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Add natives rg_set_user_ammo, rg_get_user_ammo, rg_give_custom_item, set_rebuy, get_rebuy
Add all the members weapons, also CMapInfo, RebuyStruct, CGrenade Add hookchain StartDeathCam Cosmetic changes Update regamedll API 5.3
This commit is contained in:
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23fe1507a1
@ -223,6 +223,17 @@
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#define PFLAG_USING (1<<4) // Using a continuous entity
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#define PFLAG_OBSERVER (1<<5) // Player is locked in stationary cam mode. Spectators can move, observers can't.
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// Player HUD
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// CBasePlayer::m_iHideHUD
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#define HIDEHUD_WEAPONS (1<<0)
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#define HIDEHUD_FLASHLIGHT (1<<1)
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#define HIDEHUD_ALL (1<<2)
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#define HIDEHUD_HEALTH (1<<3)
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#define HIDEHUD_TIMER (1<<4)
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#define HIDEHUD_MONEY (1<<5)
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#define HIDEHUD_CROSSHAIR (1<<6)
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#define HIDEHUD_OBSERVER_CROSSHAIR (1<<7)
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/**
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* @section get_entvar(entity, var_spawnflags) values
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*/
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@ -1162,3 +1173,12 @@ enum ItemID
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ITEM_ANTIDOTE,
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ITEM_BATTERY
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};
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// CMapInfo:m_iBuyingStatus
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enum InfoMapBuyParam
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{
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BUYING_EVERYONE = 0,
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BUYING_ONLY_CTS,
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BUYING_ONLY_TERRORISTS,
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BUYING_NO_ONE,
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};
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@ -39,7 +39,39 @@ enum members_tables_e
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mt_baseitem,
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mt_baseweapon,
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mt_weaponbox,
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mt_armoury
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mt_armoury,
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mt_grenade,
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mt_p228,
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mt_scout,
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mt_hegrenade,
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mt_xm1014,
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mt_c4,
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mt_mac10,
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mt_aug,
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mt_smokegrenade,
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mt_elite,
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mt_fiveseven,
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mt_ump45,
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mt_sg550,
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mt_galil,
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mt_famas,
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mt_usp,
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mt_glock18,
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mt_awp,
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mt_mp5n,
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mt_m249,
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mt_m3,
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mt_m4a1,
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mt_tmp,
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mt_g3sg1,
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mt_deagle,
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mt_sg552,
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mt_ak47,
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mt_knife,
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mt_p90,
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mt_shield,
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mt_rebuystruct,
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mt_mapinfo,
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};
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// Is like FNullEnt
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@ -94,7 +126,6 @@ enum HookChain
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* @param post Whether or not to forward this in post
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*
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* @return Returns a hook handle. Use EnableHookChain/DisableHookChain to toggle the forward on or off
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*
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*/
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native HookChain:RegisterHookChain({EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules, ReCheckerFunc}:function_id, const callback[], post = 0);
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@ -114,7 +145,6 @@ native bool:DisableHookChain(HookChain:hook);
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* @param hook The hook to re-enable
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*
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* @return Returns true if the function is successfully executed, otherwise false
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*
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*/
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native bool:EnableHookChain(HookChain:hook);
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@ -135,7 +165,6 @@ native SetHookChainReturn(AType:type, any:...);
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* @param [maxlen] Max length of string (optional)
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*
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* @return If an integer or boolean or one byte or float, array or everything else is passed via 1st argument and more
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*
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*/
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native any:GetHookChainReturn(AType:type, any:...);
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@ -148,7 +177,6 @@ native any:GetHookChainReturn(AType:type, any:...);
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* @param [maxlen] Max length of string (optional)
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*
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* @return Returns true if the function is successfully executed, otherwise false
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*
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*/
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native SetHookChainArg(number, AType:type, any:...);
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@ -157,7 +185,6 @@ native SetHookChainArg(number, AType:type, any:...);
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* @note This native also checks the validity of an entity.
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*
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* @return true/false
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*
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*/
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native bool:FClassnameIs(const entityIndex, const className[]);
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@ -192,7 +219,6 @@ native get_viewent(const index);
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* Check if the entity is valid.
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*
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* @return true/false
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*
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*/
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native bool:is_entity(const entityIndex);
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@ -200,7 +226,6 @@ native bool:is_entity(const entityIndex);
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* Check if ReHLDS is available.
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*
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* @return true/false
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*
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*/
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native bool:is_rehlds();
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@ -208,7 +233,6 @@ native bool:is_rehlds();
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* Check if ReGameDLL is available.
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*
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* @return true/false
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*
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*/
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native bool:is_regamedll();
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@ -224,7 +248,6 @@ native bool:has_reunion();
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* Check if VTC is available.
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*
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* @return true/false
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*
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*/
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native bool:has_vtc();
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@ -232,7 +255,6 @@ native bool:has_vtc();
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* Check if Rechecker is available.
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*
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* @return true/false
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*
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*/
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native bool:has_rechecker();
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@ -61,7 +61,6 @@ native set_key_value(const pbuffer, const key[], const value[]);
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* @param mapname New map name.
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*
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* @noreturn
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*
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*/
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native rh_set_mapname(const mapname[]);
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@ -74,7 +73,6 @@ native rh_set_mapname(const mapname[]);
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* MNT_TRUE will return the original map name independant of the name set with via rh_set_mapname
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*
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* @noreturn
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*
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*/
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native rh_get_mapname(output[], len, MapNameType:type = MNT_SET);
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@ -82,7 +80,6 @@ native rh_get_mapname(output[], len, MapNameType:type = MNT_SET);
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* Reverts back the original map name.
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*
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* @noreturn
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*
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*/
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native rh_reset_mapname();
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@ -101,7 +98,6 @@ native rh_reset_mapname();
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* @param origin Specify origin and only on "param" entity worldspawn that is 0
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*
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* @return true if the emission was successfull, false otherwise
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*
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*/
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native bool:rh_emit_sound2(const entity, const recipient, const channel, const sample[], Float:vol = VOL_NORM, Float:attn = ATTN_NORM, const flags = 0, const pitch = PITCH_NORM, emitFlags = 0, const Float:origin[3] = {0.0,0.0,0.0});
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@ -21,7 +21,6 @@ native set_member_game(CSGameRules_Members:member, any:...);
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* @param member The specified member, look at the enums with name CSGameRules_Members
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*
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* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified member
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*
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*/
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native any:get_member_game(CSGameRules_Members:member, any:...);
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@ -33,9 +32,7 @@ native any:get_member_game(CSGameRules_Members:member, any:...);
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*
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* @return 1 on success.
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*/
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native set_member(const index, {CBaseEntity_Members, CBaseAnimating_Members, CBaseMonster_Members,
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CBasePlayer_Members, CCSPlayer_Members, CBasePlayerItem_Members, CBasePlayerWeapon_Members,
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CWeaponBox_Members, CArmoury_Members}:member, any:...);
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native set_member(const index, any:member, any:...);
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/*
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* Returns a value from an entity's member.
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@ -45,9 +42,7 @@ native set_member(const index, {CBaseEntity_Members, CBaseAnimating_Members, CBa
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*
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* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified member
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*/
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native any:get_member(const index, {CBaseEntity_Members, CBaseAnimating_Members, CBaseMonster_Members,
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CBasePlayer_Members, CCSPlayer_Members, CBasePlayerItem_Members, CBasePlayerWeapon_Members,
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CWeaponBox_Members, CArmoury_Members}:member, any:...);
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native any:get_member(const index, any:member, any:...);
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/*
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* Sets playermove var.
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@ -103,6 +98,24 @@ native set_pmtrace(const tracehandle, const PMTrace:var, any:...);
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*/
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native any:get_pmtrace(const tracehandle, const PMTrace:var, any:...);
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/*
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* Sets a RebuyStruct member.
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*
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* @param var The specified RebuyStruct, look at the enum RebuyStruct
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*
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* @return 1 on success.
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*/
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native set_rebuy(const RebuyHandle:rebuyhandle, const RebuyStruct:member, value);
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/*
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* Returns a RebuyStruct member
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*
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* @param var The specified RebuyStruct, look at the enum RebuyStruct
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*
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* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified RebuyStruct
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*/
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native get_rebuy(const RebuyHandle:rebuyhandle, RebuyStruct:member);
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/*
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* Assign the number of the player's animation.
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*
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@ -135,6 +148,20 @@ native rg_add_account(const index, amount, AccountSet:typeSet = AS_ADD, const bo
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*/
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native rg_give_item(const index, const pszName[], GiveType:type = GT_APPEND);
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/*
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* Gives the player an custom item, this means that don't handled API things.
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*
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* @example rg_give_custom_item(id, "weapon_c4"); doesn't sets the member m_bHasC4 to true, as the rg_give_item does.
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*
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* @param index Client index
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* @param pszName Item classname
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* @param type Look at the enums with name GiveType
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*
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* @return Index of entity if successfull, -1 otherwise
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*
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*/
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native rg_give_custom_item(const index, const pszName[], GiveType:type = GT_APPEND);
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/*
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* Give the default items to a player.
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*
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@ -269,7 +296,6 @@ native rg_update_teamscores(const iCtsWins = 0, const iTsWins = 0, const bool:bA
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* @note: Do not use this if you use a custom classname
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*
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* @return Index of the created entity or 0 otherwise
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*
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*/
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native rg_create_entity(const classname[], const bool:useHashTable = false);
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@ -283,7 +309,6 @@ native rg_create_entity(const classname[], const bool:useHashTable = false);
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* @note: Do not use this if you use a custom classname
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*
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* @return Entity index > 0 if found, 0 otherwise
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*
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*/
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native rg_find_ent_by_class(start_index, const classname[], const bool:useHashTable = false);
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@ -294,7 +319,6 @@ native rg_find_ent_by_class(start_index, const classname[], const bool:useHashTa
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* @param classname Classname to search for
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*
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* @return 1 if found, 0 otherwise
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*
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*/
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native rg_find_ent_by_owner(&start_index, const classname[], owner);
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@ -305,7 +329,6 @@ native rg_find_ent_by_owner(&start_index, const classname[], owner);
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* @param weapon Weapon name
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*
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* @return Weapon's entity index, 0 otherwise
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*
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*/
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native rg_find_weapon_bpack_by_name(const index, const weapon[]);
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@ -316,7 +339,6 @@ native rg_find_weapon_bpack_by_name(const index, const weapon[]);
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* @param item Item name
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*
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* @return true if he does, false otherwise
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*
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*/
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native bool:rg_has_item_by_name(const index, const item[]);
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@ -328,7 +350,6 @@ native bool:rg_has_item_by_name(const index, const item[]);
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*
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* @return Weapon information
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* @error If weapon_id or type are out of bounds, an error will be thrown
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*
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*/
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native any:rg_get_weapon_info(any:...);
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@ -339,7 +360,6 @@ native any:rg_get_weapon_info(any:...);
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* @param type Info type, see WI_* constants
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*
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* @return 1 on success, 0 otherwise
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*
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*/
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native rg_set_weapon_info(const {WeaponIdType,_}:weapon_id, WpnInfo:type, any:...);
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@ -350,7 +370,6 @@ native rg_set_weapon_info(const {WeaponIdType,_}:weapon_id, WpnInfo:type, any:..
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* @param slot The slot that will be emptied
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*
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* @return 1 on success, 0 otherwise
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*
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*/
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native rg_remove_items_by_slot(const index, const InventorySlotType:slot);
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@ -361,7 +380,6 @@ native rg_remove_items_by_slot(const index, const InventorySlotType:slot);
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* @param slot Specific slot for remove of each item.
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*
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* @return 1 on success, 0 otherwise
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*
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*/
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native rg_drop_items_by_slot(const index, const InventorySlotType:slot);
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@ -372,7 +390,6 @@ native rg_drop_items_by_slot(const index, const InventorySlotType:slot);
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* @param removeSuit Remove suit
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*
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* @return 1 on success, 0 otherwise
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*
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*/
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native rg_remove_all_items(const index, const bool:removeSuit = false);
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@ -395,7 +412,6 @@ native rg_drop_item(const index, const item_name[]);
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* @param arg Optional command arguments
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*
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* @return 1 on success, 0 otherwise
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*
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*/
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native rg_internal_cmd(const index, const cmd[], const arg[] = "");
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@ -406,21 +422,9 @@ native rg_internal_cmd(const index, const cmd[], const arg[] = "");
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* @param item_name Item classname
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*
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* @return 1 if found and remove, 0 otherwise
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*
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*/
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native rg_remove_item(const index, const item_name[]);
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/*
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* Returns the amount of ammo in the client's backpack for a specific weapon.
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*
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* @param index Client index
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* @param weapon Weapon id
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*
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* @return Amount of ammo in backpack
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*
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*/
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native rg_get_user_bpammo(const index, WeaponIdType:weapon);
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/*
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* Sets the amount of ammo in the client's backpack for a specific weapon.
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*
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@ -429,10 +433,40 @@ native rg_get_user_bpammo(const index, WeaponIdType:weapon);
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* @param amount New backpack ammo amount to set
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*
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* @noreturn
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*
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*/
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native rg_set_user_bpammo(const index, WeaponIdType:weapon, amount);
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/*
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* Returns the amount of ammo in the client's backpack for a specific weapon.
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*
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* @param index Client index
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* @param weapon Weapon id
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*
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* @return Amount of ammo in backpack
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*/
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native rg_get_user_bpammo(const index, WeaponIdType:weapon);
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/*
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* Sets the amount of clip ammo for a specific weapon.
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*
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* @param index Client index
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* @param weapon Weapon id
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* @param amount New clip ammo amount to set
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*
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* @noreturn
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*/
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native rg_set_user_ammo(const index, WeaponIdType:weapon, amount);
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/*
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* Returns the amount of clip ammo for a specific weapon.
