mirror of
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Add all the members weapons, also CMapInfo, RebuyStruct, CGrenade Add hookchain StartDeathCam Cosmetic changes Update regamedll API 5.3
1051 lines
31 KiB
C++
1051 lines
31 KiB
C++
#include "precompiled.h"
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#if _MSC_VER >= 1900
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#pragma warning(disable:4573)
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#endif
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#if _MSC_VER <= 1800 && __INTEL_COMPILER < 1500
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// BUG BUG
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// http://connect.microsoft.com/VisualStudio/feedbackdetail/view/797682/c-decltype-of-class-member-access-incompletely-implemented
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#define decltypefx(cx, pref, dt, mx) decltype(std::declval<cx>()dt##pref##mx)
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#else
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#define decltypefx(cx, pref, dt, mx) decltype(cx::pref##mx)
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#endif
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#define CLASS_MEMBERS(cx, mx, postf, pref) ((!(postf & (MAX_REGION_RANGE - 1)) ? regmember::current_cell = 1, true : false) || (postf & (MAX_REGION_RANGE - 1)) == regmember::current_cell++) ? regmember([](member_t* ptr){ decltypefx(cx, pref, ., mx) f = {};ptr->size = getTypeSize(f);ptr->max_size = sizeof(f);ptr->offset = offsetof(##cx, ##pref##mx);ptr->type = getMemberType(f);ptr->name = #postf;}) : regmember(#pref#mx)
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#define GM_MEMBERS(mx) CLASS_MEMBERS(CHalfLifeMultiplay, mx, mx,)
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#define GM_VOICE_MEMBERS(mx) CLASS_MEMBERS(CHalfLifeMultiplay, mx, mx, m_VoiceGameMgr.)
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#define BASE_MEMBERS(mx) CLASS_MEMBERS(CBaseEntity, mx, mx,)
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#define ANIM_MEMBERS(mx) CLASS_MEMBERS(CBaseAnimating, mx, mx,)
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#define MONST_MEMBERS(mx) CLASS_MEMBERS(CBaseMonster, mx, mx,)
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#define PL_MEMBERS(mx) CLASS_MEMBERS(CBasePlayer, mx, mx,)
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#define EVAR_MEMBERS(mx) CLASS_MEMBERS(com_entvars, mx, var_##mx,)
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#define PMOVE_MEMBERS(mx) CLASS_MEMBERS(com_playermove, mx, pm_##mx,)
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#define MOVEVAR_MEMBERS(mx) CLASS_MEMBERS(movevars_t, mx, mv_##mx,)
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#define UCMD_MEMBERS(mx) CLASS_MEMBERS(usercmd_s, mx, ucmd_##mx,)
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#define PMTRACE_MEMBERS(mx) CLASS_MEMBERS(pmtrace_s, mx, pmt_##mx,)
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#define CSPL_MEMBERS(mx) CLASS_MEMBERS(CCSPlayer, mx, mx,)
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#define BASEITEM_MEMBERS(mx) CLASS_MEMBERS(CBasePlayerItem, mx, mx,)
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#define BASEWPN_MEMBERS(mx) CLASS_MEMBERS(CBasePlayerWeapon, mx, m_Weapon_##mx, m_)
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#define WPNBOX_MEMBERS(mx) CLASS_MEMBERS(CWeaponBox, mx, m_WeaponBox_##mx, m_)
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#define ARMOURY_MEMBERS(mx) CLASS_MEMBERS(CArmoury, mx, m_Armoury_##mx, m_)
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#define GRENADE_MEMBERS(mx) CLASS_MEMBERS(CGrenade, mx, m_Grenade_##mx, m_)
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#define P228_MEMBERS(mx) CLASS_MEMBERS(CP228, mx, m_P228_##mx, m_)
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#define SCOUT_MEMBERS(mx) CLASS_MEMBERS(CSCOUT, mx, m_SCOUT_##mx, m_)
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#define HEGREN_MEMBERS(mx) CLASS_MEMBERS(CHEGrenade, mx, m_HEGrenade_##mx, m_)
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#define XM1014_MEMBERS(mx) CLASS_MEMBERS(CXM1014, mx, m_XM1014_##mx, m_)
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#define C4_MEMBERS(mx) CLASS_MEMBERS(CC4, mx, m_C4_##mx, m_)
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#define MAC10_MEMBERS(mx) CLASS_MEMBERS(CMAC10, mx, m_MAC10_##mx, m_)
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#define AUG_MEMBERS(mx) CLASS_MEMBERS(CAUG, mx, m_AUG_##mx, m_)
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#define SMOKEGREN_MEMBERS(mx) CLASS_MEMBERS(CSmokeGrenade, mx, m_SmokeGrenade_##mx, m_)
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#define ELITE_MEMBERS(mx) CLASS_MEMBERS(CELITE, mx, m_ELITE_##mx, m_)
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#define FIVESEVEN_MEMBERS(mx) CLASS_MEMBERS(CFiveSeven, mx, m_FiveSeven_##mx, m_)
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#define UMP45_MEMBERS(mx) CLASS_MEMBERS(CUMP45, mx, m_UMP45_##mx, m_)
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#define SG550_MEMBERS(mx) CLASS_MEMBERS(CSG550, mx, m_SG550_##mx, m_)
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#define GALIL_MEMBERS(mx) CLASS_MEMBERS(CGalil, mx, m_Galil_##mx, m_)
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#define FAMAS_MEMBERS(mx) CLASS_MEMBERS(CFamas, mx, m_Famas_##mx, m_)
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#define USP_MEMBERS(mx) CLASS_MEMBERS(CUSP, mx, m_USP_##mx, m_)
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#define GLOCK18_MEMBERS(mx) CLASS_MEMBERS(CGLOCK18, mx, m_GLOCK18_##mx, m_)
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#define AWP_MEMBERS(mx) CLASS_MEMBERS(CAWP, mx, m_AWP_##mx, m_)
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#define MP5N_MEMBERS(mx) CLASS_MEMBERS(CMP5N, mx, m_MP5N_##mx, m_)
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#define M249_MEMBERS(mx) CLASS_MEMBERS(CM249, mx, m_M249_##mx, m_)
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#define M3_MEMBERS(mx) CLASS_MEMBERS(CM3, mx, m_M3_##mx, m_)
