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fix typo
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@ -664,7 +664,7 @@ enum GamedllFunc_CBasePlayer
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/*
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/*
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* Description: Called on spawn, the attempt to equip a player.
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* Description: Called on spawn, the attempt to equip a player.
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* Params: (const this, bool addDefault, bool equipGame)
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* Params: (const this, bool:addDefault, bool:equipGame)
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*/
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*/
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RG_CBasePlayer_OnSpawnEquip,
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RG_CBasePlayer_OnSpawnEquip,
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@ -3900,8 +3900,8 @@ enum PlayerMove
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/*
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/*
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* Description: -
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* Description: -
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* Member type: char [256]
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* Member type: char [256]
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* Get params: get_member(const PlayerMove:var, dest[], const lenght);
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* Get params: get_pmove(const PlayerMove:var, dest[], const lenght);
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* Set params: set_member(const PlayerMove:var, const source[]);
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* Set params: set_pmove(const PlayerMove:var, const source[]);
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*/
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*/
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pm_sztexturename,
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pm_sztexturename,
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@ -4052,8 +4052,8 @@ enum PlayerMove
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/*
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/*
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* Description: -
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* Description: -
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* Member type: char [256]
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* Member type: char [256]
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* Get params: get_member(const PlayerMove:var, dest[], const lenght);
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* Get params: get_pmove(const PlayerMove:var, dest[], const lenght);
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* Set params: set_member(const PlayerMove:var, const source[]);
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* Set params: set_pmove(const PlayerMove:var, const source[]);
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*/
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*/
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pm_physinfo,
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pm_physinfo,
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@ -4071,7 +4071,7 @@ enum PlayerMove
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* Get params: get_pmove(const PlayerMove:var, Float:output[3], element);
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* Get params: get_pmove(const PlayerMove:var, Float:output[3], element);
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* Set params: set_pmove(const PlayerMove:var, Float:dest[3], element);
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* Set params: set_pmove(const PlayerMove:var, Float:dest[3], element);
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*/
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*/
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pm_player_maxs
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pm_player_maxs,
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};
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};
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/**
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/**
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@ -4285,7 +4285,7 @@ enum MoveVars
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* Get params: Float:get_movevar(const MoveVars:var);
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* Get params: Float:get_movevar(const MoveVars:var);
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* Set params: set_movevar(const MoveVars:var, Float:value);
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* Set params: set_movevar(const MoveVars:var, Float:value);
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*/
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*/
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mv_skyvec_z
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mv_skyvec_z,
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};
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};
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/**
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/**
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