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Added a new argument removeAmmo to the rg_remove_items_by_slot native (#283)
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@ -496,12 +496,13 @@ native rg_set_weapon_info(const {WeaponIdType,_}:weapon_id, WpnInfo:type, any:..
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/*
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/*
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* Remove all the player's stuff in a specific slot.
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* Remove all the player's stuff in a specific slot.
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*
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*
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* @param index Client index
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* @param index Client index
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* @param slot The slot that will be emptied
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* @param slot The slot that will be emptied
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* @param removeAmmo Remove ammunition
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*
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*
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* @return 1 on success, 0 otherwise
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* @return 1 on success, 0 otherwise
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*/
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*/
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native rg_remove_items_by_slot(const index, const InventorySlotType:slot);
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native rg_remove_items_by_slot(const index, const InventorySlotType:slot, const bool:removeAmmo = true);
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/*
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/*
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* Drop to floor all the player's stuff by specific slot.
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* Drop to floor all the player's stuff by specific slot.
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@ -905,16 +905,17 @@ cell AMX_NATIVE_CALL rg_set_weapon_info(AMX *amx, cell *params)
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/*
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/*
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* Remove all the player's stuff in a specific slot.
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* Remove all the player's stuff in a specific slot.
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*
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*
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* @param index Client index
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* @param index Client index
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* @param slot The slot that will be emptied
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* @param slot The slot that will be emptied
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* @param removeAmmo Remove ammunition
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*
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*
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* @return 1 on success, 0 otherwise
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* @return 1 on success, 0 otherwise
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*
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*
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* native rg_remove_items_by_slot(const index, const InventorySlotType:slot);
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* native rg_remove_items_by_slot(const index, const InventorySlotType:slot, const bool:removeAmmo = true);
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*/
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*/
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cell AMX_NATIVE_CALL rg_remove_items_by_slot(AMX *amx, cell *params)
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cell AMX_NATIVE_CALL rg_remove_items_by_slot(AMX *amx, cell *params)
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{
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{
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enum args_e { arg_count, arg_index, arg_slot };
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enum args_e { arg_count, arg_index, arg_slot, arg_remammo };
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CHECK_ISPLAYER(arg_index);
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CHECK_ISPLAYER(arg_index);
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@ -927,14 +928,18 @@ cell AMX_NATIVE_CALL rg_remove_items_by_slot(AMX *amx, cell *params)
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}
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}
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else
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else
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{
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{
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pPlayer->ForEachItem(params[arg_slot], [pPlayer](CBasePlayerItem *pItem)
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pPlayer->ForEachItem(params[arg_slot], [pPlayer, params](CBasePlayerItem *pItem)
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{
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{
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if (pItem->IsWeapon()) {
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if (pItem->IsWeapon()) {
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if (pItem == pPlayer->m_pActiveItem) {
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if (pItem == pPlayer->m_pActiveItem) {
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((CBasePlayerWeapon *)pItem)->RetireWeapon();
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((CBasePlayerWeapon *)pItem)->RetireWeapon();
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}
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}
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pPlayer->m_rgAmmo[ pItem->PrimaryAmmoIndex() ] = 0;
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// Compatible with older versions of the plugin,
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// which still only pass two parameters
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if (PARAMS_COUNT < 3 || params[arg_remammo]) {
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pPlayer->m_rgAmmo[ pItem->PrimaryAmmoIndex() ] = 0;
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}
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}
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}
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if (pPlayer->RemovePlayerItem(pItem)) {
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if (pPlayer->RemovePlayerItem(pItem)) {
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