||
#define HI_X 0x01
|
||||
#define LO_X 0x02
|
||||
#define HI_Y 0x04
|
||||
#define LO_Y 0x08
|
||||
#define HI_Z 0x10
|
||||
#define LO_Z 0x20
|
||||
|
||||
extern int _navAreaCount;
|
||||
extern int _currentIndex;
|
||||
|
||||
extern struct BuyInfo primaryWeaponBuyInfoCT[PRIMARY_WEAPON_BUY_COUNT];
|
||||
extern struct BuyInfo secondaryWeaponBuyInfoCT[SECONDARY_WEAPON_BUY_COUNT];
|
||||
|
||||
extern struct BuyInfo primaryWeaponBuyInfoT[PRIMARY_WEAPON_BUY_COUNT];
|
||||
extern struct BuyInfo secondaryWeaponBuyInfoT[SECONDARY_WEAPON_BUY_COUNT];
|
||||
|
||||
class CCSBot;
|
||||
class BotChatterInterface;
|
||||
|
||||
class BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const = 0;
|
||||
};
|
||||
|
||||
class IdleState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Idle"; }
|
||||
};
|
||||
|
||||
class HuntState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Hunt"; }
|
||||
public:
|
||||
CNavArea *m_huntArea;
|
||||
};
|
||||
|
||||
class AttackState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Attack"; }
|
||||
public:
|
||||
enum DodgeStateType
|
||||
{
|
||||
STEADY_ON,
|
||||
SLIDE_LEFT,
|
||||
SLIDE_RIGHT,
|
||||
JUMP,
|
||||
NUM_ATTACK_STATES
|
||||
} m_dodgeState;
|
||||
|
||||
float m_nextDodgeStateTimestamp;
|
||||
CountdownTimer m_repathTimer;
|
||||
float m_scopeTimestamp;
|
||||
bool m_haveSeenEnemy;
|
||||
bool m_isEnemyHidden;
|
||||
float m_reacquireTimestamp;
|
||||
float m_shieldToggleTimestamp;
|
||||
bool m_shieldForceOpen;
|
||||
float m_pinnedDownTimestamp;
|
||||
bool m_crouchAndHold;
|
||||
bool m_didAmbushCheck;
|
||||
bool m_dodge;
|
||||
bool m_firstDodge;
|
||||
bool m_isCoward;
|
||||
CountdownTimer m_retreatTimer;
|
||||
};
|
||||
|
||||
class InvestigateNoiseState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "InvestigateNoise"; }
|
||||
private:
|
||||
void AttendCurrentNoise(CCSBot *me);
|
||||
Vector m_checkNoisePosition;
|
||||
};
|
||||
|
||||
class BuyState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Buy"; }
|
||||
public:
|
||||
bool m_isInitialDelay;
|
||||
int m_prefRetries;
|
||||
int m_prefIndex;
|
||||
int m_retries;
|
||||
bool m_doneBuying;
|
||||
bool m_buyDefuseKit;
|
||||
bool m_buyGrenade;
|
||||
bool m_buyShield;
|
||||
bool m_buyPistol;
|
||||
};
|
||||
|
||||
class MoveToState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "MoveTo"; }
|
||||
|
||||
void SetGoalPosition(const Vector &pos) { m_goalPosition = pos; }
|
||||
void SetRouteType(RouteType route) { m_routeType = route; }
|
||||
|
||||
private:
|
||||
Vector m_goalPosition;
|
||||
RouteType m_routeType;
|
||||
bool m_radioedPlan;
|
||||
bool m_askedForCover;
|
||||
};
|
||||
|
||||
class FetchBombState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "FetchBomb"; }
|
||||
};
|
||||
|
||||
class PlantBombState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "PlantBomb"; }
|
||||
};
|
||||
|
||||
class DefuseBombState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "DefuseBomb"; }
|
||||
};
|
||||
|
||||
class HideState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Hide"; }
|
||||
|
||||
public:
|
||||
void SetHidingSpot(const Vector &pos) { m_hidingSpot = pos; }
|
||||
const Vector &GetHidingSpot() const { return m_hidingSpot; }
|
||||
|
||||
void SetSearchArea(CNavArea *area) { m_searchFromArea = area; }
|
||||
void SetSearchRange(float range) { m_range = range; }
|
||||
|
||||
void SetDuration(float time) { m_duration = time; }
|
||||
void SetHoldPosition(bool hold) { m_isHoldingPosition = hold; }
|
||||
|
||||
bool IsAtSpot() const { return m_isAtSpot; }
|
||||
|
||||
public:
|
||||
CNavArea *m_searchFromArea;
|
||||
float m_range;
|
||||
|
||||
Vector m_hidingSpot;
|
||||
bool m_isAtSpot;
|
||||
float m_duration;
|
||||
bool m_isHoldingPosition;
|
||||
float m_holdPositionTime;
|
||||
bool m_heardEnemy;
|
||||
|
||||
float m_firstHeardEnemyTime;
|
||||
int m_retry;
|
||||
Vector m_leaderAnchorPos;
|
||||
};
|
||||
|
||||
class EscapeFromBombState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "EscapeFromBomb"; }
|
||||
};
|
||||
|
||||
class FollowState: public BotState
|
||||
{
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "Follow"; }
|
||||
|
||||
void SetLeader(CBaseEntity *leader) { m_leader = leader; }
|
||||
|
||||
public:
|
||||
EHANDLE m_leader;
|
||||
Vector m_lastLeaderPos;
|
||||
bool m_isStopped;
|
||||
float m_stoppedTimestamp;
|
||||
|
||||
enum LeaderMotionStateType
|
||||
{
|
||||
INVALID,
|
||||
STOPPED,
|
||||
WALKING,
|
||||
RUNNING
|
||||
|
||||
} m_leaderMotionState;
|
||||
|
||||
IntervalTimer m_leaderMotionStateTime;
|
||||
|
||||
bool m_isSneaking;
|
||||
float m_lastSawLeaderTime;
|
||||
CountdownTimer m_repathInterval;
|
||||
|
||||
IntervalTimer m_walkTime;
|
||||
bool m_isAtWalkSpeed;
|
||||
|
||||
float m_waitTime;
|
||||
CountdownTimer m_idleTimer;
|
||||
};
|
||||
|
||||
class UseEntityState: public BotState {
|
||||
public:
|
||||
virtual void OnEnter(CCSBot *me) {}
|
||||
virtual void OnUpdate(CCSBot *me) {}
|
||||
virtual void OnExit(CCSBot *me) {}
|
||||
virtual const char *GetName() const { return "UseEntity"; }
|
||||
|
||||
void SetEntity(CBaseEntity *entity) { m_entity = entity; }
|
||||
|
||||
private:
|
||||
EHANDLE m_entity;
|
||||
};
|
||||
|
||||
// The Counter-strike Bot
|
||||
class CCSBot: public CBot {
|
||||
public:
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0; // invoked when injured by something (EXTEND) - returns the amount of damage inflicted
|
||||
virtual void Killed(entvars_t *pevAttacker, int iGib) = 0; // invoked when killed (EXTEND)
|
||||
virtual void RoundRespawn() = 0;
|
||||
virtual void Blind(float duration, float holdTime, float fadeTime, int alpha = 255) = 0; // player blinded by a flashbang
|
||||
virtual void OnTouchingWeapon(CWeaponBox *box) = 0; // invoked when in contact with a CWeaponBox
|
||||
|
||||
virtual bool Initialize(const BotProfile *profile) = 0; // (EXTEND) prepare bot for action
|
||||
virtual void SpawnBot() = 0; // (EXTEND) spawn the bot into the game
|
||||
|
||||
virtual void Upkeep() = 0; // lightweight maintenance, invoked frequently
|
||||
virtual void Update() = 0; // heavyweight algorithms, invoked less often
|
||||
|
||||
virtual void Walk() = 0;
|
||||
virtual bool Jump(bool mustJump = false) = 0; // returns true if jump was started
|
||||
|
||||
virtual void OnEvent(GameEventType event, CBaseEntity *entity = NULL, CBaseEntity *other = NULL) = 0; // invoked when event occurs in the game (some events have NULL entity)
|
||||
|
||||
#define CHECK_FOV true
|
||||
virtual bool IsVisible(const Vector *pos, bool testFOV = false) const = 0; // return true if we can see the point
|
||||
virtual bool IsVisible(CBasePlayer *player, bool testFOV = false, unsigned char *visParts = NULL) const = 0; // return true if we can see any part of the player
|
||||
|
||||
virtual bool IsEnemyPartVisible(VisiblePartType part) const = 0; // if enemy is visible, return the part we see for our current enemy
|
||||
|
||||
public:
|
||||
const Vector &GetEyePosition() const
|
||||
{
|
||||
m_eyePos = pev->origin + pev->view_ofs;
|
||||
return m_eyePos;
|
||||
}
|
||||
public:
|
||||
friend class CCSBotManager;
|
||||
|
||||
// TODO: Get rid of these
|
||||
friend class AttackState;
|
||||
friend class BuyState;
|
||||
|
||||
char m_name[64]; // copied from STRING(pev->netname) for debugging
|
||||
|
||||
// behavior properties
|
||||
float m_combatRange; // desired distance between us and them during gunplay
|
||||
mutable bool m_isRogue; // if true, the bot is a "rogue" and listens to no-one
|
||||
mutable CountdownTimer m_rogueTimer;
|
||||
|
||||
enum MoraleType
|
||||
{
|
||||
TERRIBLE = -3,
|
||||
BAD = -2,
|
||||
NEGATIVE = -1,
|
||||
NEUTRAL = 0,
|
||||
POSITIVE = 1,
|
||||
GOOD = 2,
|
||||
EXCELLENT = 3,
|
||||
};
|
||||
|
||||
MoraleType m_morale; // our current morale, based on our win/loss history
|
||||
bool m_diedLastRound; // true if we died last round
|
||||
float m_safeTime; // duration at the beginning of the round where we feel "safe"
|
||||
bool m_wasSafe; // true if we were in the safe time last update
|
||||
NavRelativeDirType m_blindMoveDir; // which way to move when we're blind
|
||||
bool m_blindFire; // if true, fire weapon while blinded
|
||||
|
||||
// TODO: implement through CountdownTimer
|
||||
float m_surpriseDelay; // when we were surprised
|
||||
float m_surpriseTimestamp;
|
||||
|
||||
bool m_isFollowing; // true if we are following someone
|
||||
EHANDLE m_leader; // the ID of who we are following
|
||||
float m_followTimestamp; // when we started following
|
||||
float m_allowAutoFollowTime; // time when we can auto follow
|
||||
|
||||
CountdownTimer m_hurryTimer; // if valid, bot is in a hurry
|
||||
|
||||
// instances of each possible behavior state, to avoid dynamic memory allocation during runtime
|
||||
IdleState m_idleState;
|
||||
HuntState m_huntState;
|
||||
AttackState m_attackState;
|
||||
InvestigateNoiseState m_investigateNoiseState;
|
||||
BuyState m_buyState;
|
||||
MoveToState m_moveToState;
|
||||
FetchBombState m_fetchBombState;
|
||||
PlantBombState m_plantBombState;
|
||||
DefuseBombState m_defuseBombState;
|
||||
HideState m_hideState;
|
||||
EscapeFromBombState m_escapeFromBombState;
|
||||
FollowState m_followState;
|
||||
UseEntityState m_useEntityState;
|
||||
|
||||
// TODO: Allow multiple simultaneous state machines (look around, etc)
|
||||
BotState *m_state; // current behavior state
|
||||
float m_stateTimestamp; // time state was entered
|
||||
bool m_isAttacking; // if true, special Attack state is overriding the state machine
|
||||
|
||||
// high-level tasks
|
||||
enum TaskType
|
||||
{
|
||||
SEEK_AND_DESTROY,
|
||||
PLANT_BOMB,
|
||||
FIND_TICKING_BOMB,
|
||||
DEFUSE_BOMB,
|
||||
GUARD_TICKING_BOMB,
|
||||
GUARD_BOMB_DEFUSER,
|
||||
GUARD_LOOSE_BOMB,
|
||||
GUARD_BOMB_ZONE,
|
||||
ESCAPE_FROM_BOMB,
|
||||
HOLD_POSITION,
|
||||
FOLLOW,
|
||||
VIP_ESCAPE,
|
||||
GUARD_VIP_ESCAPE_ZONE,
|
||||
COLLECT_HOSTAGES,
|
||||
RESCUE_HOSTAGES,
|
||||
GUARD_HOSTAGES,
|
||||
GUARD_HOSTAGE_RESCUE_ZONE,
|
||||
MOVE_TO_LAST_KNOWN_ENEMY_POSITION,
|
||||
MOVE_TO_SNIPER_SPOT,
|
||||
SNIPING,
|
||||
|
||||
NUM_TASKS
|
||||
};
|
||||
TaskType m_task; // our current task
|
||||
EHANDLE m_taskEntity; // an entity used for our task
|
||||
|
||||
// navigation
|
||||
Vector m_goalPosition;
|
||||
EHANDLE m_goalEntity;
|
||||
|
||||
CNavArea *m_currentArea; // the nav area we are standing on
|
||||
CNavArea *m_lastKnownArea; // the last area we were in
|
||||
EHANDLE m_avoid; // higher priority player we need to make way for
|
||||
float m_avoidTimestamp;
|
||||
bool m_isJumpCrouching;
|
||||
bool m_isJumpCrouched;
|
||||
float m_jumpCrouchTimestamp;
|
||||
|
||||
// path navigation data
|
||||
enum { _MAX_PATH_LENGTH = 256 };
|
||||
struct ConnectInfo
|
||||
{
|
||||
CNavArea *area; // the area along the path
|
||||
NavTraverseType how; // how to enter this area from the previous one
|
||||
Vector pos; // our movement goal position at this point in the path
|
||||
const CNavLadder *ladder; // if "how" refers to a ladder, this is it
|
||||
}
|
||||
m_path[_MAX_PATH_LENGTH];
|
||||
int m_pathLength;
|
||||
int m_pathIndex;
|
||||
float m_areaEnteredTimestamp;
|
||||
|
||||
CountdownTimer m_repathTimer; // must have elapsed before bot can pathfind again
|
||||
|
||||
mutable CountdownTimer m_avoidFriendTimer; // used to throttle how often we check for friends in our path
|
||||
mutable bool m_isFriendInTheWay; // true if a friend is blocking our path
|
||||
CountdownTimer m_politeTimer; // we'll wait for friend to move until this runs out
|
||||
bool m_isWaitingBehindFriend; // true if we are waiting for a friend to move
|
||||
|
||||
enum LadderNavState
|
||||
{
|
||||
APPROACH_ASCENDING_LADDER, // prepare to scale a ladder
|
||||
APPROACH_DESCENDING_LADDER, // prepare to go down ladder
|
||||
FACE_ASCENDING_LADDER,
|
||||
FACE_DESCENDING_LADDER,
|
||||
MOUNT_ASCENDING_LADDER, // move toward ladder until "on" it
|
||||
MOUNT_DESCENDING_LADDER, // move toward ladder until "on" it
|
||||
ASCEND_LADDER, // go up the ladder
|
||||
DESCEND_LADDER, // go down the ladder
|
||||
DISMOUNT_ASCENDING_LADDER, // get off of the ladder
|
||||
DISMOUNT_DESCENDING_LADDER, // get off of the ladder
|
||||
MOVE_TO_DESTINATION, // dismount ladder and move to destination area
|
||||
}
|
||||
m_pathLadderState;
|
||||
bool m_pathLadderFaceIn; // if true, face towards ladder, otherwise face away
|
||||
const CNavLadder *m_pathLadder; // the ladder we need to use to reach the next area
|
||||
NavRelativeDirType m_pathLadderDismountDir; // which way to dismount
|
||||
float m_pathLadderDismountTimestamp; // time when dismount started
|
||||
float m_pathLadderEnd; // if ascending, z of top, if descending z of bottom
|
||||
float m_pathLadderTimestamp; // time when we started using ladder - for timeout check
|
||||
|
||||
CountdownTimer m_mustRunTimer; // if nonzero, bot cannot walk
|
||||
|
||||
// game scenario mechanisms
|
||||
CSGameState m_gameState;
|
||||
|
||||
// hostages mechanism
|
||||
byte m_hostageEscortCount;
|
||||
float m_hostageEscortCountTimestamp;
|
||||
bool m_isWaitingForHostage;
|
||||
CountdownTimer m_inhibitWaitingForHostageTimer;
|
||||
CountdownTimer m_waitForHostageTimer;
|
||||
|
||||
// listening mechanism
|
||||
Vector m_noisePosition; // position we last heard non-friendly noise
|
||||
float m_noiseTimestamp; // when we heard it (can get zeroed)
|
||||
CNavArea *m_noiseArea; // the nav area containing the noise
|
||||
float m_noiseCheckTimestamp;
|
||||
PriorityType m_noisePriority; // priority of currently heard noise
|
||||
bool m_isNoiseTravelRangeChecked;
|
||||
|
||||
// "looking around" mechanism
|
||||
float m_lookAroundStateTimestamp; // time of next state change
|
||||
float m_lookAheadAngle; // our desired forward look angle
|
||||
float m_forwardAngle; // our current forward facing direction
|
||||
float m_inhibitLookAroundTimestamp; // time when we can look around again
|
||||
|
||||
enum LookAtSpotState
|
||||
{
|
||||
NOT_LOOKING_AT_SPOT, // not currently looking at a point in space
|
||||
LOOK_TOWARDS_SPOT, // in the process of aiming at m_lookAtSpot
|
||||
LOOK_AT_SPOT, // looking at m_lookAtSpot
|
||||
NUM_LOOK_AT_SPOT_STATES
|
||||
}
|
||||
m_lookAtSpotState;
|
||||
Vector m_lookAtSpot; // the spot we're currently looking at
|
||||
PriorityType m_lookAtSpotPriority;
|
||||
float m_lookAtSpotDuration; // how long we need to look at the spot
|
||||
float m_lookAtSpotTimestamp; // when we actually began looking at the spot
|
||||
float m_lookAtSpotAngleTolerance; // how exactly we must look at the spot
|
||||
bool m_lookAtSpotClearIfClose; // if true, the look at spot is cleared if it gets close to us
|
||||
const char *m_lookAtDesc; // for debugging
|
||||
float m_peripheralTimestamp;
|
||||
|
||||
enum { MAX_APPROACH_POINTS = 16 };
|
||||
Vector m_approachPoint[MAX_APPROACH_POINTS];
|
||||
unsigned char m_approachPointCount;
|
||||
Vector m_approachPointViewPosition; // the position used when computing current approachPoint set
|
||||
bool m_isWaitingToTossGrenade; // lining up throw
|
||||
CountdownTimer m_tossGrenadeTimer; // timeout timer for grenade tossing
|
||||
|
||||
SpotEncounter *m_spotEncounter; // the spots we will encounter as we move thru our current area
|
||||
float m_spotCheckTimestamp; // when to check next encounter spot
|
||||
|
||||
// TODO: Add timestamp for each possible client to hiding spots
|
||||
enum { MAX_CHECKED_SPOTS = 64 };
|
||||
struct HidingSpotCheckInfo
|
||||
{
|
||||
HidingSpot *spot;
|
||||
float timestamp;
|
||||
}
|
||||
m_checkedHidingSpot[MAX_CHECKED_SPOTS];
|
||||
int m_checkedHidingSpotCount;
|
||||
|
||||
// view angle mechanism
|
||||
float m_lookPitch; // our desired look pitch angle
|
||||
float m_lookPitchVel;
|
||||
float m_lookYaw; // our desired look yaw angle
|
||||
float m_lookYawVel;
|
||||
|
||||
// aim angle mechanism
|
||||
mutable Vector m_eyePos;
|
||||
Vector m_aimOffset; // current error added to victim's position to get actual aim spot
|
||||
Vector m_aimOffsetGoal; // desired aim offset
|
||||
float m_aimOffsetTimestamp; // time of next offset adjustment
|
||||
float m_aimSpreadTimestamp; // time used to determine max spread as it begins to tighten up
|
||||
Vector m_aimSpot; // the spot we are currently aiming to fire at
|
||||
|
||||
// attack state data
|
||||
// behavior modifiers
|
||||
enum DispositionType
|
||||
{
|
||||
ENGAGE_AND_INVESTIGATE, // engage enemies on sight and investigate enemy noises
|
||||
OPPORTUNITY_FIRE, // engage enemies on sight, but only look towards enemy noises, dont investigate
|
||||
SELF_DEFENSE, // only engage if fired on, or very close to enemy
|
||||
IGNORE_ENEMIES, // ignore all enemies - useful for ducking around corners, running away, etc
|
||||
|
||||
NUM_DISPOSITIONS
|
||||
};
|
||||
DispositionType m_disposition; // how we will react to enemies
|
||||
CountdownTimer m_ignoreEnemiesTimer; // how long will we ignore enemies
|
||||
mutable EHANDLE m_enemy; // our current enemy
|
||||
bool m_isEnemyVisible; // result of last visibility test on enemy
|
||||
unsigned char m_visibleEnemyParts; // which parts of the visible enemy do we see
|
||||
Vector m_lastEnemyPosition; // last place we saw the enemy
|
||||
float m_lastSawEnemyTimestamp;
|
||||
float m_firstSawEnemyTimestamp;
|
||||
float m_currentEnemyAcquireTimestamp;
|
||||
float m_enemyDeathTimestamp; // if m_enemy is dead, this is when he died
|
||||
bool m_isLastEnemyDead; // true if we killed or saw our last enemy die
|
||||
int m_nearbyEnemyCount; // max number of enemies we've seen recently
|
||||
unsigned int m_enemyPlace; // the location where we saw most of our enemies
|
||||
|
||||
struct WatchInfo
|
||||
{
|
||||
float timestamp;
|
||||
bool isEnemy;
|
||||
}
|
||||
m_watchInfo[MAX_CLIENTS];
|
||||
mutable EHANDLE m_bomber; // points to bomber if we can see him
|
||||
|
||||
int m_nearbyFriendCount; // number of nearby teammates
|
||||
mutable EHANDLE m_closestVisibleFriend; // the closest friend we can see
|
||||
mutable EHANDLE m_closestVisibleHumanFriend; // the closest human friend we can see
|
||||
|
||||
CBasePlayer *m_attacker; // last enemy that hurt us (may not be same as m_enemy)
|
||||
float m_attackedTimestamp; // when we were hurt by the m_attacker
|
||||
|
||||
int m_lastVictimID; // the entindex of the last victim we killed, or zero
|
||||
bool m_isAimingAtEnemy; // if true, we are trying to aim at our enemy
|
||||
bool m_isRapidFiring; // if true, RunUpkeep() will toggle our primary attack as fast as it can
|
||||
IntervalTimer m_equipTimer; // how long have we had our current weapon equipped
|
||||
float m_fireWeaponTimestamp;
|
||||
|
||||
// reaction time system
|
||||
enum { MAX_ENEMY_QUEUE = 20 };
|
||||
struct ReactionState
|
||||
{
|
||||
// NOTE: player position & orientation is not currently stored separately
|
||||
EHANDLE player;
|
||||
bool isReloading;
|
||||
bool isProtectedByShield;
|
||||
}
|
||||
m_enemyQueue[MAX_ENEMY_QUEUE]; // round-robin queue for simulating reaction times
|
||||
|
||||
byte m_enemyQueueIndex;
|
||||
byte m_enemyQueueCount;
|
||||
byte m_enemyQueueAttendIndex; // index of the timeframe we are "conscious" of
|
||||
|
||||
// stuck detection
|
||||
bool m_isStuck;
|
||||
float m_stuckTimestamp; // time when we got stuck
|
||||
Vector m_stuckSpot; // the location where we became stuck
|
||||
NavRelativeDirType m_wiggleDirection;
|
||||
float m_wiggleTimestamp;
|
||||
float m_stuckJumpTimestamp; // time for next jump when stuck
|
||||
|
||||
enum { MAX_VEL_SAMPLES = 5 };
|
||||
float m_avgVel[MAX_VEL_SAMPLES];
|
||||
int m_avgVelIndex;
|
||||
int m_avgVelCount;
|
||||
Vector m_lastOrigin;
|
||||
|
||||
// chatter mechanism
|
||||
GameEventType m_lastRadioCommand; // last radio command we recieved
|
||||
|
||||
float m_lastRadioRecievedTimestamp; // time we recieved a radio message
|
||||
float m_lastRadioSentTimestamp; // time when we send a radio message
|
||||
EHANDLE m_radioSubject; // who issued the radio message
|
||||
Vector m_radioPosition; // position referred to in radio message
|
||||
float m_voiceFeedbackStartTimestamp;
|
||||
float m_voiceFeedbackEndTimestamp; // new-style "voice" chatter gets voice feedback
|
||||
BotChatterInterface m_chatter;
|
||||
|
||||
// learn map mechanism
|
||||
const CNavNode *m_navNodeList;
|
||||
CNavNode *m_currentNode;
|
||||
NavDirType m_generationDir;
|
||||
NavAreaList::iterator m_analyzeIter;
|
||||
|
||||
enum ProcessType
|
||||
{
|
||||
PROCESS_NORMAL,
|
||||
PROCESS_LEARN,
|
||||
PROCESS_ANALYZE_ALPHA,
|
||||
PROCESS_ANALYZE_BETA,
|
||||
PROCESS_SAVE,
|
||||
}
|
||||
m_processMode;
|
||||
CountdownTimer m_mumbleTimer;
|
||||
CountdownTimer m_booTimer;
|
||||
CountdownTimer m_relocateTimer;
|
||||
};
|
337
cssdk/dlls/bot/cs_bot_chatter.h
Normal file
337
cssdk/dlls/bot/cs_bot_chatter.h
Normal file
@ -0,0 +1,337 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define UNDEFINED_COUNT 0xFFFF
|
||||
#define MAX_PLACES_PER_MAP 64
|
||||
#define UNDEFINED_SUBJECT (-1)
|
||||
#define COUNT_MANY 4 // equal to or greater than this is "many"
|
||||
|
||||
class CCSBot;
|
||||
class BotChatterInterface;
|
||||
|
||||
typedef unsigned int PlaceCriteria;
|
||||
typedef unsigned int CountCriteria;
|
||||
|
||||
// A meme is a unit information that bots use to
|
||||
// transmit information to each other via the radio
|
||||
class BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const = 0; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
class BotAllHostagesGoneMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
class BotHostageBeingTakenMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
class BotHelpMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
public:
|
||||
Place m_place;
|
||||
};
|
||||
|
||||
class BotBombsiteStatusMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
public:
|
||||
enum StatusType { CLEAR, PLANTED };
|
||||
int m_zoneIndex; // the bombsite
|
||||
StatusType m_status; // whether it is cleared or the bomb is there (planted)
|
||||
};
|
||||
|
||||
class BotBombStatusMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
|
||||
public:
|
||||
CSGameState::BombState m_state;
|
||||
Vector m_pos;
|
||||
};
|
||||
|
||||
class BotFollowMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
class BotDefendHereMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
public:
|
||||
Vector m_pos;
|
||||
};
|
||||
|
||||
class BotWhereBombMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
class BotRequestReportMeme: public BotMeme {
|
||||
public:
|
||||
virtual void Interpret(CCSBot *sender, CCSBot *receiver) const; // cause the given bot to act on this meme
|
||||
};
|
||||
|
||||
enum BotStatementType
|
||||
{
|
||||
REPORT_VISIBLE_ENEMIES,
|
||||
REPORT_ENEMY_ACTION,
|
||||
REPORT_MY_CURRENT_TASK,
|
||||
REPORT_MY_INTENTION,
|
||||
REPORT_CRITICAL_EVENT,
|
||||
REPORT_REQUEST_HELP,
|
||||
REPORT_REQUEST_INFORMATION,
|
||||
REPORT_ROUND_END,
|
||||
REPORT_MY_PLAN,
|
||||
REPORT_INFORMATION,
|
||||
REPORT_EMOTE,
|
||||
REPORT_ACKNOWLEDGE, // affirmative or negative
|
||||
REPORT_ENEMIES_REMAINING,
|
||||
REPORT_FRIENDLY_FIRE,
|
||||
REPORT_KILLED_FRIEND,
|
||||
//REPORT_ENEMY_LOST
|
||||
|
||||
NUM_BOT_STATEMENT_TYPES,
|
||||
};
|
||||
|
||||
// BotSpeakables are the smallest unit of bot chatter.
|
||||
// They represent a specific wav file of a phrase, and the criteria for which it is useful
|
||||
class BotSpeakable {
|
||||
public:
|
||||
char *m_phrase;
|
||||
float m_duration;
|
||||
PlaceCriteria m_place;
|
||||
CountCriteria m_count;
|
||||
};
|
||||
|
||||
typedef std::vector<BotSpeakable *> BotSpeakableVector;
|
||||
typedef std::vector<BotSpeakableVector *> BotVoiceBankVector;
|
||||
|
||||
// The BotPhrase class is a collection of Speakables associated with a name, ID, and criteria
|
||||
class BotPhrase {
|
||||
public:
|
||||
const char *GetName() const { return m_name; }
|
||||
Place GetID() const { return m_id; }
|
||||
GameEventType GetRadioEquivalent() const { return m_radioEvent; }
|
||||
bool IsImportant() const { return m_isImportant; } // return true if this phrase is part of an important statement
|
||||
bool IsPlace() const { return m_isPlace; }
|
||||
public:
|
||||
friend class BotPhraseManager;
|
||||
char *m_name;
|
||||
Place m_id;
|
||||
bool m_isPlace; // true if this is a Place phrase
|
||||
GameEventType m_radioEvent;
|
||||
bool m_isImportant; // mission-critical statement
|
||||
|
||||
mutable BotVoiceBankVector m_voiceBank; // array of voice banks (arrays of speakables)
|
||||
std::vector<int> m_count; // number of speakables
|
||||
mutable std::vector< int > m_index; // index of next speakable to return
|
||||
int m_numVoiceBanks; // number of voice banks that have been initialized
|
||||
|
||||
mutable PlaceCriteria m_placeCriteria;
|
||||
mutable CountCriteria m_countCriteria;
|
||||
};
|
||||
|
||||
typedef std::list<BotPhrase *> BotPhraseList;
|
||||
|
||||
// The BotPhraseManager is a singleton that provides an interface to all BotPhrase collections
|
||||
class BotPhraseManager {
|
||||
public:
|
||||
const BotPhraseList *GetPlaceList() const { return &m_placeList; }
|
||||
|
||||
// return time last statement of given type was emitted by a teammate for the given place
|
||||
float GetPlaceStatementInterval(Place place) const;
|
||||
|
||||
// set time of last statement of given type was emitted by a teammate for the given place
|
||||
void ResetPlaceStatementInterval(Place place) const;
|
||||
|
||||
public:
|
||||
int FindPlaceIndex(Place where) const;
|
||||
|
||||
// master list of all phrase collections
|
||||
BotPhraseList m_list;
|
||||
|
||||
// master list of all Place phrases
|
||||
BotPhraseList m_placeList;
|
||||
|
||||
struct PlaceTimeInfo
|
||||
{
|
||||
Place placeID;
|
||||
IntervalTimer timer;
|
||||
};
|
||||
|
||||
mutable PlaceTimeInfo m_placeStatementHistory[MAX_PLACES_PER_MAP];
|
||||
mutable int m_placeCount;
|
||||
};
|
||||
|
||||
inline int BotPhraseManager::FindPlaceIndex(Place where) const
|
||||
{
|
||||
for (int i = 0; i < m_placeCount; ++i)
|
||||
{
|
||||
if (m_placeStatementHistory[i].placeID == where)
|
||||
return i;
|
||||
}
|
||||
|
||||
if (m_placeCount < MAX_PLACES_PER_MAP)
|
||||
{
|
||||
m_placeStatementHistory[++m_placeCount].placeID = where;
|
||||
m_placeStatementHistory[++m_placeCount].timer.Invalidate();
|
||||
return m_placeCount - 1;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
inline float BotPhraseManager::GetPlaceStatementInterval(Place place) const
|
||||
{
|
||||
int index = FindPlaceIndex(place);
|
||||
|
||||
if (index < 0)
|
||||
return 999999.9f;
|
||||
|
||||
if (index >= m_placeCount)
|
||||
return 999999.9f;
|
||||
|
||||
return m_placeStatementHistory[index].timer.GetElapsedTime();
|
||||
}
|
||||
|
||||
inline void BotPhraseManager::ResetPlaceStatementInterval(Place place) const
|
||||
{
|
||||
int index = FindPlaceIndex(place);
|
||||
|
||||
if (index < 0)
|
||||
return;
|
||||
|
||||
if (index >= m_placeCount)
|
||||
return;
|
||||
|
||||
m_placeStatementHistory[index].timer.Reset();
|
||||
}
|
||||
|
||||
// Statements are meaningful collections of phrases
|
||||
class BotStatement {
|
||||
public:
|
||||
BotChatterInterface *GetChatter() const { return m_chatter; }
|
||||
BotStatementType GetType() const { return m_type; } // return the type of statement this is
|
||||
bool HasSubject() const { return (m_subject != UNDEFINED_SUBJECT); }
|
||||
void SetSubject(int playerID) { m_subject = playerID; } // who this statement is about
|
||||
int GetSubject() const { return m_subject; } // who this statement is about
|
||||
void SetPlace(Place where) { m_place = where; } // explicitly set place
|
||||
|
||||
void SetStartTime(float timestamp) { m_startTime = timestamp; } // define the earliest time this statement can be spoken
|
||||
float GetStartTime() const { return m_startTime; }
|
||||
bool IsSpeaking() const { return m_isSpeaking; } // return true if this statement is currently being spoken
|
||||
float GetTimestamp() const { return m_timestamp; } // get time statement was created (but not necessarily started talking)
|
||||
|
||||
public:
|
||||
friend class BotChatterInterface;
|
||||
|
||||
BotChatterInterface *m_chatter; // the chatter system this statement is part of
|
||||
BotStatement *m_next, *m_prev; // linked list hooks
|
||||
|
||||
BotStatementType m_type; // what kind of statement this is
|
||||
int m_subject; // who this subject is about
|
||||
Place m_place; // explicit place - note some phrases have implicit places as well
|
||||
BotMeme *m_meme; // a statement can only have a single meme for now
|
||||
|
||||
float m_timestamp; // time when message was created
|
||||
float m_startTime; // the earliest time this statement can be spoken
|
||||
float m_expireTime; // time when this statement is no longer valid
|
||||
float m_speakTimestamp; // time when message began being spoken
|
||||
bool m_isSpeaking; // true if this statement is current being spoken
|
||||
|
||||
float m_nextTime; // time for next phrase to begin
|
||||
|
||||
enum { MAX_BOT_PHRASES = 4 };
|
||||
enum ContextType
|
||||
{
|
||||
CURRENT_ENEMY_COUNT,
|
||||
REMAINING_ENEMY_COUNT,
|
||||
SHORT_DELAY,
|
||||
LONG_DELAY,
|
||||
ACCUMULATE_ENEMIES_DELAY,
|
||||
};
|
||||
struct
|
||||
{
|
||||
bool isPhrase;
|
||||
union
|
||||
{
|
||||
const BotPhrase *phrase;
|
||||
ContextType context;
|
||||
};
|
||||
|
||||
}
|
||||
m_statement[MAX_BOT_PHRASES];
|
||||
|
||||
enum { MAX_BOT_CONDITIONS = 4 };
|
||||
enum ConditionType
|
||||
{
|
||||
IS_IN_COMBAT,
|
||||
RADIO_SILENCE,
|
||||
ENEMIES_REMAINING,
|
||||
NUM_CONDITIONS,
|
||||
};
|
||||
|
||||
ConditionType m_condition[MAX_BOT_CONDITIONS]; // conditions that must be true for the statement to be said
|
||||
int m_conditionCount;
|
||||
|
||||
int m_index; // m_index refers to the phrase currently being spoken, or -1 if we havent started yet
|
||||
int m_count;
|
||||
};
|
||||
|
||||
// This class defines the interface to the bot radio chatter system
|
||||
class BotChatterInterface {
|
||||
public:
|
||||
CCSBot *GetOwner() const { return m_me; }
|
||||
int GetPitch() const { return m_pitch; }
|
||||
bool SeesAtLeastOneEnemy() const { return m_seeAtLeastOneEnemy; }
|
||||
public:
|
||||
BotStatement *m_statementList; // list of all active/pending messages for this bot
|
||||
void ReportEnemies(); // track nearby enemy count and generate enemy activity statements
|
||||
bool ShouldSpeak() const; // return true if we speaking makes sense now
|
||||
CCSBot *m_me; // the bot this chatter is for
|
||||
bool m_seeAtLeastOneEnemy;
|
||||
float m_timeWhenSawFirstEnemy;
|
||||
bool m_reportedEnemies;
|
||||
bool m_requestedBombLocation; // true if we already asked where the bomb has been planted
|
||||
int m_pitch;
|
||||
IntervalTimer m_needBackupInterval;
|
||||
IntervalTimer m_spottedBomberInterval;
|
||||
IntervalTimer m_scaredInterval;
|
||||
IntervalTimer m_planInterval;
|
||||
CountdownTimer m_spottedLooseBombTimer;
|
||||
CountdownTimer m_heardNoiseTimer;
|
||||
CountdownTimer m_escortingHostageTimer;
|
||||
};
|
||||
|
||||
extern BotPhraseManager *TheBotPhrases;
|
145
cssdk/dlls/bot/cs_bot_manager.h
Normal file
145
cssdk/dlls/bot/cs_bot_manager.h
Normal file
@ -0,0 +1,145 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
extern CBotManager *TheBots;
|
||||
|
||||
// The manager for Counter-Strike specific bots
|
||||
class CCSBotManager: public CBotManager {
|
||||
public:
|
||||
virtual void ClientDisconnect(CBasePlayer *pPlayer) = 0;
|
||||
virtual BOOL ClientCommand(CBasePlayer *pPlayer, const char *pcmd) = 0;
|
||||
|
||||
virtual void ServerActivate() = 0;
|
||||
virtual void ServerDeactivate() = 0;
|
||||
|
||||
virtual void ServerCommand(const char *pcmd) = 0;
|
||||
virtual void AddServerCommand(const char *cmd) = 0;
|
||||
virtual void AddServerCommands() = 0;
|
||||
|
||||
virtual void RestartRound() = 0; // (EXTEND) invoked when a new round begins
|
||||
virtual void StartFrame() = 0; // (EXTEND) called each frame
|
||||
|
||||
virtual void OnEvent(GameEventType event, CBaseEntity *entity = NULL, CBaseEntity *other = NULL) = 0;
|
||||
virtual unsigned int GetPlayerPriority(CBasePlayer *player) const = 0; // return priority of player (0 = max pri)
|
||||
virtual bool IsImportantPlayer(CBasePlayer *player) const = 0; // return true if player is important to scenario (VIP, bomb carrier, etc)
|
||||
|
||||
public:
|
||||
// the supported game scenarios
|
||||
enum GameScenarioType
|
||||
{
|
||||
SCENARIO_DEATHMATCH,
|
||||
SCENARIO_DEFUSE_BOMB,
|
||||
SCENARIO_RESCUE_HOSTAGES,
|
||||
SCENARIO_ESCORT_VIP
|
||||
};
|
||||
GameScenarioType GetScenario() const { return m_gameScenario; }
|
||||
|
||||
// "zones"
|
||||
// depending on the game mode, these are bomb zones, rescue zones, etc.