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*
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* @param index Client index
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* @param weapon Weapon id
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*
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* @return Amount of clip ammo
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*/
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native rg_get_user_ammo(const index, WeaponIdType:weapon);
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/*
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* Sets the client's defusekit status and allows to set a custom HUD icon and color.
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*
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@ -443,7 +477,6 @@ native rg_set_user_bpammo(const index, WeaponIdType:weapon, amount);
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* @param flash If nonzero the icon will flash red
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*
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* @noreturn
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*
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*/
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native rg_give_defusekit(const index, const bool:bDefusekit = true, const Float:color[] = {0.0, 160.0, 0.0}, const icon[] = "defuser", const bool:bFlash = false);
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@ -454,9 +487,8 @@ native rg_give_defusekit(const index, const bool:bDefusekit = true, const Float:
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* @param armortype Variable to store armor type in
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*
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* @return Amount of armor, 0 if the client has no armor
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*
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*/
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native rg_get_user_armor(const index, &ArmorType:armortype);
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native rg_get_user_armor(const index, &ArmorType:armortype = ARMOR_NONE);
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/*
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* Sets the client's armor value and the type of armor.
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@ -466,7 +498,6 @@ native rg_get_user_armor(const index, &ArmorType:armortype);
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* @param armortype Armor type to set
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*
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* @noreturn
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*
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*/
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native rg_set_user_armor(const index, armorvalue, ArmorType:armortype);
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@ -482,7 +513,6 @@ native rg_set_user_armor(const index, armorvalue, ArmorType:armortype);
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* @param send_teaminfo If true, a TeamInfo message will be sent
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*
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* @return 1 on success, 0 otherwise
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*
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*/
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native rg_set_user_team(const index, {TeamName,_}:team, {ModelName,_}:model = MODEL_AUTO, const bool:send_teaminfo = true);
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@ -494,7 +524,6 @@ native rg_set_user_team(const index, {TeamName,_}:team, {ModelName,_}:model = MO
|
||||
* @param update_index If true, the modelindex is updated as well
|
||||
*
|
||||
* @return 1 on success, 0 otherwise
|
||||
*
|
||||
*/
|
||||
native rg_set_user_model(const index, const model[], const bool:update_index = false);
|
||||
|
||||
@ -505,7 +534,6 @@ native rg_set_user_model(const index, const model[], const bool:update_index = f
|
||||
* @param update_index If true, the modelindex is reset as well
|
||||
*
|
||||
* @return 1 on success, 0 otherwise
|
||||
*
|
||||
*/
|
||||
native rg_reset_user_model(const index, const bool:update_index = false);
|
||||
|
||||
@ -516,7 +544,6 @@ native rg_reset_user_model(const index, const bool:update_index = false);
|
||||
* @param silent To enable silent footsteps
|
||||
*
|
||||
* @return 1 on success, 0 otherwise
|
||||
*
|
||||
*/
|
||||
native rg_set_user_footsteps(const index, bool:silent = false);
|
||||
|
||||
@ -526,7 +553,6 @@ native rg_set_user_footsteps(const index, bool:silent = false);
|
||||
* @param index Client index
|
||||
*
|
||||
* @return 1 if the player has silent footsteps, 0 otherwise
|
||||
*
|
||||
*/
|
||||
native rg_get_user_footsteps(const index);
|
||||
|
||||
@ -537,7 +563,6 @@ native rg_get_user_footsteps(const index);
|
||||
* @param receiver Receiver index, if 0 it will transfer to a random player
|
||||
*
|
||||
* @return 1 on success, 0 otherwise
|
||||
*
|
||||
*/
|
||||
native rg_transfer_c4(const index, const receiver = 0);
|
||||
|
||||
@ -548,7 +573,6 @@ native rg_transfer_c4(const index, const receiver = 0);
|
||||
* @param weapon Weapon entity-index, if 0 then all weapons will be reloaded
|
||||
*
|
||||
* @return 1 on success, 0 otherwise
|
||||
*
|
||||
*/
|
||||
native rg_instant_reload_weapons(const index, const weapon = 0);
|
||||
|
||||
@ -559,7 +583,6 @@ native rg_instant_reload_weapons(const index, const weapon = 0);
|
||||
* @param amount The money amount
|
||||
*
|
||||
* @noreturn
|
||||
*
|
||||
*/
|
||||
native rg_set_account_rules(const RewardRules:rules_index, const amount);
|
||||
|
||||
@ -577,7 +600,6 @@ native rg_get_account_rules(const RewardRules:rules_index);
|
||||
* Checks if the bomb is planted.
|
||||
*
|
||||
* @return true if the bomb is planted, false otherwise
|
||||
*
|
||||
*/
|
||||
native bool:rg_is_bomb_planted();
|
||||
|
||||
@ -588,7 +610,6 @@ native bool:rg_is_bomb_planted();
|
||||
* @param team Team id
|
||||
*
|
||||
* @return 1 on success, 0 otherwise
|
||||
*
|
||||
*/
|
||||
native rg_join_team(const index, const TeamName:team);
|
||||
|
||||
@ -596,7 +617,6 @@ native rg_join_team(const index, const TeamName:team);
|
||||
* Instantly balances the teams.
|
||||
*
|
||||
* @noreturn
|
||||
*
|
||||
*/
|
||||
native rg_balance_teams();
|
||||
|
||||
@ -604,7 +624,6 @@ native rg_balance_teams();
|
||||
* Swaps players' teams without reseting frags, deaths and wins.
|
||||
*
|
||||
* @noreturn
|
||||
*
|
||||
*/
|
||||
native rg_swap_all_players();
|
||||
|
||||
@ -615,7 +634,6 @@ native rg_swap_all_players();
|
||||
* @param index Client index
|
||||
*
|
||||
* @noreturn
|
||||
*
|
||||
*/
|
||||
native rg_switch_team(const index);
|
||||
|
||||
@ -626,7 +644,6 @@ native rg_switch_team(const index);
|
||||
* @param weapon Weapon entity-index
|
||||
*
|
||||
* @return 1 on success, 0 otherwise
|
||||
*
|
||||
*/
|
||||
native rg_switch_weapon(const index, const weapon);
|
||||
|
||||
@ -634,7 +651,6 @@ native rg_switch_weapon(const index, const weapon);
|
||||
* Gets which team has a higher join priority.
|
||||
*
|
||||
* @return Returns the Team Name
|
||||
*
|
||||
*/
|
||||
native TeamName:rg_get_join_team_priority();
|
||||
|
||||
@ -645,7 +661,6 @@ native TeamName:rg_get_join_team_priority();
|
||||
* @param attacker Attacker index
|
||||
*
|
||||
* @return true if he can take damage, false otherwise
|
||||
*
|
||||
*/
|
||||
native bool:rg_is_player_can_takedamage(const index, const attacker);
|
||||
|
||||
@ -655,7 +670,6 @@ native bool:rg_is_player_can_takedamage(const index, const attacker);
|
||||
* @param entity Weaponbox entity
|
||||
*
|
||||
* @return return enum of WeaponIdType
|
||||
*
|
||||
*/
|
||||
native WeaponIdType:rg_get_weaponbox_id(const entity);
|
||||
|
||||
@ -665,7 +679,6 @@ native WeaponIdType:rg_get_weaponbox_id(const entity);
|
||||
* @param index Client index
|
||||
*
|
||||
* @noreturn
|
||||
*
|
||||
*/
|
||||
native rg_round_respawn(const index);
|
||||
|
||||
@ -675,7 +688,6 @@ native rg_round_respawn(const index);
|
||||
* @param index Client index
|
||||
*
|
||||
* @noreturn
|
||||
*
|
||||
*/
|
||||
native rg_reset_maxspeed(const index);
|
||||
|
||||
@ -688,7 +700,6 @@ native rg_reset_maxspeed(const index);
|
||||
* @param observer Send for everyone who is observing the player
|
||||
*
|
||||
* @noreturn
|
||||
*
|
||||
*/
|
||||
native rg_send_bartime(const index, const duration, const bool:observer = true);
|
||||
|
||||
@ -701,7 +712,6 @@ native rg_send_bartime(const index, const duration, const bool:observer = true);
|
||||
* @param observer Send for everyone who is observing the player
|
||||
*
|
||||
* @noreturn
|
||||
*
|
||||
*/
|
||||
native rg_send_bartime2(const index, const duration, const startPercent, const bool:observer = true);
|
||||
|
||||
@ -713,6 +723,5 @@ native rg_send_bartime2(const index, const duration, const startPercent, const b
|
||||
* @param pitch Sound pitch
|
||||
*
|
||||
* @noreturn
|
||||
*
|
||||
*/
|
||||
native rg_send_audio(const index, const sample[], const pitch = PITCH_NORM);
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -44,7 +44,6 @@ enum ReCheckerFunc
|
||||
* @param hash Hash of file to request.
|
||||
*
|
||||
* @return Returns a hook handle. Use UnRegisterQueryFile to remove the forward
|
||||
*
|
||||
*/
|
||||
native QueryFileHook:RegisterQueryFile(const file[], const function[], const ResourceType:type, const hash = -1);
|
||||
|
||||
@ -55,6 +54,5 @@ native QueryFileHook:RegisterQueryFile(const file[], const function[], const Res
|
||||
* @param hook The hook to remove
|
||||
*
|
||||
* @return Returns true if the hook is successfully removed, otherwise false
|
||||
*
|
||||
*/
|
||||
native bool:UnRegisterQueryFile(QueryFileHook:hook);
|
||||
|
@ -45,6 +45,5 @@ native client_auth_type:REU_GetAuthtype(const index);
|
||||
* @param index Client index
|
||||
*
|
||||
* @return 1/0
|
||||
*
|
||||
*/
|
||||
native bool:REU_IsRevemuWithoutAdminRights(const index);
|
||||
|
@ -9,7 +9,6 @@
|
||||
* @param index Client index
|
||||
*
|
||||
* @return true if client is speaking, false otherwise
|
||||
*
|
||||
*/
|
||||
native bool:VTC_IsClientSpeaking(const index);
|
||||
|
||||
@ -37,7 +36,6 @@ native VTC_UnmuteClient(const index);
|
||||
* @param index Client index
|
||||
*
|
||||
* @return true if client is muted, false otherwise
|
||||
*
|
||||
*/
|
||||
native bool:VTC_IsClientMuted(const index);
|
||||
|
||||
@ -51,7 +49,6 @@ native bool:VTC_IsClientMuted(const index);
|
||||
* VTC_PlaySound(id, "sound/ambience/Opera.wav");
|
||||
*
|
||||
* @noreturn
|
||||
*
|
||||
*/
|
||||
native VTC_PlaySound(const receiver, const soundFilePath[]);
|
||||
|
||||
|
@ -363,28 +363,28 @@ public:
|
||||
CCSPlayer *CSPlayer() const;
|
||||
|
||||
// templates
|
||||
template<typename Functor>
|
||||
CBasePlayerItem *ForEachItem(int slot, const Functor &func)
|
||||
template<typename T = CBasePlayerItem, typename Functor>
|
||||
T *ForEachItem(int slot, const Functor &func)
|
||||
{
|
||||
auto item = m_rgpPlayerItems[ slot ];
|
||||
while (item)
|
||||
{
|
||||
if (func(item))
|
||||
return item;
|
||||
if (func(static_cast<T *>(item)))
|
||||
return static_cast<T *>(item);
|
||||
|
||||
item = item->m_pNext;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
template<typename Functor>
|
||||
CBasePlayerItem *ForEachItem(const Functor &func)
|
||||
template<typename T = CBasePlayerItem, typename Functor>
|
||||
T *ForEachItem(const Functor &func)
|
||||
{
|
||||
for (auto item : m_rgpPlayerItems)
|
||||
{
|
||||
while (item)
|
||||
{
|
||||
if (func(item))
|
||||
return item;
|
||||
if (func(static_cast<T *>(item)))
|
||||
return static_cast<T *>(item);
|
||||
|
||||
item = item->m_pNext;
|
||||
}
|
||||
|
@ -36,7 +36,7 @@
|
||||
#include "items.h"
|
||||
|
||||
#define REGAMEDLL_API_VERSION_MAJOR 5
|
||||
#define REGAMEDLL_API_VERSION_MINOR 0
|
||||
#define REGAMEDLL_API_VERSION_MINOR 3
|
||||
|
||||
// CBasePlayer::Spawn hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
|
||||
@ -87,8 +87,8 @@ typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGam
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_RemovePlayerItem;
|
||||
|
||||
// CBasePlayer::GiveAmmo hook
|
||||
typedef IHookChainClass<int, class CBasePlayer, int , char *, int> IReGameHook_CBasePlayer_GiveAmmo;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer, int , char *, int> IReGameHookRegistry_CBasePlayer_GiveAmmo;
|
||||
typedef IHookChainClass<int, class CBasePlayer, int , const char *, int> IReGameHook_CBasePlayer_GiveAmmo;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer, int , const char *, int> IReGameHookRegistry_CBasePlayer_GiveAmmo;
|
||||
|
||||
// CBasePlayer::ResetMaxSpeed hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ResetMaxSpeed;
|
||||
@ -354,6 +354,14 @@ typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_BalanceTeams;
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_OnRoundFreezeEnd;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd;
|
||||
|
||||
// PM_UpdateStepSound hook
|
||||
typedef IVoidHookChain<> IReGameHook_PM_UpdateStepSound;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_PM_UpdateStepSound;
|
||||
|
||||
// CBasePlayer::StartDeathCam hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_StartDeathCam;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_StartDeathCam;
|
||||
|
||||
class IReGameHookchains {
|
||||
public:
|
||||
virtual ~IReGameHookchains() {}
|
||||
@ -442,6 +450,8 @@ public:
|
||||