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#define M4A1_MEMBERS(mx) CLASS_MEMBERS(CM4A1, mx, m_M4A1_##mx, m_)
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#define TMP_MEMBERS(mx) CLASS_MEMBERS(CTMP, mx, m_TMP_##mx, m_)
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#define G3SG1_MEMBERS(mx) CLASS_MEMBERS(CG3SG1, mx, m_G3SG1_##mx, m_)
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#define DEAGLE_MEMBERS(mx) CLASS_MEMBERS(CDEAGLE, mx, m_DEAGLE_##mx, m_)
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#define SG552_MEMBERS(mx) CLASS_MEMBERS(CSG552, mx, m_SG552_##mx, m_)
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#define AK47_MEMBERS(mx) CLASS_MEMBERS(CAK47, mx, m_AK47_##mx, m_)
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#define KNIFE_MEMBERS(mx) CLASS_MEMBERS(CKnife, mx, m_Knife_##mx, m_)
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#define P90_MEMBERS(mx) CLASS_MEMBERS(CP90, mx, m_P90_##mx, m_)
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#define SHIELD_MEMBERS(mx) CLASS_MEMBERS(CWShield, mx, m_Shield_##mx, m_)
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#define REBUYSTRUCT_MEMBERS(mx) CLASS_MEMBERS(RebuyStruct, mx, mx,)
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#define MAPINFO_MEMBERS(mx) CLASS_MEMBERS(CMapInfo, mx, m_MapInfo_##mx, m_)
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inline MType getMemberType(float*) { return MEMBER_FLOAT; }
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inline MType getMemberType(float) { return MEMBER_FLOAT; }
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inline MType getMemberType(double) { return MEMBER_DOUBLE; }
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inline MType getMemberType(CBasePlayer**) { return MEMBER_CLASSPTR; }
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inline MType getMemberType(CBasePlayer*) { return MEMBER_CLASSPTR; }
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inline MType getMemberType(CBasePlayerItem**) { return MEMBER_CLASSPTR; }
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inline MType getMemberType(CBasePlayerItem*) { return MEMBER_CLASSPTR; }
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inline MType getMemberType(CBaseEntity*) { return MEMBER_CLASSPTR; }
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inline MType getMemberType(EHANDLE) { return MEMBER_EHANDLE; }
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inline MType getMemberType(entvars_t*) { return MEMBER_EVARS; }
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inline MType getMemberType(edict_t*) { return MEMBER_EDICT; }
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inline MType getMemberType(Vector*) { return MEMBER_VECTOR; }
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inline MType getMemberType(Vector) { return MEMBER_VECTOR; }
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inline MType getMemberType(char*) { return MEMBER_STRING; }
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inline MType getMemberType(string_t) { return MEMBER_QSTRING; }
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inline MType getMemberType(string_t*) { return MEMBER_QSTRING; }
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inline MType getMemberType(qstring_t) { return MEMBER_QSTRING; }
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inline MType getMemberType(qstring_t*) { return MEMBER_QSTRING; }
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inline MType getMemberType(char) { return MEMBER_BYTE; }
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inline MType getMemberType(byte) { return MEMBER_BYTE; }
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inline MType getMemberType(byte*) { return MEMBER_BYTE; }
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inline MType getMemberType(int*) { return MEMBER_INTEGER; }
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inline MType getMemberType(int) { return MEMBER_INTEGER; }
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inline MType getMemberType(unsigned) { return MEMBER_INTEGER; }
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inline MType getMemberType(TeamName) { return MEMBER_INTEGER; }
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inline MType getMemberType(JoinState) { return MEMBER_INTEGER; }
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inline MType getMemberType(ModelName) { return MEMBER_INTEGER; }
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inline MType getMemberType(_Menu) { return MEMBER_INTEGER; }
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inline MType getMemberType(MusicState) { return MEMBER_INTEGER; }
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inline MType getMemberType(Activity) { return MEMBER_INTEGER; }
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inline MType getMemberType(MONSTERSTATE) { return MEMBER_INTEGER; }
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inline MType getMemberType(ArmorType) { return MEMBER_INTEGER; }
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inline MType getMemberType(ArmouryItemPack) { return MEMBER_INTEGER; }
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inline MType getMemberType(InfoMapBuyParam) { return MEMBER_INTEGER; }
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inline MType getMemberType(TraceResult) { return MEMBER_TRACERESULT; }
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inline MType getMemberType(short) { return MEMBER_SHORT; }
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inline MType getMemberType(unsigned short) { return MEMBER_SHORT; }
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inline MType getMemberType(bool) { return MEMBER_BOOL; }
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inline MType getMemberType(CUnifiedSignals) { return MEMBER_SIGNALS; }
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inline MType getMemberType(RebuyStruct) { return MEBMER_REBUYSTRUCT; }
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inline MType getMemberType(pmtrace_t) { return MEMBER_PMTRACE; }
