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#pragma once
#include "mplugin.h" // class MPlugin
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#include "plinfo.h" // plid_t, etc
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// Max number of plugins we can manage. This is an arbitrary, fixed number,
// for convenience. It would probably be better to dynamically grow the
// list as needed, but we do this for now.
#define MAX_PLUGINS 50
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// Width required to printf above MAX, for show() functions.
#define WIDTH_MAX_PLUGINS 2
// A list of plugins.
class MPluginList {
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public:
MPluginList(const char *ifile);
MPlugin *getlist();
int getmaxcount() const;
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MPlugin *find(int pindex); // find by index
MPlugin *find(const char *findpath); // find by pathname
MPlugin *find(plid_t id); // find by plid_t
MPlugin *find_memloc(void *memptr); // find by memory location
MPlugin *find_match(const char *prefix, bool& unique); // find by partial prefix match
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MPlugin *find_match(MPlugin *pmatch); // find by platform_match()
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MPlugin *find(module_handle_t handle); // find by handle
MPlugin *find_empty_slot();
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MPlugin *add(MPlugin *padd);
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bool found_child_plugins(int source_index) const;
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bool ini_startup(); // read inifile at startup
bool ini_refresh(); // re-read inifile
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bool cmd_addload(const char *args); // load from console command
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MPlugin *plugin_addload(plid_t plid, const char *fname, PLUG_LOADTIME now); //load from plugin
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bool load(); // load the list, at startup
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bool refresh(PLUG_LOADTIME now); // update from re-read inifile
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void unpause_all(); // unpause any paused plugins
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void retry_all(PLUG_LOADTIME now); // retry any pending plugin actions
void show(int source_index = 0); // list plugins to console
void show_client(edict_t *pEntity); // list plugins to player client
void clear_source_plugin_index(int source_index);
private:
int m_max_loaded_count; // index of last used entry
MPlugin m_plist[MAX_PLUGINS]; // array of plugins
char m_inifile[PATH_MAX]; // full pathname
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};