virtual IReGameHookRegistry_CSGameRules_GoToIntermission* CSGameRules_GoToIntermission() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd* CSGameRules_OnRoundFreezeEnd() = 0;
|
||||
virtual IReGameHookRegistry_PM_UpdateStepSound* PM_UpdateStepSound() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_StartDeathCam* CBasePlayer_StartDeathCam() = 0;
|
||||
};
|
||||
|
||||
struct ReGameFuncs_t {
|
||||
|
@ -331,12 +331,9 @@ public:
|
||||
virtual void WeaponIdle() = 0;
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
virtual BOOL IsPistol() = 0;
|
||||
|
||||
public:
|
||||
int m_iShell;
|
||||
unsigned short GetEventID() const { return m_usFireUSP; }
|
||||
private:
|
||||
unsigned short m_usFireUSP;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CMP5N: public CBasePlayerWeapon {
|
||||
@ -353,10 +350,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireMP5N; }
|
||||
private:
|
||||
unsigned short m_usFireMP5N;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CSG552: public CBasePlayerWeapon {
|
||||
@ -374,10 +369,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireSG552; }
|
||||
private:
|
||||
unsigned short m_usFireSG552;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CAK47: public CBasePlayerWeapon {
|
||||
@ -395,10 +388,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireAK47; }
|
||||
private:
|
||||
unsigned short m_usFireAK47;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CAUG: public CBasePlayerWeapon {
|
||||
@ -416,10 +407,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireAug; }
|
||||
private:
|
||||
unsigned short m_usFireAug;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CAWP: public CBasePlayerWeapon {
|
||||
@ -437,9 +426,7 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
unsigned short GetEventID() const { return m_usFireAWP; }
|
||||
private:
|
||||
unsigned short m_usFireAWP;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
// for usermsg BombDrop
|
||||
@ -464,8 +451,6 @@ public:
|
||||
bool m_bStartedArming;
|
||||
bool m_bBombPlacedAnimation;
|
||||
float m_fArmedTime;
|
||||
bool HasShield() const { return m_bHasShield; }
|
||||
private:
|
||||
bool m_bHasShield;
|
||||
};
|
||||
|
||||
@ -485,9 +470,7 @@ public:
|
||||
virtual BOOL IsPistol() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
unsigned short GetEventID() const { return m_usFireDeagle; }
|
||||
private:
|
||||
unsigned short m_usFireDeagle;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CFlashbang: public CBasePlayerWeapon {
|
||||
@ -523,9 +506,7 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
unsigned short GetEventID() const { return m_usFireG3SG1; }
|
||||
private:
|
||||
unsigned short m_usFireG3SG1;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CGLOCK18: public CBasePlayerWeapon {
|
||||
@ -563,7 +544,7 @@ public:
|
||||
virtual void WeaponIdle() = 0;
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
unsigned short m_usCreateExplosion;
|
||||
unsigned short m_usCreate;
|
||||
};
|
||||
|
||||
class CKnife: public CBasePlayerWeapon {
|
||||
@ -599,10 +580,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireM249; }
|
||||
private:
|
||||
unsigned short m_usFireM249;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CM3: public CBasePlayerWeapon {
|
||||
@ -620,9 +599,7 @@ public:
|
||||
public:
|
||||
int m_iShell;
|
||||
float m_flPumpTime;
|
||||
unsigned short GetEventID() const { return m_usFireM3; }
|
||||
private:
|
||||
unsigned short m_usFireM3;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CM4A1: public CBasePlayerWeapon {
|
||||
@ -640,10 +617,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireM4A1; }
|
||||
private:
|
||||
unsigned short m_usFireM4A1;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CMAC10: public CBasePlayerWeapon {
|
||||
@ -660,10 +635,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireMAC10; }
|
||||
private:
|
||||
unsigned short m_usFireMAC10;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CP228: public CBasePlayerWeapon {
|
||||
@ -682,9 +655,7 @@ public:
|
||||
virtual BOOL IsPistol() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
unsigned short GetEventID() const { return m_usFireP228; }
|
||||
private:
|
||||
unsigned short m_usFireP228;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CP90: public CBasePlayerWeapon {
|
||||
@ -701,10 +672,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireP90; }
|
||||
private:
|
||||
unsigned short m_usFireP90;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CSCOUT: public CBasePlayerWeapon {
|
||||
@ -722,9 +691,7 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
unsigned short GetEventID() const { return m_usFireScout; }
|
||||
private:
|
||||
unsigned short m_usFireScout;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CSmokeGrenade: public CBasePlayerWeapon {
|
||||
@ -743,7 +710,7 @@ public:
|
||||
virtual void WeaponIdle() = 0;
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
unsigned short m_usCreateSmoke;
|
||||
unsigned short m_usCreate;
|
||||
};
|
||||
|
||||
class CTMP: public CBasePlayerWeapon {
|
||||
@ -760,10 +727,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireTMP; }
|
||||
private:
|
||||
unsigned short m_usFireTMP;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CXM1014: public CBasePlayerWeapon {
|
||||
@ -781,9 +746,7 @@ public:
|
||||
public:
|
||||
int m_iShell;
|
||||
float m_flPumpTime;
|
||||
unsigned short GetEventID() const { return m_usFireXM1014; }
|
||||
private:
|
||||
unsigned short m_usFireXM1014;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CELITE: public CBasePlayerWeapon {
|
||||
@ -801,11 +764,8 @@ public:
|
||||
virtual BOOL IsPistol() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
unsigned short GetEventID_Left() const { return m_usFireELITE_LEFT; }
|
||||
unsigned short GetEventID_Right() const { return m_usFireELITE_RIGHT; }
|
||||
private:
|
||||
unsigned short m_usFireELITE_LEFT;
|
||||
unsigned short m_usFireELITE_RIGHT;
|
||||
unsigned short m_usFire_LEFT;
|
||||
unsigned short m_usFire_RIGHT;
|
||||
};
|
||||
|
||||
class CFiveSeven: public CBasePlayerWeapon {
|
||||
@ -824,9 +784,7 @@ public:
|
||||
virtual BOOL IsPistol() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
unsigned short GetEventID() const { return m_usFireFiveSeven; }
|
||||
private:
|
||||
unsigned short m_usFireFiveSeven;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CUMP45: public CBasePlayerWeapon {
|
||||
@ -843,10 +801,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireUMP45; }
|
||||
private:
|
||||
unsigned short m_usFireUMP45;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CSG550: public CBasePlayerWeapon {
|
||||
@ -864,9 +820,7 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
unsigned short GetEventID() const { return m_usFireSG550; }
|
||||
private:
|
||||
unsigned short m_usFireSG550;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CGalil: public CBasePlayerWeapon {
|
||||
@ -884,10 +838,8 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
unsigned short GetEventID() const { return m_usFireGalil; }
|
||||
private:
|
||||
unsigned short m_usFireGalil;
|
||||
int m_iShellOn;
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CFamas: public CBasePlayerWeapon {
|
||||
@ -905,5 +857,5 @@ public:
|
||||
virtual BOOL UseDecrement() = 0;
|
||||
public:
|
||||
int m_iShell;
|
||||
int iShellOn;
|
||||
int m_iShellOn;
|
||||
};
|
||||
|
@ -188,9 +188,9 @@ BOOL CBasePlayer_RemovePlayerItem(IReGameHook_CBasePlayer_RemovePlayerItem *chai
|
||||
return callForward<BOOL>(RG_CBasePlayer_RemovePlayerItem, original, indexOfEdict(pthis->pev), indexOfEdict(pItem->pev));
|
||||
}
|
||||
|
||||
int CBasePlayer_GiveAmmo(IReGameHook_CBasePlayer_GiveAmmo *chain, CBasePlayer *pthis, int iAmount, char *szName, int iMax)
|
||||
int CBasePlayer_GiveAmmo(IReGameHook_CBasePlayer_GiveAmmo *chain, CBasePlayer *pthis, int iAmount, const char *szName, int iMax)
|
||||
{
|
||||
auto original = [chain](int _pthis, int _iAmount, char *_szName, int _iMax)
|
||||
auto original = [chain](int _pthis, int _iAmount, const char *_szName, int _iMax)
|
||||
{
|
||||
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _iAmount, _szName, _iMax);
|
||||
};
|
||||
@ -470,6 +470,16 @@ bool CBasePlayer_GetIntoGame(IReGameHook_CBasePlayer_GetIntoGame *chain, CBasePl
|
||||
return callForward<bool>(RG_CBasePlayer_GetIntoGame, original, indexOfEdict(pthis->pev));
|
||||
}
|
||||
|
||||
void CBasePlayer_StartDeathCam(IReGameHook_CBasePlayer_StartDeathCam *chain, CBasePlayer *pthis)
|
||||
{
|
||||
auto original = [chain](int _pthis)
|
||||
{
|
||||
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
|
||||
};
|
||||
|
||||
callVoidForward(RG_CBasePlayer_StartDeathCam, original, indexOfEdict(pthis->pev));
|
||||
}
|
||||
|
||||
void CBaseAnimating_ResetSequenceInfo(IReGameHook_CBaseAnimating_ResetSequenceInfo *chain, CBaseAnimating *pthis)
|
||||
{
|
||||
auto original = [chain](int _pthis)
|
||||
|
@ -339,7 +339,7 @@ void CBasePlayer_AddPoints(IReGameHook_CBasePlayer_AddPoints *chain, CBasePlayer
|
||||
void CBasePlayer_AddPointsToTeam(IReGameHook_CBasePlayer_AddPointsToTeam *chain, CBasePlayer *pthis, int score, BOOL bAllowNegativeScore);
|
||||
BOOL CBasePlayer_AddPlayerItem(IReGameHook_CBasePlayer_AddPlayerItem *chain, CBasePlayer *pthis, CBasePlayerItem *pItem);
|
||||
BOOL CBasePlayer_RemovePlayerItem(IReGameHook_CBasePlayer_RemovePlayerItem *chain, CBasePlayer *pthis, CBasePlayerItem *pItem);
|
||||
int CBasePlayer_GiveAmmo(IReGameHook_CBasePlayer_GiveAmmo *chain, CBasePlayer *pthis, int iAmount, char *szName, int iMax);
|
||||
int CBasePlayer_GiveAmmo(IReGameHook_CBasePlayer_GiveAmmo *chain, CBasePlayer *pthis, int iAmount, const char *szName, int iMax);
|
||||
void CBasePlayer_ResetMaxSpeed(IReGameHook_CBasePlayer_ResetMaxSpeed *chain, CBasePlayer *pthis);
|
||||
void CBasePlayer_Jump(IReGameHook_CBasePlayer_Jump *chain, CBasePlayer *pthis);
|
||||
void CBasePlayer_Duck(IReGameHook_CBasePlayer_Duck *chain, CBasePlayer *pthis);
|
||||
@ -368,6 +368,7 @@ void CBasePlayer_MakeVIP(IReGameHook_CBasePlayer_MakeVIP *chain, CBasePlayer *pt
|
||||
bool CBasePlayer_MakeBomber(IReGameHook_CBasePlayer_MakeBomber *chain, CBasePlayer *pthis);
|
||||
void CBasePlayer_StartObserver(IReGameHook_CBasePlayer_StartObserver *chain, CBasePlayer *pthis, Vector &vecPosition, Vector &vecViewAngle);
|
||||
bool CBasePlayer_GetIntoGame(IReGameHook_CBasePlayer_GetIntoGame *chain, CBasePlayer *pthis);
|
||||
void CBasePlayer_StartDeathCam(IReGameHook_CBasePlayer_StartDeathCam *chain, CBasePlayer *pthis);
|
||||
|
||||
void CBaseAnimating_ResetSequenceInfo(IReGameHook_CBaseAnimating_ResetSequenceInfo *chain, CBaseAnimating *pthis);
|
||||
|
||||
|
@ -1,25 +1,25 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
inline size_t getFwdParamType(void(*)(int)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(size_t)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(short)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(bool)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(Vector&)) { return FP_ARRAY; }
|
||||
inline size_t getFwdParamType(void(*)(PLAYER_ANIM)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(WeaponIdType)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(RewardType)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(ScenarioEventEndRound)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(ItemID)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(ItemRestType)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(ResourceType_e)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(float)) { return FP_FLOAT; }
|
||||
inline size_t getFwdParamType(void(*)(float&)) { return FP_FLOAT; }
|
||||
inline size_t getFwdParamType(void(*)(const char *)) { return FP_STRING; }
|
||||
inline size_t getFwdParamType(void(*)(char *)) { return FP_STRING; }
|
||||
inline size_t getFwdParamType(void(*)(IResourceBuffer*)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(int)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(size_t)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(short)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(bool)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(Vector&)) { return FP_ARRAY; }
|
||||
inline size_t getFwdParamType(void(*)(PLAYER_ANIM)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(WeaponIdType)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(RewardType)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(ScenarioEventEndRound)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(ItemID)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(ItemRestType)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(ResourceType_e)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(float)) { return FP_FLOAT; }
|
||||
inline size_t getFwdParamType(void(*)(float&)) { return FP_FLOAT; }
|
||||
inline size_t getFwdParamType(void(*)(const char *)) { return FP_STRING; }
|
||||
inline size_t getFwdParamType(void(*)(char *)) { return FP_STRING; }
|
||||
inline size_t getFwdParamType(void(*)(IResourceBuffer*)) { return FP_CELL; }
|
||||
|
||||
template<typename T>
|
||||
inline size_t getFwdParamType(void(*)(T *)) { return FP_CELL; }
|
||||
inline size_t getFwdParamType(void(*)(T *)) { return FP_CELL; }
|
||||
|
||||
template<size_t current = 0>
|
||||
void setupParamTypes(size_t param_types[], void (*)())
|
||||
@ -140,6 +140,7 @@ hook_t hooklist_player[] = {
|
||||
DLL(CBasePlayer_MakeBomber),
|
||||
DLL(CBasePlayer_StartObserver),
|
||||
DLL(CBasePlayer_GetIntoGame),
|
||||
DLL(CBasePlayer_StartDeathCam),
|
||||
};
|
||||
|
||||
hook_t hooklist_gamerules[] = {
|
||||
|
@ -157,6 +157,7 @@ enum GamedllFunc_CBasePlayer
|
||||
RG_CBasePlayer_MakeBomber,
|
||||
RG_CBasePlayer_StartObserver,
|
||||
RG_CBasePlayer_GetIntoGame,
|
||||
RG_CBasePlayer_StartDeathCam,
|
||||
|
||||
// [...]