|
||||
enum { MAX_ZONES = 4 }; // max # of zones in a map
|
||||
enum { MAX_ZONE_NAV_AREAS = 16 }; // max # of nav areas in a zone
|
||||
struct Zone
|
||||
{
|
||||
CBaseEntity *m_entity; // the map entity
|
||||
CNavArea *m_area[MAX_ZONE_NAV_AREAS]; // nav areas that overlap this zone
|
||||
int m_areaCount;
|
||||
Vector m_center;
|
||||
bool m_isLegacy; // if true, use pev->origin and 256 unit radius as zone
|
||||
int m_index;
|
||||
Extent m_extent;
|
||||
};
|
||||
|
||||
const Zone *GetZone(int i) const { return &m_zone[i]; }
|
||||
int GetZoneCount() const { return m_zoneCount; }
|
||||
|
||||
// pick a zone at random and return it
|
||||
const Zone *GetRandomZone() const
|
||||
{
|
||||
if (!m_zoneCount)
|
||||
return NULL;
|
||||
|
||||
return &m_zone[RANDOM_LONG(0, m_zoneCount - 1)];
|
||||
}
|
||||
|
||||
bool IsBombPlanted() const { return m_isBombPlanted; } // returns true if bomb has been planted
|
||||
float GetBombPlantTimestamp() const { return m_bombPlantTimestamp; } // return time bomb was planted
|
||||
bool IsTimeToPlantBomb() const { return (gpGlobals->time >= m_earliestBombPlantTimestamp); } // return true if it's ok to try to plant bomb
|
||||
CBasePlayer *GetBombDefuser() const { return m_bombDefuser; } // return the player currently defusing the bomb, or NULL
|
||||
CBaseEntity *GetLooseBomb() { return m_looseBomb; } // return the bomb if it is loose on the ground
|
||||
CNavArea *GetLooseBombArea() const { return m_looseBombArea; } // return area that bomb is in/near
|
||||
|
||||
float GetLastSeenEnemyTimestamp() const { return m_lastSeenEnemyTimestamp; } // return the last time anyone has seen an enemy
|
||||
void SetLastSeenEnemyTimestamp() { m_lastSeenEnemyTimestamp = gpGlobals->time; }
|
||||
|
||||
float GetRoundStartTime() const { return m_roundStartTimestamp; }
|
||||
float GetElapsedRoundTime() const { return gpGlobals->time - m_roundStartTimestamp; } // return the elapsed time since the current round began
|
||||
|
||||
bool IsDefenseRushing() const { return m_isDefenseRushing; } // returns true if defense team has "decided" to rush this round
|
||||
bool IsRoundOver() const { return m_isRoundOver; } // return true if the round has ended
|
||||
|
||||
unsigned int GetNavPlace() const { return m_navPlace; }
|
||||
void SetNavPlace(unsigned int place) { m_navPlace = place; }
|
||||
|
||||
public:
|
||||
GameScenarioType m_gameScenario; // what kind of game are we playing
|
||||
|
||||
Zone m_zone[MAX_ZONES];
|
||||
int m_zoneCount;
|
||||
|
||||
bool m_isBombPlanted; // true if bomb has been planted
|
||||
float m_bombPlantTimestamp; // time bomb was planted
|
||||
float m_earliestBombPlantTimestamp; // don't allow planting until after this time has elapsed
|
||||
CBasePlayer *m_bombDefuser; // the player currently defusing a bomb
|
||||
EHANDLE m_looseBomb; // will be non-NULL if bomb is loose on the ground
|
||||
CNavArea *m_looseBombArea; // area that bomb is is/near
|
||||
|
||||
bool m_isRoundOver; // true if the round has ended
|
||||
float m_radioMsgTimestamp[24][2];
|
||||
|
||||
float m_lastSeenEnemyTimestamp;
|
||||
float m_roundStartTimestamp; // the time when the current round began
|
||||
|
||||
bool m_isDefenseRushing; // whether defensive team is rushing this round or not
|
||||
|
||||
unsigned int m_navPlace;
|
||||
CountdownTimer m_respawnTimer;
|
||||
bool m_isRespawnStarted;
|
||||
bool m_canRespawn;
|
||||
bool m_bServerActive;
|
||||
};
|
||||
|
||||
inline int OtherTeam(int team)
|
||||
{
|
||||
return (team == TERRORIST) ? CT : TERRORIST;
|
||||
}
|
||||
|
||||
inline CCSBotManager *TheCSBots()
|
||||
{
|
||||
return reinterpret_cast<CCSBotManager *>(TheBots);
|
||||
}
|
90
cssdk/dlls/bot/cs_gamestate.h
Normal file
90
cssdk/dlls/bot/cs_gamestate.h
Normal file
@ -0,0 +1,90 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CCSBot;
|
||||
|
||||
// This class represents the game state as known by a particular bot
|
||||
class CSGameState {
|
||||
public:
|
||||
// bomb defuse scenario
|
||||
enum BombState
|
||||
{
|
||||
MOVING, // being carried by a Terrorist
|
||||
LOOSE, // loose on the ground somewhere
|
||||
PLANTED, // planted and ticking
|
||||
DEFUSED, // the bomb has been defused
|
||||
EXPLODED, // the bomb has exploded
|
||||
};
|
||||
|
||||
bool IsBombMoving() const { return (m_bombState == MOVING); }
|
||||
bool IsBombLoose() const { return (m_bombState == LOOSE); }
|
||||
bool IsBombPlanted() const { return (m_bombState == PLANTED); }
|
||||
bool IsBombDefused() const { return (m_bombState == DEFUSED); }
|
||||
bool IsBombExploded() const { return (m_bombState == EXPLODED); }
|
||||
|
||||
public:
|
||||
CCSBot *m_owner; // who owns this gamestate
|
||||
bool m_isRoundOver; // true if round is over, but no yet reset
|
||||
|
||||
// bomb defuse scenario
|
||||
BombState GetBombState() { return m_bombState; }
|
||||
BombState m_bombState; // what we think the bomb is doing
|
||||
|
||||
IntervalTimer m_lastSawBomber;
|
||||
Vector m_bomberPos;
|
||||
|
||||
IntervalTimer m_lastSawLooseBomb;
|
||||
Vector m_looseBombPos;
|
||||
|
||||
bool m_isBombsiteClear[4]; // corresponds to zone indices in CCSBotManager
|
||||
int m_bombsiteSearchOrder[4]; // randomized order of bombsites to search
|
||||
int m_bombsiteCount;
|
||||
int m_bombsiteSearchIndex; // the next step in the search
|
||||
|
||||
int m_plantedBombsite; // zone index of the bombsite where the planted bomb is
|
||||
|
||||
bool m_isPlantedBombPosKnown; // if true, we know the exact location of the bomb
|
||||
Vector m_plantedBombPos;
|
||||
|
||||
// hostage rescue scenario
|
||||
struct HostageInfo
|
||||
{
|
||||
CHostage *hostage;
|
||||
Vector knownPos;
|
||||
bool isValid;
|
||||
bool isAlive;
|
||||
bool isFree; // not being escorted by a CT
|
||||
}
|
||||
m_hostage[MAX_HOSTAGES];
|
||||
int m_hostageCount; // number of hostages left in map
|
||||
CountdownTimer m_validateInterval;
|
||||
|
||||
bool m_allHostagesRescued; // if true, so every hostages been is rescued
|
||||
bool m_haveSomeHostagesBeenTaken; // true if a hostage has been moved by a CT (and we've seen it)
|
||||
};
|
104
cssdk/dlls/buttons.h
Normal file
104
cssdk/dlls/buttons.h
Normal file
@ -0,0 +1,104 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_BUTTON_DONTMOVE 1
|
||||
#define SF_ROTBUTTON_NOTSOLID 1
|
||||
#define SF_BUTTON_TOGGLE 32 // button stays pushed until reactivated
|
||||
#define SF_BUTTON_SPARK_IF_OFF 64 // button sparks in OFF state
|
||||
#define SF_BUTTON_TOUCH_ONLY 256 // button only fires as a result of USE key.
|
||||
|
||||
#define SF_GLOBAL_SET 1 // Set global state to initial state on spawn
|
||||
|
||||
#define SF_MULTI_INIT 1
|
||||
|
||||
// Make this button behave like a door (HACKHACK)
|
||||
// This will disable use and make the button solid
|
||||
// rotating buttons were made SOLID_NOT by default since their were some
|
||||
// collision problems with them...
|
||||
#define SF_MOMENTARY_DOOR 0x0001
|
||||
|
||||
#define SF_SPARK_TOOGLE 32
|
||||
#define SF_SPARK_IF_OFF 64
|
||||
|
||||
#define SF_BTARGET_USE 0x0001
|
||||
#define SF_BTARGET_ON 0x0002
|
||||
|
||||
class CEnvGlobal: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
string_t m_globalstate;
|
||||
int m_triggermode;
|
||||
int m_initialstate;
|
||||
};
|
||||
|
||||
class CRotButton: public CBaseButton {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CMomentaryRotButton: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_lastUsed;
|
||||
int m_direction;
|
||||
float m_returnSpeed;
|
||||
Vector m_start;
|
||||
Vector m_end;
|
||||
int m_sounds;
|
||||
};
|
||||
|
||||
class CEnvSpark: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
public:
|
||||
float m_flDelay;
|
||||
};
|
||||
|
||||
class CButtonTarget: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
379
cssdk/dlls/cbase.h
Normal file
379
cssdk/dlls/cbase.h
Normal file
@ -0,0 +1,379 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "util.h"
|
||||
#include "monsterevent.h"
|
||||
|
||||
class CSave;
|
||||
class CRestore;
|
||||
class CBasePlayer;
|
||||
class CBaseEntity;
|
||||
class CBaseMonster;
|
||||
class CBasePlayerItem;
|
||||
class CSquadMonster;
|
||||
class CCSEntity;
|
||||
|
||||
class CBaseEntity {
|
||||
public:
|
||||
// Constructor. Set engine to use C/C++ callback functions
|
||||
// pointers to engine data
|
||||
entvars_t *pev; // Don't need to save/restore this pointer, the engine resets it
|
||||
|
||||
// path corners
|
||||
CBaseEntity *m_pGoalEnt; // path corner we are heading towards
|
||||
CBaseEntity *m_pLink; // used for temporary link-list operations.
|
||||
|
||||
// initialization functions
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Activate() = 0;
|
||||
|
||||
// Setup the object->object collision box (pev->mins / pev->maxs is the object->world collision box)
|
||||
virtual void SetObjectCollisionBox() = 0;
|
||||
|
||||
// Classify - returns the type of group (i.e, "houndeye", or "human military" so that monsters with different classnames
|
||||
// still realize that they are teammates. (overridden for monsters that form groups)
|
||||
virtual int Classify() = 0;
|
||||
virtual void DeathNotice(entvars_t *pevChild) = 0;
|
||||
|
||||
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual BOOL TakeHealth(float flHealth, int bitsDamageType) = 0;
|
||||
virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
|
||||
virtual int BloodColor() = 0;
|
||||
virtual void TraceBleed(float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
||||
virtual BOOL IsTriggered(CBaseEntity *pActivator) = 0;
|
||||
virtual CBaseMonster *MyMonsterPointer() = 0;
|
||||
virtual CSquadMonster *MySquadMonsterPointer() = 0;
|
||||
virtual int GetToggleState() = 0;
|
||||
virtual void AddPoints(int score, BOOL bAllowNegativeScore) = 0;
|
||||
virtual void AddPointsToTeam(int score, BOOL bAllowNegativeScore) = 0;
|
||||
virtual BOOL AddPlayerItem(CBasePlayerItem *pItem) = 0;
|
||||
virtual BOOL RemovePlayerItem(CBasePlayerItem *pItem) = 0;
|
||||
virtual int GiveAmmo(int iAmount, char *szName, int iMax = -1) = 0;
|
||||
virtual float GetDelay() = 0;
|
||||
virtual int IsMoving() = 0;
|
||||
virtual void OverrideReset() = 0;
|
||||
virtual int DamageDecal(int bitsDamageType) = 0;
|
||||
|
||||
// This is ONLY used by the node graph to test movement through a door
|
||||
virtual void SetToggleState(int state) = 0;
|
||||
virtual void StartSneaking() = 0;
|
||||
virtual void UpdateOnRemove() = 0;
|
||||
virtual BOOL OnControls(entvars_t *onpev) = 0;
|
||||
virtual BOOL IsSneaking() = 0;
|
||||
virtual BOOL IsAlive() = 0;
|
||||
virtual BOOL IsBSPModel() = 0;
|
||||
virtual BOOL ReflectGauss() = 0;
|
||||
virtual BOOL HasTarget(string_t targetname) = 0;
|
||||
virtual BOOL IsInWorld() = 0;
|
||||
virtual BOOL IsPlayer() = 0;
|
||||
virtual BOOL IsNetClient() = 0;
|
||||
virtual const char *TeamID() = 0;
|
||||
|
||||
virtual CBaseEntity *GetNextTarget() = 0;
|
||||
|
||||
// fundamental callbacks
|
||||
void (CBaseEntity::*m_pfnThink)();
|
||||
void (CBaseEntity::*m_pfnTouch)(CBaseEntity *pOther);
|
||||
void (CBaseEntity::*m_pfnUse)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
void (CBaseEntity::*m_pfnBlocked)(CBaseEntity *pOther);
|
||||
|
||||
virtual void Think() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType = USE_OFF, float value = 0.0f) = 0;
|
||||
virtual void Blocked(CBaseEntity *pOther) = 0;
|
||||
|
||||
virtual CBaseEntity *Respawn() = 0;
|
||||
virtual void UpdateOwner() = 0;
|
||||
virtual BOOL FBecomeProne() = 0;
|
||||
|
||||
virtual Vector Center() = 0; // center point of entity
|
||||
virtual Vector EyePosition() = 0; // position of eyes
|
||||
virtual Vector EarPosition() = 0; // position of ears
|
||||
virtual Vector BodyTarget(const Vector &posSrc) = 0; // position to shoot at
|
||||
|
||||
virtual int Illumination() = 0;
|
||||
virtual BOOL FVisible(CBaseEntity *pEntity) = 0;
|
||||
virtual BOOL FVisible(const Vector &vecOrigin) = 0;
|
||||
public:
|
||||
static CBaseEntity *Instance(edict_t *pent) { return (CBaseEntity *)GET_PRIVATE(pent ? pent : ENT(0)); }
|
||||
static CBaseEntity *Instance(entvars_t *pev) { return Instance(ENT(pev)); }
|
||||
static CBaseEntity *Instance(int offset) { return Instance(ENT(offset)); }
|
||||
|
||||
edict_t *edict() { return ENT(pev); }
|
||||
EOFFSET eoffset() { return OFFSET(pev); }
|
||||
int entindex() { return ENTINDEX(edict()); }
|
||||
int IsDormant() { return (pev->flags & FL_DORMANT) == FL_DORMANT; }
|
||||
|
||||
public:
|
||||
CCSEntity *m_pEntity; // NOTE: it was replaced on member "int *current_ammo" because it is useless.
|
||||
|
||||
// We use this variables to store each ammo count.
|
||||
float currentammo;
|
||||
int maxammo_buckshot;
|
||||
int ammo_buckshot;
|
||||
int maxammo_9mm;
|
||||
int ammo_9mm;
|
||||
int maxammo_556nato;
|
||||
int ammo_556nato;
|
||||
int maxammo_556natobox;
|
||||
int ammo_556natobox;
|
||||
int maxammo_762nato;
|
||||
int ammo_762nato;
|
||||
int maxammo_45acp;
|
||||
int ammo_45acp;
|
||||
int maxammo_50ae;
|
||||
int ammo_50ae;
|
||||
int maxammo_338mag;
|
||||
int ammo_338mag;
|
||||
int maxammo_57mm;
|
||||
int ammo_57mm;
|
||||
int maxammo_357sig;
|
||||
int ammo_357sig;
|
||||
|
||||
// Special stuff for grenades and knife.
|
||||
float m_flStartThrow;
|
||||
float m_flReleaseThrow;
|
||||
int m_iSwing;
|
||||
|
||||
// client has left the game
|
||||
bool has_disconnected;
|
||||
};
|
||||
|
||||
class CPointEntity: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
};
|
||||
|
||||
|
||||
// generic Delay entity
|
||||
class CBaseDelay: public CBaseEntity {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
public:
|
||||
float m_flDelay;
|
||||
int m_iszKillTarget;
|
||||
};
|
||||
|
||||
class CBaseAnimating: public CBaseDelay {
|
||||
public:
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void HandleAnimEvent(MonsterEvent_t *pEvent) = 0;
|
||||
public:
|
||||
// animation needs
|
||||
float m_flFrameRate; // computed FPS for current sequence
|
||||
float m_flGroundSpeed; // computed linear movement rate for current sequence
|
||||
float m_flLastEventCheck; // last time the event list was checked
|
||||
BOOL m_fSequenceFinished; // flag set when StudioAdvanceFrame moves across a frame boundry
|
||||
BOOL m_fSequenceLoops; // true if the sequence loops
|
||||
};
|
||||
|
||||
// EHANDLE. Safe way to point to CBaseEntities who may die between frames
|
||||
class EHANDLE {
|
||||
public:
|
||||
edict_t *Get();
|
||||
edict_t *Set(edict_t *pent);
|
||||
|
||||
operator int();
|
||||
operator CBaseEntity*();
|
||||
operator CBasePlayer*();
|
||||
|
||||
CBaseEntity *operator=(CBaseEntity *pEntity);
|
||||
CBaseEntity *operator->();
|
||||
|
||||
private:
|
||||
edict_t *m_pent;
|
||||
int m_serialnumber;
|
||||
};
|
||||
|
||||
// generic Toggle entity.
|
||||
class CBaseToggle: public CBaseAnimating {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int GetToggleState() = 0;
|
||||
virtual float GetDelay() = 0;
|
||||
public:
|
||||
TOGGLE_STATE m_toggle_state;
|
||||
float m_flActivateFinished; // like attack_finished, but for doors
|
||||
float m_flMoveDistance; // how far a door should slide or rotate
|
||||
float m_flWait;
|
||||
float m_flLip;
|
||||
float m_flTWidth; // for plats
|
||||
float m_flTLength; // for plats
|
||||
|
||||
Vector m_vecPosition1;
|
||||
Vector m_vecPosition2;
|
||||
Vector m_vecAngle1;
|
||||
Vector m_vecAngle2;
|
||||
|
||||
int m_cTriggersLeft; // trigger_counter only, # of activations remaining
|
||||
float m_flHeight;
|
||||
EHANDLE m_hActivator;
|
||||
void (CBaseToggle::*m_pfnCallWhenMoveDone)();
|
||||
Vector m_vecFinalDest;
|
||||
Vector m_vecFinalAngle;
|
||||
|
||||
int m_bitsDamageInflict; // DMG_ damage type that the door or tigger does
|
||||
|
||||
string_t m_sMaster; // If this button has a master switch, this is the targetname.
|
||||
// A master switch must be of the multisource type. If all
|
||||
// of the switches in the multisource have been triggered, then
|
||||
// the button will be allowed to operate. Otherwise, it will be
|
||||
// deactivated.
|
||||
};
|
||||
|
||||
#include "basemonster.h"
|
||||
#include "weapons.h"
|
||||
#include "player.h"
|
||||
|
||||
// Generic Button
|
||||
class CBaseButton: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0; // Buttons that don't take damage can be IMPULSE used
|
||||
public:
|
||||
BOOL m_fStayPushed; // button stays pushed in until touched again?
|
||||
BOOL m_fRotating; // a rotating button? default is a sliding button.
|
||||
|
||||
string_t m_strChangeTarget; // if this field is not null, this is an index into the engine string array.
|
||||
// when this button is touched, it's target entity's TARGET field will be set
|
||||
// to the button's ChangeTarget. This allows you to make a func_train switch paths, etc.
|
||||
|
||||
locksound_t m_ls; // door lock sounds
|
||||
|
||||
byte m_bLockedSound; // ordinals from entity selection
|
||||
byte m_bLockedSentence;
|
||||
byte m_bUnlockedSound;
|
||||
byte m_bUnlockedSentence;
|
||||
int m_sounds;
|
||||
};
|
||||
|
||||
// MultiSouce
|
||||
|
||||
#define MAX_MULTI_TARGETS 16 // maximum number of targets a single multi_manager entity may be assigned.
|
||||
#define MS_MAX_TARGETS 32
|
||||
|
||||
class CMultiSource: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual BOOL IsTriggered(CBaseEntity *pActivator) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
EHANDLE m_rgEntities[MS_MAX_TARGETS];
|
||||
int m_rgTriggered[MS_MAX_TARGETS];
|
||||
|
||||
int m_iTotal;
|
||||
string_t m_globalstate;
|
||||
};
|
||||
|
||||
// This spawns first when each level begins.
|
||||
class CWorld: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
};
|
||||
|
||||
// Inlines
|
||||
inline edict_t *EHANDLE::Get()
|
||||
{
|
||||
if (!m_pent || m_pent->serialnumber != m_serialnumber)
|
||||
return NULL;
|
||||
|
||||
return m_pent;
|
||||
}
|
||||
|
||||
inline edict_t *EHANDLE::Set(edict_t *pent)
|
||||
{
|
||||
m_pent = pent;
|
||||
if (pent)
|
||||
m_serialnumber = pent->serialnumber;
|
||||
|
||||
return pent;
|
||||
}
|
||||
|
||||
inline EHANDLE::operator int()
|
||||
{
|
||||
return Get() != NULL;
|
||||
}
|
||||
|
||||
inline EHANDLE::operator CBaseEntity *()
|
||||
{
|
||||
return (CBaseEntity *)GET_PRIVATE(Get());
|
||||
}
|
||||
|
||||
inline EHANDLE::operator CBasePlayer *()
|
||||
{
|
||||
return static_cast<CBasePlayer *>(GET_PRIVATE(Get()));
|
||||
}
|
||||
|
||||
inline CBaseEntity *EHANDLE::operator=(CBaseEntity *pEntity)
|
||||
{
|
||||
if (pEntity != NULL)
|
||||
{
|
||||
m_pent = ENT(pEntity->pev);
|
||||
if (m_pent)
|
||||
m_serialnumber = m_pent->serialnumber;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_pent = NULL;
|
||||
m_serialnumber = 0;
|
||||
}
|
||||
|
||||
return pEntity;
|
||||
}
|
||||
|
||||
inline CBaseEntity *EHANDLE::operator->()
|
||||
{
|
||||
return (CBaseEntity *)GET_PRIVATE(Get());
|
||||
}
|
127
cssdk/dlls/cdll_dll.h
Normal file
127
cssdk/dlls/cdll_dll.h
Normal file
@ -0,0 +1,127 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define MAX_WEAPON_SLOTS 5 // hud item selection slots
|
||||
#define MAX_ITEM_TYPES 6 // hud item selection slots
|
||||
|
||||
#define MAX_ITEMS 4 // hard coded item types
|
||||
|
||||
#define DEFAULT_FOV 90 // the default field of view
|
||||
|
||||
#define HIDEHUD_WEAPONS (1<<0)
|
||||
#define HIDEHUD_FLASHLIGHT (1<<1)
|
||||
#define HIDEHUD_ALL (1<<2)
|
||||
#define HIDEHUD_HEALTH (1<<3)
|
||||
#define HIDEHUD_TIMER (1<<4)
|
||||
#define HIDEHUD_MONEY (1<<5)
|
||||
#define HIDEHUD_CROSSHAIR (1<<6)
|
||||
#define HIDEHUD_OBSERVER_CROSSHAIR (1<<7)
|
||||
|
||||
#define STATUSICON_HIDE 0
|
||||
#define STATUSICON_SHOW 1
|
||||
#define STATUSICON_FLASH 2
|
||||
|
||||
#define HUD_PRINTNOTIFY 1
|
||||
#define HUD_PRINTCONSOLE 2
|
||||
#define HUD_PRINTTALK 3
|
||||
#define HUD_PRINTCENTER 4
|
||||
#define HUD_PRINTRADIO 5
|
||||
|
||||
#define STATUS_NIGHTVISION_ON 1
|
||||
#define STATUS_NIGHTVISION_OFF 0
|
||||
|
||||
#define ITEM_STATUS_NIGHTVISION (1<<0)
|
||||
#define ITEM_STATUS_DEFUSER (1<<1)
|
||||
|
||||
#define SCORE_STATUS_DEAD (1<<0)
|
||||
#define SCORE_STATUS_BOMB (1<<1)
|
||||
#define SCORE_STATUS_VIP (1<<2)
|
||||
|
||||
#define SIGNAL_BUY (1<<0)
|
||||
#define SIGNAL_BOMB (1<<1)
|
||||
#define SIGNAL_RESCUE (1<<2)
|
||||
#define SIGNAL_ESCAPE (1<<3)
|
||||
#define SIGNAL_VIPSAFETY (1<<4)
|
||||
|
||||
// player data iuser3
|
||||
#define PLAYER_CAN_SHOOT (1<<0)
|
||||
#define PLAYER_FREEZE_TIME_OVER (1<<1)
|
||||
#define PLAYER_IN_BOMB_ZONE (1<<2)
|
||||
#define PLAYER_HOLDING_SHIELD (1<<3)
|
||||
|
||||
#define MENU_KEY_1 (1<<0)
|
||||
#define MENU_KEY_2 (1<<1)
|
||||
#define MENU_KEY_3 (1<<2)
|
||||
#define MENU_KEY_4 (1<<3)
|
||||
#define MENU_KEY_5 (1<<4)
|
||||
#define MENU_KEY_6 (1<<5)
|
||||
#define MENU_KEY_7 (1<<6)
|
||||
#define MENU_KEY_8 (1<<7)
|
||||
#define MENU_KEY_9 (1<<8)
|
||||
#define MENU_KEY_0 (1<<9)
|
||||
|
||||
#define MAX_AMMO_SLOTS 32 // not really slots
|
||||
|
||||
#define HUD_PRINTNOTIFY 1
|
||||
#define HUD_PRINTCONSOLE 2
|
||||
#define HUD_PRINTTALK 3
|
||||
#define HUD_PRINTCENTER 4
|
||||
|
||||
#define WEAPON_SUIT 31
|
||||
#define WEAPON_ALLWEAPONS (~(1 << WEAPON_SUIT))
|
||||
|
||||
// custom enum
|
||||
enum VGUIMenu
|
||||
{
|
||||
VGUI_Menu_Team = 2,
|
||||
VGUI_Menu_MapBriefing = 4,
|
||||
|
||||
VGUI_Menu_Class_T = 26,
|
||||
VGUI_Menu_Class_CT,
|
||||
VGUI_Menu_Buy,
|
||||
VGUI_Menu_Buy_Pistol,
|
||||
VGUI_Menu_Buy_ShotGun,
|
||||
VGUI_Menu_Buy_Rifle,
|
||||
VGUI_Menu_Buy_SubMachineGun,
|
||||
VGUI_Menu_Buy_MachineGun,
|
||||
VGUI_Menu_Buy_Item,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum VGUIMenuSlot
|
||||
{
|
||||
VGUI_MenuSlot_Buy_Pistol = 1,
|
||||
VGUI_MenuSlot_Buy_ShotGun,
|
||||
VGUI_MenuSlot_Buy_SubMachineGun,
|
||||
VGUI_MenuSlot_Buy_Rifle,
|
||||
VGUI_MenuSlot_Buy_MachineGun,
|
||||
VGUI_MenuSlot_Buy_PrimAmmo,
|
||||
VGUI_MenuSlot_Buy_SecAmmo,
|
||||
VGUI_MenuSlot_Buy_Item,
|
||||
};
|
97
cssdk/dlls/client.h
Normal file
97
cssdk/dlls/client.h
Normal file
@ -0,0 +1,97 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// custom enum
|
||||
enum ChooseTeamMenuSlot
|
||||
{
|
||||
MENU_SLOT_TEAM_UNDEFINED = -1,
|
||||
|
||||
MENU_SLOT_TEAM_TERRORIST = 1,
|
||||
MENU_SLOT_TEAM_CT,
|
||||
MENU_SLOT_TEAM_VIP,
|
||||
|
||||
MENU_SLOT_TEAM_RANDOM = 5,
|
||||
MENU_SLOT_TEAM_SPECT
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum BuyItemMenuSlot
|
||||
{
|
||||
MENU_SLOT_ITEM_VEST = 1,
|
||||
MENU_SLOT_ITEM_VESTHELM,
|
||||
MENU_SLOT_ITEM_FLASHGREN,
|
||||
MENU_SLOT_ITEM_HEGREN,
|
||||
MENU_SLOT_ITEM_SMOKEGREN,
|
||||
MENU_SLOT_ITEM_NVG,
|
||||
MENU_SLOT_ITEM_DEFUSEKIT,
|
||||
MENU_SLOT_ITEM_SHIELD,
|
||||
};
|
||||
|
||||
#define CS_NUM_SKIN 4
|
||||
#define CZ_NUM_SKIN 5
|
||||
|
||||
#define FIELD_ORIGIN0 0
|
||||
#define FIELD_ORIGIN1 1
|
||||
#define FIELD_ORIGIN2 2
|
||||
|
||||
#define FIELD_ANGLES0 3
|
||||
#define FIELD_ANGLES1 4
|
||||
#define FIELD_ANGLES2 5
|
||||
|
||||
#define CUSTOMFIELD_ORIGIN0 0
|
||||
#define CUSTOMFIELD_ORIGIN1 1
|
||||
#define CUSTOMFIELD_ORIGIN2 2
|
||||
|
||||
#define CUSTOMFIELD_ANGLES0 3
|
||||
#define CUSTOMFIELD_ANGLES1 4
|
||||
#define CUSTOMFIELD_ANGLES2 5
|
||||
|
||||
#define CUSTOMFIELD_SKIN 6
|
||||
#define CUSTOMFIELD_SEQUENCE 7
|
||||
#define CUSTOMFIELD_ANIMTIME 8
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float m_fTimeEnteredPVS;
|
||||
|
||||
} ENTITYPVSSTATUS;
|
||||
|
||||
struct PLAYERPVSSTATUS
|
||||
{
|
||||
ENTITYPVSSTATUS m_Status[1380];
|
||||
int headnode;
|
||||
int num_leafs;
|
||||
short int leafnums[ MAX_ENT_LEAFS ];
|
||||
};
|
||||
|
||||
struct entity_field_alias_t
|
||||
{
|
||||
char name[32];
|
||||
int field;
|
||||
};
|
50
cssdk/dlls/csbot_dll.h
Normal file
50
cssdk/dlls/csbot_dll.h
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../game_shared/GameEvent.h"
|
||||
#include "../game_shared/bot/bot_util.h"
|
||||
#include "../game_shared/bot/simple_state_machine.h"
|
||||
#include "../game_shared/steam_util.h"
|
||||
#include "../game_shared/perf_counter.h"
|
||||
#include "../game_shared/bot/bot_manager.h"
|
||||
#include "../game_shared/bot/bot_constants.h"
|
||||
#include "../game_shared/bot/bot.h"
|
||||
#include "../game_shared/shared_util.h"
|
||||
#include "../game_shared/bot/bot_profile.h"
|
||||
|
||||
#include "../game_shared/bot/improv.h"
|
||||
#include "../game_shared/bot/nav.h"
|
||||
#include "../game_shared/bot/nav_node.h"
|
||||
#include "../game_shared/bot/nav_area.h"
|
||||
#include "../game_shared/bot/nav_path.h"
|
||||
|
||||
#include "../dlls/hostage/hostage.h"
|
||||
#include "../dlls/hostage/hostage_localnav.h"
|
||||
|
||||
#include "../dlls/bot/cs_bot.h"
|
83
cssdk/dlls/decals.h
Normal file
83
cssdk/dlls/decals.h
Normal file
@ -0,0 +1,83 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum decal_e
|
||||
{
|
||||
DECAL_GUNSHOT1 = 0,
|
||||
DECAL_GUNSHOT2,
|
||||
DECAL_GUNSHOT3,
|
||||
DECAL_GUNSHOT4,
|
||||
DECAL_GUNSHOT5,
|
||||
DECAL_LAMBDA1,
|
||||
DECAL_LAMBDA2,
|
||||
DECAL_LAMBDA3,
|
||||
DECAL_LAMBDA4,
|
||||
DECAL_LAMBDA5,
|
||||
DECAL_LAMBDA6,
|
||||
DECAL_SCORCH1,
|
||||
DECAL_SCORCH2,
|
||||
DECAL_BLOOD1,
|
||||
DECAL_BLOOD2,
|
||||
DECAL_BLOOD3,
|
||||
DECAL_BLOOD4,
|
||||
DECAL_BLOOD5,
|
||||
DECAL_BLOOD6,
|
||||
DECAL_YBLOOD1,
|
||||
DECAL_YBLOOD2,
|
||||
DECAL_YBLOOD3,
|
||||
DECAL_YBLOOD4,
|
||||
DECAL_YBLOOD5,
|
||||
DECAL_YBLOOD6,
|
||||
DECAL_GLASSBREAK1,
|
||||
DECAL_GLASSBREAK2,
|
||||
DECAL_GLASSBREAK3,
|
||||
DECAL_BIGSHOT1,
|
||||
DECAL_BIGSHOT2,
|
||||
DECAL_BIGSHOT3,
|
||||
DECAL_BIGSHOT4,
|
||||
DECAL_BIGSHOT5,
|
||||
DECAL_SPIT1,
|
||||
DECAL_SPIT2,
|
||||
DECAL_BPROOF1, // Bulletproof glass decal
|
||||
DECAL_GARGSTOMP1, // Gargantua stomp crack
|
||||
DECAL_SMALLSCORCH1, // Small scorch mark
|
||||
DECAL_SMALLSCORCH2, // Small scorch mark
|
||||
DECAL_SMALLSCORCH3, // Small scorch mark
|
||||
DECAL_MOMMABIRTH, // Big momma birth splatter
|
||||
DECAL_MOMMASPLAT,
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char *name;
|
||||
int index;
|
||||
|
||||
} DLL_DECALLIST;
|
||||
|
||||
extern DLL_DECALLIST gDecals[42];
|
93
cssdk/dlls/doors.h
Normal file
93
cssdk/dlls/doors.h
Normal file
@ -0,0 +1,93 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define DOOR_SENTENCEWAIT 6
|
||||
#define DOOR_SOUNDWAIT 3
|
||||
#define BUTTON_SOUNDWAIT 0.5
|
||||
|
||||
#define SF_DOOR_ROTATE_Y 0
|
||||
#define SF_DOOR_START_OPEN 1
|
||||
#define SF_DOOR_ROTATE_BACKWARDS 2
|
||||
#define SF_DOOR_PASSABLE 8
|
||||
#define SF_DOOR_ONEWAY 16
|
||||
#define SF_DOOR_NO_AUTO_RETURN 32
|
||||
#define SF_DOOR_ROTATE_Z 64
|
||||
#define SF_DOOR_ROTATE_X 128
|
||||
#define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button.
