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https://github.com/rehlds/resemiclip.git
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66 lines
1.6 KiB
C
66 lines
1.6 KiB
C
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#ifndef _INCLUDE_CONFIG_H_
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#define _INCLUDE_CONFIG_H_
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#define CONFIG_FILE "config.ini"
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class CConfig
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{
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public:
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CConfig()
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{
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cfg_count = 0.0f;
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cfg_distance = 160.0f;
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cfg_time = 0.0f;
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cfg_team = 3;
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cfg_crouch = 0;
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cfg_effects = 1;
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cfg_transparency = 100;
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cfg_penetfire = 0;
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cfg_enable = 1;
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}
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bool Parse_Settings(const char *str, const char *value);
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float GetCount() const { return cfg_count; }
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float GetDistance() const { return cfg_distance; }
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float GetTime() const { return cfg_time; }
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int GetTeam() const { return cfg_team; }
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int GetCrouch() const { return cfg_crouch; }
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int GetEffects() const { return cfg_effects; }
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int GetTransparency() const { return cfg_transparency; }
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int GetPenetFire() const { return cfg_penetfire; }
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int GetEnable() const { return cfg_enable; }
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void SetCount(float fVal) { cfg_count = fVal; }
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void SetDistance(float fVal) { cfg_distance = fVal; }
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void SetTime(float fVal) { cfg_time = fVal; }
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void SetTeam(int iVal) { cfg_team = iVal; }
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void SetCrouch(int iVal) { cfg_crouch = iVal; }
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void SetEffects(int iVal) { cfg_effects = iVal; }
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void SetTransparency(int iVal) { cfg_transparency = iVal; }
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void SetPenetFire(int iVal) { cfg_penetfire = iVal; }
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void SetEnable(int iVal) { cfg_enable = iVal; }
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private:
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float cfg_count;
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float cfg_distance;
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float cfg_time;
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int cfg_team;
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int cfg_crouch;
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int cfg_effects;
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int cfg_transparency;
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int cfg_penetfire;
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int cfg_enable;
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};
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extern CConfig g_Config;
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extern int Load_Config();
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extern int Load_Config_Maps();
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extern void Print_Settings();
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#endif //_INCLUDE_CONFIG_H_
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