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18 lines
912 B
C
18 lines
912 B
C
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#ifndef _INCLUDE_REGAMEDLL_API_H_
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#define _INCLUDE_REGAMEDLL_API_H_
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#pragma once
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extern IReGameApi *g_ReGameApi;
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extern IReGameHookchains *g_ReGameHookchains;
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extern CGameRules *g_pGameRules;
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extern bool RegamedllApi_Init();
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extern CGameRules *InstallGameRules(IReGameHook_InstallGameRules *chain);
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extern void CSGameRules_OnRoundFreezeEnd(IReGameHook_CSGameRules_OnRoundFreezeEnd *chain);
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extern void CBasePlayer_Spawn(IReGameHook_CBasePlayer_Spawn *chain, CBasePlayer *pthis);
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extern void CBasePlayer_TraceAttack(IReGameHook_CBasePlayer_TraceAttack *chain, CBasePlayer *pthis, entvars_t *pevAttacker, float flDamage, Vector& vecDir, TraceResult *ptr, int bitsDamageType);
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extern void RadiusFlash_TraceLine(IReGameHook_RadiusFlash_TraceLine *chain, CBasePlayer *pPlayer, entvars_t *pevInflictor, entvars_t *pevAttacker, Vector& vecSrc, Vector& vecSpot, TraceResult *ptr);
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#endif //_INCLUDE_REGAMEDLL_API_H_
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