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https://github.com/rehlds/reapi.git
synced 2024-12-27 23:25:30 +03:00
CSSDK: Implemented DECLARE_CLASS_TYPES for all game classes
This commit is contained in:
parent
defe8588d4
commit
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@ -31,6 +31,7 @@
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class CBaseEntity;
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class CCSEntity
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{
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DECLARE_CLASS_TYPES(CCSEntity, CCSEntity);
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public:
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CCSEntity() :
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m_pContainingEntity(nullptr)
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@ -47,24 +48,28 @@ public:
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class CCSDelay: public CCSEntity
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{
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DECLARE_CLASS_TYPES(CCSDelay, CCSEntity);
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public:
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};
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class CCSAnimating: public CCSDelay
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{
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DECLARE_CLASS_TYPES(CCSAnimating, CCSDelay);
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public:
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};
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class CCSToggle: public CCSAnimating
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{
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DECLARE_CLASS_TYPES(CCSToggle, CCSAnimating);
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public:
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};
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class CCSMonster: public CCSToggle
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{
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DECLARE_CLASS_TYPES(CCSMonster, CCSToggle);
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public:
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};
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@ -37,7 +37,9 @@ enum WeaponInfiniteAmmoMode
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WPNMODE_INFINITE_BPAMMO
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};
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class CCSPlayer: public CCSMonster {
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class CCSPlayer: public CCSMonster
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{
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DECLARE_CLASS_TYPES(CCSPlayer, CCSMonster);
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public:
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CCSPlayer() :
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m_bForceShowMenu(false),
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@ -31,6 +31,7 @@
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class CBasePlayerItem;
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class CCSPlayerItem: public CCSAnimating
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{
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DECLARE_CLASS_TYPES(CCSPlayerItem, CCSAnimating);
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public:
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CCSPlayerItem()
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{
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@ -27,7 +27,9 @@
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*/
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#pragma once
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class CAirtank: public CGrenade {
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class CAirtank: public CGrenade
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{
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DECLARE_CLASS_TYPES(CAirtank, CGrenade);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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@ -27,70 +27,90 @@
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*/
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#pragma once
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class C9MMAmmo: public CBasePlayerAmmo {
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class C9MMAmmo: public CBasePlayerAmmo
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{
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DECLARE_CLASS_TYPES(C9MMAmmo, CBasePlayerAmmo);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
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};
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class CBuckShotAmmo: public CBasePlayerAmmo {
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class CBuckShotAmmo: public CBasePlayerAmmo
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{
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DECLARE_CLASS_TYPES(CBuckShotAmmo, CBasePlayerAmmo);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
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};
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class C556NatoAmmo: public CBasePlayerAmmo {
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class C556NatoAmmo: public CBasePlayerAmmo
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{
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DECLARE_CLASS_TYPES(C556NatoAmmo, CBasePlayerAmmo);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
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};
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class C556NatoBoxAmmo: public CBasePlayerAmmo {
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class C556NatoBoxAmmo: public CBasePlayerAmmo
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{
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DECLARE_CLASS_TYPES(C556NatoBoxAmmo, CBasePlayerAmmo);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
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};
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class C762NatoAmmo: public CBasePlayerAmmo {
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class C762NatoAmmo: public CBasePlayerAmmo
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{
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DECLARE_CLASS_TYPES(C762NatoAmmo, CBasePlayerAmmo);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
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};
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class C45ACPAmmo: public CBasePlayerAmmo {
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class C45ACPAmmo: public CBasePlayerAmmo
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{
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DECLARE_CLASS_TYPES(C45ACPAmmo, CBasePlayerAmmo);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
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};
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class C50AEAmmo: public CBasePlayerAmmo {
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class C50AEAmmo: public CBasePlayerAmmo
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{
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DECLARE_CLASS_TYPES(C50AEAmmo, CBasePlayerAmmo);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
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};
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class C338MagnumAmmo: public CBasePlayerAmmo {
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class C338MagnumAmmo: public CBasePlayerAmmo
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{
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DECLARE_CLASS_TYPES(C338MagnumAmmo, CBasePlayerAmmo);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
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};
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class C57MMAmmo: public CBasePlayerAmmo {
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class C57MMAmmo: public CBasePlayerAmmo
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{
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DECLARE_CLASS_TYPES(C57MMAmmo, CBasePlayerAmmo);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
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};
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class C357SIGAmmo: public CBasePlayerAmmo {
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class C357SIGAmmo: public CBasePlayerAmmo
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{
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DECLARE_CLASS_TYPES(C357SIGAmmo, CBasePlayerAmmo);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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@ -45,7 +45,9 @@ enum MONSTERSTATE
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};
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class CBaseToggle;
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class CBaseMonster: public CBaseToggle {
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class CBaseMonster: public CBaseToggle
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{
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DECLARE_CLASS_TYPES(CBaseMonster, CBaseToggle);
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public:
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) = 0;
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@ -59,7 +59,9 @@
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#define SF_CONVEYOR_NOTSOLID 0x0002
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// This is just a solid wall if not inhibited
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class CFuncWall: public CBaseEntity {
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class CFuncWall: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CFuncWall, CBaseEntity);
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public:
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virtual void Spawn() = 0;
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@ -68,20 +70,26 @@ public:
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
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};
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class CFuncWallToggle: public CFuncWall {
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class CFuncWallToggle: public CFuncWall
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{
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DECLARE_CLASS_TYPES(CFuncWallToggle, CFuncWall);
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public:
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virtual void Spawn() = 0;
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
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};
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class CFuncConveyor: public CFuncWall {
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class CFuncConveyor: public CFuncWall
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{
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DECLARE_CLASS_TYPES(CFuncConveyor, CFuncWall);
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public:
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virtual void Spawn() = 0;
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
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};
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// A simple entity that looks solid but lets you walk through it.
