ReSemiclip/metamod/osdep.h

520 lines
15 KiB
C
Raw Normal View History

2017-02-13 05:07:47 +03:00
// osdep.h - operating system dependencies
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef OSDEP_H
#define OSDEP_H
#include <string.h> // strerror()
#include <ctype.h> // isupper, tolower
#include <errno.h> // errno
// Various differences between WIN32 and Linux.
#include "types_meta.h" // mBOOL
#include "mreg.h" // REG_CMD_FN, etc
#include "log_meta.h" // LOG_ERROR, etc
extern mBOOL dlclose_handle_invalid;
// String describing platform/DLL-type, for matching lines in plugins.ini.
#ifdef __linux__
#define PLATFORM "linux"
# ifdef __amd64__
#define PLATFORM_SPC "lin64"
# else
#define PLATFORM_SPC "lin32"
# endif
#elif defined(_WIN32)
#define PLATFORM "mswin"
#define PLATFORM_SPC "win32"
#else /* unknown */
#error "OS unrecognized"
#endif /* unknown */
// Macro for function-exporting from DLL..
// from SDK dlls/cbase.h:
//! C functions for external declarations that call the appropriate C++ methods
// Windows uses "__declspec(dllexport)" to mark functions in the DLL that
// should be visible/callable externally.
//
// It also apparently requires WINAPI for GiveFnptrsToDll().
//
// See doc/notes_windows_coding for more information..
// Attributes to specify an "exported" function, visible from outside the
// DLL.
#undef DLLEXPORT
#ifdef _WIN32
#define DLLEXPORT __declspec(dllexport)
// WINAPI should be provided in the windows compiler headers.
// It's usually defined to something like "__stdcall".
#elif defined(__linux__)
#define DLLEXPORT /* */
#define WINAPI /* */
#endif /* linux */
#ifdef __GNUC__
# define DECLSPEC(kw)
# define ATTRIBUTE(kw) __attribute__((kw))
# define MM_CDECL
#elif defined(_MSC_VER)
# define DECLSPEC(kw) __declspec(kw)
# define ATTRIBUTE(kw)
# define MM_CDECL __cdecl
#endif /* _MSC_VER */
// Simplified macro for declaring/defining exported DLL functions. They
// need to be 'extern "C"' so that the C++ compiler enforces parameter
// type-matching, rather than considering routines with mis-matched
// arguments/types to be overloaded functions...
//
// AFAIK, this is os-independent, but it's included here in osdep.h where
// DLLEXPORT is defined, for convenience.
#define C_DLLEXPORT extern "C" DLLEXPORT
#ifdef _MSC_VER
// Disable MSVC warning:
// 4390 : empty controlled statement found; is this what was intended?
// generated by the RETURN macros.
#pragma warning(disable: 4390)
#endif /* _MSC_VER */
// Functions & types for DLL open/close/etc operations.
#ifdef __linux__
#include <dlfcn.h>
typedef void* DLHANDLE;
typedef void* DLFUNC;
inline DLHANDLE DLOPEN(const char *filename) {
return(dlopen(filename, RTLD_NOW));
}
inline DLFUNC DLSYM(DLHANDLE handle, const char *string) {
return(dlsym(handle, string));
}
inline int DLCLOSE(DLHANDLE handle) {
if (!handle) {
dlclose_handle_invalid = mTRUE;
return(1);
}
dlclose_handle_invalid = mFALSE;
return(dlclose(handle));
}
inline char* DLERROR(void) {
if (dlclose_handle_invalid)
return("Invalid handle.");
return(dlerror());
}
#elif defined(_WIN32)
typedef HINSTANCE DLHANDLE;
typedef FARPROC DLFUNC;
inline DLHANDLE DLOPEN(const char *filename) {
return(LoadLibrary(filename));
}
inline DLFUNC DLSYM(DLHANDLE handle, const char *string) {
return(GetProcAddress(handle, string));
}
inline int DLCLOSE(DLHANDLE handle) {
if (!handle) {
dlclose_handle_invalid = mTRUE;
return(1);
}
dlclose_handle_invalid = mFALSE;
// NOTE: Windows FreeLibrary returns success=nonzero, fail=zero,
// which is the opposite of the unix convention, thus the '!'.
