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Updated Supported games (markdown)
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@ -100,6 +100,15 @@ made clear and actual list of mods,checked (**`briefly*`**) performance and adde
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***
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***
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## Known bugs
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## Known Issues
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### SvenCoop
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### SvenCoop
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#### "Precache limit - 512"
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The game has a modified limit for preloading objects in the engine and client. Since metamod-r requires rehlds, the server-side limit is changed to the standard 512 objects. As a consequence, the mod doesn't run on cards that go beyond the limit (co-op mode on single-player maps). But at the same time, the standard network cards, such as `crossfire` work fine. (_It is not a bug of [metamod-r #29](https://github.com/theAsmodai/metamod-r/issues/29) or [rehlds #591](https://github.com/dreamstalker/rehlds/issues/591), but affects it_).
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##### Workarounds:
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* Try to use  [metamod_unprecacher](https://github.com/In-line/metamod_unprecacher) or something similar to block unused resources. `not tested`
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* Try to build a custom rehlds-assembly with an increased limit that is used in svencoop. `not tested`
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