|
||||
};
|
||||
|
@ -14,73 +14,108 @@
|
||||
|
||||
#define CLASS_MEMBERS(cx, mx, postf, pref) ((!(postf & (MAX_REGION_RANGE - 1)) ? regmember::current_cell = 1, true : false) || (postf & (MAX_REGION_RANGE - 1)) == regmember::current_cell++) ? regmember([](member_t* ptr){ decltypefx(cx, pref, ., mx) f = {};ptr->size = getTypeSize(f);ptr->max_size = sizeof(f);ptr->offset = offsetof(##cx, ##pref##mx);ptr->type = getMemberType(f);ptr->name = #postf;}) : regmember(#pref#mx)
|
||||
|
||||
#define GM_MEMBERS(mx) CLASS_MEMBERS(CHalfLifeMultiplay, mx, mx,)
|
||||
#define GM_VOICE_MEMBERS(mx) CLASS_MEMBERS(CHalfLifeMultiplay, mx, mx, m_VoiceGameMgr.)
|
||||
#define BASE_MEMBERS(mx) CLASS_MEMBERS(CBaseEntity, mx, mx,)
|
||||
#define ANIM_MEMBERS(mx) CLASS_MEMBERS(CBaseAnimating, mx, mx,)
|
||||
#define MONST_MEMBERS(mx) CLASS_MEMBERS(CBaseMonster, mx, mx,)
|
||||
#define PL_MEMBERS(mx) CLASS_MEMBERS(CBasePlayer, mx, mx,)
|
||||
#define EVAR_MEMBERS(mx) CLASS_MEMBERS(com_entvars, mx, var_##mx,)
|
||||
#define PMOVE_MEMBERS(mx) CLASS_MEMBERS(com_playermove, mx, pm_##mx,)
|
||||
#define MOVEVAR_MEMBERS(mx) CLASS_MEMBERS(movevars_t, mx, mv_##mx,)
|
||||
#define UCMD_MEMBERS(mx) CLASS_MEMBERS(usercmd_s, mx, ucmd_##mx,)
|
||||
#define PMTRACE_MEMBERS(mx) CLASS_MEMBERS(pmtrace_s, mx, pmt_##mx,)
|
||||
#define CSPL_MEMBERS(mx) CLASS_MEMBERS(CCSPlayer, mx, mx,)
|
||||
#define BASEITEM_MEMBERS(mx) CLASS_MEMBERS(CBasePlayerItem, mx, mx,)
|
||||
#define BASEWPN_MEMBERS(mx) CLASS_MEMBERS(CBasePlayerWeapon, mx, m_Weapon_##mx, m_)
|
||||
#define WPNBOX_MEMBERS(mx) CLASS_MEMBERS(CWeaponBox, mx, m_WeaponBox_##mx, m_)
|
||||
#define ARMOURY_MEMBERS(mx) CLASS_MEMBERS(CArmoury, mx, m_Armoury_##mx, m_)
|
||||
#define GM_MEMBERS(mx) CLASS_MEMBERS(CHalfLifeMultiplay, mx, mx,)
|
||||
#define GM_VOICE_MEMBERS(mx) CLASS_MEMBERS(CHalfLifeMultiplay, mx, mx, m_VoiceGameMgr.)
|
||||
#define BASE_MEMBERS(mx) CLASS_MEMBERS(CBaseEntity, mx, mx,)
|
||||
#define ANIM_MEMBERS(mx) CLASS_MEMBERS(CBaseAnimating, mx, mx,)
|
||||
#define MONST_MEMBERS(mx) CLASS_MEMBERS(CBaseMonster, mx, mx,)
|
||||
#define PL_MEMBERS(mx) CLASS_MEMBERS(CBasePlayer, mx, mx,)
|
||||
#define EVAR_MEMBERS(mx) CLASS_MEMBERS(com_entvars, mx, var_##mx,)
|
||||
#define PMOVE_MEMBERS(mx) CLASS_MEMBERS(com_playermove, mx, pm_##mx,)
|
||||
#define MOVEVAR_MEMBERS(mx) CLASS_MEMBERS(movevars_t, mx, mv_##mx,)
|
||||
#define UCMD_MEMBERS(mx) CLASS_MEMBERS(usercmd_s, mx, ucmd_##mx,)
|
||||
#define PMTRACE_MEMBERS(mx) CLASS_MEMBERS(pmtrace_s, mx, pmt_##mx,)
|
||||
#define CSPL_MEMBERS(mx) CLASS_MEMBERS(CCSPlayer, mx, mx,)
|
||||
#define BASEITEM_MEMBERS(mx) CLASS_MEMBERS(CBasePlayerItem, mx, mx,)
|
||||
#define BASEWPN_MEMBERS(mx) CLASS_MEMBERS(CBasePlayerWeapon, mx, m_Weapon_##mx, m_)
|
||||
#define WPNBOX_MEMBERS(mx) CLASS_MEMBERS(CWeaponBox, mx, m_WeaponBox_##mx, m_)
|
||||
#define ARMOURY_MEMBERS(mx) CLASS_MEMBERS(CArmoury, mx, m_Armoury_##mx, m_)
|
||||
#define GRENADE_MEMBERS(mx) CLASS_MEMBERS(CGrenade, mx, m_Grenade_##mx, m_)
|
||||
#define P228_MEMBERS(mx) CLASS_MEMBERS(CP228, mx, m_P228_##mx, m_)
|
||||
#define SCOUT_MEMBERS(mx) CLASS_MEMBERS(CSCOUT, mx, m_SCOUT_##mx, m_)
|
||||
#define HEGREN_MEMBERS(mx) CLASS_MEMBERS(CHEGrenade, mx, m_HEGrenade_##mx, m_)
|
||||
#define XM1014_MEMBERS(mx) CLASS_MEMBERS(CXM1014, mx, m_XM1014_##mx, m_)
|
||||
#define C4_MEMBERS(mx) CLASS_MEMBERS(CC4, mx, m_C4_##mx, m_)
|
||||
#define MAC10_MEMBERS(mx) CLASS_MEMBERS(CMAC10, mx, m_MAC10_##mx, m_)
|
||||
#define AUG_MEMBERS(mx) CLASS_MEMBERS(CAUG, mx, m_AUG_##mx, m_)
|
||||
#define SMOKEGREN_MEMBERS(mx) CLASS_MEMBERS(CSmokeGrenade, mx, m_SmokeGrenade_##mx, m_)
|
||||
#define ELITE_MEMBERS(mx) CLASS_MEMBERS(CELITE, mx, m_ELITE_##mx, m_)
|
||||
#define FIVESEVEN_MEMBERS(mx) CLASS_MEMBERS(CFiveSeven, mx, m_FiveSeven_##mx, m_)
|
||||
#define UMP45_MEMBERS(mx) CLASS_MEMBERS(CUMP45, mx, m_UMP45_##mx, m_)
|
||||
#define SG550_MEMBERS(mx) CLASS_MEMBERS(CSG550, mx, m_SG550_##mx, m_)
|
||||
#define GALIL_MEMBERS(mx) CLASS_MEMBERS(CGalil, mx, m_Galil_##mx, m_)
|
||||
#define FAMAS_MEMBERS(mx) CLASS_MEMBERS(CFamas, mx, m_Famas_##mx, m_)
|
||||
#define USP_MEMBERS(mx) CLASS_MEMBERS(CUSP, mx, m_USP_##mx, m_)
|
||||
#define GLOCK18_MEMBERS(mx) CLASS_MEMBERS(CGLOCK18, mx, m_GLOCK18_##mx, m_)
|
||||
#define AWP_MEMBERS(mx) CLASS_MEMBERS(CAWP, mx, m_AWP_##mx, m_)
|
||||
#define MP5N_MEMBERS(mx) CLASS_MEMBERS(CMP5N, mx, m_MP5N_##mx, m_)
|
||||
#define M249_MEMBERS(mx) CLASS_MEMBERS(CM249, mx, m_M249_##mx, m_)
|
||||
#define M3_MEMBERS(mx) CLASS_MEMBERS(CM3, mx, m_M3_##mx, m_)
|
||||
#define M4A1_MEMBERS(mx) CLASS_MEMBERS(CM4A1, mx, m_M4A1_##mx, m_)
|
||||
#define TMP_MEMBERS(mx) CLASS_MEMBERS(CTMP, mx, m_TMP_##mx, m_)
|
||||
#define G3SG1_MEMBERS(mx) CLASS_MEMBERS(CG3SG1, mx, m_G3SG1_##mx, m_)
|
||||
#define DEAGLE_MEMBERS(mx) CLASS_MEMBERS(CDEAGLE, mx, m_DEAGLE_##mx, m_)
|
||||
#define SG552_MEMBERS(mx) CLASS_MEMBERS(CSG552, mx, m_SG552_##mx, m_)
|
||||
#define AK47_MEMBERS(mx) CLASS_MEMBERS(CAK47, mx, m_AK47_##mx, m_)
|
||||
#define KNIFE_MEMBERS(mx) CLASS_MEMBERS(CKnife, mx, m_Knife_##mx, m_)
|
||||
#define P90_MEMBERS(mx) CLASS_MEMBERS(CP90, mx, m_P90_##mx, m_)
|
||||
#define SHIELD_MEMBERS(mx) CLASS_MEMBERS(CWShield, mx, m_Shield_##mx, m_)
|
||||
#define REBUYSTRUCT_MEMBERS(mx) CLASS_MEMBERS(RebuyStruct, mx, mx,)
|
||||
#define MAPINFO_MEMBERS(mx) CLASS_MEMBERS(CMapInfo, mx, m_MapInfo_##mx, m_)
|
||||
|
||||
inline MType getMemberType(float*) { return MEMBER_FLOAT; }
|
||||
inline MType getMemberType(float) { return MEMBER_FLOAT; }
|
||||
inline MType getMemberType(float*) { return MEMBER_FLOAT; }
|
||||
inline MType getMemberType(float) { return MEMBER_FLOAT; }
|
||||
|
||||
inline MType getMemberType(double) { return MEMBER_DOUBLE; }
|
||||
inline MType getMemberType(double) { return MEMBER_DOUBLE; }
|
||||
|
||||
inline MType getMemberType(CBasePlayer**) { return MEMBER_CLASSPTR; }
|
||||
inline MType getMemberType(CBasePlayer*) { return MEMBER_CLASSPTR; }
|
||||
inline MType getMemberType(CBasePlayerItem**) { return MEMBER_CLASSPTR; }
|
||||
inline MType getMemberType(CBasePlayerItem*) { return MEMBER_CLASSPTR; }
|
||||
inline MType getMemberType(CBaseEntity*) { return MEMBER_CLASSPTR; }
|
||||
inline MType getMemberType(CBasePlayer**) { return MEMBER_CLASSPTR; }
|
||||
inline MType getMemberType(CBasePlayer*) { return MEMBER_CLASSPTR; }
|
||||
inline MType getMemberType(CBasePlayerItem**) { return MEMBER_CLASSPTR; }
|
||||
inline MType getMemberType(CBasePlayerItem*) { return MEMBER_CLASSPTR; }
|
||||
inline MType getMemberType(CBaseEntity*) { return MEMBER_CLASSPTR; }
|
||||
|
||||
inline MType getMemberType(EHANDLE) { return MEMBER_EHANDLE; }
|
||||
inline MType getMemberType(entvars_t*) { return MEMBER_EVARS; }
|
||||
inline MType getMemberType(edict_t*) { return MEMBER_EDICT; }
|
||||
inline MType getMemberType(EHANDLE) { return MEMBER_EHANDLE; }
|
||||
inline MType getMemberType(entvars_t*) { return MEMBER_EVARS; }
|
||||
inline MType getMemberType(edict_t*) { return MEMBER_EDICT; }
|
||||
|
||||
inline MType getMemberType(Vector*) { return MEMBER_VECTOR; }
|
||||
inline MType getMemberType(Vector) { return MEMBER_VECTOR; }
|
||||
inline MType getMemberType(Vector*) { return MEMBER_VECTOR; }
|
||||
inline MType getMemberType(Vector) { return MEMBER_VECTOR; }
|
||||
|
||||
inline MType getMemberType(char*) { return MEMBER_STRING; }
|
||||
inline MType getMemberType(string_t) { return MEMBER_QSTRING; }
|
||||
inline MType getMemberType(string_t*) { return MEMBER_QSTRING; }
|
||||
inline MType getMemberType(qstring_t) { return MEMBER_QSTRING; }
|
||||
inline MType getMemberType(qstring_t*) { return MEMBER_QSTRING; }
|
||||
inline MType getMemberType(char*) { return MEMBER_STRING; }
|
||||
inline MType getMemberType(string_t) { return MEMBER_QSTRING; }
|
||||
inline MType getMemberType(string_t*) { return MEMBER_QSTRING; }
|
||||
inline MType getMemberType(qstring_t) { return MEMBER_QSTRING; }
|
||||
inline MType getMemberType(qstring_t*) { return MEMBER_QSTRING; }
|
||||
|
||||
inline MType getMemberType(char) { return MEMBER_BYTE; }
|
||||
inline MType getMemberType(byte) { return MEMBER_BYTE; }
|
||||
inline MType getMemberType(byte*) { return MEMBER_BYTE; }
|
||||
inline MType getMemberType(char) { return MEMBER_BYTE; }
|
||||
inline MType getMemberType(byte) { return MEMBER_BYTE; }
|
||||
inline MType getMemberType(byte*) { return MEMBER_BYTE; }
|
||||
|
||||
inline MType getMemberType(int*) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(int) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(unsigned) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(TeamName) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(JoinState) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(ModelName) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(_Menu) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(MusicState) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(Activity) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(MONSTERSTATE) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(ArmorType) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(ArmouryItemPack) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(int*) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(int) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(unsigned) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(TeamName) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(JoinState) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(ModelName) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(_Menu) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(MusicState) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(Activity) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(MONSTERSTATE) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(ArmorType) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(ArmouryItemPack) { return MEMBER_INTEGER; }
