mirror of
https://github.com/rehlds/resemiclip.git
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73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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// STL uses exceptions, but we are not compiling with them - ignore warning
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#pragma warning(disable : 4530)
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#include <list>
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class CNavArea;
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class CGrenade;
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class ActiveGrenade {
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public:
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int m_id;
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CGrenade *m_entity;
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Vector m_detonationPosition;
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float m_dieTimestamp;
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};
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typedef std::list<ActiveGrenade *> ActiveGrenadeList;
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class CBotManager {
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public:
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virtual ~CBotManager() {}
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virtual void ClientDisconnect(CBasePlayer *pPlayer) = 0;
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virtual BOOL ClientCommand(CBasePlayer *pPlayer, const char *pcmd) = 0;
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virtual void ServerActivate() = 0;
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virtual void ServerDeactivate() = 0;
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virtual void ServerCommand(const char *pcmd) = 0;
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virtual void AddServerCommand(const char *cmd) = 0;
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virtual void AddServerCommands() = 0;
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virtual void RestartRound() = 0;
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virtual void StartFrame() = 0;
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// Events are propogated to all bots.
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virtual void OnEvent(GameEventType event, CBaseEntity *entity = NULL, CBaseEntity *other = NULL) = 0; // Invoked when event occurs in the game (some events have NULL entity).
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virtual unsigned int GetPlayerPriority(CBasePlayer *player) const = 0; // return priority of player (0 = max pri)
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public:
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// the list of active grenades the bots are aware of
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ActiveGrenadeList m_activeGrenadeList;
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};
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