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inline MType getMemberType(usercmd_s) { return MEBMER_USERCMD; }
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template<typename T>
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inline MType getMemberType(T) { static_assert(false, "Not implemented overload"); }
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template<typename T, size_t size>
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inline size_t getTypeSize(T type[size]) { return sizeof(T); }
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template<typename T>
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inline size_t getTypeSize(T& type) { return sizeof(T); }
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struct regmember
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{
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template<typename T>
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regmember(T lambdaFunc) { lambdaFunc(&member); }
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regmember(const char *name) { UTIL_SysError("%s doesn't match member definition", name); } // to cause a amxx module failure.
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operator member_t() const { return member; }
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member_t member;
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static int current_cell; // the counter of cells
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};
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int regmember::current_cell = 1;
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member_t memberlist_gamerules[] = {
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GM_MEMBERS(m_bFreezePeriod),
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GM_MEMBERS(m_bBombDropped),
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GM_MEMBERS(m_GameDesc),
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// m_VoiceGameMgr ->
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GM_VOICE_MEMBERS(m_msgPlayerVoiceMask),
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GM_VOICE_MEMBERS(m_msgRequestState),
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GM_VOICE_MEMBERS(m_nMaxPlayers),
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GM_VOICE_MEMBERS(m_UpdateInterval),
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GM_MEMBERS(m_flRestartRoundTime),
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GM_MEMBERS(m_flCheckWinConditions),
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GM_MEMBERS(m_fRoundStartTime),
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GM_MEMBERS(m_iRoundTime),
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GM_MEMBERS(m_iRoundTimeSecs),
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GM_MEMBERS(m_iIntroRoundTime),
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GM_MEMBERS(m_fRoundStartTimeReal),
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GM_MEMBERS(m_iAccountTerrorist),
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GM_MEMBERS(m_iAccountCT),
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GM_MEMBERS(m_iNumTerrorist),
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GM_MEMBERS(m_iNumCT),
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GM_MEMBERS(m_iNumSpawnableTerrorist),
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GM_MEMBERS(m_iNumSpawnableCT),
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GM_MEMBERS(m_iSpawnPointCount_Terrorist),
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GM_MEMBERS(m_iSpawnPointCount_CT),
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GM_MEMBERS(m_iHostagesRescued),
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GM_MEMBERS(m_iHostagesTouched),
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GM_MEMBERS(m_iRoundWinStatus),
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GM_MEMBERS(m_iNumCTWins),
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GM_MEMBERS(m_iNumTerroristWins),
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GM_MEMBERS(m_bTargetBombed),
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GM_MEMBERS(m_bBombDefused),
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GM_MEMBERS(m_bMapHasBombTarget),
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GM_MEMBERS(m_bMapHasBombZone),
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GM_MEMBERS(m_bMapHasBuyZone),
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GM_MEMBERS(m_bMapHasRescueZone),
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GM_MEMBERS(m_bMapHasEscapeZone),
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GM_MEMBERS(m_bMapHasVIPSafetyZone),
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GM_MEMBERS(m_bMapHasCameras),
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GM_MEMBERS(m_iC4Timer),
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GM_MEMBERS(m_iC4Guy),
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GM_MEMBERS(m_iLoserBonus),
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GM_MEMBERS(m_iNumConsecutiveCTLoses),
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GM_MEMBERS(m_iNumConsecutiveTerroristLoses),
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GM_MEMBERS(m_fMaxIdlePeriod),
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GM_MEMBERS(m_iLimitTeams),
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GM_MEMBERS(m_bLevelInitialized),
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GM_MEMBERS(m_bRoundTerminating),
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GM_MEMBERS(m_bCompleteReset),
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GM_MEMBERS(m_flRequiredEscapeRatio),
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GM_MEMBERS(m_iNumEscapers),
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GM_MEMBERS(m_iHaveEscaped),
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GM_MEMBERS(m_bCTCantBuy),
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GM_MEMBERS(m_bTCantBuy),
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GM_MEMBERS(m_flBombRadius),
