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added todo for some playermove struct fields
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@ -681,6 +681,15 @@ member_t memberlist_playermove[] = {
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PMOVE_MEMBERS(physinfo),
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PMOVE_MEMBERS(player_mins),
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PMOVE_MEMBERS(player_maxs),
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// TODO: Impl me!
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//PMOVE_MEMBERS(physents),
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//PMOVE_MEMBERS(nummoveent),
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//PMOVE_MEMBERS(moveents),
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//PMOVE_MEMBERS(numvisent),
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//PMOVE_MEMBERS(visents),
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//PMOVE_MEMBERS(touchindex),
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//PMOVE_MEMBERS(movevars),
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};
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member_t memberlist_movevars[] = {
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@ -660,20 +660,20 @@ enum PlayerMove
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pm_vuser3,
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pm_vuser4,
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pm_numphysent,
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/* physent_t physents[MAX_PHYSENTS];
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pm_nummoveent; // Number of momvement entities (ladders)
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physent_t moveents[MAX_MOVEENTS]; // just a list of ladders
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pm_numvisent; // All things being rendered, for tracing against things you don't actually collide with
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physent_t visents[MAX_PHYSENTS];*/
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pm_cmd,
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pm_numtouch,
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//pm_touchindex,
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pm_physinfo,
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//pm_movevars,
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pm_player_mins,
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pm_player_maxs
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pm_player_maxs,
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// TODO: Impl me!
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//pm_physents,
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//pm_nummoveent,
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//pm_moveents,
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//pm_numvisent
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//pm_visents,
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//pm_touchindex,
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//pm_movevars,
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};
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enum MoveVars
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