|
||||
inline MType getMemberType(InfoMapBuyParam) { return MEMBER_INTEGER; }
|
||||
|
||||
inline MType getMemberType(short) { return MEMBER_SHORT; }
|
||||
inline MType getMemberType(unsigned short) { return MEMBER_SHORT; }
|
||||
inline MType getMemberType(TraceResult) { return MEMBER_TRACERESULT; }
|
||||
|
||||
inline MType getMemberType(bool) { return MEMBER_BOOL; }
|
||||
inline MType getMemberType(CUnifiedSignals) { return MEMBER_SIGNALS; }
|
||||
inline MType getMemberType(RebuyStruct) { return MEBMER_REBUYSTRUCT; }
|
||||
inline MType getMemberType(short) { return MEMBER_SHORT; }
|
||||
inline MType getMemberType(unsigned short) { return MEMBER_SHORT; }
|
||||
|
||||
inline MType getMemberType(pmtrace_t) { return MEMBER_PMTRACE; }
|
||||
inline MType getMemberType(usercmd_s) { return MEBMER_USERCMD; }
|
||||
inline MType getMemberType(bool) { return MEMBER_BOOL; }
|
||||
inline MType getMemberType(CUnifiedSignals) { return MEMBER_SIGNALS; }
|
||||
inline MType getMemberType(RebuyStruct) { return MEBMER_REBUYSTRUCT; }
|
||||
|
||||
inline MType getMemberType(pmtrace_t) { return MEMBER_PMTRACE; }
|
||||
inline MType getMemberType(usercmd_s) { return MEBMER_USERCMD; }
|
||||
|
||||
template<typename T>
|
||||
inline MType getMemberType(T) { static_assert(false, "Not implemented overload"); }
|
||||
@ -748,6 +783,210 @@ member_t memberlist_armoury[] = {
|
||||
ARMOURY_MEMBERS(bAlreadyCounted),
|
||||
};
|
||||
|
||||
member_t memberlist_grenade[] = {
|
||||
GRENADE_MEMBERS(bStartDefuse),
|
||||
GRENADE_MEMBERS(bIsC4),
|
||||
GRENADE_MEMBERS(pBombDefuser),
|
||||
GRENADE_MEMBERS(flDefuseCountDown),
|
||||
GRENADE_MEMBERS(flC4Blow),
|
||||
GRENADE_MEMBERS(flNextFreqInterval),
|
||||
GRENADE_MEMBERS(flNextBeep),
|
||||
GRENADE_MEMBERS(flNextFreq),
|
||||
GRENADE_MEMBERS(sBeepName),
|
||||
GRENADE_MEMBERS(fAttenu),
|
||||
GRENADE_MEMBERS(flNextBlink),
|
||||
GRENADE_MEMBERS(fNextDefuse),
|
||||
GRENADE_MEMBERS(bJustBlew),
|
||||
GRENADE_MEMBERS(iTeam),
|
||||
GRENADE_MEMBERS(iCurWave),
|
||||
GRENADE_MEMBERS(pentCurBombTarget),
|
||||
GRENADE_MEMBERS(SGSmoke),
|
||||
GRENADE_MEMBERS(angle),
|
||||
GRENADE_MEMBERS(usEvent),
|
||||
GRENADE_MEMBERS(bLightSmoke),
|
||||
GRENADE_MEMBERS(bDetonated),
|
||||
GRENADE_MEMBERS(vSmokeDetonate),
|
||||
GRENADE_MEMBERS(iBounceCount),
|
||||
GRENADE_MEMBERS(fRegisteredSound),
|
||||
};
|
||||
|
||||
member_t memberlist_p228[] = {
|
||||
P228_MEMBERS(iShell),
|
||||
P228_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_scout[] = {
|
||||
SCOUT_MEMBERS(iShell),
|
||||
SCOUT_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_hegrenade[] = {
|
||||
HEGREN_MEMBERS(usCreate),
|
||||
};
|
||||
|
||||
member_t memberlist_xm1014[] = {
|
||||
XM1014_MEMBERS(iShell),
|
||||
XM1014_MEMBERS(flPumpTime),
|
||||
XM1014_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_c4[] = {
|
||||
C4_MEMBERS(bStartedArming),
|
||||
C4_MEMBERS(bBombPlacedAnimation),
|
||||
C4_MEMBERS(fArmedTime),
|
||||
C4_MEMBERS(bHasShield),
|
||||
};
|
||||
|
||||
member_t memberlist_mac10[] = {
|
||||
MAC10_MEMBERS(iShell),
|
||||
MAC10_MEMBERS(iShellOn),
|
||||
MAC10_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_aug[] = {
|
||||
AUG_MEMBERS(iShell),
|
||||
AUG_MEMBERS(iShellOn),
|
||||
AUG_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_smokegrenade[] = {
|
||||
SMOKEGREN_MEMBERS(usCreate),
|
||||
};
|
||||
|
||||
member_t memberlist_elite[] = {
|
||||
ELITE_MEMBERS(iShell),
|
||||
ELITE_MEMBERS(usFire_LEFT),
|
||||
ELITE_MEMBERS(usFire_RIGHT),
|
||||
};
|
||||
|
||||
member_t memberlist_fiveseven[] = {
|
||||
FIVESEVEN_MEMBERS(iShell),
|
||||
FIVESEVEN_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_ump45[] = {
|
||||
UMP45_MEMBERS(iShell),
|
||||
UMP45_MEMBERS(iShellOn),
|
||||
UMP45_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_sg550[] = {
|
||||
SG550_MEMBERS(iShell),
|
||||
SG550_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_galil[] = {
|
||||
GALIL_MEMBERS(iShell),
|
||||
GALIL_MEMBERS(iShellOn),
|
||||
GALIL_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_famas[] = {
|
||||
FAMAS_MEMBERS(iShell),
|
||||
FAMAS_MEMBERS(iShellOn),
|
||||
};
|
||||
|
||||
member_t memberlist_usp[] = {
|
||||
USP_MEMBERS(iShell),
|
||||
USP_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_glock18[] = {
|
||||
GLOCK18_MEMBERS(iShell),
|
||||
GLOCK18_MEMBERS(bBurstFire),
|
||||
};
|
||||
|
||||
member_t memberlist_awp[] = {
|
||||
AWP_MEMBERS(iShell),
|
||||
AWP_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_mp5n[] = {
|
||||
MP5N_MEMBERS(iShell),
|
||||
MP5N_MEMBERS(iShellOn),
|
||||
MP5N_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_m249[] = {
|
||||
M249_MEMBERS(iShell),
|
||||
M249_MEMBERS(iShellOn),
|
||||
M249_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_m3[] = {
|
||||
M3_MEMBERS(iShell),
|
||||
M3_MEMBERS(flPumpTime),
|
||||
M3_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_m4a1[] = {
|
||||
M4A1_MEMBERS(iShell),
|
||||
M4A1_MEMBERS(iShellOn),
|
||||
M4A1_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_tmp[] = {
|
||||
TMP_MEMBERS(iShell),
|
||||
TMP_MEMBERS(iShellOn),
|
||||
TMP_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_g3sg1[] = {
|
||||
G3SG1_MEMBERS(iShell),
|
||||
G3SG1_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_deagle[] = {
|
||||
DEAGLE_MEMBERS(iShell),
|
||||
DEAGLE_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_sg552[] = {
|
||||
SG552_MEMBERS(iShell),
|
||||
SG552_MEMBERS(iShellOn),
|
||||
SG552_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_ak47[] = {
|
||||
AK47_MEMBERS(iShell),
|
||||
AK47_MEMBERS(iShellOn),
|
||||
AK47_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_knife[] = {
|
||||
KNIFE_MEMBERS(trHit),
|
||||
KNIFE_MEMBERS(usKnife),
|
||||
};
|
||||
|
||||
member_t memberlist_p90[] = {
|
||||
P90_MEMBERS(iShell),
|
||||
P90_MEMBERS(iShellOn),
|
||||
P90_MEMBERS(usFire),
|
||||
};
|
||||
|
||||
member_t memberlist_shield[] = {
|
||||
SHIELD_MEMBERS(hEntToIgnoreTouchesFrom),
|
||||
SHIELD_MEMBERS(flTimeToIgnoreTouches),
|
||||
};
|
||||
|
||||
member_t memberlist_rebuystruct[] = {
|
||||
REBUYSTRUCT_MEMBERS(m_primaryWeapon),
|
||||
REBUYSTRUCT_MEMBERS(m_primaryAmmo),
|
||||
REBUYSTRUCT_MEMBERS(m_secondaryWeapon),
|
||||
REBUYSTRUCT_MEMBERS(m_secondaryAmmo),
|
||||
REBUYSTRUCT_MEMBERS(m_heGrenade),
|
||||
REBUYSTRUCT_MEMBERS(m_flashbang),
|
||||
REBUYSTRUCT_MEMBERS(m_smokeGrenade),
|
||||
REBUYSTRUCT_MEMBERS(m_defuser),
|
||||
REBUYSTRUCT_MEMBERS(m_nightVision),
|
||||
REBUYSTRUCT_MEMBERS(m_armor),
|
||||
};
|
||||
|
||||
member_t memberlist_mapinfo[] = {
|
||||
MAPINFO_MEMBERS(iBuyingStatus),
|
||||
MAPINFO_MEMBERS(flBombRadius),
|
||||
};
|
||||
|
||||
memberlist_t memberlist;
|
||||
|
||||
member_t *memberlist_t::operator[](size_t members) const
|
||||
@ -773,6 +1012,38 @@ member_t *memberlist_t::operator[](size_t members) const
|
||||
CASE(baseweapon)
|
||||
CASE(weaponbox)
|
||||
CASE(armoury)
|
||||
CASE(grenade)
|
||||
CASE(p228)
|
||||
CASE(scout)
|
||||
CASE(hegrenade)
|
||||
CASE(xm1014)
|
||||
CASE(c4)
|
||||
CASE(mac10)
|
||||
CASE(aug)
|
||||
CASE(smokegrenade)
|
||||
CASE(elite)
|
||||
CASE(fiveseven)
|
||||
CASE(ump45)
|
||||
CASE(sg550)
|
||||
CASE(galil)
|
||||
CASE(famas)
|
||||
CASE(usp)
|
||||
CASE(glock18)
|
||||
CASE(awp)
|
||||
CASE(mp5n)
|
||||
CASE(m249)
|
||||
CASE(m3)
|
||||
CASE(m4a1)
|
||||
CASE(tmp)
|
||||
CASE(g3sg1)
|
||||
CASE(deagle)
|
||||
CASE(sg552)
|
||||
CASE(ak47)
|
||||
CASE(knife)
|
||||
CASE(p90)
|
||||
CASE(shield)
|
||||
CASE(rebuystruct)
|
||||
CASE(mapinfo)
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
@ -24,6 +24,7 @@ enum MType
|
||||
MEBMER_REBUYSTRUCT, // struct RebuyStruct
|
||||
MEMBER_PMTRACE, // struct pmtrace_t
|
||||
MEBMER_USERCMD, // struct usercmd_s
|
||||
MEMBER_TRACERESULT, // struct TraceResult
|
||||
};
|
||||
|
||||
struct memberlist_t
|
||||
@ -46,7 +47,39 @@ struct memberlist_t
|
||||
mt_baseitem,
|
||||
mt_baseweapon,
|
||||
mt_weaponbox,
|
||||
mt_armoury
|
||||
mt_armoury,
|
||||
mt_grenade,
|
||||
mt_p228,
|
||||
mt_scout,
|
||||
mt_hegrenade,
|
||||
mt_xm1014,
|
||||
mt_c4,
|
||||
mt_mac10,
|
||||
mt_aug,
|
||||
mt_smokegrenade,
|
||||
mt_elite,
|
||||
mt_fiveseven,
|
||||
mt_ump45,
|
||||
mt_sg550,
|
||||
mt_galil,
|
||||
mt_famas,
|
||||
mt_usp,
|
||||
mt_glock18,
|
||||
mt_awp,
|
||||
mt_mp5n,
|
||||
mt_m249,
|
||||
mt_m3,
|
||||
mt_m4a1,
|
||||
mt_tmp,
|
||||
mt_g3sg1,
|
||||
mt_deagle,
|
||||
mt_sg552,
|
||||
mt_ak47,
|
||||
mt_knife,
|
||||
mt_p90,
|
||||
mt_shield,
|
||||
mt_rebuystruct,
|
||||
mt_mapinfo,
|
||||
};
|
||||
};
|
||||
|
||||
@ -108,21 +141,21 @@ enum CSGameRules_Members
|
||||
m_nMaxPlayers,
|
||||
m_UpdateInterval,
|
||||
|
||||
m_flRestartRoundTime, // The global time when the round is supposed to end, if this is not 0 (deprecated name m_fTeamCount)
|
||||
m_flRestartRoundTime, // The global time when the round is supposed to end, if this is not 0 (deprecated name m_fTeamCount)
|
||||
m_flCheckWinConditions,
|
||||
m_fRoundStartTime, // Time round has started (deprecated name m_fRoundCount)
|
||||
m_iRoundTime, // (From mp_roundtime) - How many seconds long this round is.
|
||||
m_iRoundTimeSecs,
|
||||
m_iIntroRoundTime, // (From mp_freezetime) - How many seconds long the intro round (when players are frozen) is.