return(!FreeLibrary(handle));
}
// Windows doesn't provide a function corresponding to dlerror(), so
// we make our own.
char *str_GetLastError(void);
inline char* DLERROR(void) {
if (dlclose_handle_invalid)
return("Invalid handle.");
return(str_GetLastError());
}
#endif /* _WIN32 */
const char *DLFNAME(void *memptr);
mBOOL IS_VALID_PTR(void *memptr);
// Attempt to call the given function pointer, without segfaulting.
mBOOL os_safe_call(REG_CMD_FN pfn);
// Windows doesn't have an strtok_r() routine, so we write our own.
#ifdef _WIN32
#define strtok_r(s, delim, ptrptr) my_strtok_r(s, delim, ptrptr)
char *my_strtok_r(char *s, const char *delim, char **ptrptr);
#endif /* _WIN32 */
// Set filename and pathname maximum lengths. Note some windows compilers
// provide a <limits.h> which is incomplete and/or causes problems; see
// doc/windows_notes.txt for more information.
//
// Note that both OS's include room for null-termination:
// linux: "# chars in a path name including nul"
// win32: "note that the sizes include space for 0-terminator"
#ifdef __linux__
#include <limits.h>
#elif defined(_WIN32)
#include <stdlib.h>
#define NAME_MAX _MAX_FNAME
#define PATH_MAX _MAX_PATH
#endif /* _WIN32 */
// Various other windows routine differences.
#ifdef __linux__
#include <unistd.h> // sleep
#ifndef O_BINARY
#define O_BINARY 0
#endif
#elif defined(_WIN32)
#define snprintf _snprintf
#define vsnprintf _vsnprintf
#define sleep(x) Sleep(x*1000)
#define strcasecmp _stricmp
#define strncasecmp _strnicmp
#include <io.h>
#define open _open
#define read _read
#define write _write
#define close _close
#endif /* _WIN32 */
#ifdef __GNUC__
#include <unistd.h> // getcwd
#elif defined(_MSC_VER)
#include <direct.h> // getcwd
#endif /* _MSC_VER */
#include <sys/stat.h>
#ifndef S_ISREG
// Linux gcc defines this; earlier mingw didn't, later mingw does;
// MSVC doesn't seem to.
#define S_ISREG(m) ((m) & S_IFREG)
#endif /* not S_ISREG */
#ifdef _WIN32
// The following two are defined in mingw but not in MSVC
#ifndef S_IRUSR
#define S_IRUSR _S_IREAD
#endif
#ifndef S_IWUSR
#define S_IWUSR _S_IWRITE
#endif
// The following two are defined neither in mingw nor in MSVC
#ifndef S_IRGRP
#define S_IRGRP S_IRUSR
#endif
#ifndef S_IWGRP
#define S_IWGRP S_IWUSR
#endif
#endif /* _WIN32 */
// Our handler for new().
//
// Thanks to notes from:
// http://dragon.klte.hu/~kollarl/C++/node45.html
//
// At one point it appeared MSVC++ was no longer different from gcc, according
// to:
// http://msdn.microsoft.com/library/en-us/vclang98/stdlib/info/NEW.asp
//
// However, this page is apparently no longer available from MSDN. The
// only thing now is:
// http://msdn.microsoft.com/library/en-us/vccore98/HTML/_crt_malloc.asp
//
// According to Fritz Elfert <felfert@to.com>:
// set_new_handler() is just a stub which (according to comments in the
// MSVCRT debugging sources) should never be used. It is just an ugly
// hack to make STL compile. It does _not_ set the new handler but
// always calls _set_new_handler(0) instead. _set_new_handler is the
// "real" function and uses the "old" semantic; handler-type is:
// int newhandler(size_t)
//
#if defined(__GNUC__) || (defined(_MSC_VER) && (_MSC_VER >= 1300))
void MM_CDECL meta_new_handler(void);
#elif defined(_MSC_VER)
int meta_new_handler(size_t size);
#endif /* _MSC_VER */
// To keep the rest of the sources clean and keep not only OS but also
// compiler dependant differences in this file, we define a local function
// to set the new handler.
void mm_set_new_handler( void );
// Thread handling...