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GM_MEMBERS(m_iConsecutiveVIP),
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GM_MEMBERS(m_iTotalGunCount),
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GM_MEMBERS(m_iTotalGrenadeCount),
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GM_MEMBERS(m_iTotalArmourCount),
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GM_MEMBERS(m_iUnBalancedRounds),
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GM_MEMBERS(m_iNumEscapeRounds),
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GM_MEMBERS(m_iMapVotes),
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GM_MEMBERS(m_iLastPick),
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GM_MEMBERS(m_iMaxMapTime),
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GM_MEMBERS(m_iMaxRounds),
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GM_MEMBERS(m_iTotalRoundsPlayed),
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GM_MEMBERS(m_iMaxRoundsWon),
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GM_MEMBERS(m_iStoredSpectValue),
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GM_MEMBERS(m_flForceCameraValue),
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GM_MEMBERS(m_flForceChaseCamValue),
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GM_MEMBERS(m_flFadeToBlackValue),
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GM_MEMBERS(m_pVIP),
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GM_MEMBERS(m_pVIPQueue),
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GM_MEMBERS(m_flIntermissionEndTime),
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GM_MEMBERS(m_flIntermissionStartTime),
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GM_MEMBERS(m_iEndIntermissionButtonHit),
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GM_MEMBERS(m_tmNextPeriodicThink),
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GM_MEMBERS(m_bGameStarted),
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GM_MEMBERS(m_bInCareerGame),
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GM_MEMBERS(m_fCareerRoundMenuTime),
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GM_MEMBERS(m_iCareerMatchWins),
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GM_MEMBERS(m_iRoundWinDifference),
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GM_MEMBERS(m_fCareerMatchMenuTime),
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GM_MEMBERS(m_bSkipSpawn),
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GM_MEMBERS(m_bSkipShowMenu),
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GM_MEMBERS(m_bNeededPlayers),
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GM_MEMBERS(m_flEscapeRatio),
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};
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member_t memberlist_base[] = {
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BASE_MEMBERS(currentammo),
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BASE_MEMBERS(maxammo_buckshot),
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BASE_MEMBERS(ammo_buckshot),
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BASE_MEMBERS(maxammo_9mm),
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BASE_MEMBERS(ammo_9mm),
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BASE_MEMBERS(maxammo_556nato),
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BASE_MEMBERS(ammo_556nato),
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BASE_MEMBERS(maxammo_556natobox),
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BASE_MEMBERS(ammo_556natobox),
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BASE_MEMBERS(maxammo_762nato),
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BASE_MEMBERS(ammo_762nato),
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BASE_MEMBERS(maxammo_45acp),
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BASE_MEMBERS(ammo_45acp),
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BASE_MEMBERS(maxammo_50ae),
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BASE_MEMBERS(ammo_50ae),
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BASE_MEMBERS(maxammo_338mag),
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BASE_MEMBERS(ammo_338mag),
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BASE_MEMBERS(maxammo_57mm),
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BASE_MEMBERS(ammo_57mm),
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BASE_MEMBERS(maxammo_357sig),
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BASE_MEMBERS(ammo_357sig),
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BASE_MEMBERS(m_flStartThrow),
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BASE_MEMBERS(m_flReleaseThrow),
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BASE_MEMBERS(m_iSwing),
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BASE_MEMBERS(has_disconnected),
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};
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member_t memberlist_animating[] = {
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ANIM_MEMBERS(m_flFrameRate),
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ANIM_MEMBERS(m_flGroundSpeed),
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ANIM_MEMBERS(m_flLastEventCheck),
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ANIM_MEMBERS(m_fSequenceFinished),
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ANIM_MEMBERS(m_fSequenceLoops),
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};
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member_t memberlist_basemonster[] = {
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MONST_MEMBERS(m_Activity),
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MONST_MEMBERS(m_IdealActivity),
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MONST_MEMBERS(m_LastHitGroup),
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MONST_MEMBERS(m_bitsDamageType),
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MONST_MEMBERS(m_rgbTimeBasedDamage),
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MONST_MEMBERS(m_MonsterState),
