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112 lines
2.9 KiB
C
112 lines
2.9 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#define _A(a)\
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{ a, #a }
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activity_map_t activity_map[] =
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{
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_A(ACT_IDLE),
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_A(ACT_GUARD),
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_A(ACT_WALK),
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_A(ACT_RUN),
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_A(ACT_FLY),
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_A(ACT_SWIM),
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_A(ACT_HOP),
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_A(ACT_LEAP),
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_A(ACT_FALL),
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_A(ACT_LAND),
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_A(ACT_STRAFE_LEFT),
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_A(ACT_STRAFE_RIGHT),
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_A(ACT_ROLL_LEFT),
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_A(ACT_ROLL_RIGHT),
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_A(ACT_TURN_LEFT),
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_A(ACT_TURN_RIGHT),
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_A(ACT_CROUCH),
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_A(ACT_CROUCHIDLE),
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_A(ACT_STAND),
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_A(ACT_USE),
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_A(ACT_SIGNAL1),
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_A(ACT_SIGNAL2),
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_A(ACT_SIGNAL3),
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_A(ACT_TWITCH),
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_A(ACT_COWER),
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_A(ACT_SMALL_FLINCH),
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_A(ACT_BIG_FLINCH),
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_A(ACT_RANGE_ATTACK1),
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_A(ACT_RANGE_ATTACK2),
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_A(ACT_MELEE_ATTACK1),
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_A(ACT_MELEE_ATTACK2),
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_A(ACT_RELOAD),
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_A(ACT_ARM),
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_A(ACT_DISARM),
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_A(ACT_EAT),
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_A(ACT_DIESIMPLE),
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_A(ACT_DIEBACKWARD),
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_A(ACT_DIEFORWARD),
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_A(ACT_DIEVIOLENT),
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_A(ACT_BARNACLE_HIT),
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_A(ACT_BARNACLE_PULL),
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_A(ACT_BARNACLE_CHOMP),
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_A(ACT_BARNACLE_CHEW),
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_A(ACT_SLEEP),
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_A(ACT_INSPECT_FLOOR),
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_A(ACT_INSPECT_WALL),
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_A(ACT_IDLE_ANGRY),
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_A(ACT_WALK_HURT),
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_A(ACT_RUN_HURT),
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_A(ACT_HOVER),
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_A(ACT_GLIDE),
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_A(ACT_FLY_LEFT),
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_A(ACT_FLY_RIGHT),
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_A(ACT_DETECT_SCENT),
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_A(ACT_SNIFF),
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_A(ACT_BITE),
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_A(ACT_THREAT_DISPLAY),
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_A(ACT_FEAR_DISPLAY),
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_A(ACT_EXCITED),
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_A(ACT_SPECIAL_ATTACK1),
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_A(ACT_SPECIAL_ATTACK2),
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_A(ACT_COMBAT_IDLE),
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_A(ACT_WALK_SCARED),
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_A(ACT_RUN_SCARED),
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_A(ACT_VICTORY_DANCE),
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_A(ACT_DIE_HEADSHOT),
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_A(ACT_DIE_CHESTSHOT),
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_A(ACT_DIE_GUTSHOT),
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_A(ACT_DIE_BACKSHOT),
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_A(ACT_FLINCH_HEAD),
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_A(ACT_FLINCH_CHEST),
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_A(ACT_FLINCH_STOMACH),
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_A(ACT_FLINCH_LEFTARM),
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_A(ACT_FLINCH_RIGHTARM),
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_A(ACT_FLINCH_LEFTLEG),
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_A(ACT_FLINCH_RIGHTLEG),
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0, NULL
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};
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