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class CFuncIllusionary: public CBaseToggle {
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class CFuncIllusionary: public CBaseToggle
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{
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DECLARE_CLASS_TYPES(CFuncIllusionary, CBaseToggle);
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public:
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virtual void Spawn() = 0;
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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@ -95,7 +103,9 @@ public:
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//
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// otherwise it will be invisible and not solid. This can be used to keep
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// specific monsters out of certain areas
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class CFuncMonsterClip: public CFuncWall {
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class CFuncMonsterClip: public CFuncWall
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{
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DECLARE_CLASS_TYPES(CFuncMonsterClip, CFuncWall);
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public:
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virtual void Spawn() = 0;
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@ -103,7 +113,9 @@ public:
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virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
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};
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class CFuncRotating: public CBaseEntity {
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class CFuncRotating: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CFuncRotating, CBaseEntity);
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public:
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// basic functions
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virtual void Spawn() = 0;
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@ -125,7 +137,9 @@ public:
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Vector m_angles;
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};
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class CPendulum: public CBaseEntity {
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class CPendulum: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CPendulum, CBaseEntity);
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public:
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virtual void Spawn() = 0;
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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@ -49,7 +49,9 @@
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#define SF_BTARGET_USE 0x0001
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#define SF_BTARGET_ON 0x0002
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class CEnvGlobal: public CPointEntity {
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class CEnvGlobal: public CPointEntity
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{
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DECLARE_CLASS_TYPES(CEnvGlobal, CPointEntity);
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public:
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virtual void Spawn() = 0;
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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@ -62,12 +64,16 @@ public:
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int m_initialstate;
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};
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class CRotButton: public CBaseButton {
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class CRotButton: public CBaseButton
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{
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DECLARE_CLASS_TYPES(CRotButton, CBaseButton);
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public:
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virtual void Spawn() = 0;
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};
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class CMomentaryRotButton: public CBaseToggle {
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class CMomentaryRotButton: public CBaseToggle
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{
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DECLARE_CLASS_TYPES(CMomentaryRotButton, CBaseToggle);
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public:
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virtual void Spawn() = 0;
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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@ -84,7 +90,9 @@ public:
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int m_sounds;
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};
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class CEnvSpark: public CBaseEntity {
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class CEnvSpark: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CEnvSpark, CBaseEntity);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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@ -95,7 +103,9 @@ public:
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float m_flDelay;
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};
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class CButtonTarget: public CBaseEntity {
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class CButtonTarget: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CButtonTarget, CBaseEntity);
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public:
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virtual void Spawn() = 0;
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virtual int ObjectCaps() = 0;
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@ -41,7 +41,14 @@ class CBasePlayerItem;
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class CSquadMonster;
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class CCSEntity;
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class CBaseEntity {
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#define DECLARE_CLASS_TYPES(className, baseClassName)\
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public: \
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using BaseClass = baseClassName; \
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using ThisClass = className; \
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class CBaseEntity
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{
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DECLARE_CLASS_TYPES(CBaseEntity, CBaseEntity);
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public:
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// Constructor. Set engine to use C/C++ callback functions
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// pointers to engine data
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@ -246,15 +253,18 @@ inline void CBaseEntity::SetBlocked(std::nullptr_t)
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m_pfnBlocked = nullptr;
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}
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class CPointEntity: public CBaseEntity {
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class CPointEntity: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CPointEntity, CBaseEntity);
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public:
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virtual void Spawn() = 0;
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virtual int ObjectCaps() = 0;
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};
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// generic Delay entity
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class CBaseDelay: public CBaseEntity {
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class CBaseDelay: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CBaseDelay, CBaseEntity);
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public:
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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virtual int Save(CSave &save) = 0;
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@ -264,7 +274,9 @@ public:
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int m_iszKillTarget;
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};
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class CBaseAnimating: public CBaseDelay {
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class CBaseAnimating: public CBaseDelay
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{
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DECLARE_CLASS_TYPES(CBaseAnimating, CBaseDelay);
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public:
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virtual int Save(CSave &save) = 0;
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virtual int Restore(CRestore &restore) = 0;
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@ -297,7 +309,9 @@ private:
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};
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// generic Toggle entity.
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class CBaseToggle: public CBaseAnimating {
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class CBaseToggle: public CBaseAnimating
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{
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DECLARE_CLASS_TYPES(CBaseToggle, CBaseAnimating);
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public:
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virtual void KeyValue(KeyValueData *pkvd) = 0;
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virtual int Save(CSave &save) = 0;
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@ -357,7 +371,9 @@ inline void CBaseToggle::SetMoveDone(std::nullptr_t)
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#include "player.h"
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// Generic Button
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class CBaseButton: public CBaseToggle {
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class CBaseButton: public CBaseToggle
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{
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DECLARE_CLASS_TYPES(CBaseButton, CBaseToggle);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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@ -389,7 +405,9 @@ public:
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#define MAX_MULTI_TARGETS 16 // maximum number of targets a single multi_manager entity may be assigned.
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#define MS_MAX_TARGETS 32
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class CMultiSource: public CPointEntity {
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class CMultiSource: public CPointEntity
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{
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DECLARE_CLASS_TYPES(CMultiSource, CPointEntity);
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public:
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virtual void Spawn() = 0;
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virtual void Restart() = 0;
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@ -412,7 +430,9 @@ public:
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#define SF_WORLD_FORCETEAM 0x0004 // Force teams
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// This spawns first when each level begins.
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class CWorld: public CBaseEntity {