|
||||
#define SF_DOOR_NOMONSTERS 512 // Monster can't open
|
||||
#define SF_DOOR_TOUCH_ONLY_CLIENTS 1024 // Only clients can touch
|
||||
#define SF_DOOR_SILENT 0x80000000
|
||||
|
||||
class CBaseDoor: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void SetToggleState(int state) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
virtual void Blocked(CBaseEntity *pOther) = 0;
|
||||
public:
|
||||
byte m_bHealthValue; // some doors are medi-kit doors, they give players health
|
||||
|
||||
byte m_bMoveSnd; // sound a door makes while moving
|
||||
byte m_bStopSnd; // sound a door makes when it stops
|
||||
|
||||
locksound_t m_ls; // door lock sounds
|
||||
|
||||
byte m_bLockedSound; // ordinals from entity selection
|
||||
byte m_bLockedSentence;
|
||||
byte m_bUnlockedSound;
|
||||
byte m_bUnlockedSentence;
|
||||
|
||||
float m_lastBlockedTimestamp;
|
||||
};
|
||||
|
||||
class CRotDoor: public CBaseDoor {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void SetToggleState(int state) = 0;
|
||||
};
|
||||
|
||||
class CMomentaryDoor: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
byte m_bMoveSnd; // sound a door makes while moving
|
||||
};
|
407
cssdk/dlls/effects.h
Normal file
407
cssdk/dlls/effects.h
Normal file
@ -0,0 +1,407 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_BEAM_STARTON 0x0001
|
||||
#define SF_BEAM_TOGGLE 0x0002
|
||||
#define SF_BEAM_RANDOM 0x0004
|
||||
#define SF_BEAM_RING 0x0008
|
||||
#define SF_BEAM_SPARKSTART 0x0010
|
||||
#define SF_BEAM_SPARKEND 0x0020
|
||||
#define SF_BEAM_DECALS 0x0040
|
||||
#define SF_BEAM_SHADEIN 0x0080
|
||||
#define SF_BEAM_SHADEOUT 0x0100
|
||||
#define SF_BEAM_TEMPORARY 0x8000
|
||||
|
||||
#define SF_GIBSHOOTER_REPEATABLE 1
|
||||
#define SF_FUNNEL_REVERSE 1
|
||||
|
||||
#define SF_BUBBLES_STARTOFF 0x0001
|
||||
|
||||
#define SF_BLOOD_RANDOM 0x0001
|
||||
#define SF_BLOOD_STREAM 0x0002
|
||||
#define SF_BLOOD_PLAYER 0x0004
|
||||
#define SF_BLOOD_DECAL 0x0008
|
||||
|
||||
#define SF_SHAKE_EVERYONE 0x0001
|
||||
#define SF_SHAKE_DISRUPT 0x0002
|
||||
#define SF_SHAKE_INAIR 0x0004
|
||||
|
||||
#define SF_FADE_IN 0x0001
|
||||
#define SF_FADE_MODULATE 0x0002
|
||||
#define SF_FADE_ONLYONE 0x0004
|
||||
|
||||
#define SF_SPRITE_STARTON 0x0001
|
||||
#define SF_SPRITE_ONCE 0x0002
|
||||
#define SF_SPRITE_TEMPORARY 0x8000
|
||||
|
||||
#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out
|
||||
#define SF_MESSAGE_ALL 0x0002 // Send to all clients
|
||||
|
||||
class CSprite: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
|
||||
public:
|
||||
void SetAttachment(edict_t *pEntity, int attachment)
|
||||
{
|
||||
if (pEntity != NULL)
|
||||
{
|
||||
pev->skin = ENTINDEX(pEntity);
|
||||
pev->body = attachment;
|
||||
pev->aiment = pEntity;
|
||||
pev->movetype = MOVETYPE_FOLLOW;
|
||||
}
|
||||
}
|
||||
|
||||
float Frames() const { return m_maxFrame; }
|
||||
void SetTransparency(int rendermode, int r, int g, int b, int a, int fx)
|
||||
{
|
||||
pev->rendermode = rendermode;
|
||||
pev->rendercolor.x = r;
|
||||
pev->rendercolor.y = g;
|
||||
pev->rendercolor.z = b;
|
||||
pev->renderamt = a;
|
||||
pev->renderfx = fx;
|
||||
}
|
||||
|
||||
void SetTexture(int spriteIndex) { pev->modelindex = spriteIndex; }
|
||||
void SetScale(float scale) { pev->scale = scale; }
|
||||
void SetColor(int r, int g, int b) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; }
|
||||
void SetBrightness(int brightness) { pev->renderamt = brightness; }
|
||||
void AnimateAndDie(float framerate)
|
||||
{
|
||||
SetThink(&CSprite::AnimateUntilDead);
|
||||
pev->framerate = framerate;
|
||||
pev->dmgtime = gpGlobals->time + (m_maxFrame / framerate);
|
||||
pev->nextthink = gpGlobals->time;
|
||||
}
|
||||
private:
|
||||
float m_lastTime;
|
||||
float m_maxFrame;
|
||||
};
|
||||
|
||||
class CBeam: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual Vector Center() = 0;
|
||||
public:
|
||||
void SetType(int type) { pev->rendermode = (pev->rendermode & 0xF0) | (type & 0x0F); }
|
||||
void SetFlags(int flags) { pev->rendermode = (pev->rendermode & 0x0F) | (flags & 0xF0); }
|
||||
void SetStartPos(const Vector &pos) { pev->origin = pos; }
|
||||
void SetEndPos(const Vector &pos) { pev->angles = pos; }
|
||||
|
||||
void SetStartEntity(int entityIndex);
|
||||
void SetEndEntity(int entityIndex);
|
||||
|
||||
void SetStartAttachment(int attachment) { pev->sequence = (pev->sequence & 0x0FFF) | ((attachment & 0xF) << 12); }
|
||||
void SetEndAttachment(int attachment) { pev->skin = (pev->skin & 0x0FFF) | ((attachment & 0xF) << 12); }
|
||||
void SetTexture(int spriteIndex) { pev->modelindex = spriteIndex; }
|
||||
void SetWidth(int width) { pev->scale = width; }
|
||||
void SetNoise(int amplitude) { pev->body = amplitude; }
|
||||
void SetColor(int r, int g, int b) { pev->rendercolor.x = r; pev->rendercolor.y = g; pev->rendercolor.z = b; }
|
||||
void SetBrightness(int brightness) { pev->renderamt = brightness; }
|
||||
void SetFrame(float frame) { pev->frame = frame; }
|
||||
void SetScrollRate(int speed) { pev->animtime = speed; }
|
||||
int GetType() const { return pev->rendermode & 0x0F; }
|
||||
int GetFlags() const { return pev->rendermode & 0xF0; }
|
||||
int GetStartEntity() const { return pev->sequence & 0xFFF; }
|
||||
int GetEndEntity() const { return pev->skin & 0xFFF; }
|
||||
|
||||
const Vector &GetStartPos();
|
||||
const Vector &GetEndPos();
|
||||
|
||||
int GetTexture() const { return pev->modelindex; }
|
||||
int GetWidth() const { return pev->scale; }
|
||||
int GetNoise() const { return pev->body; }
|
||||
int GetBrightness() const { return pev->renderamt; }
|
||||
int GetFrame() const { return pev->frame; }
|
||||
int GetScrollRate() const { return pev->animtime; }
|
||||
|
||||
void LiveForTime(float time)
|
||||
{
|
||||
SetThink(&CBeam::SUB_Remove);
|
||||
pev->nextthink = gpGlobals->time + time;
|
||||
}
|
||||
void BeamDamageInstant(TraceResult *ptr, float damage)
|
||||
{
|
||||
pev->dmg = damage;
|
||||
pev->dmgtime = gpGlobals->time - 1;
|
||||
BeamDamage(ptr);
|
||||
}
|
||||
};
|
||||
|
||||
class CLaser: public CBeam {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
CSprite *m_pSprite;
|
||||
int m_iszSpriteName;
|
||||
Vector m_firePosition;
|
||||
};
|
||||
|
||||
class CBubbling: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_density;
|
||||
int m_frequency;
|
||||
int m_bubbleModel;
|
||||
int m_state;
|
||||
};
|
||||
|
||||
class CLightning: public CBeam {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Activate() = 0;
|
||||
public:
|
||||
inline BOOL ServerSide() const
|
||||
{
|
||||
if (!m_life && !(pev->spawnflags & SF_BEAM_RING))
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
public:
|
||||
int m_active;
|
||||
int m_iszStartEntity;
|
||||
int m_iszEndEntity;
|
||||
float m_life;
|
||||
int m_boltWidth;
|
||||
int m_noiseAmplitude;
|
||||
int m_brightness;
|
||||
int m_speed;
|
||||
float m_restrike;
|
||||
int m_spriteTexture;
|
||||
int m_iszSpriteName;
|
||||
int m_frameStart;
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class CGlow: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Think() = 0;
|
||||
public:
|
||||
float m_lastTime;
|
||||
float m_maxFrame;
|
||||
};
|
||||
|
||||
class CBombGlow: public CSprite {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Think() = 0;
|
||||
public:
|
||||
float m_lastTime;
|
||||
float m_tmBeepPeriod;
|
||||
bool m_bSetModel;
|
||||
};
|
||||
|
||||
class CGibShooter: public CBaseDelay {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
virtual CGib *CreateGib() = 0;
|
||||
public:
|
||||
int m_iGibs;
|
||||
int m_iGibCapacity;
|
||||
int m_iGibMaterial;
|
||||
int m_iGibModelIndex;
|
||||
|
||||
float m_flGibVelocity;
|
||||
float m_flVariance;
|
||||
float m_flGibLife;
|
||||
};
|
||||
|
||||
class CEnvShooter: public CGibShooter {
|
||||
public:
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual CGib *CreateGib() = 0;
|
||||
};
|
||||
|
||||
#define MAX_BEAM 24
|
||||
|
||||
class CTestEffect: public CBaseDelay {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_iLoop;
|
||||
int m_iBeam;
|
||||
|
||||
CBeam *m_pBeam[MAX_BEAM];
|
||||
|
||||
float m_flBeamTime[MAX_BEAM];
|
||||
float m_flStartTime;
|
||||
};
|
||||
|
||||
class CBlood: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
|
||||
public:
|
||||
int Color() const { return pev->impulse; }
|
||||
float BloodAmount() const { return pev->dmg; }
|
||||
|
||||
void SetColor(int color) { pev->impulse = color; }
|
||||
void SetBloodAmount(float amount) { pev->dmg = amount; }
|
||||
};
|
||||
|
||||
class CShake: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
float Amplitude() const { return pev->scale; }
|
||||
float Frequency() const { return pev->dmg_save; }
|
||||
float Duration() const { return pev->dmg_take; }
|
||||
float Radius() const { return pev->dmg; }
|
||||
|
||||
void SetAmplitude(float amplitude) { pev->scale = amplitude; }
|
||||
void SetFrequency(float frequency) { pev->dmg_save = frequency; }
|
||||
void SetDuration(float duration) { pev->dmg_take = duration; }
|
||||
void SetRadius(float radius) { pev->dmg = radius; }
|
||||
};
|
||||
|
||||
class CFade: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
float Duration() const { return pev->dmg_take; }
|
||||
float HoldTime() const { return pev->dmg_save; }
|
||||
|
||||
void SetDuration(float duration) { pev->dmg_take = duration; }
|
||||
void SetHoldTime(float hold) { pev->dmg_save = hold; }
|
||||
};
|
||||
|
||||
class CMessage: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CEnvFunnel: public CBaseDelay {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_iSprite;
|
||||
};
|
||||
|
||||
class CEnvBeverage: public CBaseDelay {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CItemSoda: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
};
|
||||
|
||||
// Inlines
|
||||
inline void CBeam::SetStartEntity(int entityIndex)
|
||||
{
|
||||
pev->sequence = (entityIndex & 0x0FFF) | ((pev->sequence & 0xF000) << 12);
|
||||
pev->owner = INDEXENT(entityIndex);
|
||||
}
|
||||
|
||||
inline void CBeam::SetEndEntity(int entityIndex)
|
||||
{
|
||||
pev->skin = (entityIndex & 0x0FFF) | ((pev->skin & 0xF000) << 12);
|
||||
pev->aiment = INDEXENT(entityIndex);
|
||||
}
|
||||
|
||||
inline const Vector &CBeam::GetStartPos()
|
||||
{
|
||||
if (GetType() == BEAM_ENTS)
|
||||
{
|
||||
edict_t *pent = INDEXENT(GetStartEntity());
|
||||
return pent->v.origin;
|
||||
}
|
||||
|
||||
return pev->origin;
|
||||
}
|
||||
|
||||
inline const Vector &CBeam::GetEndPos()
|
||||
{
|
||||
int type = GetType();
|
||||
if (type == BEAM_POINTS || type == BEAM_HOSE)
|
||||
{
|
||||
return pev->angles;
|
||||
}
|
||||
|
||||
edict_t *pent = INDEXENT(GetEndEntity());
|
||||
if (pent != NULL)
|
||||
{
|
||||
return pent->v.origin;
|
||||
}
|
||||
|
||||
return pev->angles;
|
||||
}
|
178
cssdk/dlls/enginecallback.h
Normal file
178
cssdk/dlls/enginecallback.h
Normal file
@ -0,0 +1,178 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "event_flags.h"
|
||||
|
||||
// Must be provided by user of this code
|
||||
extern enginefuncs_t g_engfuncs;
|
||||
|
||||
// The actual engine callbacks
|
||||
#define GETPLAYERUSERID (*g_engfuncs.pfnGetPlayerUserId)
|
||||
#define PRECACHE_MODEL (*g_engfuncs.pfnPrecacheModel)
|
||||
#define PRECACHE_SOUND (*g_engfuncs.pfnPrecacheSound)
|
||||
#define PRECACHE_GENERIC (*g_engfuncs.pfnPrecacheGeneric)
|
||||
#define SET_MODEL (*g_engfuncs.pfnSetModel)
|
||||
#define MODEL_INDEX (*g_engfuncs.pfnModelIndex)
|
||||
#define MODEL_FRAMES (*g_engfuncs.pfnModelFrames)
|
||||
#define SET_SIZE (*g_engfuncs.pfnSetSize)
|
||||
#define CHANGE_LEVEL (*g_engfuncs.pfnChangeLevel)
|
||||
#define GET_SPAWN_PARMS (*g_engfuncs.pfnGetSpawnParms)
|
||||
#define SAVE_SPAWN_PARMS (*g_engfuncs.pfnSaveSpawnParms)
|
||||
#define VEC_TO_YAW (*g_engfuncs.pfnVecToYaw)
|
||||
#define VEC_TO_ANGLES (*g_engfuncs.pfnVecToAngles)
|
||||
#define MOVE_TO_ORIGIN (*g_engfuncs.pfnMoveToOrigin)
|
||||
#define oldCHANGE_YAW (*g_engfuncs.pfnChangeYaw)
|
||||
#define CHANGE_PITCH (*g_engfuncs.pfnChangePitch)
|
||||
#define MAKE_VECTORS (*g_engfuncs.pfnMakeVectors)
|
||||
#define CREATE_ENTITY (*g_engfuncs.pfnCreateEntity)
|
||||
#define REMOVE_ENTITY (*g_engfuncs.pfnRemoveEntity)
|
||||
#define CREATE_NAMED_ENTITY (*g_engfuncs.pfnCreateNamedEntity)
|
||||
#define MAKE_STATIC (*g_engfuncs.pfnMakeStatic)
|
||||
#define ENT_IS_ON_FLOOR (*g_engfuncs.pfnEntIsOnFloor)
|
||||
#define DROP_TO_FLOOR (*g_engfuncs.pfnDropToFloor)
|
||||
#define WALK_MOVE (*g_engfuncs.pfnWalkMove)
|
||||
#define SET_ORIGIN (*g_engfuncs.pfnSetOrigin)
|
||||
#define EMIT_SOUND_DYN2 (*g_engfuncs.pfnEmitSound)
|
||||
#define BUILD_SOUND_MSG (*g_engfuncs.pfnBuildSoundMsg)
|
||||
#define TRACE_LINE (*g_engfuncs.pfnTraceLine)
|
||||
#define TRACE_TOSS (*g_engfuncs.pfnTraceToss)
|
||||
#define TRACE_MONSTER_HULL (*g_engfuncs.pfnTraceMonsterHull)
|
||||
#define TRACE_HULL (*g_engfuncs.pfnTraceHull)
|
||||
#define TRACE_MODEL (*g_engfuncs.pfnTraceModel)
|
||||
#define GET_AIM_VECTOR (*g_engfuncs.pfnGetAimVector)
|
||||
#define SERVER_COMMAND (*g_engfuncs.pfnServerCommand)
|
||||
#define SERVER_EXECUTE (*g_engfuncs.pfnServerExecute)
|
||||
#define CLIENT_COMMAND (*g_engfuncs.pfnClientCommand)
|
||||
#define PARTICLE_EFFECT (*g_engfuncs.pfnParticleEffect)
|
||||
#define LIGHT_STYLE (*g_engfuncs.pfnLightStyle)
|
||||
#define DECAL_INDEX (*g_engfuncs.pfnDecalIndex)
|
||||
#define POINT_CONTENTS (*g_engfuncs.pfnPointContents)
|
||||
#define CRC32_INIT (*g_engfuncs.pfnCRC32_Init)
|
||||
#define CRC32_PROCESS_BUFFER (*g_engfuncs.pfnCRC32_ProcessBuffer)
|
||||
#define CRC32_PROCESS_BYTE (*g_engfuncs.pfnCRC32_ProcessByte)
|
||||
#define CRC32_FINAL (*g_engfuncs.pfnCRC32_Final)
|
||||
#define RANDOM_LONG (*g_engfuncs.pfnRandomLong)
|
||||
#define RANDOM_FLOAT (*g_engfuncs.pfnRandomFloat)
|
||||
#define ADD_SERVER_COMMAND (*g_engfuncs.pfnAddServerCommand)
|
||||
#define SET_CLIENT_LISTENING (*g_engfuncs.pfnVoice_SetClientListening)
|
||||
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
|
||||
#define GET_FILE_SIZE (*g_engfuncs.pfnGetFileSize)
|
||||
#define GET_APPROX_WAVE_PLAY_LEN (*g_engfuncs.pfnGetApproxWavePlayLen)
|
||||
#define IS_CAREER_MATCH (*g_engfuncs.pfnIsCareerMatch)
|
||||
#define GET_LOCALIZED_STRING_LENGTH (*g_engfuncs.pfnGetLocalizedStringLength)
|
||||
#define REGISTER_TUTOR_MESSAGE_SHOWN (*g_engfuncs.pfnRegisterTutorMessageShown)
|
||||
#define GET_TIMES_TUTOR_MESSAGE_SHOWN (*g_engfuncs.pfnGetTimesTutorMessageShown)
|
||||
#define ENG_CHECK_PARM (*g_engfuncs.pfnEngCheckParm)
|
||||
|
||||
inline void MESSAGE_BEGIN(int msg_dest, int msg_type, const float *pOrigin = NULL, edict_t *ed = NULL) { (*g_engfuncs.pfnMessageBegin)(msg_dest, msg_type, pOrigin, ed); }
|
||||
|
||||
inline void *GET_PRIVATE(edict_t *pent)
|
||||
{
|
||||
if (pent)
|
||||
return pent->pvPrivateData;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#define MESSAGE_END (*g_engfuncs.pfnMessageEnd)
|
||||
#define WRITE_BYTE (*g_engfuncs.pfnWriteByte)
|
||||
#define WRITE_CHAR (*g_engfuncs.pfnWriteChar)
|
||||
#define WRITE_SHORT (*g_engfuncs.pfnWriteShort)
|
||||
#define WRITE_LONG (*g_engfuncs.pfnWriteLong)
|
||||
#define WRITE_ANGLE (*g_engfuncs.pfnWriteAngle)
|
||||
#define WRITE_COORD (*g_engfuncs.pfnWriteCoord)
|
||||
#define WRITE_STRING (*g_engfuncs.pfnWriteString)
|
||||
#define WRITE_ENTITY (*g_engfuncs.pfnWriteEntity)
|
||||
#define CVAR_REGISTER (*g_engfuncs.pfnCVarRegister)
|
||||
#define CVAR_GET_FLOAT (*g_engfuncs.pfnCVarGetFloat)
|
||||
#define CVAR_GET_STRING (*g_engfuncs.pfnCVarGetString)
|
||||
#define CVAR_SET_FLOAT (*g_engfuncs.pfnCVarSetFloat)
|
||||
#define CVAR_SET_STRING (*g_engfuncs.pfnCVarSetString)
|
||||
#define CVAR_GET_POINTER (*g_engfuncs.pfnCVarGetPointer)
|
||||
#define ALERT (*g_engfuncs.pfnAlertMessage)
|
||||
#define ENGINE_FPRINTF (*g_engfuncs.pfnEngineFprintf)
|
||||
#define ALLOC_PRIVATE (*g_engfuncs.pfnPvAllocEntPrivateData)
|
||||
#define FREE_PRIVATE (*g_engfuncs.pfnFreeEntPrivateData)
|
||||
//#define STRING (*g_engfuncs.pfnSzFromIndex)
|
||||
#define ALLOC_STRING (*g_engfuncs.pfnAllocString)
|
||||
#define FIND_ENTITY_BY_STRING (*g_engfuncs.pfnFindEntityByString)
|
||||
#define GETENTITYILLUM (*g_engfuncs.pfnGetEntityIllum)
|
||||
#define FIND_ENTITY_IN_SPHERE (*g_engfuncs.pfnFindEntityInSphere)
|
||||
#define FIND_CLIENT_IN_PVS (*g_engfuncs.pfnFindClientInPVS)
|
||||
#define FIND_ENTITY_IN_PVS (*g_engfuncs.pfnEntitiesInPVS)
|
||||
#define EMIT_AMBIENT_SOUND (*g_engfuncs.pfnEmitAmbientSound)
|
||||
#define GET_MODEL_PTR (*g_engfuncs.pfnGetModelPtr)
|
||||
#define REG_USER_MSG (*g_engfuncs.pfnRegUserMsg)
|
||||
#define GET_BONE_POSITION (*g_engfuncs.pfnGetBonePosition)
|
||||
#define FUNCTION_FROM_NAME (*g_engfuncs.pfnFunctionFromName)
|
||||
#define NAME_FOR_FUNCTION (*g_engfuncs.pfnNameForFunction)
|
||||
#define TRACE_TEXTURE (*g_engfuncs.pfnTraceTexture)
|
||||
#define CLIENT_PRINTF (*g_engfuncs.pfnClientPrintf)
|
||||
#define SERVER_PRINT (*g_engfuncs.pfnServerPrint)
|
||||
#define CMD_ARGS (*g_engfuncs.pfnCmd_Args)
|
||||
#define CMD_ARGC (*g_engfuncs.pfnCmd_Argc)
|
||||
#define CMD_ARGV (*g_engfuncs.pfnCmd_Argv)
|
||||
#define GET_ATTACHMENT (*g_engfuncs.pfnGetAttachment)
|
||||
#define SET_VIEW (*g_engfuncs.pfnSetView)
|
||||
#define SET_CROSSHAIRANGLE (*g_engfuncs.pfnCrosshairAngle)
|
||||
#define LOAD_FILE_FOR_ME (*g_engfuncs.pfnLoadFileForMe)
|
||||
#define FREE_FILE (*g_engfuncs.pfnFreeFile)
|
||||
#define END_SECTION (*g_engfuncs.pfnEndSection)
|
||||
#define COMPARE_FILE_TIME (*g_engfuncs.pfnCompareFileTime)
|
||||
#define GET_GAME_DIR (*g_engfuncs.pfnGetGameDir)
|
||||
#define SET_CLIENT_MAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
|
||||
#define CREATE_FAKE_CLIENT (*g_engfuncs.pfnCreateFakeClient)
|
||||
#define PLAYER_RUN_MOVE (*g_engfuncs.pfnRunPlayerMove)
|
||||
#define NUMBER_OF_ENTITIES (*g_engfuncs.pfnNumberOfEntities)
|
||||
#define GET_INFO_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
|
||||
#define GET_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
|
||||
#define SET_KEY_VALUE (*g_engfuncs.pfnSetKeyValue)
|
||||
#define SET_CLIENT_KEY_VALUE (*g_engfuncs.pfnSetClientKeyValue)
|
||||
#define IS_MAP_VALID (*g_engfuncs.pfnIsMapValid)
|
||||
#define STATIC_DECAL (*g_engfuncs.pfnStaticDecal)
|
||||
#define IS_DEDICATED_SERVER (*g_engfuncs.pfnIsDedicatedServer)
|
||||
#define PRECACHE_EVENT (*g_engfuncs.pfnPrecacheEvent)
|
||||
#define PLAYBACK_EVENT_FULL (*g_engfuncs.pfnPlaybackEvent)
|
||||
#define ENGINE_SET_PVS (*g_engfuncs.pfnSetFatPVS)
|
||||
#define ENGINE_SET_PAS (*g_engfuncs.pfnSetFatPAS)
|
||||
#define ENGINE_CHECK_VISIBILITY (*g_engfuncs.pfnCheckVisibility)
|
||||
#define DELTA_SET (*g_engfuncs.pfnDeltaSetField)
|
||||
#define DELTA_UNSET (*g_engfuncs.pfnDeltaUnsetField)
|
||||
#define DELTA_ADDENCODER (*g_engfuncs.pfnDeltaAddEncoder)
|
||||
#define ENGINE_CURRENT_PLAYER (*g_engfuncs.pfnGetCurrentPlayer)
|
||||
#define ENGINE_CANSKIP (*g_engfuncs.pfnCanSkipPlayer)
|
||||
#define DELTA_FINDFIELD (*g_engfuncs.pfnDeltaFindField)
|
||||
#define DELTA_SETBYINDEX (*g_engfuncs.pfnDeltaSetFieldByIndex)
|
||||
#define DELTA_UNSETBYINDEX (*g_engfuncs.pfnDeltaUnsetFieldByIndex)
|
||||
#define REMOVE_KEY_VALUE (*g_engfuncs.pfnInfo_RemoveKey)
|
||||
#define SET_PHYSICS_KEY_VALUE (*g_engfuncs.pfnSetPhysicsKeyValue)
|
||||
#define ENGINE_GETPHYSINFO (*g_engfuncs.pfnGetPhysicsInfoString)
|
||||
#define ENGINE_SETGROUPMASK (*g_engfuncs.pfnSetGroupMask)
|
||||
#define ENGINE_INSTANCE_BASELINE (*g_engfuncs.pfnCreateInstancedBaseline)
|
||||
#define ENGINE_FORCE_UNMODIFIED (*g_engfuncs.pfnForceUnmodified)
|
||||
#define PLAYER_CNX_STATS (*g_engfuncs.pfnGetPlayerStats)
|
55
cssdk/dlls/explode.h
Normal file
55
cssdk/dlls/explode.h
Normal file
@ -0,0 +1,55 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_ENVEXPLOSION_NODAMAGE (1<<0) // when set, ENV_EXPLOSION will not actually inflict damage
|
||||
#define SF_ENVEXPLOSION_REPEATABLE (1<<1) // can this entity be refired?
|
||||
#define SF_ENVEXPLOSION_NOFIREBALL (1<<2) // don't draw the fireball
|
||||
#define SF_ENVEXPLOSION_NOSMOKE (1<<3) // don't draw the smoke
|
||||
#define SF_ENVEXPLOSION_NODECAL (1<<4) // don't make a scorch mark
|
||||
#define SF_ENVEXPLOSION_NOSPARKS (1<<5) // don't make a scorch mark
|
||||
|
||||
class CShower: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Think() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class CEnvExplosion: public CBaseMonster {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_iMagnitude;
|
||||
int m_spriteScale;
|
||||
};
|
113
cssdk/dlls/extdef.h
Normal file
113
cssdk/dlls/extdef.h
Normal file
@ -0,0 +1,113 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "regamedll_const.h"
|
||||
|
||||
#undef DLLEXPORT
|
||||
#ifdef _WIN32
|
||||
// Attributes to specify an "exported" function, visible from outside the
|
||||
// DLL.
|
||||
#define DLLEXPORT __declspec(dllexport)
|
||||
// WINAPI should be provided in the windows compiler headers.
|
||||
// It's usually defined to something like "__stdcall".
|
||||
|
||||
#define NOINLINE __declspec(noinline)
|
||||
#else
|
||||
#define DLLEXPORT __attribute__((visibility("default")))
|
||||
#define WINAPI /* */
|
||||
#define NOINLINE __attribute__((noinline))
|
||||
#endif // _WIN32
|
||||
|
||||
// Manual branch optimization for GCC 3.0.0 and newer
|
||||
#if !defined(__GNUC__) || __GNUC__ < 3
|
||||
#define likely(x) (x)
|
||||
#define unlikely(x) (x)
|
||||
#else
|
||||
#define likely(x) __builtin_expect(!!(x), 1)
|
||||
#define unlikely(x) __builtin_expect(!!(x), 0)
|
||||
#endif
|
||||
|
||||
// Simplified macro for declaring/defining exported DLL functions. They
|
||||
// need to be 'extern "C"' so that the C++ compiler enforces parameter
|
||||
// type-matching, rather than considering routines with mis-matched
|
||||
// arguments/types to be overloaded functions...
|
||||
//
|
||||
// AFAIK, this is os-independent, but it's included here in osdep.h where
|
||||
// DLLEXPORT is defined, for convenience.
|
||||
#define C_DLLEXPORT extern "C" DLLEXPORT
|
||||
|
||||
enum hash_types_e { CLASSNAME };
|
||||
|
||||
// Things that toggle (buttons/triggers/doors) need this
|
||||
enum TOGGLE_STATE { TS_AT_TOP, TS_AT_BOTTOM, TS_GOING_UP, TS_GOING_DOWN };
|
||||
|
||||
typedef struct hash_item_s
|
||||
{
|
||||
entvars_t *pev;
|
||||
struct hash_item_s *next;
|
||||
struct hash_item_s *lastHash;
|
||||
int pevIndex;
|
||||
|
||||
} hash_item_t;
|
||||
|
||||
typedef struct locksounds
|
||||
{
|
||||
string_t sLockedSound;
|
||||
string_t sLockedSentence;
|
||||
string_t sUnlockedSound;
|
||||
string_t sUnlockedSentence;
|
||||
int iLockedSentence;
|
||||
int iUnlockedSentence;
|
||||
float flwaitSound;
|
||||
float flwaitSentence;
|
||||
byte bEOFLocked;
|
||||
byte bEOFUnlocked;
|
||||
|
||||
} locksound_t;
|
||||
|
||||
typedef struct hudtextparms_s
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
int effect;
|
||||
byte r1,g1,b1,a1;
|
||||
byte r2,g2,b2,a2;
|
||||
float fadeinTime;
|
||||
float fadeoutTime;
|
||||
float holdTime;
|
||||
float fxTime;
|
||||
int channel;
|
||||
|
||||
} hudtextparms_t;
|
||||
|
||||
enum USE_TYPE { USE_OFF, USE_ON, USE_SET, USE_TOGGLE };
|
||||
enum TRAIN_CODE { TRAIN_SAFE, TRAIN_BLOCKING, TRAIN_FOLLOWING };
|
||||
enum IGNORE_MONSTERS { ignore_monsters = 1, dont_ignore_monsters = 0, missile = 2 };
|
||||
enum IGNORE_GLASS { ignore_glass = 1, dont_ignore_glass = 0 };
|
||||
enum { point_hull = 0, human_hull = 1, large_hull = 2, head_hull = 3 };
|
82
cssdk/dlls/extdll.h
Normal file
82
cssdk/dlls/extdll.h
Normal file
@ -0,0 +1,82 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#pragma warning(disable:4244) // int or float down-conversion
|
||||
#pragma warning(disable:4305) // int or float data truncation
|
||||
#pragma warning(disable:4201) // nameless struct/union
|
||||
#pragma warning(disable:4514) // unreferenced inline function removed
|
||||
#pragma warning(disable:4100) // unreferenced formal parameter
|
||||
|
||||
#include "archtypes.h"
|
||||
#include "maintypes.h"
|
||||
#include "regamedll_common.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOWINRES
|
||||
#define NOSERVICE
|
||||
#define NOMCX
|
||||
#define NOIME
|
||||
#include "winsani_in.h"
|
||||
#include "windows.h"
|
||||
#include "winsani_out.h"
|
||||
#undef PlaySound
|
||||
#else
|
||||
#include <limits.h>
|
||||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
#endif // _WIN32
|
||||
|
||||
// Misc C-runtime library headers
|
||||
#include "stdio.h"
|
||||
#include "stdlib.h"
|
||||
#include "math.h"
|
||||
|
||||
// Header file containing definition of globalvars_t and entvars_t
|
||||
typedef int EOFFSET; // More explicit than "int"
|
||||
typedef unsigned int func_t;
|
||||
typedef unsigned int string_t; // from engine's pr_comp.h;
|
||||
typedef float vec_t; // needed before including progdefs.h
|
||||
|
||||
// Vector class
|
||||
#include "vector.h"
|
||||
//#include "vector.h"
|
||||
// Defining it as a (bogus) struct helps enforce type-checking
|
||||
#define vec3_t Vector
|
||||
// Shared engine/DLL constants
|
||||
|
||||
#include "const.h"
|
||||
#include "edict.h"
|
||||
|
||||
// Shared header describing protocol between engine and DLLs
|
||||
#include "eiface.h"
|
||||
// Shared header between the client DLL and the game DLLs
|
||||
#include "cdll_dll.h"
|
||||
#include "extdef.h"
|
120
cssdk/dlls/func_break.h
Normal file
120
cssdk/dlls/func_break.h
Normal file
@ -0,0 +1,120 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// this many shards spawned when breakable objects break;
|
||||
#define NUM_SHARDS 6
|
||||
|
||||
// func breakable
|
||||
#define SF_BREAK_TRIGGER_ONLY 1 // may only be broken by trigger
|
||||
#define SF_BREAK_TOUCH 2 // can be 'crashed through' by running player (plate glass)
|
||||
#define SF_BREAK_PRESSURE 4 // can be broken by a player standing on it
|
||||
#define SF_BREAK_CROWBAR 256 // instant break if hit with crowbar
|
||||
|
||||
// func_pushable (it's also func_breakable, so don't collide with those flags)
|
||||
#define SF_PUSH_BREAKABLE 128
|
||||
|
||||
typedef enum
|
||||
{
|
||||
expRandom = 0,
|
||||
expDirected,
|
||||
|
||||
} Explosions;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
matGlass = 0,
|
||||
matWood,
|
||||
matMetal,
|
||||
matFlesh,
|
||||
matCinderBlock,
|
||||
matCeilingTile,
|
||||
matComputer,
|
||||
matUnbreakableGlass,
|
||||
matRocks,
|
||||
matNone,
|
||||
matLastMaterial,
|
||||
|
||||
} Materials;
|
||||
|
||||
class CBreakable: public CBaseDelay {
|
||||
public:
|
||||
// basic functions
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
|
||||
// To spark when hit
|
||||
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
||||
|
||||
// breakables use an overridden takedamage
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
|
||||
virtual int DamageDecal(int bitsDamageType) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
|
||||
public:
|
||||
BOOL Explodable() const { return ExplosionMagnitude() > 0; }
|
||||
int ExplosionMagnitude() const { return pev->impulse; }
|
||||
void ExplosionSetMagnitude(int magnitude) { pev->impulse = magnitude; }
|
||||
|
||||
public:
|
||||
Materials m_Material;
|
||||
Explosions m_Explosion;
|
||||
int m_idShard;
|
||||
float m_angle;
|
||||
int m_iszGibModel;
|
||||
int m_iszSpawnObject;
|
||||
float m_flHealth;
|
||||
};
|
||||
|
||||
class CPushable: public CBreakable {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
|
||||
public:
|
||||
float MaxSpeed() const { return m_maxSpeed; }
|
||||
|
||||
public:
|
||||
int m_lastSound;
|
||||
float m_maxSpeed;
|
||||
float m_soundTime;
|
||||
};
|
159
cssdk/dlls/func_tank.h
Normal file
159
cssdk/dlls/func_tank.h
Normal file
@ -0,0 +1,159 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_TANK_ACTIVE 0x0001
|
||||
#define SF_TANK_PLAYER 0x0002
|
||||
#define SF_TANK_HUMANS 0x0004
|
||||
#define SF_TANK_ALIENS 0x0008
|
||||
#define SF_TANK_LINEOFSIGHT 0x0010
|
||||
#define SF_TANK_CANCONTROL 0x0020
|
||||
#define SF_TANK_SOUNDON 0x8000
|
||||
|
||||
enum TANKBULLET
|
||||
{
|
||||
TANK_BULLET_NONE = 0, // Custom damage
|
||||
TANK_BULLET_9MM, // env_laser (duration is 0.5 rate of fire)
|
||||
TANK_BULLET_MP5, // rockets
|
||||
TANK_BULLET_12MM, // explosion?
