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56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#ifndef _INCLUDE_PLAYER_H_
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#define _INCLUDE_PLAYER_H_
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class CGamePlayer
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{
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public:
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void Player_Clear();
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void Init(edict_t *pEdictList, int index);
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int GetIndex() const { return m_iIndex; }
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float GetDiff(int object_index) const { return m_fDiff[ object_index ]; }
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float *GetDiff(CGamePlayer *pObject) { return &m_fDiff[ pObject->m_iIndex ]; }
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bool GetSolid(int object_index) const { return m_bSolid[ object_index ]; }
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bool *GetSolid(CGamePlayer *pObject) { return &m_bSolid[ pObject->m_iIndex ]; }
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bool GetCrouch(int object_index) const { return m_bCrouch[ object_index ]; }
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bool *GetCrouch(CGamePlayer *pObject) { return &m_bCrouch[ pObject->m_iIndex ]; }
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bool GetDont() const { return m_bDont; }
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void SetDont(bool val) { m_bDont = val; }
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private:
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int m_iIndex;
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bool m_bDont;
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bool m_bSolid[MAX_CLIENTS + 1];
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bool m_bCrouch[MAX_CLIENTS + 1];
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float m_fDiff[MAX_CLIENTS + 1];
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};
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extern CGamePlayer g_Players[MAX_CLIENTS];
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inline edict_t *EDICT(int index)
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{
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return (edict_t *)(g_GameData.GetStartEdict() + index);
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}
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inline int EDICT_NUM(const edict_t *pEntity)
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{
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return (int)(pEntity - g_GameData.GetStartEdict());
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}
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inline CGamePlayer *PLAYER_FOR_EDICT(const edict_t *pEntity)
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{
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return &g_Players[ EDICT_NUM(pEntity) - 1 ];
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}
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inline CGamePlayer *PLAYER_FOR_NUM(int index)
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{
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return &g_Players[ index ];
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}
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#endif //_INCLUDE_PLAYER_H_
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