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class CWorld: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CWorld, CBaseEntity);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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@ -44,7 +44,9 @@
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#define SF_DOOR_TOUCH_ONLY_CLIENTS 1024 // Only clients can touch
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#define SF_DOOR_SILENT 0x80000000
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class CBaseDoor: public CBaseToggle {
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class CBaseDoor: public CBaseToggle
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{
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DECLARE_CLASS_TYPES(CBaseDoor, CBaseToggle);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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@ -72,14 +74,18 @@ public:
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float m_lastBlockedTimestamp;
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};
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class CRotDoor: public CBaseDoor {
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class CRotDoor: public CBaseDoor
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{
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DECLARE_CLASS_TYPES(CRotDoor, CBaseDoor);
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public:
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virtual void Spawn() = 0;
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virtual void Restart() = 0;
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virtual void SetToggleState(int state) = 0;
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};
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class CMomentaryDoor: public CBaseToggle {
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class CMomentaryDoor: public CBaseToggle
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{
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DECLARE_CLASS_TYPES(CMomentaryDoor, CBaseToggle);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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|
@ -63,7 +63,9 @@
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#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out
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#define SF_MESSAGE_ALL 0x0002 // Send to all clients
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class CSprite: public CPointEntity {
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class CSprite: public CPointEntity
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{
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DECLARE_CLASS_TYPES(CSprite, CPointEntity);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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@ -112,7 +114,9 @@ private:
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float m_maxFrame;
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};
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class CBeam: public CBaseEntity {
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class CBeam: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CBeam, CBaseEntity);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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@ -164,7 +168,9 @@ public:
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}
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};
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class CLaser: public CBeam {
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class CLaser: public CBeam
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{
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DECLARE_CLASS_TYPES(CLaser, CBeam);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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@ -178,7 +184,9 @@ public:
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Vector m_firePosition;
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};
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class CBubbling: public CBaseEntity {
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class CBubbling: public CBaseEntity
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{
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DECLARE_CLASS_TYPES(CBubbling, CBaseEntity);
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public:
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virtual void Spawn() = 0;
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virtual void Precache() = 0;
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@ -194,7 +202,9 @@ public:
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int m_state;
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};
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class CLightning: public CBeam {
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class CLightning: public CBeam
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{
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DECLARE_CLASS_TYPES(CLightning, CBeam);
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public:
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virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -226,7 +236,9 @@ public:
|
||||
float m_radius;
|
||||
};
|
||||
|
||||
class CGlow: public CPointEntity {
|
||||
class CGlow: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGlow, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
@ -237,7 +249,9 @@ public:
|
||||
float m_maxFrame;
|
||||
};
|
||||
|
||||
class CBombGlow: public CSprite {
|
||||
class CBombGlow: public CSprite
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBombGlow, CSprite);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Think() = 0;
|
||||
@ -247,7 +261,9 @@ public:
|
||||
bool m_bSetModel;
|
||||
};
|
||||
|
||||
class CGibShooter: public CBaseDelay {
|
||||
class CGibShooter: public CBaseDelay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGibShooter, CBaseDelay);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -267,7 +283,9 @@ public:
|
||||
float m_flGibLife;
|
||||
};
|
||||
|
||||
class CEnvShooter: public CGibShooter {
|
||||
class CEnvShooter: public CGibShooter
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CEnvShooter, CGibShooter);
|
||||
public:
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -276,7 +294,9 @@ public:
|
||||
|
||||
#define MAX_BEAM 24
|
||||
|
||||
class CTestEffect: public CBaseDelay {
|
||||
class CTestEffect: public CBaseDelay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTestEffect, CBaseDelay);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -291,7 +311,9 @@ public:
|
||||
float m_flStartTime;
|
||||
};
|
||||
|
||||
class CBlood: public CPointEntity {
|
||||
class CBlood: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBlood, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -305,7 +327,9 @@ public:
|
||||
void SetBloodAmount(float amount) { pev->dmg = amount; }
|
||||
};
|
||||
|
||||
class CShake: public CPointEntity {
|
||||
class CShake: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CShake, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -322,7 +346,9 @@ public:
|
||||
void SetRadius(float radius) { pev->dmg = radius; }
|
||||
};
|
||||
|
||||
class CFade: public CPointEntity {
|
||||
class CFade: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFade, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -335,7 +361,9 @@ public:
|
||||
void SetHoldTime(float hold) { pev->dmg_save = hold; }
|
||||
};
|
||||
|
||||
class CMessage: public CPointEntity {
|
||||
class CMessage: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CMessage, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -343,7 +371,9 @@ public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CEnvFunnel: public CBaseDelay {
|
||||
class CEnvFunnel: public CBaseDelay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CEnvFunnel, CBaseDelay);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -352,14 +382,18 @@ public:
|
||||
int m_iSprite;
|
||||
};
|
||||
|
||||
class CEnvBeverage: public CBaseDelay {
|
||||
class CEnvBeverage: public CBaseDelay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CEnvBeverage, CBaseDelay);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CItemSoda: public CBaseEntity {
|
||||
class CItemSoda: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CItemSoda, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
@ -34,7 +34,9 @@
|
||||
#define SF_ENVEXPLOSION_NODECAL (1<<4) // don't make a scorch mark
|
||||
#define SF_ENVEXPLOSION_NOSPARKS (1<<5) // don't make a scorch mark
|
||||
|
||||
class CShower: public CBaseEntity {
|
||||
class CShower: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CShower, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
@ -42,7 +44,9 @@ public:
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class CEnvExplosion: public CBaseMonster {
|
||||
class CEnvExplosion: public CBaseMonster
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CEnvExplosion, CBaseMonster);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
|
@ -62,7 +62,9 @@ typedef enum
|
||||
|
||||
} Materials;
|
||||
|
||||
class CBreakable: public CBaseDelay {
|
||||
class CBreakable: public CBaseDelay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBreakable, CBaseDelay);
|
||||
public:
|
||||
// basic functions
|
||||
virtual void Spawn() = 0;
|
||||
@ -97,7 +99,9 @@ public:
|
||||
float m_flHealth;
|
||||
};
|
||||
|
||||
class CPushable: public CBreakable {
|
||||
class CPushable: public CBreakable
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CPushable, CBreakable);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
@ -43,7 +43,9 @@ enum TANKBULLET
|
||||
TANK_BULLET_12MM, // explosion?
|
||||
};
|
||||
|
||||
class CFuncTank: public CBaseEntity {
|
||||
class CFuncTank: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTank, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -116,12 +118,16 @@ protected:
|
||||
int m_iszMaster; // Master entity (game_team_master or multisource)
|
||||
};
|
||||
|
||||
class CFuncTankGun: public CFuncTank {
|
||||
class CFuncTankGun: public CFuncTank
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTankGun, CFuncTank);
|
||||
public:
|
||||
virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) = 0;
|
||||
};
|
||||
|
||||
class CFuncTankLaser: public CFuncTank {
|
||||
class CFuncTankLaser: public CFuncTank
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTankLaser, CFuncTank);
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
@ -134,19 +140,25 @@ private:
|
||||
float m_laserTime;
|
||||
};
|
||||
|
||||
class CFuncTankRocket: public CFuncTank {
|
||||
class CFuncTankRocket: public CFuncTank
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTankRocket, CFuncTank);
|
||||
public:
|
||||
virtual void Precache() = 0;
|
||||
virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) = 0;
|
||||
};
|
||||
|
||||
class CFuncTankMortar: public CFuncTank {
|
||||
class CFuncTankMortar: public CFuncTank
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTankMortar, CFuncTank);
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Fire(const Vector &barrelEnd, const Vector &forward, entvars_t *pevAttacker) = 0;
|
||||
};
|
||||
|
||||
class CFuncTankControls: public CBaseEntity {
|
||||
class CFuncTankControls: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTankControls, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
|
@ -211,7 +211,9 @@ enum
|
||||
|
||||
class CItem;
|
||||
|
||||
class CGameRules {
|
||||
class CGameRules
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGameRules, CGameRules);
|
||||
protected:
|
||||
virtual ~CGameRules() {};
|
||||
public:
|
||||
@ -335,7 +337,9 @@ public:
|
||||
#define GAMERULES_API_INTERFACE_VERSION "GAMERULES_API_INTERFACE_VERSION001"
|
||||
|
||||
// CHalfLifeRules - rules for the single player Half-Life game.