|
||||
};
|
||||
|
||||
class CFuncTank: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
|
||||
// Bmodels don't go across transitions
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual BOOL OnControls(entvars_t *pevTest) = 0;
|
||||
virtual void Think() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) = 0;
|
||||
virtual Vector UpdateTargetPosition(CBaseEntity *pTarget) = 0;
|
||||
public:
|
||||
BOOL IsActive() const { return (pev->spawnflags & SF_TANK_ACTIVE) == SF_TANK_ACTIVE; }
|
||||
void TankActivate()
|
||||
{
|
||||
pev->spawnflags |= SF_TANK_ACTIVE;
|
||||
pev->nextthink = pev->ltime + 0.1f;
|
||||
m_fireLast = 0.0f;
|
||||
}
|
||||
void TankDeactivate()
|
||||
{
|
||||
pev->spawnflags &= ~SF_TANK_ACTIVE;
|
||||
m_fireLast = 0.0f;
|
||||
StopRotSound();
|
||||
}
|
||||
|
||||
BOOL CanFire() const { return (gpGlobals->time - m_lastSightTime) < m_persist; }
|
||||
Vector BarrelPosition()
|
||||
{
|
||||
Vector forward, right, up;
|
||||
UTIL_MakeVectorsPrivate(pev->angles, forward, right, up);
|
||||
return pev->origin + (forward * m_barrelPos.x) + (right * m_barrelPos.y) + (up * m_barrelPos.z);
|
||||
}
|
||||
protected:
|
||||
CBasePlayer *m_pController;
|
||||
float m_flNextAttack;
|
||||
Vector m_vecControllerUsePos;
|
||||
|
||||
float m_yawCenter; // "Center" yaw
|
||||
float m_yawRate; // Max turn rate to track targets
|
||||
float m_yawRange; // Range of turning motion (one-sided: 30 is +/- 30 degress from center)
|
||||
// Zero is full rotation
|
||||
|
||||
float m_yawTolerance; // Tolerance angle
|
||||
|
||||
float m_pitchCenter; // "Center" pitch
|
||||
float m_pitchRate; // Max turn rate on pitch
|
||||
float m_pitchRange; // Range of pitch motion as above
|
||||
float m_pitchTolerance; // Tolerance angle
|
||||
|
||||
float m_fireLast; // Last time I fired
|
||||
float m_fireRate; // How many rounds/second
|
||||
float m_lastSightTime; // Last time I saw target
|
||||
float m_persist; // Persistence of firing (how long do I shoot when I can't see)
|
||||
float m_minRange; // Minimum range to aim/track
|
||||
float m_maxRange; // Max range to aim/track
|
||||
|
||||
Vector m_barrelPos; // Length of the freakin barrel
|
||||
float m_spriteScale; // Scale of any sprites we shoot
|
||||
int m_iszSpriteSmoke;
|
||||
int m_iszSpriteFlash;
|
||||
TANKBULLET m_bulletType; // Bullet type
|
||||
int m_iBulletDamage; // 0 means use Bullet type's default damage
|
||||
|
||||
Vector m_sightOrigin; // Last sight of target
|
||||
int m_spread; // firing spread
|
||||
int m_iszMaster; // Master entity (game_team_master or multisource)
|
||||
};
|
||||
|
||||
class CFuncTankGun: public CFuncTank {
|
||||
public:
|
||||
virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) = 0;
|
||||
};
|
||||
|
||||
class CFuncTankLaser: public CFuncTank {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Activate() = 0;
|
||||
virtual void Think() = 0;
|
||||
virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) = 0;
|
||||
private:
|
||||
CLaser *m_pLaser;
|
||||
float m_laserTime;
|
||||
};
|
||||
|
||||
class CFuncTankRocket: public CFuncTank {
|
||||
public:
|
||||
virtual void Precache() = 0;
|
||||
virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) = 0;
|
||||
};
|
||||
|
||||
class CFuncTankMortar: public CFuncTank {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) = 0;
|
||||
};
|
||||
|
||||
class CFuncTankControls: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Think() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
CFuncTank *m_pTank;
|
||||
};
|
688
cssdk/dlls/gamerules.h
Normal file
688
cssdk/dlls/gamerules.h
Normal file
@ -0,0 +1,688 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "voice_gamemgr.h"
|
||||
|
||||
#define MAX_RULE_BUFFER 1024
|
||||
#define MAX_VOTE_MAPS 100
|
||||
#define MAX_VIP_QUEUES 5
|
||||
|
||||
#define MAX_BOMB_RADIUS 2048
|
||||
|
||||
#define ITEM_RESPAWN_TIME 30
|
||||
#define WEAPON_RESPAWN_TIME 20
|
||||
#define AMMO_RESPAWN_TIME 20
|
||||
|
||||
// longest the intermission can last, in seconds
|
||||
#define MAX_INTERMISSION_TIME 120
|
||||
|
||||
// when we are within this close to running out of entities, items
|
||||
// marked with the ITEM_FLAG_LIMITINWORLD will delay their respawn
|
||||
#define ENTITY_INTOLERANCE 100
|
||||
|
||||
#define MAX_MOTD_CHUNK 60
|
||||
#define MAX_MOTD_LENGTH 1536 // (MAX_MOTD_CHUNK * 4)
|
||||
|
||||
// custom enum
|
||||
#define WINNER_NONE 0
|
||||
#define WINNER_DRAW 1
|
||||
|
||||
enum
|
||||
{
|
||||
WINSTATUS_CTS = 1,
|
||||
WINSTATUS_TERRORISTS,
|
||||
WINSTATUS_DRAW,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
// used for EndRoundMessage() logged messages
|
||||
enum ScenarioEventEndRound
|
||||
{
|
||||
ROUND_NONE,
|
||||
ROUND_TARGET_BOMB,
|
||||
ROUND_VIP_ESCAPED,
|
||||
ROUND_VIP_ASSASSINATED,
|
||||
ROUND_TERRORISTS_ESCAPED,
|
||||
ROUND_CTS_PREVENT_ESCAPE,
|
||||
ROUND_ESCAPING_TERRORISTS_NEUTRALIZED,
|
||||
ROUND_BOMB_DEFUSED,
|
||||
ROUND_CTS_WIN,
|
||||
ROUND_TERRORISTS_WIN,
|
||||
ROUND_END_DRAW,
|
||||
ROUND_ALL_HOSTAGES_RESCUED,
|
||||
ROUND_TARGET_SAVED,
|
||||
ROUND_HOSTAGE_NOT_RESCUED,
|
||||
ROUND_TERRORISTS_NOT_ESCAPED,
|
||||
ROUND_VIP_NOT_ESCAPED,
|
||||
ROUND_GAME_COMMENCE,
|
||||
ROUND_GAME_RESTART,
|
||||
ROUND_GAME_OVER
|
||||
};
|
||||
|
||||
enum RewardRules
|
||||
{
|
||||
RR_CTS_WIN,
|
||||
RR_TERRORISTS_WIN,
|
||||
RR_TARGET_BOMB,
|
||||
RR_VIP_ESCAPED,
|
||||
RR_VIP_ASSASSINATED,
|
||||
RR_TERRORISTS_ESCAPED,
|
||||
RR_CTS_PREVENT_ESCAPE,
|
||||
RR_ESCAPING_TERRORISTS_NEUTRALIZED,
|
||||
RR_BOMB_DEFUSED,
|
||||
RR_BOMB_PLANTED,
|
||||
RR_BOMB_EXPLODED,
|
||||
RR_ALL_HOSTAGES_RESCUED,
|
||||
RR_TARGET_BOMB_SAVED,
|
||||
RR_HOSTAGE_NOT_RESCUED,
|
||||
RR_VIP_NOT_ESCAPED,
|
||||
RR_LOSER_BONUS_DEFAULT,
|
||||
RR_LOSER_BONUS_MIN,
|
||||
RR_LOSER_BONUS_MAX,
|
||||
RR_LOSER_BONUS_ADD,
|
||||
RR_RESCUED_HOSTAGE,
|
||||
RR_TOOK_HOSTAGE_ACC,
|
||||
RR_TOOK_HOSTAGE,
|
||||
RR_END
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum RewardAccount
|
||||
{
|
||||
REWARD_TARGET_BOMB = 3500,
|
||||
REWARD_VIP_ESCAPED = 3500,
|
||||
REWARD_VIP_ASSASSINATED = 3250,
|
||||
REWARD_TERRORISTS_ESCAPED = 3150,
|
||||
REWARD_CTS_PREVENT_ESCAPE = 3500,
|
||||
REWARD_ESCAPING_TERRORISTS_NEUTRALIZED = 3250,
|
||||
REWARD_BOMB_DEFUSED = 3250,
|
||||
REWARD_BOMB_PLANTED = 800,
|
||||
REWARD_BOMB_EXPLODED = 3250,
|
||||
REWARD_CTS_WIN = 3000,
|
||||
REWARD_TERRORISTS_WIN = 3000,
|
||||
REWARD_ALL_HOSTAGES_RESCUED = 2500,
|
||||
|
||||
// the end round was by the expiration time
|
||||
REWARD_TARGET_BOMB_SAVED = 3250,
|
||||
REWARD_HOSTAGE_NOT_RESCUED = 3250,
|
||||
REWARD_VIP_NOT_ESCAPED = 3250,
|
||||
|
||||
// loser bonus
|
||||
REWARD_LOSER_BONUS_DEFAULT = 1400,
|
||||
REWARD_LOSER_BONUS_MIN = 1500,
|
||||
REWARD_LOSER_BONUS_MAX = 3000,
|
||||
REWARD_LOSER_BONUS_ADD = 500,
|
||||
|
||||
REWARD_RESCUED_HOSTAGE = 750,
|
||||
REWARD_KILLED_ENEMY = 300,
|
||||
REWARD_KILLED_VIP = 2500,
|
||||
REWARD_VIP_HAVE_SELF_RESCUED = 2500,
|
||||
|
||||
REWARD_TAKEN_HOSTAGE = 1000,
|
||||
REWARD_TOOK_HOSTAGE_ACC = 100,
|
||||
REWARD_TOOK_HOSTAGE = 150,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum PaybackForBadThing
|
||||
{
|
||||
PAYBACK_FOR_KILLED_TEAMMATES = -3300,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum InfoMapBuyParam
|
||||
{
|
||||
BUYING_EVERYONE = 0,
|
||||
BUYING_ONLY_CTS,
|
||||
BUYING_ONLY_TERRORISTS,
|
||||
BUYING_NO_ONE,
|
||||
};
|
||||
|
||||
// weapon respawning return codes
|
||||
enum
|
||||
{
|
||||
GR_NONE = 0,
|
||||
|
||||
GR_WEAPON_RESPAWN_YES,
|
||||
GR_WEAPON_RESPAWN_NO,
|
||||
|
||||
GR_AMMO_RESPAWN_YES,
|
||||
GR_AMMO_RESPAWN_NO,
|
||||
|
||||
GR_ITEM_RESPAWN_YES,
|
||||
GR_ITEM_RESPAWN_NO,
|
||||
|
||||
GR_PLR_DROP_GUN_ALL,
|
||||
GR_PLR_DROP_GUN_ACTIVE,
|
||||
GR_PLR_DROP_GUN_NO,
|
||||
|
||||
GR_PLR_DROP_AMMO_ALL,
|
||||
GR_PLR_DROP_AMMO_ACTIVE,
|
||||
GR_PLR_DROP_AMMO_NO,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum
|
||||
{
|
||||
SCENARIO_BLOCK_TIME_EXPRIRED = (1 << 0), // flag "a"
|
||||
SCENARIO_BLOCK_NEED_PLAYERS = (1 << 1), // flag "b"
|
||||
SCENARIO_BLOCK_VIP_ESCAPE = (1 << 2), // flag "c"
|
||||
SCENARIO_BLOCK_PRISON_ESCAPE = (1 << 3), // flag "d"
|
||||
SCENARIO_BLOCK_BOMB = (1 << 4), // flag "e"
|
||||
SCENARIO_BLOCK_TEAM_EXTERMINATION = (1 << 5), // flag "f"
|
||||
SCENARIO_BLOCK_HOSTAGE_RESCUE = (1 << 6), // flag "g"
|
||||
};
|
||||
|
||||
// Player relationship return codes
|
||||
enum
|
||||
{
|
||||
GR_NOTTEAMMATE = 0,
|
||||
GR_TEAMMATE,
|
||||
GR_ENEMY,
|
||||
GR_ALLY,
|
||||
GR_NEUTRAL,
|
||||
};
|
||||
|
||||
class CItem;
|
||||
|
||||
class CGameRules {
|
||||
protected:
|
||||
virtual ~CGameRules() {};
|
||||
public:
|
||||
virtual void RefreshSkillData() = 0; // fill skill data struct with proper values
|
||||
virtual void Think() = 0; // runs every server frame, should handle any timer tasks, periodic events, etc.
|
||||
virtual BOOL IsAllowedToSpawn(CBaseEntity *pEntity) = 0; // Can this item spawn (eg monsters don't spawn in deathmatch).
|
||||
|
||||
virtual BOOL FAllowFlashlight() = 0; // Are players allowed to switch on their flashlight?
|
||||
virtual BOOL FShouldSwitchWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) = 0; // should the player switch to this weapon?
|
||||
virtual BOOL GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon) = 0; // I can't use this weapon anymore, get me the next best one.
|
||||
|
||||
// Functions to verify the single/multiplayer status of a game
|
||||
virtual BOOL IsMultiplayer() = 0; // is this a multiplayer game? (either coop or deathmatch)
|
||||
virtual BOOL IsDeathmatch() = 0; // is this a deathmatch game?
|
||||
virtual BOOL IsTeamplay() = 0; // is this deathmatch game being played with team rules?
|
||||
virtual BOOL IsCoOp() = 0; // is this a coop game?
|
||||
virtual const char *GetGameDescription() = 0; // this is the game name that gets seen in the server browser
|
||||
|
||||
// Client connection/disconnection
|
||||
virtual BOOL ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason) = 0; // a client just connected to the server (player hasn't spawned yet)
|
||||
virtual void InitHUD(CBasePlayer *pl) = 0; // the client dll is ready for updating
|
||||
virtual void ClientDisconnected(edict_t *pClient) = 0; // a client just disconnected from the server
|
||||
virtual void UpdateGameMode(CBasePlayer *pPlayer) = 0; // the client needs to be informed of the current game mode
|
||||
|
||||
// Client damage rules
|
||||
virtual float FlPlayerFallDamage(CBasePlayer *pPlayer) = 0;
|
||||
virtual BOOL FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) = 0; // can this player take damage from this attacker?
|
||||
virtual BOOL ShouldAutoAim(CBasePlayer *pPlayer, edict_t *target) = 0;
|
||||
|
||||
// Client spawn/respawn control
|
||||
virtual void PlayerSpawn(CBasePlayer *pPlayer) = 0; // called by CBasePlayer::Spawn just before releasing player into the game
|
||||
virtual void PlayerThink(CBasePlayer *pPlayer) = 0; // called by CBasePlayer::PreThink every frame, before physics are run and after keys are accepted
|
||||
virtual BOOL FPlayerCanRespawn(CBasePlayer *pPlayer) = 0; // is this player allowed to respawn now?
|
||||
virtual float FlPlayerSpawnTime(CBasePlayer *pPlayer) = 0; // When in the future will this player be able to spawn?
|
||||
virtual edict_t *GetPlayerSpawnSpot(CBasePlayer *pPlayer) = 0; // Place this player on their spawnspot and face them the proper direction.
|
||||
|
||||
virtual BOOL AllowAutoTargetCrosshair() = 0;
|
||||
virtual BOOL ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) = 0;
|
||||
virtual BOOL ClientCommand(CBasePlayer *pPlayer, const char *pcmd) = 0; // handles the user commands; returns TRUE if command handled properly
|
||||
virtual void ClientUserInfoChanged(CBasePlayer *pPlayer, char *infobuffer) = 0; // the player has changed userinfo; can change it now
|
||||
|
||||
// Client kills/scoring
|
||||
virtual int IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) = 0; // how many points do I award whoever kills this player?
|
||||
virtual void PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) = 0; // Called each time a player dies
|
||||
virtual void DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor) = 0; // Call this from within a GameRules class to report an obituary.
|
||||
|
||||
// Weapon retrieval
|
||||
virtual BOOL CanHavePlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pItem) = 0; // The player is touching an CBasePlayerItem, do I give it to him?
|
||||
virtual void PlayerGotWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) = 0; // Called each time a player picks up a weapon from the ground
|
||||
|
||||
// Weapon spawn/respawn control
|
||||
virtual int WeaponShouldRespawn(CBasePlayerItem *pWeapon) = 0; // should this weapon respawn?
|
||||
virtual float FlWeaponRespawnTime(CBasePlayerItem *pWeapon) = 0; // when may this weapon respawn?
|
||||
virtual float FlWeaponTryRespawn(CBasePlayerItem *pWeapon) = 0; // can i respawn now, and if not, when should i try again?
|
||||
virtual Vector VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) = 0; // where in the world should this weapon respawn?
|
||||
|
||||
// Item retrieval
|
||||
virtual BOOL CanHaveItem(CBasePlayer *pPlayer, CItem *pItem) = 0; // is this player allowed to take this item?
|
||||
virtual void PlayerGotItem(CBasePlayer *pPlayer, CItem *pItem) = 0; // call each time a player picks up an item (battery, healthkit, longjump)
|
||||
|
||||
// Item spawn/respawn control
|
||||
virtual int ItemShouldRespawn(CItem *pItem) = 0; // Should this item respawn?
|
||||
virtual float FlItemRespawnTime(CItem *pItem) = 0; // when may this item respawn?
|
||||
virtual Vector VecItemRespawnSpot(CItem *pItem) = 0; // where in the world should this item respawn?
|
||||
|
||||
// Ammo retrieval
|
||||
virtual BOOL CanHaveAmmo(CBasePlayer *pPlayer, const char *pszAmmoName, int iMaxCarry) = 0; // can this player take more of this ammo?
|
||||
virtual void PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) = 0; // called each time a player picks up some ammo in the world
|
||||
|
||||
// Ammo spawn/respawn control
|
||||
virtual int AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) = 0; // should this ammo item respawn?
|
||||
virtual float FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) = 0; // when should this ammo item respawn?
|
||||
virtual Vector VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) = 0; // where in the world should this ammo item respawn?
|
||||
|
||||
// Healthcharger respawn control
|
||||
virtual float FlHealthChargerRechargeTime() = 0; // how long until a depleted HealthCharger recharges itself?
|
||||
virtual float FlHEVChargerRechargeTime() = 0; // how long until a depleted HealthCharger recharges itself?
|
||||
|
||||
// What happens to a dead player's weapons
|
||||
virtual int DeadPlayerWeapons(CBasePlayer *pPlayer) = 0; // what do I do with a player's weapons when he's killed?
|
||||
|
||||
// What happens to a dead player's ammo
|
||||
virtual int DeadPlayerAmmo(CBasePlayer *pPlayer) = 0; // Do I drop ammo when the player dies? How much?
|
||||
|
||||
// Teamplay stuff
|
||||
virtual const char *GetTeamID(CBaseEntity *pEntity) = 0; // what team is this entity on?
|
||||
virtual int PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) = 0; // What is the player's relationship with this entity?
|
||||
virtual int GetTeamIndex(const char *pTeamName) = 0;
|
||||
virtual const char *GetIndexedTeamName(int teamIndex) = 0;
|
||||
virtual BOOL IsValidTeam(const char *pTeamName) = 0;
|
||||
virtual void ChangePlayerTeam(CBasePlayer *pPlayer, const char *pTeamName, BOOL bKill, BOOL bGib) = 0;
|
||||
virtual const char *SetDefaultPlayerTeam(CBasePlayer *pPlayer) = 0;
|
||||
|
||||
// Sounds
|
||||
virtual BOOL PlayTextureSounds() = 0;
|
||||
|
||||
// Monsters
|
||||
virtual BOOL FAllowMonsters() = 0; // are monsters allowed
|
||||
|
||||
// Immediately end a multiplayer game
|
||||
virtual void EndMultiplayerGame() = 0;
|
||||
|
||||
// Stuff that is shared between client and server.
|
||||
virtual BOOL IsFreezePeriod() = 0;
|
||||
virtual void ServerDeactivate() = 0;
|
||||
virtual void CheckMapConditions() = 0;
|
||||
|
||||
// inline function's
|
||||
inline bool IsGameOver() const { return m_bGameOver; }
|
||||
inline void SetGameOver() { m_bGameOver = true; }
|
||||
|
||||
public:
|
||||
BOOL m_bFreezePeriod; // TRUE at beginning of round, set to FALSE when the period expires
|
||||
BOOL m_bBombDropped;
|
||||
|
||||
// custom
|
||||
char *m_GameDesc;
|
||||
bool m_bGameOver; // intermission or finale (deprecated name g_fGameOver)
|
||||
};
|
||||
|
||||
// CHalfLifeRules - rules for the single player Half-Life game.
|
||||
class CHalfLifeRules: public CGameRules {
|
||||
protected:
|
||||
virtual ~CHalfLifeRules() {};
|
||||
public:
|
||||
virtual void Think() = 0;
|
||||
virtual BOOL IsAllowedToSpawn(CBaseEntity *pEntity) = 0;
|
||||
virtual BOOL FAllowFlashlight() = 0;
|
||||
|
||||
virtual BOOL FShouldSwitchWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) = 0;
|
||||
virtual BOOL GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon) = 0;
|
||||
|
||||
// Functions to verify the single/multiplayer status of a game
|
||||
virtual BOOL IsMultiplayer() = 0;
|
||||
virtual BOOL IsDeathmatch() = 0;
|
||||
virtual BOOL IsCoOp() = 0;
|
||||
|
||||
// Client connection/disconnection
|
||||
virtual BOOL ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]) = 0;
|
||||
virtual void InitHUD(CBasePlayer *pl) = 0; // the client dll is ready for updating
|
||||
virtual void ClientDisconnected(edict_t *pClient) = 0;
|
||||
|
||||
// Client damage rules
|
||||
virtual float FlPlayerFallDamage(CBasePlayer *pPlayer) = 0;
|
||||
|
||||
// Client spawn/respawn control
|
||||
virtual void PlayerSpawn(CBasePlayer *pPlayer) = 0;
|
||||
virtual void PlayerThink(CBasePlayer *pPlayer) = 0;
|
||||
virtual BOOL FPlayerCanRespawn(CBasePlayer *pPlayer) = 0;
|
||||
virtual float FlPlayerSpawnTime(CBasePlayer *pPlayer) = 0;
|
||||
virtual edict_t *GetPlayerSpawnSpot(CBasePlayer *pPlayer) = 0;
|
||||
|
||||
virtual BOOL AllowAutoTargetCrosshair() = 0;
|
||||
|
||||
// Client kills/scoring
|
||||
virtual int IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) = 0;
|
||||
virtual void PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) = 0;
|
||||
virtual void DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) = 0;
|
||||
|
||||
// Weapon retrieval
|
||||
virtual void PlayerGotWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) = 0;
|
||||
|
||||
// Weapon spawn/respawn control
|
||||
virtual int WeaponShouldRespawn(CBasePlayerItem *pWeapon) = 0;
|
||||
virtual float FlWeaponRespawnTime(CBasePlayerItem *pWeapon) = 0;
|
||||
virtual float FlWeaponTryRespawn(CBasePlayerItem *pWeapon) = 0;
|
||||
virtual Vector VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) = 0;
|
||||
|
||||
// Item retrieval
|
||||
virtual BOOL CanHaveItem(CBasePlayer *pPlayer, CItem *pItem) = 0;
|
||||
virtual void PlayerGotItem(CBasePlayer *pPlayer, CItem *pItem) = 0;
|
||||
|
||||
// Item spawn/respawn control
|
||||
virtual int ItemShouldRespawn(CItem *pItem) = 0;
|
||||
virtual float FlItemRespawnTime(CItem *pItem) = 0;
|
||||
virtual Vector VecItemRespawnSpot(CItem *pItem) = 0;
|
||||
|
||||
// Ammo retrieval
|
||||
virtual void PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) = 0;
|
||||
|
||||
// Ammo spawn/respawn control
|
||||
virtual int AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) = 0;
|
||||
virtual float FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) = 0;
|
||||
virtual Vector VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) = 0;
|
||||
|
||||
// Healthcharger respawn control
|
||||
virtual float FlHealthChargerRechargeTime() = 0;
|
||||
|
||||
// What happens to a dead player's weapons
|
||||
virtual int DeadPlayerWeapons(CBasePlayer *pPlayer) = 0;
|
||||
|
||||
// What happens to a dead player's ammo
|
||||
virtual int DeadPlayerAmmo(CBasePlayer *pPlayer) = 0;
|
||||
|
||||
// Teamplay stuff
|
||||
virtual const char *GetTeamID(CBaseEntity *pEntity) = 0;
|
||||
virtual int PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) = 0;
|
||||
|
||||
// Monsters
|
||||
virtual BOOL FAllowMonsters() = 0;
|
||||
};
|
||||
|
||||
// CHalfLifeMultiplay - rules for the basic half life multiplayer competition
|
||||
class CHalfLifeMultiplay: public CGameRules {
|
||||
protected:
|
||||
virtual ~CHalfLifeMultiplay() {};
|
||||
public:
|
||||
virtual void RefreshSkillData() = 0;
|
||||
virtual void Think() = 0;
|
||||
virtual BOOL IsAllowedToSpawn(CBaseEntity *pEntity) = 0;
|
||||
virtual BOOL FAllowFlashlight() = 0;
|
||||
|
||||
virtual BOOL FShouldSwitchWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) = 0;
|
||||
virtual BOOL GetNextBestWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon) = 0;
|
||||
|
||||
virtual BOOL IsMultiplayer() = 0;
|
||||
virtual BOOL IsDeathmatch() = 0;
|
||||
virtual BOOL IsCoOp() = 0;
|
||||
|
||||
// Client connection/disconnection
|
||||
// If ClientConnected returns FALSE, the connection is rejected and the user is provided the reason specified in szRejectReason
|
||||
// Only the client's name and remote address are provided to the dll for verification.
|
||||
virtual BOOL ClientConnected(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128]) = 0;
|
||||
virtual void InitHUD(CBasePlayer *pl) = 0;
|
||||
virtual void ClientDisconnected(edict_t *pClient) = 0;
|
||||
virtual void UpdateGameMode(CBasePlayer *pPlayer) = 0;
|
||||
|
||||
// Client damage rules
|
||||
virtual float FlPlayerFallDamage(CBasePlayer *pPlayer) = 0;
|
||||
virtual BOOL FPlayerCanTakeDamage(CBasePlayer *pPlayer, CBaseEntity *pAttacker) = 0;
|
||||
|
||||
// Client spawn/respawn control
|
||||
virtual void PlayerSpawn(CBasePlayer *pPlayer) = 0;
|
||||
virtual void PlayerThink(CBasePlayer *pPlayer) = 0;
|
||||
virtual BOOL FPlayerCanRespawn(CBasePlayer *pPlayer) = 0;
|
||||
virtual float FlPlayerSpawnTime(CBasePlayer *pPlayer) = 0;
|
||||
virtual edict_t *GetPlayerSpawnSpot(CBasePlayer *pPlayer) = 0;
|
||||
|
||||
virtual BOOL AllowAutoTargetCrosshair() = 0;
|
||||
|
||||
virtual BOOL ClientCommand_DeadOrAlive(CBasePlayer *pPlayer, const char *pcmd) = 0;
|
||||
virtual BOOL ClientCommand(CBasePlayer *pPlayer, const char *pcmd) = 0;
|
||||
virtual void ClientUserInfoChanged(CBasePlayer *pPlayer, char *infobuffer) = 0;
|
||||
|
||||
// Client kills/scoring
|
||||
virtual int IPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled) = 0;
|
||||
virtual void PlayerKilled(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) = 0;
|
||||
virtual void DeathNotice(CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor) = 0;
|
||||
|
||||
// Weapon retrieval
|
||||
virtual BOOL CanHavePlayerItem(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) = 0;
|
||||
virtual void PlayerGotWeapon(CBasePlayer *pPlayer, CBasePlayerItem *pWeapon) = 0;
|
||||
|
||||
// Weapon spawn/respawn control
|
||||
virtual int WeaponShouldRespawn(CBasePlayerItem *pWeapon) = 0;
|
||||
virtual float FlWeaponRespawnTime(CBasePlayerItem *pWeapon) = 0;
|
||||
virtual float FlWeaponTryRespawn(CBasePlayerItem *pWeapon) = 0;
|
||||
virtual Vector VecWeaponRespawnSpot(CBasePlayerItem *pWeapon) = 0;
|
||||
|
||||
// Item retrieval
|
||||
virtual BOOL CanHaveItem(CBasePlayer *pPlayer, CItem *pItem) = 0;
|
||||
virtual void PlayerGotItem(CBasePlayer *pPlayer, CItem *pItem) = 0;
|
||||
|
||||
// Item spawn/respawn control
|
||||
virtual int ItemShouldRespawn(CItem *pItem) = 0;
|
||||
virtual float FlItemRespawnTime(CItem *pItem) = 0;
|
||||
virtual Vector VecItemRespawnSpot(CItem *pItem) = 0;
|
||||
|
||||
// Ammo retrieval
|
||||
virtual void PlayerGotAmmo(CBasePlayer *pPlayer, char *szName, int iCount) = 0;
|
||||
|
||||
// Ammo spawn/respawn control
|
||||
virtual int AmmoShouldRespawn(CBasePlayerAmmo *pAmmo) = 0;
|
||||
virtual float FlAmmoRespawnTime(CBasePlayerAmmo *pAmmo) = 0;
|
||||
virtual Vector VecAmmoRespawnSpot(CBasePlayerAmmo *pAmmo) = 0;
|
||||
|
||||
// Healthcharger respawn control
|
||||
virtual float FlHealthChargerRechargeTime() = 0;
|
||||
virtual float FlHEVChargerRechargeTime() = 0;
|
||||
|
||||
// What happens to a dead player's weapons
|
||||
virtual int DeadPlayerWeapons(CBasePlayer *pPlayer) = 0;
|
||||
|
||||
// What happens to a dead player's ammo
|
||||
virtual int DeadPlayerAmmo(CBasePlayer *pPlayer) = 0;
|
||||
|
||||
// Teamplay stuff
|
||||
virtual const char *GetTeamID(CBaseEntity *pEntity) = 0;
|
||||
virtual int PlayerRelationship(CBasePlayer *pPlayer, CBaseEntity *pTarget) = 0;
|
||||
|
||||
virtual BOOL PlayTextureSounds() = 0;
|
||||
|
||||
// Monsters
|
||||
virtual BOOL FAllowMonsters() = 0;
|
||||
|
||||
// Immediately end a multiplayer game
|
||||
virtual void EndMultiplayerGame() = 0;
|
||||
virtual void ServerDeactivate() = 0;
|
||||
virtual void CheckMapConditions() = 0;
|
||||
|
||||
// Recreate all the map entities from the map data (preserving their indices),
|
||||
// then remove everything else except the players.
|
||||
// Also get rid of all world decals.
|
||||
virtual void CleanUpMap() = 0;
|
||||
|
||||
virtual void RestartRound() = 0;
|
||||
|
||||
// check if the scenario has been won/lost
|
||||
virtual void CheckWinConditions() = 0;
|
||||
virtual void RemoveGuns() = 0;
|
||||
virtual void GiveC4() = 0;
|
||||
virtual void ChangeLevel() = 0;
|
||||
virtual void GoToIntermission() = 0;
|
||||
|
||||
// Setup counts for m_iNumTerrorist, m_iNumCT, m_iNumSpawnableTerrorist, m_iNumSpawnableCT, etc.
|
||||
virtual void InitializePlayerCounts(int &NumAliveTerrorist, int &NumAliveCT, int &NumDeadTerrorist, int &NumDeadCT) = 0;
|
||||
|
||||
virtual void BalanceTeams() = 0;
|
||||
virtual void SwapAllPlayers() = 0;
|
||||
virtual void UpdateTeamScores() = 0;
|
||||
virtual void EndRoundMessage(const char *sentence, int event) = 0;
|
||||
virtual void SetAccountRules(RewardRules rules, int amount) = 0;
|
||||
virtual RewardAccount GetAccountRules(RewardRules rules) const = 0;
|
||||
|
||||
// BOMB MAP FUNCTIONS
|
||||
virtual BOOL IsThereABomber() = 0;
|
||||
virtual BOOL IsThereABomb() = 0;
|
||||
virtual TeamName SelectDefaultTeam() = 0;
|
||||
|
||||
virtual bool HasRoundTimeExpired() = 0;
|
||||
virtual bool IsBombPlanted() = 0;
|
||||
|
||||
public:
|
||||
bool ShouldSkipShowMenu() const { return m_bSkipShowMenu; }
|
||||
void MarkShowMenuSkipped() { m_bSkipShowMenu = false; }
|
||||
|
||||
bool ShouldSkipSpawn() const { return m_bSkipSpawn; }
|
||||
void MarkSpawnSkipped() { m_bSkipSpawn = false; }
|
||||
|
||||
float GetRoundRemainingTime() const { return m_iRoundTimeSecs - gpGlobals->time + m_fRoundStartTime; }
|
||||
float GetRoundRemainingTimeReal() const { return m_iRoundTimeSecs - gpGlobals->time + m_fRoundStartTimeReal; }
|
||||
float GetTimeLeft() const { return m_flTimeLimit - gpGlobals->time; }
|
||||
bool IsMatchStarted() { return (m_flRestartRoundTime != 0.0f || m_fCareerRoundMenuTime != 0.0f || m_fCareerMatchMenuTime != 0.0f); }
|
||||
|
||||
void TerminateRound(float tmDelay, int iWinStatus);
|
||||
|
||||
public:
|
||||
CVoiceGameMgr m_VoiceGameMgr;
|
||||
float m_flRestartRoundTime; // The global time when the round is supposed to end, if this is not 0 (deprecated name m_fTeamCount)
|
||||
float m_flCheckWinConditions;
|
||||
float m_fRoundStartTime; // Time round has started (deprecated name m_fRoundCount)
|
||||
int m_iRoundTime; // (From mp_roundtime) - How many seconds long this round is.
