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82 lines
3.1 KiB
C
82 lines
3.1 KiB
C
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "utlvector.h"
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#define DHF_ROUND_STARTED (1<<1)
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#define DHF_HOSTAGE_SEEN_FAR (1<<2)
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#define DHF_HOSTAGE_SEEN_NEAR (1<<3)
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#define DHF_HOSTAGE_USED (1<<4)
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#define DHF_HOSTAGE_INJURED (1<<5)
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#define DHF_HOSTAGE_KILLED (1<<6)
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#define DHF_FRIEND_SEEN (1<<7)
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#define DHF_ENEMY_SEEN (1<<8)
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#define DHF_FRIEND_INJURED (1<<9)
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#define DHF_FRIEND_KILLED (1<<10)
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#define DHF_ENEMY_KILLED (1<<11)
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#define DHF_BOMB_RETRIEVED (1<<12)
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#define DHF_AMMO_EXHAUSTED (1<<15)
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#define DHF_IN_TARGET_ZONE (1<<16)
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#define DHF_IN_RESCUE_ZONE (1<<17)
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#define DHF_IN_ESCAPE_ZONE (1<<18)
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#define DHF_IN_VIPSAFETY_ZONE (1<<19)
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#define DHF_NIGHTVISION (1<<20)
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#define DHF_HOSTAGE_CTMOVE (1<<21)
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#define DHF_SPEC_DUCK (1<<22)
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#define DHM_ROUND_CLEAR (DHF_ROUND_STARTED | DHF_HOSTAGE_KILLED | DHF_FRIEND_KILLED | DHF_BOMB_RETRIEVED)
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#define DHM_CONNECT_CLEAR (DHF_HOSTAGE_SEEN_FAR | DHF_HOSTAGE_SEEN_NEAR | DHF_HOSTAGE_USED | DHF_HOSTAGE_INJURED | DHF_FRIEND_SEEN | DHF_ENEMY_SEEN | DHF_FRIEND_INJURED | DHF_ENEMY_KILLED | DHF_AMMO_EXHAUSTED | DHF_IN_TARGET_ZONE | DHF_IN_RESCUE_ZONE | DHF_IN_ESCAPE_ZONE | DHF_IN_VIPSAFETY_ZONE | DHF_HOSTAGE_CTMOVE | DHF_SPEC_DUCK)
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class CHintMessage {
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public:
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CHintMessage(const char *hintString, bool isHint, CUtlVector<const char *> *args, float duration);
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~CHintMessage();
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public:
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float GetDuration() const { return m_duration; }
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void Send(CBaseEntity *client);
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private:
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const char *m_hintString;
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bool m_isHint;
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CUtlVector<char *> m_args;
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float m_duration;
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};
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class CHintMessageQueue {
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public:
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void Reset();
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void Update(CBaseEntity *client);
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bool AddMessage(const char *message, float duration, bool isHint, CUtlVector<const char *> *args);
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bool IsEmpty() const { return m_messages.Count() == 0; }
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private:
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float m_tmMessageEnd;
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CUtlVector<CHintMessage *> m_messages;
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};
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