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60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
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// vi: set ts=4 sw=4 :
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// vim: set tw=75 :
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// linkent.cpp - export entities from mod "games" back to the HL engine
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/*
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* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
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*
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* This file is part of Metamod.
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*
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* Metamod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* Metamod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Metamod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game g_engine ("HL
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* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL g_engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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// Function to perform common code of LINK_ENTITY_TO_GAME, rather than
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// duplicating the code in ~2000 expanded macros. Based on code from Jussi
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// Kivilinna <kijuhe00@students.oamk.fi>.
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void do_link_ent(ENTITY_FN *pfnEntity, int *missing, const char *entStr, entvars_t *pev)
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{;
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if(*missing) {
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META_DEBUG(9, ("Skipping entity '%s'; was previously found missing", entStr));
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return;
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}
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if(!*pfnEntity) {
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META_DEBUG(9, ("Looking up game entity '%s'", entStr));
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*pfnEntity = (ENTITY_FN) DLSYM(GameDLL.handle, entStr);
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}
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if(!*pfnEntity) {
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META_ERROR("Couldn't find game entity '%s' in game DLL '%s': %s", entStr, GameDLL.name, DLERROR());
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*missing=1;
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return;
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}
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META_DEBUG(8, ("Linking game entity '%s'", entStr));
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(*pfnEntity)(pev);
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}
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