mirror of
https://github.com/rehlds/resemiclip.git
synced 2024-12-27 07:05:52 +03:00
94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#define DOOR_SENTENCEWAIT 6
|
|
#define DOOR_SOUNDWAIT 3
|
|
#define BUTTON_SOUNDWAIT 0.5
|
|
|
|
#define SF_DOOR_ROTATE_Y 0
|
|
#define SF_DOOR_START_OPEN 1
|
|
#define SF_DOOR_ROTATE_BACKWARDS 2
|
|
#define SF_DOOR_PASSABLE 8
|
|
#define SF_DOOR_ONEWAY 16
|
|
#define SF_DOOR_NO_AUTO_RETURN 32
|
|
#define SF_DOOR_ROTATE_Z 64
|
|
#define SF_DOOR_ROTATE_X 128
|
|
#define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button.
|
|
#define SF_DOOR_NOMONSTERS 512 // Monster can't open
|
|
#define SF_DOOR_TOUCH_ONLY_CLIENTS 1024 // Only clients can touch
|
|
#define SF_DOOR_SILENT 0x80000000
|
|
|
|
class CBaseDoor: public CBaseToggle {
|
|
public:
|
|
virtual void Spawn() = 0;
|
|
virtual void Precache() = 0;
|
|
virtual void Restart() = 0;
|
|
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
|
virtual int Save(CSave &save) = 0;
|
|
virtual int Restore(CRestore &restore) = 0;
|
|
virtual int ObjectCaps() = 0;
|
|
virtual void SetToggleState(int state) = 0;
|
|
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
|
virtual void Blocked(CBaseEntity *pOther) = 0;
|
|
public:
|
|
byte m_bHealthValue; // some doors are medi-kit doors, they give players health
|
|
|
|
byte m_bMoveSnd; // sound a door makes while moving
|
|
byte m_bStopSnd; // sound a door makes when it stops
|
|
|
|
locksound_t m_ls; // door lock sounds
|
|
|
|
byte m_bLockedSound; // ordinals from entity selection
|
|
byte m_bLockedSentence;
|
|
byte m_bUnlockedSound;
|
|
byte m_bUnlockedSentence;
|
|
|
|
float m_lastBlockedTimestamp;
|
|
};
|
|
|
|
class CRotDoor: public CBaseDoor {
|
|
public:
|
|
virtual void Spawn() = 0;
|
|
virtual void Restart() = 0;
|
|
virtual void SetToggleState(int state) = 0;
|
|
};
|
|
|
|
class CMomentaryDoor: public CBaseToggle {
|
|
public:
|
|
virtual void Spawn() = 0;
|
|
virtual void Precache() = 0;
|
|
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
|
virtual int Save(CSave &save) = 0;
|
|
virtual int Restore(CRestore &restore) = 0;
|
|
virtual int ObjectCaps() = 0;
|
|
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
|
public:
|
|
byte m_bMoveSnd; // sound a door makes while moving
|
|
};
|