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MONST_MEMBERS(m_IdealMonsterState),
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MONST_MEMBERS(m_afConditions),
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MONST_MEMBERS(m_afMemory),
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MONST_MEMBERS(m_flNextAttack),
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MONST_MEMBERS(m_hEnemy),
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MONST_MEMBERS(m_hTargetEnt),
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MONST_MEMBERS(m_flFieldOfView),
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MONST_MEMBERS(m_bloodColor),
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MONST_MEMBERS(m_HackedGunPos),
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MONST_MEMBERS(m_vecEnemyLKP),
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};
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member_t memberlist_player[] = {
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PL_MEMBERS(random_seed),
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PL_MEMBERS(m_usPlayerBleed),
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PL_MEMBERS(m_hObserverTarget),
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PL_MEMBERS(m_flNextObserverInput),
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PL_MEMBERS(m_iObserverWeapon),
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PL_MEMBERS(m_iObserverC4State),
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PL_MEMBERS(m_bObserverHasDefuser),
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PL_MEMBERS(m_iObserverLastMode),
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PL_MEMBERS(m_flFlinchTime),
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PL_MEMBERS(m_flAnimTime),
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PL_MEMBERS(m_bHighDamage),
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PL_MEMBERS(m_flVelocityModifier),
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PL_MEMBERS(m_iLastZoom),
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PL_MEMBERS(m_bResumeZoom),
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PL_MEMBERS(m_flEjectBrass),
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PL_MEMBERS(m_iKevlar),
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PL_MEMBERS(m_bNotKilled),
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PL_MEMBERS(m_iTeam),
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PL_MEMBERS(m_iAccount),
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PL_MEMBERS(m_bHasPrimary),
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PL_MEMBERS(m_flDeathThrowTime),
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PL_MEMBERS(m_iThrowDirection),
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PL_MEMBERS(m_flLastTalk),
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PL_MEMBERS(m_bJustConnected),
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PL_MEMBERS(m_bContextHelp),
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PL_MEMBERS(m_iJoiningState),
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PL_MEMBERS(m_pIntroCamera),
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PL_MEMBERS(m_fIntroCamTime),
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PL_MEMBERS(m_fLastMovement),
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PL_MEMBERS(m_bMissionBriefing),
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PL_MEMBERS(m_bTeamChanged),
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PL_MEMBERS(m_iModelName),
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PL_MEMBERS(m_iTeamKills),
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PL_MEMBERS(m_iIgnoreGlobalChat),
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PL_MEMBERS(m_bHasNightVision),
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PL_MEMBERS(m_bNightVisionOn),
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PL_MEMBERS(m_vRecentPath),
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PL_MEMBERS(m_flIdleCheckTime),
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PL_MEMBERS(m_flRadioTime),
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PL_MEMBERS(m_iRadioMessages),
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PL_MEMBERS(m_bIgnoreRadio),
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PL_MEMBERS(m_bHasC4),
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PL_MEMBERS(m_bHasDefuser),
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PL_MEMBERS(m_bKilledByBomb),
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PL_MEMBERS(m_vBlastVector),
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PL_MEMBERS(m_bKilledByGrenade),
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//PL_MEMBERS(m_hintMessageQueue),
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PL_MEMBERS(m_flDisplayHistory),
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PL_MEMBERS(m_iMenu),
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PL_MEMBERS(m_iChaseTarget),
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PL_MEMBERS(m_pChaseTarget),
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PL_MEMBERS(m_fCamSwitch),
|
|
PL_MEMBERS(m_bEscaped),
|
|
PL_MEMBERS(m_bIsVIP),
|
|
PL_MEMBERS(m_tmNextRadarUpdate),
|
|
PL_MEMBERS(m_vLastOrigin),
|
|
PL_MEMBERS(m_iCurrentKickVote),
|
|
PL_MEMBERS(m_flNextVoteTime),
|
|
PL_MEMBERS(m_bJustKilledTeammate),
|
|
PL_MEMBERS(m_iHostagesKilled),
|
|
PL_MEMBERS(m_iMapVote),
|
|
PL_MEMBERS(m_bCanShoot),
|
|
PL_MEMBERS(m_flLastFired),
|
|
PL_MEMBERS(m_flLastAttackedTeammate),
|
|
PL_MEMBERS(m_bHeadshotKilled),
|
|
PL_MEMBERS(m_bPunishedForTK),
|
|
PL_MEMBERS(m_bReceivesNoMoneyNextRound),
|
|
PL_MEMBERS(m_iTimeCheckAllowed),
|
|
PL_MEMBERS(m_bHasChangedName),
|
|
PL_MEMBERS(m_szNewName),
|
|
PL_MEMBERS(m_bIsDefusing),
|
|
PL_MEMBERS(m_tmHandleSignals),
|
|
PL_MEMBERS(m_signals),
|
|
PL_MEMBERS(m_pentCurBombTarget),
|
|
PL_MEMBERS(m_iPlayerSound),
|
|
PL_MEMBERS(m_iTargetVolume),
|
|
PL_MEMBERS(m_iWeaponVolume),
|
|
PL_MEMBERS(m_iExtraSoundTypes),
|
|
PL_MEMBERS(m_iWeaponFlash),
|
|
PL_MEMBERS(m_flStopExtraSoundTime),
|
|
PL_MEMBERS(m_flFlashLightTime),
