mirror of
https://github.com/rehlds/metamod-r.git
synced 2025-03-13 14:00:16 +03:00
Updated Supported games (markdown)
parent
862a497e33
commit
fa9216fa35
@ -99,7 +99,16 @@ made clear and actual list of mods,checked (**`briefly*`**) performance and adde
|
||||
|
||||
|
||||
***
|
||||
|
||||
## Known bugs
|
||||
|
||||
## Known Issues
|
||||
|
||||
### SvenCoop
|
||||
|
||||
#### "Precache limit - 512"
|
||||

|
||||
|
||||
The game has a modified limit for preloading objects in the engine and client. Since metamod-r requires rehlds, the server-side limit is changed to the standard 512 objects. As a consequence, the mod doesn't run on cards that go beyond the limit (co-op mode on single-player maps). But at the same time, the standard network cards, such as `crossfire` work fine. (_It is not a bug of [metamod-r #29](https://github.com/theAsmodai/metamod-r/issues/29) or [rehlds #591](https://github.com/dreamstalker/rehlds/issues/591), but affects it_).
|
||||
|
||||
##### Workarounds:
|
||||
* Try to use  [metamod_unprecacher](https://github.com/In-line/metamod_unprecacher) or something similar to block unused resources. `not tested`
|
||||
* Try to build a custom rehlds-assembly with an increased limit that is used in svencoop. `not tested`
|
Loading…
x
Reference in New Issue
Block a user