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added todo for some playermove struct fields

This commit is contained in:
s1lentq 2021-01-01 20:10:56 +07:00
parent 97bc56390a
commit 8a944d2d74
2 changed files with 19 additions and 10 deletions

View File

@ -681,6 +681,15 @@ member_t memberlist_playermove[] = {
PMOVE_MEMBERS(physinfo),
PMOVE_MEMBERS(player_mins),
PMOVE_MEMBERS(player_maxs),
// TODO: Impl me!
//PMOVE_MEMBERS(physents),
//PMOVE_MEMBERS(nummoveent),
//PMOVE_MEMBERS(moveents),
//PMOVE_MEMBERS(numvisent),
//PMOVE_MEMBERS(visents),
//PMOVE_MEMBERS(touchindex),
//PMOVE_MEMBERS(movevars),
};
member_t memberlist_movevars[] = {

View File

@ -660,20 +660,20 @@ enum PlayerMove
pm_vuser3,
pm_vuser4,
pm_numphysent,
/* physent_t physents[MAX_PHYSENTS];
pm_nummoveent; // Number of momvement entities (ladders)
physent_t moveents[MAX_MOVEENTS]; // just a list of ladders
pm_numvisent; // All things being rendered, for tracing against things you don't actually collide with
physent_t visents[MAX_PHYSENTS];*/
pm_cmd,
pm_numtouch,
//pm_touchindex,
pm_physinfo,
//pm_movevars,
pm_player_mins,
pm_player_maxs
pm_player_maxs,
// TODO: Impl me!
//pm_physents,
//pm_nummoveent,
//pm_moveents,
//pm_numvisent
//pm_visents,
//pm_touchindex,
//pm_movevars,
};
enum MoveVars