|
|
PL_MEMBERS(m_iFlashBattery),
|
|
PL_MEMBERS(m_afButtonLast),
|
|
PL_MEMBERS(m_afButtonPressed),
|
|
PL_MEMBERS(m_afButtonReleased),
|
|
PL_MEMBERS(m_pentSndLast),
|
|
PL_MEMBERS(m_flSndRoomtype),
|
|
PL_MEMBERS(m_flSndRange),
|
|
PL_MEMBERS(m_flFallVelocity),
|
|
PL_MEMBERS(m_rgItems),
|
|
PL_MEMBERS(m_fNewAmmo),
|
|
PL_MEMBERS(m_afPhysicsFlags),
|
|
PL_MEMBERS(m_fNextSuicideTime),
|
|
PL_MEMBERS(m_flTimeStepSound),
|
|
PL_MEMBERS(m_flTimeWeaponIdle),
|
|
PL_MEMBERS(m_flSwimTime),
|
|
PL_MEMBERS(m_flDuckTime),
|
|
PL_MEMBERS(m_flWallJumpTime),
|
|
PL_MEMBERS(m_flSuitUpdate),
|
|
PL_MEMBERS(m_rgSuitPlayList),
|
|
PL_MEMBERS(m_iSuitPlayNext),
|
|
PL_MEMBERS(m_rgiSuitNoRepeat),
|
|
PL_MEMBERS(m_rgflSuitNoRepeatTime),
|
|
PL_MEMBERS(m_lastDamageAmount),
|
|
PL_MEMBERS(m_tbdPrev),
|
|
PL_MEMBERS(m_flgeigerRange),
|
|
PL_MEMBERS(m_flgeigerDelay),
|
|
PL_MEMBERS(m_igeigerRangePrev),
|
|
PL_MEMBERS(m_iStepLeft),
|
|
PL_MEMBERS(m_szTextureName),
|
|
PL_MEMBERS(m_chTextureType),
|
|
PL_MEMBERS(m_idrowndmg),
|
|
PL_MEMBERS(m_idrownrestored),
|
|
PL_MEMBERS(m_bitsHUDDamage),
|
|
PL_MEMBERS(m_fInitHUD),
|
|
PL_MEMBERS(m_fGameHUDInitialized),
|
|
PL_MEMBERS(m_iTrain),
|
|
PL_MEMBERS(m_fWeapon),
|
|
PL_MEMBERS(m_pTank),
|
|
PL_MEMBERS(m_fDeadTime),
|
|
PL_MEMBERS(m_fNoPlayerSound),
|
|
PL_MEMBERS(m_fLongJump),
|
|
PL_MEMBERS(m_tSneaking),
|
|
PL_MEMBERS(m_iUpdateTime),
|
|
PL_MEMBERS(m_iClientHealth),
|
|
PL_MEMBERS(m_iClientBattery),
|
|
PL_MEMBERS(m_iHideHUD),
|
|
PL_MEMBERS(m_iClientHideHUD),
|
|
PL_MEMBERS(m_iFOV),
|
|
PL_MEMBERS(m_iClientFOV),
|
|
PL_MEMBERS(m_iNumSpawns),
|
|
PL_MEMBERS(m_pObserver),
|
|
PL_MEMBERS(m_rgpPlayerItems),
|
|
PL_MEMBERS(m_pActiveItem),
|
|
PL_MEMBERS(m_pClientActiveItem),
|
|
PL_MEMBERS(m_pLastItem),
|
|
PL_MEMBERS(m_rgAmmo),
|
|
PL_MEMBERS(m_rgAmmoLast),
|
|
PL_MEMBERS(m_vecAutoAim),
|
|
PL_MEMBERS(m_fOnTarget),
|
|
PL_MEMBERS(m_iDeaths),
|
|
PL_MEMBERS(m_izSBarState),
|
|
PL_MEMBERS(m_flNextSBarUpdateTime),
|
|
PL_MEMBERS(m_flStatusBarDisappearDelay),
|
|
PL_MEMBERS(m_SbarString0),
|
|
PL_MEMBERS(m_lastx),
|
|
PL_MEMBERS(m_lasty),
|
|
PL_MEMBERS(m_nCustomSprayFrames),
|
|
PL_MEMBERS(m_flNextDecalTime),
|
|
PL_MEMBERS(m_szTeamName),
|
|
PL_MEMBERS(m_modelIndexPlayer),
|
|
PL_MEMBERS(m_szAnimExtention),
|
|
PL_MEMBERS(m_iGaitsequence),
|
|
PL_MEMBERS(m_flGaitframe),
|
|
PL_MEMBERS(m_flGaityaw),
|
|
PL_MEMBERS(m_prevgaitorigin),
|
|
PL_MEMBERS(m_flPitch),
|
|
PL_MEMBERS(m_flYaw),
|
|
PL_MEMBERS(m_flGaitMovement),
|
|
PL_MEMBERS(m_iAutoWepSwitch),
|
|
PL_MEMBERS(m_bVGUIMenus),
|
|
PL_MEMBERS(m_bShowHints),
|
|
PL_MEMBERS(m_bShieldDrawn),
|
|
PL_MEMBERS(m_bOwnsShield),
|
|
PL_MEMBERS(m_bWasFollowing),
|
|
PL_MEMBERS(m_flNextFollowTime),
|
|
PL_MEMBERS(m_flYawModifier),
|
|
PL_MEMBERS(m_blindUntilTime),
|
|
PL_MEMBERS(m_blindStartTime),
|
|
PL_MEMBERS(m_blindHoldTime),
|
|
PL_MEMBERS(m_blindFadeTime),
|
|
PL_MEMBERS(m_blindAlpha),
|
|
PL_MEMBERS(m_allowAutoFollowTime),
|
|
PL_MEMBERS(m_autoBuyString),
|
|
PL_MEMBERS(m_rebuyString),
|
|
PL_MEMBERS(m_rebuyStruct),
|
|
PL_MEMBERS(m_bIsInRebuy),
|
|
PL_MEMBERS(m_flLastUpdateTime),
|
|
PL_MEMBERS(m_lastLocation),
|
|
PL_MEMBERS(m_progressStart),
|
|
PL_MEMBERS(m_progressEnd),
|
|
PL_MEMBERS(m_bObserverAutoDirector),
|
|
PL_MEMBERS(m_canSwitchObserverModes),
|
|
PL_MEMBERS(m_heartBeatTime),
|
|
PL_MEMBERS(m_intenseTimestamp),
|
|
PL_MEMBERS(m_silentTimestamp),
|
|
PL_MEMBERS(m_musicState),
|
|
PL_MEMBERS(m_flLastCommandTime),
|
|
};
|
|
|
|
member_t memberlist_entvars[] = {
|
|
EVAR_MEMBERS(classname),
|
|
EVAR_MEMBERS(globalname),
|
|
EVAR_MEMBERS(origin),
|
|
EVAR_MEMBERS(oldorigin),
|
|
EVAR_MEMBERS(velocity),
|
|
EVAR_MEMBERS(basevelocity),
|
|
EVAR_MEMBERS(clbasevelocity),
|
|
EVAR_MEMBERS(movedir),
|
|
EVAR_MEMBERS(angles),
|
|
EVAR_MEMBERS(avelocity),
|
|
EVAR_MEMBERS(punchangle),
|
|
EVAR_MEMBERS(v_angle),
|
|
EVAR_MEMBERS(endpos),
|
|
EVAR_MEMBERS(startpos),
|
|
EVAR_MEMBERS(impacttime),
|
|
EVAR_MEMBERS(starttime),
|
|
EVAR_MEMBERS(fixangle),
|
|
EVAR_MEMBERS(idealpitch),
|
|
EVAR_MEMBERS(pitch_speed),
|
|
EVAR_MEMBERS(ideal_yaw),
|
|
EVAR_MEMBERS(yaw_speed),
|
|
EVAR_MEMBERS(modelindex),
|
|
EVAR_MEMBERS(model),
|
|
EVAR_MEMBERS(viewmodel),
|
|
EVAR_MEMBERS(weaponmodel),
|
|
EVAR_MEMBERS(absmin),
|
|
EVAR_MEMBERS(absmax),
|
|
EVAR_MEMBERS(mins),
|
|
EVAR_MEMBERS(maxs),
|
|
EVAR_MEMBERS(size),
|
|
EVAR_MEMBERS(ltime),
|
|
EVAR_MEMBERS(nextthink),
|
|
EVAR_MEMBERS(movetype),
|
|
EVAR_MEMBERS(solid),
|
|
EVAR_MEMBERS(skin),
|
|
EVAR_MEMBERS(body),
|
|
EVAR_MEMBERS(effects),
|
|
EVAR_MEMBERS(gravity),
|
|
EVAR_MEMBERS(friction),
|
|
EVAR_MEMBERS(light_level),
|
|
EVAR_MEMBERS(sequence),
|
|
EVAR_MEMBERS(gaitsequence),
|
|
EVAR_MEMBERS(frame),
|
|
EVAR_MEMBERS(animtime),
|
|
EVAR_MEMBERS(framerate),
|
|
EVAR_MEMBERS(controller),
|
|
EVAR_MEMBERS(blending),
|
|
EVAR_MEMBERS(scale),
|
|
EVAR_MEMBERS(rendermode),
|
|
EVAR_MEMBERS(renderamt),
|
|
EVAR_MEMBERS(rendercolor),
|
|
EVAR_MEMBERS(renderfx),
|
|
EVAR_MEMBERS(health),
|
|
EVAR_MEMBERS(frags),
|
|
EVAR_MEMBERS(weapons),
|
|
EVAR_MEMBERS(takedamage),
|
|
EVAR_MEMBERS(deadflag),
|
|
EVAR_MEMBERS(view_ofs),
|
|
EVAR_MEMBERS(button),
|
|
EVAR_MEMBERS(impulse),
|
|
EVAR_MEMBERS(chain),
|
|
EVAR_MEMBERS(dmg_inflictor),
|
|
EVAR_MEMBERS(enemy),
|
|
EVAR_MEMBERS(aiment),
|
|
EVAR_MEMBERS(owner),
|
|
EVAR_MEMBERS(groundentity),
|
|
EVAR_MEMBERS(spawnflags),
|
|
EVAR_MEMBERS(flags),
|
|
EVAR_MEMBERS(colormap),
|
|
EVAR_MEMBERS(team),
|
|
EVAR_MEMBERS(max_health),
|
|
EVAR_MEMBERS(teleport_time),
|
|
EVAR_MEMBERS(armortype),
|
|
EVAR_MEMBERS(armorvalue),
|
|
EVAR_MEMBERS(waterlevel),
|
|
EVAR_MEMBERS(watertype),
|
|
EVAR_MEMBERS(target),
|
|
EVAR_MEMBERS(targetname),
|
|
EVAR_MEMBERS(netname),
|
|
EVAR_MEMBERS(message),
|
|
EVAR_MEMBERS(dmg_take),
|
|
EVAR_MEMBERS(dmg_save),
|
|
EVAR_MEMBERS(dmg),
|
|
EVAR_MEMBERS(dmgtime),
|
|
EVAR_MEMBERS(noise),
|
|
EVAR_MEMBERS(noise1),
|
|
EVAR_MEMBERS(noise2),
|
|
EVAR_MEMBERS(noise3),
|
|
EVAR_MEMBERS(speed),
|
|
EVAR_MEMBERS(air_finished),
|
|
EVAR_MEMBERS(pain_finished),
|
|
EVAR_MEMBERS(radsuit_finished),
|
|
EVAR_MEMBERS(pContainingEntity),
|
|
EVAR_MEMBERS(playerclass),
|
|