|
||||
class CHalfLifeRules: public CGameRules {
|
||||
class CHalfLifeRules: public CGameRules
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CHalfLifeRules, CGameRules);
|
||||
protected:
|
||||
virtual ~CHalfLifeRules() {};
|
||||
public:
|
||||
@ -417,7 +421,9 @@ public:
|
||||
};
|
||||
|
||||
// CHalfLifeMultiplay - rules for the basic half life multiplayer competition
|
||||
class CHalfLifeMultiplay: public CGameRules {
|
||||
class CHalfLifeMultiplay: public CGameRules
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CHalfLifeMultiplay, CGameRules);
|
||||
protected:
|
||||
virtual ~CHalfLifeMultiplay() {};
|
||||
public:
|
||||
@ -670,7 +676,9 @@ typedef struct mapcycle_s
|
||||
|
||||
} mapcycle_t;
|
||||
|
||||
class CCStrikeGameMgrHelper: public IVoiceGameMgrHelper {
|
||||
class CCStrikeGameMgrHelper: public IVoiceGameMgrHelper
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CCStrikeGameMgrHelper, IVoiceGameMgrHelper);
|
||||
public:
|
||||
virtual bool CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pSender) = 0;
|
||||
virtual void ResetCanHearPlayer(edict_t* pEdict) = 0;
|
||||
|
@ -28,8 +28,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
class CGib : public CBaseEntity
|
||||
class CGib: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGib, CBaseEntity);
|
||||
public:
|
||||
virtual int ObjectCaps() = 0;
|
||||
|
||||
|
@ -27,7 +27,9 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CRecharge: public CBaseToggle {
|
||||
class CRecharge: public CBaseToggle
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CRecharge, CBaseToggle);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
@ -27,7 +27,9 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CCycler: public CBaseMonster {
|
||||
class CCycler: public CBaseMonster
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CCycler, CBaseMonster);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
@ -44,18 +46,24 @@ public:
|
||||
};
|
||||
|
||||
// we should get rid of all the other cyclers and replace them with this.
|
||||
class CGenericCycler: public CCycler {
|
||||
class CGenericCycler: public CCycler
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGenericCycler, CCycler);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
// Probe droid imported for tech demo compatibility
|
||||
class CCyclerProbe: public CCycler {
|
||||
class CCyclerProbe: public CCycler
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CCyclerProbe, CCycler);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CCyclerSprite: public CBaseEntity {
|
||||
class CCyclerSprite: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CCyclerSprite, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
@ -77,7 +85,9 @@ public:
|
||||
vec3_t m_rendercolor;
|
||||
};
|
||||
|
||||
class CWeaponCycler: public CBasePlayerWeapon {
|
||||
class CWeaponCycler: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CWeaponCycler, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int GetItemInfo(ItemInfo *p) = 0;
|
||||
@ -92,7 +102,9 @@ public:
|
||||
};
|
||||
|
||||
// Flaming Wreakage
|
||||
class CWreckage: public CBaseMonster {
|
||||
class CWreckage: public CBaseMonster
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CWreckage, CBaseMonster);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
@ -27,14 +27,18 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CHealthKit: public CItem {
|
||||
class CHealthKit: public CItem
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CHealthKit, CItem);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CWallHealth: public CBaseToggle {
|
||||
class CWallHealth: public CBaseToggle
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CWallHealth, CBaseToggle);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
@ -79,7 +79,9 @@ extern CHostageManager *g_pHostages;
|
||||
extern int g_iHostageNumber;
|
||||
|
||||
// A Counter-Strike Hostage Simple
|
||||
class CHostage: public CBaseMonster {
|
||||
class CHostage: public CBaseMonster
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CHostage, CBaseMonster);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
@ -83,14 +83,18 @@ enum ItemID
|
||||
ITEM_BATTERY
|
||||
};
|
||||
|
||||
class CItem: public CBaseEntity {
|
||||
class CItem: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CItem, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual CBaseEntity *Respawn() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CWorldItem: public CBaseEntity {
|
||||
class CWorldItem: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CWorldItem, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -98,56 +102,72 @@ public:
|
||||
int m_iType;
|
||||
};
|
||||
|
||||
class CItemSuit: public CItem {
|
||||
class CItemSuit: public CItem
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CItemSuit, CItem);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemBattery: public CItem {
|
||||
class CItemBattery: public CItem
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CItemBattery, CItem);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemAntidote: public CItem {
|
||||
class CItemAntidote: public CItem
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CItemAntidote, CItem);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemSecurity: public CItem {
|
||||
class CItemSecurity: public CItem
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CItemSecurity, CItem);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemLongJump: public CItem {
|
||||
class CItemLongJump: public CItem
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CItemLongJump, CItem);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemKevlar: public CItem {
|
||||
class CItemKevlar: public CItem
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CItemKevlar, CItem);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemAssaultSuit: public CItem {
|
||||
class CItemAssaultSuit: public CItem
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CItemAssaultSuit, CItem);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual BOOL MyTouch(CBasePlayer *pPlayer) = 0;
|
||||
};
|
||||
|
||||
class CItemThighPack: public CItem {
|
||||
class CItemThighPack: public CItem
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CItemThighPack, CItem);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
@ -29,7 +29,9 @@
|
||||
|
||||
#define SF_LIGHT_START_OFF 1
|
||||
|
||||
class CLight: public CPointEntity {
|
||||
class CLight: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CLight, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
@ -43,7 +45,9 @@ private:
|
||||
BOOL m_iStartedOff;
|
||||
};
|
||||
|
||||
class CEnvLight: public CLight {
|
||||
class CEnvLight: public CLight
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CEnvLight, CLight);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
|
@ -30,6 +30,7 @@
|
||||
|
||||
class CMapInfo: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CMapInfo, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
|
@ -52,7 +52,9 @@
|
||||
#define SF_PTEAM_KILL 0x0002
|
||||
#define SF_PTEAM_GIB 0x0004
|
||||
|
||||
class CRuleEntity: public CBaseEntity {
|
||||
class CRuleEntity: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CRuleEntity, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -66,14 +68,18 @@ private:
|
||||
};
|
||||
|
||||
// CRulePointEntity -- base class for all rule "point" entities (not brushes)
|
||||
class CRulePointEntity: public CRuleEntity {
|
||||
class CRulePointEntity: public CRuleEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CRulePointEntity, CRuleEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
// CRuleBrushEntity -- base class for all rule "brush" entities (not brushes)
|
||||
// Default behavior is to set up like a trigger, invisible, but keep the model for volume testing
|
||||
class CRuleBrushEntity: public CRuleEntity {
|
||||
class CRuleBrushEntity: public CRuleEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CRuleBrushEntity, CRuleEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
@ -82,7 +88,9 @@ public:
|
||||
// Points +/- total
|
||||
// Flag: Allow negative scores SF_SCORE_NEGATIVE
|
||||
// Flag: Award points to team in teamplay SF_SCORE_TEAM
|
||||
class CGameScore: public CRulePointEntity {
|
||||
class CGameScore: public CRulePointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGameScore, CRulePointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -95,14 +103,18 @@ public:
|
||||
};
|
||||
|
||||
// CGameEnd / game_end -- Ends the game in MP
|
||||
class CGameEnd: public CRulePointEntity {
|
||||
class CGameEnd: public CRulePointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGameEnd, CRulePointEntity);
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
// CGameText / game_text -- NON-Localized HUD Message (use env_message to display a titles.txt message)
|
||||
// Flag: All players SF_ENVTEXT_ALLPLAYERS
|
||||
class CGameText: public CRulePointEntity {
|
||||
class CGameText: public CRulePointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGameText, CRulePointEntity);
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
@ -124,7 +136,9 @@ private:
|
||||
// team index (pulled from server team list "mp_teamlist"
|
||||
// Flag: Remove on Fire
|
||||
// Flag: Any team until set? -- Any team can use this until the team is set (otherwise no teams can use it)
|
||||
class CGameTeamMaster: public CRulePointEntity {
|
||||
class CGameTeamMaster: public CRulePointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGameTeamMaster, CRulePointEntity);
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
@ -143,7 +157,9 @@ public:
|
||||
// CGameTeamSet / game_team_set -- Changes the team of the entity it targets to the activator's team
|
||||
// Flag: Fire once
|
||||
// Flag: Clear team -- Sets the team to "NONE" instead of activator
|
||||
class CGameTeamSet: public CRulePointEntity {
|
||||
class CGameTeamSet: public CRulePointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGameTeamSet, CRulePointEntity);
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
@ -153,7 +169,9 @@ public:
|
||||
|
||||
// CGamePlayerZone / game_player_zone -- players in the zone fire my target when I'm fired
|
||||
// Needs master?