|
||||
m_fRoundStartTimeReal, // The global time when the intro round ends and the real one starts
|
||||
// wrote the original "m_flRoundTime" comment for this variable).
|
||||
m_fRoundStartTimeReal, // The global time when the intro round ends and the real one starts
|
||||
// wrote the original "m_flRoundTime" comment for this variable).
|
||||
m_iAccountTerrorist,
|
||||
m_iAccountCT,
|
||||
m_iNumTerrorist, // The number of terrorists on the team (this is generated at the end of a round)
|
||||
m_iNumCT, // The number of CTs on the team (this is generated at the end of a round)
|
||||
m_iNumCT, // The number of CTs on the team (this is generated at the end of a round)
|
||||
m_iNumSpawnableTerrorist,
|
||||
m_iNumSpawnableCT,
|
||||
m_iSpawnPointCount_Terrorist, // Number of Terrorist spawn points
|
||||
m_iSpawnPointCount_Terrorist, // Number of Terrorist spawn points
|
||||
m_iSpawnPointCount_CT, // Number of CT spawn points
|
||||
m_iHostagesRescued,
|
||||
m_iHostagesTouched,
|
||||
@ -139,11 +172,11 @@ enum CSGameRules_Members
|
||||
m_bMapHasVIPSafetyZone, // 0 = uninitialized, 1 = has VIP safety zone, 2 = DOES not have VIP safetyzone
|
||||
m_bMapHasCameras,
|
||||
m_iC4Timer,
|
||||
m_iC4Guy, // The current Terrorist who has the C4.
|
||||
m_iLoserBonus, // the amount of money the losing team gets. This scales up as they lose more rounds in a row
|
||||
m_iNumConsecutiveCTLoses, // the number of rounds the CTs have lost in a row.
|
||||
m_iC4Guy, // The current Terrorist who has the C4.
|
||||
m_iLoserBonus, // the amount of money the losing team gets. This scales up as they lose more rounds in a row
|
||||
m_iNumConsecutiveCTLoses, // the number of rounds the CTs have lost in a row.
|
||||
m_iNumConsecutiveTerroristLoses, // the number of rounds the Terrorists have lost in a row.
|
||||
m_fMaxIdlePeriod, // For the idle kick functionality. This is tha max amount of time that the player has to be idle before being kicked
|
||||
m_fMaxIdlePeriod, // For the idle kick functionality. This is tha max amount of time that the player has to be idle before being kicked
|
||||
m_iLimitTeams,
|
||||
m_bLevelInitialized,
|
||||
m_bRoundTerminating,
|
||||
@ -158,7 +191,7 @@ enum CSGameRules_Members
|
||||
m_iTotalGunCount,
|
||||
m_iTotalGrenadeCount,
|
||||
m_iTotalArmourCount,
|
||||
m_iUnBalancedRounds, // keeps track of the # of consecutive rounds that have gone by where one team outnumbers the other team by more than 2
|
||||
m_iUnBalancedRounds, // keeps track of the # of consecutive rounds that have gone by where one team outnumbers the other team by more than 2
|
||||
m_iNumEscapeRounds, // keeps track of the # of consecutive rounds of escape played.. Teams will be swapped after 8 rounds
|
||||
m_iMapVotes,
|
||||
m_iLastPick,
|
||||
@ -629,9 +662,9 @@ enum PlayerMove
|
||||
pm_numphysent,
|
||||
|
||||
/* physent_t physents[MAX_PHYSENTS];
|
||||
pm_nummoveent; // Number of momvement entities (ladders)
|
||||
pm_nummoveent; // Number of momvement entities (ladders)
|
||||
physent_t moveents[MAX_MOVEENTS]; // just a list of ladders
|
||||
pm_numvisent; // All things being rendered, for tracing against things you don't actually collide with
|
||||
pm_numvisent; // All things being rendered, for tracing against things you don't actually collide with
|
||||
physent_t visents[MAX_PHYSENTS];*/
|
||||
|
||||
pm_cmd,
|
||||
@ -771,3 +804,239 @@ enum CArmoury_Members
|
||||
m_Armoury_iInitialCount,
|
||||
m_Armoury_bAlreadyCounted,
|
||||
};
|
||||
|
||||
enum CGrenade_Members
|
||||
{
|
||||
m_Grenade_bStartDefuse = BEGIN_MEMBER_REGION(grenade),
|
||||
m_Grenade_bIsC4,
|
||||
m_Grenade_pBombDefuser,
|
||||
m_Grenade_flDefuseCountDown,
|
||||
m_Grenade_flC4Blow,
|
||||
m_Grenade_flNextFreqInterval,
|
||||
m_Grenade_flNextBeep,
|
||||
m_Grenade_flNextFreq,
|
||||
m_Grenade_sBeepName,
|
||||
m_Grenade_fAttenu,
|
||||
m_Grenade_flNextBlink,
|
||||
m_Grenade_fNextDefuse,
|
||||
m_Grenade_bJustBlew,
|
||||
m_Grenade_iTeam,
|
||||
m_Grenade_iCurWave,
|
||||
m_Grenade_pentCurBombTarget,
|
||||
m_Grenade_SGSmoke,
|
||||
m_Grenade_angle,
|
||||
m_Grenade_usEvent,
|
||||
m_Grenade_bLightSmoke,
|
||||
m_Grenade_bDetonated,
|
||||
m_Grenade_vSmokeDetonate,
|
||||
m_Grenade_iBounceCount,
|
||||
m_Grenade_fRegisteredSound,
|
||||
};
|
||||
|
||||
enum CP228_Members
|
||||
{
|
||||
m_P228_iShell = BEGIN_MEMBER_REGION(p228),
|
||||
m_P228_usFire,
|
||||
};
|
||||
|
||||
enum CSCOUT_Members
|
||||
{
|
||||
m_SCOUT_iShell = BEGIN_MEMBER_REGION(scout),
|
||||
m_SCOUT_usFire,
|
||||
};
|
||||
|
||||
enum CHEGrenade_Members
|
||||
{
|
||||
m_HEGrenade_usCreate = BEGIN_MEMBER_REGION(hegrenade),
|
||||
};
|
||||
|
||||
enum CXM1014_Members
|
||||
{
|
||||
m_XM1014_iShell = BEGIN_MEMBER_REGION(xm1014),
|
||||
m_XM1014_flPumpTime,
|
||||
m_XM1014_usFire,
|
||||
};
|
||||
|
||||
enum CC4_Members
|
||||
{
|
||||
m_C4_bStartedArming = BEGIN_MEMBER_REGION(c4),
|
||||
m_C4_bBombPlacedAnimation,
|
||||
m_C4_fArmedTime,
|
||||
m_C4_bHasShield,
|
||||
};
|
||||
|
||||
enum CMAC10_Members
|
||||
{
|
||||
m_MAC10_iShell = BEGIN_MEMBER_REGION(mac10),
|
||||
m_MAC10_iShellOn,
|
||||
m_MAC10_usFire,
|
||||
};
|
||||
|
||||
enum CAUG_Members
|
||||
{
|
||||
m_AUG_iShell = BEGIN_MEMBER_REGION(aug),
|
||||
m_AUG_iShellOn,
|
||||
m_AUG_usFire,
|
||||
};
|
||||
|
||||
enum CSmokeGrenade_Members
|
||||
{
|
||||
m_SmokeGrenade_usCreate = BEGIN_MEMBER_REGION(smokegrenade),
|
||||
};
|
||||
|
||||
enum CELITE_Members
|
||||
{
|
||||
m_ELITE_iShell = BEGIN_MEMBER_REGION(elite),
|
||||
m_ELITE_usFire_LEFT,
|
||||
m_ELITE_usFire_RIGHT,
|
||||
};
|
||||
|
||||
enum CFiveSeven_Members
|
||||
{
|
||||
m_FiveSeven_iShell = BEGIN_MEMBER_REGION(fiveseven),
|
||||
m_FiveSeven_usFire,
|
||||
};
|
||||
|
||||
enum CUMP45_Members
|
||||
{
|
||||
m_UMP45_iShell = BEGIN_MEMBER_REGION(ump45),
|
||||
m_UMP45_iShellOn,
|
||||
m_UMP45_usFire,
|
||||
};
|
||||
|
||||
enum CSG550_Members
|
||||
{
|
||||
m_SG550_iShell = BEGIN_MEMBER_REGION(sg550),
|
||||
m_SG550_usFire,
|
||||
};
|
||||
|
||||
enum CGalil_Members
|
||||
{
|
||||
m_Galil_iShell = BEGIN_MEMBER_REGION(galil),
|
||||
m_Galil_iShellOn,
|
||||
m_Galil_usFire,
|
||||
};
|
||||
|
||||
enum CFamas_Members
|
||||
{
|
||||
m_Famas_iShell = BEGIN_MEMBER_REGION(famas),
|
||||
m_Famas_iShellOn,
|
||||
};
|
||||
|
||||
enum CUSP_Members
|
||||
{
|
||||
m_USP_iShell = BEGIN_MEMBER_REGION(usp),
|
||||
m_USP_usFire,
|
||||
};
|
||||
|
||||
enum CGLOCK18_Members
|
||||
{
|
||||
m_GLOCK18_iShell = BEGIN_MEMBER_REGION(glock18),
|
||||
m_GLOCK18_bBurstFire,
|
||||
};
|
||||
|
||||
enum CAWP_Members
|
||||
{
|
||||
m_AWP_iShell = BEGIN_MEMBER_REGION(awp),
|
||||
m_AWP_usFire,
|
||||
};
|
||||
|
||||
enum CMP5N_Members
|
||||
{
|
||||
m_MP5N_iShell = BEGIN_MEMBER_REGION(mp5n),
|
||||
m_MP5N_iShellOn,
|
||||
m_MP5N_usFire,
|
||||
};
|
||||
|
||||
enum CM249_Members
|
||||
{
|
||||
m_M249_iShell = BEGIN_MEMBER_REGION(m249),
|
||||
m_M249_iShellOn,
|
||||
m_M249_usFire,
|
||||
};
|
||||
|
||||
enum CM3_Members
|
||||
{
|
||||
m_M3_iShell = BEGIN_MEMBER_REGION(m3),
|
||||
m_M3_flPumpTime,
|
||||
m_M3_usFire,
|
||||
};
|
||||
|
||||
enum CM4A1_Members
|
||||
{
|
||||
m_M4A1_iShell = BEGIN_MEMBER_REGION(m4a1),
|
||||
m_M4A1_iShellOn,
|
||||
m_M4A1_usFire,
|
||||
};
|
||||
|
||||
enum CTMP_Members
|
||||
{
|
||||
m_TMP_iShell = BEGIN_MEMBER_REGION(tmp),
|
||||
m_TMP_iShellOn,
|
||||
m_TMP_usFire,
|
||||
};
|
||||
|
||||
enum CG3SG1_Members
|
||||
{
|
||||
m_G3SG1_iShell = BEGIN_MEMBER_REGION(g3sg1),
|
||||
m_G3SG1_usFire,
|
||||
};
|
||||
|
||||
enum CDEAGLE_Members
|
||||
{
|
||||
m_DEAGLE_iShell = BEGIN_MEMBER_REGION(deagle),
|
||||
m_DEAGLE_usFire,
|
||||
};
|
||||
|
||||
enum CSG552_Members
|
||||
{
|
||||
m_SG552_iShell = BEGIN_MEMBER_REGION(sg552),
|
||||
m_SG552_iShellOn,
|
||||
m_SG552_usFire,
|
||||
};
|
||||
|
||||
enum CAK47_Members
|
||||
{
|
||||
m_AK47_iShell = BEGIN_MEMBER_REGION(ak47),
|
||||
m_AK47_iShellOn,
|
||||
m_AK47_usFire,
|
||||
};
|
||||
|
||||
enum CKnife_Members
|
||||
{
|
||||
m_Knife_trHit = BEGIN_MEMBER_REGION(knife),
|
||||
m_Knife_usKnife,
|
||||
};
|
||||
|
||||
enum CP90_Members
|
||||
{
|
||||
m_P90_iShell = BEGIN_MEMBER_REGION(p90),
|
||||
m_P90_iShellOn,
|
||||
m_P90_usFire,
|
||||
};
|
||||
|
||||
enum CShield_Members
|
||||
{
|
||||
m_Shield_hEntToIgnoreTouchesFrom = BEGIN_MEMBER_REGION(shield),
|
||||
m_Shield_flTimeToIgnoreTouches,
|
||||
};
|
||||
|
||||
enum RebuyStruct_Members
|
||||
{
|
||||
m_primaryWeapon = BEGIN_MEMBER_REGION(rebuystruct),
|
||||
m_primaryAmmo,
|
||||
m_secondaryWeapon,
|
||||
m_secondaryAmmo,
|
||||
m_heGrenade,
|
||||
m_flashbang,
|
||||
m_smokeGrenade,
|
||||
m_defuser,
|
||||
m_nightVision,
|
||||
m_armor,
|
||||
};
|
||||
|
||||
enum MapInfo_Members
|
||||
{
|
||||
m_MapInfo_iBuyingStatus = BEGIN_MEMBER_REGION(mapinfo),
|
||||
m_MapInfo_flBombRadius,
|
||||
};
|
||||
|
@ -4,7 +4,7 @@
|
||||
* Compares the entity to specified a classname.
|
||||
* @note This native also checks the validity of an entity.
