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https://github.com/rehlds/reapi.git
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Update regamedll API sdk
Update cssdk & minor refactoring Added safe checks CGameRules/CCSEntity version interface (for future safe migrate)
This commit is contained in:
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commit
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@ -122,14 +122,17 @@
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/**
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/**
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* get_entvar(entity, var_effects) values
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* get_entvar(entity, var_effects) values
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*/
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*/
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#define EF_BRIGHTFIELD 1 // Swirling cloud of particles
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#define EF_BRIGHTFIELD 1 // Swirling cloud of particles
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#define EF_MUZZLEFLASH 2 // Single frame ELIGHT on entity attachment 0
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#define EF_MUZZLEFLASH 2 // Single frame ELIGHT on entity attachment 0
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#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin
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#define EF_BRIGHTLIGHT 4 // DLIGHT centered at entity origin
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#define EF_DIMLIGHT 8 // Player flashlight
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#define EF_DIMLIGHT 8 // Player flashlight
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#define EF_INVLIGHT 16 // Get lighting from ceiling
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#define EF_INVLIGHT 16 // Get lighting from ceiling
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#define EF_NOINTERP 32 // Don't interpolate the next frame
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#define EF_NOINTERP 32 // Don't interpolate the next frame
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#define EF_LIGHT 64 // Rocket flare glow sprite
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#define EF_LIGHT 64 // Rocket flare glow sprite
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#define EF_NODRAW 128 // Don't draw entity
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#define EF_NODRAW 128 // Don't draw entity
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#define EF_FORCEVISIBILITY 2048 // force visibility
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#define EF_OWNER_VISIBILITY 4096 // visibility for owner
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#define EF_OWNER_NO_VISIBILITY 8192 // no visibility for owner
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/**
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/**
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* Break Model Defines
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* Break Model Defines
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File diff suppressed because it is too large
Load Diff
@ -32,6 +32,11 @@ class CBaseEntity;
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class CCSEntity
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class CCSEntity
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{
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{
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public:
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public:
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CCSEntity() :
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m_pContainingEntity(nullptr)
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{
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}
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virtual ~CCSEntity() {}
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virtual ~CCSEntity() {}
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virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
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virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
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virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
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virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
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@ -63,3 +68,5 @@ class CCSMonster: public CCSToggle
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public:
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public:
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};
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};
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#define CSENTITY_API_INTERFACE_VERSION "CSENTITY_API_INTERFACE_VERSION001"
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@ -39,7 +39,7 @@
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#include "strtools.h"
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#include "strtools.h"
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#ifdef _WIN32
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#define NOWINRES
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#define NOWINRES
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#define NOSERVICE
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#define NOSERVICE
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#define NOMCX
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#define NOMCX
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@ -66,16 +66,20 @@ typedef float vec_t; // needed before including progdefs.h
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// Vector class
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// Vector class
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#include "vector.h"
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#include "vector.h"
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//#include "vector.h"
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// Defining it as a (bogus) struct helps enforce type-checking
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// Defining it as a (bogus) struct helps enforce type-checking
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#define vec3_t Vector
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#define vec3_t Vector
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// Shared engine/DLL constants
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// QString class
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#include "qstring.h"
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// Shared engine/DLL constants
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#include "const.h"
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#include "const.h"
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#include "edict.h"
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#include "edict.h"
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// Shared header describing protocol between engine and DLLs
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// Shared header describing protocol between engine and DLLs
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#include "eiface.h"
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#include "eiface.h"
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// Shared header between the client DLL and the game DLLs
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// Shared header between the client DLL and the game DLLs
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#include "cdll_dll.h"
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#include "cdll_dll.h"
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#include "extdef.h"
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#include "extdef.h"
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@ -332,6 +332,8 @@ public:
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bool m_bGameOver; // intermission or finale (deprecated name g_fGameOver)
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bool m_bGameOver; // intermission or finale (deprecated name g_fGameOver)
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};
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};
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#define GAMERULES_API_INTERFACE_VERSION "GAMERULES_API_INTERFACE_VERSION001"
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// CHalfLifeRules - rules for the single player Half-Life game.
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// CHalfLifeRules - rules for the single player Half-Life game.
