mirror of
https://github.com/rehlds/metamod-r.git
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108 lines
4.4 KiB
C++
108 lines
4.4 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "ISystemModule.h"
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#include "custom.h"
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class IWorld;
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class IServer;
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class IDirector;
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class INetSocket;
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class BitBuffer;
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class NetAddress;
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class IObjectContainer;
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#define MAX_PROXY_CLIENTS 255
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#define GROUP_CLIENT 0x00001 // Broadcast to client
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#define GROUP_PROXY 0x00002 // Broadcast to proxy
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#define GROUP_DEMO 0x00004 // Broadcast to demo file
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#define GROUP_UNKNOWN 0x00008 // Broadcast to UNKNOWN: unused
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#define GROUP_VOICE 0x00010 // Broadcast to voice enabled clients
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#define GROUP_CHAT 0x00020 // Broadcast to chat enabled clients
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#define GROUP_CLIENT_ALL GROUP_CLIENT | GROUP_PROXY | GROUP_DEMO | GROUP_UNKNOWN
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enum ChatMode_e : int
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{
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CHAT_OFF, // Spectators can't chat.
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CHAT_LOCAL, // Only spectators connected to the same proxy can see their chat messages.
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CHAT_GLOBAL, // All spectators can chat between each other (then Master and all Relay proxies must have set chatmode 2).
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};
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class IProxy: virtual public ISystemModule {
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public:
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virtual ~IProxy() {}
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virtual void Reset() = 0;
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virtual void Broadcast(byte *data, int length, int groupType, bool isReliable) = 0;
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virtual void IncreaseCheering(int votes) = 0;
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virtual void ParseStatusMsg(BitBuffer *stream) = 0;
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virtual void ParseStatusReport(NetAddress *from, BitBuffer *stream) = 0;
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virtual bool ProcessConnectionlessMessage(NetAddress *from, BitBuffer *stream) = 0;
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virtual void ChatCommentator(char *nick, char *text) = 0;
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virtual void ChatSpectator(char *nick, char *text) = 0;
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virtual void CountLocalClients(int &spectators, int &proxies) = 0;
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virtual struct resource_s *AddResource(char *fileName, resourcetype_t type, char *asFileName = nullptr) = 0;
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virtual bool IsLanOnly() = 0;
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virtual bool IsMaster() = 0;
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virtual bool IsActive() = 0;
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virtual bool IsPublicGame() = 0;
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virtual bool IsPasswordProtected() = 0;
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virtual bool IsStressed() = 0;
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virtual void SetDelay(float seconds) = 0;
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virtual void SetClientTime(double time, bool relative) = 0;
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virtual void SetClientTimeScale(float scale) = 0;
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virtual void SetMaxRate(int rate) = 0;
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virtual void SetMaxLoss(float maxloss) = 0;
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virtual void SetMaxUpdateRate(int updaterate) = 0;
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virtual bool SetMaxClients(int number) = 0;
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virtual void SetRegion(unsigned char region) = 0;
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virtual float GetDelay() = 0;
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virtual double GetSpectatorTime() = 0;
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virtual double GetProxyTime() = 0;
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virtual int GetMaxClients() = 0;
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virtual IWorld *GetWorld() = 0;
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virtual IServer *GetServer() = 0;
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virtual IDirector *GetDirector() = 0;
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virtual INetSocket *GetSocket() = 0;
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virtual ChatMode_e GetChatMode() = 0;
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virtual void GetStatistics(int &proxies, int &slots, int &spectators) = 0;
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virtual int GetMaxRate() = 0;
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virtual int GetMaxUpdateRate() = 0;
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virtual struct resource_s *GetResource(char *fileName) = 0;
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virtual int GetDispatchMode() = 0;
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virtual unsigned char GetRegion() = 0;
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virtual IObjectContainer *GetClients() = 0;
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virtual bool WriteSignonData(int type, BitBuffer *stream) = 0;
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};
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#define PROXY_INTERFACE_VERSION "proxy001"
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