EVAR_MEMBERS(maxspeed),
|
|
EVAR_MEMBERS(fov),
|
|
EVAR_MEMBERS(weaponanim),
|
|
EVAR_MEMBERS(pushmsec),
|
|
EVAR_MEMBERS(bInDuck),
|
|
EVAR_MEMBERS(flTimeStepSound),
|
|
EVAR_MEMBERS(flSwimTime),
|
|
EVAR_MEMBERS(flDuckTime),
|
|
EVAR_MEMBERS(iStepLeft),
|
|
EVAR_MEMBERS(flFallVelocity),
|
|
EVAR_MEMBERS(gamestate),
|
|
EVAR_MEMBERS(oldbuttons),
|
|
EVAR_MEMBERS(groupinfo),
|
|
EVAR_MEMBERS(iuser1),
|
|
EVAR_MEMBERS(iuser2),
|
|
EVAR_MEMBERS(iuser3),
|
|
EVAR_MEMBERS(iuser4),
|
|
EVAR_MEMBERS(fuser1),
|
|
EVAR_MEMBERS(fuser2),
|
|
EVAR_MEMBERS(fuser3),
|
|
EVAR_MEMBERS(fuser4),
|
|
EVAR_MEMBERS(vuser1),
|
|
EVAR_MEMBERS(vuser2),
|
|
EVAR_MEMBERS(vuser3),
|
|
EVAR_MEMBERS(vuser4),
|
|
EVAR_MEMBERS(euser1),
|
|
EVAR_MEMBERS(euser2),
|
|
EVAR_MEMBERS(euser3),
|
|
EVAR_MEMBERS(euser4)
|
|
};
|
|
|
|
member_t memberlist_playermove[] = {
|
|
PMOVE_MEMBERS(player_index),
|
|
PMOVE_MEMBERS(server),
|
|
PMOVE_MEMBERS(multiplayer),
|
|
PMOVE_MEMBERS(time),
|
|
PMOVE_MEMBERS(frametime),
|
|
PMOVE_MEMBERS(forward),
|
|
PMOVE_MEMBERS(right),
|
|
PMOVE_MEMBERS(up),
|
|
PMOVE_MEMBERS(origin),
|
|
PMOVE_MEMBERS(angles),
|
|
PMOVE_MEMBERS(oldangles),
|
|
PMOVE_MEMBERS(velocity),
|
|
PMOVE_MEMBERS(movedir),
|
|
PMOVE_MEMBERS(basevelocity),
|
|
PMOVE_MEMBERS(view_ofs),
|
|
PMOVE_MEMBERS(flDuckTime),
|
|
PMOVE_MEMBERS(bInDuck),
|
|
PMOVE_MEMBERS(flTimeStepSound),
|
|
PMOVE_MEMBERS(iStepLeft),
|
|
PMOVE_MEMBERS(flFallVelocity),
|
|
PMOVE_MEMBERS(punchangle),
|
|
PMOVE_MEMBERS(flSwimTime),
|
|
PMOVE_MEMBERS(flNextPrimaryAttack),
|
|
PMOVE_MEMBERS(effects),
|
|
PMOVE_MEMBERS(flags),
|
|
PMOVE_MEMBERS(usehull),
|
|
PMOVE_MEMBERS(gravity),
|
|
PMOVE_MEMBERS(friction),
|
|
PMOVE_MEMBERS(oldbuttons),
|
|
PMOVE_MEMBERS(waterjumptime),
|
|
PMOVE_MEMBERS(dead),
|
|
PMOVE_MEMBERS(deadflag),
|
|
PMOVE_MEMBERS(spectator),
|
|
PMOVE_MEMBERS(movetype),
|
|
PMOVE_MEMBERS(onground),
|
|
PMOVE_MEMBERS(waterlevel),
|
|
PMOVE_MEMBERS(watertype),
|
|
PMOVE_MEMBERS(oldwaterlevel),
|
|
PMOVE_MEMBERS(sztexturename),
|
|
PMOVE_MEMBERS(chtexturetype),
|
|
PMOVE_MEMBERS(maxspeed),
|
|
PMOVE_MEMBERS(clientmaxspeed),
|
|
PMOVE_MEMBERS(iuser1),
|
|
PMOVE_MEMBERS(iuser2),
|
|
PMOVE_MEMBERS(iuser3),
|
|
PMOVE_MEMBERS(iuser4),
|
|
PMOVE_MEMBERS(fuser1),
|
|
PMOVE_MEMBERS(fuser2),
|
|
PMOVE_MEMBERS(fuser3),
|
|
PMOVE_MEMBERS(fuser4),
|
|
PMOVE_MEMBERS(vuser1),
|
|
PMOVE_MEMBERS(vuser2),
|
|
PMOVE_MEMBERS(vuser3),
|
|
PMOVE_MEMBERS(vuser4),
|
|
PMOVE_MEMBERS(numphysent),
|
|
PMOVE_MEMBERS(cmd),
|
|
PMOVE_MEMBERS(numtouch),
|
|
PMOVE_MEMBERS(physinfo),
|
|
PMOVE_MEMBERS(player_mins),
|
|
PMOVE_MEMBERS(player_maxs),
|
|
};
|
|
|
|
member_t memberlist_movevars[] = {
|
|
MOVEVAR_MEMBERS(gravity),
|
|
MOVEVAR_MEMBERS(stopspeed),
|
|
MOVEVAR_MEMBERS(maxspeed),
|
|
MOVEVAR_MEMBERS(spectatormaxspeed),
|
|
MOVEVAR_MEMBERS(accelerate),
|
|
MOVEVAR_MEMBERS(airaccelerate),
|
|
MOVEVAR_MEMBERS(wateraccelerate),
|
|
MOVEVAR_MEMBERS(friction),
|
|
MOVEVAR_MEMBERS(edgefriction),
|
|
MOVEVAR_MEMBERS(waterfriction),
|
|
MOVEVAR_MEMBERS(entgravity),
|
|
MOVEVAR_MEMBERS(bounce),
|
|
MOVEVAR_MEMBERS(stepsize),
|
|
MOVEVAR_MEMBERS(maxvelocity),
|
|
MOVEVAR_MEMBERS(zmax),
|
|
MOVEVAR_MEMBERS(waveHeight),
|
|
MOVEVAR_MEMBERS(footsteps),
|
|
MOVEVAR_MEMBERS(skyName),
|
|
MOVEVAR_MEMBERS(rollangle),
|
|
MOVEVAR_MEMBERS(rollspeed),
|
|
MOVEVAR_MEMBERS(skycolor_r),
|
|
MOVEVAR_MEMBERS(skycolor_g),
|
|
MOVEVAR_MEMBERS(skycolor_b),
|
|
MOVEVAR_MEMBERS(skyvec_x),
|
|
MOVEVAR_MEMBERS(skyvec_y),
|
|
MOVEVAR_MEMBERS(skyvec_z),
|
|
};
|
|
|
|
member_t memberlist_usercmd[] = {
|
|
UCMD_MEMBERS(lerp_msec),
|
|
UCMD_MEMBERS(msec),
|
|
UCMD_MEMBERS(viewangles),
|
|
UCMD_MEMBERS(forwardmove),
|
|
UCMD_MEMBERS(sidemove),
|
|
UCMD_MEMBERS(upmove),
|
|
UCMD_MEMBERS(lightlevel),
|
|
UCMD_MEMBERS(buttons),
|
|
UCMD_MEMBERS(impulse),
|
|
UCMD_MEMBERS(weaponselect),
|
|
UCMD_MEMBERS(impact_index),
|
|
UCMD_MEMBERS(impact_position)
|
|
};
|
|
|
|
member_t memberlist_pmtrace[] = {
|
|
PMTRACE_MEMBERS(allsolid),
|
|
PMTRACE_MEMBERS(startsolid),
|
|
PMTRACE_MEMBERS(inopen),
|
|
PMTRACE_MEMBERS(inwater),
|
|
PMTRACE_MEMBERS(fraction),
|
|
PMTRACE_MEMBERS(endpos),
|
|
PMTRACE_MEMBERS(ent),
|
|
PMTRACE_MEMBERS(deltavelocity),
|
|
PMTRACE_MEMBERS(hitgroup)
|
|
};
|
|
|
|
member_t memberlist_csplayer[] = {
|
|
CSPL_MEMBERS(m_szModel),
|
|
CSPL_MEMBERS(m_bForceShowMenu),
|
|
};
|
|
|
|
member_t memberlist_baseitem[] = {
|
|
BASEITEM_MEMBERS(m_pPlayer),
|
|
BASEITEM_MEMBERS(m_pNext),
|
|
BASEITEM_MEMBERS(m_iId),
|
|
};
|
|
|
|
member_t memberlist_baseweapon[] = {
|
|
BASEWPN_MEMBERS(iPlayEmptySound),
|
|
BASEWPN_MEMBERS(fFireOnEmpty),
|
|
BASEWPN_MEMBERS(flNextPrimaryAttack),
|
|
BASEWPN_MEMBERS(flNextSecondaryAttack),
|
|
BASEWPN_MEMBERS(flTimeWeaponIdle), // FIXME: conflict with CBasePlayer::m_flTimeWeaponIdle
|
|
BASEWPN_MEMBERS(iPrimaryAmmoType),
|
|
BASEWPN_MEMBERS(iSecondaryAmmoType),
|
|
BASEWPN_MEMBERS(iClip),
|
|
BASEWPN_MEMBERS(iClientClip),
|
|
BASEWPN_MEMBERS(iClientWeaponState),
|
|
BASEWPN_MEMBERS(fInReload),
|
|
BASEWPN_MEMBERS(fInSpecialReload),
|
|
BASEWPN_MEMBERS(iDefaultAmmo),
|
|
BASEWPN_MEMBERS(iShellId),
|
|
BASEWPN_MEMBERS(fMaxSpeed),
|
|
BASEWPN_MEMBERS(bDelayFire),
|
|
BASEWPN_MEMBERS(iDirection),
|
|
BASEWPN_MEMBERS(bSecondarySilencerOn),
|
|
BASEWPN_MEMBERS(flAccuracy),
|
|
BASEWPN_MEMBERS(flLastFire),
|
|
BASEWPN_MEMBERS(iShotsFired),
|
|
//BASEWPN_MEMBERS(vVecAiming),
|
|
//BASEWPN_MEMBERS(model_name),
|
|
BASEWPN_MEMBERS(flGlock18Shoot),
|
|
BASEWPN_MEMBERS(iGlock18ShotsFired),
|
|
BASEWPN_MEMBERS(flFamasShoot),
|
|
BASEWPN_MEMBERS(iFamasShotsFired),
|
|
BASEWPN_MEMBERS(fBurstSpread),
|
|
BASEWPN_MEMBERS(iWeaponState),
|
|
BASEWPN_MEMBERS(flNextReload),
|
|
BASEWPN_MEMBERS(flDecreaseShotsFired),
|
|
BASEWPN_MEMBERS(usFireGlock18),
|
|
BASEWPN_MEMBERS(usFireFamas),
|
|
BASEWPN_MEMBERS(flPrevPrimaryAttack),
|
|
BASEWPN_MEMBERS(flLastFireTime),
|
|
};
|
|
|
|
member_t memberlist_weaponbox[] = {
|
|
WPNBOX_MEMBERS(rgpPlayerItems),
|
|
WPNBOX_MEMBERS(rgiszAmmo),
|
|
WPNBOX_MEMBERS(rgAmmo),
|
|
WPNBOX_MEMBERS(cAmmoTypes),
|
|
WPNBOX_MEMBERS(bIsBomb),
|
|
};
|
|
|
|
member_t memberlist_armoury[] = {
|
|
ARMOURY_MEMBERS(iItem),
|
|