|
||||
class CGamePlayerZone: public CRuleBrushEntity {
|
||||
class CGamePlayerZone: public CRuleBrushEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGamePlayerZone, CRulePointEntity);
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
@ -168,7 +186,9 @@ private:
|
||||
|
||||
// CGamePlayerHurt / game_player_hurt -- Damages the player who fires it
|
||||
// Flag: Fire once
|
||||
class CGamePlayerHurt: public CRulePointEntity {
|
||||
class CGamePlayerHurt: public CRulePointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGamePlayerHurt, CRulePointEntity);
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
@ -178,7 +198,9 @@ public:
|
||||
// CGameCounter / game_counter -- Counts events and fires target
|
||||
// Flag: Fire once
|
||||
// Flag: Reset on Fire
|
||||
class CGameCounter: public CRulePointEntity {
|
||||
class CGameCounter: public CRulePointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGameCounter, CRulePointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
@ -201,7 +223,9 @@ private:
|
||||
|
||||
// CGameCounterSet / game_counter_set -- Sets the counter's value
|
||||
// Flag: Fire once
|
||||
class CGameCounterSet: public CRulePointEntity {
|
||||
class CGameCounterSet: public CRulePointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGameCounterSet, CRulePointEntity);
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
public:
|
||||
@ -210,7 +234,9 @@ public:
|
||||
|
||||
// CGamePlayerEquip / game_playerequip -- Sets the default player equipment
|
||||
// Flag: USE Only
|
||||
class CGamePlayerEquip: public CRulePointEntity {
|
||||
class CGamePlayerEquip: public CRulePointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGamePlayerEquip, CRulePointEntity);
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
@ -226,7 +252,9 @@ public:
|
||||
// Flag: Fire once
|
||||
// Flag: Kill Player
|
||||
// Flag: Gib Player
|
||||
class CGamePlayerTeam: public CRulePointEntity {
|
||||
class CGamePlayerTeam: public CRulePointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGamePlayerTeam, CRulePointEntity);
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
private:
|
||||
|
@ -102,7 +102,9 @@ enum HitBoxGroup
|
||||
NUM_HITGROUPS,
|
||||
};
|
||||
|
||||
class CGib: public CBaseEntity {
|
||||
class CGib: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGib, CBaseEntity);
|
||||
public:
|
||||
virtual int ObjectCaps() = 0;
|
||||
public:
|
||||
|
@ -27,7 +27,9 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CFuncMortarField: public CBaseToggle {
|
||||
class CFuncMortarField: public CBaseToggle
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncMortarField, CBaseToggle);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -46,7 +48,9 @@ public:
|
||||
int m_fControl;
|
||||
};
|
||||
|
||||
class CMortar: public CGrenade {
|
||||
class CMortar: public CGrenade
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CMortar, CGrenade);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
@ -27,7 +27,9 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CPathCorner: public CPointEntity {
|
||||
class CPathCorner: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CPathCorner, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
|
@ -41,7 +41,9 @@
|
||||
|
||||
#define FGUNTARGET_START_ON 0x0001
|
||||
|
||||
class CBasePlatTrain: public CBaseToggle {
|
||||
class CBasePlatTrain: public CBaseToggle
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBasePlatTrain, CBaseToggle);
|
||||
public:
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -57,7 +59,9 @@ public:
|
||||
float m_volume;
|
||||
};
|
||||
|
||||
class CFuncPlat: public CBasePlatTrain {
|
||||
class CFuncPlat: public CBasePlatTrain
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncPlat, CBasePlatTrain);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -68,7 +72,9 @@ public:
|
||||
virtual void HitBottom() = 0;
|
||||
};
|
||||
|
||||
class CPlatTrigger: public CBaseEntity {
|
||||
class CPlatTrigger: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CPlatTrigger, CBaseEntity);
|
||||
public:
|
||||
virtual int ObjectCaps() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
@ -76,7 +82,9 @@ public:
|
||||
CFuncPlat *m_pPlatform;
|
||||
};
|
||||
|
||||
class CFuncPlatRot: public CFuncPlat {
|
||||
class CFuncPlatRot: public CFuncPlat
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncPlatRot, CFuncPlat);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
@ -90,7 +98,9 @@ public:
|
||||
Vector m_start;
|
||||
};
|
||||
|
||||
class CFuncTrain: public CBasePlatTrain {
|
||||
class CFuncTrain: public CBasePlatTrain
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTrain, CBasePlatTrain);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -110,13 +120,17 @@ public:
|
||||
BOOL m_activated;
|
||||
};
|
||||
|
||||
class CFuncTrainControls: public CBaseEntity {
|
||||
class CFuncTrainControls: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTrainControls, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
};
|
||||
|
||||
class CFuncTrackChange: public CFuncPlatRot {
|
||||
class CFuncTrackChange: public CFuncPlatRot
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTrackChange, CFuncPlatRot);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -155,13 +169,17 @@ public:
|
||||
int m_use;
|
||||
};
|
||||
|
||||
class CFuncTrackAuto: public CFuncTrackChange {
|
||||
class CFuncTrackAuto: public CFuncTrackChange
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTrackAuto, CFuncTrackChange);
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
virtual void UpdateAutoTargets(int toggleState) = 0;
|
||||
};
|
||||
|
||||
class CGunTarget: public CBaseMonster {
|
||||
class CGunTarget: public CBaseMonster
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGunTarget, CBaseMonster);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
|
@ -273,20 +273,26 @@ enum MusicState { SILENT, CALM, INTENSE };
|
||||
|
||||
class CCSPlayer;
|
||||
|
||||
class CStripWeapons: public CPointEntity {
|
||||
class CStripWeapons: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CStripWeapons, CPointEntity);
|
||||
public:
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
// Multiplayer intermission spots.