|
||||
int m_iRoundTimeSecs;
|
||||
int m_iIntroRoundTime; // (From mp_freezetime) - How many seconds long the intro round (when players are frozen) is.
|
||||
float m_fRoundStartTimeReal; // The global time when the intro round ends and the real one starts
|
||||
// wrote the original "m_flRoundTime" comment for this variable).
|
||||
int m_iAccountTerrorist;
|
||||
int m_iAccountCT;
|
||||
int m_iNumTerrorist; // The number of terrorists on the team (this is generated at the end of a round)
|
||||
int m_iNumCT; // The number of CTs on the team (this is generated at the end of a round)
|
||||
int m_iNumSpawnableTerrorist;
|
||||
int m_iNumSpawnableCT;
|
||||
int m_iSpawnPointCount_Terrorist; // Number of Terrorist spawn points
|
||||
int m_iSpawnPointCount_CT; // Number of CT spawn points
|
||||
int m_iHostagesRescued;
|
||||
int m_iHostagesTouched;
|
||||
int m_iRoundWinStatus; // 1 == CT's won last round, 2 == Terrorists did, 3 == Draw, no winner
|
||||
|
||||
short m_iNumCTWins;
|
||||
short m_iNumTerroristWins;
|
||||
|
||||
bool m_bTargetBombed; // whether or not the bomb has been bombed
|
||||
bool m_bBombDefused; // whether or not the bomb has been defused
|
||||
|
||||
bool m_bMapHasBombTarget;
|
||||
bool m_bMapHasBombZone;
|
||||
bool m_bMapHasBuyZone;
|
||||
bool m_bMapHasRescueZone;
|
||||
bool m_bMapHasEscapeZone;
|
||||
|
||||
BOOL m_bMapHasVIPSafetyZone; // TRUE = has VIP safety zone, FALSE = does not have VIP safetyzone
|
||||
BOOL m_bMapHasCameras;
|
||||
int m_iC4Timer;
|
||||
int m_iC4Guy; // The current Terrorist who has the C4.
|
||||
int m_iLoserBonus; // the amount of money the losing team gets. This scales up as they lose more rounds in a row
|
||||
int m_iNumConsecutiveCTLoses; // the number of rounds the CTs have lost in a row.
|
||||
int m_iNumConsecutiveTerroristLoses; // the number of rounds the Terrorists have lost in a row.
|
||||
|
||||
float m_fMaxIdlePeriod; // For the idle kick functionality. This is tha max amount of time that the player has to be idle before being kicked
|
||||
|
||||
int m_iLimitTeams;
|
||||
bool m_bLevelInitialized;
|
||||
bool m_bRoundTerminating;
|
||||
bool m_bCompleteReset; // Set to TRUE to have the scores reset next time round restarts
|
||||
float m_flRequiredEscapeRatio;
|
||||
int m_iNumEscapers;
|
||||
int m_iHaveEscaped;
|
||||
bool m_bCTCantBuy;
|
||||
bool m_bTCantBuy; // Who can and can't buy.
|
||||
float m_flBombRadius;
|
||||
int m_iConsecutiveVIP;
|
||||
int m_iTotalGunCount;
|
||||
int m_iTotalGrenadeCount;
|
||||
int m_iTotalArmourCount;
|
||||
int m_iUnBalancedRounds; // keeps track of the # of consecutive rounds that have gone by where one team outnumbers the other team by more than 2
|
||||
int m_iNumEscapeRounds; // keeps track of the # of consecutive rounds of escape played.. Teams will be swapped after 8 rounds
|
||||
int m_iMapVotes[MAX_VOTE_MAPS];
|
||||
int m_iLastPick;
|
||||
int m_iMaxMapTime;
|
||||
int m_iMaxRounds;
|
||||
int m_iTotalRoundsPlayed;
|
||||
int m_iMaxRoundsWon;
|
||||
int m_iStoredSpectValue;
|
||||
float m_flForceCameraValue;
|
||||
float m_flForceChaseCamValue;
|
||||
float m_flFadeToBlackValue;
|
||||
CBasePlayer *m_pVIP;
|
||||
CBasePlayer *m_pVIPQueue[MAX_VIP_QUEUES];
|
||||
float m_flIntermissionEndTime;
|
||||
float m_flIntermissionStartTime;
|
||||
BOOL m_iEndIntermissionButtonHit;
|
||||
float m_tmNextPeriodicThink;
|
||||
bool m_bGameStarted; // TRUE = the game commencing when there is at least one CT and T, FALSE = scoring will not start until both teams have players (deprecated name m_bFirstConnected)
|
||||
bool m_bInCareerGame;
|
||||
float m_fCareerRoundMenuTime;
|
||||
int m_iCareerMatchWins;
|
||||
int m_iRoundWinDifference;
|
||||
float m_fCareerMatchMenuTime;
|
||||
bool m_bSkipSpawn;
|
||||
|
||||
// custom
|
||||
bool m_bSkipShowMenu;
|
||||
bool m_bNeededPlayers;
|
||||
float m_flEscapeRatio;
|
||||
float m_flTimeLimit;
|
||||
float m_flGameStartTime;
|
||||
};
|
||||
|
||||
typedef struct mapcycle_item_s
|
||||
{
|
||||
struct mapcycle_item_s *next;
|
||||
char mapname[32];
|
||||
int minplayers;
|
||||
int maxplayers;
|
||||
char rulebuffer[MAX_RULE_BUFFER];
|
||||
|
||||
} mapcycle_item_t;
|
||||
|
||||
typedef struct mapcycle_s
|
||||
{
|
||||
struct mapcycle_item_s *items;
|
||||
struct mapcycle_item_s *next_item;
|
||||
|
||||
} mapcycle_t;
|
||||
|
||||
class CCStrikeGameMgrHelper: public IVoiceGameMgrHelper {
|
||||
public:
|
||||
virtual bool CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender) = 0;
|
||||
};
|
||||
|
||||
extern CGameRules *g_pGameRules;
|
||||
|
||||
// Gets us at the CS game rules
|
||||
inline CHalfLifeMultiplay *CSGameRules()
|
||||
{
|
||||
return static_cast<CHalfLifeMultiplay *>(g_pGameRules);
|
||||
}
|
||||
|
||||
inline void CHalfLifeMultiplay::TerminateRound(float tmDelay, int iWinStatus)
|
||||
{
|
||||
m_iRoundWinStatus = iWinStatus;
|
||||
m_flRestartRoundTime = gpGlobals->time + tmDelay;
|
||||
m_bRoundTerminating = true;
|
||||
}
|
45
cssdk/dlls/h_battery.h
Normal file
45
cssdk/dlls/h_battery.h
Normal file
@ -0,0 +1,45 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CRecharge: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
float m_flNextCharge;
|
||||
int m_iReactivate;
|
||||
int m_iJuice;
|
||||
int m_iOn;
|
||||
float m_flSoundTime;
|
||||
};
|
104
cssdk/dlls/h_cycler.h
Normal file
104
cssdk/dlls/h_cycler.h
Normal file
@ -0,0 +1,104 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CCycler: public CBaseMonster {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
|
||||
// Don't treat as a live target
|
||||
virtual BOOL IsAlive() = 0;
|
||||
virtual void Think() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int m_animate;
|
||||
};
|
||||
|
||||
// we should get rid of all the other cyclers and replace them with this.
|
||||
class CGenericCycler: public CCycler {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
// Probe droid imported for tech demo compatibility
|
||||
class CCyclerProbe: public CCycler {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CCyclerSprite: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual void Think() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
inline int ShouldAnimate() { return (m_animate && m_maxFrame > 1.0f); }
|
||||
public:
|
||||
int m_animate;
|
||||
float m_lastTime;
|
||||
float m_maxFrame;
|
||||
int m_renderfx;
|
||||
int m_rendermode;
|
||||
float m_renderamt;
|
||||
vec3_t m_rendercolor;
|
||||
};
|
||||
|
||||
class CWeaponCycler: public CBasePlayerWeapon {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||||
virtual BOOL Deploy() = 0;
|
||||
virtual void Holster(int skiplocal = 0) = 0;
|
||||
virtual int iItemSlot() = 0;
|
||||
virtual void PrimaryAttack() = 0;
|
||||
virtual void SecondaryAttack() = 0;
|
||||
public:
|
||||
int m_iszModel;
|
||||
int m_iModel;
|
||||
};
|
||||
|
||||
// Flaming Wreakage
|
||||
class CWreckage: public CBaseMonster {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Think() = 0;
|
||||
public:
|
||||
int m_flStartTime;
|
||||
};
|
52
cssdk/dlls/healthkit.h
Normal file
52
cssdk/dlls/healthkit.h
Normal file
@ -0,0 +1,52 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CHealthKit: public CItem {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CWallHealth: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
float m_flNextCharge;
|
||||
int m_iReactivate;
|
||||
int m_iJuice;
|
||||
int m_iOn;
|
||||
float m_flSoundTime;
|
||||
};
|
81
cssdk/dlls/hintmessage.h
Normal file
81
cssdk/dlls/hintmessage.h
Normal file
@ -0,0 +1,81 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "utlvector.h"
|
||||
|
||||
#define DHF_ROUND_STARTED (1<<1)
|
||||
#define DHF_HOSTAGE_SEEN_FAR (1<<2)
|
||||
#define DHF_HOSTAGE_SEEN_NEAR (1<<3)
|
||||
#define DHF_HOSTAGE_USED (1<<4)
|
||||
#define DHF_HOSTAGE_INJURED (1<<5)
|
||||
#define DHF_HOSTAGE_KILLED (1<<6)
|
||||
#define DHF_FRIEND_SEEN (1<<7)
|
||||
#define DHF_ENEMY_SEEN (1<<8)
|
||||
#define DHF_FRIEND_INJURED (1<<9)
|
||||
#define DHF_FRIEND_KILLED (1<<10)
|
||||
#define DHF_ENEMY_KILLED (1<<11)
|
||||
#define DHF_BOMB_RETRIEVED (1<<12)
|
||||
#define DHF_AMMO_EXHAUSTED (1<<15)
|
||||
#define DHF_IN_TARGET_ZONE (1<<16)
|
||||
#define DHF_IN_RESCUE_ZONE (1<<17)
|
||||
#define DHF_IN_ESCAPE_ZONE (1<<18)
|
||||
#define DHF_IN_VIPSAFETY_ZONE (1<<19)
|
||||
#define DHF_NIGHTVISION (1<<20)
|
||||
#define DHF_HOSTAGE_CTMOVE (1<<21)
|
||||
#define DHF_SPEC_DUCK (1<<22)
|
||||
|
||||
#define DHM_ROUND_CLEAR (DHF_ROUND_STARTED | DHF_HOSTAGE_KILLED | DHF_FRIEND_KILLED | DHF_BOMB_RETRIEVED)
|
||||
#define DHM_CONNECT_CLEAR (DHF_HOSTAGE_SEEN_FAR | DHF_HOSTAGE_SEEN_NEAR | DHF_HOSTAGE_USED | DHF_HOSTAGE_INJURED | DHF_FRIEND_SEEN | DHF_ENEMY_SEEN | DHF_FRIEND_INJURED | DHF_ENEMY_KILLED | DHF_AMMO_EXHAUSTED | DHF_IN_TARGET_ZONE | DHF_IN_RESCUE_ZONE | DHF_IN_ESCAPE_ZONE | DHF_IN_VIPSAFETY_ZONE | DHF_HOSTAGE_CTMOVE | DHF_SPEC_DUCK)
|
||||
|
||||
class CHintMessage {
|
||||
public:
|
||||
CHintMessage(const char *hintString, bool isHint, CUtlVector<const char *> *args, float duration);
|
||||
~CHintMessage();
|
||||
public:
|
||||
float GetDuration() const { return m_duration; }
|
||||
void Send(CBaseEntity *client);
|
||||
|
||||
private:
|
||||
const char *m_hintString;
|
||||
bool m_isHint;
|
||||
CUtlVector<char *> m_args;
|
||||
float m_duration;
|
||||
};
|
||||
|
||||
class CHintMessageQueue {
|
||||
public:
|
||||
void Reset();
|
||||
void Update(CBaseEntity *client);
|
||||
bool AddMessage(const char *message, float duration, bool isHint, CUtlVector<const char *> *args);
|
||||
bool IsEmpty() const { return m_messages.Count() == 0; }
|
||||
|
||||
private:
|
||||
float m_tmMessageEnd;
|
||||
CUtlVector<CHintMessage *> m_messages;
|
||||
};
|
121
cssdk/dlls/hookchains.h
Normal file
121
cssdk/dlls/hookchains.h
Normal file
@ -0,0 +1,121 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
template<typename t_ret, typename ...t_args>
|
||||
class IHookChain {
|
||||
protected:
|
||||
virtual ~IHookChain() {}
|
||||
|
||||
public:
|
||||
virtual t_ret callNext(t_args... args) = 0;
|
||||
virtual t_ret callOriginal(t_args... args) = 0;
|
||||
};
|
||||
|
||||
template<typename t_ret, typename t_class, typename ...t_args>
|
||||
class IHookChainClass {
|
||||
protected:
|
||||
virtual ~IHookChainClass() {}
|
||||
|
||||
public:
|
||||
virtual t_ret callNext(t_class *, t_args... args) = 0;
|
||||
virtual t_ret callOriginal(t_class *, t_args... args) = 0;
|
||||
};
|
||||
|
||||
template<typename ...t_args>
|
||||
class IVoidHookChain
|
||||
{
|
||||
protected:
|
||||
virtual ~IVoidHookChain() {}
|
||||
|
||||
public:
|
||||
virtual void callNext(t_args... args) = 0;
|
||||
virtual void callOriginal(t_args... args) = 0;
|
||||
};
|
||||
|
||||
template<typename t_class, typename ...t_args>
|
||||
class IVoidHookChainClass
|
||||
{
|
||||
protected:
|
||||
virtual ~IVoidHookChainClass() {}
|
||||
|
||||
public:
|
||||
virtual void callNext(t_class *, t_args... args) = 0;
|
||||
virtual void callOriginal(t_class *, t_args... args) = 0;
|
||||
};
|
||||
|
||||
// Specifies priorities for hooks call order in the chain.
|
||||
// For equal priorities first registered hook will be called first.
|
||||
enum HookChainPriority
|
||||
{
|
||||
HC_PRIORITY_UNINTERRUPTABLE = 255, // Hook will be called before other hooks.
|
||||
HC_PRIORITY_HIGH = 192, // Hook will be called before hooks with default priority.
|
||||
HC_PRIORITY_DEFAULT = 128, // Default hook call priority.
|
||||
HC_PRIORITY_MEDIUM = 64, // Hook will be called after hooks with default priority.
|
||||
HC_PRIORITY_LOW = 0, // Hook will be called after all other hooks.
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename t_ret, typename ...t_args>
|
||||
class IHookChainRegistry {
|
||||
public:
|
||||
typedef t_ret(*hookfunc_t)(IHookChain<t_ret, t_args...>*, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename t_ret, typename t_class, typename ...t_args>
|
||||
class IHookChainRegistryClass {
|
||||
public:
|
||||
typedef t_ret(*hookfunc_t)(IHookChainClass<t_ret, t_class, t_args...>*, t_class *, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename ...t_args>
|
||||
class IVoidHookChainRegistry {
|
||||
public:
|
||||
typedef void(*hookfunc_t)(IVoidHookChain<t_args...>*, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename t_class, typename ...t_args>
|
||||
class IVoidHookChainRegistryClass {
|
||||
public:
|
||||
typedef void(*hookfunc_t)(IVoidHookChainClass<t_class, t_args...>*, t_class *, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
233
cssdk/dlls/hostage/hostage.h
Normal file
233
cssdk/dlls/hostage/hostage.h
Normal file
@ -0,0 +1,233 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define MAX_NODES 100
|
||||
#define MAX_HOSTAGES 12
|
||||
#define MAX_HOSTAGES_NAV 20
|
||||
|
||||
#define HOSTAGE_STEPSIZE 26.0f
|
||||
#define HOSTAGE_STEPSIZE_DEFAULT 18.0f
|
||||
|
||||
#define VEC_HOSTAGE_VIEW Vector(0, 0, 12)
|
||||
#define VEC_HOSTAGE_HULL_MIN Vector(-10, -10, 0)
|
||||
#define VEC_HOSTAGE_HULL_MAX Vector(10, 10, 62)
|
||||
|
||||
#define VEC_HOSTAGE_CROUCH Vector(10, 10, 30)
|
||||
#define RESCUE_HOSTAGES_RADIUS 256.0f // rescue zones from legacy info_*
|
||||
|
||||
class CHostage;
|
||||
class CLocalNav;
|
||||
class CHostageImprov;
|
||||
class CHostageManager;
|
||||
|
||||
enum HostageChatterType
|
||||
{
|
||||
HOSTAGE_CHATTER_START_FOLLOW = 0,
|
||||
HOSTAGE_CHATTER_STOP_FOLLOW,
|
||||
HOSTAGE_CHATTER_INTIMIDATED,
|
||||
HOSTAGE_CHATTER_PAIN,
|
||||
HOSTAGE_CHATTER_SCARED_OF_GUNFIRE,
|
||||
HOSTAGE_CHATTER_SCARED_OF_MURDER,
|
||||
HOSTAGE_CHATTER_LOOK_OUT,
|
||||
HOSTAGE_CHATTER_PLEASE_RESCUE_ME,
|
||||
HOSTAGE_CHATTER_SEE_RESCUE_ZONE,
|
||||
HOSTAGE_CHATTER_IMPATIENT_FOR_RESCUE,
|
||||
HOSTAGE_CHATTER_CTS_WIN ,
|
||||
HOSTAGE_CHATTER_TERRORISTS_WIN,
|
||||
HOSTAGE_CHATTER_RESCUED,
|
||||
HOSTAGE_CHATTER_WARN_NEARBY,
|
||||
HOSTAGE_CHATTER_WARN_SPOTTED,
|
||||
HOSTAGE_CHATTER_CALL_TO_RESCUER,
|
||||
HOSTAGE_CHATTER_RETREAT,
|
||||
HOSTAGE_CHATTER_COUGH,
|
||||
HOSTAGE_CHATTER_BLINDED,
|
||||
HOSTAGE_CHATTER_SAW_HE_GRENADE,
|
||||
HOSTAGE_CHATTER_DEATH_CRY,
|
||||
NUM_HOSTAGE_CHATTER_TYPES,
|
||||
};
|
||||
|
||||
// Improved the hostages from CZero
|
||||
#include "hostage/hostage_improv.h"
|
||||
|
||||
extern CHostageManager *g_pHostages;
|
||||
extern int g_iHostageNumber;
|
||||
|
||||
// A Counter-Strike Hostage Simple
|
||||
class CHostage: public CBaseMonster {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual int ObjectCaps() = 0; // make hostage "useable"
|
||||
virtual int Classify() = 0;
|
||||
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual int BloodColor() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int GetActivity() { return m_Activity; }
|
||||
|
||||
// queries
|
||||
bool IsFollowingSomeone() { return IsFollowing(); }
|
||||
CBaseEntity *GetLeader() // return our leader, or NULL
|
||||
{
|
||||
if (m_improv != NULL)
|
||||
{
|
||||
return m_improv->GetFollowLeader();
|
||||
}
|
||||
|
||||
return m_hTargetEnt;
|
||||
}
|
||||
bool IsFollowing(const CBaseEntity *entity = NULL)
|
||||
{
|
||||
if (m_improv != NULL)
|
||||
{
|
||||
return m_improv->IsFollowing();
|
||||
}
|
||||
|
||||
if (entity == NULL && m_hTargetEnt == NULL || (entity != NULL && m_hTargetEnt != entity))
|
||||
return false;
|
||||
|
||||
if (m_State != FOLLOW)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
bool IsValid() const { return (pev->takedamage == DAMAGE_YES); }
|
||||
bool IsDead() const { return (pev->deadflag == DEAD_DEAD); }
|
||||
bool IsAtHome() const { return (pev->origin - m_vStart).IsLengthGreaterThan(20) != true; }
|
||||
const Vector *GetHomePosition() const { return &m_vStart; }
|
||||
public:
|
||||
int m_Activity;
|
||||
BOOL m_bTouched;
|
||||
BOOL m_bRescueMe;
|
||||
float m_flFlinchTime;
|
||||
float m_flNextChange;
|
||||
float m_flMarkPosition;
|
||||
int m_iModel;
|
||||
int m_iSkin;
|
||||
float m_flNextRadarTime;
|
||||
enum state { FOLLOW, STAND, DUCK, SCARED, IDLE, FOLLOWPATH }
|
||||
m_State;
|
||||
Vector m_vStart;
|
||||
Vector m_vStartAngles;
|
||||
Vector m_vPathToFollow[20];
|
||||
int m_iWaypoint;
|
||||
CBasePlayer *m_target;
|
||||
CLocalNav *m_LocalNav;
|
||||
int nTargetNode;
|
||||
Vector vecNodes[MAX_NODES];
|
||||
EHANDLE m_hStoppedTargetEnt;
|
||||
float m_flNextFullThink;
|
||||
float m_flPathCheckInterval;
|
||||
float m_flLastPathCheck;
|
||||
int m_nPathNodes;
|
||||
BOOL m_fHasPath;
|
||||
float m_flPathAcquired;
|
||||
Vector m_vOldPos;
|
||||
int m_iHostageIndex;
|
||||
BOOL m_bStuck;
|
||||
float m_flStuckTime;
|
||||
CHostageImprov *m_improv;
|
||||
|
||||
enum ModelType { REGULAR_GUY, OLD_GUY, BLACK_GUY, GOOFY_GUY }
|
||||
m_whichModel;
|
||||
};
|
||||
|
||||
class SimpleChatter {
|
||||
public:
|
||||
struct SoundFile
|
||||
{
|
||||
char *filename;
|
||||
float duration;
|
||||
};
|
||||
|
||||
struct ChatterSet
|
||||
{
|
||||
SoundFile file[32];
|
||||
int count;
|
||||
int index;
|
||||
bool needsShuffle;
|
||||
};
|
||||
private:
|
||||
ChatterSet m_chatter[21];
|
||||
};
|
||||
|
||||
class CHostageManager {
|
||||
public:
|
||||
SimpleChatter *GetChatter()
|
||||
{
|
||||
return &m_chatter;
|
||||
}
|
||||
// Iterate over all active hostages in the game, invoking functor on each.
|
||||
// If functor returns false, stop iteration and return false.
|
||||
template<typename Functor>
|
||||
inline bool ForEachHostage(Functor &func) const
|
||||
{
|
||||
for (int i = 0; i < m_hostageCount; i++)
|
||||
{
|
||||
CHostage *hostage = m_hostage[i];
|
||||
|
||||
if (hostage == NULL || hostage->pev->deadflag == DEAD_DEAD)
|
||||
continue;
|
||||
|
||||
if (func(hostage) == false)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
inline CHostage *GetClosestHostage(const Vector &pos, float *resultRange = NULL)
|
||||
{
|
||||
float range;
|
||||
float closeRange = 1e8f;
|
||||
CHostage *close = NULL;
|
||||
|
||||
for (int i = 0; i < m_hostageCount; i++)
|
||||
{
|
||||
range = (m_hostage[i]->pev->origin - pos).Length();
|
||||
|
||||
if (range < closeRange)
|
||||
{
|
||||
closeRange = range;
|
||||
close = m_hostage[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (resultRange)
|
||||
*resultRange = closeRange;
|
||||
|
||||
return close;
|
||||
}
|
||||
|
||||
private:
|
||||
CHostage *m_hostage[MAX_HOSTAGES];
|
||||
int m_hostageCount;
|
||||
SimpleChatter m_chatter;
|
||||
};
|
331
cssdk/dlls/hostage/hostage_improv.h
Normal file
331
cssdk/dlls/hostage/hostage_improv.h
Normal file
@ -0,0 +1,331 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "hostage/hostage.h"
|
||||
#include "hostage/hostage_states.h"
|
||||
|
||||
class CHostage;
|
||||
enum HostageChatterType;
|
||||
|
||||
// A Counter-Strike Hostage improved
|
||||
class CHostageImprov: public CImprov {
|
||||
public:
|
||||
// invoked when an improv reaches its MoveTo goal
|
||||
virtual void OnMoveToSuccess(const Vector &goal) = 0;
|
||||
|
||||
// invoked when an improv fails to reach a MoveTo goal
|
||||
virtual void OnMoveToFailure(const Vector &goal, MoveToFailureType reason) = 0;
|
||||
virtual void OnInjury(float amount) = 0;
|
||||
virtual bool IsAlive() const = 0;
|
||||
virtual void MoveTo(const Vector &goal) = 0;
|
||||
virtual void LookAt(const Vector &target) = 0;
|
||||
virtual void ClearLookAt() = 0;
|
||||
virtual void FaceTo(const Vector &goal) = 0;
|
||||
virtual void ClearFaceTo() = 0;
|
||||
virtual bool IsAtMoveGoal(float error = 20.0f) const = 0;
|
||||
virtual bool HasLookAt() const = 0;
|
||||
virtual bool HasFaceTo() const = 0;
|
||||
virtual bool IsAtFaceGoal() const = 0;
|
||||
virtual bool IsFriendInTheWay(const Vector &goalPos) const = 0;
|
||||
virtual bool IsFriendInTheWay(CBaseEntity *myFriend, const Vector &goalPos) const = 0;
|
||||
virtual void MoveForward() = 0;
|
||||
virtual void MoveBackward() = 0;
|
||||
virtual void StrafeLeft() = 0;
|
||||
virtual void StrafeRight() = 0;
|
||||
|
||||
#define HOSTAGE_MUST_JUMP true
|
||||
virtual bool Jump() = 0;
|
||||
|
||||
virtual void Crouch() = 0;
|
||||
virtual void StandUp() = 0;
|
||||
virtual void TrackPath(const Vector &pathGoal, float deltaT) = 0; // move along path by following "pathGoal"
|
||||
virtual void StartLadder(const CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos) = 0;
|
||||
virtual bool TraverseLadder(const CNavLadder *ladder, NavTraverseType how, const Vector *approachPos, const Vector *departPos, float deltaT) = 0;
|
||||
virtual bool GetSimpleGroundHeightWithFloor(const Vector *pos, float *height, Vector *normal = NULL) = 0;
|
||||
virtual void Run() = 0;
|
||||
virtual void Walk() = 0;
|
||||
virtual void Stop() = 0;
|
||||
virtual float GetMoveAngle() const = 0;
|
||||
virtual float GetFaceAngle() const = 0;
|
||||
virtual const Vector &GetFeet() const = 0;
|
||||
virtual const Vector &GetCentroid() const = 0;
|
||||
virtual const Vector &GetEyes() const = 0;
|
||||
virtual bool IsRunning() const = 0;
|
||||
virtual bool IsWalking() const = 0;
|
||||
virtual bool IsStopped() const = 0;
|
||||
virtual bool IsCrouching() const = 0;
|
||||
virtual bool IsJumping() const = 0;
|
||||
virtual bool IsUsingLadder() const = 0;
|
||||
virtual bool IsOnGround() const = 0;
|
||||
virtual bool IsMoving() const = 0;
|
||||
virtual bool CanRun() const = 0;
|
||||
virtual bool CanCrouch() const = 0;
|
||||
virtual bool CanJump() const = 0;
|
||||
virtual bool IsVisible(const Vector &pos, bool testFOV = false) const = 0; // return true if hostage can see position
|
||||
virtual bool IsPlayerLookingAtMe(CBasePlayer *other, float cosTolerance = 0.95f) const = 0;
|
||||
virtual CBasePlayer *IsAnyPlayerLookingAtMe(int team = 0, float cosTolerance = 0.95f) const = 0;
|
||||
virtual CBasePlayer *GetClosestPlayerByTravelDistance(int team = 0, float *range = NULL) const = 0;
|
||||
virtual CNavArea *GetLastKnownArea() const = 0;
|
||||
virtual void OnUpdate(float deltaT) = 0;
|
||||
virtual void OnUpkeep(float deltaT) = 0;
|
||||
virtual void OnReset() = 0;
|
||||
virtual void OnGameEvent(GameEventType event, CBaseEntity *entity = NULL, CBaseEntity *other = NULL) = 0;
|
||||
virtual void OnTouch(CBaseEntity *other) = 0; // in contact with "other"
|
||||
public:
|
||||
enum MoveType { Stopped, Walking, Running };
|
||||
enum ScareType { NERVOUS, SCARED, TERRIFIED };
|
||||
|
||||
const Vector &GetKnownGoodPosition() const { return m_knownGoodPos; }
|
||||
void ApplyForce(Vector force) { m_vel.x += force.x; m_vel.y += force.y; } // apply a force to the hostage
|
||||
const Vector GetActualVelocity() const { return m_actualVel; }
|
||||
void SetMoveLimit(MoveType limit) { m_moveLimit = limit; }
|
||||
MoveType GetMoveLimit() const { return m_moveLimit; }
|
||||
CNavPath *GetPath() { return &m_path; }
|
||||
|
||||
// hostage states
|
||||
// stand idle
|
||||
void Idle() { m_behavior.SetState(&m_idleState); }
|
||||
bool IsIdle() const { return m_behavior.IsState(&m_idleState); }
|
||||
|
||||
// begin following "leader"
|
||||
void Follow(CBasePlayer *leader) { m_followState.SetLeader(leader); m_behavior.SetState(&m_followState); }
|
||||
bool IsFollowing(const CBaseEntity *leader = NULL) const { return m_behavior.IsState(&m_followState); }
|
||||
|
||||
// Escape
|
||||
void Escape() { m_behavior.SetState(&m_escapeState); }
|
||||
bool IsEscaping() const { return m_behavior.IsState(&m_escapeState); }
|
||||
|
||||
// Retreat
|
||||
void Retreat() { m_behavior.SetState(&m_retreatState); }
|
||||
bool IsRetreating() const { return m_behavior.IsState(&m_retreatState); }
|
||||
|
||||
CBaseEntity *GetFollowLeader() const { return m_followState.GetLeader(); }
|
||||
ScareType GetScareIntensity() const { return m_scareIntensity; }
|
||||
bool IsIgnoringTerrorists() const { return m_ignoreTerroristTimer.IsElapsed(); }
|
||||
float GetAggression() const { return m_aggression; }
|
||||
bool IsTalking() const { return m_talkingTimer.IsElapsed(); }
|
||||
CHostage *GetEntity() const { return m_hostage; }
|
||||
void SetMoveAngle(float angle) { m_moveAngle = angle; }
|
||||
public:
|
||||
CountdownTimer m_coughTimer;
|
||||
CountdownTimer m_grenadeTimer;
|
||||
private:
|
||||
CHostage *m_hostage;
|
||||
CNavArea *m_lastKnownArea; // last area we were in
|
||||
mutable Vector m_centroid;
|
||||
mutable Vector m_eye;
|
||||
HostageStateMachine m_behavior;
|
||||
HostageIdleState m_idleState;
|
||||
HostageEscapeState m_escapeState;
|
||||
HostageRetreatState m_retreatState;
|
||||
HostageFollowState m_followState;
|
||||
HostageAnimateState m_animateState;
|
||||
bool m_didFidget;
|
||||
float m_aggression;
|
||||
IntervalTimer m_lastSawCT;
|
||||
IntervalTimer m_lastSawT;
|
||||
CountdownTimer m_checkNearbyTerroristTimer;
|
||||
bool m_isTerroristNearby;
|
||||
CountdownTimer m_nearbyTerroristTimer;
|
||||
CountdownTimer m_scaredTimer;
|
||||
ScareType m_scareIntensity;
|
||||
CountdownTimer m_ignoreTerroristTimer;
|
||||
CountdownTimer m_blinkTimer;
|
||||
char m_blinkCounter;
|
||||
IntervalTimer m_lastInjuryTimer;
|
||||
IntervalTimer m_lastNoiseTimer;
|
||||
mutable CountdownTimer m_avoidFriendTimer;
|
||||
mutable bool m_isFriendInTheWay;
|
||||
CountdownTimer m_chatterTimer;
|
||||
bool m_isDelayedChatterPending;
|
||||
CountdownTimer m_delayedChatterTimer;
|
||||
HostageChatterType m_delayedChatterType;
|
||||
bool m_delayedChatterMustSpeak;
|
||||
CountdownTimer m_talkingTimer;
|
||||
unsigned int m_moveFlags;
|
||||
Vector2D m_vel;
|
||||
Vector m_actualVel;
|
||||
Vector m_moveGoal;
|
||||
Vector m_knownGoodPos;
|
||||
bool m_hasKnownGoodPos;
|
||||
Vector m_priorKnownGoodPos;
|
||||
bool m_hasPriorKnownGoodPos;
|
||||
CountdownTimer m_priorKnownGoodPosTimer;
|
||||
IntervalTimer m_collisionTimer;
|
||||
Vector m_viewGoal;
|
||||
bool m_isLookingAt;
|
||||
Vector m_faceGoal;
|
||||
bool m_isFacingTo;
|
||||
CNavPath m_path; // current path to follow
|
||||
CNavPathFollower m_follower;
|
||||
Vector m_lastPosition;
|
||||
MoveType m_moveType;
|
||||
MoveType m_moveLimit;
|
||||
bool m_isCrouching; // true if hostage is crouching
|
||||
CountdownTimer m_minCrouchTimer;
|
||||
float m_moveAngle;
|
||||
NavRelativeDirType m_wiggleDirection;
|
||||
|
||||
CountdownTimer m_wiggleTimer; // for wiggling
|
||||
CountdownTimer m_wiggleJumpTimer;
|
||||
CountdownTimer m_inhibitObstacleAvoidance;
|
||||
CountdownTimer m_jumpTimer; // if zero, we can jump
|
||||
|
||||
bool m_hasJumped;
|
||||
bool m_hasJumpedIntoAir;
|
||||
Vector m_jumpTarget;
|
||||
CountdownTimer m_clearPathTimer;
|
||||
bool m_traversingLadder;
|
||||
EHANDLE m_visiblePlayer[MAX_CLIENTS];
|
||||
int m_visiblePlayerCount;
|
||||
CountdownTimer m_visionTimer;
|
||||
};
|
||||
|
||||
class CheckWayFunctor {
|
||||
public:
|
||||
CheckWayFunctor(const CHostageImprov *me, const Vector &goalPos)
|
||||
{
|
||||
m_me = me;
|
||||
m_goalPos = goalPos;
|
||||
m_blocker = NULL;
|
||||
}
|
||||
bool operator()(CHostage *them)
|
||||
{
|
||||
if (((CBaseMonster *)them)->IsAlive() && m_me->IsFriendInTheWay((CBaseEntity *)them, m_goalPos))
|
||||
{
|
||||
m_blocker = them;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const CHostageImprov *m_me;
|
||||
Vector m_goalPos;
|
||||
CHostage *m_blocker;
|
||||
};
|
||||
|
||||
// Functor used with NavAreaBuildPath() for building Hostage paths.
|
||||
// Once we hook up crouching and ladders, this can be removed and ShortestPathCost() can be used instead.