ARMOURY_MEMBERS(iCount),
|
|
ARMOURY_MEMBERS(iInitialCount),
|
|
ARMOURY_MEMBERS(bAlreadyCounted),
|
|
};
|
|
|
|
member_t memberlist_grenade[] = {
|
|
GRENADE_MEMBERS(bStartDefuse),
|
|
GRENADE_MEMBERS(bIsC4),
|
|
GRENADE_MEMBERS(pBombDefuser),
|
|
GRENADE_MEMBERS(flDefuseCountDown),
|
|
GRENADE_MEMBERS(flC4Blow),
|
|
GRENADE_MEMBERS(flNextFreqInterval),
|
|
GRENADE_MEMBERS(flNextBeep),
|
|
GRENADE_MEMBERS(flNextFreq),
|
|
GRENADE_MEMBERS(sBeepName),
|
|
GRENADE_MEMBERS(fAttenu),
|
|
GRENADE_MEMBERS(flNextBlink),
|
|
GRENADE_MEMBERS(fNextDefuse),
|
|
GRENADE_MEMBERS(bJustBlew),
|
|
GRENADE_MEMBERS(iTeam),
|
|
GRENADE_MEMBERS(iCurWave),
|
|
GRENADE_MEMBERS(pentCurBombTarget),
|
|
GRENADE_MEMBERS(SGSmoke),
|
|
GRENADE_MEMBERS(angle),
|
|
GRENADE_MEMBERS(usEvent),
|
|
GRENADE_MEMBERS(bLightSmoke),
|
|
GRENADE_MEMBERS(bDetonated),
|
|
GRENADE_MEMBERS(vSmokeDetonate),
|
|
GRENADE_MEMBERS(iBounceCount),
|
|
GRENADE_MEMBERS(fRegisteredSound),
|
|
};
|
|
|
|
member_t memberlist_p228[] = {
|
|
P228_MEMBERS(iShell),
|
|
P228_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_scout[] = {
|
|
SCOUT_MEMBERS(iShell),
|
|
SCOUT_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_hegrenade[] = {
|
|
HEGREN_MEMBERS(usCreate),
|
|
};
|
|
|
|
member_t memberlist_xm1014[] = {
|
|
XM1014_MEMBERS(iShell),
|
|
XM1014_MEMBERS(flPumpTime),
|
|
XM1014_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_c4[] = {
|
|
C4_MEMBERS(bStartedArming),
|
|
C4_MEMBERS(bBombPlacedAnimation),
|
|
C4_MEMBERS(fArmedTime),
|
|
C4_MEMBERS(bHasShield),
|
|
};
|
|
|
|
member_t memberlist_mac10[] = {
|
|
MAC10_MEMBERS(iShell),
|
|
MAC10_MEMBERS(iShellOn),
|
|
MAC10_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_aug[] = {
|
|
AUG_MEMBERS(iShell),
|
|
AUG_MEMBERS(iShellOn),
|
|
AUG_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_smokegrenade[] = {
|
|
SMOKEGREN_MEMBERS(usCreate),
|
|
};
|
|
|
|
member_t memberlist_elite[] = {
|
|
ELITE_MEMBERS(iShell),
|
|
ELITE_MEMBERS(usFire_LEFT),
|
|
ELITE_MEMBERS(usFire_RIGHT),
|
|
};
|
|
|
|
member_t memberlist_fiveseven[] = {
|
|
FIVESEVEN_MEMBERS(iShell),
|
|
FIVESEVEN_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_ump45[] = {
|
|
UMP45_MEMBERS(iShell),
|
|
UMP45_MEMBERS(iShellOn),
|
|
UMP45_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_sg550[] = {
|
|
SG550_MEMBERS(iShell),
|
|
SG550_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_galil[] = {
|
|
GALIL_MEMBERS(iShell),
|
|
GALIL_MEMBERS(iShellOn),
|
|
GALIL_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_famas[] = {
|
|
FAMAS_MEMBERS(iShell),
|
|
FAMAS_MEMBERS(iShellOn),
|
|
};
|
|
|
|
member_t memberlist_usp[] = {
|
|
USP_MEMBERS(iShell),
|
|
USP_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_glock18[] = {
|
|
GLOCK18_MEMBERS(iShell),
|
|
GLOCK18_MEMBERS(bBurstFire),
|
|
};
|
|
|
|
member_t memberlist_awp[] = {
|
|
AWP_MEMBERS(iShell),
|
|
AWP_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_mp5n[] = {
|
|
MP5N_MEMBERS(iShell),
|
|
MP5N_MEMBERS(iShellOn),
|
|
MP5N_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_m249[] = {
|
|
M249_MEMBERS(iShell),
|
|
M249_MEMBERS(iShellOn),
|
|
M249_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_m3[] = {
|
|
M3_MEMBERS(iShell),
|
|
M3_MEMBERS(flPumpTime),
|
|
M3_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_m4a1[] = {
|
|
M4A1_MEMBERS(iShell),
|
|
M4A1_MEMBERS(iShellOn),
|
|
M4A1_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_tmp[] = {
|
|
TMP_MEMBERS(iShell),
|
|
TMP_MEMBERS(iShellOn),
|
|
TMP_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_g3sg1[] = {
|
|
G3SG1_MEMBERS(iShell),
|
|
G3SG1_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_deagle[] = {
|
|
DEAGLE_MEMBERS(iShell),
|
|
DEAGLE_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_sg552[] = {
|
|
SG552_MEMBERS(iShell),
|
|
SG552_MEMBERS(iShellOn),
|
|
SG552_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_ak47[] = {
|
|
AK47_MEMBERS(iShell),
|
|
AK47_MEMBERS(iShellOn),
|
|
AK47_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_knife[] = {
|
|
KNIFE_MEMBERS(trHit),
|
|
KNIFE_MEMBERS(usKnife),
|
|
};
|
|
|
|
member_t memberlist_p90[] = {
|
|
P90_MEMBERS(iShell),
|
|
P90_MEMBERS(iShellOn),
|
|
P90_MEMBERS(usFire),
|
|
};
|
|
|
|
member_t memberlist_shield[] = {
|
|
SHIELD_MEMBERS(hEntToIgnoreTouchesFrom),
|
|
SHIELD_MEMBERS(flTimeToIgnoreTouches),
|
|
};
|
|
|
|
member_t memberlist_rebuystruct[] = {
|
|
REBUYSTRUCT_MEMBERS(m_primaryWeapon),
|
|
REBUYSTRUCT_MEMBERS(m_primaryAmmo),
|
|
REBUYSTRUCT_MEMBERS(m_secondaryWeapon),
|
|
REBUYSTRUCT_MEMBERS(m_secondaryAmmo),
|
|
REBUYSTRUCT_MEMBERS(m_heGrenade),
|
|
REBUYSTRUCT_MEMBERS(m_flashbang),
|
|
REBUYSTRUCT_MEMBERS(m_smokeGrenade),
|
|
REBUYSTRUCT_MEMBERS(m_defuser),
|
|
REBUYSTRUCT_MEMBERS(m_nightVision),
|
|
REBUYSTRUCT_MEMBERS(m_armor),
|
|
};
|
|
|
|
member_t memberlist_mapinfo[] = {
|
|
MAPINFO_MEMBERS(iBuyingStatus),
|
|
MAPINFO_MEMBERS(flBombRadius),
|
|
};
|
|
|
|
memberlist_t memberlist;
|
|
|
|
member_t *memberlist_t::operator[](size_t members) const
|
|
{
|
|
#define CASE(h) case mt_##h: if (likely(index < arraysize(memberlist_##h))) return &memberlist_##h[index]; else break;
|
|
|
|
const auto table = members_tables_e(members / MAX_REGION_RANGE);
|
|
const auto index = members & (MAX_REGION_RANGE - 1);
|
|
|
|
switch (table) {
|
|
CASE(gamerules)
|
|
CASE(base)
|
|
CASE(animating)
|
|
CASE(basemonster)
|
|
CASE(player)
|
|
CASE(entvars)
|
|
CASE(playermove)
|
|
CASE(movevars)
|
|
CASE(usercmd)
|
|
CASE(pmtrace)
|
|
CASE(csplayer)
|
|
CASE(baseitem)
|
|
CASE(baseweapon)
|
|
CASE(weaponbox)
|
|
CASE(armoury)
|
|
CASE(grenade)
|
|
CASE(p228)
|
|
CASE(scout)
|
|
CASE(hegrenade)
|
|
CASE(xm1014)
|
|
CASE(c4)
|
|
CASE(mac10)
|
|
CASE(aug)
|
|
CASE(smokegrenade)
|
|
CASE(elite)
|
|
CASE(fiveseven)
|
|
CASE(ump45)
|
|
CASE(sg550)
|
|
CASE(galil)
|
|
CASE(famas)
|
|
CASE(usp)
|
|
CASE(glock18)
|
|
CASE(awp)
|
|
CASE(mp5n)
|
|
CASE(m249)
|
|
CASE(m3)
|
|
CASE(m4a1)
|
|
CASE(tmp)
|
|
CASE(g3sg1)
|
|
CASE(deagle)
|
|
CASE(sg552)
|
|
CASE(ak47)
|
|
CASE(knife)
|
|
CASE(p90)
|
|
CASE(shield)
|
|
CASE(rebuystruct)
|
|
CASE(mapinfo)
|
|
}
|
|
|
|
return nullptr;
|
|
}
|