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40 lines
1002 B
C
40 lines
1002 B
C
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ==========
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef QLIMITS_H
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#define QLIMITS_H
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#if defined( _WIN32 )
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#pragma once
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#endif
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// DATA STRUCTURE INFO
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#define MAX_NUM_ARGVS 50
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// SYSTEM INFO
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#define MAX_QPATH 64 // max length of a game pathname
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#define MAX_OSPATH 260 // max length of a filesystem pathname
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#define ON_EPSILON 0.1 // point on plane side epsilon
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#define MAX_LIGHTSTYLE_INDEX_BITS 6
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#define MAX_LIGHTSTYLES (1<<MAX_LIGHTSTYLE_INDEX_BITS)
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// Resource counts;
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#define MAX_MODEL_INDEX_BITS 9 // sent as a short
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#define MAX_MODELS (1<<MAX_MODEL_INDEX_BITS)
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#define MAX_SOUND_INDEX_BITS 9
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#define MAX_SOUNDS (1<<MAX_SOUND_INDEX_BITS)
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#define MAX_GENERIC_INDEX_BITS 9
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#define MAX_GENERIC (1<<MAX_GENERIC_INDEX_BITS)
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#define MAX_DECAL_INDEX_BITS 9
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#define MAX_BASE_DECALS (1<<MAX_DECAL_INDEX_BITS)
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#endif // QLIMITS_H
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