|
||||
*
|
||||
* @return true/false
|
||||
* @return true/false
|
||||
*
|
||||
* native bool:FClassnameIs(const entityIndex, const className[]);
|
||||
*/
|
||||
@ -196,7 +196,7 @@ AMX_NATIVE_INFO Natives_Common[] =
|
||||
/*
|
||||
* Check if the entity is valid
|
||||
*
|
||||
* @return true/false
|
||||
* @return true/false
|
||||
*
|
||||
* native bool:is_entity(const entityIndex);
|
||||
*/
|
||||
@ -225,7 +225,7 @@ cell AMX_NATIVE_CALL is_entity(AMX *amx, cell *params)
|
||||
/*
|
||||
* Check if the rehlds is available
|
||||
*
|
||||
* @return true/false
|
||||
* @return true/false
|
||||
*
|
||||
* native bool:is_rehlds();
|
||||
*/
|
||||
@ -237,7 +237,7 @@ cell AMX_NATIVE_CALL is_rehlds(AMX *amx, cell *params)
|
||||
/*
|
||||
* Check if the regamedll is available
|
||||
*
|
||||
* @return true/false
|
||||
* @return true/false
|
||||
*
|
||||
* native bool:is_regamedll();
|
||||
*/
|
||||
@ -249,7 +249,7 @@ cell AMX_NATIVE_CALL is_regamedll(AMX *amx, cell *params)
|
||||
/*
|
||||
* Check if the reunion is available
|
||||
*
|
||||
* @return true/false
|
||||
* @return true/false
|
||||
*
|
||||
* native bool:has_reunion();
|
||||
*/
|
||||
@ -261,7 +261,7 @@ cell AMX_NATIVE_CALL has_reunion(AMX *amx, cell *params)
|
||||
/*
|
||||
* Check if the vtc is available
|
||||
*
|
||||
* @return true/false
|
||||
* @return true/false
|
||||
*
|
||||
* native bool:has_vtc();
|
||||
*/
|
||||
@ -273,7 +273,7 @@ cell AMX_NATIVE_CALL has_vtc(AMX *amx, cell *params)
|
||||
/*
|
||||
* Check if the rechecker is available
|
||||
*
|
||||
* @return true/false
|
||||
* @return true/false
|
||||
*
|
||||
* native bool:has_rechecker();
|
||||
*/
|
||||
|
@ -1,15 +1,16 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
/*
|
||||
* Hook API function that are available into enum
|
||||
* Look at the enum's for parameter lists.
|
||||
* Hook API function that are available into enum.
|
||||
* Look at the enums for parameter lists.
|
||||
*
|
||||
* @param function The function to hook.
|
||||
* @param callback The forward to call.
|
||||
* @param post Whether or not to forward this in post.
|
||||
* @return Returns a handle to the hook. Use EnableHookChain/DisableHookChain to toggle the forward on or off.
|
||||
* @param function The function to hook
|
||||
* @param callback The forward to call
|
||||
* @param post Whether or not to forward this in post
|
||||
*
|
||||
* native RegisterHookChain(any:function_id, const callback[], post = 0);
|
||||
* @return Returns a hook handle. Use EnableHookChain/DisableHookChain to toggle the forward on or off
|
||||
*
|
||||
* native HookChain:RegisterHookChain(any:function_id, const callback[], post = 0);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL RegisterHookChain(AMX *amx, cell *params)
|
||||
{
|
||||
@ -50,13 +51,14 @@ cell AMX_NATIVE_CALL RegisterHookChain(AMX *amx, cell *params)
|
||||
}
|
||||
|
||||
/*
|
||||
* Enable hook by handle.
|
||||
* Starts a hook back up.
|
||||
* Use the return value from RegisterHookChain as the parameter here!
|
||||
*
|
||||
* @param fwd The hook to re-enable.
|
||||
* @return Returns if the function is successful executed true otherwise false
|
||||
* @param hook The hook to re-enable
|
||||
*
|
||||
* native bool:EnableHookChain(any:fwd);
|
||||
* @return Returns true if the function is successfully executed, otherwise false
|
||||
*
|
||||
* native bool:EnableHookChain(HookChain:hook);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL EnableHookChain(AMX *amx, cell *params)
|
||||
{
|
||||
@ -75,12 +77,12 @@ cell AMX_NATIVE_CALL EnableHookChain(AMX *amx, cell *params)
|
||||
}
|
||||
|
||||
/*
|
||||
* Disable hook by handle.
|
||||
* Stops a hook from triggering.
|
||||
* Use the return value from RegisterHookChain as the parameter here!
|
||||
*
|
||||
* @param fwd The hook to stop.
|
||||
* @param hook The hook to stop
|
||||
*
|
||||
* native bool:DisableHookChain(any:fwd);
|
||||
* native bool:DisableHookChain(HookChain:hook);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL DisableHookChain(AMX *amx, cell *params)
|
||||
{
|
||||
@ -101,8 +103,8 @@ cell AMX_NATIVE_CALL DisableHookChain(AMX *amx, cell *params)
|
||||
/*
|
||||
* Sets the return value of a hookchain.
|
||||
*
|
||||
* @param type To specify the type ATYPE_*, look at the enum AType
|
||||
* @param value The value to set the return to.
|
||||
* @param type To specify the ATYPE_* parameter, look at the enum AType
|
||||
* @param value The value to set the return to
|
||||
*
|
||||
* native SetHookChainReturn(AType:type, any:...);
|
||||
*/
|
||||
@ -163,9 +165,10 @@ cell AMX_NATIVE_CALL SetHookChainReturn(AMX *amx, cell *params)
|
||||
* Gets the return value of the current hookchain.
|
||||
* This has no effect in pre hookchain.
|
||||
*
|
||||
* @param type To specify the type ATYPE_*, look at the enum AType
|
||||
* @param [maxlen] Max length of string (optional)
|
||||
* @return If an integer or boolean or one byte or float, array or everything else is passed via 1rd argument and more
|
||||
* @param type To specify the ATYPE_* parameter, look at the enum AType
|
||||
* @param [maxlen] Max length of string (optional)
|
||||
*
|
||||
* @return If an integer or boolean or one byte or float, array or everything else is passed via 1st argument and more
|
||||
*
|
||||
* native any:GetHookChainReturn(AType:type, any:...);
|
||||
*/
|
||||
@ -224,10 +227,11 @@ cell AMX_NATIVE_CALL GetHookChainReturn(AMX *amx, cell *params)
|
||||
* Set hookchain argument.
|
||||
* This has no effect in post hookchain.
|
||||
*
|
||||
* @param number Number of argument
|
||||
* @param value New value
|
||||
* @param [maxlen] Max length of string (optional)
|
||||
* @return Returns if the function is successful executed true otherwise false
|
||||
* @param number Number of argument
|
||||
* @param value New value
|
||||
* @param [maxlen] Max length of string (optional)
|
||||
*
|
||||
* @return Returns true if the function is successfully executed, otherwise false
|
||||
*
|
||||
* native SetHookChainArg(number, AType:type, any:...);
|
||||
*/
|
||||
|
@ -1,6 +1,14 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
// native set_member(_index, any:_member, any:...);
|
||||
/*
|
||||
* Sets a value to an entity's member.
|
||||
*
|
||||
* @param index Entity index
|
||||
* @param member The specified member, look at the enums with name *_Members
|
||||
*
|
||||
* @return 1 on success.
|
||||
* native set_member(const index, any:member, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL set_member(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_index, arg_member, arg_value, arg_elem };
|
||||
@ -32,7 +40,16 @@ cell AMX_NATIVE_CALL set_member(AMX *amx, cell *params)
|
||||
return set_member(pEdict->pvPrivateData, member, value, element);
|
||||
}
|
||||
|
||||
// native any:get_member(_index, any:_member, any:...);
|
||||
/*
|
||||
* Returns a value from an entity's member.
|
||||
*
|
||||
* @param index Entity index
|
||||
* @param member The specified member, look at the enums with name *_Members
|
||||
*
|
||||
* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified member
|
||||
*
|
||||
* native any:get_member(const index, any:member, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL get_member(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_index, arg_member, arg_3, arg_4, arg_5 };
|
||||
@ -98,7 +115,15 @@ cell AMX_NATIVE_CALL get_member(AMX *amx, cell *params)
|
||||
return get_member(pEdict->pvPrivateData, member, dest, element, length);
|
||||
}
|
||||
|
||||
// native set_member_game(any:_member, any:...);
|
||||
/*
|
||||
* Sets a value to CSGameRules_Members members.
|
||||
*
|
||||
* @param member The specified member, look at the enums with name CSGameRules_Members
|
||||
*
|
||||
* @return 1 on success.
|
||||
*
|
||||
* native set_member_game(CSGameRules_Members:member, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL set_member_game(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_member, arg_value, arg_elem };
|
||||
@ -117,7 +142,15 @@ cell AMX_NATIVE_CALL set_member_game(AMX *amx, cell *params)
|
||||
return set_member(g_pGameRules, member, value, element);
|
||||
}
|
||||
|
||||
// native get_member_game(any:_member, any:...);
|
||||
/*
|
||||
* Returns a value from CSGameRules_Members members
|
||||
*
|
||||
* @param member The specified member, look at the enums with name CSGameRules_Members
|
||||
*
|
||||
* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified member
|
||||
*
|
||||
* native any:get_member_game(CSGameRules_Members:member, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL get_member_game(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_member, arg_2 };
|
||||
@ -155,7 +188,12 @@ cell AMX_NATIVE_CALL get_member_game(AMX *amx, cell *params)
|
||||
return get_member(g_pGameRules, member, dest, element, length);
|
||||
}
|
||||
|
||||
// native set_entvar(const index, const EntVars:var, any:...);
|
||||
/*
|
||||
* Sets entvars data for an entity.
|
||||
* Use the var_* EntVars enum
|
||||
*
|
||||
* native set_entvar(const index, const EntVars:var, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL set_entvar(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_index, arg_var, arg_value, arg_elem };
|
||||
@ -179,7 +217,12 @@ cell AMX_NATIVE_CALL set_entvar(AMX *amx, cell *params)
|
||||
return set_member(&pEdict->v, member, value, element);
|
||||
}
|
||||
|
||||
// native any:get_entvar(const index, const EntVars:var, any:...);
|
||||
/*
|
||||
* Returns entvar data from an entity.
|
||||
* Use the var_* EntVars enum
|
||||
*
|
||||
* native any:get_entvar(const index, const EntVars:var, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL get_entvar(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_index, arg_var, arg_3, arg_4 };
|
||||
@ -236,7 +279,15 @@ cell AMX_NATIVE_CALL get_entvar(AMX *amx, cell *params)
|
||||
return get_member(&pEdict->v, member, dest, element, length);
|
||||
}
|
||||
|
||||
// native set_pmove(const PlayerMove:pmove, any:...);
|
||||
/*
|
||||
* Sets playermove var.
|
||||
*
|
||||
* @param var The specified playermove, look at the enum PlayerMove
|
||||
*
|
||||
* @return 1 on success.
|
||||
*
|
||||
* native set_pmove(const PlayerMove:var, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL set_pmove(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_var, arg_value, arg_elem };
|
||||
@ -253,7 +304,15 @@ cell AMX_NATIVE_CALL set_pmove(AMX *amx, cell *params)
|
||||
return set_member(g_pMove, member, value, element);
|
||||
}
|
||||
|
||||
// native any:get_pmove(const PlayerMove:pmove, any:...);
|
||||
/*
|
||||
* Returns a playermove var.
|
||||
*
|
||||
* @param var The specified playermove var, look at the enums PlayerMove
|
||||
*
|
||||
* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified mvar
|
||||
*
|
||||
* native any:get_pmove(const PlayerMove:var, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL get_pmove(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_var, arg_2, arg_3 };
|
||||
@ -288,7 +347,15 @@ cell AMX_NATIVE_CALL get_pmove(AMX *amx, cell *params)
|
||||
return get_member(g_pMove, member, dest, element, length);
|
||||
}
|
||||
|
||||
// native set_movevar(const MoveVars:var, any:...);
|
||||
/*
|
||||
* Sets a movevar value to a playermove.
|
||||
*
|
||||
* @param var The specified mvar, look at the enum MoveVars
|
||||
*
|
||||
* @return 1 on success.
|
||||
*
|
||||
* native set_movevar(const MoveVars:var, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL set_movevar(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_var, arg_value };
|
||||
@ -303,7 +370,15 @@ cell AMX_NATIVE_CALL set_movevar(AMX *amx, cell *params)
|
||||
return set_member(g_pMove->movevars, member, value, 0);
|
||||
}
|
||||
|
||||
// native any:get_movevar(const MoveVars:var, any:...);
|
||||
/*
|
||||
* Returns a movevar value from a playermove.
|
||||
*
|
||||
* @param var The specified mvar, look at the enum MoveVars
|
||||
*
|
||||
* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified mvar
|
||||
*
|
||||
* native any:get_movevar(const MoveVars:var, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL get_movevar(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_var, arg_2, arg_3 };
|
||||
@ -332,7 +407,12 @@ cell AMX_NATIVE_CALL get_movevar(AMX *amx, cell *params)
|
||||
return get_member(g_pMove->movevars, member, dest, element, length);
|
||||
}
|
||||
|
||||
// native set_ucmd(const cmd, const UserCmd:var, any:...);
|
||||
/*
|
||||
* Sets usercmd data.
|
||||
* Use the ucmd_* UCmd enum
|
||||
*
|
||||
* native set_ucmd(const ucmd, const UCmd:var, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL set_ucmd(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_cmd, arg_var, arg_value };
|
||||
@ -348,7 +428,12 @@ cell AMX_NATIVE_CALL set_ucmd(AMX *amx, cell *params)
|
||||
return set_member(cmd, member, value, 0);
|
||||
}
|
||||
|
||||
// native any:get_ucmd(const cmd, const UserCmd:var, any:...);
|
||||
/*
|
||||
* Returns entvar data from an entity.
|
||||
* Use the ucmd_* UCmd enum
|
||||
*
|
||||
* native any:get_ucmd(const ucmd, const UCmd:var, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL get_ucmd(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_cmd, arg_var, arg_3, arg_4 };
|
||||
@ -375,7 +460,15 @@ cell AMX_NATIVE_CALL get_ucmd(AMX *amx, cell *params)
|
||||
return get_member(cmd, member, dest, element);
|
||||
}
|
||||
|
||||
// native set_pmtrace(const tr, const PMTrace:var, any:...);
|
||||
/*
|
||||
* Sets a pmtrace var.