#ifdef __linux__
#include <pthread.h>
typedef pthread_t THREAD_T;
// returns 0==success, non-zero==failure
inline int THREAD_CREATE(THREAD_T *tid, void (*func)(void)) {
int ret;
ret=pthread_create(tid, NULL, (void *(*)(void*)) func, NULL);
if(ret != 0) {
META_ERROR("Failure starting thread: %s", strerror(ret));
return(ret);
}
ret=pthread_detach(*tid);
if(ret != 0)
META_ERROR("Failure detaching thread: %s", strerror(ret));
return(ret);
}
#elif defined(_WIN32)
// See:
// http://msdn.microsoft.com/library/en-us/dllproc/prothred_4084.asp
typedef DWORD THREAD_T;
// returns 0==success, non-zero==failure
inline int THREAD_CREATE(THREAD_T *tid, void (*func)(void)) {
HANDLE ret;
// win32 returns NULL==failure, non-NULL==success
ret=CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) func, NULL, 0, tid);
if(ret==NULL)
META_ERROR("Failure starting thread: %s", str_GetLastError());
return(ret==NULL);
}
#endif /* _WIN32 */
#define THREAD_OK 0
// Mutex handling...
#ifdef __linux__
typedef pthread_mutex_t MUTEX_T;
inline int MUTEX_INIT(MUTEX_T *mutex) {
int ret;
ret=pthread_mutex_init(mutex, NULL);
if(ret!=THREAD_OK)
META_ERROR("mutex_init failed: %s", strerror(ret));
return(ret);
}
inline int MUTEX_LOCK(MUTEX_T *mutex) {
int ret;
ret=pthread_mutex_lock(mutex);
if(ret!=THREAD_OK)
META_ERROR("mutex_lock failed: %s", strerror(ret));
return(ret);
}
inline int MUTEX_UNLOCK(MUTEX_T *mutex) {
int ret;
ret=pthread_mutex_unlock(mutex);
if(ret!=THREAD_OK)
META_ERROR("mutex_unlock failed: %s", strerror(ret));
return(ret);
}
#elif defined(_WIN32)
// Win32 has "mutexes" as well, but CS's are simpler.
// See:
// http://msdn.microsoft.com/library/en-us/dllproc/synchro_2a2b.asp
typedef CRITICAL_SECTION MUTEX_T;
// Note win32 routines don't return any error (return void).
inline int MUTEX_INIT(MUTEX_T *mutex) {
InitializeCriticalSection(mutex);
return(THREAD_OK);
}
inline int MUTEX_LOCK(MUTEX_T *mutex) {
EnterCriticalSection(mutex);
return(THREAD_OK);
}
inline int MUTEX_UNLOCK(MUTEX_T *mutex) {
LeaveCriticalSection(mutex);
return(THREAD_OK);
}
#endif /* _WIN32 (mutex) */
// Condition variables...
