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76 lines
1.6 KiB
C
76 lines
1.6 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#if !defined( REF_PARAMSH )
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#define REF_PARAMSH
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typedef struct ref_params_s
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{
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// Output
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float vieworg[3];
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float viewangles[3];
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float forward[3];
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float right[3];
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float up[3];
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// Client frametime;
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float frametime;
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// Client time
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float time;
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// Misc
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int intermission;
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int paused;
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int spectator;
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int onground;
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int waterlevel;
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float simvel[3];
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float simorg[3];
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float viewheight[3];
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float idealpitch;
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float cl_viewangles[3];
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int health;
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float crosshairangle[3];
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float viewsize;
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float punchangle[3];
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int maxclients;
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int viewentity;
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int playernum;
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int max_entities;
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int demoplayback;
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int hardware;
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int smoothing;
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// Last issued usercmd
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struct usercmd_s *cmd;
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// Movevars
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struct movevars_s *movevars;
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int viewport[4]; // the viewport coordinates x ,y , width, height
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int nextView; // the renderer calls ClientDLL_CalcRefdef() and Renderview
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// so long in cycles until this value is 0 (multiple views)
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int onlyClientDraw; // if !=0 nothing is drawn by the engine except clientDraw functions
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} ref_params_t;
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#endif // !REF_PARAMSH
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