|
||||
class CInfoIntermission: public CPointEntity {
|
||||
class CInfoIntermission: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CInfoIntermission, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Think() = 0;
|
||||
};
|
||||
|
||||
// Dead HEV suit prop
|
||||
class CDeadHEV: public CBaseMonster {
|
||||
class CDeadHEV: public CBaseMonster
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CDeadHEV, CBaseMonster);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -296,17 +302,23 @@ public:
|
||||
static char *m_szPoses[4];
|
||||
};
|
||||
|
||||
class CSprayCan: public CBaseEntity {
|
||||
class CSprayCan: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CSprayCan, CBaseEntity);
|
||||
public:
|
||||
virtual void Think() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
};
|
||||
|
||||
class CBloodSplat: public CBaseEntity {
|
||||
class CBloodSplat: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBloodSplat, CBaseEntity);
|
||||
public:
|
||||
};
|
||||
|
||||
class CBasePlayer: public CBaseMonster {
|
||||
class CBasePlayer: public CBaseMonster
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBasePlayer, CBaseMonster);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -589,7 +601,9 @@ public:
|
||||
float m_tmNextAccountHealthUpdate;
|
||||
};
|
||||
|
||||
class CWShield: public CBaseEntity {
|
||||
class CWShield: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CWShield, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
|
@ -100,7 +100,9 @@ typedef struct dynpitchvol
|
||||
|
||||
} dynpitchvol_t;
|
||||
|
||||
class CAmbientGeneric: public CBaseEntity {
|
||||
class CAmbientGeneric: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CAmbientGeneric, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -116,7 +118,9 @@ public:
|
||||
BOOL m_fLooping; // TRUE when the sound played will loop
|
||||
};
|
||||
|
||||
class CEnvSound: public CPointEntity {
|
||||
class CEnvSound: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CEnvSound, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -128,7 +132,9 @@ public:
|
||||
float m_flRoomtype;
|
||||
};
|
||||
|
||||
class CSpeaker: public CBaseEntity {
|
||||
class CSpeaker: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CSpeaker, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
@ -28,12 +28,16 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
class CNullEntity: public CBaseEntity {
|
||||
class CNullEntity: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CNullEntity, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CBaseDMStart: public CPointEntity {
|
||||
class CBaseDMStart: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBaseDMStart, CPointEntity);
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual BOOL IsTriggered(CBaseEntity *pEntity) = 0;
|
||||
|
@ -27,7 +27,9 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class CHalfLifeTraining: public CHalfLifeMultiplay {
|
||||
class CHalfLifeTraining: public CHalfLifeMultiplay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CHalfLifeTraining, CHalfLifeMultiplay);
|
||||
protected:
|
||||
virtual ~CHalfLifeTraining() {};
|
||||
public:
|
||||
@ -50,7 +52,9 @@ public:
|
||||
bool fVGUIMenus;
|
||||
};
|
||||
|
||||
class CBaseGrenCatch: public CBaseEntity {
|
||||
class CBaseGrenCatch: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBaseGrenCatch, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -67,7 +71,9 @@ public:
|
||||
bool m_fFlashTouched;
|
||||
};
|
||||
|
||||
class CFuncWeaponCheck: public CBaseEntity {
|
||||
class CFuncWeaponCheck: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncWeaponCheck, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
|
@ -45,7 +45,9 @@
|
||||
#define SF_CORNER_TELEPORT 0x002
|
||||
#define SF_CORNER_FIREONCE 0x004
|
||||
|
||||
class CPathTrack: public CPointEntity {
|
||||
class CPathTrack: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CPathTrack, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData* pkvd) = 0;
|
||||
@ -61,7 +63,9 @@ public:
|
||||
CPathTrack *m_paltpath;
|
||||
};
|
||||
|
||||
class CFuncTrackTrain: public CBaseEntity {
|
||||
class CFuncTrackTrain: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncTrackTrain, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -96,7 +100,9 @@ private:
|
||||
unsigned short m_usAdjustPitch;
|
||||
};
|
||||
|
||||
class CFuncVehicle: public CBaseEntity {
|
||||
class CFuncVehicle: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncVehicle, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
@ -72,7 +72,9 @@
|
||||
#define SF_RENDER_MASKMODE (1 << 2)
|
||||
#define SF_RENDER_MASKCOLOR (1 << 3)
|
||||
|
||||
class CFrictionModifier: public CBaseEntity {
|
||||
class CFrictionModifier: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFrictionModifier, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -85,7 +87,9 @@ public:
|
||||
|
||||
// This trigger will fire when the level spawns (or respawns if not fire once)
|
||||
// It will check a global state before firing. It supports delay and killtargets
|
||||
class CAutoTrigger: public CBaseDelay {
|
||||
class CAutoTrigger: public CBaseDelay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CAutoTrigger, CBaseDelay);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -100,7 +104,9 @@ public:
|
||||
USE_TYPE triggerType;
|
||||
};
|
||||
|
||||
class CTriggerRelay: public CBaseDelay {
|
||||
class CTriggerRelay: public CBaseDelay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerRelay, CBaseDelay);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -116,7 +122,9 @@ public:
|
||||
// at specified times.
|
||||
// FLAG: THREAD (create clones when triggered)
|
||||
// FLAG: CLONE (this is a clone for a threaded execution)
|
||||
class CMultiManager: public CBaseToggle {
|
||||
class CMultiManager: public CBaseToggle
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CMultiManager, CBaseToggle);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
@ -137,13 +145,17 @@ public:
|
||||
//
|
||||
// This entity will copy its render parameters (renderfx, rendermode, rendercolor, renderamt)
|
||||
// to its targets when triggered.