|
||||
class HostagePathCost {
|
||||
public:
|
||||
float operator()(CNavArea *area, CNavArea *fromArea, const CNavLadder *ladder)
|
||||
{
|
||||
if (fromArea == NULL)
|
||||
{
|
||||
// first area in path, no cost
|
||||
return 0.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
// compute distance travelled along path so far
|
||||
float dist;
|
||||
|
||||
if (ladder != NULL)
|
||||
{
|
||||
const float ladderCost = 10.0f;
|
||||
return ladder->m_length * ladderCost + fromArea->GetCostSoFar();
|
||||
}
|
||||
else
|
||||
{
|
||||
dist = (*area->GetCenter() - *fromArea->GetCenter()).Length();
|
||||
}
|
||||
|
||||
float cost = dist + fromArea->GetCostSoFar();
|
||||
|
||||
// if this is a "crouch" area, add penalty
|
||||
if (area->GetAttributes() & NAV_CROUCH)
|
||||
{
|
||||
const float crouchPenalty = 10.0f;
|
||||
cost += crouchPenalty * dist;
|
||||
}
|
||||
|
||||
// if this is a "jump" area, add penalty
|
||||
if (area->GetAttributes() & NAV_JUMP)
|
||||
{
|
||||
const float jumpPenalty = 10.0f;
|
||||
cost += jumpPenalty * dist;
|
||||
}
|
||||
|
||||
return cost;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class KeepPersonalSpace {
|
||||
public:
|
||||
KeepPersonalSpace(CHostageImprov *improv)
|
||||
{
|
||||
m_improv = improv;
|
||||
m_velDir = improv->GetActualVelocity();
|
||||
m_speed = m_velDir.NormalizeInPlace();
|
||||
}
|
||||
bool operator()(CBaseEntity *entity)
|
||||
{
|
||||
const float space = 1.0f;
|
||||
Vector to;
|
||||
float range;
|
||||
|
||||
if (entity == reinterpret_cast<CBaseEntity *>(m_improv->GetEntity()))
|
||||
return true;
|
||||
|
||||
if (entity->IsPlayer() && !entity->IsAlive())
|
||||
return true;
|
||||
|
||||
to = entity->pev->origin - m_improv->GetCentroid();
|
||||
range = to.NormalizeInPlace();
|
||||
|
||||
CBasePlayer *player = static_cast<CBasePlayer *>(entity);
|
||||
|
||||
const float spring = 50.0f;
|
||||
const float damper = 1.0f;
|
||||
|
||||
if (range >= spring)
|
||||
return true;
|
||||
|
||||
const float cosTolerance = 0.8f;
|
||||
if (entity->IsPlayer() && player->m_iTeam == CT && !m_improv->IsFollowing() && m_improv->IsPlayerLookingAtMe(player, cosTolerance))
|
||||
return true;
|
||||
|
||||
const float minSpace = (spring - range);
|
||||
float ds = -minSpace;
|
||||
|
||||
m_improv->ApplyForce(to * ds);
|
||||
|
||||
const float force = 0.1f;
|
||||
m_improv->ApplyForce(m_speed * -force * m_velDir);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
CHostageImprov *m_improv;
|
||||
Vector m_velDir;
|
||||
float m_speed;
|
||||
};
|
58
cssdk/dlls/hostage/hostage_localnav.h
Normal file
58
cssdk/dlls/hostage/hostage_localnav.h
Normal file
@ -0,0 +1,58 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define NODE_INVALID_EMPTY -1
|
||||
|
||||
#define PATH_TRAVERSABLE_EMPTY 0
|
||||
#define PATH_TRAVERSABLE_SLOPE 1
|
||||
#define PATH_TRAVERSABLE_STEP 2
|
||||
#define PATH_TRAVERSABLE_STEPJUMPABLE 3
|
||||
|
||||
typedef int node_index_t;
|
||||
|
||||
typedef struct localnode_s
|
||||
{
|
||||
Vector vecLoc;
|
||||
int offsetX;
|
||||
int offsetY;
|
||||
byte bDepth;
|
||||
BOOL fSearched;
|
||||
node_index_t nindexParent;
|
||||
|
||||
} localnode_t;
|
||||
|
||||
class CLocalNav {
|
||||
private:
|
||||
CHostage *m_pOwner;
|
||||
edict_t *m_pTargetEnt;
|
||||
BOOL m_fTargetEntHit;
|
||||
localnode_t *m_nodeArr;
|
||||
node_index_t m_nindexAvailableNode;
|
||||
Vector m_vecStartingLoc;
|
||||
};
|
203
cssdk/dlls/hostage/hostage_states.h
Normal file
203
cssdk/dlls/hostage/hostage_states.h
Normal file
@ -0,0 +1,203 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CHostageImprov;
|
||||
|
||||
class HostageState: public SimpleState<CHostageImprov *>, public IImprovEvent {
|
||||
public:
|
||||
virtual ~HostageState() {}
|
||||
virtual void UpdateStationaryAnimation(CHostageImprov *improv) {}
|
||||
};
|
||||
|
||||
class HostageStateMachine: public SimpleStateMachine<CHostageImprov *, HostageState>, public IImprovEvent {
|
||||
public:
|
||||
virtual void OnMoveToSuccess(const Vector &goal) {}
|
||||
virtual void OnMoveToFailure(const Vector &goal, MoveToFailureType reason) {}
|
||||
virtual void OnInjury(float amount) {}
|
||||
};
|
||||
|
||||
class HostageIdleState: public HostageState {
|
||||
public:
|
||||
virtual ~HostageIdleState() {}
|
||||
virtual void OnEnter(CHostageImprov *improv) {}
|
||||
virtual void OnUpdate(CHostageImprov *improv) {}
|
||||
virtual void OnExit(CHostageImprov *improv) {}
|
||||
virtual const char *GetName() const { return "Idle"; }
|
||||
virtual void UpdateStationaryAnimation(CHostageImprov *improv) {}
|
||||
virtual void OnMoveToSuccess(const Vector &goal) {}
|
||||
virtual void OnMoveToFailure(const Vector &goal, MoveToFailureType reason) {}
|
||||
virtual void OnInjury(float amount = -1.0f) {}
|
||||
private:
|
||||
CountdownTimer m_waveTimer;
|
||||
CountdownTimer m_fleeTimer;
|
||||
CountdownTimer m_disagreeTimer;
|
||||
CountdownTimer m_escapeTimer;
|
||||
CountdownTimer m_askTimer;
|
||||
IntervalTimer m_intimidatedTimer;
|
||||
CountdownTimer m_pleadTimer;
|
||||
|
||||
enum
|
||||
{
|
||||
NotMoving = 0,
|
||||
Moving,
|
||||
MoveDone,
|
||||
MoveFailed,
|
||||
} m_moveState;
|
||||
|
||||
bool m_mustFlee;
|
||||
};
|
||||
|
||||
class HostageEscapeToCoverState: public HostageState {
|
||||
public:
|
||||
virtual ~HostageEscapeToCoverState() {}
|
||||
virtual void OnEnter(CHostageImprov *improv) {}
|
||||
virtual void OnUpdate(CHostageImprov *improv) {}
|
||||
virtual void OnExit(CHostageImprov *improv) {}
|
||||
virtual const char *GetName() const { return "Escape:ToCover"; }
|
||||
virtual void OnMoveToFailure(const Vector &goal, MoveToFailureType reason) {}
|
||||
public:
|
||||
void SetRescueGoal(const Vector &rescueGoal) { m_rescueGoal = rescueGoal; }
|
||||
|
||||
private:
|
||||
Vector m_rescueGoal;
|
||||
Vector m_spot;
|
||||
bool m_canEscape;
|
||||
};
|
||||
|
||||
class HostageEscapeLookAroundState: public HostageState {
|
||||
public:
|
||||
virtual ~HostageEscapeLookAroundState() {}
|
||||
virtual void OnEnter(CHostageImprov *improv) {}
|
||||
virtual void OnUpdate(CHostageImprov *improv) {}
|
||||
virtual void OnExit(CHostageImprov *improv) {}
|
||||
virtual const char *GetName() const { return "Escape:LookAround"; }
|
||||
|
||||
private:
|
||||
CountdownTimer m_timer;
|
||||
};
|
||||
|
||||
class HostageEscapeState: public HostageState {
|
||||
public:
|
||||
virtual ~HostageEscapeState() {}
|
||||
virtual void OnEnter(CHostageImprov *improv) {}
|
||||
virtual void OnUpdate(CHostageImprov *improv) {}
|
||||
virtual void OnExit(CHostageImprov *improv) {}
|
||||
virtual const char *GetName() const { return "Escape"; }
|
||||
virtual void OnMoveToFailure(const Vector &goal, MoveToFailureType reason) {}
|
||||
public:
|
||||
void ToCover() { m_behavior.SetState(&m_toCoverState); }
|
||||
void LookAround() { m_behavior.SetState(&m_lookAroundState); }
|
||||
private:
|
||||
HostageEscapeToCoverState m_toCoverState;
|
||||
HostageEscapeLookAroundState m_lookAroundState;
|
||||
HostageStateMachine m_behavior;
|
||||
bool m_canEscape;
|
||||
CountdownTimer m_runTimer;
|
||||
};
|
||||
|
||||
class HostageRetreatState: public HostageState {
|
||||
public:
|
||||
virtual ~HostageRetreatState() {}
|
||||
virtual void OnEnter(CHostageImprov *improv) {}
|
||||
virtual void OnUpdate(CHostageImprov *improv) {}
|
||||
virtual void OnExit(CHostageImprov *improv) {}
|
||||
virtual const char *GetName() const { return "Retreat"; }
|
||||
};
|
||||
|
||||
class HostageFollowState: public HostageState {
|
||||
public:
|
||||
virtual ~HostageFollowState() {}
|
||||
virtual void OnEnter(CHostageImprov *improv) {}
|
||||
virtual void OnUpdate(CHostageImprov *improv) {}
|
||||
virtual void OnExit(CHostageImprov *improv) {}
|
||||
virtual const char *GetName() const { return "Follow"; }
|
||||
virtual void UpdateStationaryAnimation(CHostageImprov *improv) {}
|
||||
public:
|
||||
void SetLeader(CBaseEntity *leader) { m_leader = leader; }
|
||||
CBaseEntity *GetLeader() const { return m_leader; }
|
||||
private:
|
||||
mutable EHANDLE m_leader;
|
||||
Vector m_lastLeaderPos;
|
||||
bool m_isWaiting;
|
||||
float m_stopRange;
|
||||
CountdownTimer m_makeWayTimer;
|
||||
CountdownTimer m_impatientTimer;
|
||||
CountdownTimer m_repathTimer;
|
||||
bool m_isWaitingForFriend;
|
||||
CountdownTimer m_waitForFriendTimer;
|
||||
};
|
||||
|
||||
class HostageAnimateState: public HostageState {
|
||||
public:
|
||||
virtual ~HostageAnimateState() {}
|
||||
virtual void OnEnter(CHostageImprov *improv) {}
|
||||
virtual void OnUpdate(CHostageImprov *improv) {}
|
||||
virtual void OnExit(CHostageImprov *improv) {}
|
||||
virtual const char *GetName() const { return "Animate"; }
|
||||
public:
|
||||
struct SeqInfo
|
||||
{
|
||||
int seqID;
|
||||
float holdTime;
|
||||
float rate;
|
||||
};
|
||||
|
||||
enum PerformanceType
|
||||
{
|
||||
None = 0,
|
||||
Walk,
|
||||
Run,
|
||||
Jump,
|
||||
Fall,
|
||||
Crouch,
|
||||
CrouchWalk,
|
||||
Calm,
|
||||
Anxious,
|
||||
Afraid,
|
||||
Sitting,
|
||||
GettingUp,
|
||||
Waving,
|
||||
LookingAround,
|
||||
Disagreeing,
|
||||
Flinching,
|
||||
};
|
||||
|
||||
bool IsBusy() const { return (m_sequenceCount > 0); }
|
||||
int GetCurrentSequenceID() { return m_currentSequence; }
|
||||
PerformanceType GetPerformance() const { return m_performance; }
|
||||
void SetPerformance(PerformanceType performance) { m_performance = performance; }
|
||||
private:
|
||||
enum { MAX_SEQUENCES = 8 };
|
||||
struct SeqInfo m_sequence[MAX_SEQUENCES];
|
||||
int m_sequenceCount;
|
||||
int m_currentSequence;
|
||||
enum PerformanceType m_performance;
|
||||
bool m_isHolding;
|
||||
CountdownTimer m_holdTimer;
|
||||
};
|
155
cssdk/dlls/items.h
Normal file
155
cssdk/dlls/items.h
Normal file
@ -0,0 +1,155 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum ItemRestType
|
||||
{
|
||||
ITEM_TYPE_BUYING, // when a player buying items
|
||||
ITEM_TYPE_TOUCHED, // when the player touches with a weaponbox or armoury_entity
|
||||
ITEM_TYPE_EQUIPPED // when an entity game_player_equip gives item to player or default item's on player spawn
|
||||
};
|
||||
|
||||
// constant items
|
||||
#define ITEM_ID_ANTIDOTE 2
|
||||
#define ITEM_ID_SECURITY 3
|
||||
|
||||
enum ItemID
|
||||
{
|
||||
ITEM_NONE = -1,
|
||||
ITEM_SHIELDGUN,
|
||||
ITEM_P228,
|
||||
ITEM_GLOCK,
|
||||
ITEM_SCOUT,
|
||||
ITEM_HEGRENADE,
|
||||
ITEM_XM1014,
|
||||
ITEM_C4,
|
||||
ITEM_MAC10,
|
||||
ITEM_AUG,
|
||||
ITEM_SMOKEGRENADE,
|
||||
ITEM_ELITE,
|
||||
ITEM_FIVESEVEN,
|
||||
ITEM_UMP45,
|
||||
ITEM_SG550,
|
||||
ITEM_GALIL,
|
||||
ITEM_FAMAS,
|
||||
ITEM_USP,
|
||||
ITEM_GLOCK18,
|
||||
ITEM_AWP,
|
||||
ITEM_MP5N,
|
||||
ITEM_M249,
|
||||
ITEM_M3,
|
||||
ITEM_M4A1,
|
||||
ITEM_TMP,
|
||||
ITEM_G3SG1,
|
||||
ITEM_FLASHBANG,
|
||||
ITEM_DEAGLE,
|
||||
ITEM_SG552,
|
||||
ITEM_AK47,
|
||||
ITEM_KNIFE,
|
||||
ITEM_P90,
|
||||
ITEM_NVG,
|
||||
ITEM_DEFUSEKIT,
|
||||
ITEM_KEVLAR,
|
||||
ITEM_ASSAULT,
|
||||
ITEM_LONGJUMP,
|
||||
ITEM_SODACAN,
|
||||
ITEM_HEALTHKIT,
|
||||
ITEM_ANTIDOTE,
|
||||
ITEM_BATTERY
|
||||
};
|
||||
|
||||
class CItem: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual CBaseEntity *Respawn() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CWorldItem: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
public:
|
||||
int m_iType;
|
||||
};
|
||||
|
||||
class CItemSuit: public CItem {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemBattery: public CItem {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemAntidote: public CItem {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemSecurity: public CItem {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemLongJump: public CItem {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemKevlar: public CItem {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemAssaultSuit: public CItem {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemThighPack: public CItem {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
50
cssdk/dlls/lights.h
Normal file
50
cssdk/dlls/lights.h
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_LIGHT_START_OFF 1
|
||||
|
||||
class CLight: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
private:
|
||||
int m_iStyle;
|
||||
int m_iszPattern;
|
||||
BOOL m_iStartedOff;
|
||||
};
|
||||
|
||||
class CEnvLight: public CLight {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
};
|
41
cssdk/dlls/mapinfo.h
Normal file
41
cssdk/dlls/mapinfo.h
Normal file
@ -0,0 +1,41 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
class CMapInfo: public CPointEntity
|
||||
{
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void UpdateOnRemove() = 0;
|
||||
|
||||
public:
|
||||
InfoMapBuyParam m_iBuyingStatus;
|
||||
float m_flBombRadius;
|
||||
};
|
236
cssdk/dlls/maprules.h
Normal file
236
cssdk/dlls/maprules.h
Normal file
@ -0,0 +1,236 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define MAX_EQUIP 32
|
||||
#define SF_SCORE_NEGATIVE 0x0001
|
||||
#define SF_SCORE_TEAM 0x0002
|
||||
|
||||
#define SF_ENVTEXT_ALLPLAYERS 0x0001
|
||||
|
||||
#define SF_TEAMMASTER_FIREONCE 0x0001
|
||||
#define SF_TEAMMASTER_ANYTEAM 0x0002
|
||||
|
||||
#define SF_TEAMSET_FIREONCE 0x0001
|
||||
#define SF_TEAMSET_CLEARTEAM 0x0002
|
||||
|
||||
#define SF_PKILL_FIREONCE 0x0001
|
||||
|
||||
#define SF_GAMECOUNT_FIREONCE 0x0001
|
||||
#define SF_GAMECOUNT_RESET 0x0002
|
||||
|
||||
#define SF_GAMECOUNTSET_FIREONCE 0x0001
|
||||
|
||||
#define SF_PLAYEREQUIP_USEONLY 0x0001
|
||||
|
||||
#define SF_PTEAM_FIREONCE 0x0001
|
||||
#define SF_PTEAM_KILL 0x0002
|
||||
#define SF_PTEAM_GIB 0x0004
|
||||
|
||||
class CRuleEntity: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
public:
|
||||
void SetMaster(int iszMaster) { m_iszMaster = iszMaster; }
|
||||
|
||||
private:
|
||||
string_t m_iszMaster;
|
||||
};
|
||||
|
||||
// CRulePointEntity -- base class for all rule "point" entities (not brushes)
|
||||
class CRulePointEntity: public CRuleEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
// CRuleBrushEntity -- base class for all rule "brush" entities (not brushes)
|
||||
// Default behavior is to set up like a trigger, invisible, but keep the model for volume testing
|
||||
class CRuleBrushEntity: public CRuleEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
// CGameScore / game_score -- award points to player / team
|
||||
// Points +/- total
|
||||
// Flag: Allow negative scores SF_SCORE_NEGATIVE
|
||||
// Flag: Award points to team in teamplay SF_SCORE_TEAM
|
||||
class CGameScore: public CRulePointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
int Points() const { return int(pev->frags); }
|
||||
BOOL AllowNegativeScore() { return pev->spawnflags & SF_SCORE_NEGATIVE; }
|
||||
BOOL AwardToTeam() const { return pev->spawnflags & SF_SCORE_TEAM; }
|
||||
void SetPoints(int points) { pev->frags = points; }
|
||||
};
|
||||
|
||||
// CGameEnd / game_end -- Ends the game in MP
|
||||
class CGameEnd: public CRulePointEntity {
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
// CGameText / game_text -- NON-Localized HUD Message (use env_message to display a titles.txt message)
|
||||
// Flag: All players SF_ENVTEXT_ALLPLAYERS
|
||||
class CGameText: public CRulePointEntity {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
|
||||
public:
|
||||
BOOL MessageToAll() const { return (pev->spawnflags & SF_ENVTEXT_ALLPLAYERS) == SF_ENVTEXT_ALLPLAYERS; }
|
||||
void MessageSet(const char *pMessage) { pev->message = ALLOC_STRING(pMessage); }
|
||||
const char *MessageGet() const { return STRING(pev->message); }
|
||||
|
||||
private:
|
||||
hudtextparms_t m_textParms;
|
||||
};
|
||||
|
||||
// CGameTeamMaster / game_team_master -- "Masters" like multisource, but based on the team of the activator
|
||||
// Only allows mastered entity to fire if the team matches my team
|
||||
//
|
||||
// team index (pulled from server team list "mp_teamlist"
|
||||
// Flag: Remove on Fire
|
||||
// Flag: Any team until set? -- Any team can use this until the team is set (otherwise no teams can use it)
|
||||
class CGameTeamMaster: public CRulePointEntity {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual BOOL IsTriggered(CBaseEntity *pActivator) = 0;
|
||||
virtual const char *TeamID() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
BOOL RemoveOnFire() const { return (pev->spawnflags & SF_TEAMMASTER_FIREONCE) == SF_TEAMMASTER_FIREONCE; }
|
||||
BOOL AnyTeam() const { return (pev->spawnflags & SF_TEAMMASTER_ANYTEAM) == SF_TEAMMASTER_ANYTEAM; }
|
||||
|
||||
public:
|
||||
int m_teamIndex;
|
||||
USE_TYPE triggerType;
|
||||
};
|
||||
|
||||
// CGameTeamSet / game_team_set -- Changes the team of the entity it targets to the activator's team
|
||||
// Flag: Fire once
|
||||
// Flag: Clear team -- Sets the team to "NONE" instead of activator
|
||||
class CGameTeamSet: public CRulePointEntity {
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
BOOL RemoveOnFire() const { return (pev->spawnflags & SF_TEAMSET_FIREONCE) == SF_TEAMSET_FIREONCE; }
|
||||
BOOL ShouldClearTeam() const { return (pev->spawnflags & SF_TEAMSET_CLEARTEAM) == SF_TEAMSET_CLEARTEAM; }
|
||||
};
|
||||
|
||||
// CGamePlayerZone / game_player_zone -- players in the zone fire my target when I'm fired
|
||||
// Needs master?
|
||||
class CGamePlayerZone: public CRuleBrushEntity {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
private:
|
||||
string_t m_iszInTarget;
|
||||
string_t m_iszOutTarget;
|
||||
string_t m_iszInCount;
|
||||
string_t m_iszOutCount;
|
||||
};
|
||||
|
||||
// CGamePlayerHurt / game_player_hurt -- Damages the player who fires it
|
||||
// Flag: Fire once
|
||||
class CGamePlayerHurt: public CRulePointEntity {
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
BOOL RemoveOnFire() const { return (pev->spawnflags & SF_PKILL_FIREONCE) == SF_PKILL_FIREONCE; }
|
||||
};
|
||||
|
||||
// CGameCounter / game_counter -- Counts events and fires target
|
||||
// Flag: Fire once
|
||||
// Flag: Reset on Fire
|
||||
class CGameCounter: public CRulePointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
BOOL RemoveOnFire() const { return (pev->spawnflags & SF_GAMECOUNT_FIREONCE) == SF_GAMECOUNT_FIREONCE; }
|
||||
BOOL ResetOnFire() const { return (pev->spawnflags & SF_GAMECOUNT_RESET) == SF_GAMECOUNT_RESET; }
|
||||
|
||||
void CountUp() { pev->frags++; }
|
||||
void CountDown() { pev->frags--; }
|
||||
void ResetCount() { pev->frags = pev->dmg; }
|
||||
|
||||
int CountValue() const { return int(pev->frags); }
|
||||
int LimitValue() const { return int(pev->health); }
|
||||
BOOL HitLimit() const { return CountValue() == LimitValue(); }
|
||||
|
||||
private:
|
||||
void SetCountValue(int value) { pev->frags = value; }
|
||||
void SetInitialValue(int value) { pev->dmg = value; }
|
||||
};
|
||||
|
||||
// CGameCounterSet / game_counter_set -- Sets the counter's value
|
||||
// Flag: Fire once
|
||||
class CGameCounterSet: public CRulePointEntity {
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
BOOL RemoveOnFire() const { return (pev->spawnflags & SF_GAMECOUNTSET_FIREONCE) == SF_GAMECOUNTSET_FIREONCE; }
|
||||
};
|
||||
|
||||
// CGamePlayerEquip / game_playerequip -- Sets the default player equipment
|
||||
// Flag: USE Only
|
||||
class CGamePlayerEquip: public CRulePointEntity {
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
BOOL UseOnly() const { return (pev->spawnflags & SF_PLAYEREQUIP_USEONLY) == SF_PLAYEREQUIP_USEONLY; }
|
||||
public:
|
||||
string_t m_weaponNames[ MAX_EQUIP ];
|
||||
int m_weaponCount[ MAX_EQUIP ];
|
||||
};
|
||||
|
||||
// CGamePlayerTeam / game_player_team -- Changes the team of the player who fired it
|
||||
// Flag: Fire once
|
||||
// Flag: Kill Player
|
||||
// Flag: Gib Player
|
||||
class CGamePlayerTeam: public CRulePointEntity {
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
private:
|
||||
BOOL RemoveOnFire() const { return (pev->spawnflags & SF_PTEAM_FIREONCE) == SF_PTEAM_FIREONCE; }
|
||||
BOOL ShouldKillPlayer() const { return (pev->spawnflags & SF_PTEAM_KILL) == SF_PTEAM_KILL; }
|
||||
BOOL ShouldGibPlayer() const { return (pev->spawnflags & SF_PTEAM_GIB) == SF_PTEAM_GIB; }
|
||||
};
|
44
cssdk/dlls/monsterevent.h
Normal file
44
cssdk/dlls/monsterevent.h
Normal file
@ -0,0 +1,44 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
typedef struct MonsterEvent_s
|
||||
{
|
||||
int event;
|
||||
char *options;
|
||||
|
||||
} MonsterEvent_t;
|
||||
|
||||
#define EVENT_SPECIFIC 0
|
||||
#define EVENT_SCRIPTED 1000
|
||||
#define EVENT_SHARED 2000
|
||||
#define EVENT_CLIENT 5000
|
||||
|
||||
#define MONSTER_EVENT_BODYDROP_LIGHT 2001
|
||||
#define MONSTER_EVENT_BODYDROP_HEAVY 2002
|
||||
#define MONSTER_EVENT_SWISHSOUND 2010
|
113
cssdk/dlls/monsters.h
Normal file
113
cssdk/dlls/monsters.h
Normal file
@ -0,0 +1,113 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define LOCALMOVE_INVALID 0 // move is not possible
|
||||
#define LOCALMOVE_INVALID_DONT_TRIANGULATE 1 // move is not possible, don't try to triangulate
|
||||
#define LOCALMOVE_VALID 2 // move is possible
|
||||
|
||||
#define SF_MONSTER_WAIT_TILL_SEEN 1 // spawnflag that makes monsters wait until player can see them before attacking.
|
||||
#define SF_MONSTER_GAG 2 // no idle noises from this monster
|
||||
#define SF_MONSTER_HITMONSTERCLIP 4
|
||||
#define SF_MONSTER_PRISONER 16 // monster won't attack anyone, no one will attacke him.
|
||||
|
||||
#define SF_MONSTER_WAIT_FOR_SCRIPT 128 //spawnflag that makes monsters wait to check for attacking until the script is done or they've been attacked
|
||||
#define SF_MONSTER_PREDISASTER 256 //this is a predisaster scientist or barney. Influences how they speak.
|
||||
#define SF_MONSTER_FADECORPSE 512 // Fade out corpse after death
|
||||
#define SF_MONSTER_FALL_TO_GROUND 0x80000000
|
||||
|
||||
#define SF_MONSTER_TURRET_AUTOACTIVATE 32
|
||||
#define SF_MONSTER_TURRET_STARTINACTIVE 64
|
||||
#define SF_MONSTER_WAIT_UNTIL_PROVOKED 64 // don't attack the player unless provoked
|
||||
|
||||
#define MOVE_START_TURN_DIST 64 // when this far away from moveGoal, start turning to face next goal
|
||||
#define MOVE_STUCK_DIST 32 // if a monster can't step this far, it is stuck.
|
||||
|
||||
#define MOVE_NORMAL 0 // normal move in the direction monster is facing
|
||||
#define MOVE_STRAFE 1 // moves in direction specified, no matter which way monster is facing
|
||||
|
||||
#define R_AL -2 // (ALLY) pals. Good alternative to R_NO when applicable.
|
||||
#define R_FR -1 // (FEAR)will run
|
||||
#define R_NO 0 // (NO RELATIONSHIP) disregard
|
||||
#define R_DL 1 // (DISLIKE) will attack
|
||||
#define R_HT 2 // (HATE)will attack this character instead of any visible DISLIKEd characters
|
||||
#define R_NM 3 // (NEMESIS) A monster Will ALWAYS attack its nemsis, no matter what
|
||||
|
||||
#define MEMORY_CLEAR 0
|
||||
#define bits_MEMORY_PROVOKED (1 << 0) // right now only used for houndeyes.
|
||||
#define bits_MEMORY_INCOVER (1 << 1) // monster knows it is in a covered position.
|
||||
#define bits_MEMORY_SUSPICIOUS (1 << 2) // Ally is suspicious of the player, and will move to provoked more easily
|
||||
#define bits_MEMORY_PATH_FINISHED (1 << 3) // Finished monster path (just used by big momma for now)
|
||||
#define bits_MEMORY_ON_PATH (1 << 4) // Moving on a path
|
||||
#define bits_MEMORY_MOVE_FAILED (1 << 5) // Movement has already failed
|
||||
#define bits_MEMORY_FLINCHED (1 << 6) // Has already flinched
|
||||
#define bits_MEMORY_KILLED (1 << 7) // HACKHACK -- remember that I've already called my Killed()
|
||||
#define bits_MEMORY_CUSTOM4 (1 << 28) // Monster-specific memory
|
||||
#define bits_MEMORY_CUSTOM3 (1 << 29) // Monster-specific memory
|
||||
#define bits_MEMORY_CUSTOM2 (1 << 30) // Monster-specific memory
|
||||
#define bits_MEMORY_CUSTOM1 (1 << 31) // Monster-specific memory
|
||||
|
||||
enum
|
||||
{
|
||||
AITRIGGER_NONE = 0,
|
||||
AITRIGGER_SEEPLAYER_ANGRY_AT_PLAYER,
|
||||
AITRIGGER_TAKEDAMAGE,
|
||||
AITRIGGER_HALFHEALTH,
|
||||
AITRIGGER_DEATH,
|
||||
AITRIGGER_SQUADMEMBERDIE,
|
||||
AITRIGGER_SQUADLEADERDIE,
|
||||
AITRIGGER_HEARWORLD,
|
||||
AITRIGGER_HEARPLAYER,
|
||||
AITRIGGER_HEARCOMBAT,
|
||||
AITRIGGER_SEEPLAYER_UNCONDITIONAL,
|
||||
AITRIGGER_SEEPLAYER_NOT_IN_COMBAT,
|
||||
};
|
||||
|
||||
enum HitBoxGroup
|
||||
{
|
||||
HITGROUP_GENERIC = 0,
|
||||
HITGROUP_HEAD,
|
||||
HITGROUP_CHEST,
|
||||
HITGROUP_STOMACH,
|
||||
HITGROUP_LEFTARM,
|
||||
HITGROUP_RIGHTARM,
|
||||
HITGROUP_LEFTLEG,
|
||||
HITGROUP_RIGHTLEG,
|
||||
HITGROUP_SHIELD,
|
||||
NUM_HITGROUPS,
|
||||
};
|
||||
|
||||
class CGib: public CBaseEntity {
|
||||
public:
|
||||
virtual int ObjectCaps() = 0;
|
||||
public:
|
||||
int m_bloodColor;
|
||||
int m_cBloodDecals;
|
||||
int m_material;
|
||||
float m_lifeTime;
|
||||
};
|
55
cssdk/dlls/mortar.h
Normal file
55
cssdk/dlls/mortar.h
Normal file
@ -0,0 +1,55 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CFuncMortarField: public CBaseToggle {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
|
||||
// Bmodels don't go across transitions
|
||||
virtual int ObjectCaps() = 0;
|
||||
public:
|
||||
int m_iszXController;
|
||||
int m_iszYController;
|
||||
float m_flSpread;
|
||||
float m_flDelay;
|
||||
int m_iCount;
|
||||
int m_fControl;
|
||||
};
|
||||
|
||||
class CMortar: public CGrenade {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
public:
|
||||
int m_spriteTexture;
|
||||
};
|
32
cssdk/dlls/observer.h
Normal file
32
cssdk/dlls/observer.h
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define CAMERA_MODE_SPEC_ANYONE 0
|
||||
#define CAMERA_MODE_SPEC_ONLY_TEAM 1
|
||||
#define CAMERA_MODE_SPEC_ONLY_FRIST_PERSON 2
|
39
cssdk/dlls/pathcorner.h
Normal file
39
cssdk/dlls/pathcorner.h
Normal file
@ -0,0 +1,39 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CPathCorner: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual float GetDelay() = 0;
|
||||
private:
|
||||
float m_flWait;
|
||||
};
|
178
cssdk/dlls/plats.h
Normal file
178
cssdk/dlls/plats.h
Normal file
@ -0,0 +1,178 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#define SF_PLAT_TOGGLE 0x0001
|
||||
|
||||
#define TRAIN_STARTPITCH 60
|
||||
#define TRAIN_MAXPITCH 200
|
||||
#define TRAIN_MAXSPEED 1000
|
||||
|
||||
#define SF_TRACK_ACTIVATETRAIN 0x00000001
|
||||
#define SF_TRACK_RELINK 0x00000002
|
||||
#define SF_TRACK_ROTMOVE 0x00000004
|
||||
#define SF_TRACK_STARTBOTTOM 0x00000008
|
||||
#define SF_TRACK_DONT_MOVE 0x00000010
|
||||
|
||||
#define FGUNTARGET_START_ON 0x0001
|
||||
|
||||
class CBasePlatTrain: public CBaseToggle {
|
||||
public:
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
|
||||
// This is done to fix spawn flag collisions between this class and a derived class
|
||||
virtual BOOL IsTogglePlat() = 0;
|
||||
public:
|
||||
byte m_bMoveSnd;
|
||||
byte m_bStopSnd;
|
||||
float m_volume;
|
||||
};
|
||||
|
||||
class CFuncPlat: public CBasePlatTrain {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Blocked(CBaseEntity *pOther) = 0;
|
||||
virtual void GoUp() = 0;
|
||||
virtual void GoDown() = 0;
|
||||
virtual void HitTop() = 0;
|
||||
virtual void HitBottom() = 0;
|
||||
};
|
||||
|
||||
class CPlatTrigger: public CBaseEntity {
|
||||
public:
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
public:
|
||||
CFuncPlat *m_pPlatform;
|
||||
};
|
||||
|
||||
class CFuncPlatRot: public CFuncPlat {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void GoUp() = 0;
|
||||
virtual void GoDown() = 0;
|
||||
virtual void HitTop() = 0;
|
||||
virtual void HitBottom() = 0;
|
||||
public:
|
||||
Vector m_end;
|
||||
Vector m_start;
|
||||
};
|
||||
|
||||
class CFuncTrain: public CBasePlatTrain {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void Activate() = 0;
|
||||
virtual void OverrideReset() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
virtual void Blocked(CBaseEntity *pOther) = 0;
|
||||
public:
|
||||
Vector m_vStartPosition;
|
||||
entvars_t *m_pevFirstTarget;
|
||||
entvars_t *m_pevCurrentTarget;
|
||||
int m_sounds;
|
||||
BOOL m_activated;
|
||||
};
|
||||
|
||||
class CFuncTrainControls: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
};
|
||||
|
||||
class CFuncTrackChange: public CFuncPlatRot {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual void OverrideReset() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
virtual BOOL IsTogglePlat() = 0;
|
||||
virtual void GoUp() = 0;
|
||||
virtual void GoDown() = 0;
|
||||
virtual void HitTop() = 0;
|
||||
virtual void HitBottom() = 0;
|
||||
virtual void UpdateAutoTargets(int toggleState) = 0;
|
||||
|
||||
public:
|
||||
void DisableUse() { m_use = 0; }
|
||||
void EnableUse() { m_use = 1; }
|
||||
|
||||
int UseEnabled() const { return m_use; }
|
||||
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPL(m_SaveData)[9];
|
||||
|
||||
CPathTrack *m_trackTop;
|
||||
CPathTrack *m_trackBottom;
|
||||
CFuncTrackTrain *m_train;
|
||||
|
||||
int m_trackTopName;
|
||||
int m_trackBottomName;
|
||||
int m_trainName;
|
||||
|
||||
TRAIN_CODE m_code;
|
||||
int m_targetState;
|
||||
int m_use;
|
||||
};
|
||||
|
||||
class CFuncTrackAuto: public CFuncTrackChange {
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
virtual void UpdateAutoTargets(int toggleState) = 0;
|
||||
};
|
||||
|
||||
class CGunTarget: public CBaseMonster {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Activate() = 0;
|
||||
virtual int Classify() = 0;
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual int BloodColor() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
virtual Vector BodyTarget(const Vector &posSrc) = 0;
|
||||
private:
|
||||
BOOL m_on;
|
||||
};
|
625
cssdk/dlls/player.h
Normal file
625
cssdk/dlls/player.h
Normal file
@ -0,0 +1,625 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "pm_materials.h"
|
||||
#include "hintmessage.h"
|
||||
#include "unisignals.h"
|
||||
|
||||
#define MIN_BUY_TIME 15 // the minimum threshold values for cvar mp_buytime 15 sec's
|
||||
|
||||
#define MAX_BUFFER_MENU 175
|
||||
#define MAX_BUFFER_MENU_BRIEFING 50
|
||||
|
||||
#define MAX_PLAYER_NAME_LENGTH 32
|
||||
#define MAX_AUTOBUY_LENGTH 256
|
||||
#define MAX_REBUY_LENGTH 256
|
||||
|
||||
#define MAX_RECENT_PATH 20
|
||||
#define MAX_HOSTAGE_ICON 4 // the maximum number of icons of the hostages in the HUD
|
||||
|
||||
#define SUITUPDATETIME 3.5
|
||||
#define SUITFIRSTUPDATETIME 0.1
|
||||
|
||||
#define PLAYER_FATAL_FALL_SPEED 1100.0f
|
||||
#define PLAYER_MAX_SAFE_FALL_SPEED 500.0f
|
||||
#define PLAYER_USE_RADIUS 64.0f
|
||||
|
||||
#define ARMOR_RATIO 0.5 // Armor Takes 50% of the damage
|
||||
#define ARMOR_BONUS 0.5 // Each Point of Armor is work 1/x points of health
|
||||
|
||||
#define FLASH_DRAIN_TIME 1.2 // 100 units/3 minutes
|
||||
#define FLASH_CHARGE_TIME 0.2 // 100 units/20 seconds (seconds per unit)
|
||||
|
||||
// damage per unit per second.
