localizebugfix/sdk/metamod/studioapi.h
2015-05-06 14:17:22 +06:00

57 lines
2.1 KiB
C

// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// studio.cpp - player model blending interfaces
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef STUDIOAPI_H
#define STUDIOAPI_H
#include <studio.h> // MAXSTUDIOBONES
// Typedef for Server_GetBlendingInterface() from Eric Smith on the hlcoders
// mailing list.
typedef int (*GETBLENDAPI_FN) (int version,
struct sv_blending_interface_s **ppinterface,
struct engine_studio_api_s *pstudio,
float (*rotationmatrix)[3][4],
float (*bonetransform)[MAXSTUDIOBONES][3][4]);
extern int mm_Server_GetBlendingInterface(int version,
struct sv_blending_interface_s **ppinterface,
struct engine_studio_api_s *pstudio,
float (*rotationmatrix)[3][4],
float (*bonetransform)[MAXSTUDIOBONES][3][4]);
#endif /* STUDIOAPI_H */