|
||||
class CRenderFxManager: public CBaseEntity {
|
||||
class CRenderFxManager: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CRenderFxManager, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
|
||||
};
|
||||
|
||||
class CBaseTrigger: public CBaseToggle {
|
||||
class CBaseTrigger: public CBaseToggle
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBaseTrigger, CBaseToggle);
|
||||
public:
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
@ -151,14 +163,18 @@ public:
|
||||
|
||||
// trigger_hurt - hurts anything that touches it. if the trigger has a targetname, firing it will toggle state
|
||||
// int gfToggleState = 0; // used to determine when all radiation trigger hurts have called 'RadiationThink'
|
||||
class CTriggerHurt: public CBaseTrigger {
|
||||
class CTriggerHurt: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerHurt, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
};
|
||||
|
||||
class CTriggerMonsterJump: public CBaseTrigger {
|
||||
class CTriggerMonsterJump: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerMonsterJump, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Think() = 0;
|
||||
@ -166,7 +182,9 @@ public:
|
||||
};
|
||||
|
||||
// trigger_cdaudio - starts/stops cd audio tracks
|
||||
class CTriggerCDAudio: public CBaseTrigger {
|
||||
class CTriggerCDAudio: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerCDAudio, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
@ -174,7 +192,9 @@ public:
|
||||
};
|
||||
|
||||
// This plays a CD track when fired or when the player enters it's radius
|
||||
class CTargetCDAudio: public CPointEntity {
|
||||
class CTargetCDAudio: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTargetCDAudio, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -196,7 +216,9 @@ public:
|
||||
// 4)
|
||||
// NEW
|
||||
// if a trigger has a NETNAME, that NETNAME will become the TARGET of the triggered object.
|
||||
class CTriggerMultiple: public CBaseTrigger {
|
||||
class CTriggerMultiple: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerMultiple, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
@ -212,7 +234,9 @@ public:
|
||||
// 2) beep beep
|
||||
// 3) large switch
|
||||
// 4)
|
||||
class CTriggerOnce: public CTriggerMultiple {
|
||||
class CTriggerOnce: public CTriggerMultiple
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerOnce, CTriggerMultiple);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
@ -223,19 +247,25 @@ public:
|
||||
// If nomessage is not set, it will print "1 more.. " etc when triggered and
|
||||
// "sequence complete" when finished. After the counter has been triggered "cTriggersLeft"
|
||||
// times (default 2), it will fire all of it's targets and remove itself.
|
||||
class CTriggerCounter: public CBaseTrigger {
|
||||
class CTriggerCounter: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerCounter, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
// Derive from point entity so this doesn't move across levels
|
||||
class CTriggerVolume: public CPointEntity {
|
||||
class CTriggerVolume: public CPointEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerVolume, CPointEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
// Fires a target after level transition and then dies
|
||||
class CFireAndDie: public CBaseDelay {
|
||||
class CFireAndDie: public CBaseDelay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFireAndDie, CBaseDelay);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -245,7 +275,9 @@ public:
|
||||
|
||||
// QUAKED trigger_changelevel (0.5 0.5 0.5) ? NO_INTERMISSION
|
||||
// When the player touches this, he gets sent to the map listed in the "map" variable. Unless the NO_INTERMISSION flag is set, the view will go to the info_intermission spot and display stats.
|
||||
class CChangeLevel: public CBaseTrigger {
|
||||
class CChangeLevel: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CChangeLevel, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -258,14 +290,18 @@ public:
|
||||
float m_changeTargetDelay;
|
||||
};
|
||||
|
||||
class CLadder: public CBaseTrigger {
|
||||
class CLadder: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CLadder, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
};
|
||||
|
||||
class CTriggerPush: public CBaseTrigger {
|
||||
class CTriggerPush: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerPush, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Restart() = 0;
|
||||
@ -274,54 +310,74 @@ public:
|
||||
virtual void Touch(CBaseEntity *pOther) = 0;
|
||||
};
|
||||
|
||||
class CTriggerTeleport: public CBaseTrigger {
|
||||
class CTriggerTeleport: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerTeleport, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CBuyZone: public CBaseTrigger {
|
||||
class CBuyZone: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBuyZone, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CBombTarget: public CBaseTrigger {
|
||||
class CBombTarget: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBombTarget, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CHostageRescue: public CBaseTrigger {
|
||||
class CHostageRescue: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CHostageRescue, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CEscapeZone: public CBaseTrigger {
|
||||
class CEscapeZone: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CEscapeZone, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CVIP_SafetyZone: public CBaseTrigger {
|
||||
class CVIP_SafetyZone: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CVIP_SafetyZone, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CTriggerSave: public CBaseTrigger {
|
||||
class CTriggerSave: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerSave, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CTriggerEndSection: public CBaseTrigger {
|
||||
class CTriggerEndSection: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerEndSection, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
};
|
||||
|
||||
class CTriggerGravity: public CBaseTrigger {
|
||||
class CTriggerGravity: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerGravity, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
// this is a really bad idea.