|
||||
#define DAMAGE_FOR_FALL_SPEED 100.0f / (PLAYER_FATAL_FALL_SPEED - PLAYER_MAX_SAFE_FALL_SPEED)
|
||||
#define PLAYER_MIN_BOUNCE_SPEED 350.0f
|
||||
|
||||
// won't punch player's screen/make scrape noise unless player falling at least this fast.
|
||||
#define PLAYER_FALL_PUNCH_THRESHHOLD 250.0f
|
||||
|
||||
// Money blinks few of times on the freeze period
|
||||
// NOTE: It works for CZ
|
||||
#define MONEY_BLINK_AMOUNT 30
|
||||
|
||||
// Player physics flags bits
|
||||
// CBasePlayer::m_afPhysicsFlags
|
||||
#define PFLAG_ONLADDER (1<<0)
|
||||
#define PFLAG_ONSWING (1<<0)
|
||||
#define PFLAG_ONTRAIN (1<<1)
|
||||
#define PFLAG_ONBARNACLE (1<<2)
|
||||
#define PFLAG_DUCKING (1<<3) // In the process of ducking, but totally squatted yet
|
||||
#define PFLAG_USING (1<<4) // Using a continuous entity
|
||||
#define PFLAG_OBSERVER (1<<5) // player is locked in stationary cam mode. Spectators can move, observers can't.
|
||||
|
||||
#define TRAIN_OFF 0x00
|
||||
#define TRAIN_NEUTRAL 0x01
|
||||
#define TRAIN_SLOW 0x02
|
||||
#define TRAIN_MEDIUM 0x03
|
||||
#define TRAIN_FAST 0x04
|
||||
#define TRAIN_BACK 0x05
|
||||
|
||||
#define TRAIN_ACTIVE 0x80
|
||||
#define TRAIN_NEW 0xc0
|
||||
|
||||
#define SIGNAL_BUY (1<<0)
|
||||
#define SIGNAL_BOMB (1<<1)
|
||||
#define SIGNAL_RESCUE (1<<2)
|
||||
#define SIGNAL_ESCAPE (1<<3)
|
||||
#define SIGNAL_VIPSAFETY (1<<4)
|
||||
|
||||
#define IGNOREMSG_NONE 0
|
||||
#define IGNOREMSG_ENEMY 1
|
||||
#define IGNOREMSG_TEAM 2
|
||||
|
||||
// max of 4 suit sentences queued up at any time
|
||||
#define CSUITPLAYLIST 4
|
||||
|
||||
#define SUIT_GROUP TRUE
|
||||
#define SUIT_SENTENCE FALSE
|
||||
|
||||
#define SUIT_REPEAT_OK 0
|
||||
#define SUIT_NEXT_IN_30SEC 30
|
||||
#define SUIT_NEXT_IN_1MIN 60
|
||||
#define SUIT_NEXT_IN_5MIN 300
|
||||
#define SUIT_NEXT_IN_10MIN 600
|
||||
#define SUIT_NEXT_IN_30MIN 1800
|
||||
#define SUIT_NEXT_IN_1HOUR 3600
|
||||
|
||||
#define TEAM_NAME_LENGTH 16
|
||||
|
||||
#define MAX_ID_RANGE 2048.0f
|
||||
#define MAX_SPECTATOR_ID_RANGE 8192.0f
|
||||
#define SBAR_STRING_SIZE 128
|
||||
|
||||
#define SBAR_TARGETTYPE_TEAMMATE 1
|
||||
#define SBAR_TARGETTYPE_ENEMY 2
|
||||
#define SBAR_TARGETTYPE_HOSTAGE 3
|
||||
|
||||
#define CHAT_INTERVAL 1.0f
|
||||
#define CSUITNOREPEAT 32
|
||||
|
||||
#define AUTOAIM_2DEGREES 0.0348994967025
|
||||
#define AUTOAIM_5DEGREES 0.08715574274766
|
||||
#define AUTOAIM_8DEGREES 0.1391731009601
|
||||
#define AUTOAIM_10DEGREES 0.1736481776669
|
||||
|
||||
#define SOUND_FLASHLIGHT_ON "items/flashlight1.wav"
|
||||
#define SOUND_FLASHLIGHT_OFF "items/flashlight1.wav"
|
||||
|
||||
// custom enum
|
||||
enum RewardType
|
||||
{
|
||||
RT_NONE,
|
||||
RT_ROUND_BONUS,
|
||||
RT_PLAYER_RESET,
|
||||
RT_PLAYER_JOIN,
|
||||
RT_PLAYER_SPEC_JOIN,
|
||||
RT_PLAYER_BOUGHT_SOMETHING,
|
||||
RT_HOSTAGE_TOOK,
|
||||
RT_HOSTAGE_RESCUED,
|
||||
RT_HOSTAGE_DAMAGED,
|
||||
RT_HOSTAGE_KILLED,
|
||||
RT_TEAMMATES_KILLED,
|
||||
RT_ENEMY_KILLED,
|
||||
RT_INTO_GAME,
|
||||
RT_VIP_KILLED,
|
||||
RT_VIP_RESCUED_MYSELF
|
||||
};
|
||||
|
||||
enum PLAYER_ANIM
|
||||
{
|
||||
PLAYER_IDLE,
|
||||
PLAYER_WALK,
|
||||
PLAYER_JUMP,
|
||||
PLAYER_SUPERJUMP,
|
||||
PLAYER_DIE,
|
||||
PLAYER_ATTACK1,
|
||||
PLAYER_ATTACK2,
|
||||
PLAYER_FLINCH,
|
||||
PLAYER_LARGE_FLINCH,
|
||||
PLAYER_RELOAD,
|
||||
PLAYER_HOLDBOMB
|
||||
};
|
||||
|
||||
enum _Menu
|
||||
{
|
||||
Menu_OFF,
|
||||
Menu_ChooseTeam,
|
||||
Menu_IGChooseTeam,
|
||||
Menu_ChooseAppearance,
|
||||
Menu_Buy,
|
||||
Menu_BuyPistol,
|
||||
Menu_BuyRifle,
|
||||
Menu_BuyMachineGun,
|
||||
Menu_BuyShotgun,
|
||||
Menu_BuySubMachineGun,
|
||||
Menu_BuyItem,
|
||||
Menu_Radio1,
|
||||
Menu_Radio2,
|
||||
Menu_Radio3,
|
||||
Menu_ClientBuy
|
||||
};
|
||||
|
||||
enum TeamName
|
||||
{
|
||||
UNASSIGNED,
|
||||
TERRORIST,
|
||||
CT,
|
||||
SPECTATOR,
|
||||
};
|
||||
|
||||
enum ModelName
|
||||
{
|
||||
MODEL_UNASSIGNED,
|
||||
MODEL_URBAN,
|
||||
MODEL_TERROR,
|
||||
MODEL_LEET,
|
||||
MODEL_ARCTIC,
|
||||
MODEL_GSG9,
|
||||
MODEL_GIGN,
|
||||
MODEL_SAS,
|
||||
MODEL_GUERILLA,
|
||||
MODEL_VIP,
|
||||
MODEL_MILITIA,
|
||||
MODEL_SPETSNAZ,
|
||||
MODEL_AUTO
|
||||
};
|
||||
|
||||
enum JoinState
|
||||
{
|
||||
JOINED,
|
||||
SHOWLTEXT,
|
||||
READINGLTEXT,
|
||||
SHOWTEAMSELECT,
|
||||
PICKINGTEAM,
|
||||
GETINTOGAME
|
||||
};
|
||||
|
||||
enum TrackCommands
|
||||
{
|
||||
CMD_SAY = 0,
|
||||
CMD_SAYTEAM,
|
||||
CMD_FULLUPDATE,
|
||||
CMD_VOTE,
|
||||
CMD_VOTEMAP,
|
||||
CMD_LISTMAPS,
|
||||
CMD_LISTPLAYERS,
|
||||
CMD_NIGHTVISION,
|
||||
COMMANDS_TO_TRACK,
|
||||
};
|
||||
|
||||
struct RebuyStruct
|
||||
{
|
||||
int m_primaryWeapon;
|
||||
int m_primaryAmmo;
|
||||
int m_secondaryWeapon;
|
||||
int m_secondaryAmmo;
|
||||
int m_heGrenade;
|
||||
int m_flashbang;
|
||||
int m_smokeGrenade;
|
||||
int m_defuser;
|
||||
int m_nightVision;
|
||||
ArmorType m_armor;
|
||||
};
|
||||
|
||||
enum ThrowDirection
|
||||
{
|
||||
THROW_NONE,
|
||||
THROW_FORWARD,
|
||||
THROW_BACKWARD,
|
||||
THROW_HITVEL,
|
||||
THROW_BOMB,
|
||||
THROW_GRENADE,
|
||||
THROW_HITVEL_MINUS_AIRVEL
|
||||
};
|
||||
|
||||
enum sbar_data
|
||||
{
|
||||
SBAR_ID_TARGETTYPE = 1,
|
||||
SBAR_ID_TARGETNAME,
|
||||
SBAR_ID_TARGETHEALTH,
|
||||
SBAR_END
|
||||
};
|
||||
|
||||
enum MusicState { SILENT, CALM, INTENSE };
|
||||
|
||||
class CCSPlayer;
|
||||
|
||||
class CStripWeapons: public CPointEntity {
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
// Multiplayer intermission spots.
|
||||
class CInfoIntermission: public CPointEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Think() = 0;
|
||||
};
|
||||
|
||||
// Dead HEV suit prop
|
||||
class CDeadHEV: public CBaseMonster {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Classify() = 0;
|
||||
public:
|
||||
int m_iPose; // which sequence to display -- temporary, don't need to save
|
||||
static char *m_szPoses[4];
|
||||
};
|
||||
|
||||
class CSprayCan: public CBaseEntity {
|
||||
public:
|
||||
virtual void Think() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
};
|
||||
|
||||
class CBloodSplat: public CBaseEntity {
|
||||
public:
|
||||
};
|
||||
|
||||
class CBasePlayer: public CBaseMonster {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual int Classify() = 0;
|
||||
virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
|
||||
virtual BOOL TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) = 0;
|
||||
virtual BOOL TakeHealth(float flHealth, int bitsDamageType) = 0;
|
||||
virtual void Killed(entvars_t *pevAttacker, int iGib) = 0;
|
||||
virtual void AddPoints(int score, BOOL bAllowNegativeScore) = 0;
|
||||
virtual void AddPointsToTeam(int score, BOOL bAllowNegativeScore) = 0;
|
||||
virtual BOOL AddPlayerItem(CBasePlayerItem *pItem) = 0;
|
||||
virtual BOOL RemovePlayerItem(CBasePlayerItem *pItem) = 0;
|
||||
virtual int GiveAmmo(int iAmount, char *szName, int iMax = -1) = 0;
|
||||
virtual void StartSneaking() = 0;
|
||||
virtual void UpdateOnRemove() = 0;
|
||||
virtual BOOL IsSneaking() = 0;
|
||||
virtual BOOL IsAlive() = 0;
|
||||
virtual BOOL IsPlayer() = 0;
|
||||
virtual BOOL IsNetClient() = 0;
|
||||
virtual const char *TeamID() = 0;
|
||||
virtual BOOL FBecomeProne() = 0;
|
||||
virtual Vector BodyTarget(const Vector &posSrc) = 0;
|
||||
virtual int Illumination() = 0;
|
||||
virtual BOOL ShouldFadeOnDeath() = 0;
|
||||
virtual void ResetMaxSpeed() = 0;
|
||||
virtual void Jump() = 0;
|
||||
virtual void Duck() = 0;
|
||||
virtual void PreThink() = 0;
|
||||
virtual void PostThink() = 0;
|
||||
virtual Vector GetGunPosition() = 0;
|
||||
virtual BOOL IsBot() = 0;
|
||||
virtual void UpdateClientData() = 0;
|
||||
virtual void ImpulseCommands() = 0;
|
||||
virtual void RoundRespawn() = 0;
|
||||
virtual Vector GetAutoaimVector(float flDelta) = 0;
|
||||
virtual void Blind(float flUntilTime, float flHoldTime, float flFadeTime, int iAlpha) = 0;
|
||||
virtual void OnTouchingWeapon(CWeaponBox *pWeapon) = 0;
|
||||
public:
|
||||
static CBasePlayer *Instance(edict_t *pent) { return (CBasePlayer *)GET_PRIVATE(pent ? pent : ENT(0)); }
|
||||
static CBasePlayer *Instance(entvars_t *pev) { return Instance(ENT(pev)); }
|
||||
static CBasePlayer *Instance(int offset) { return Instance(ENT(offset)); }
|
||||
|
||||
int IsObserver() { return pev->iuser1; }
|
||||
void SetWeaponAnimType(const char *szExtention) { strcpy(m_szAnimExtention, szExtention); }
|
||||
bool IsProtectedByShield() { return m_bOwnsShield && m_bShieldDrawn; }
|
||||
bool IsReloading() const;
|
||||
bool IsBlind() const { return (m_blindUntilTime > gpGlobals->time); }
|
||||
bool IsAutoFollowAllowed() const { return (gpGlobals->time > m_allowAutoFollowTime); }
|
||||
void InhibitAutoFollow(float duration) { m_allowAutoFollowTime = gpGlobals->time + duration; }
|
||||
void AllowAutoFollow() { m_allowAutoFollowTime = 0; }
|
||||
void SetObserverAutoDirector(bool val) { m_bObserverAutoDirector = val; }
|
||||
bool CanSwitchObserverModes() const { return m_canSwitchObserverModes; }
|
||||
CCSPlayer *CSPlayer() const;
|
||||
|
||||
// templates
|
||||
template<typename Functor>
|
||||
CBasePlayerItem *ForEachItem(int slot, const Functor &func)
|
||||
{
|
||||
auto item = m_rgpPlayerItems[ slot ];
|
||||
while (item)
|
||||
{
|
||||
if (func(item))
|
||||
return item;
|
||||
|
||||
item = item->m_pNext;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
template<typename Functor>
|
||||
CBasePlayerItem *ForEachItem(const Functor &func)
|
||||
{
|
||||
for (auto item : m_rgpPlayerItems)
|
||||
{
|
||||
while (item)
|
||||
{
|
||||
if (func(item))
|
||||
return item;
|
||||
|
||||
item = item->m_pNext;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
public:
|
||||
enum { MaxLocationLen = 32 };
|
||||
|
||||
int random_seed;
|
||||
unsigned short m_usPlayerBleed;
|
||||
EHANDLE m_hObserverTarget;
|
||||
float m_flNextObserverInput;
|
||||
int m_iObserverWeapon;
|
||||
int m_iObserverC4State;
|
||||
bool m_bObserverHasDefuser;
|
||||
int m_iObserverLastMode;
|
||||
float m_flFlinchTime;
|
||||
float m_flAnimTime;
|
||||
bool m_bHighDamage;
|
||||
float m_flVelocityModifier;
|
||||
int m_iLastZoom;
|
||||
bool m_bResumeZoom;
|
||||
float m_flEjectBrass;
|
||||
ArmorType m_iKevlar;
|
||||
bool m_bNotKilled;
|
||||
TeamName m_iTeam;
|
||||
int m_iAccount;
|
||||
bool m_bHasPrimary;
|
||||
float m_flDeathThrowTime;
|
||||
int m_iThrowDirection;
|
||||
float m_flLastTalk;
|
||||
bool m_bJustConnected;
|
||||
bool m_bContextHelp;
|
||||
JoinState m_iJoiningState;
|
||||
CBaseEntity *m_pIntroCamera;
|
||||
float m_fIntroCamTime;
|
||||
float m_fLastMovement;
|
||||
bool m_bMissionBriefing;
|
||||
bool m_bTeamChanged;
|
||||
ModelName m_iModelName;
|
||||
int m_iTeamKills;
|
||||
int m_iIgnoreGlobalChat;
|
||||
bool m_bHasNightVision;
|
||||
bool m_bNightVisionOn;
|
||||
Vector m_vRecentPath[MAX_RECENT_PATH];
|
||||
float m_flIdleCheckTime;
|
||||
float m_flRadioTime;
|
||||
int m_iRadioMessages;
|
||||
bool m_bIgnoreRadio;
|
||||
bool m_bHasC4;
|
||||
bool m_bHasDefuser;
|
||||
bool m_bKilledByBomb;
|
||||
Vector m_vBlastVector;
|
||||
bool m_bKilledByGrenade;
|
||||
CHintMessageQueue m_hintMessageQueue;
|
||||
int m_flDisplayHistory;
|
||||
_Menu m_iMenu;
|
||||
int m_iChaseTarget;
|
||||
CBaseEntity *m_pChaseTarget;
|
||||
float m_fCamSwitch;
|
||||
bool m_bEscaped;
|
||||
bool m_bIsVIP;
|
||||
float m_tmNextRadarUpdate;
|
||||
Vector m_vLastOrigin;
|
||||
int m_iCurrentKickVote;
|
||||
float m_flNextVoteTime;
|
||||
bool m_bJustKilledTeammate;
|
||||
int m_iHostagesKilled;
|
||||
int m_iMapVote;
|
||||
bool m_bCanShoot;
|
||||
float m_flLastFired;
|
||||
float m_flLastAttackedTeammate;
|
||||
bool m_bHeadshotKilled;
|
||||
bool m_bPunishedForTK;
|
||||
bool m_bReceivesNoMoneyNextRound;
|
||||
int m_iTimeCheckAllowed;
|
||||
bool m_bHasChangedName;
|
||||
char m_szNewName[MAX_PLAYER_NAME_LENGTH];
|
||||
bool m_bIsDefusing;
|
||||
float m_tmHandleSignals;
|
||||
CUnifiedSignals m_signals;
|
||||
edict_t *m_pentCurBombTarget;
|
||||
int m_iPlayerSound;
|
||||
int m_iTargetVolume;
|
||||
int m_iWeaponVolume;
|
||||
int m_iExtraSoundTypes;
|
||||
int m_iWeaponFlash;
|
||||
float m_flStopExtraSoundTime;
|
||||
float m_flFlashLightTime;
|
||||
int m_iFlashBattery;
|
||||
int m_afButtonLast;
|
||||
int m_afButtonPressed;
|
||||
int m_afButtonReleased;
|
||||
edict_t *m_pentSndLast;
|
||||
float m_flSndRoomtype;
|
||||
float m_flSndRange;
|
||||
float m_flFallVelocity;
|
||||
int m_rgItems[MAX_ITEMS];
|
||||
int m_fNewAmmo;
|
||||
unsigned int m_afPhysicsFlags;
|
||||
float m_fNextSuicideTime;
|
||||
float m_flTimeStepSound;
|
||||
float m_flTimeWeaponIdle;
|
||||
float m_flSwimTime;
|
||||
float m_flDuckTime;
|
||||
float m_flWallJumpTime;
|
||||
float m_flSuitUpdate;
|
||||
int m_rgSuitPlayList[CSUITPLAYLIST];
|
||||
int m_iSuitPlayNext;
|
||||
int m_rgiSuitNoRepeat[CSUITNOREPEAT];
|
||||
float m_rgflSuitNoRepeatTime[CSUITNOREPEAT];
|
||||
int m_lastDamageAmount;
|
||||
float m_tbdPrev;
|
||||
float m_flgeigerRange;
|
||||
float m_flgeigerDelay;
|
||||
int m_igeigerRangePrev;
|
||||
int m_iStepLeft;
|
||||
char m_szTextureName[CBTEXTURENAMEMAX];
|
||||
char m_chTextureType;
|
||||
int m_idrowndmg;
|
||||
int m_idrownrestored;
|
||||
int m_bitsHUDDamage;
|
||||
BOOL m_fInitHUD;
|
||||
BOOL m_fGameHUDInitialized;
|
||||
int m_iTrain;
|
||||
BOOL m_fWeapon;
|
||||
EHANDLE m_pTank;
|
||||
float m_fDeadTime;
|
||||
BOOL m_fNoPlayerSound;
|
||||
BOOL m_fLongJump;
|
||||
float m_tSneaking;
|
||||
int m_iUpdateTime;
|
||||
int m_iClientHealth;
|
||||
int m_iClientBattery;
|
||||
int m_iHideHUD;
|
||||
int m_iClientHideHUD;
|
||||
int m_iFOV;
|
||||
int m_iClientFOV;
|
||||
int m_iNumSpawns;
|
||||
CBaseEntity *m_pObserver;
|
||||
CBasePlayerItem *m_rgpPlayerItems[MAX_ITEM_TYPES];
|
||||
CBasePlayerItem *m_pActiveItem;
|
||||
CBasePlayerItem *m_pClientActiveItem;
|
||||
CBasePlayerItem *m_pLastItem;
|
||||
int m_rgAmmo[MAX_AMMO_SLOTS];
|
||||
int m_rgAmmoLast[MAX_AMMO_SLOTS];
|
||||
Vector m_vecAutoAim;
|
||||
BOOL m_fOnTarget;
|
||||
int m_iDeaths;
|
||||
int m_izSBarState[SBAR_END];
|
||||
float m_flNextSBarUpdateTime;
|
||||
float m_flStatusBarDisappearDelay;
|
||||
char m_SbarString0[SBAR_STRING_SIZE];
|
||||
int m_lastx;
|
||||
int m_lasty;
|
||||
int m_nCustomSprayFrames;
|
||||
float m_flNextDecalTime;
|
||||
char m_szTeamName[TEAM_NAME_LENGTH];
|
||||
int m_modelIndexPlayer;
|
||||
char m_szAnimExtention[32];
|
||||
int m_iGaitsequence;
|
||||
float m_flGaitframe;
|
||||
float m_flGaityaw;
|
||||
Vector m_prevgaitorigin;
|
||||
float m_flPitch;
|
||||
float m_flYaw;
|
||||
float m_flGaitMovement;
|
||||
int m_iAutoWepSwitch;
|
||||
bool m_bVGUIMenus;
|
||||
bool m_bShowHints;
|
||||
bool m_bShieldDrawn;
|
||||
bool m_bOwnsShield;
|
||||
bool m_bWasFollowing;
|
||||
float m_flNextFollowTime;
|
||||
float m_flYawModifier;
|
||||
float m_blindUntilTime;
|
||||
float m_blindStartTime;
|
||||
float m_blindHoldTime;
|
||||
float m_blindFadeTime;
|
||||
int m_blindAlpha;
|
||||
float m_allowAutoFollowTime;
|
||||
char m_autoBuyString[MAX_AUTOBUY_LENGTH];
|
||||
char *m_rebuyString;
|
||||
RebuyStruct m_rebuyStruct;
|
||||
bool m_bIsInRebuy;
|
||||
float m_flLastUpdateTime;
|
||||
char m_lastLocation[MaxLocationLen];
|
||||
float m_progressStart;
|
||||
float m_progressEnd;
|
||||
bool m_bObserverAutoDirector;
|
||||
bool m_canSwitchObserverModes;
|
||||
float m_heartBeatTime;
|
||||
float m_intenseTimestamp;
|
||||
float m_silentTimestamp;
|
||||
MusicState m_musicState;
|
||||
float m_flLastCommandTime[COMMANDS_TO_TRACK];
|
||||
};
|
||||
|
||||
class CWShield: public CBaseEntity {
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
public:
|
||||
void SetCantBePickedUpByUser(CBaseEntity *pEntity, float time) { m_hEntToIgnoreTouchesFrom = pEntity; m_flTimeToIgnoreTouches = gpGlobals->time + time; }
|
||||
public:
|
||||
EHANDLE m_hEntToIgnoreTouchesFrom;
|
||||
float m_flTimeToIgnoreTouches;
|
||||
};
|
||||
|
||||
inline bool CBasePlayer::IsReloading() const
|
||||
{
|
||||
CBasePlayerWeapon *weapon = static_cast<CBasePlayerWeapon *>(m_pActiveItem);
|
||||
if (weapon && weapon->m_fInReload)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
inline CCSPlayer *CBasePlayer::CSPlayer() const {
|
||||
return reinterpret_cast<CCSPlayer *>(this->m_pEntity);
|
||||
}
|
||||
|
||||
// returns a CBaseEntity pointer to a player by index. Only returns if the player is spawned and connected otherwise returns NULL
|
||||
// Index is 1 based
|
||||
inline CBasePlayer *UTIL_PlayerByIndex(int playerIndex)
|
||||
{
|
||||
return (CBasePlayer *)GET_PRIVATE(INDEXENT(playerIndex));
|
||||
}
|
||||
|
||||
inline CBasePlayer *UTIL_PlayerByIndexSafe(int playerIndex)
|
||||
{
|
||||
CBasePlayer *player = nullptr;
|
||||
if (likely(playerIndex > 0 && playerIndex <= gpGlobals->maxClients))
|
||||
player = UTIL_PlayerByIndex(playerIndex);
|
||||
|
||||
return player;
|
||||
}
|
485
cssdk/dlls/regamedll_api.h
Normal file
485
cssdk/dlls/regamedll_api.h
Normal file
@ -0,0 +1,485 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
#include "archtypes.h"
|
||||
#include "regamedll_interfaces.h"
|
||||
#include "hookchains.h"
|
||||
#include "interface.h"
|
||||
#include "player.h"
|
||||
#include "gamerules.h"
|
||||
#include "client.h"
|
||||
#include "items.h"
|
||||
|
||||
#define REGAMEDLL_API_VERSION_MAJOR 5
|
||||
#define REGAMEDLL_API_VERSION_MINOR 1
|
||||
|
||||
// CBasePlayer::Spawn hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Spawn;
|
||||
|
||||
// CBasePlayer::Precache hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Precache;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Precache;
|
||||
|
||||
// CBasePlayer::ObjectCaps hook
|
||||
typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_ObjectCaps;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_ObjectCaps;
|
||||
|
||||
// CBasePlayer::Classify hook
|
||||
typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_Classify;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Classify;
|
||||
|
||||
// CBasePlayer::TraceAttack hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, float, Vector &, struct TraceResult *, int> IReGameHook_CBasePlayer_TraceAttack;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, float, Vector &, struct TraceResult *, int> IReGameHookRegistry_CBasePlayer_TraceAttack;
|
||||
|
||||
// CBasePlayer::TakeDamage hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHook_CBasePlayer_TakeDamage;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHookRegistry_CBasePlayer_TakeDamage;
|
||||
|
||||
// CBasePlayer::TakeHealth hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, float, int> IReGameHook_CBasePlayer_TakeHealth;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, float, int> IReGameHookRegistry_CBasePlayer_TakeHealth;
|
||||
|
||||
// CBasePlayer::Killed hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, int> IReGameHook_CBasePlayer_Killed;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, int> IReGameHookRegistry_CBasePlayer_Killed;
|
||||
|
||||
// CBasePlayer::AddPoints hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPoints;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPoints;
|
||||
|
||||
// CBasePlayer::AddPointsToTeam hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPointsToTeam;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPointsToTeam;
|
||||
|
||||
// CBasePlayer::AddPlayerItem hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_AddPlayerItem;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_AddPlayerItem;
|
||||
|
||||
// CBasePlayer::RemovePlayerItem hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_RemovePlayerItem;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_RemovePlayerItem;
|
||||
|
||||
// CBasePlayer::GiveAmmo hook
|
||||
typedef IHookChainClass<int, class CBasePlayer, int , char *, int> IReGameHook_CBasePlayer_GiveAmmo;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer, int , char *, int> IReGameHookRegistry_CBasePlayer_GiveAmmo;
|
||||
|
||||
// CBasePlayer::ResetMaxSpeed hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ResetMaxSpeed;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ResetMaxSpeed;
|
||||
|
||||
// CBasePlayer::Jump hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Jump;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Jump;
|
||||
|
||||
// CBasePlayer::Duck hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Duck;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Duck;
|
||||
|
||||
// CBasePlayer::PreThink hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PreThink;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PreThink;
|
||||
|
||||
// CBasePlayer::PostThink hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PostThink;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PostThink;
|
||||
|
||||
// CBasePlayer::UpdateClientData hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_UpdateClientData;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_UpdateClientData;
|
||||
|
||||
// CBasePlayer::ImpulseCommands hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ImpulseCommands;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ImpulseCommands;
|
||||
|
||||
// CBasePlayer::RoundRespawn hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_RoundRespawn;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_RoundRespawn;
|
||||
|
||||
// CBasePlayer::Blind hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
|
||||
|
||||
// CBasePlayer::Observer_IsValidTarget hook
|
||||
typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
|
||||
typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
|
||||
|
||||
// CBasePlayer::SetAnimation hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, PLAYER_ANIM> IReGameHook_CBasePlayer_SetAnimation;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, PLAYER_ANIM> IReGameHookRegistry_CBasePlayer_SetAnimation;
|
||||
|
||||
// CBasePlayer::GiveDefaultItems hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_GiveDefaultItems;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_GiveDefaultItems;
|
||||
|
||||
// CBasePlayer::GiveNamedItem hook
|
||||
typedef IHookChainClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHook_CBasePlayer_GiveNamedItem;
|
||||
typedef IHookChainRegistryClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_GiveNamedItem;
|
||||
|
||||
// CBasePlayer::AddAccount hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, RewardType, bool> IReGameHookRegistry_CBasePlayer_AddAccount;
|
||||
|
||||
// CBasePlayer::GiveShield hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_GiveShield;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_GiveShield;
|
||||
|
||||
// CBasePlayer:SetClientUserInfoModel hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoModel;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel;
|
||||
|
||||
// CBasePlayer:SetClientUserInfoName hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoName;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
|
||||
|
||||
// CBasePlayer::HasRestrictItem hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHook_CBasePlayer_HasRestrictItem;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHookRegistry_CBasePlayer_HasRestrictItem;
|
||||
|
||||
// CBasePlayer::DropPlayerItem hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
|
||||
|
||||
// CBasePlayer::DropShield hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_DropShield;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_DropShield;
|
||||
|
||||
// CBasePlayer::OnSpawnEquip hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool, bool> IReGameHook_CBasePlayer_OnSpawnEquip;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool, bool> IReGameHookRegistry_CBasePlayer_OnSpawnEquip;
|
||||
|
||||
// CBasePlayer::Radio hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, const char *, const char *, short, bool> IReGameHook_CBasePlayer_Radio;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *, const char *, short, bool> IReGameHookRegistry_CBasePlayer_Radio;
|
||||
|
||||
// CBasePlayer::Disappear hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Disappear;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Disappear;
|
||||
|
||||
// CBasePlayer::MakeVIP hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_MakeVIP;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeVIP;
|
||||
|
||||
// CBasePlayer::MakeBomber hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_MakeBomber;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeBomber;
|
||||
|
||||
// CBasePlayer::StartObserver hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, Vector &, Vector &> IReGameHook_CBasePlayer_StartObserver;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, Vector &, Vector &> IReGameHookRegistry_CBasePlayer_StartObserver;
|
||||
|
||||
// CBasePlayer::GetIntoGame hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_GetIntoGame;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_GetIntoGame;
|
||||
|
||||
// CBaseAnimating::ResetSequenceInfo hook
|
||||
typedef IVoidHookChainClass<class CBaseAnimating> IReGameHook_CBaseAnimating_ResetSequenceInfo;
|
||||
typedef IVoidHookChainRegistryClass<class CBaseAnimating> IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
|
||||
|
||||
// GetForceCamera hook
|
||||
typedef IHookChain<int, class CBasePlayer *> IReGameHook_GetForceCamera;
|
||||
typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_GetForceCamera;
|
||||
|
||||
// PlayerBlind hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHook_PlayerBlind;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHookRegistry_PlayerBlind;
|
||||
|
||||
// RadiusFlash_TraceLine hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, struct TraceResult *> IReGameHook_RadiusFlash_TraceLine;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, struct TraceResult *> IReGameHookRegistry_RadiusFlash_TraceLine;
|
||||
|
||||
// RoundEnd hook
|
||||
typedef IHookChain<bool, int, ScenarioEventEndRound, float> IReGameHook_RoundEnd;
|
||||
typedef IHookChainRegistry<bool, int, ScenarioEventEndRound, float> IReGameHookRegistry_RoundEnd;
|
||||
|
||||
// InstallGameRules hook
|
||||
typedef IHookChain<class CGameRules *> IReGameHook_InstallGameRules;
|
||||
typedef IHookChainRegistry<class CGameRules *> IReGameHookRegistry_InstallGameRules;
|
||||
|
||||
// PM_Init hook
|
||||
typedef IVoidHookChain<struct playermove_s *> IReGameHook_PM_Init;
|
||||
typedef IVoidHookChainRegistry<struct playermove_s *> IReGameHookRegistry_PM_Init;
|
||||
|
||||
// PM_Move hook
|
||||
typedef IVoidHookChain<struct playermove_s *, int> IReGameHook_PM_Move;
|
||||
typedef IVoidHookChainRegistry<struct playermove_s *, int> IReGameHookRegistry_PM_Move;
|
||||
|
||||
// PM_AirMove hook
|
||||
typedef IVoidHookChain<int> IReGameHook_PM_AirMove;
|
||||
typedef IVoidHookChainRegistry<int> IReGameHookRegistry_PM_AirMove;
|
||||
|
||||
// HandleMenu_ChooseAppearance hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseAppearance;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseAppearance;
|
||||
|
||||
// HandleMenu_ChooseTeam hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseTeam;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseTeam;
|
||||
|
||||
// ShowMenu hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int, int, BOOL, char *> IReGameHook_ShowMenu;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, BOOL, char *> IReGameHookRegistry_ShowMenu;
|
||||
|
||||
// ShowVGUIMenu hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int, int, char *> IReGameHook_ShowVGUIMenu;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, char *> IReGameHookRegistry_ShowVGUIMenu;
|
||||
|
||||
// BuyGunAmmo hook
|
||||
typedef IHookChain<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHook_BuyGunAmmo;
|
||||
typedef IHookChainRegistry<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHookRegistry_BuyGunAmmo;
|
||||
|
||||
// BuyWeaponByWeaponID hook
|
||||
typedef IHookChain<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHook_BuyWeaponByWeaponID;
|
||||
typedef IHookChainRegistry<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHookRegistry_BuyWeaponByWeaponID;
|
||||
|
||||
// InternalCommand hook
|
||||
typedef IHookChain<bool, edict_t *, const char *> IReGameHook_InternalCommand;
|
||||
typedef IHookChainRegistry<bool, edict_t *, const char *> IReGameHookRegistry_InternalCommand;
|
||||
|
||||
// CHalfLifeMultiplay::FShouldSwitchWeapon hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_FShouldSwitchWeapon;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon;
|
||||
|
||||
// CHalfLifeMultiplay::GetNextBestWeapon hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_GetNextBestWeapon;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_GetNextBestWeapon;
|
||||
|
||||
// CHalfLifeMultiplay::FlPlayerFallDamage hook
|
||||
typedef IHookChain<float, class CBasePlayer *> IReGameHook_CSGameRules_FlPlayerFallDamage;
|
||||
typedef IHookChainRegistry<float, class CBasePlayer *> IReGameHookRegistry_CSGameRules_FlPlayerFallDamage;
|
||||
|
||||
// CHalfLifeMultiplay::FPlayerCanTakeDamage hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHook_CSGameRules_FPlayerCanTakeDamage;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage;
|
||||
|
||||
// CHalfLifeMultiplay::PlayerSpawn hook
|
||||
typedef IVoidHookChain<class CBasePlayer *> IReGameHook_CSGameRules_PlayerSpawn;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *> IReGameHookRegistry_CSGameRules_PlayerSpawn;
|
||||
|
||||
// CHalfLifeMultiplay::FPlayerCanRespawn hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *> IReGameHook_CSGameRules_FPlayerCanRespawn;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *> IReGameHookRegistry_CSGameRules_FPlayerCanRespawn;
|
||||
|
||||
// CHalfLifeMultiplay::GetPlayerSpawnSpot hook
|
||||
typedef IHookChain<struct edict_s *, class CBasePlayer *> IReGameHook_CSGameRules_GetPlayerSpawnSpot;
|
||||
typedef IHookChainRegistry<struct edict_s *, class CBasePlayer *> IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot;
|
||||
|
||||
// CHalfLifeMultiplay::ClientUserInfoChanged hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, char *> IReGameHook_CSGameRules_ClientUserInfoChanged;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, char *> IReGameHookRegistry_CSGameRules_ClientUserInfoChanged;
|
||||
|
||||
// CHalfLifeMultiplay::PlayerKilled hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_PlayerKilled;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_PlayerKilled;
|
||||
|
||||
// CHalfLifeMultiplay::DeathNotice hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_DeathNotice;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_DeathNotice;
|
||||
|
||||
// CHalfLifeMultiplay::CanHavePlayerItem hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_CanHavePlayerItem;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_CanHavePlayerItem;
|
||||
|
||||
