ReSemiclip/cssdk/engine/spritegn.h

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2017-02-13 05:07:47 +03:00
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef SPRITEGN_H
#define SPRITEGN_H
#ifdef _WIN32
#pragma once
#endif
#include "modelgen.h"
#include "commonmacros.h"
#define SPRITE_VERSION 2 // Half-Life sprites
#define IDSPRITEHEADER MAKEID('I', 'D', 'S', 'P') // little-endian "IDSP"
typedef enum spriteframetype_e
{
SPR_SINGLE = 0,
SPR_GROUP,
SPR_ANGLED
} spriteframetype_t;
typedef struct dsprite_s
{
int ident;
int version;
int type;
int texFormat;
float boundingradius;
int width;
int height;
int numframes;
float beamlength;
synctype_t synctype;
} dsprite_t;
typedef struct dspriteframe_s
{
int origin[2];
int width;
int height;
} dspriteframe_t;
typedef struct dspritegroup_s
{
int numframes;
} dspritegroup_t;
typedef struct dspriteinterval_s
{
float interval;
} dspriteinterval_t;
typedef struct dspriteframetype_s
{
spriteframetype_t type;
} dspriteframetype_t;
#endif // SPRITEGN_H