|
||||
*
|
||||
* @param var The specified mvar, look at the enum PMTrace
|
||||
*
|
||||
* @return 1 on success.
|
||||
*
|
||||
* native set_pmtrace(const tracehandle, const PMTrace:var, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL set_pmtrace(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_tr, arg_var, arg_value };
|
||||
@ -391,7 +484,15 @@ cell AMX_NATIVE_CALL set_pmtrace(AMX *amx, cell *params)
|
||||
return set_member(tr, member, value, 0);
|
||||
}
|
||||
|
||||
// native any:get_pmtrace(const tr, const PMTrace:var, any:...);
|
||||
/*
|
||||
* Returns a pmtrace var
|
||||
*
|
||||
* @param var The specified mvar, look at the enum PMTrace
|
||||
*
|
||||
* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified mvar
|
||||
*
|
||||
* native any:get_pmtrace(const tracehandle, const PMTrace:var, any:...);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL get_pmtrace(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_tr, arg_var, arg_3, arg_4 };
|
||||
@ -418,6 +519,62 @@ cell AMX_NATIVE_CALL get_pmtrace(AMX *amx, cell *params)
|
||||
return get_member(tr, member, dest, element);
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets a RebuyStruct member.
|
||||
*
|
||||
* @param var The specified RebuyStruct, look at the enum RebuyStruct
|
||||
*
|
||||
* @return 1 on success.
|
||||
*
|
||||
* native set_rebuy(const rebuyhandle, const RebuyStruct:member, value);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL set_rebuy(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_handle, arg_member, arg_value };
|
||||
|
||||
member_t *member = memberlist[params[arg_member]];
|
||||
if (unlikely(member == nullptr)) {
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "%s: unknown member id %i", __FUNCTION__, params[arg_member]);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
cell *handle = (cell *)params[arg_handle];
|
||||
if (unlikely(handle == nullptr)) {
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "%s: invalid rebuy handle", __FUNCTION__);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return set_member(handle, member, ¶ms[arg_value], 0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns a RebuyStruct member
|
||||
*
|
||||
* @param var The specified RebuyStruct, look at the enum RebuyStruct
|
||||
*
|
||||
* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified RebuyStruct
|
||||
*
|
||||
* native get_rebuy(const rebuyhandle, RebuyStruct:member);
|
||||
*/
|
||||
cell AMX_NATIVE_CALL get_rebuy(AMX *amx, cell *params)
|
||||
{
|
||||
enum args_e { arg_count, arg_handle, arg_member };
|
||||
|
||||
member_t *member = memberlist[params[arg_member]];
|
||||
if (unlikely(member == nullptr)) {
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "%s: unknown member id %i", __FUNCTION__, params[arg_member]);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
cell *handle = (cell *)params[arg_handle];
|
||||
if (unlikely(handle == nullptr)) {
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "%s: invalid rebuy handle", __FUNCTION__);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return get_member(handle, member, nullptr, 0);
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO EngineVars_Natives[] =
|
||||
{
|
||||
{ "set_entvar", set_entvar },
|
||||
@ -426,6 +583,9 @@ AMX_NATIVE_INFO EngineVars_Natives[] =
|
||||
{ "set_ucmd", set_ucmd },
|
||||
{ "get_ucmd", get_ucmd },
|
||||
|
||||
{ "set_rebuy", set_rebuy },
|
||||
{ "get_rebuy", get_rebuy },
|
||||
|
||||
{ nullptr, nullptr }
|
||||
};
|
||||
|
||||
@ -560,6 +720,12 @@ BOOL set_member(void* pdata, const member_t *member, cell* value, size_t element
|
||||
set_member<double>(pdata, member->offset, *(float *)value, element);
|
||||
return TRUE;
|
||||
}
|
||||
case MEMBER_TRACERESULT:
|
||||
{
|
||||
// native set_member(_index, any:_member, any:_value, _elem);
|
||||
set_member<TraceResult>(pdata, member->offset, *(TraceResult *)value, element);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
case MEMBER_ENTITY:
|
||||
case MEMBER_EVARS:
|
||||
@ -582,20 +748,20 @@ cell get_member(void* pdata, const member_t *member, cell* dest, size_t element,
|
||||
{
|
||||
// native any:get_member(_index, any:_member, element);
|
||||
auto& pEntity = get_member<CBaseEntity *>(pdata, member->offset, element);
|
||||
return pEntity ? indexOfEdict(pEntity->pev) : -1;
|
||||
return pEntity ? indexOfEdict(pEntity->pev) : AMX_NULLENT;
|
||||
}
|
||||
case MEMBER_EHANDLE:
|
||||
{
|
||||
// native any:get_member(_index, any:_member, element);
|
||||
EHANDLE ehandle = get_member<EHANDLE>(pdata, member->offset, element);
|
||||
edict_t *pEntity = ehandle.Get();
|
||||
return pEntity ? indexOfEdict(pEntity) : -1;
|
||||
return pEntity ? indexOfEdict(pEntity) : AMX_NULLENT;
|
||||
}
|
||||
case MEMBER_EDICT:
|
||||
{
|
||||
// native any:get_member(_index, any:_member, element);
|
||||
edict_t *pEntity = get_member<edict_t *>(pdata, member->offset, element);
|
||||
return pEntity ? indexOfEdict(pEntity) : -1;
|
||||
return pEntity ? indexOfEdict(pEntity) : AMX_NULLENT;
|
||||
}
|
||||
case MEMBER_VECTOR:
|
||||
{
|
||||
@ -684,16 +850,15 @@ cell get_member(void* pdata, const member_t *member, cell* dest, size_t element,
|
||||
|
||||
case MEMBER_ENTITY:
|
||||
case MEMBER_EVARS:
|
||||
case MEBMER_REBUYSTRUCT:
|
||||
return 0;
|
||||
|
||||
case MEMBER_TRACERESULT:
|
||||
return (cell)get_member_direct<TraceResult>(pdata, member->offset, element);
|
||||
case MEBMER_REBUYSTRUCT:
|
||||
return (cell)get_member_direct<RebuyStruct>(pdata, member->offset, element);
|
||||
case MEMBER_PMTRACE:
|
||||
// native any:get_member(_index, any:_member, element);
|
||||
return (cell)get_member_direct<pmtrace_s>(pdata, member->offset, element);
|
||||
case MEBMER_USERCMD:
|
||||
// native any:get_member(_index, any:_member, element);
|
||||
return (cell)get_member_direct<usercmd_s>(pdata, member->offset, element);
|
||||
|
||||
default: break;
|
||||
}
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3,8 +3,9 @@
|
||||
/*
|
||||
* Get client protocol
|
||||
*
|
||||
* @param index Client index
|
||||
* @return client protocol
|
||||
* @param index Client index
|
||||
*
|
||||
* @return Client protocol
|
||||
*
|
||||
* native REU_GetProtocol(const index);
|
||||
*/
|
||||
@ -20,8 +21,9 @@ cell AMX_NATIVE_CALL REU_GetProtocol(AMX *amx, cell *params)
|
||||
/*
|
||||
* Get client auth type
|
||||
*
|
||||
* @param index Client index
|
||||
* @return client auth type
|
||||
* @param index Client index
|
||||
*
|
||||
* @return Client auth type
|
||||
*
|
||||
* native REU_GetAuthtype(const index);
|
||||
*/
|
||||
@ -35,10 +37,11 @@ cell AMX_NATIVE_CALL REU_GetAuthtype(AMX *amx, cell *params)
|
||||
}
|
||||
|
||||
/*
|
||||
* Check if client running RevEmu with limited user rights
|
||||
* Check if the client is running RevEmu with limited user rights.
|
||||
*
|
||||
* @param index Client index
|
||||
* @return 1/0
|
||||
* @param index Client index
|
||||
*
|
||||
* @return 1/0
|
||||
*
|
||||
* native REU_IsRevemuWithoutAdminRights(const index);
|
||||
*/
|
||||
|
@ -1,10 +1,11 @@
|
||||
#include "precompiled.h"
|
||||
|
||||
/*
|
||||
* Checks whether the player is talking at this moment
|
||||
* Checks whether the player is talking at the moment.
|
||||
*
|
||||
* @param index Client index
|
||||
* @return true if client is speaking, false otherwise
|
||||
* @param index Client index
|
||||
*
|
||||
* @return true if client is speaking, false otherwise
|
||||
*
|
||||
* native bool:VTC_IsClientSpeaking(const index);
|
||||
*/
|
||||
@ -18,9 +19,10 @@ cell AMX_NATIVE_CALL VTC_IsClientSpeaking(AMX *amx, cell *params)
|
||||
}
|
||||
|
||||
/*
|
||||
* Mutes this player
|
||||
* Mutes the player.
|
||||
*
|
||||
* @param index Client index
|
||||
*
|
||||
* @param index Client index
|
||||
* @noreturn
|
||||
*
|
||||
* native VTC_MuteClient(const index);
|
||||
@ -36,9 +38,10 @@ cell AMX_NATIVE_CALL VTC_MuteClient(AMX *amx, cell *params)
|
||||
}
|
||||
|
||||
/*
|
||||
* Unmutes this player
|
||||
* Unmutes the player.
|
||||
*
|
||||
* @param index Client index
|
||||
*
|
||||
* @param index Client index
|
||||
* @noreturn
|
||||
*
|
||||
* native VTC_UnmuteClient(const index);
|
||||
@ -54,10 +57,11 @@ cell AMX_NATIVE_CALL VTC_UnmuteClient(AMX *amx, cell *params)
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks whether the player is muted at this moment
|
||||
* Checks whether the player is muted at the moment.
|
||||
*
|
||||
* @param index Client index
|
||||
* @return true if client is muted, false otherwise
|
||||
* @param index Client index
|
||||
*
|
||||
* @return true if client is muted, false otherwise
|
||||
*
|
||||
* native bool:VTC_IsClientMuted(const index);
|
||||
*/
|
||||
@ -71,10 +75,10 @@ cell AMX_NATIVE_CALL VTC_IsClientMuted(AMX *amx, cell *params)
|
||||
}
|
||||
|
||||
/*
|
||||
* To play the audio file via the voice stream.
|
||||
* Play the audio file via the voice stream.
|
||||
*
|
||||
* @param receiver Receiver index
|
||||
* @param soundFilePath The path to the sound file.
|
||||
* @param soundFilePath The path to the sound file
|
||||
*
|
||||
* @note Usage example:
|
||||
* VTC_PlaySound(id, "sound/ambience/Opera.wav");
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include <pm_movevars.h>
|
||||
#include <com_progdefs.h>
|
||||
#include <gamerules.h>
|
||||
#include <mapinfo.h>
|
||||
|
||||
// metamod SDK
|
||||
#include <meta_api.h>
|
||||
|
@ -63,3 +63,32 @@ void CTempStrings::pop(size_t count)
|
||||
{
|
||||
m_current -= count;
|
||||
}
|
||||
|
||||
CBaseEntity *GiveNamedItemInternal(AMX *amx, CBasePlayer *pPlayer, const char *pszItemName)
|
||||
{
|
||||
edict_t *pEdict = CREATE_NAMED_ENTITY(ALLOC_STRING(pszItemName));
|
||||
if (FNullEnt(pEdict))
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "%s: Item \"%s\" failed to create!\n", __FUNCTION__, pszItemName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
pEdict->v.origin = pPlayer->pev->origin;
|
||||
pEdict->v.spawnflags |= SF_NORESPAWN;
|
||||
|
||||
MDLL_Spawn(pEdict);
|
||||
MDLL_Touch(pEdict, ENT(pPlayer->pev));
|
||||
|
||||
CBaseEntity *pEntity = getPrivate<CBaseEntity>(pEdict);
|
||||
|
||||
// not allow the item to fall to the ground.
|
||||
if (FNullEnt(pEntity->pev->owner) || pEntity->pev->owner != pPlayer->edict())
|
||||
{
|
||||
pEntity->pev->targetname = iStringNull;
|
||||
pEntity->pev->flags |= FL_KILLME;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return pEntity;
|
||||
}
|
||||
|
@ -18,15 +18,11 @@ inline void EWRITE_COORD(float flValue) { (*g_pengfuncsTable->pfnWriteCoord)(flV
|
||||
inline void EWRITE_STRING(const char *sz) { (*g_pengfuncsTable->pfnWriteString)(sz); }
|
||||
inline void EWRITE_ENTITY(int iValue) { (*g_pengfuncsTable->pfnWriteEntity)(iValue); }
|
||||
|
||||
#ifndef _WIN32
|
||||
#define _strlwr(p) for (int i = 0; p[i] != 0; i++) p[i] = tolower(p[i]);
|
||||
#endif
|
||||
|
||||
inline bool GetWeaponInfoRange(WeaponIdType wpnid, bool set_info)
|
||||
inline bool GetWeaponInfoRange(WeaponIdType wpnid, bool set_info = false)
|
||||
{
|
||||
if (wpnid == WEAPON_SHIELDGUN)
|
||||
return true;
|
||||
|
||||
|
||||
if (set_info && (wpnid == WEAPON_KNIFE || wpnid == WEAPON_C4))
|
||||
return false;
|
||||
|
||||
@ -55,5 +51,6 @@ void Broadcast(const char *sentence);
|
||||
void UpdateTeamScores();
|
||||
ModelName GetModelAuto(TeamName team);
|
||||
void UTIL_ServerPrint(const char *fmt, ...);
|
||||
CBaseEntity *GiveNamedItemInternal(AMX *amx, CBasePlayer *pPlayer, const char *pszItemName);
|
||||
|
||||
extern void __declspec(noreturn) UTIL_SysError(const char *fmt, ...);
|
||||
|
Loading…
Reference in New Issue
Block a user