// CHalfLifeMultiplay::DeadPlayerWeapons hook
|
||||
typedef IHookChain<int, class CBasePlayer *> IReGameHook_CSGameRules_DeadPlayerWeapons;
|
||||
typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_CSGameRules_DeadPlayerWeapons;
|
||||
|
||||
// CHalfLifeMultiplay::ServerDeactivate hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_ServerDeactivate;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_ServerDeactivate;
|
||||
|
||||
// CHalfLifeMultiplay::CheckMapConditions hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CheckMapConditions;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CheckMapConditions;
|
||||
|
||||
// CHalfLifeMultiplay::CleanUpMap hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CleanUpMap;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CleanUpMap;
|
||||
|
||||
// CHalfLifeMultiplay::RestartRound hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_RestartRound;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_RestartRound;
|
||||
|
||||
// CHalfLifeMultiplay::CheckWinConditions hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CheckWinConditions;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CheckWinConditions;
|
||||
|
||||
// CHalfLifeMultiplay::RemoveGuns hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_RemoveGuns;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_RemoveGuns;
|
||||
|
||||
// CHalfLifeMultiplay::GiveC4 hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_GiveC4;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GiveC4;
|
||||
|
||||
// CHalfLifeMultiplay::ChangeLevel hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_ChangeLevel;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_ChangeLevel;
|
||||
|
||||
// CHalfLifeMultiplay::GoToIntermission hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_GoToIntermission;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GoToIntermission;
|
||||
|
||||
// CHalfLifeMultiplay::BalanceTeams hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_BalanceTeams;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_BalanceTeams;
|
||||
|
||||
// CHalfLifeMultiplay::OnRoundFreezeEnd hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_OnRoundFreezeEnd;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd;
|
||||
|
||||
// PM_UpdateStepSound hook
|
||||
typedef IVoidHookChain<> IReGameHook_PM_UpdateStepSound;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_PM_UpdateStepSound;
|
||||
|
||||
class IReGameHookchains {
|
||||
public:
|
||||
virtual ~IReGameHookchains() {}
|
||||
|
||||
// CBasePlayer virtual
|
||||
virtual IReGameHookRegistry_CBasePlayer_Spawn* CBasePlayer_Spawn() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Precache* CBasePlayer_Precache() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ObjectCaps* CBasePlayer_ObjectCaps() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Classify* CBasePlayer_Classify() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TraceAttack* CBasePlayer_TraceAttack() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeDamage* CBasePlayer_TakeDamage() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeHealth* CBasePlayer_TakeHealth() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Killed* CBasePlayer_Killed() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPoints* CBasePlayer_AddPoints() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPointsToTeam* CBasePlayer_AddPointsToTeam() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPlayerItem* CBasePlayer_AddPlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RemovePlayerItem* CBasePlayer_RemovePlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveAmmo* CBasePlayer_GiveAmmo() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ResetMaxSpeed* CBasePlayer_ResetMaxSpeed() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Jump* CBasePlayer_Jump() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Duck* CBasePlayer_Duck() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_PreThink* CBasePlayer_PreThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_PostThink* CBasePlayer_PostThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_UpdateClientData* CBasePlayer_UpdateClientData() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ImpulseCommands* CBasePlayer_ImpulseCommands() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RoundRespawn* CBasePlayer_RoundRespawn() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Blind* CBasePlayer_Blind() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget* CBasePlayer_Observer_IsValidTarget() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetAnimation* CBasePlayer_SetAnimation() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveDefaultItems* CBasePlayer_GiveDefaultItems() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveNamedItem* CBasePlayer_GiveNamedItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddAccount* CBasePlayer_AddAccount() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveShield* CBasePlayer_GiveShield() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel* CBasePlayer_SetClientUserInfoModel() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoName* CBasePlayer_SetClientUserInfoName() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_HasRestrictItem* CBasePlayer_HasRestrictItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DropShield* CBasePlayer_DropShield() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_OnSpawnEquip* CBasePlayer_OnSpawnEquip() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Radio* CBasePlayer_Radio() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Disappear* CBasePlayer_Disappear() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_MakeVIP* CBasePlayer_MakeVIP() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_MakeBomber* CBasePlayer_MakeBomber() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_StartObserver* CBasePlayer_StartObserver() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GetIntoGame* CBasePlayer_GetIntoGame() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo* CBaseAnimating_ResetSequenceInfo() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_GetForceCamera* GetForceCamera() = 0;
|
||||
virtual IReGameHookRegistry_PlayerBlind* PlayerBlind() = 0;
|
||||
virtual IReGameHookRegistry_RadiusFlash_TraceLine* RadiusFlash_TraceLine() = 0;
|
||||
virtual IReGameHookRegistry_RoundEnd* RoundEnd() = 0;
|
||||
virtual IReGameHookRegistry_InstallGameRules* InstallGameRules() = 0;
|
||||
virtual IReGameHookRegistry_PM_Init* PM_Init() = 0;
|
||||
virtual IReGameHookRegistry_PM_Move* PM_Move() = 0;
|
||||
virtual IReGameHookRegistry_PM_AirMove* PM_AirMove() = 0;
|
||||
virtual IReGameHookRegistry_HandleMenu_ChooseAppearance* HandleMenu_ChooseAppearance() = 0;
|
||||
virtual IReGameHookRegistry_HandleMenu_ChooseTeam* HandleMenu_ChooseTeam() = 0;
|
||||
virtual IReGameHookRegistry_ShowMenu* ShowMenu() = 0;
|
||||
virtual IReGameHookRegistry_ShowVGUIMenu* ShowVGUIMenu() = 0;
|
||||
virtual IReGameHookRegistry_BuyGunAmmo* BuyGunAmmo() = 0;
|
||||
virtual IReGameHookRegistry_BuyWeaponByWeaponID* BuyWeaponByWeaponID() = 0;
|
||||
virtual IReGameHookRegistry_InternalCommand* InternalCommand() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon* CSGameRules_FShouldSwitchWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon* CSGameRules_GetNextBestWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage* CSGameRules_FlPlayerFallDamage() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage* CSGameRules_FPlayerCanTakeDamage() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerSpawn* CSGameRules_PlayerSpawn() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FPlayerCanRespawn* CSGameRules_FPlayerCanRespawn() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot* CSGameRules_GetPlayerSpawnSpot() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ClientUserInfoChanged* CSGameRules_ClientUserInfoChanged() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerKilled* CSGameRules_PlayerKilled() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_DeathNotice* CSGameRules_DeathNotice() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CanHavePlayerItem* CSGameRules_CanHavePlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_DeadPlayerWeapons* CSGameRules_DeadPlayerWeapons() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ServerDeactivate* CSGameRules_ServerDeactivate() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CheckMapConditions* CSGameRules_CheckMapConditions() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CleanUpMap* CSGameRules_CleanUpMap() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_RestartRound* CSGameRules_RestartRound() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CheckWinConditions* CSGameRules_CheckWinConditions() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_RemoveGuns* CSGameRules_RemoveGuns() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GiveC4* CSGameRules_GiveC4() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ChangeLevel* CSGameRules_ChangeLevel() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GoToIntermission* CSGameRules_GoToIntermission() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd* CSGameRules_OnRoundFreezeEnd() = 0;
|
||||
virtual IReGameHookRegistry_PM_UpdateStepSound* PM_UpdateStepSound() = 0;
|
||||
};
|
||||
|
||||
struct ReGameFuncs_t {
|
||||
struct edict_s *(*CREATE_NAMED_ENTITY2)(string_t iClass);
|
||||
void (*ChangeString)(char *&dest, const char *source);
|
||||
void (*RadiusDamage)(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
|
||||
void (*ClearMultiDamage)();
|
||||
void (*ApplyMultiDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker);
|
||||
void (*AddMultiDamage)(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);
|
||||
class CBaseEntity *(*UTIL_FindEntityByString)(class CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
|
||||
void (*AddEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
|
||||
void (*RemoveEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
|
||||
int (*Cmd_Argc)();
|
||||
const char *(*Cmd_Argv)(int i);
|
||||
};
|
||||
|
||||
class IReGameApi {
|
||||
public:
|
||||
virtual ~IReGameApi() {}
|
||||
|
||||
virtual int GetMajorVersion() = 0;
|
||||
virtual int GetMinorVersion() = 0;
|
||||
virtual const ReGameFuncs_t* GetFuncs() = 0;
|
||||
virtual IReGameHookchains* GetHookchains() = 0;
|
||||
|
||||
virtual class CGameRules* GetGameRules() = 0;
|
||||
virtual struct WeaponInfoStruct* GetWeaponInfo(int weaponID) = 0;
|
||||
virtual struct WeaponInfoStruct* GetWeaponInfo(const char* weaponName) = 0;
|
||||
virtual struct playermove_s* GetPlayerMove() = 0;
|
||||
virtual struct WeaponSlotInfo* GetWeaponSlot(WeaponIdType weaponID) = 0;
|
||||
virtual struct WeaponSlotInfo* GetWeaponSlot(const char* weaponName) = 0;
|
||||
virtual struct ItemInfo* GetItemInfo(WeaponIdType weaponID) = 0;
|
||||
virtual struct AmmoInfo* GetAmmoInfo(AmmoType ammoID) = 0;
|
||||
};
|
||||
|
||||
#define VRE_GAMEDLL_API_VERSION "VRE_GAMEDLL_API_VERSION001"
|
96
cssdk/dlls/regamedll_common.h
Normal file
96
cssdk/dlls/regamedll_common.h
Normal file
@ -0,0 +1,96 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef _WIN32
|
||||
#define _strlwr(p) for (int i = 0; p[i] != 0; i++) p[i] = tolower(p[i]);
|
||||
#endif
|
||||
|
||||
#define Q_isspace isspace
|
||||
#define Q_isalnum isalnum
|
||||
#define Q_isalpha isalpha
|
||||
|
||||
#define Q_malloc malloc
|
||||
#define Q_calloc calloc
|
||||
#define Q_alloca alloca
|
||||
#define Q_free free
|
||||
|
||||
#define Q_min min
|
||||
#define Q_max max
|
||||
#define Q_clamp clamp
|
||||
#define Q_access _access
|
||||
#define Q_close _close
|
||||
#define Q_write _write
|
||||
#define Q_memset memset
|
||||
#define Q_memcpy memcpy
|
||||
#define Q_strlen strlen
|
||||
#define Q_memcmp memcmp
|
||||
#define Q_strcpy strcpy
|
||||
#define Q_strncpy strncpy
|
||||
#define Q_strrchr strrchr
|
||||
#define Q_strcat strcat
|
||||
#define Q_strncat strncat
|
||||
#define Q_strcmp strcmp
|
||||
#define Q_strncmp strncmp
|
||||
#define Q_sscanf sscanf
|
||||
#define Q_strdup _strdup
|
||||
#define Q_stricmp _stricmp
|
||||
#define Q_strnicmp _strnicmp
|
||||
#define Q_strstr strstr
|
||||
#define Q_strchr strchr
|
||||
#define Q_strrchr strrchr
|
||||
#define Q_strlwr _strlwr
|
||||
#define Q_sprintf sprintf
|
||||
#define Q_snprintf _snprintf
|
||||
#define Q_atoi atoi
|
||||
#define Q_atof atof
|
||||
#define Q_toupper toupper
|
||||
#define Q_memmove memmove
|
||||
#define Q_vsnprintf _vsnprintf
|
||||
#define Q_vsnwprintf _vsnwprintf
|
||||
#define Q_abs abs
|
||||
#define Q_fabs fabs
|
||||
#define Q_tan tan
|
||||
#define Q_atan atan
|
||||
#define Q_atan2 atan2
|
||||
#define Q_acos acos
|
||||
#define Q_cos cos
|
||||
#define Q_sin sin
|
||||
#define Q_pow pow
|
||||
#define Q_fmod fmod
|
||||
#define Q_fopen fopen
|
||||
#define Q_fwrite fwrite
|
||||
#define Q_fprintf fprintf
|
||||
#define Q_fclose fclose
|
||||
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
#define Q_sqrt M_sqrt
|
||||
#else
|
||||
#define Q_sqrt sqrt
|
||||
#endif
|
104
cssdk/dlls/regamedll_const.h
Normal file
104
cssdk/dlls/regamedll_const.h
Normal file
@ -0,0 +1,104 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// These are caps bits to indicate what an object's capabilities (currently used for save/restore and level transitions)
|
||||
#define FCAP_CUSTOMSAVE 0x00000001
|
||||
#define FCAP_ACROSS_TRANSITION 0x00000002 // should transfer between transitions
|
||||
#define FCAP_MUST_SPAWN 0x00000004 // Spawn after restore
|
||||
#define FCAP_DONT_SAVE 0x80000000 // Don't save this
|
||||
#define FCAP_IMPULSE_USE 0x00000008 // can be used by the player
|
||||
#define FCAP_CONTINUOUS_USE 0x00000010 // can be used by the player
|
||||
#define FCAP_ONOFF_USE 0x00000020 // can be used by the player
|
||||
#define FCAP_DIRECTIONAL_USE 0x00000040 // Player sends +/- 1 when using (currently only tracktrains)
|
||||
#define FCAP_MASTER 0x00000080 // Can be used to "master" other entities (like multisource)
|
||||
|
||||
// UNDONE: This will ignore transition volumes (trigger_transition), but not the PVS!!!
|
||||
#define FCAP_FORCE_TRANSITION 0x00000080 // ALWAYS goes across transitions
|
||||
|
||||
// for Classify
|
||||
#define CLASS_NONE 0
|
||||
#define CLASS_MACHINE 1
|
||||
#define CLASS_PLAYER 2
|
||||
#define CLASS_HUMAN_PASSIVE 3
|
||||
#define CLASS_HUMAN_MILITARY 4
|
||||
#define CLASS_ALIEN_MILITARY 5
|
||||
#define CLASS_ALIEN_PASSIVE 6
|
||||
#define CLASS_ALIEN_MONSTER 7
|
||||
#define CLASS_ALIEN_PREY 8
|
||||
#define CLASS_ALIEN_PREDATOR 9
|
||||
#define CLASS_INSECT 10
|
||||
#define CLASS_PLAYER_ALLY 11
|
||||
#define CLASS_PLAYER_BIOWEAPON 12 // hornets and snarks.launched by players
|
||||
#define CLASS_ALIEN_BIOWEAPON 13 // hornets and snarks.launched by the alien menace
|
||||
#define CLASS_VEHICLE 14
|
||||
#define CLASS_BARNACLE 99 // special because no one pays attention to it, and it eats a wide cross-section of creatures.
|
||||
|
||||
#define SF_NORESPAWN (1 << 30) // set this bit on guns and stuff that should never respawn.
|
||||
|
||||
#define DMG_GENERIC 0 // generic damage was done
|
||||
#define DMG_CRUSH (1<<0) // crushed by falling or moving object
|
||||
#define DMG_BULLET (1<<1) // shot
|
||||
#define DMG_SLASH (1<<2) // cut, clawed, stabbed
|
||||
#define DMG_BURN (1<<3) // heat burned
|
||||
#define DMG_FREEZE (1<<4) // frozen
|
||||
#define DMG_FALL (1<<5) // fell too far
|
||||
#define DMG_BLAST (1<<6) // explosive blast damage
|
||||
#define DMG_CLUB (1<<7) // crowbar, punch, headbutt
|
||||
#define DMG_SHOCK (1<<8) // electric shock
|
||||
#define DMG_SONIC (1<<9) // sound pulse shockwave
|
||||
#define DMG_ENERGYBEAM (1<<10) // laser or other high energy beam
|
||||
#define DMG_NEVERGIB (1<<12) // with this bit OR'd in, no damage type will be able to gib victims upon death
|
||||
#define DMG_ALWAYSGIB (1<<13) // with this bit OR'd in, any damage type can be made to gib victims upon death
|
||||
#define DMG_DROWN (1<<14) // Drowning
|
||||
|
||||
// time-based damage
|
||||
#define DMG_TIMEBASED (~(0x3FFF)) // mask for time-based damage
|
||||
|
||||
#define DMG_PARALYZE (1<<15) // slows affected creature down
|
||||
#define DMG_NERVEGAS (1<<16) // nerve toxins, very bad
|
||||
#define DMG_POISON (1<<17) // blood poisioning
|
||||
#define DMG_RADIATION (1<<18) // radiation exposure
|
||||
#define DMG_DROWNRECOVER (1<<19) // drowning recovery
|
||||
#define DMG_ACID (1<<20) // toxic chemicals or acid burns
|
||||
#define DMG_SLOWBURN (1<<21) // in an oven
|
||||
#define DMG_SLOWFREEZE (1<<22) // in a subzero freezer
|
||||
#define DMG_MORTAR (1<<23) // Hit by air raid (done to distinguish grenade from mortar)
|
||||
#define DMG_EXPLOSION (1<<24)
|
||||
|
||||
// these are the damage types that are allowed to gib corpses
|
||||
#define DMG_GIB_CORPSE (DMG_CRUSH | DMG_FALL | DMG_BLAST | DMG_SONIC | DMG_CLUB)
|
||||
|
||||
// these are the damage types that have client hud art
|
||||
#define DMG_SHOWNHUD (DMG_POISON | DMG_ACID | DMG_FREEZE | DMG_SLOWFREEZE | DMG_DROWN | DMG_BURN | DMG_SLOWBURN | DMG_NERVEGAS | DMG_RADIATION | DMG_SHOCK)
|
||||
|
||||
// when calling KILLED(), a value that governs gib behavior is expected to be
|
||||
// one of these three values
|
||||
#define GIB_NORMAL 0 // gib if entity was overkilled
|
||||
#define GIB_NEVER 1 // never gib, no matter how much death damage is done ( freezing, etc )
|
||||
#define GIB_ALWAYS 2 // always gib ( Houndeye Shock, Barnacle Bite )
|
301
cssdk/dlls/regamedll_interfaces.h
Normal file
301
cssdk/dlls/regamedll_interfaces.h
Normal file
@ -0,0 +1,301 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
class CBaseEntity;
|
||||
class CBasePlayer;
|
||||
|
||||
// Implementation wrapper
|
||||
class CCSEntity {
|
||||
public:
|
||||
virtual ~CCSEntity() {}
|
||||
virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
|
||||
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
|
||||
public:
|
||||
CBaseEntity *m_pContainingEntity;
|
||||
};
|
||||
|
||||
class CCSDelay: public CCSEntity {};
|
||||
class CCSAnimating: public CCSDelay {};
|
||||
class CCSPlayerItem: public CCSAnimating {};
|
||||
class CCSToggle: public CCSAnimating {};
|
||||
class CCSMonster: public CCSToggle {};
|
||||
class CCSWeaponBox: public CCSEntity {};
|
||||
class CCSArmoury: public CCSEntity {};
|
||||
|
||||
class CCSPlayer: public CCSMonster {
|
||||
public:
|
||||
CCSPlayer() : m_bForceShowMenu(false)
|
||||
{
|
||||
m_szModel[0] = '\0';
|
||||
}
|
||||
|
||||
virtual bool IsConnected() const;
|
||||
virtual void SetAnimation(PLAYER_ANIM playerAnim);
|
||||
virtual void AddAccount(int amount, RewardType type = RT_NONE, bool bTrackChange = true);
|
||||
virtual CBaseEntity *GiveNamedItem(const char *pszName);
|
||||
virtual CBaseEntity *GiveNamedItemEx(const char *pszName);
|
||||
virtual void GiveDefaultItems();
|
||||
virtual void GiveShield(bool bDeploy = true);
|
||||
virtual void DropShield(bool bDeploy = true);
|
||||
virtual void DropPlayerItem(const char *pszItemName);
|
||||
virtual void RemoveShield();
|
||||
virtual void RemoveAllItems(bool bRemoveSuit);
|
||||
virtual bool RemovePlayerItem(const char* pszItemName);
|
||||
virtual void SetPlayerModel(bool bHasC4);
|
||||
virtual void SetPlayerModelEx(const char *modelName);
|
||||
virtual void SetNewPlayerModel(const char *modelName);
|
||||
virtual void ClientCommand(const char *cmd, const char *arg1 = nullptr, const char *arg2 = nullptr, const char *arg3 = nullptr);
|
||||
virtual void SetProgressBarTime(int time);
|
||||
virtual void SetProgressBarTime2(int time, float timeElapsed);
|
||||
virtual struct edict_s *EntSelectSpawnPoint();
|
||||
virtual void SetBombIcon(bool bFlash = false);
|
||||
virtual void SetScoreAttrib(CBasePlayer *dest);
|
||||
virtual void SendItemStatus();
|
||||
virtual void ReloadWeapons(CBasePlayerItem *pWeapon = nullptr, bool bForceReload = false, bool bForceRefill = false);
|
||||
virtual void Observer_SetMode(int iMode);
|
||||
virtual bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot);
|
||||
virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
|
||||
virtual void SwitchTeam();
|
||||
virtual bool JoinTeam(TeamName team);
|
||||
virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
|
||||
virtual void TeamChangeUpdate();
|
||||
virtual void DropSecondary();
|
||||
virtual void DropPrimary();
|
||||
virtual bool HasPlayerItem(CBasePlayerItem *pCheckItem);
|
||||
virtual bool HasNamedPlayerItem(const char *pszItemName);
|
||||
virtual CBasePlayerItem *GetItemById(WeaponIdType weaponID);
|
||||
virtual CBasePlayerItem *GetItemByName(const char *itemName);
|
||||
virtual void Disappear();
|
||||
virtual void MakeVIP();
|
||||
virtual bool MakeBomber();
|
||||
|
||||
CBasePlayer *BasePlayer() const;
|
||||
public:
|
||||
char m_szModel[32];
|
||||
bool m_bForceShowMenu;
|
||||
};
|
||||
|
||||
class CAPI_Bot: public CCSPlayer {};
|
||||
class CAPI_CSBot: public CAPI_Bot {};
|
||||
class CCSShield: public CCSEntity {};
|
||||
class CCSDeadHEV: public CCSMonster {};
|
||||
class CCSSprayCan: public CCSEntity {};
|
||||
class CCSBloodSplat: public CCSEntity {};
|
||||
class CCSPlayerWeapon: public CCSPlayerItem {};
|
||||
class CCSWorld: public CCSEntity {};
|
||||
class CCSDecal: public CCSEntity {};
|
||||
class CCSCorpse: public CCSEntity {};
|
||||
class CCSGrenade: public CCSMonster {};
|
||||
class CCSAirtank: public CCSGrenade {};
|
||||
class CCSPlayerAmmo: public CCSEntity {};
|
||||
class CCS9MMAmmo: public CCSPlayerAmmo {};
|
||||
class CCSBuckShotAmmo: public CCSPlayerAmmo {};
|
||||
class CCS556NatoAmmo: public CCSPlayerAmmo {};
|
||||
class CCS556NatoBoxAmmo: public CCSPlayerAmmo {};
|
||||
class CCS762NatoAmmo: public CCSPlayerAmmo {};
|
||||
class CCS45ACPAmmo: public CCSPlayerAmmo {};
|
||||
class CCS50AEAmmo: public CCSPlayerAmmo {};
|
||||
class CCS338MagnumAmmo: public CCSPlayerAmmo {};
|
||||
class CCS57MMAmmo: public CCSPlayerAmmo {};
|
||||
class CCS357SIGAmmo: public CCSPlayerAmmo {};
|
||||
class CCSFuncWall: public CCSEntity {};
|
||||
class CCSFuncWallToggle: public CCSFuncWall {};
|
||||
class CCSFuncConveyor: public CCSFuncWall {};
|
||||
class CCSFuncIllusionary: public CCSToggle {};
|
||||
class CCSFuncMonsterClip: public CCSFuncWall {};
|
||||
class CCSFuncRotating: public CCSEntity {};
|
||||
class CCSPendulum: public CCSEntity {};
|
||||
class CCSPointEntity: public CCSEntity {};
|
||||
class CCSStripWeapons: public CCSPointEntity {};
|
||||
class CCSInfoIntermission: public CCSPointEntity {};
|
||||
class CCSRevertSaved: public CCSPointEntity {};
|
||||
class CCSEnvGlobal: public CCSPointEntity {};
|
||||
class CCSMultiSource: public CCSPointEntity {};
|
||||
class CCSButton: public CCSToggle {};
|
||||
class CCSRotButton: public CCSButton {};
|
||||
class CCSMomentaryRotButton: public CCSToggle {};
|
||||
class CCSEnvSpark: public CCSEntity {};
|
||||
class CCSButtonTarget: public CCSEntity {};
|
||||
class CCSDoor: public CCSToggle {};
|
||||
class CCSRotDoor: public CCSDoor {};
|
||||
class CCSMomentaryDoor: public CCSToggle {};
|
||||
class CCSGib: public CCSEntity {};
|
||||
class CCSBubbling: public CCSEntity {};
|
||||
class CCSBeam: public CCSEntity {};
|
||||
class CCSLightning: public CCSBeam {};
|
||||
class CCSLaser: public CCSBeam {};
|
||||
class CCSGlow: public CCSPointEntity {};
|
||||
class CCSSprite: public CCSPointEntity {};
|
||||
class CCSBombGlow: public CCSSprite {};
|
||||
class CCSGibShooter: public CCSDelay {};
|
||||
class CCSEnvShooter: public CCSGibShooter {};
|
||||
class CCSTestEffect: public CCSDelay {};
|
||||
class CCSBlood: public CCSPointEntity {};
|
||||
class CCSShake: public CCSPointEntity {};
|
||||
class CCSFade: public CCSPointEntity {};
|
||||
class CCSMessage: public CCSPointEntity {};
|
||||
class CCSEnvFunnel: public CCSDelay {};
|
||||
class CCSEnvBeverage: public CCSDelay {};
|
||||
class CCSItemSoda: public CCSEntity {};
|
||||
class CCSShower: public CCSEntity {};
|
||||
class CCSEnvExplosion: public CCSMonster {};
|
||||
class CCSBreakable: public CCSDelay {};
|
||||
class CCSPushable: public CCSBreakable {};
|
||||
class CCSFuncTank: public CCSEntity {};
|
||||
class CCSFuncTankGun: public CCSFuncTank {};
|
||||
class CCSFuncTankLaser: public CCSFuncTank {};
|
||||
class CCSFuncTankRocket: public CCSFuncTank {};
|
||||
class CCSFuncTankMortar: public CCSFuncTank {};
|
||||
class CCSFuncTankControls: public CCSEntity {};
|
||||
class CCSRecharge: public CCSToggle {};
|
||||
class CCSCycler: public CCSMonster {};
|
||||
class CCSGenericCycler: public CCSCycler {};
|
||||
class CCSCyclerProbe: public CCSCycler {};
|
||||
class CCSCyclerSprite: public CCSEntity {};
|
||||
class CCSWeaponCycler: public CCSPlayerWeapon {};
|
||||
class CCSWreckage: public CCSMonster {};
|
||||
class CCSWorldItem: public CCSEntity {};
|
||||
class CCSItem: public CCSEntity {};
|
||||
class CCSHealthKit: public CCSItem {};
|
||||
class CCSWallHealth: public CCSToggle {};
|
||||
class CCSItemSuit: public CCSItem {};
|
||||
class CCSItemBattery: public CCSItem {};
|
||||
class CCSItemAntidote: public CCSItem {};
|
||||
class CCSItemSecurity: public CCSItem {};
|
||||
class CCSItemLongJump: public CCSItem {};
|
||||
class CCSItemKevlar: public CCSItem {};
|
||||
class CCSItemAssaultSuit: public CCSItem {};
|
||||
class CCSItemThighPack: public CCSItem {};
|
||||
class CCSGrenCatch: public CCSEntity {};
|
||||
class CCSFuncWeaponCheck: public CCSEntity {};
|
||||
class CCSHostage: public CCSMonster {};
|
||||
class CCSLight: public CCSPointEntity {};
|
||||
class CCSEnvLight: public CCSLight {};
|
||||
class CCSRuleEntity: public CCSEntity {};
|
||||
class CCSRulePointEntity: public CCSRuleEntity {};
|
||||
class CCSRuleBrushEntity: public CCSRuleEntity {};
|
||||
class CCSGameScore: public CCSRulePointEntity {};
|
||||
class CCSGameEnd: public CCSRulePointEntity {};
|
||||
class CCSGameText: public CCSRulePointEntity {};
|
||||
class CCSGameTeamMaster: public CCSRulePointEntity {};
|
||||
class CCSGameTeamSet: public CCSRulePointEntity {};
|
||||
class CCSGamePlayerZone: public CCSRuleBrushEntity {};
|
||||
class CCSGamePlayerHurt: public CCSRulePointEntity {};
|
||||
class CCSGameCounter: public CCSRulePointEntity {};
|
||||
class CCSGameCounterSet: public CCSRulePointEntity {};
|
||||
class CCSGamePlayerEquip: public CCSRulePointEntity {};
|
||||
class CCSGamePlayerTeam: public CCSRulePointEntity {};
|
||||
class CCSFuncMortarField: public CCSToggle {};
|
||||
class CCSMortar: public CCSGrenade {};
|
||||
class CCSMapInfo: public CCSPointEntity {};
|
||||
class CCSPathCorner: public CCSPointEntity {};
|
||||
class CCSPathTrack: public CCSPointEntity {};
|
||||
class CCSFuncTrackTrain: public CCSEntity {};
|
||||
class CCSFuncVehicleControls: public CCSEntity {};
|
||||
class CCSFuncVehicle: public CCSEntity {};
|
||||
class CCSPlatTrain: public CCSToggle {};
|
||||
class CCSFuncPlat: public CCSPlatTrain {};
|
||||
class CCSPlatTrigger: public CCSEntity {};
|
||||
class CCSFuncPlatRot: public CCSFuncPlat {};
|
||||
class CCSFuncTrain: public CCSPlatTrain {};
|
||||
class CCSFuncTrainControls: public CCSEntity {};
|
||||
class CCSFuncTrackChange: public CCSFuncPlatRot {};
|
||||
class CCSFuncTrackAuto: public CCSFuncTrackChange {};
|
||||
class CCSGunTarget: public CCSMonster {};
|
||||
class CCSAmbientGeneric: public CCSEntity {};
|
||||
class CCSEnvSound: public CCSPointEntity {};
|
||||
class CCSSpeaker: public CCSEntity {};
|
||||
class CCSSoundEnt: public CCSEntity {};
|
||||
class CCSUSP: public CCSPlayerWeapon {};
|
||||
class CCSMP5N: public CCSPlayerWeapon {};
|
||||
class CCSSG552: public CCSPlayerWeapon {};
|
||||
class CCSAK47: public CCSPlayerWeapon {};
|
||||
class CCSAUG: public CCSPlayerWeapon {};
|
||||
class CCSAWP: public CCSPlayerWeapon {};
|
||||
class CCSC4: public CCSPlayerWeapon {};
|
||||
class CCSDEAGLE: public CCSPlayerWeapon {};
|
||||
class CCSFlashbang: public CCSPlayerWeapon {};
|
||||
class CCSG3SG1: public CCSPlayerWeapon {};
|
||||
class CCSGLOCK18: public CCSPlayerWeapon {};
|
||||
class CCSHEGrenade: public CCSPlayerWeapon {};
|
||||
class CCSKnife: public CCSPlayerWeapon {};
|
||||
class CCSM249: public CCSPlayerWeapon {};
|
||||
class CCSM3: public CCSPlayerWeapon {};
|
||||
class CCSM4A1: public CCSPlayerWeapon {};
|
||||
class CCSMAC10: public CCSPlayerWeapon {};
|
||||
class CCSP228: public CCSPlayerWeapon {};
|
||||
class CCSP90: public CCSPlayerWeapon {};
|
||||
class CCSSCOUT: public CCSPlayerWeapon {};
|
||||
class CCSSmokeGrenade: public CCSPlayerWeapon {};
|
||||
class CCSTMP: public CCSPlayerWeapon {};
|
||||
class CCSXM1014: public CCSPlayerWeapon {};
|
||||
class CCSELITE: public CCSPlayerWeapon {};
|
||||
class CCSFiveSeven: public CCSPlayerWeapon {};
|
||||
class CCSUMP45: public CCSPlayerWeapon {};
|
||||
class CCSSG550: public CCSPlayerWeapon {};
|
||||
class CCSGalil: public CCSPlayerWeapon {};
|
||||
class CCSFamas: public CCSPlayerWeapon {};
|
||||
class CCSNullEntity: public CCSEntity {};
|
||||
class CCSDMStart: public CCSPointEntity {};
|
||||
class CCSFrictionModifier: public CCSEntity {};
|
||||
class CCSAutoTrigger: public CCSDelay {};
|
||||
class CCSTriggerRelay: public CCSDelay {};
|
||||
class CCSMultiManager: public CCSToggle {};
|
||||
class CCSRenderFxManager: public CCSEntity {};
|
||||
class CCSTrigger: public CCSToggle {};
|
||||
class CCSTriggerHurt: public CCSTrigger {};
|
||||
class CCSTriggerMonsterJump: public CCSTrigger {};
|
||||
class CCSTriggerCDAudio: public CCSTrigger {};
|
||||
class CCSTargetCDAudio: public CCSPointEntity {};
|
||||
class CCSTriggerMultiple: public CCSTrigger {};
|
||||
class CCSTriggerOnce: public CCSTriggerMultiple {};
|
||||
class CCSTriggerCounter: public CCSTrigger {};
|
||||
class CCSTriggerVolume: public CCSPointEntity {};
|
||||
class CCSFireAndDie: public CCSDelay {};
|
||||
class CCSChangeLevel: public CCSTrigger {};
|
||||
class CCSLadder: public CCSTrigger {};
|
||||
class CCSTriggerPush: public CCSTrigger {};
|
||||
class CCSTriggerTeleport: public CCSTrigger {};
|
||||
class CCSBuyZone: public CCSTrigger {};
|
||||
class CCSBombTarget: public CCSTrigger {};
|
||||
class CCSHostageRescue: public CCSTrigger {};
|
||||
class CCSEscapeZone: public CCSTrigger {};
|
||||
class CCSVIP_SafetyZone: public CCSTrigger {};
|
||||
class CCSTriggerSave: public CCSTrigger {};
|
||||
class CCSTriggerEndSection: public CCSTrigger {};
|
||||
class CCSTriggerGravity: public CCSTrigger {};
|
||||
class CCSTriggerChangeTarget: public CCSDelay {};
|
||||
class CCSTriggerCamera: public CCSDelay {};
|
||||
class CCSWeather: public CCSTrigger {};
|
||||
class CCSClientFog: public CCSEntity {};
|
||||
|
||||
inline CBasePlayer *CCSPlayer::BasePlayer() const {
|
||||
return reinterpret_cast<CBasePlayer *>(this->m_pContainingEntity);
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user