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class CHalfLifeRules: public CGameRules {
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class CHalfLifeRules: public CGameRules {
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protected:
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protected:
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121
reapi/include/cssdk/dlls/qstring.h
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121
reapi/include/cssdk/dlls/qstring.h
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@ -0,0 +1,121 @@
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#define QSTRING_DEFINE
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constexpr unsigned int iStringNull = {0};
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// Quake string (helper class)
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class QString final
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{
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public:
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using qstring_t = unsigned int;
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QString(): m_string(iStringNull) {};
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QString(qstring_t string): m_string(string) {};
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bool IsNull() const;
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bool IsNullOrEmpty() const;
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// Copy the array
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QString &operator=(const QString &other);
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bool operator==(qstring_t string) const;
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bool operator==(const QString &s) const;
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bool operator==(const char *pszString) const;
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operator const char *() const;
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operator unsigned int() const;
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const char *str() const;
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private:
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qstring_t m_string;
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};
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#ifdef USE_QSTRING
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#define string_t QString
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#endif
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#include "const.h"
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#include "edict.h"
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#include "eiface.h"
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#include "enginecallback.h"
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extern globalvars_t *gpGlobals;
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#define STRING(offset) ((const char *)(gpGlobals->pStringBase + (unsigned int)(offset)))
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#define MAKE_STRING(str) ((unsigned int)(str) - (unsigned int)(STRING(0)))
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// Inlines
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inline bool QString::IsNull() const
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{
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return m_string == iStringNull;
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}
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inline bool QString::IsNullOrEmpty() const
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{
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return IsNull() || (&gpGlobals->pStringBase[m_string])[0] == '\0';
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}
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inline QString &QString::operator=(const QString &other)
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{
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m_string = other.m_string;
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return (*this);
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}
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inline bool QString::operator==(qstring_t string) const
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{
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return m_string == string;
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}
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inline bool QString::operator==(const QString &s) const
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{
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return m_string == s.m_string;
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}
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inline bool QString::operator==(const char *pszString) const
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{
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return Q_strcmp(&gpGlobals->pStringBase[m_string], pszString) == 0;
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}
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inline const char *QString::str() const
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{
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return &gpGlobals->pStringBase[m_string];
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}
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inline QString::operator const char *() const
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{
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return str();
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}
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inline QString::operator unsigned int() const
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{
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return m_string;
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}
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@ -38,7 +38,7 @@
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#include <API/CSInterfaces.h>
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#include <API/CSInterfaces.h>
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MAJOR 5
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#define REGAMEDLL_API_VERSION_MINOR 10
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#define REGAMEDLL_API_VERSION_MINOR 11
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// CBasePlayer::Spawn hook
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// CBasePlayer::Spawn hook
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
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@ -589,6 +589,8 @@ public:
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virtual struct AmmoInfo *GetAmmoInfo(AmmoType ammoID) = 0;
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virtual struct AmmoInfo *GetAmmoInfo(AmmoType ammoID) = 0;
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virtual struct AmmoInfoStruct *GetAmmoInfoEx(AmmoType ammoID) = 0;
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virtual struct AmmoInfoStruct *GetAmmoInfoEx(AmmoType ammoID) = 0;
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virtual struct AmmoInfoStruct *GetAmmoInfoEx(const char *ammoName) = 0;
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virtual struct AmmoInfoStruct *GetAmmoInfoEx(const char *ammoName) = 0;
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virtual bool BGetICSEntity(const char *pchVersion) const = 0;
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virtual bool BGetIGameRules(const char *pchVersion) const = 0;
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};
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};
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#define VRE_GAMEDLL_API_VERSION "VRE_GAMEDLL_API_VERSION001"
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#define VRE_GAMEDLL_API_VERSION "VRE_GAMEDLL_API_VERSION001"
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@ -57,6 +57,26 @@
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#define BIT(n) (1<<(n))
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#define BIT(n) (1<<(n))
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#ifdef HAVE_STRONG_TYPEDEF
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enum class string_t: unsigned int {};
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#else
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typedef unsigned int string_t;
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#endif
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typedef int EOFFSET;
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typedef int BOOL;
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typedef unsigned char byte;
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typedef unsigned short word;
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#define _DEF_BYTE_
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#ifndef __cplusplus
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#undef true
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#undef false
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typedef enum {false, true} qboolean;
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#else
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typedef int qboolean;
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#endif // #ifndef __cplusplus
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// From engine/server.h
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// From engine/server.h
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typedef enum sv_delta_s
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typedef enum sv_delta_s
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{
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{
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@ -7,6 +7,11 @@ CAPI_Config::CAPI_Config() : m_api_rehlds(false), m_api_regame(false), m_api_vtc
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}
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}
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void CAPI_Config::FailedReGameDllAPI()
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{
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m_api_regame = false;
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}
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void CAPI_Config::Init()
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void CAPI_Config::Init()
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{
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{
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m_api_rehlds = RehldsApi_Init();
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m_api_rehlds = RehldsApi_Init();
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@ -7,6 +7,7 @@ class CAPI_Config {
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public:
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public:
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CAPI_Config();
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CAPI_Config();
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void Init();
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void Init();
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void FailedReGameDllAPI();
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bool hasReHLDS() const { return m_api_rehlds; }
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bool hasReHLDS() const { return m_api_rehlds; }
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bool hasReGameDLL() const { return m_api_regame; }
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bool hasReGameDLL() const { return m_api_regame; }
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@ -95,7 +95,20 @@ void KeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd)
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CGameRules *InstallGameRules(IReGameHook_InstallGameRules *chain)
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CGameRules *InstallGameRules(IReGameHook_InstallGameRules *chain)
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{
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{
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return g_pGameRules = chain->callNext();
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auto gamerules = chain->callNext();
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// Safe check CGameRules API interface version
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if (!g_ReGameApi->BGetIGameRules(GAMERULES_API_INTERFACE_VERSION))
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{
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api_cfg.FailedReGameDllAPI();
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UTIL_ServerPrint("[%s]: Interface CGameRules API version '%s' not found.\n", Plugin_info.logtag, GAMERULES_API_INTERFACE_VERSION);
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}
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else
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{
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g_pGameRules = gamerules;
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}
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return gamerules;
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}
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}
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int DispatchSpawn(edict_t *pEntity)
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int DispatchSpawn(edict_t *pEntity)
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@ -58,5 +58,12 @@ bool RegamedllApi_Init()
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g_ReGameFuncs = g_ReGameApi->GetFuncs();
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g_ReGameFuncs = g_ReGameApi->GetFuncs();
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g_ReGameHookchains = g_ReGameApi->GetHookchains();
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g_ReGameHookchains = g_ReGameApi->GetHookchains();
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// Safe check CCSEntity API interface version
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if (!g_ReGameApi->BGetICSEntity(CSENTITY_API_INTERFACE_VERSION))
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{
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UTIL_ServerPrint("[%s]: Interface CCSEntity API version '%s' not found.\n", Plugin_info.logtag, CSENTITY_API_INTERFACE_VERSION);
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return false;
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}
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return true;
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return true;
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}
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}
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