mirror of
https://github.com/rehlds/resemiclip.git
synced 2024-12-27 07:05:52 +03:00
152 lines
5.6 KiB
C
152 lines
5.6 KiB
C
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================
|
|
|
|
#if !defined( R_STUDIOINT_H )
|
|
#define R_STUDIOINT_H
|
|
#if defined( _WIN32 )
|
|
#pragma once
|
|
#endif
|
|
|
|
#define STUDIO_INTERFACE_VERSION 1
|
|
|
|
typedef struct engine_studio_api_s
|
|
{
|
|
// Allocate number*size bytes and zero it
|
|
void *( *Mem_Calloc ) ( int number, size_t size );
|
|
// Check to see if pointer is in the cache
|
|
void *( *Cache_Check ) ( struct cache_user_s *c );
|
|
// Load file into cache ( can be swapped out on demand )
|
|
void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu );
|
|
// Retrieve model pointer for the named model
|
|
struct model_s *( *Mod_ForName ) ( const char *name, int crash_if_missing );
|
|
// Retrieve pointer to studio model data block from a model
|
|
void *( *Mod_Extradata ) ( struct model_s *mod );
|
|
// Retrieve indexed model from client side model precache list
|
|
struct model_s *( *GetModelByIndex ) ( int index );
|
|
// Get entity that is set for rendering
|
|
struct cl_entity_s * ( *GetCurrentEntity ) ( void );
|
|
// Get referenced player_info_t
|
|
struct player_info_s *( *PlayerInfo ) ( int index );
|
|
// Get most recently received player state data from network system
|
|
struct entity_state_s *( *GetPlayerState ) ( int index );
|
|
// Get viewentity
|
|
struct cl_entity_s * ( *GetViewEntity ) ( void );
|
|
// Get current frame count, and last two timestampes on client
|
|
void ( *GetTimes ) ( int *framecount, double *current, double *old );
|
|
// Get a pointer to a cvar by name
|
|
struct cvar_s *( *GetCvar ) ( const char *name );
|
|
// Get current render origin and view vectors ( up, right and vpn )
|
|
void ( *GetViewInfo ) ( float *origin, float *upv, float *rightv, float *vpnv );
|
|
// Get sprite model used for applying chrome effect
|
|
struct model_s *( *GetChromeSprite ) ( void );
|
|
// Get model counters so we can incement instrumentation
|
|
void ( *GetModelCounters ) ( int **s, int **a );
|
|
// Get software scaling coefficients
|
|
void ( *GetAliasScale ) ( float *x, float *y );
|
|
|
|
// Get bone, light, alias, and rotation matrices
|
|
float ****( *StudioGetBoneTransform ) ( void );
|
|
float ****( *StudioGetLightTransform )( void );
|
|
float ***( *StudioGetAliasTransform ) ( void );
|
|
float ***( *StudioGetRotationMatrix ) ( void );
|
|
|
|
// Set up body part, and get submodel pointers
|
|
void ( *StudioSetupModel ) ( int bodypart, void **ppbodypart, void **ppsubmodel );
|
|
// Check if entity's bbox is in the view frustum
|
|
int ( *StudioCheckBBox ) ( void );
|
|
// Apply lighting effects to model
|
|
void ( *StudioDynamicLight ) ( struct cl_entity_s *ent, struct alight_s *plight );
|
|
void ( *StudioEntityLight ) ( struct alight_s *plight );
|
|
void ( *StudioSetupLighting ) ( struct alight_s *plighting );
|
|
|
|
// Draw mesh vertices
|
|
void ( *StudioDrawPoints ) ( void );
|
|
|
|
// Draw hulls around bones
|
|
void ( *StudioDrawHulls ) ( void );
|
|
// Draw bbox around studio models
|
|
void ( *StudioDrawAbsBBox ) ( void );
|
|
// Draws bones
|
|
void ( *StudioDrawBones ) ( void );
|
|
// Loads in appropriate texture for model
|
|
void ( *StudioSetupSkin ) ( void *ptexturehdr, int index );
|
|
// Sets up for remapped colors
|
|
void ( *StudioSetRemapColors ) ( int top, int bottom );
|
|
// Set's player model and returns model pointer
|
|
struct model_s *( *SetupPlayerModel ) ( int index );
|
|
// Fires any events embedded in animation
|
|
void ( *StudioClientEvents ) ( void );
|
|
// Retrieve/set forced render effects flags
|
|
int ( *GetForceFaceFlags ) ( void );
|
|
void ( *SetForceFaceFlags ) ( int flags );
|
|
// Tell engine the value of the studio model header
|
|
void ( *StudioSetHeader ) ( void *header );
|
|
// Tell engine which model_t * is being renderered
|
|
void ( *SetRenderModel ) ( struct model_s *model );
|
|
|
|
// Final state setup and restore for rendering
|
|
void ( *SetupRenderer ) ( int rendermode );
|
|
void ( *RestoreRenderer ) ( void );
|
|
|
|
// Set render origin for applying chrome effect
|
|
void ( *SetChromeOrigin ) ( void );
|
|
|
|
// True if using D3D/OpenGL
|
|
int ( *IsHardware ) ( void );
|
|
|
|
// Only called by hardware interface
|
|
void ( *GL_StudioDrawShadow ) ( void );
|
|
void ( *GL_SetRenderMode ) ( int mode );
|
|
|
|
void ( *StudioSetRenderamt ) (int iRenderamt); //!!!CZERO added for rendering glass on viewmodels
|
|
void ( *StudioSetCullState ) ( int iCull );
|
|
void ( *StudioRenderShadow ) ( int iSprite, float *p1, float *p2, float *p3, float *p4 );
|
|
} engine_studio_api_t;
|
|
|
|
typedef struct server_studio_api_s
|
|
{
|
|
// Allocate number*size bytes and zero it
|
|
void *( *Mem_Calloc ) ( int number, size_t size );
|
|
// Check to see if pointer is in the cache
|
|
void *( *Cache_Check ) ( struct cache_user_s *c );
|
|
// Load file into cache ( can be swapped out on demand )
|
|
void ( *LoadCacheFile ) ( char *path, struct cache_user_s *cu );
|
|
// Retrieve pointer to studio model data block from a model
|
|
void *( *Mod_Extradata ) ( struct model_s *mod );
|
|
} server_studio_api_t;
|
|
|
|
|
|
// client blending
|
|
typedef struct r_studio_interface_s
|
|
{
|
|
int version;
|
|
int ( *StudioDrawModel ) ( int flags );
|
|
int ( *StudioDrawPlayer ) ( int flags, struct entity_state_s *pplayer );
|
|
} r_studio_interface_t;
|
|
|
|
extern r_studio_interface_t *pStudioAPI;
|
|
|
|
// server blending
|
|
#define SV_BLENDING_INTERFACE_VERSION 1
|
|
|
|
typedef struct sv_blending_interface_s
|
|
{
|
|
int version;
|
|
|
|
void ( *SV_StudioSetupBones )( struct model_s *pModel,
|
|
float frame,
|
|
int sequence,
|
|
const vec3_t angles,
|
|
const vec3_t origin,
|
|
const byte *pcontroller,
|
|
const byte *pblending,
|
|
int iBone,
|
|
const edict_t *pEdict );
|
|
} sv_blending_interface_t;
|
|
|
|
#endif // R_STUDIOINT_H
|