#ifdef __linux__
typedef pthread_cond_t COND_T;
inline int COND_INIT(COND_T *cond) {
int ret;
ret=pthread_cond_init(cond, NULL);
if(ret!=THREAD_OK)
META_ERROR("cond_init failed: %s", strerror(ret));
return(ret);
}
inline int COND_WAIT(COND_T *cond, MUTEX_T *mutex) {
int ret;
ret=pthread_cond_wait(cond, mutex);
if(ret!=THREAD_OK)
META_ERROR("cond_wait failed: %s", strerror(ret));
return(ret);
}
inline int COND_SIGNAL(COND_T *cond) {
int ret;
ret=pthread_cond_signal(cond);
if(ret!=THREAD_OK)
META_ERROR("cond_signal failed: %s", strerror(ret));
return(ret);
}
#elif defined(_WIN32)
// Since win32 doesn't provide condition-variables, we have to model
// them with mutex/critical-sections and win32 events. This uses the
// second (SetEvent) solution from:
//
// http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
//
// but without the waiters_count overhead, since we don't need
// broadcast functionality anyway. Or actually, I guess it's more like
// the first (PulseEvent) solution, but with SetEven rather than
// PulseEvent. :)
//
// See also:
// http://msdn.microsoft.com/library/en-us/dllproc/synchro_8ann.asp
typedef HANDLE COND_T;
inline int COND_INIT(COND_T *cond) {
*cond = CreateEvent(NULL, // security attributes (none)
FALSE, // manual-reset type (false==auto-reset)
FALSE, // initial state (unsignaled)
NULL); // object name (unnamed)
// returns NULL on error
if(*cond==NULL) {
META_ERROR("cond_init failed: %s", str_GetLastError());
return(-1);
}
else
return(0);
}
inline int COND_WAIT(COND_T *cond, MUTEX_T *mutex) {
DWORD ret;
LeaveCriticalSection(mutex);
ret=WaitForSingleObject(*cond, INFINITE);
EnterCriticalSection(mutex);
// returns WAIT_OBJECT_0 if object was signaled; other return
// values indicate errors.
if(ret == WAIT_OBJECT_0)
return(0);
else {
META_ERROR("cond_wait failed: %s", str_GetLastError());
return(-1);
}
}
inline int COND_SIGNAL(COND_T *cond) {
BOOL ret;
ret=SetEvent(*cond);
// returns zero on failure
if(ret==0) {
META_ERROR("cond_signal failed: %s", str_GetLastError());
return(-1);
}
else
return(0);
}
#endif /* _WIN32 (condition variable) */
// Normalize/standardize a pathname.
// - For win32, this involves:
// - Turning backslashes (\) into slashes (/), so that config files and
// Metamod internal code can be simpler and just use slashes (/).
// - Turning upper/mixed case into lowercase, since windows is
// non-case-sensitive.
// - For linux, this requires no work, as paths uses slashes (/) natively,
// and pathnames are case-sensitive.
#ifdef __linux__
#define normalize_pathname(a)
#elif defined(_WIN32)
inline void normalize_pathname(char *path) {
char *cp;
META_DEBUG(8, ("normalize: %s", path));
for(cp=path; *cp; cp++) {
if(isupper(*cp)) *cp=tolower(*cp);
if(*cp=='\\') *cp='/';
}
META_DEBUG(8, ("normalized: %s", path));
}
#endif /* _WIN32 */
// Indicate if pathname appears to be an absolute-path. Under linux this
// is a leading slash (/). Under win32, this can be:
// - a drive-letter path (ie "D:blah" or "C:\blah")
// - a toplevel path (ie "\blah")
// - a UNC network address (ie "\\srv1\blah").
// Also, handle both native and normalized pathnames.
inline int is_absolute_path(const char *path) {
if(path[0]=='/') return(TRUE);
#ifdef _WIN32
if(path[1]==':') return(TRUE);
if(path[0]=='\\') return(TRUE);
#endif /* _WIN32 */
return(FALSE);
}
#ifdef _WIN32
// Buffer pointed to by resolved_name is assumed to be able to store a
// string of PATH_MAX length.
inline char *realpath(const char *file_name, char *resolved_name) {
int ret;
ret=GetFullPathName(file_name, PATH_MAX, resolved_name, NULL);
if(ret > PATH_MAX) {
errno=ENAMETOOLONG;
return(NULL);
}
else if(ret > 0) {
HANDLE handle;
WIN32_FIND_DATA find_data;
handle=FindFirstFile(resolved_name, &find_data);
if(INVALID_HANDLE_VALUE == handle) {
errno=ENOENT;
return NULL;
}
FindClose(handle);
normalize_pathname(resolved_name);
return(resolved_name);
}
else
return(NULL);
}
#endif /* _WIN32 */
// Generic "error string" from a recent OS call. For linux, this is based
// on errno. For win32, it's based on GetLastError.
inline const char *str_os_error(void) {
#ifdef __linux__
return(strerror(errno));
#elif defined(_WIN32)
return(str_GetLastError());
#endif /* _WIN32 */
}
#endif /* OSDEP_H */