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mirror of https://github.com/rehlds/metamod-r.git synced 2025-03-13 14:00:16 +03:00

Updated Supported games (markdown)

STAM 2018-03-12 15:05:11 +03:00
parent 862a497e33
commit fa9216fa35

@ -99,7 +99,16 @@ made clear and actual list of mods,checked (**`briefly*`**) performance and adde
***
## Known bugs
## Known Issues
### SvenCoop
#### "Precache limit - 512"
![image](https://user-images.githubusercontent.com/34998786/37242681-89c5da6a-24a8-11e8-8ef2-97188b70a6f3.png)
The game has a modified limit for preloading objects in the engine and client. Since metamod-r requires rehlds, the server-side limit is changed to the standard 512 objects. As a consequence, the mod doesn't run on cards that go beyond the limit (co-op mode on single-player maps). But at the same time, the standard network cards, such as `crossfire` work fine. (_It is not a bug of [metamod-r #29](https://github.com/theAsmodai/metamod-r/issues/29) or [rehlds #591](https://github.com/dreamstalker/rehlds/issues/591), but affects it_).
##### Workarounds:
* Try to use ![](https://i.imgur.com/AzhAYR4.png) [metamod_unprecacher](https://github.com/In-line/metamod_unprecacher) or something similar to block unused resources. `not tested`
* Try to build a custom rehlds-assembly with an increased limit that is used in svencoop. `not tested`