|
||||
class CTriggerChangeTarget: public CBaseDelay {
|
||||
class CTriggerChangeTarget: public CBaseDelay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerChangeTarget, CBaseDelay);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -333,7 +389,9 @@ private:
|
||||
int m_iszNewTarget;
|
||||
};
|
||||
|
||||
class CTriggerCamera: public CBaseDelay {
|
||||
class CTriggerCamera: public CBaseDelay
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTriggerCamera, CBaseDelay);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
@ -357,12 +415,16 @@ public:
|
||||
int m_state;
|
||||
};
|
||||
|
||||
class CWeather: public CBaseTrigger {
|
||||
class CWeather: public CBaseTrigger
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CWeather, CBaseTrigger);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
};
|
||||
|
||||
class CClientFog: public CBaseEntity {
|
||||
class CClientFog: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CClientFog, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void KeyValue(KeyValueData *pkvd) = 0;
|
||||
|
@ -46,7 +46,9 @@
|
||||
#define VEHICLE_MAXPITCH 200
|
||||
#define VEHICLE_MAXSPEED 1500
|
||||
|
||||
class CFuncVehicleControls: public CBaseEntity {
|
||||
class CFuncVehicleControls: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFuncVehicleControls, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int ObjectCaps() = 0;
|
||||
|
@ -135,7 +135,9 @@ struct MULTIDAMAGE
|
||||
#include "weapontype.h"
|
||||
#include "items.h"
|
||||
|
||||
class CArmoury: public CBaseEntity {
|
||||
class CArmoury: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CArmoury, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -149,7 +151,9 @@ public:
|
||||
};
|
||||
|
||||
// Smoke Grenade / HE grenade / Flashbang grenade / C4
|
||||
class CGrenade: public CBaseMonster {
|
||||
class CGrenade: public CBaseMonster
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGrenade, CBaseMonster);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual int Save(CSave &save) = 0;
|
||||
@ -188,7 +192,9 @@ public:
|
||||
|
||||
// Items that the player has in their inventory that they can use
|
||||
class CCSPlayerItem;
|
||||
class CBasePlayerItem: public CBaseAnimating {
|
||||
class CBasePlayerItem: public CBaseAnimating
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBasePlayerItem, CBaseAnimating);
|
||||
public:
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
@ -229,7 +235,9 @@ public:
|
||||
|
||||
// inventory items that
|
||||
class CCSPlayerWeapon;
|
||||
class CBasePlayerWeapon: public CBasePlayerItem {
|
||||
class CBasePlayerWeapon: public CBasePlayerItem
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBasePlayerWeapon, CBasePlayerItem);
|
||||
public:
|
||||
virtual int Save(CSave &save) = 0;
|
||||
virtual int Restore(CRestore &restore) = 0;
|
||||
@ -308,14 +316,18 @@ public:
|
||||
float m_flLastFireTime;
|
||||
};
|
||||
|
||||
class CBasePlayerAmmo: public CBaseEntity {
|
||||
class CBasePlayerAmmo: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CBasePlayerAmmo, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual BOOL AddAmmo(CBaseEntity *pOther) = 0;
|
||||
virtual CBaseEntity *Respawn() = 0;
|
||||
};
|
||||
|
||||
class CWeaponBox: public CBaseEntity {
|
||||
class CWeaponBox: public CBaseEntity
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CWeaponBox, CBaseEntity);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -332,7 +344,9 @@ public:
|
||||
bool m_bIsBomb;
|
||||
};
|
||||
|
||||
class CUSP: public CBasePlayerWeapon {
|
||||
class CUSP: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CUSP, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -352,7 +366,9 @@ public:
|
||||
float m_flBaseDamageSil;
|
||||
};
|
||||
|
||||
class CMP5N: public CBasePlayerWeapon {
|
||||
class CMP5N: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CMP5N, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -370,7 +386,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CSG552: public CBasePlayerWeapon {
|
||||
class CSG552: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CSG552, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -389,7 +407,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CAK47: public CBasePlayerWeapon {
|
||||
class CAK47: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CAK47, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -408,7 +428,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CAUG: public CBasePlayerWeapon {
|
||||
class CAUG: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CAUG, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -427,7 +449,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CAWP: public CBasePlayerWeapon {
|
||||
class CAWP: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CAWP, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -449,7 +473,9 @@ public:
|
||||
#define BOMB_FLAG_DROPPED 0 // if the bomb was dropped due to voluntary dropping or death/disconnect
|
||||
#define BOMB_FLAG_PLANTED 1 // if the bomb has been planted will also trigger the round timer to hide will also show where the dropped bomb on the Terrorist team's radar.
|
||||
|
||||
class CC4: public CBasePlayerWeapon {
|
||||
class CC4: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CC4, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -470,7 +496,9 @@ public:
|
||||
bool m_bHasShield;
|
||||
};
|
||||
|
||||
class CDEAGLE: public CBasePlayerWeapon {
|
||||
class CDEAGLE: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CDEAGLE, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -489,7 +517,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CFlashbang: public CBasePlayerWeapon {
|
||||
class CFlashbang: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFlashbang, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -507,7 +537,9 @@ public:
|
||||
virtual BOOL IsPistol() = 0;
|
||||
};
|
||||
|
||||
class CG3SG1: public CBasePlayerWeapon {
|
||||
class CG3SG1: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CG3SG1, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -525,7 +557,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CGLOCK18: public CBasePlayerWeapon {
|
||||
class CGLOCK18: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGLOCK18, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -544,7 +578,9 @@ public:
|
||||
bool m_bBurstFire;
|
||||
};
|
||||
|
||||
class CHEGrenade: public CBasePlayerWeapon {
|
||||
class CHEGrenade: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CHEGrenade, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -563,7 +599,9 @@ public:
|
||||
unsigned short m_usCreate;
|
||||
};
|
||||
|
||||
class CKnife: public CBasePlayerWeapon {
|
||||
class CKnife: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CKnife, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -587,7 +625,9 @@ public:
|
||||
float m_flSwingDistance;
|
||||
};
|
||||
|
||||
class CM249: public CBasePlayerWeapon {
|
||||
class CM249: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CM249, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -605,7 +645,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CM3: public CBasePlayerWeapon {
|
||||
class CM3: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CM3, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -623,7 +665,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CM4A1: public CBasePlayerWeapon {
|
||||
class CM4A1: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CM4A1, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -643,7 +687,9 @@ public:
|
||||
float m_flBaseDamageSil;
|
||||
};
|
||||
|
||||
class CMAC10: public CBasePlayerWeapon {
|
||||
class CMAC10: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CMAC10, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -661,7 +707,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CP228: public CBasePlayerWeapon {
|
||||
class CP228: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CP228, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -680,7 +728,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CP90: public CBasePlayerWeapon {
|
||||
class CP90: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CP90, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -698,7 +748,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CSCOUT: public CBasePlayerWeapon {
|
||||
class CSCOUT: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CSCOUT, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -716,7 +768,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CSmokeGrenade: public CBasePlayerWeapon {
|
||||
class CSmokeGrenade: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CSmokeGrenade, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -735,7 +789,9 @@ public:
|
||||
unsigned short m_usCreate;
|
||||
};
|
||||
|
||||
class CTMP: public CBasePlayerWeapon {
|
||||
class CTMP: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CTMP, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -753,7 +809,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CXM1014: public CBasePlayerWeapon {
|
||||
class CXM1014: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CXM1014, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -771,7 +829,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CELITE: public CBasePlayerWeapon {
|
||||
class CELITE: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CELITE, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -790,7 +850,9 @@ public:
|
||||
unsigned short m_usFire_RIGHT;
|
||||
};
|
||||
|
||||
class CFiveSeven: public CBasePlayerWeapon {
|
||||
class CFiveSeven: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFiveSeven, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -809,7 +871,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CUMP45: public CBasePlayerWeapon {
|
||||
class CUMP45: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CUMP45, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -827,7 +891,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CSG550: public CBasePlayerWeapon {
|
||||
class CSG550: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CSG550, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -845,7 +911,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CGalil: public CBasePlayerWeapon {
|
||||
class CGalil: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CGalil, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
@ -864,7 +932,9 @@ public:
|
||||
unsigned short m_usFire;
|
||||
};
|
||||
|
||||
class CFamas: public CBasePlayerWeapon {
|
||||
class CFamas: public CBasePlayerWeapon
|
||||
{
|
||||
DECLARE_CLASS_TYPES(CFamas, CBasePlayerWeapon);
|
||||
public:
|
||||
virtual void Spawn() = 0;
|
||||
virtual void Precache() = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user